@page-speed/venn-diagram 0.0.2 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/index.js +1724 -26
- package/dist/cjs/index.js.map +1 -1
- package/dist/esm/hooks/useVennLayout.js +7 -7
- package/dist/esm/hooks/useVennLayout.js.map +1 -1
- package/dist/esm/node_modules/.pnpm/@upsetjs_venn.js@2.0.0/node_modules/@upsetjs/venn.js/build/venn.esm.js +1720 -0
- package/dist/esm/node_modules/.pnpm/@upsetjs_venn.js@2.0.0/node_modules/@upsetjs/venn.js/build/venn.esm.js.map +1 -0
- package/package.json +1 -1
package/dist/cjs/index.js
CHANGED
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@@ -1,26 +1,6 @@
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1
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'use strict';
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2
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var require$$0 = require('react');
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4
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var venn = require('@upsetjs/venn.js');
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5
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-
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6
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function _interopNamespaceDefault(e) {
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var n = Object.create(null);
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if (e) {
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Object.keys(e).forEach(function (k) {
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if (k !== 'default') {
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var d = Object.getOwnPropertyDescriptor(e, k);
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Object.defineProperty(n, k, d.get ? d : {
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enumerable: true,
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get: function () { return e[k]; }
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});
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}
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});
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}
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n.default = e;
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return Object.freeze(n);
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}
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var venn__namespace = /*#__PURE__*/_interopNamespaceDefault(venn);
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var jsxRuntime = {exports: {}};
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@@ -1395,6 +1375,1724 @@ if (process.env.NODE_ENV === 'production') {
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var jsxRuntimeExports = jsxRuntime.exports;
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1378
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const SMALL$1 = 1e-10;
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/**
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* Returns the intersection area of a bunch of circles (where each circle
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* is an object having an x,y and radius property)
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* @param {ReadonlyArray<{x: number, y: number, radius: number}>} circles
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* @param {undefined | { area?: number, arcArea?: number, polygonArea?: number, arcs?: ReadonlyArray<{ circle: {x: number, y: number, radius: number}, width: number, p1: {x: number, y: number}, p2: {x: number, y: number} }>, innerPoints: ReadonlyArray<{
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x: number;
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y: number;
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parentIndex: [number, number];
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}>, intersectionPoints: ReadonlyArray<{
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x: number;
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y: number;
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parentIndex: [number, number];
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}> }} stats
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* @returns {number}
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*/
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function intersectionArea(circles, stats) {
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// get all the intersection points of the circles
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const intersectionPoints = getIntersectionPoints(circles);
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// filter out points that aren't included in all the circles
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const innerPoints = intersectionPoints.filter((p) => containedInCircles(p, circles));
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let arcArea = 0;
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let polygonArea = 0;
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/** @type {{ circle: {x: number, y: number, radius: number}, width: number, p1: {x: number, y: number}, p2: {x: number, y: number} }[]} */
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const arcs = [];
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// if we have intersection points that are within all the circles,
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// then figure out the area contained by them
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if (innerPoints.length > 1) {
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// sort the points by angle from the center of the polygon, which lets
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// us just iterate over points to get the edges
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const center = getCenter(innerPoints);
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for (let i = 0; i < innerPoints.length; ++i) {
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const p = innerPoints[i];
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p.angle = Math.atan2(p.x - center.x, p.y - center.y);
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}
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innerPoints.sort((a, b) => b.angle - a.angle);
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// iterate over all points, get arc between the points
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// and update the areas
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let p2 = innerPoints[innerPoints.length - 1];
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for (let i = 0; i < innerPoints.length; ++i) {
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const p1 = innerPoints[i];
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// polygon area updates easily ...
