@paintswap/estfor-definitions 0.1.16 → 0.1.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/types.ts +101 -2
- package/types.d.ts +91 -2
- package/types.d.ts.map +1 -1
- package/types.js +101 -5
package/package.json
CHANGED
package/src/types.ts
CHANGED
|
@@ -79,7 +79,7 @@ export class Equipment {
|
|
|
79
79
|
amount: i32 = 0
|
|
80
80
|
}
|
|
81
81
|
|
|
82
|
-
export class
|
|
82
|
+
export class QueuedActionInput {
|
|
83
83
|
attire: Attire = new Attire()
|
|
84
84
|
actionId: i32 = 0
|
|
85
85
|
regenerateId: i32 = 0 // Food (combat), maybe something for non-combat later
|
|
@@ -111,7 +111,7 @@ export class ActionReward {
|
|
|
111
111
|
rate: i32 = 0 // base 100, 2 decimal places
|
|
112
112
|
}
|
|
113
113
|
|
|
114
|
-
export class
|
|
114
|
+
export class ActionInput {
|
|
115
115
|
actionId: i32 = 0
|
|
116
116
|
info: ActionInfo = new ActionInfo()
|
|
117
117
|
guaranteedRewards: ActionReward[] = []
|
|
@@ -197,6 +197,7 @@ export class Player {
|
|
|
197
197
|
smithingXP: i32 = 0
|
|
198
198
|
craftingXP: i32 = 0
|
|
199
199
|
thievingXP: i32 = 0
|
|
200
|
+
totalXP: string = '0'
|
|
200
201
|
|
|
201
202
|
/* Combat XP */
|
|
202
203
|
healthXP: i32 = 0
|
|
@@ -266,6 +267,11 @@ export class Activity {
|
|
|
266
267
|
user: string = ''
|
|
267
268
|
}
|
|
268
269
|
|
|
270
|
+
export class ActivityInfo {
|
|
271
|
+
id: string = ''
|
|
272
|
+
numActivities: string = ''
|
|
273
|
+
}
|
|
274
|
+
|
|
269
275
|
export class LastAttire {
|
|
270
276
|
id: string = '' // playerId
|
|
271
277
|
playerId: string = ''
|
|
@@ -278,3 +284,96 @@ export class LastAttire {
|
|
|
278
284
|
bootsEquipped: i32 = 0
|
|
279
285
|
ringEquipped: i32 = 0
|
|
280
286
|
}
|
|
287
|
+
|
|
288
|
+
export class QueuedAction {
|
|
289
|
+
id: string = '' // queueId
|
|
290
|
+
actionId: i32 = 0
|
|
291
|
+
playerId: string = ''
|
|
292
|
+
regenerateId: i32 = 0
|
|
293
|
+
choiceId: i32 = 0
|
|
294
|
+
choiceId1: i32 = 0
|
|
295
|
+
choiceId2: i32 = 0
|
|
296
|
+
rightHandEquipmentTokenId: i32 = 0
|
|
297
|
+
leftHandEquipmentTokenId: i32 = 0
|
|
298
|
+
startTime: string = ''
|
|
299
|
+
timespan: i32 = 0
|
|
300
|
+
isValid: boolean = true
|
|
301
|
+
|
|
302
|
+
headEquipped: i32 = 0
|
|
303
|
+
neckEquipped: i32 = 0
|
|
304
|
+
bodyEquipped: i32 = 0
|
|
305
|
+
armsEquipped: i32 = 0
|
|
306
|
+
legsEquipped: i32 = 0
|
|
307
|
+
bootsEquipped: i32 = 0
|
|
308
|
+
ringEquipped: i32 = 0
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
export class Item {
|
|
312
|
+
id: string = '0'
|
|
313
|
+
tokenId: i32 = 0
|
|
314
|
+
melee: i32 = 0
|
|
315
|
+
magic: i32 = 0
|
|
316
|
+
range: i32 = 0
|
|
317
|
+
meleeDefence: i32 = 0
|
|
318
|
+
magicDefence: i32 = 0
|
|
319
|
+
rangeDefence: i32 = 0
|
|
320
|
+
health: i32 = 0
|
|
321
|
+
totalQuantity: string = '0'
|
|
322
|
