@paintswap/estfor-definitions 0.1.2 → 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/estforConstants.d.ts +1 -0
- package/dist/estforConstants.js +10 -1
- package/dist/estforTypes.d.ts +71 -5
- package/dist/estforTypes.js +25 -4
- package/package.json +2 -2
package/README.md
CHANGED
|
@@ -641,4 +641,5 @@ export declare const ACTIONCHOICE_CRAFTING_SHAMAN_TROUSERS: number;
|
|
|
641
641
|
export declare const ACTIONCHOICE_CRAFTING_SHAMAN_GAUNTLETS: number;
|
|
642
642
|
export declare const ACTIONCHOICE_CRAFTING_SHAMAN_BOOTS: number;
|
|
643
643
|
export declare const ACTIONCHOICE_CRAFTING_MAX = 2999;
|
|
644
|
+
export declare const levelXp: number[];
|
|
644
645
|
export default NONE;
|
package/dist/estforConstants.js
CHANGED
|
@@ -12,7 +12,7 @@ exports.ACTIONCHOICE_FIREMAKING_BASE = exports.ACTION_THIEVING_MAX = exports.ACT
|
|
|
12
12
|
exports.ACTIONCHOICE_SMITHING_ADAMANTINE_BOOTS = exports.ACTIONCHOICE_SMITHING_MITHRIL_BOOTS = exports.ACTIONCHOICE_SMITHING_IRON_BOOTS = exports.ACTIONCHOICE_SMITHING_BRONZE_BOOTS = exports.ACTIONCHOICE_SMITHING_ORICHALCUM_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_TITANIUM_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_RUNITE_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_ADAMANTINE_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_MITHRIL_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_IRON_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_BRONZE_GAUNTLETS = exports.ACTIONCHOICE_SMITHING_ORICHALCUM_TASSETS = exports.ACTIONCHOICE_SMITHING_TITANIUM_TASSETS = exports.ACTIONCHOICE_SMITHING_RUNITE_TASSETS = exports.ACTIONCHOICE_SMITHING_ADAMANTINE_TASSETS = exports.ACTIONCHOICE_SMITHING_MITHRIL_TASSETS = exports.ACTIONCHOICE_SMITHING_IRON_TASSETS = exports.ACTIONCHOICE_SMITHING_BRONZE_TASSETS = exports.ACTIONCHOICE_SMITHING_ORICHALCUM_ARMOR = exports.ACTIONCHOICE_SMITHING_TITANIUM_ARMOR = exports.ACTIONCHOICE_SMITHING_RUNITE_ARMOR = exports.ACTIONCHOICE_SMITHING_ADAMANTINE_ARMOR = exports.ACTIONCHOICE_SMITHING_MITHRIL_ARMOR = exports.ACTIONCHOICE_SMITHING_IRON_ARMOR = exports.ACTIONCHOICE_SMITHING_BRONZE_ARMOR = exports.ACTIONCHOICE_SMITHING_ORICHALCUM_HELMET = exports.ACTIONCHOICE_SMITHING_TITANIUM_HELMET = exports.ACTIONCHOICE_SMITHING_RUNITE_HELMET = exports.ACTIONCHOICE_SMITHING_ADAMANTINE_HELMET = exports.ACTIONCHOICE_SMITHING_MITHRIL_HELMET = exports.ACTIONCHOICE_SMITHING_IRON_HELMET = exports.ACTIONCHOICE_SMITHING_BRONZE_HELMET = exports.ACTIONCHOICE_SMITHING_ORICHALCUM_BAR = exports.ACTIONCHOICE_SMITHING_TITANIUM_BAR = exports.ACTIONCHOICE_SMITHING_RUNITE_BAR = exports.ACTIONCHOICE_SMITHING_ADAMANTINE_BAR = exports.ACTIONCHOICE_SMITHING_MITHRIL_BAR = exports.ACTIONCHOICE_SMITHING_IRON_BAR = exports.ACTIONCHOICE_SMITHING_BRONZE_BAR = exports.ACTIONCHOICE_SMITHING_BASE = exports.ACTIONCHOICE_FIREMAKING_MAX = exports.ACTIONCHOICE_FIREMAKING_LIVING = exports.ACTIONCHOICE_FIREMAKING_ENCHANTED = exports.ACTIONCHOICE_FIREMAKING_ASH = exports.ACTIONCHOICE_FIREMAKING_MAGICAL = exports.ACTIONCHOICE_FIREMAKING_REDWOOD = exports.ACTIONCHOICE_FIREMAKING_MAPLE = exports.ACTIONCHOICE_FIREMAKING_WILLOW = exports.ACTIONCHOICE_FIREMAKING_OAK = exports.ACTIONCHOICE_FIREMAKING_LOG = void 0;
|
|
13
13
|
exports.ACTIONCHOICE_COOKING_DRAGONFISH = exports.ACTIONCHOICE_COOKING_OCTACLE = exports.ACTIONCHOICE_COOKING_LANCER = exports.ACTIONCHOICE_COOKING_GRAN_SQUIN = exports.ACTIONCHOICE_COOKING_MHARA = exports.ACTIONCHOICE_COOKING_WHISKFIN = exports.ACTIONCHOICE_COOKING_WATER_SERPENT = exports.ACTIONCHOICE_COOKING_VIPER_BASS = exports.ACTIONCHOICE_COOKING_VANISHING_PERCH = exports.ACTIONCHOICE_COOKING_SHAW = exports.ACTIONCHOICE_COOKING_SPHINX_FISH = exports.ACTIONCHOICE_COOKING_ROSEFIN = exports.ACTIONCHOICE_COOKING_DOUBTFISH = exports.ACTIONCHOICE_COOKING_CHODFISH = exports.ACTIONCHOICE_COOKING_CRUSKAN = exports.ACTIONCHOICE_COOKING_STONECLAW = exports.ACTIONCHOICE_COOKING_AZACUDDA = exports.ACTIONCHOICE_COOKING_ROXA = exports.ACTIONCHOICE_COOKING_QUAFFER = exports.ACTIONCHOICE_COOKING_RAZORFISH = exports.ACTIONCHOICE_COOKING_FLITFISH = exports.ACTIONCHOICE_COOKING_MYSTY_BLUE = exports.ACTIONCHOICE_COOKING_GOLDFISH = exports.ACTIONCHOICE_COOKING_BOWFISH = exports.ACTIONCHOICE_COOKING_ROJJA = exports.ACTIONCHOICE_COOKING_TROUT = exports.ACTIONCHOICE_COOKING_ANCHO = exports.ACTIONCHOICE_COOKING_FEOLA = exports.ACTIONCHOICE_COOKING_SKRIMP = exports.ACTIONCHOICE_COOKING_BLEKK = exports.ACTIONCHOICE_COOKING_MINNUS = exports.ACTIONCHOICE_COOKING_BASE = exports.ACTIONCHOICE_SMITHING_MAX = exports.ACTIONCHOICE_SMITHING_ORICHALCUM_SWORD = exports.ACTIONCHOICE_SMITHING_TITANIUM_SWORD = exports.ACTIONCHOICE_SMITHING_RUNITE_SWORD = exports.ACTIONCHOICE_SMITHING_ADAMANTINE_SWORD = exports.ACTIONCHOICE_SMITHING_MITHRIL_SWORD = exports.ACTIONCHOICE_SMITHING_IRON_SWORD = exports.ACTIONCHOICE_SMITHING_BRONZE_SWORD = exports.ACTIONCHOICE_SMITHING_ORICHALCUM_SHIELD = exports.ACTIONCHOICE_SMITHING_TITANIUM_SHIELD = exports.ACTIONCHOICE_SMITHING_RUNITE_SHIELD = exports.ACTIONCHOICE_SMITHING_ADAMANTINE_SHIELD = exports.ACTIONCHOICE_SMITHING_MITHRIL_SHIELD = exports.ACTIONCHOICE_SMITHING_IRON_SHIELD = exports.ACTIONCHOICE_SMITHING_BRONZE_SHIELD = exports.ACTIONCHOICE_SMITHING_ORICHALCUM_BOOTS = exports.ACTIONCHOICE_SMITHING_TITANIUM_BOOTS = exports.ACTIONCHOICE_SMITHING_RUNITE_BOOTS = void 0;
|
|
14
14
|
exports.ACTIONCHOICE_CRAFTING_BAT_WING_HAT = exports.ACTIONCHOICE_CRAFTING_NATUOW_BRACERS = exports.ACTIONCHOICE_CRAFTING_NATUOW_BOOTS = exports.ACTIONCHOICE_CRAFTING_NATUOW_TASSETS = exports.ACTIONCHOICE_CRAFTING_NATUOW_BODY = exports.ACTIONCHOICE_CRAFTING_NATUOW_HOOD = exports.ACTIONCHOICE_CRAFTING_BAT_WING_PATCH = exports.ACTIONCHOICE_CRAFTING_ACORN_PATCH = exports.ACTIONCHOICE_CRAFTING_ROPE = exports.ACTIONCHOICE_CRAFTING_BONEMEAL = exports.ACTIONCHOICE_CRAFTING_NATUOW_LEATHER = exports.ACTIONCHOICE_CRAFTING_ORICHALCUM_AXE = exports.ACTIONCHOICE_CRAFTING_TITANIUM_AXE = exports.ACTIONCHOICE_CRAFTING_RUNITE_AXE = exports.ACTIONCHOICE_CRAFTING_ADAMANTINE_AXE = exports.ACTIONCHOICE_CRAFTING_MITHRIL_AXE = exports.ACTIONCHOICE_CRAFTING_IRON_AXE = exports.ACTIONCHOICE_CRAFTING_BRONZE_AXE = exports.ACTIONCHOICE_CRAFTING_ORICHALCUM_PICKAXE = exports.ACTIONCHOICE_CRAFTING_TITANIUM_PICKAXE = exports.ACTIONCHOICE_CRAFTING_RUNITE_PICKAXE = exports.ACTIONCHOICE_CRAFTING_ADAMANTINE_PICKAXE = exports.ACTIONCHOICE_CRAFTING_MITHRIL_PICKAXE = exports.ACTIONCHOICE_CRAFTING_IRON_PICKAXE = exports.ACTIONCHOICE_CRAFTING_BRONZE_PICKAXE = exports.ACTIONCHOICE_CRAFTING_DRAGONSTONE_AMULET = exports.ACTIONCHOICE_CRAFTING_DIAMOND_AMULET = exports.ACTIONCHOICE_CRAFTING_AMETHYST_AMULET = exports.ACTIONCHOICE_CRAFTING_RUBY_AMULET = exports.ACTIONCHOICE_CRAFTING_EMERALD_AMULET = exports.ACTIONCHOICE_CRAFTING_SAPPHIRE_AMULET = exports.ACTIONCHOICE_CRAFTING_BASE = exports.ACTIONCHOICE_MAGIC_MAX = exports.ACTIONCHOICE_MAGIC_ICE_SPIKES = exports.ACTIONCHOICE_MAGIC_CONCUSSION_BEAMS = exports.ACTIONCHOICE_MAGIC_FURY_FISTS = exports.ACTIONCHOICE_MAGIC_AIR_BALL = exports.ACTIONCHOICE_MAGIC_SUMMON_HELL_HOUND = exports.ACTIONCHOICE_MAGIC_MAGIC_BREATH = exports.ACTIONCHOICE_MAGIC_MYSTIC_BLAST = exports.ACTIONCHOICE_MAGIC_VORTEX = exports.ACTIONCHOICE_MAGIC_DEATH_WAVE = exports.ACTIONCHOICE_MAGIC_NATURES_FURU = exports.ACTIONCHOICE_MAGIC_SHADOW_BLAST = exports.ACTIONCHOICE_MAGIC_BASE = exports.ACTIONCHOICE_ATTACK_MAX = exports.ACTION_ATTACK_MONSTER = exports.ACTIONCHOICE_ATTACK_BASE = exports.ACTIONCHOICE_COOKING_MAX = exports.ACTIONCHOICE_COOKING_YERESPATUM = void 0;