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polygonArea += (p2.x + p1.x) * (p1.y - p2.y);
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// updating the arc area is a little more involved
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const midPoint = { x: (p1.x + p2.x) / 2, y: (p1.y + p2.y) / 2 };
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/** @types null | { circle: {x: number, y: number, radius: number}, width: number, p1: {x: number, y: number}, p2: {x: number, y: number} } */
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let arc = null;
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for (let j = 0; j < p1.parentIndex.length; ++j) {
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if (p2.parentIndex.includes(p1.parentIndex[j])) {
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// figure out the angle halfway between the two points
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// on the current circle
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const circle = circles[p1.parentIndex[j]];
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const a1 = Math.atan2(p1.x - circle.x, p1.y - circle.y);
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const a2 = Math.atan2(p2.x - circle.x, p2.y - circle.y);
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let angleDiff = a2 - a1;
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if (angleDiff < 0) {
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angleDiff += 2 * Math.PI;
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}
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// and use that angle to figure out the width of the
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// arc
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const a = a2 - angleDiff / 2;
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let width = distance(midPoint, {
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x: circle.x + circle.radius * Math.sin(a),
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y: circle.y + circle.radius * Math.cos(a),
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});
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// clamp the width to the largest is can actually be
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// (sometimes slightly overflows because of FP errors)
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if (width > circle.radius * 2) {
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width = circle.radius * 2;
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}
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// pick the circle whose arc has the smallest width
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if (arc == null || arc.width > width) {
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arc = { circle, width, p1, p2, large: width > circle.radius, sweep: true };
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}
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}
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}
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if (arc != null) {
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arcs.push(arc);
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arcArea += circleArea(arc.circle.radius, arc.width);
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p2 = p1;
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}
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}
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} else {
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// no intersection points, is either disjoint - or is completely
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// overlapped. figure out which by examining the smallest circle
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let smallest = circles[0];
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for (let i = 1; i < circles.length; ++i) {
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if (circles[i].radius < smallest.radius) {
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smallest = circles[i];
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}
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}
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// make sure the smallest circle is completely contained in all
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// the other circles
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let disjoint = false;
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for (let i = 0; i < circles.length; ++i) {
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if (distance(circles[i], smallest) > Math.abs(smallest.radius - circles[i].radius)) {
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disjoint = true;
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break;
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}
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}
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if (disjoint) {