+
equipPosition: i32 = 0
|
|
323
|
+
healthRestored: i32 = 0
|
|
324
|
+
skill1: Skill = Skill.NONE
|
|
325
|
+
skillDiff1: i32 = 0
|
|
326
|
+
boostType: BoostType = BoostType.NONE
|
|
327
|
+
boostValue: i32 = 0
|
|
328
|
+
boostDuration: i32 = 0
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
export class UserItemNFT {
|
|
332
|
+
id: string = ''
|
|
333
|
+
user: string = ''
|
|
334
|
+
tokenId: i32 = 0
|
|
335
|
+
amount: string = ''
|
|
336
|
+
item: Item = new Item()
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
export class ShopItem {
|
|
340
|
+
id: string = ''
|
|
341
|
+
tokenId: i32 = 0
|
|
342
|
+
price: string = '0'
|
|
343
|
+
}
|
|
344
|
+
|
|
345
|
+
export class ActionChoice {
|
|
346
|
+
id: string = ''
|
|
347
|
+
actionId: i32 = 0
|
|
348
|
+
skill: Skill = Skill.NONE
|
|
349
|
+
diff: i32 = 0
|
|
350
|
+
rate: i32 = 0
|
|
351
|
+
xpPerHour: i32 = 0
|
|
352
|
+
minXPs: i32 = 0
|
|
353
|
+
inputTokenId1: i32 = 0
|
|
354
|
+
num1: i32 = 0
|
|
355
|
+
inputTokenId2: i32 = 0
|
|
356
|
+
num2: i32 = 0
|
|
357
|
+
inputTokenId3: i32 = 0
|
|
358
|
+
num3: i32 = 0
|
|
359
|
+
outputTokenId: i32 = 0
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
export class Action {
|
|
363
|
+
id: string = ''
|
|
364
|
+
actionId: i32 = 0
|
|
365
|
+
skill: Skill = Skill.NONE
|
|
366
|
+
xpPerHour: i32 = 0
|
|
367
|
+
numSpawn: i32 = 0
|
|
368
|
+
minXP: string = '0'
|
|
369
|
+
|
|
370
|
+
guaranteedRewardItemTokenIds: i32[] = []
|
|
371
|
+
guaranteedRewardRates: i32[] = []
|
|
372
|
+
randomChanceItemTokenIds: i32[] = []
|
|
373
|
+
randomChanceRates: i32[] = []
|
|
374
|
+
|
|
375
|
+
handItemTokenIdRangeMin: i32 = 0
|
|
376
|
+
handItemTokenIdRangeMax: i32 = 0
|
|
377
|
+
isAvailable: boolean = false
|
|
378
|
+
isDynamic: boolean = false
|
|
379
|
+
}
|
package/types.d.ts
CHANGED
|
@@ -72,7 +72,7 @@ export declare class Equipment {
|
|
|
72
72
|
itemTokenId: i32;
|
|
73
73
|
amount: i32;
|
|
74
74
|
}
|
|
75
|
-
export declare class
|
|
75
|
+
export declare class QueuedActionInput {
|
|
76
76
|
attire: Attire;
|
|
77
77
|
actionId: i32;
|
|
78
78
|
regenerateId: i32;
|
|
@@ -101,7 +101,7 @@ export declare class ActionReward {
|
|
|
101
101
|
itemTokenId: i32;
|
|
102
102
|
rate: i32;
|
|
103
103
|
}
|
|
104
|
-
export declare class
|
|
104
|
+
export declare class ActionInput {
|
|
105
105
|
actionId: i32;
|
|
106
106
|
info: ActionInfo;
|
|
107
107
|
guaranteedRewards: ActionReward[];
|
|
@@ -172,6 +172,7 @@ export declare class Player {
|
|
|
172
172
|
smithingXP: i32;
|
|
173
173
|
craftingXP: i32;
|
|
174
174
|
thievingXP: i32;
|
|
175
|
+
totalXP: string;
|
|
175
176
|
healthXP: i32;
|
|
176
177
|
meleeXP: i32;
|
|
177
178
|
defenceXP: i32;
|
|
@@ -231,6 +232,10 @@ export declare class Activity {
|
|
|
231
232
|
playerId: string;
|
|