|
|
15
|
-
exports.ACTIONCHOICE_CRAFTING_MAX = exports.ACTIONCHOICE_CRAFTING_SHAMAN_BOOTS = exports.ACTIONCHOICE_CRAFTING_SHAMAN_GAUNTLETS = exports.ACTIONCHOICE_CRAFTING_SHAMAN_TROUSERS = exports.ACTIONCHOICE_CRAFTING_SHAMAN_BODY = exports.ACTIONCHOICE_CRAFTING_SHAMAN_HOOD = exports.ACTIONCHOICE_CRAFTING_SEERS_BOOTS = exports.ACTIONCHOICE_CRAFTING_SEERS_BRACERS = exports.ACTIONCHOICE_CRAFTING_SEERS_TROUSERS = exports.ACTIONCHOICE_CRAFTING_SEERS_BODY = exports.ACTIONCHOICE_CRAFTING_SEERS_HOOD = exports.ACTIONCHOICE_CRAFTING_SORCERER_BOOTS = exports.ACTIONCHOICE_CRAFTING_SORCERER_GAUNTLETS = exports.ACTIONCHOICE_CRAFTING_SORCERER_TROUSERS = exports.ACTIONCHOICE_CRAFTING_SORCERER_BODY = exports.ACTIONCHOICE_CRAFTING_SORCERER_HAT = exports.ACTIONCHOICE_CRAFTING_MAGE_BOOTS = exports.ACTIONCHOICE_CRAFTING_MAGE_BRACERS = exports.ACTIONCHOICE_CRAFTING_MAGE_TROUSERS = exports.ACTIONCHOICE_CRAFTING_MAGE_BODY = exports.ACTIONCHOICE_CRAFTING_MAGE_HOOD = exports.ACTIONCHOICE_CRAFTING_APPRENTICE_BOOTS = exports.ACTIONCHOICE_CRAFTING_APPRENTICE_GAUNTLETS = exports.ACTIONCHOICE_CRAFTING_APPRENTICE_TROUSERS = exports.ACTIONCHOICE_CRAFTING_APPRENTICE_BODY = exports.ACTIONCHOICE_CRAFTING_APPRENTICE_HAT = exports.ACTIONCHOICE_CRAFTING_DIAMOND_STAFF = exports.ACTIONCHOICE_CRAFTING_AMETHYST_STAFF = exports.ACTIONCHOICE_CRAFTING_RUBY_STAFF = exports.ACTIONCHOICE_CRAFTING_EMERALD_STAFF = exports.ACTIONCHOICE_CRAFTING_SAPPHIRE_STAFF = exports.ACTIONCHOICE_CRAFTING_TOTEM_STAFF = exports.ACTIONCHOICE_CRAFTING_NATURE_BRACERS = exports.ACTIONCHOICE_CRAFTING_NATURE_BOOTS = exports.ACTIONCHOICE_CRAFTING_NATURE_TROUSERS = exports.ACTIONCHOICE_CRAFTING_NATURE_BODY = exports.ACTIONCHOICE_CRAFTING_NATURE_MASK = exports.ACTIONCHOICE_CRAFTING_BAT_WING_BRACERS = exports.ACTIONCHOICE_CRAFTING_BAT_WING_BOOTS = exports.ACTIONCHOICE_CRAFTING_BAT_WING_TROUSERS = exports.ACTIONCHOICE_CRAFTING_BAT_WING_BODY = void 0;
|
|
15
|
+