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arcArea = polygonArea = 0;
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} else {
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arcArea = smallest.radius * smallest.radius * Math.PI;
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arcs.push({
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circle: smallest,
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p1: { x: smallest.x, y: smallest.y + smallest.radius },
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p2: { x: smallest.x - SMALL$1, y: smallest.y + smallest.radius },
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width: smallest.radius * 2,
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large: true,
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sweep: true,
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});
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}
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}
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polygonArea /= 2;
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if (stats) {
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stats.area = arcArea + polygonArea;
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stats.arcArea = arcArea;
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stats.polygonArea = polygonArea;
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stats.arcs = arcs;
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stats.innerPoints = innerPoints;
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stats.intersectionPoints = intersectionPoints;
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}
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return arcArea + polygonArea;
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}
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/**
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* returns whether a point is contained by all of a list of circles
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* @param {{x: number, y: number}} point
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* @param {ReadonlyArray<{x: number, y: number, radius: number}>} circles
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* @returns {boolean}
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*/
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function containedInCircles(point, circles) {
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return circles.every((circle) => distance(point, circle) < circle.radius + SMALL$1);
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}
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/**
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* Gets all intersection points between a bunch of circles
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* @param {ReadonlyArray<{x: number, y: number, radius: number}>} circles
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* @returns {ReadonlyArray<{x: number, y: number, parentIndex: [number, number]}>}
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*/
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function getIntersectionPoints(circles) {
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/** @type {{x: number, y: number, parentIndex: [number, number]}[]} */
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1539
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const ret = [];
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for (let i = 0; i < circles.length; ++i) {
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for (let j = i + 1; j < circles.length; ++j) {
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const intersect = circleCircleIntersection(circles[i], circles[j]);
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for (const p of intersect) {
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p.parentIndex = [i, j];
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ret.push(p);
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}
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}
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}
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return ret;
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}
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1551
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1552
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/**
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1553
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* Circular segment area calculation. See http://mathworld.wolfram.com/CircularSegment.html
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* @param {number} r
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* @param {number} width
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* @returns {number}
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1557
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**/
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1558