232
233
|
user: string;
|
|
233
234
|
}
|
|
235
|
+
export declare class ActivityInfo {
|
|
236
|
+
id: string;
|
|
237
|
+
numActivities: string;
|
|
238
|
+
}
|
|
234
239
|
export declare class LastAttire {
|
|
235
240
|
id: string;
|
|
236
241
|
playerId: string;
|
|
@@ -243,4 +248,88 @@ export declare class LastAttire {
|
|
|
243
248
|
bootsEquipped: i32;
|
|
244
249
|
ringEquipped: i32;
|
|
245
250
|
}
|
|
251
|
+
export declare class QueuedAction {
|
|
252
|
+
id: string;
|
|
253
|
+
actionId: i32;
|
|
254
|
+
playerId: string;
|
|
255
|
+
regenerateId: i32;
|
|
256
|
+
choiceId: i32;
|
|
257
|
+
choiceId1: i32;
|
|
258
|
+
choiceId2: i32;
|
|
259
|
+
rightHandEquipmentTokenId: i32;
|
|
260
|
+
leftHandEquipmentTokenId: i32;
|
|
261
|
+
startTime: string;
|
|
262
|
+
timespan: i32;
|
|
263
|
+
isValid: boolean;
|
|
264
|
+
headEquipped: i32;
|
|
265
|
+
neckEquipped: i32;
|
|
266
|
+
bodyEquipped: i32;
|
|
267
|
+
armsEquipped: i32;
|
|
268
|
+
legsEquipped: i32;
|
|
269
|
+
bootsEquipped: i32;
|
|
270
|
+
ringEquipped: i32;
|
|
271
|
+
}
|
|
272
|
+
export declare class Item {
|
|
273
|
+
id: string;
|
|
274
|
+
tokenId: i32;
|
|
275
|
+
melee: i32;
|
|
276
|
+
magic: i32;
|
|
277
|
+
range: i32;
|
|
278
|
+
meleeDefence: i32;
|
|
279
|
+
magicDefence: i32;
|
|
280
|
+
rangeDefence: i32;
|
|
281
|
+
health: i32;
|
|
282
|
+
totalQuantity: string;
|
|
283
|
+
equipPosition: i32;
|
|
284
|
+
healthRestored: i32;
|
|
285
|
+
skill1: Skill;
|
|
286
|
+
skillDiff1: i32;
|
|
287
|
+
boostType: BoostType;
|
|
288
|
+
boostValue: i32;
|
|
289
|
+
boostDuration: i32;
|
|
290
|
+
}
|
|
291
|
+
export declare class UserItemNFT {
|
|
292
|
+
id: string;
|
|
293
|
+
user: string;
|
|
294
|
+
tokenId: i32;
|
|
295
|
+
amount: string;
|
|
296
|
+
item: Item;
|
|
297
|
+
}
|
|
298
|
+
export declare class ShopItem {
|
|
299
|
+
id: string;
|
|
300
|
+
tokenId: i32;
|
|
301
|
+
price: string;
|
|
302
|
+
}
|
|
303
|
+
export declare class ActionChoice {
|
|
304
|
+
id: string;
|
|
305
|
+
actionId: i32;
|
|
306
|
+
skill: Skill;
|
|
307
|
+
diff: i32;
|
|
308
|
+
rate: i32;
|
|
309
|
+
xpPerHour: i32;
|
|
310
|
+
minXPs: i32;
|
|
311
|
+
inputTokenId1: i32;
|
|
312
|
+
num1: i32;
|
|
313
|
+
inputTokenId2: i32;
|
|
314
|
+
num2: i32;
|
|
315
|
+
inputTokenId3: i32;
|
|
316
|
+
num3: i32;
|
|
317
|
+
outputTokenId: i32;
|
|
318
|
+
}
|
|
319
|
+
export declare class Action {
|
|
320
|
+
id: string;
|
|
321
|
+
actionId: i32;
|
|
322
|
+
skill: Skill;
|
|
323
|
+
xpPerHour: i32;
|
|
324
|
+
numSpawn: i32;
|
|
325
|
+
minXP: string;
|
|
326
|
+
guaranteedRewardItemTokenIds: i32[];
|
|
327
|
+
guaranteedRewardRates: i32[];
|
|
328
|
+
randomChanceItemTokenIds: i32[];
|
|
329
|
+
randomChanceRates: i32[];
|
|
330
|
+
handItemTokenIdRangeMin: i32;
|
|
331
|
+
handItemTokenIdRangeMax: i32;