exports.levelXp = exports.ACTIONCHOICE_CRAFTING_MAX = exports.ACTIONCHOICE_CRAFTING_SHAMAN_BOOTS = exports.ACTIONCHOICE_CRAFTING_SHAMAN_GAUNTLETS = exports.ACTIONCHOICE_CRAFTING_SHAMAN_TROUSERS = exports.ACTIONCHOICE_CRAFTING_SHAMAN_BODY = exports.ACTIONCHOICE_CRAFTING_SHAMAN_HOOD = exports.ACTIONCHOICE_CRAFTING_SEERS_BOOTS = exports.ACTIONCHOICE_CRAFTING_SEERS_BRACERS = exports.ACTIONCHOICE_CRAFTING_SEERS_TROUSERS = exports.ACTIONCHOICE_CRAFTING_SEERS_BODY = exports.ACTIONCHOICE_CRAFTING_SEERS_HOOD = exports.ACTIONCHOICE_CRAFTING_SORCERER_BOOTS = exports.ACTIONCHOICE_CRAFTING_SORCERER_GAUNTLETS = exports.ACTIONCHOICE_CRAFTING_SORCERER_TROUSERS = exports.ACTIONCHOICE_CRAFTING_SORCERER_BODY = exports.ACTIONCHOICE_CRAFTING_SORCERER_HAT = exports.ACTIONCHOICE_CRAFTING_MAGE_BOOTS = exports.ACTIONCHOICE_CRAFTING_MAGE_BRACERS = exports.ACTIONCHOICE_CRAFTING_MAGE_TROUSERS = exports.ACTIONCHOICE_CRAFTING_MAGE_BODY = exports.ACTIONCHOICE_CRAFTING_MAGE_HOOD = exports.ACTIONCHOICE_CRAFTING_APPRENTICE_BOOTS = exports.ACTIONCHOICE_CRAFTING_APPRENTICE_GAUNTLETS = exports.ACTIONCHOICE_CRAFTING_APPRENTICE_TROUSERS = exports.ACTIONCHOICE_CRAFTING_APPRENTICE_BODY = exports.ACTIONCHOICE_CRAFTING_APPRENTICE_HAT = exports.ACTIONCHOICE_CRAFTING_DIAMOND_STAFF = exports.ACTIONCHOICE_CRAFTING_AMETHYST_STAFF = exports.ACTIONCHOICE_CRAFTING_RUBY_STAFF = exports.ACTIONCHOICE_CRAFTING_EMERALD_STAFF = exports.ACTIONCHOICE_CRAFTING_SAPPHIRE_STAFF = exports.ACTIONCHOICE_CRAFTING_TOTEM_STAFF = exports.ACTIONCHOICE_CRAFTING_NATURE_BRACERS = exports.ACTIONCHOICE_CRAFTING_NATURE_BOOTS = exports.ACTIONCHOICE_CRAFTING_NATURE_TROUSERS = exports.ACTIONCHOICE_CRAFTING_NATURE_BODY = exports.ACTIONCHOICE_CRAFTING_NATURE_MASK = exports.ACTIONCHOICE_CRAFTING_BAT_WING_BRACERS = exports.ACTIONCHOICE_CRAFTING_BAT_WING_BOOTS = exports.ACTIONCHOICE_CRAFTING_BAT_WING_TROUSERS = exports.ACTIONCHOICE_CRAFTING_BAT_WING_BODY = void 0;
|
|
16
16
|
exports.NONE = 0;
|
|
17
17
|
// 1 - 255 (head)
|
|
18
18
|
exports.HEAD_BASE = 1;
|
|
@@ -703,4 +703,13 @@ exports.ACTIONCHOICE_CRAFTING_SHAMAN_TROUSERS = exports.ACTIONCHOICE_CRAFTING_BA
|
|
|
703
703
|
exports.ACTIONCHOICE_CRAFTING_SHAMAN_GAUNTLETS = exports.ACTIONCHOICE_CRAFTING_BASE + 69;
|
|
704
704
|
exports.ACTIONCHOICE_CRAFTING_SHAMAN_BOOTS = exports.ACTIONCHOICE_CRAFTING_BASE + 70;
|
|
705
705
|
exports.ACTIONCHOICE_CRAFTING_MAX = 2999;
|
|
706
|
+
// 0 xp = level 1
|
|
707
|
+
exports.levelXp = [
|
|
708
|
+
0, 84, 174, 270, 374, 486, 606, 734, 872, 1021, 1179, 1350, 1532, 1728, 1938, 2163, 2404, 2662, 2939, 3236, 3553,