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function circleArea(r, width) {
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1559
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return r * r * Math.acos(1 - width / r) - (r - width) * Math.sqrt(width * (2 * r - width));
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1560
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}
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1561
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/**
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* euclidean distance between two points
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* @param {{x: number, y: number}} p1
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1565
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* @param {{x: number, y: number}} p2
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1566
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* @returns {number}
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1567
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**/
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1568
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function distance(p1, p2) {
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return Math.sqrt((p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y));
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}
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1571
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/**
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1573
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* Returns the overlap area of two circles of radius r1 and r2 - that
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1574
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* have their centers separated by distance d. Simpler faster
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* circle intersection for only two circles
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* @param {number} r1
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* @param {number} r2
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* @param {number} d
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* @returns {number}
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*/
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function circleOverlap(r1, r2, d) {
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// no overlap
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if (d >= r1 + r2) {
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return 0;
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}
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// completely overlapped
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if (d <= Math.abs(r1 - r2)) {
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return Math.PI * Math.min(r1, r2) * Math.min(r1, r2);
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}
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const w1 = r1 - (d * d - r2 * r2 + r1 * r1) / (2 * d);
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1593
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const w2 = r2 - (d * d - r1 * r1 + r2 * r2) / (2 * d);
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return circleArea(r1, w1) + circleArea(r2, w2);
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1595
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}
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1596
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1597
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/**
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1598
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* Given two circles (containing a x/y/radius attributes),
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1599
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* returns the intersecting points if possible
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* note: doesn't handle cases where there are infinitely many
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* intersection points (circles are equivalent):, or only one intersection point
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* @param {{x: number, y: number, radius: number}} p1
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* @param {{x: number, y: number, radius: number}} p2
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1604
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* @returns {ReadonlyArray<{x: number, y: number}>}
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1605
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**/
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1606
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function circleCircleIntersection(p1, p2) {
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1607
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const d = distance(p1, p2);
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const r1 = p1.radius;