|
|
332
|
+
isAvailable: boolean;
|
|
333
|
+
isDynamic: boolean;
|
|
334
|
+
}
|
|
246
335
|
//# sourceMappingURL=types.d.ts.map
|
package/types.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["src/types.ts"],"names":[],"mappings":"AAAA,oBAAY,SAAS;IACnB,IAAI,IAAA;IACJ,MAAM,IAAA;IACN,SAAS,IAAA;IACT,aAAa,IAAA;IACb,SAAS,IAAA;IACT,OAAO,IAAA;CACR;AAED,oBAAY,KAAK;IACf,IAAI,IAAA;IACJ,MAAM,IAAA;IACN,KAAK,IAAA;IACL,KAAK,IAAA;IACL,KAAK,IAAA;IACL,OAAO,IAAA;IACP,MAAM,IAAA;IACN,MAAM,IAAA;IACN,WAAW,IAAA;IACX,OAAO,IAAA;IACP,QAAQ,KAAA;IACR,QAAQ,KAAA;IACR,QAAQ,KAAA;IACR,OAAO,KAAA;IACP,UAAU,KAAA;CACX;AAED,oBAAY,aAAa;IACvB,IAAI,IAAA;IACJ,IAAI,IAAA;IACJ,IAAI,IAAA;IACJ,IAAI,IAAA;IACJ,IAAI,IAAA;IACJ,IAAI,IAAA;IACJ,KAAK,IAAA;IACL,MAAM,IAAA;IACN,MAAM,IAAA;IACN,SAAS,IAAA;IACT,UAAU,KAAA;IACV,UAAU,KAAA;IACV,aAAa,KAAA;IACb,SAAS,KAAA;IACT,IAAI,KAAA;IACJ,GAAG,KAAA;IACH,UAAU,KAAA;IACV,WAAW,KAAA;CACZ;AAED,qBAAa,MAAM;IACjB,IAAI,EAAE,GAAG,CAAI;IACb,IAAI,EAAE,GAAG,CAAI;IACb,IAAI,EAAE,GAAG,CAAI;IACb,IAAI,EAAE,GAAG,CAAI;IACb,IAAI,EAAE,GAAG,CAAI;IACb,KAAK,EAAE,GAAG,CAAI;IACd,IAAI,EAAE,GAAG,CAAI;IACb,SAAS,EAAE,GAAG,CAAI;IAClB,OAAO,EAAE,GAAG,CAAI;CACjB;AAED,oBAAY,iBAAiB;IAC3B,IAAI,IAAA;IACJ,MAAM,IAAA;IACN,qBAAqB,IAAA;CACtB;AAED,oBAAY,WAAW;IACrB,IAAI,IAAA;IACJ,KAAK,IAAA;IACL,KAAK,IAAA;IACL,KAAK,IAAA;IACL,aAAa,IAAA;IACb,aAAa,IAAA;IACb,aAAa,IAAA;CACd;AAED,qBAAa,SAAS;IACpB,WAAW,EAAE,GAAG,CAAI;IACpB,MAAM,EAAE,GAAG,CAAI;CAChB;AAED,qBAAa,
|
|
1
|
+
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["src/types.ts"],"names":[],"mappings":"AAAA,oBAAY,SAAS;IACnB,IAAI,IAAA;IACJ,MAAM,IAAA;IACN,SAAS,IAAA;IACT,aAAa,IAAA;IACb,SAAS,IAAA;IACT,OAAO,IAAA;CACR;AAED,oBAAY,KAAK;IACf,IAAI,IAAA;IACJ,MAAM,IAAA;IACN,KAAK,IAAA;IACL,KAAK,IAAA;IACL,KAAK,IAAA;IACL,OAAO,IAAA;IACP,MAAM,IAAA;IACN,MAAM,IAAA;IACN,WAAW,IAAA;IACX,OAAO,IAAA;IACP,QAAQ,KAAA;IACR,QAAQ,KAAA;IACR,QAAQ,KAAA;IACR,OAAO,KAAA;IACP,UAAU,KAAA;CACX;AAED,oBAAY,aAAa;IACvB,IAAI,IAAA;IACJ,IAAI,IAAA;IACJ,IAAI,IAAA;IACJ,IAAI,IAAA;IACJ,IAAI,IAAA;IACJ,IAAI,IAAA;IACJ,KAAK,IAAA;IACL,MAAM,IAAA;IACN,MAAM,IAAA;IACN,SAAS,IAAA;IACT,UAAU,KAAA;IACV,UAAU,KAAA;IACV,aAAa,KAAA;IACb,SAAS,KAAA;IACT,IAAI,KAAA;IACJ,GAAG,KAAA;IACH,UAAU,KAAA;IACV,WAAW,KAAA;CACZ;AAED,qBAAa,MAAM;IACjB,IAAI,EAAE,GAAG,CAAI;IACb,IAAI,EAAE,GAAG,CAAI;IACb,IAAI,EAAE,GAAG,CAAI;IACb,IAAI,EAAE,GAAG,CAAI;IACb,IAAI,EAAE,GAAG,CAAI;IACb,KAAK,EAAE,GAAG,CAAI;IACd,IAAI,EAAE,GAAG,CAAI;IACb,SAAS,EAAE,GAAG,CAAI;IAClB,OAAO,EAAE,GAAG,CAAI;CACjB;AAED,oBAAY,iBAAiB;IAC3B,IAAI,IAAA;IACJ,MAAM,IAAA;IACN,qBAAqB,IAAA;CACtB;AAED,oBAAY,WAAW;IACrB,IAAI,IAAA;IACJ,KAAK,IAAA;IACL,KAAK,IAAA;IACL,KAAK,IAAA;IACL,aAAa,IAAA;IACb,aAAa,IAAA;IACb,aAAa,IAAA;CACd;AAED,qBAAa,SAAS;IACpB,WAAW,EAAE,GAAG,CAAI;IACpB,MAAM,EAAE,GAAG,CAAI;CAChB;AAED,qBAAa,iBAAiB;IAC5B,MAAM,EAAE,MAAM,CAAe;IAC7B,QAAQ,EAAE,GAAG,CAAI;IACjB,YAAY,EAAE,GAAG,CAAI;IACrB,QAAQ,EAAE,GAAG,CAAI;IACjB,SAAS,EAAE,GAAG,CAAI;IAClB,SAAS,EAAE,GAAG,CAAI;IAClB,WAAW,EAAE,WAAW,CAAmB;IAC3C,QAAQ,EAAE,GAAG,CAAI;IACjB,yBAAyB,EAAE,GAAG,CAAI;IAClC,wBAAwB,EAAE,GAAG,CAAI;IACjC,SAAS,EAAE,MAAM,CAAM;IACvB,OAAO,EAAE,OAAO,CAAO;CACxB;AAED,qBAAa,UAAU;IACrB,KAAK,EAAE,KAAK,CAAa;IACzB,WAAW,EAAE,OAAO,CAAO;IAC3B,SAAS,EAAE,OAAO,CAAQ;IAC1B,oBAAoB,EAAE,OAAO,CAAQ;IACrC,SAAS,EAAE,GAAG,CAAI;IAClB,QAAQ,EAAE,GAAG,CAAI;IACjB,KAAK,EAAE,GAAG,CAAI;IACd,uBAAuB,EAAE,GAAG,CAAI;IAChC,uBAAuB,EAAE,GAAG,CAAI;CACjC;AAED,qBAAa,YAAY;IACvB,WAAW,EAAE,GAAG,CAAI;IACpB,IAAI,EAAE,GAAG,CAAI;CACd;AAED,qBAAa,WAAW;IACtB,QAAQ,EAAE,GAAG,CAAI;IACjB,IAAI,EAAE,UAAU,CAAmB;IACnC,iBAAiB,EAAE,YAAY,EAAE,CAAK;IACtC,aAAa,EAAE,YAAY,EAAE,CAAK;IAClC,WAAW,EAAE,WAAW,CAAoB;CAC7C;AAGD,qBAAa,SAAS;IACpB,WAAW,EAAE,WAAW,CAAoB;IAC5C,cAAc,EAAE,cAAc,CAAuB;IACrD,OAAO,EAAE,GAAG,CAAI;IAChB,aAAa,EAAE,aAAa,CAAqB;IAEjD,cAAc,EAAE,OAAO,CAAO;IAE9B,KAAK,EAAE,KAAK,CAAa;IACzB,KAAK,EAAE,GAAG,CAAI;IAEd,cAAc,EAAE,GAAG,CAAI;IAEvB,SAAS,EAAE,SAAS,CAAiB;IACrC,UAAU,EAAE,GAAG,CAAI;IACnB,aAAa,EAAE,GAAG,CAAI;IAEtB,WAAW,EAAE,MAAM,CAAK;CACzB;AAED,qBAAa,WAAW;IACtB,KAAK,EAAE,GAAG,CAAI;IACd,KAAK,EAAE,GAAG,CAAI;IACd,KAAK,EAAE,GAAG,CAAI;IACd,YAAY,EAAE,GAAG,CAAI;IACrB,YAAY,EAAE,GAAG,CAAI;IACrB,YAAY,EAAE,GAAG,CAAI;IACrB,MAAM,EAAE,GAAG,CAAI;CAChB;AAED,qBAAa,cAAc;IACzB,KAAK,EAAE,KAAK,CAAa;IACzB,IAAI,EAAE,GAAG,CAAI;CACd;AAED,eAAO,MAAM,gBAAgB,aAAoB,CAAA;AACjD,eAAO,MAAM,mBAAmB,gBAAuB,CAAA;AACvD,eAAO,MAAM,gBAAgB,WAAkB,CAAA;AAC/C,eAAO,MAAM,QAAQ,QAAe,CAAA;AAEpC,qBAAa,aAAa;IACxB,QAAQ,EAAE,SAAS,EAAE,CAAK;IAC1B,QAAQ,EAAE,SAAS,EAAE,CAAK;IAC1B,yBAAyB,EAAE,SAAS,EAAE,CAAK;IAC3C,iBAAiB,EAAE,SAAS,EAAE,CAAK;IACnC,IAAI,EAAE,OAAO,CAAQ;CACtB;AAED,qBAAa,YAAY;IACvB,WAAW,EAAE,OAAO,CAAO;IAC3B,wBAAwB,EAAE,OAAO,CAAO;IACxC,gBAAgB,EAAE,OAAO,CAAO;CACjC;AAED,qBAAa,iBAAiB;IAC5B,WAAW,EAAE,GAAG,CAAI;IACpB,UAAU,EAAE,SAAS,EAAE,CAAK;CAC7B;AAED,qBAAa,MAAM;IACjB,EAAE,EAAE,MAAM,CAAM;IAChB,OAAO,EAAE,MAAM,CAAM;IACrB,QAAQ,EAAE,MAAM,CAAM;IACtB,KAAK,EAAE,MAAM,CAAK;IAClB,IAAI,EAAE,MAAM,CAAK;IACjB,aAAa,EAAE,MAAM,CAAM;IAC3B,YAAY,EAAE,MAAM,CAAM;IAC1B,QAAQ,EAAE,OAAO,CAAQ;IAEzB,aAAa,EAAE,GAAG,CAAI;IACtB,YAAY,EAAE,GAAG,CAAI;IACrB,SAAS,EAAE,GAAG,CAAI;IAClB,SAAS,EAAE,GAAG,CAAI;IAClB,QAAQ,EAAE,GAAG,CAAI;IACjB,UAAU,EAAE,GAAG,CAAI;IACnB,UAAU,EAAE,GAAG,CAAI;IACnB,UAAU,EAAE,GAAG,CAAI;IACnB,OAAO,EAAE,MAAM,CAAM;IAGrB,QAAQ,EAAE,GAAG,CAAI;IACjB,OAAO,EAAE,GAAG,CAAI;IAChB,SAAS,EAAE,GAAG,CAAI;IAClB,OAAO,EAAE,GAAG,CAAI;IAChB,OAAO,EAAE,GAAG,CAAI;IAEhB,YAAY;IACZ,eAAe,EAAE,GAAG,CAAI;IACxB,cAAc,EAAE,GAAG,CAAI;IACvB,WAAW,EAAE,GAAG,CAAI;IACpB,WAAW,EAAE,GAAG,CAAI;IACpB,UAAU,EAAE,GAAG,CAAI;IACnB,YAAY,EAAE,GAAG,CAAI;IACrB,YAAY,EAAE,GAAG,CAAI;IACrB,YAAY,EAAE,GAAG,CAAI;IACrB,SAAS,EAAE,GAAG,CAAI;IAClB,SAAS,EAAE,GAAG,CAAI;IAClB,SAAS,EAAE,GAAG,CAAI;IAClB,WAAW,EAAE,GAAG,CAAI;IACpB,UAAU,EAAE,GAAG,CAAI;IACnB,YAAY,EAAE,GAAG,CAAI;IAGrB,cAAc,EAAE