|
|
709
|
+
3894, 4258, 4649, 5067, 5515, 5995, 6510, 7060, 7650, 8282, 8959, 9685, 10461, 11294, 12185, 13140, 14162, 15258,
|
|
710
|
+
16432, 17689, 19036, 20479, 22025, 23681, 25456, 27357, 29393, 31575, 33913, 36418, 39102, 41977, 45058, 48359, 51896,
|
|
711
|
+
55686, 59747, 64098, 68761, 73757, 79110, 84847, 90995, 97582, 104641, 112206, 120312, 128998, 138307, 148283, 158973,
|
|
712
|
+
170430, 182707, 195864, 209963, 225074, 241267, 258621, 277219, 297150, 318511, 341403, 365936, 392228, 420406,
|
|
713
|
+
450605, 482969, 517654, 554828, 594667, 637364, 683124, 732166, 784726, 841057, 901428, 966131, 1035476,
|
|
714
|
+
];
|
|
706
715
|
exports.default = exports.NONE;
|
package/dist/estforTypes.d.ts
CHANGED
|
@@ -40,7 +40,8 @@ export declare enum EquipPosition {
|
|
|
40
40
|
MAGIC_BAG = 13,
|
|
41
41
|
FOOD = 14,
|
|
42
42
|
AUX = 15,
|
|
43
|
-
BOOST_VIAL = 16
|
|
43
|
+
BOOST_VIAL = 16,
|
|
44
|
+
NO_POSITION = 17
|
|
44
45
|
}
|
|
45
46
|
export type Attire = {
|
|
46
47
|
helmet: number;
|
|
@@ -53,6 +54,38 @@ export type Attire = {
|
|
|
53
54
|
reserved1: number;
|
|
54
55
|
queueId: number;
|
|
55
56
|
};
|
|
57
|
+
export declare enum ActionQueueStatus {
|
|
58
|
+
NONE = 0,
|
|
59
|
+
APPEND = 1,
|
|
60
|
+
KEEP_LAST_IN_PROGRESS = 2
|
|
61
|
+
}
|
|
62
|
+
export declare enum CombatStyle {
|
|
63
|
+
NONE = 0,
|
|
64
|
+
MELEE = 1,
|
|
65
|
+
RANGE = 2,
|
|
66
|
+
MAGIC = 3,
|
|
67
|
+
MELEE_DEFENCE = 4,
|
|
68
|
+
RANGE_DEFENCE = 5,
|
|
69
|
+
MAGIC_DEFENCE = 6
|
|
70
|
+
}
|
|
71
|
+
export type Equipment = {
|
|
72
|
+
itemTokenId: number;
|
|
73
|
+
amount: number;
|
|
74
|
+
};
|
|
75
|
+
export type QueuedAction = {
|
|
76
|
+
attire: Attire;
|
|
77
|
+
actionId: number;
|
|
78
|
+
regenerateId: number;
|
|
79
|
+
choiceId: number;
|
|
80
|
+
choiceId1: number;
|
|
81
|
+
choiceId2: number;
|
|
82
|
+
combatStyle: CombatStyle;
|
|
83
|
+
timespan: number;
|
|
84
|
+
rightHandEquipmentTokenId: number;
|
|
85
|
+
leftHandEquipmentTokenId: number;
|
|
86
|
+
startTime: string;
|
|
87
|
+
isValid: boolean;
|
|
88
|
+
};
|
|
56
89
|
export type ActionInfo = {
|
|
57
90
|
skill: Skill;
|
|
58
91
|
isAvailable: boolean;
|
|
@@ -69,14 +102,30 @@ export type ActionReward = {
|
|
|
69
102
|
rate: number;
|
|
70
103
|
};
|
|
71
104
|
export type Action = {
|
|
105
|
+
actionId: number;
|
|
72
106
|
info: ActionInfo;
|
