@paged-media/introspect-wasm 0.44.1 → 0.46.0
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package/package.json
CHANGED
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@@ -5,6 +5,24 @@
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*/
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export type ScenePathSeg = { op: "moveTo"; x: number; y: number } | { op: "lineTo"; x: number; y: number } | { op: "cubicTo"; cx1: number; cy1: number; cx2: number; cy2: number; x: number; y: number } | { op: "close" };
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/**
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* A compositing blend mode for [`SceneItem::FillPathBlend`] (C-1.4).
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* Mirrors the CSS-relevant subset of the display list\'s
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* [`BlendMode`] — `Normal` is intentionally absent (a normal fill is
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* just [`SceneItem::FillPath`]). Maps 1:1 to [`BlendMode`] at
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* lowering, so a plugin\'s `mix-blend-mode` composites identically to
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* a native IDML transparency blend.
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*/
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export type SceneBlendMode = "multiply" | "screen" | "overlay" | "darken" | "lighten" | "colorDodge" | "colorBurn" | "hardLight" | "softLight" | "difference" | "exclusion" | "hue" | "saturation" | "color" | "luminosity";
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/**
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* A plugin gradient paint for [`SceneItem::FillPathGradient`] (C-1.3).
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* Coordinates are frame-content points (mapped by the frame transform
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* like the filled path). Colours are sRGB, linearised at lowering to
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* composite identically to document colours.
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*/
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export type SceneGradient = { type: "linear"; x0: number; y0: number; x1: number; y1: number; stops: SceneGradientStop[] } | { type: "radial"; cx: number; cy: number; radius: number; stops: SceneGradientStop[] } | { type: "sweep"; cx: number; cy: number; start_angle: number; stops: SceneGradientStop[] };
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+
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/**
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* A plugin-submitted vector layer in frame-content coordinates. Keyed
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* (on the wire) by the host element id of the frame it renders into.
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@@ -148,10 +166,22 @@ export interface InvalidationHint {
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structural: boolean;
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}
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/**
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* One colour stop in a [`SceneGradient`]. `offset` is `0.0..=1.0` along
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* the gradient axis; the colour is sRGB (linearised at lowering).
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*/
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export interface SceneGradientStop {
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offset: number;
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r: number;
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g: number;
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b: number;
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a: number;
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}
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+
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/**
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* One drawable in a [`SceneLayer`]. Coordinates are frame-content points.
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*/
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-
export type SceneItem = { kind: "fillPath"; path: ScenePathSeg[]; paint: ScenePaint } | { kind: "strokePath"; path: ScenePathSeg[]; paint: ScenePaint; width: number } | ({ kind: "text" } & SceneTextItem) | { kind: "image"; rgba: number[]; width: number; height: number; x: number; y: number; w: number; h: number };
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export type SceneItem = { kind: "fillPath"; path: ScenePathSeg[]; paint: ScenePaint } | { kind: "strokePath"; path: ScenePathSeg[]; paint: ScenePaint; width: number } | ({ kind: "text" } & SceneTextItem) | { kind: "image"; rgba: number[]; width: number; height: number; x: number; y: number; w: number; h: number } | { kind: "fillPathGradient"; path: ScenePathSeg[]; gradient: SceneGradient } | { kind: "fillPathBlend"; path: ScenePathSeg[]; paint: ScenePaint; blend: SceneBlendMode } | { kind: "dropShadow"; path: ScenePathSeg[]; offset_x: number; offset_y: number; blur_radius: number; r: number; g: number; b: number; a: number };
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/**
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* One stop of a gradient on the wire. Mirrors `GradientStopRef`.
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Binary file
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