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const r2 = p2.radius;
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1610
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1611
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// if to far away, or self contained - can't be done
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if (d >= r1 + r2 || d <= Math.abs(r1 - r2)) {
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1613
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return [];
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1614
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}
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1615
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1616
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const a = (r1 * r1 - r2 * r2 + d * d) / (2 * d);
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1617
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const h = Math.sqrt(r1 * r1 - a * a);
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1618
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const x0 = p1.x + (a * (p2.x - p1.x)) / d;
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1619
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const y0 = p1.y + (a * (p2.y - p1.y)) / d;
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1620
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const rx = -(p2.y - p1.y) * (h / d);
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1621
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const ry = -(p2.x - p1.x) * (h / d);
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1622
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+
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1623
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return [
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1624
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{ x: x0 + rx, y: y0 - ry },
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1625
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{ x: x0 - rx, y: y0 + ry },
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1626
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];
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1627
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}
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1628
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+
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1629
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/**
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1630
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* Returns the center of a bunch of points
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1631
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* @param {ReadonlyArray<{x: number, y: number}>} points
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1632
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* @returns {{x: number, y: number}}
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1633
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*/
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1634
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function getCenter(points) {
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1635
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+
const center = { x: 0, y: 0 };
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1636
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for (const point of points) {
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1637
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center.x += point.x;
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1638
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center.y += point.y;
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1639
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}
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1640
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center.x /= points.length;
|
|
1641
|
+
center.y /= points.length;
|
|
1642
|
+
return center;
|
|
1643
|
+
}
|
|
1644
|
+
|
|
1645
|
+
/** finds the zeros of a function, given two starting points (which must
|
|
1646
|
+
* have opposite signs */
|
|
1647
|
+
function bisect(f, a, b, parameters) {
|
|
1648
|
+
parameters = parameters || {};
|
|
1649
|
+
const maxIterations = parameters.maxIterations || 100;
|
|
1650
|
+
const tolerance = parameters.tolerance || 1e-10;
|
|
1651
|
+
const fA = f(a);
|
|
1652
|
+
const fB = f(b);
|
|
1653
|
+
let delta = b - a;
|
|
1654
|
+
|
|
1655
|
+
if (fA * fB > 0) {
|
|
1656
|
+
throw 'Initial bisect points must have opposite signs';
|
|
1657
|
+
}
|
|
1658
|
+
|
|
1659
|
+
if (fA === 0) return a;
|
|
1660
|
+
if (fB === 0) return b;
|
|
1661
|
+
|
|
1662
|
+
for (let i = 0; i < maxIterations; ++i) {
|
|
1663
|
+
delta /= 2;
|
|
1664
|
+
const mid = a + delta;
|
|
1665
|
+
const fMid = f(mid);
|
|
1666
|
+
|
|
1667
|
+
if (fMid * fA >= 0) {
|
|
1668
|
+
a = mid;