|
73
107
|
guaranteedRewards: ActionReward[];
|
|
74
108
|
randomRewards: ActionReward[];
|
|
75
109
|
combatStats: CombatStats;
|
|
76
110
|
};
|
|
111
|
+
export type ActionChoice = {
|
|
112
|
+
skill: Skill;
|
|
113
|
+
diff: number;
|
|
114
|
+
rate: number;
|
|
115
|
+
xpPerHour: number;
|
|
116
|
+
minSkillPoints: number;
|
|
117
|
+
inputTokenId1: number;
|
|
118
|
+
num1: number;
|
|
119
|
+
inputTokenId2: number;
|
|
120
|
+
num2: number;
|
|
121
|
+
inputTokenId3: number;
|
|
122
|
+
num3: number;
|
|
123
|
+
outputTokenId: number;
|
|
124
|
+
outputNum: number;
|
|
125
|
+
};
|
|
77
126
|
export type InputItem = {
|
|
78
127
|
combatStats: CombatStats;
|
|
79
|
-
nonCombatStats:
|
|
128
|
+
nonCombatStats: NonCombatStats;
|
|
80
129
|
tokenId: number;
|
|
81
130
|
equipPosition: EquipPosition;
|
|
82
131
|
isTransferable: boolean;
|
|
@@ -97,14 +146,15 @@ export type CombatStats = {
|
|
|
97
146
|
rangeDefence: number;
|
|
98
147
|
health: number;
|
|
99
148
|
};
|
|
100
|
-
export type
|
|
149
|
+
export type NonCombatStats = {
|
|
101
150
|
skill: Skill;
|
|
102
151
|
diff: number;
|
|
103
152
|
};
|
|
104
|
-
export declare const
|
|
153
|
+
export declare const emptyCombatStats: CombatStats;
|
|
154
|
+
export declare const emptyNonCombatStats: NonCombatStats;
|
|
105
155
|
export declare const defaultInputItem: {
|
|
106
156
|
combatStats: CombatStats;
|
|
107
|
-
nonCombatStats:
|
|
157
|
+
nonCombatStats: NonCombatStats;
|
|
108
158
|
isTransferable: boolean;
|
|
109
159
|
skill: Skill;
|
|
110
160
|
minSkillPoints: number;
|
|
@@ -124,3 +174,19 @@ export declare const noAttire: {
|
|
|
124
174
|
reserved1: number;
|
|
125
175
|
queueId: number;
|
|
126
176
|
};
|
|
177
|
+
export type PendingOutput = {
|
|
178
|
+
consumed: Equipment[];
|
|
179
|
+
produced: Equipment[];
|
|
180
|
+
producedPastRandomRewards: Equipment[];
|
|
181
|
+
producedXPRewards: Equipment[];
|
|
182
|
+
died: boolean;
|
|
183
|
+
};
|
|
184
|
+
export type PendingFlags = {
|
|
185
|
+
includeLoot: boolean;
|
|
186
|
+
includePastRandomRewards: boolean;
|
|
187
|
+
includeXPRewards: boolean;
|
|
188
|
+
};
|
|
189
|
+
export type XPThresholdReward = {
|
|
190
|
+
xpThreshold: number;
|
|
191
|
+
equipments: Equipment[];
|
|
192
|
+
};
|
package/dist/estforTypes.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.noAttire = exports.defaultInputItem = exports.