,GAAG,CAAI;IACvB,aAAa,EAAE,GAAG,CAAI;IACtB,QAAQ,EAAE,GAAG,CAAI;IACjB,SAAS,EAAE,SAAS,CAAA;IACpB,gBAAgB,EAAE,GAAG,CAAI;CAC1B;AAED,qBAAa,IAAI;IACf,EAAE,EAAE,MAAM,CAAM;IAChB,SAAS,EAAE,MAAM,CAAM;IACvB,WAAW,EAAE,MAAM,CAAM;IACzB,UAAU,EAAE,GAAG,CAAI;CACpB;AAED,qBAAa,iBAAiB;IAC5B,YAAY,EAAE,MAAM,CAAM;CAC3B;AAED,oBAAY,YAAY;IACtB,OAAO,IAAA;IACP,GAAG,IAAA;IACH,IAAI,IAAA;IACJ,IAAI,IAAA;IACJ,QAAQ,IAAA;IACR,OAAO,IAAA;IACP,yBAAyB,IAAA;IACzB,uBAAuB,IAAA;IACvB,aAAa,IAAA;IACb,cAAc,IAAA;CACf;AAED,qBAAa,QAAQ;IACnB,EAAE,EAAE,MAAM,CAAK;IACf,IAAI,EAAE,MAAM,CAAK;IACjB,YAAY,EAAE,GAAG,EAAE,CAAK;IACxB,OAAO,EAAE,MAAM,EAAE,CAAK;IACtB,MAAM,EAAE,MAAM,EAAE,CAAK;IACrB,OAAO,EAAE,MAAM,CAAK;IACpB,SAAS,EAAE,MAAM,CAAK;IACtB,IAAI,EAAE,MAAM,CAAK;IACjB,QAAQ,EAAE,MAAM,CAAM;IACtB,IAAI,EAAE,MAAM,CAAK;CAClB;AAED,qBAAa,YAAY;IACvB,EAAE,EAAE,MAAM,CAAK;IACf,aAAa,EAAE,MAAM,CAAK;CAC3B;AAED,qBAAa,UAAU;IACrB,EAAE,EAAE,MAAM,CAAK;IACf,QAAQ,EAAE,MAAM,CAAK;IACrB,IAAI,EAAE,MAAM,CAAK;IACjB,YAAY,EAAE,GAAG,CAAI;IACrB,YAAY,EAAE,GAAG,CAAI;IACrB,YAAY,EAAE,GAAG,CAAI;IACrB,YAAY,EAAE,GAAG,CAAI;IACrB,YAAY,EAAE,GAAG,CAAI;IACrB,aAAa,EAAE,GAAG,CAAI;IACtB,YAAY,EAAE,GAAG,CAAI;CACtB;AAED,qBAAa,YAAY;IACvB,EAAE,EAAE,MAAM,CAAK;IACf,QAAQ,EAAE,GAAG,CAAI;IACjB,QAAQ,EAAE,MAAM,CAAK;IACrB,YAAY,EAAE,GAAG,CAAI;IACrB,QAAQ,EAAE,GAAG,CAAI;IACjB,SAAS,EAAE,GAAG,CAAI;IAClB,SAAS,EAAE,GAAG,CAAI;IAClB,yBAAyB,EAAE,GAAG,CAAI;IAClC,wBAAwB,EAAE,GAAG,CAAI;IACjC,SAAS,EAAE,MAAM,CAAK;IACtB,QAAQ,EAAE,GAAG,CAAI;IACjB,OAAO,EAAE,OAAO,CAAO;IAEvB,YAAY,EAAE,GAAG,CAAI;IACrB,YAAY,EAAE,GAAG,CAAI;IACrB,YAAY,EAAE,GAAG,CAAI;IACrB,YAAY,EAAE,GAAG,CAAI;IACrB,YAAY,EAAE,GAAG,CAAI;IACrB,aAAa,EAAE,GAAG,CAAI;IACtB,YAAY,EAAE,GAAG,CAAI;CACtB;AAED,qBAAa,IAAI;IACf,EAAE,EAAE,MAAM,CAAM;IAChB,OAAO,EAAE,GAAG,CAAI;IAChB,KAAK,EAAE,GAAG,CAAI;IACd,KAAK,EAAE,GAAG,CAAI;IACd,KAAK,EAAE,GAAG,CAAI;IACd,YAAY,EAAE,GAAG,CAAI;IACrB,YAAY,EAAE,GAAG,CAAI;IACrB,YAAY,EAAE,GAAG,CAAI;IACrB,MAAM,EAAE,GAAG,CAAI;IACf,aAAa,EAAE,MAAM,CAAM;IAC3B,aAAa,EAAE,GAAG,CAAI;IACtB,cAAc,EAAE,GAAG,CAAI;IACvB,MAAM,EAAE,KAAK,CAAa;IAC1B,UAAU,EAAE,GAAG,CAAI;IACnB,SAAS,EAAE,SAAS,CAAiB;IACrC,UAAU,EAAE,GAAG,CAAI;IACnB,aAAa,EAAE,GAAG,CAAI;CACvB;AAED,qBAAa,WAAW;IACtB,EAAE,EAAE,MAAM,CAAK;IACf,IAAI,EAAE,MAAM,CAAK;IACjB,OAAO,EAAE,GAAG,CAAI;IAChB,MAAM,EAAE,MAAM,CAAK;IACnB,IAAI,EAAE,IAAI,CAAa;CACxB;AAED,qBAAa,QAAQ;IACnB,EAAE,EAAE,MAAM,CAAK;IACf,OAAO,EAAE,GAAG,CAAI;IAChB,KAAK,EAAE,MAAM,CAAM;CACpB;AAED,qBAAa,YAAY;IACvB,EAAE,EAAE,MAAM,CAAK;IACf,QAAQ,EAAE,GAAG,CAAI;IACjB,KAAK,EAAE,KAAK,CAAa;IACzB,IAAI,EAAE,GAAG,CAAI;IACb,IAAI,EAAE,GAAG,CAAI;IACb,SAAS,EAAE,GAAG,CAAI;IAClB,MAAM,EAAE,GAAG,CAAI;IACf,aAAa,EAAE,GAAG,CAAI;IACtB,IAAI,EAAE,GAAG,CAAI;IACb,aAAa,EAAE,GAAG,CAAI;IACtB,IAAI,EAAE,GAAG,CAAI;IACb,aAAa,EAAE,GAAG,CAAI;IACtB,IAAI,EAAE,GAAG,CAAI;IACb,aAAa,EAAE,GAAG,CAAI;CACvB;AAED,qBAAa,MAAM;IACjB,EAAE,EAAE,MAAM,CAAK;IACf,QAAQ,EAAE,GAAG,CAAI;IACjB,KAAK,EAAE,KAAK,CAAa;IACzB,SAAS,EAAE,GAAG,CAAI;IAClB,QAAQ,EAAE,GAAG,CAAI;IACjB,KAAK,EAAE,MAAM,CAAM;IAEnB,4BAA4B,EAAE,GAAG,EAAE,CAAK;IACxC,qBAAqB,EAAE,GAAG,EAAE,CAAK;IACjC,wBAAwB,EAAE,GAAG,EAAE,CAAK;IACpC,iBAAiB,EAAE,GAAG,EAAE,CAAK;IAE7B,uBAAuB,EAAE,GAAG,CAAI;IAChC,uBAAuB,EAAE,GAAG,CAAI;IAChC,WAAW,EAAE,OAAO,CAAQ;IAC5B,SAAS,EAAE,OAAO,CAAQ;CAC3B"}