|
|
1669
|
+
}
|
|
1670
|
+
|
|
1671
|
+
if (Math.abs(delta) < tolerance || fMid === 0) {
|
|
1672
|
+
return mid;
|
|
1673
|
+
}
|
|
1674
|
+
}
|
|
1675
|
+
return a + delta;
|
|
1676
|
+
}
|
|
1677
|
+
|
|
1678
|
+
// need some basic operations on vectors, rather than adding a dependency,
|
|
1679
|
+
// just define here
|
|
1680
|
+
function zeros(x) {
|
|
1681
|
+
const r = new Array(x);
|
|
1682
|
+
for (let i = 0; i < x; ++i) {
|
|
1683
|
+
r[i] = 0;
|
|
1684
|
+
}
|
|
1685
|
+
return r;
|
|
1686
|
+
}
|
|
1687
|
+
function zerosM(x, y) {
|
|
1688
|
+
return zeros(x).map(() => zeros(y));
|
|
1689
|
+
}
|
|
1690
|
+
|
|
1691
|
+
function dot(a, b) {
|
|
1692
|
+
let ret = 0;
|
|
1693
|
+
for (let i = 0; i < a.length; ++i) {
|
|
1694
|
+
ret += a[i] * b[i];
|
|
1695
|
+
}
|
|
1696
|
+
return ret;
|
|
1697
|
+
}
|
|
1698
|
+
|
|
1699
|
+
function norm2(a) {
|
|
1700
|
+
return Math.sqrt(dot(a, a));
|
|
1701
|
+
}
|
|
1702
|
+
|
|
1703
|
+
function scale(ret, value, c) {
|
|
1704
|
+
for (let i = 0; i < value.length; ++i) {
|
|
1705
|
+
ret[i] = value[i] * c;
|
|
1706
|
+
}
|
|
1707
|
+
}
|
|
1708
|
+
|
|
1709
|
+
function weightedSum(ret, w1, v1, w2, v2) {
|
|
1710
|
+
for (let j = 0; j < ret.length; ++j) {
|
|
1711
|
+
ret[j] = w1 * v1[j] + w2 * v2[j];
|
|
1712
|
+
}
|
|
1713
|
+
}
|
|
1714
|
+
|
|
1715
|
+
/** minimizes a function using the downhill simplex method */
|
|
1716
|
+
function nelderMead(f, x0, parameters) {
|
|
1717
|
+
parameters = parameters || {};
|
|
1718
|
+
|
|
1719
|
+
const maxIterations = parameters.maxIterations || x0.length * 200;
|
|
1720
|
+
const nonZeroDelta = parameters.nonZeroDelta || 1.05;
|
|
1721
|
+
const zeroDelta = parameters.zeroDelta || 0.001;
|
|
1722
|
+
const minErrorDelta = parameters.minErrorDelta || 1e-6;
|
|
1723
|
+
const minTolerance = parameters.minErrorDelta || 1e-5;
|
|
1724
|
+
const rho = parameters.rho !== undefined ? parameters.rho : 1;
|
|
1725
|
+
const chi = parameters.chi !== undefined ? parameters.chi : 2;
|
|
1726
|
+
const psi = parameters.psi !== undefined ? parameters.psi : -0.5;
|
|
1727
|
+
const sigma = parameters.sigma !== undefined ? parameters.sigma : 0.5;
|
|
1728
|
+
let maxDiff;
|
|
1729
|
+
|
|
1730
|
+
// initialize simplex.
|
|
1731
|
+
const N = x0.length;
|
|
1732
|
+
const simplex = new Array(N + 1);
|
|
1733
|
+
simplex[0] = x0;
|
|
1734
|
+
simplex[0].fx = f(x0);
|
|
1735
|
+
simplex[0].id = 0;
|
|
1736
|
+
for (let i = 0; i < N; ++i) {
|
|
1737
|
+
const point = x0.slice();
|
|
1738
|
+
point[i] = point[i] ? point[i] * nonZeroDelta : zeroDelta;
|
|
1739
|
+
simplex[i + 1] = point;
|
|
1740
|
+
simplex[i + 1].fx = f(point);
|
|
1741
|
+
simplex[i + 1].id = i + 1;
|
|
1742
|
+
}
|
|
1743
|
+
|
|
1744
|
+
function updateSimplex(value) {
|
|
1745
|
+
for (let i = 0; i < value.length; i++) {
|
|
1746
|
+
simplex[N][i] = value[i];
|
|
1747
|
+
}
|
|
1748
|
+
simplex[N].fx = value.fx;
|
|
1749
|
+
}
|
|
1750
|
+
|
|
1751
|
+
const sortOrder = (a, b) => a.fx - b.fx;
|
|
1752
|
+
|
|
1753
|
+
const centroid = x0.slice();
|
|
1754
|
+
const reflected = x0.slice();
|
|
1755
|
+
const contracted = x0.slice();
|
|
1756
|
+
const expanded = x0.slice();
|
|
1757
|
+
|
|
1758
|
+
for (let iteration = 0; iteration < maxIterations; ++iteration) {
|
|
1759
|
+
simplex.sort(sortOrder);
|
|
1760
|
+
|
|
1761
|
+
if (parameters.history) {
|
|
1762
|
+
// copy the simplex (since later iterations will mutate) and
|
|
1763
|
+
// sort it to have a consistent order between iterations
|
|
1764
|
+
const sortedSimplex = simplex.map((x) => {
|
|
1765
|
+
const state = x.slice();
|
|
1766
|
+
state.fx = x.fx;
|
|
1767
|
+
state.id = x.id;
|
|
1768
|
+
return state;
|
|
1769
|
+
});
|
|
1770
|
+
sortedSimplex.sort((a, b) => a.id - b.id);
|
|
1771
|
+
|
|
1772
|
+
parameters.history.push({
|
|
1773
|
+
x: simplex[0].slice(),
|
|
1774
|
+
fx: simplex[0].fx,
|
|
1775
|
+
simplex: sortedSimplex,
|
|
1776
|
+
});
|
|
1777
|
+
}
|
|
1778
|
+
|
|
1779
|
+
maxDiff = 0;
|
|
1780
|
+
for (let i = 0; i < N; ++i) {
|
|
1781
|
+
maxDiff = Math.max(maxDiff, Math.abs(simplex[0][i] - simplex[1][i]));
|
|
1782
|
+
}
|
|
1783
|
+
|
|
1784
|
+
if (Math.abs(simplex[0].fx - simplex[N].fx) < minErrorDelta && maxDiff < minTolerance) {
|
|
1785
|
+
break;
|
|
1786
|
+
}
|
|
1787
|
+
|
|
1788
|
+
// compute the centroid of all but the worst point in the simplex
|
|
1789
|
+
for (let i = 0; i < N; ++i) {
|
|
1790
|
+
centroid[i] = 0;
|
|
1791
|
+
for (let j = 0; j < N; ++j) {
|
|
1792
|
+
centroid[i] += simplex[j][i];
|
|
1793
|
+
}
|
|
1794
|
+
centroid[i] /= N;
|
|
1795
|
+
}
|
|
1796
|
+
|
|
1797
|
+
// reflect the worst point past the centroid and compute loss at reflected
|
|
1798
|
+
// point
|
|
1799
|
+
const worst = simplex[N];
|
|
1800
|
+
weightedSum(reflected, 1 + rho, centroid, -rho, worst);
|
|
1801
|
+
reflected.fx = f(reflected);
|
|
1802
|
+
|
|
1803
|
+
// if the reflected point is the best seen, then possibly expand
|
|
1804
|
+
if (reflected.fx < simplex[0].fx) {
|
|
1805
|
+
weightedSum(expanded, 1 + chi, centroid, -chi, worst);
|
|