|
|
3
|
+
exports.noAttire = exports.defaultInputItem = exports.emptyNonCombatStats = exports.emptyCombatStats = exports.CombatStyle = exports.ActionQueueStatus = exports.EquipPosition = exports.Skill = exports.BoostType = void 0;
|
|
4
4
|
var BoostType;
|
|
5
5
|
(function (BoostType) {
|
|
6
6
|
BoostType[BoostType["NONE"] = 0] = "NONE";
|
|
@@ -47,8 +47,25 @@ var EquipPosition;
|
|
|
47
47
|
EquipPosition[EquipPosition["FOOD"] = 14] = "FOOD";
|
|
48
48
|
EquipPosition[EquipPosition["AUX"] = 15] = "AUX";
|
|
49
49
|
EquipPosition[EquipPosition["BOOST_VIAL"] = 16] = "BOOST_VIAL";
|
|
50
|
+
EquipPosition[EquipPosition["NO_POSITION"] = 17] = "NO_POSITION";
|
|
50
51
|
})(EquipPosition = exports.EquipPosition || (exports.EquipPosition = {}));
|
|
51
|
-
|
|
52
|
+
var ActionQueueStatus;
|
|
53
|
+
(function (ActionQueueStatus) {
|
|
54
|
+
ActionQueueStatus[ActionQueueStatus["NONE"] = 0] = "NONE";
|
|
55
|
+
ActionQueueStatus[ActionQueueStatus["APPEND"] = 1] = "APPEND";
|
|
56
|
+
ActionQueueStatus[ActionQueueStatus["KEEP_LAST_IN_PROGRESS"] = 2] = "KEEP_LAST_IN_PROGRESS";
|
|
57
|
+
})(ActionQueueStatus = exports.ActionQueueStatus || (exports.ActionQueueStatus = {}));
|
|
58
|
+
var CombatStyle;
|
|
59
|
+
(function (CombatStyle) {
|
|
60
|
+
CombatStyle[CombatStyle["NONE"] = 0] = "NONE";
|
|
61
|
+
CombatStyle[CombatStyle["MELEE"] = 1] = "MELEE";
|
|
62
|
+
CombatStyle[CombatStyle["RANGE"] = 2] = "RANGE";
|
|
63
|
+
CombatStyle[CombatStyle["MAGIC"] = 3] = "MAGIC";
|
|
64
|
+
CombatStyle[CombatStyle["MELEE_DEFENCE"] = 4] = "MELEE_DEFENCE";
|
|
65
|
+
CombatStyle[CombatStyle["RANGE_DEFENCE"] = 5] = "RANGE_DEFENCE";
|
|
66
|
+
CombatStyle[CombatStyle["MAGIC_DEFENCE"] = 6] = "MAGIC_DEFENCE";
|
|
67
|
+
})(CombatStyle = exports.CombatStyle || (exports.CombatStyle = {}));
|
|
68
|
+
exports.emptyCombatStats = {
|
|
52
69
|
melee: 0,
|
|
53
70
|
magic: 0,
|
|
54
71
|
range: 0,
|
|
@@ -57,9 +74,13 @@ exports.emptyStats = {
|
|
|
57
74
|
rangeDefence: 0,
|
|
58
75
|
health: 0,
|
|
59
76
|
};
|
|
77
|
+
exports.emptyNonCombatStats = {
|
|
78
|
+
skill: Skill.NONE,
|
|
79
|
+
diff: 0,
|
|
80
|
+
};
|
|
60
81
|
exports.defaultInputItem = {
|
|
61
|
-
combatStats: exports.
|
|
62
|
-
nonCombatStats:
|
|
82
|
+
combatStats: exports.emptyCombatStats,
|
|
83
|
+
nonCombatStats: exports.emptyNonCombatStats,
|
|
63
84
|
isTransferable: true,
|
|
64
85
|
skill: Skill.NONE,
|
|
65
86
|
minSkillPoints: 0,
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@paintswap/estfor-definitions",
|
|
3
|
-
"version": "0.1.
|
|
3
|
+
"version": "0.1.4",
|
|
4
4
|
"description": "Types and constants for Estfor",
|
|
5
5
|
"repository": {
|
|
6
6
|
"type": "git",
|
|
@@ -22,7 +22,7 @@
|
|
|
22
22
|
],
|
|
23
23
|
"scripts": {
|
|
24
24
|
"build": "run-script-os",
|
|
25
|
-
"build:windows": "rd /s/q dist && tsc",
|
|
25
|
+
"build:windows": "(IF exist dist rd /s/q dist) && tsc",
|
|
26
26
|
"build:default": "rm -rf ./dist/* && tsc",
|
|
27
27
|
"prepare": "yarn build",
|
|
28
28
|
"version": "git add -A src",
|