|
package/types.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.LastAttire = exports.Activity = exports.ActivityType = exports.GlobalPlayerStats = exports.User = exports.Player = exports.XPThresholdReward = exports.PendingFlags = exports.PendingOutput = exports.noAttire = exports.defaultInputItem = exports.emptyNonCombatStats = exports.emptyCombatStats = exports.NonCombatStats = exports.CombatStats = exports.InputItem = exports.
|
|
3
|
+
exports.Action = exports.ActionChoice = exports.ShopItem = exports.UserItemNFT = exports.Item = exports.QueuedAction = exports.LastAttire = exports.ActivityInfo = exports.Activity = exports.ActivityType = exports.GlobalPlayerStats = exports.User = exports.Player = exports.XPThresholdReward = exports.PendingFlags = exports.PendingOutput = exports.noAttire = exports.defaultInputItem = exports.emptyNonCombatStats = exports.emptyCombatStats = exports.NonCombatStats = exports.CombatStats = exports.InputItem = exports.ActionInput = exports.ActionReward = exports.ActionInfo = exports.QueuedActionInput = exports.Equipment = exports.CombatStyle = exports.ActionQueueStatus = exports.Attire = exports.EquipPosition = exports.Skill = exports.BoostType = void 0;
|
|
4
4
|
var BoostType;
|
|
5
5
|
(function (BoostType) {
|
|
6
6
|
BoostType[BoostType["NONE"] = 0] = "NONE";
|
|
@@ -82,7 +82,7 @@ class Equipment {
|
|
|
82
82
|
amount = 0;
|
|
83
83
|
}
|
|
84
84
|
exports.Equipment = Equipment;
|
|
85
|
-
class
|
|
85
|
+
class QueuedActionInput {
|
|
86
86
|
attire = new Attire();
|
|
87
87
|
actionId = 0;
|
|
88
88
|
regenerateId = 0; // Food (combat), maybe something for non-combat later
|
|
@@ -96,7 +96,7 @@ class QueuedAction {
|
|
|
96
96
|
startTime = '0'; // Filled in by the smart contract, can be "0"
|
|
97
97
|
isValid = true; // If we still have the item, TODO: Not used yet
|
|
98
98
|
}
|
|
99
|
-
exports.
|
|
99
|
+
exports.QueuedActionInput = QueuedActionInput;
|
|
100
100
|
class ActionInfo {
|
|
101
101
|
skill = Skill.NONE;
|
|
102
102
|
isAvailable = true;
|
|
@@ -114,14 +114,14 @@ class ActionReward {
|
|
|
114
114
|
rate = 0; // base 100, 2 decimal places
|
|
115
115
|
}
|
|
116
116
|
exports.ActionReward = ActionReward;
|
|
117
|
-
class
|
|
117
|
+
class ActionInput {
|
|
118
118
|
actionId = 0;
|
|
119
119
|
info = new ActionInfo();
|
|
120
120
|
guaranteedRewards = [];
|
|
121
121
|
randomRewards = [];
|
|
122
122
|
combatStats = new CombatStats();
|
|
123
123
|
}
|
|
124
|
-
exports.