1806
|
+
expanded.fx = f(expanded);
|
|
1807
|
+
if (expanded.fx < reflected.fx) {
|
|
1808
|
+
updateSimplex(expanded);
|
|
1809
|
+
} else {
|
|
1810
|
+
updateSimplex(reflected);
|
|
1811
|
+
}
|
|
1812
|
+
}
|
|
1813
|
+
|
|
1814
|
+
// if the reflected point is worse than the second worst, we need to
|
|
1815
|
+
// contract
|
|
1816
|
+
else if (reflected.fx >= simplex[N - 1].fx) {
|
|
1817
|
+
let shouldReduce = false;
|
|
1818
|
+
|
|
1819
|
+
if (reflected.fx > worst.fx) {
|
|
1820
|
+
// do an inside contraction
|
|
1821
|
+
weightedSum(contracted, 1 + psi, centroid, -psi, worst);
|
|
1822
|
+
contracted.fx = f(contracted);
|
|
1823
|
+
if (contracted.fx < worst.fx) {
|
|
1824
|
+
updateSimplex(contracted);
|
|
1825
|
+
} else {
|
|
1826
|
+
shouldReduce = true;
|
|
1827
|
+
}
|
|
1828
|
+
} else {
|
|
1829
|
+
// do an outside contraction
|
|
1830
|
+
weightedSum(contracted, 1 - psi * rho, centroid, psi * rho, worst);
|
|
1831
|
+
contracted.fx = f(contracted);
|
|
1832
|
+
if (contracted.fx < reflected.fx) {
|
|
1833
|
+
updateSimplex(contracted);
|
|
1834
|
+
} else {
|
|
1835
|
+
shouldReduce = true;
|
|
1836
|
+
}
|
|
1837
|
+
}
|
|
1838
|
+
|
|
1839
|
+
if (shouldReduce) {
|
|
1840
|
+
// if we don't contract here, we're done
|
|
1841
|
+
if (sigma >= 1) break;
|
|
1842
|
+
|
|
1843
|
+
// do a reduction
|
|
1844
|
+
for (let i = 1; i < simplex.length; ++i) {
|
|
1845
|
+
weightedSum(simplex[i], 1 - sigma, simplex[0], sigma, simplex[i]);
|
|
1846
|
+
simplex[i].fx = f(simplex[i]);
|
|
1847
|
+
}
|
|
1848
|
+
}
|
|
1849
|
+
} else {
|
|
1850
|
+
updateSimplex(reflected);
|
|
1851
|
+
}
|
|
1852
|
+
}
|
|
1853
|
+
|
|
1854
|
+
simplex.sort(sortOrder);
|
|
1855
|
+
return { fx: simplex[0].fx, x: simplex[0] };
|
|
1856
|
+
}
|
|
1857
|
+
|
|
1858
|
+
/// searches along line 'pk' for a point that satifies the wolfe conditions
|
|
1859
|
+
/// See 'Numerical Optimization' by Nocedal and Wright p59-60
|
|
1860
|
+
/// f : objective function
|
|
1861
|
+
/// pk : search direction
|
|
1862
|
+
/// current: object containing current gradient/loss
|
|
1863
|
+
/// next: output: contains next gradient/loss
|
|
1864
|
+
/// returns a: step size taken
|
|
1865
|
+
function wolfeLineSearch(f, pk, current, next, a, c1, c2) {
|
|
1866
|
+
const phi0 = current.fx;
|
|
1867
|
+
const phiPrime0 = dot(current.fxprime, pk);
|
|
1868
|
+
let phi = phi0;
|
|
1869
|
+
let phi_old = phi0;
|
|
1870
|
+
let phiPrime = phiPrime0;
|
|
1871
|
+
let a0 = 0;
|
|
1872
|
+
|
|
1873
|
+
a = a || 1;
|
|
1874
|
+
c1 = c1 || 1e-6;
|
|
1875
|
+
c2 = c2 || 0.1;
|
|
1876
|
+
|
|
1877
|
+
function zoom(a_lo, a_high, phi_lo) {
|
|
1878
|
+
for (let iteration = 0; iteration < 16; ++iteration) {
|
|
1879
|
+
a = (a_lo + a_high) / 2;
|
|
1880
|
+
weightedSum(next.x, 1.0, current.x, a, pk);
|
|
1881
|
+
phi = next.fx = f(next.x, next.fxprime);
|
|
1882
|
+
phiPrime = dot(next.fxprime, pk);
|
|
1883
|
+
|
|
1884
|
+
if (phi > phi0 + c1 * a * phiPrime0 || phi >= phi_lo) {
|
|
1885
|
+
a_high = a;
|
|
1886
|
+
} else {
|
|
1887
|
+
if (Math.abs(phiPrime) <= -c2 * phiPrime0) {
|
|
1888
|
+
return a;
|
|
1889
|
+
}
|
|
1890
|
+
|
|
1891
|
+
if (phiPrime * (a_high - a_lo) >= 0) {
|
|
1892
|
+
a_high = a_lo;
|
|
1893
|
+
}
|
|
1894
|
+
|
|
1895
|
+
a_lo = a;
|
|
1896
|
+
phi_lo = phi;
|
|
1897
|
+
}
|
|
1898
|
+
}
|
|
1899
|
+
|
|
1900
|
+
return 0;
|
|
1901
|
+
}
|
|
1902
|
+
|
|
1903
|
+
for (let iteration = 0; iteration < 10; ++iteration) {
|
|
1904
|
+
weightedSum(next.x, 1.0, current.x, a, pk);
|
|
1905
|
+
phi = next.fx = f(next.x, next.fxprime);
|
|
1906
|
+
phiPrime = dot(next.fxprime, pk);
|
|
1907
|
+
if (phi > phi0 + c1 * a * phiPrime0 || (iteration && phi >= phi_old)) {
|
|
1908
|
+
return zoom(a0, a, phi_old);
|
|
1909
|
+
}
|
|
1910
|
+
|
|
1911
|
+
if (Math.abs(phiPrime) <= -c2 * phiPrime0) {
|
|
1912
|
+
return a;
|
|
1913
|
+
}
|
|
1914
|
+
|
|
1915
|
+
if (phiPrime >= 0) {
|
|
1916
|
+
return zoom(a, a0, phi);
|
|
1917
|
+
}
|
|
1918
|
+
|
|
1919
|
+
phi_old = phi;
|
|
1920
|
+
a0 = a;
|
|
1921
|
+
a *= 2;
|
|
1922
|
+
}
|
|
1923
|
+
|
|
1924
|
+
return a;
|
|
1925
|
+
}
|
|
1926
|
+
|
|
1927
|
+
function conjugateGradient(f, initial, params) {
|
|
1928
|
+
// allocate all memory up front here, keep out of the loop for perfomance
|
|
1929
|
+
// reasons
|
|
1930
|
+
let current = { x: initial.slice(), fx: 0, fxprime: initial.slice() };
|
|
1931
|
+
let next = { x: initial.slice(), fx: 0, fxprime: initial.slice() };
|
|
1932
|
+
const yk = initial.slice();
|
|
1933
|
+
let pk;
|
|
1934
|
+
let temp;
|
|
1935
|
+
let a = 1;
|
|
1936
|
+
let maxIterations;
|
|
1937
|
+
|
|
1938
|
+
params = params || {};
|
|
1939
|
+
maxIterations = params.maxIterations || initial.length * 20;
|
|
1940
|
+
|
|
1941
|
+
current.fx = f(current.x, current.fxprime);
|
|
1942
|
+
pk = current.fxprime.slice();
|
|
1943
|
+
scale(pk, current.fxprime, -1);
|
|
1944
|
+
|
|
1945
|
+
for (let i = 0; i < maxIterations; ++i) {
|
|
1946
|
+
a = wolfeLineSearch(f, pk, current, next, a);
|
|
1947
|
+
|
|
1948
|
+
// todo: history in wrong spot?