|
|
124
|
+
exports.ActionInput = ActionInput;
|
|
125
125
|
// Contains everything you need to create an item
|
|
126
126
|
class InputItem {
|
|
127
127
|
combatStats = new CombatStats();
|
|
@@ -199,6 +199,7 @@ class Player {
|
|
|
199
199
|
smithingXP = 0;
|
|
200
200
|
craftingXP = 0;
|
|
201
201
|
thievingXP = 0;
|
|
202
|
+
totalXP = '0';
|
|
202
203
|
/* Combat XP */
|
|
203
204
|
healthXP = 0;
|
|
204
205
|
meleeXP = 0;
|
|
@@ -265,6 +266,11 @@ class Activity {
|
|
|
265
266
|
user = '';
|
|
266
267
|
}
|
|
267
268
|
exports.Activity = Activity;
|
|
269
|
+
class ActivityInfo {
|
|
270
|
+
id = '';
|
|
271
|
+
numActivities = '';
|
|
272
|
+
}
|
|
273
|
+
exports.ActivityInfo = ActivityInfo;
|
|
268
274
|
class LastAttire {
|
|
269
275
|
id = ''; // playerId
|
|
270
276
|
playerId = '';
|
|
@@ -278,3 +284,93 @@ class LastAttire {
|
|
|
278
284
|
ringEquipped = 0;
|
|
279
285
|
}
|
|
280
286
|
exports.LastAttire = LastAttire;
|
|
287
|
+
class QueuedAction {
|
|
288
|
+
id = ''; // queueId
|
|
289
|
+
actionId = 0;
|
|
290
|
+
playerId = '';
|
|
291
|
+
regenerateId = 0;
|
|
292
|
+
choiceId = 0;
|
|
293
|
+
choiceId1 = 0;
|
|
294
|
+
choiceId2 = 0;
|
|
295
|
+
rightHandEquipmentTokenId = 0;
|
|
296
|
+
leftHandEquipmentTokenId = 0;
|
|
297
|
+
startTime = '';
|
|
298
|
+
timespan = 0;
|
|
299
|
+
isValid = true;
|
|
300
|
+
headEquipped = 0;
|
|
301
|
+
neckEquipped = 0;
|
|
302
|
+
bodyEquipped = 0;
|
|
303
|
+
armsEquipped = 0;
|
|
304
|
+
legsEquipped = 0;
|
|
305
|
+
bootsEquipped = 0;
|
|
306
|
+
ringEquipped = 0;
|
|
307
|
+
}
|
|
308
|
+
exports.QueuedAction = QueuedAction;
|
|
309
|
+
class Item {
|
|
310
|
+
id = '0';
|
|
311
|
+
tokenId = 0;
|
|
312
|
+
melee = 0;
|
|
313
|
+
magic = 0;
|
|
314
|
+
range = 0;
|
|
315
|
+
meleeDefence = 0;
|
|
316
|
+
magicDefence = 0;
|
|
317
|
+
rangeDefence = 0;
|
|
318
|
+
health = 0;
|
|
319
|
+
totalQuantity = '0';
|
|
320
|
+
equipPosition = 0;
|
|
321
|
+
healthRestored = 0;
|
|
322
|
+
skill1 = Skill.NONE;
|
|
323
|
+
skillDiff1 = 0;
|
|
324
|
+
boostType = BoostType.NONE;
|
|
325
|
+
boostValue = 0;
|
|
326
|
+
boostDuration = 0;
|
|
327
|
+
}
|
|
328
|
+
exports.Item = Item;
|
|
329
|
+
class UserItemNFT {
|
|
330
|
+
id = '';
|
|
331
|
+
user = '';
|
|
332
|
+
tokenId = 0;
|
|
333
|
+
amount = '';
|
|
334
|
+
item = new Item();
|
|
335
|
+
}
|
|
336
|
+
exports.UserItemNFT = UserItemNFT;
|
|
337
|
+
class ShopItem {
|
|
338
|
+
id = '';
|
|
339
|
+
tokenId = 0;
|
|
340
|
+
price = '0';
|
|
341
|
+
}
|
|
342
|
+
exports.ShopItem = ShopItem;
|
|
343
|
+
class ActionChoice {
|
|
344
|
+
id = '';
|
|
345
|
+
actionId = 0;
|
|
346
|
+
skill = Skill.NONE;
|
|
347
|
+
diff = 0;
|
|
348
|
+
rate = 0;
|
|
349
|
+
xpPerHour = 0;
|
|
350
|
+
minXPs = 0;
|
|
351
|
+
inputTokenId1 = 0;
|
|
352
|
+
num1 = 0;
|
|
353
|
+
inputTokenId2 = 0;
|
|
354
|
+
num2 = 0;
|
|
355
|
+
inputTokenId3 = 0;
|
|
356
|
+
num3 = 0;
|
|
357
|
+
outputTokenId = 0;
|
|
358
|
+
}
|
|
359
|
+
exports.ActionChoice = ActionChoice;
|
|
360
|
+
class Action {
|
|
361
|
+
id = '';
|
|
362
|
+
actionId = 0;
|
|
363
|
+
skill = Skill.NONE;
|
|
364
|
+
xpPerHour = 0;
|
|
365
|
+
numSpawn = 0;
|
|
366
|
+
minXP = '0';
|
|
367
|
+
guaranteedRewardItemTokenIds = [];
|
|
368
|
+
guaranteedRewardRates = [];
|
|
369
|
+
randomChanceItemTokenIds = [];
|
|
370
|
+
randomChanceRates = [];
|
|
371
|
+
handItemTokenIdRangeMin = 0;
|
|
372
|
+
handItemTokenIdRangeMax = 0;
|
|
373
|
+
isAvailable = false;
|
|
374
|
+
isDynamic = false;
|
|
375
|
+
}
|
|
376
|
+
exports.Action = Action;
|