|
|
1949
|
+
if (params.history) {
|
|
1950
|
+
params.history.push({
|
|
1951
|
+
x: current.x.slice(),
|
|
1952
|
+
fx: current.fx,
|
|
1953
|
+
fxprime: current.fxprime.slice(),
|
|
1954
|
+
alpha: a,
|
|
1955
|
+
});
|
|
1956
|
+
}
|
|
1957
|
+
|
|
1958
|
+
if (!a) {
|
|
1959
|
+
// faiiled to find point that satifies wolfe conditions.
|
|
1960
|
+
// reset direction for next iteration
|
|
1961
|
+
scale(pk, current.fxprime, -1);
|
|
1962
|
+
} else {
|
|
1963
|
+
// update direction using Polak–Ribiere CG method
|
|
1964
|
+
weightedSum(yk, 1, next.fxprime, -1, current.fxprime);
|
|
1965
|
+
|
|
1966
|
+
const delta_k = dot(current.fxprime, current.fxprime);
|
|
1967
|
+
const beta_k = Math.max(0, dot(yk, next.fxprime) / delta_k);
|
|
1968
|
+
|
|
1969
|
+
weightedSum(pk, beta_k, pk, -1, next.fxprime);
|
|
1970
|
+
|
|
1971
|
+
temp = current;
|
|
1972
|
+
current = next;
|
|
1973
|
+
next = temp;
|
|
1974
|
+
}
|
|
1975
|
+
|
|
1976
|
+
if (norm2(current.fxprime) <= 1e-5) {
|
|
1977
|
+
break;
|
|
1978
|
+
}
|
|
1979
|
+
}
|
|
1980
|
+
|
|
1981
|
+
if (params.history) {
|
|
1982
|
+
params.history.push({
|
|
1983
|
+
x: current.x.slice(),
|
|
1984
|
+
fx: current.fx,
|
|
1985
|
+
fxprime: current.fxprime.slice(),
|
|
1986
|
+
alpha: a,
|
|
1987
|
+
});
|
|
1988
|
+
}
|
|
1989
|
+
|
|
1990
|
+
return current;
|
|
1991
|
+
}
|
|
1992
|
+
|
|
1993
|
+
/**
|
|
1994
|
+
* given a list of set objects, and their corresponding overlaps
|
|
1995
|
+
* updates the (x, y, radius) attribute on each set such that their positions
|
|
1996
|
+
* roughly correspond to the desired overlaps
|
|
1997
|
+
* @param {readonly {sets: readonly string[]; size: number; weight?: number}[]} sets
|
|
1998
|
+
* @returns {{[setid: string]: {x: number, y: number, radius: number}}}
|
|
1999
|
+
*/
|
|
2000
|
+
function venn(sets, parameters = {}) {
|
|
2001
|
+
parameters.maxIterations = parameters.maxIterations || 500;
|
|
2002
|
+
|
|
2003
|
+
const initialLayout = parameters.initialLayout || bestInitialLayout;
|
|
2004
|
+
const loss = parameters.lossFunction || lossFunction;
|
|
2005
|
+
|
|
2006
|
+
// add in missing pairwise areas as having 0 size
|
|
2007
|
+
const areas = addMissingAreas(sets, parameters);
|
|
2008
|
+
|
|
2009
|
+
// initial layout is done greedily
|
|
2010
|
+
const circles = initialLayout(areas, parameters);
|
|
2011
|
+
|
|
2012
|
+
// transform x/y coordinates to a vector to optimize
|
|
2013
|
+
const setids = Object.keys(circles);
|
|
2014
|
+
/** @type {number[]} */
|
|
2015
|
+
const initial = [];
|
|
2016
|
+
for (const setid of setids) {
|
|
2017
|
+
initial.push(circles[setid].x);
|
|
2018
|
+
initial.push(circles[setid].y);
|
|
2019
|
+
}
|
|
2020
|
+
|
|
2021
|
+
// optimize initial layout from our loss function
|
|
2022
|
+
const solution = nelderMead(
|
|
2023
|
+
(values) => {
|
|
2024
|
+
const current = {};
|
|
2025
|
+
for (let i = 0; i < setids.length; ++i) {
|
|
2026
|
+
const setid = setids[i];
|
|
2027
|
+
current[setid] = {
|
|
2028
|
+
x: values[2 * i],
|
|
2029
|
+
y: values[2 * i + 1],
|
|
2030
|
+
radius: circles[setid].radius,
|
|
2031
|
+
// size : circles[setid].size
|
|
2032
|
+
};
|
|
2033
|
+
}
|
|
2034
|
+
return loss(current, areas);
|
|
2035
|
+
},
|
|
2036
|
+
initial,
|
|
2037
|
+
parameters
|
|
2038
|
+
);
|
|
2039
|
+
|
|
2040
|
+
// transform solution vector back to x/y points
|
|
2041
|
+
const positions = solution.x;
|
|
2042
|
+
for (let i = 0; i < setids.length; ++i) {
|
|
2043
|
+
const setid = setids[i];
|
|
2044
|
+
circles[setid].x = positions[2 * i];
|
|
2045
|
+
circles[setid].y = positions[2 * i + 1];
|
|
2046
|
+
}
|
|
2047
|
+
|
|
2048
|
+
return circles;
|
|
2049
|
+
}
|
|
2050
|
+
|
|
2051
|
+
const SMALL = 1e-10;
|
|
2052
|
+
|
|
2053
|
+
/**
|
|
2054
|
+
* Returns the distance necessary for two circles of radius r1 + r2 to
|
|
2055
|
+
* have the overlap area 'overlap'
|
|
2056
|
+
* @param {number} r1
|
|
2057
|
+
* @param {number} r2
|
|
2058
|
+
* @param {number} overlap
|
|
2059
|
+
* @returns {number}
|
|
2060
|
+
*/
|
|
2061
|
+
function distanceFromIntersectArea(r1, r2, overlap) {
|
|
2062
|
+
// handle complete overlapped circles
|
|
2063
|
+
if (Math.min(r1, r2) * Math.min(r1, r2) * Math.PI <= overlap + SMALL) {
|
|
2064
|
+
return Math.abs(r1 - r2);
|
|
2065
|
+
}
|
|
2066
|
+
|
|
2067
|
+
return bisect((distance) => circleOverlap(r1, r2, distance) - overlap, 0, r1 + r2);
|
|
2068
|
+
}
|
|
2069
|
+
|
|
2070
|
+
/**
|
|
2071
|
+
* Missing pair-wise intersection area data can cause problems:
|
|
2072
|
+
* treating as an unknown means that sets will be laid out overlapping,
|
|
2073
|
+
* which isn't what people expect. To reflect that we want disjoint sets
|
|
2074
|
+
* here, set the overlap to 0 for all missing pairwise set intersections
|
|
2075
|
+
* @param {ReadonlyArray<{sets: ReadonlyArray<string>, size: number}>} areas
|
|
2076
|
+
* @returns {ReadonlyArray<{sets: ReadonlyArray<string>, size: number}>}
|
|
2077
|
+
*/
|
|
2078
|
+
function addMissingAreas(areas, parameters = {}) {
|
|
2079
|
+
const distinct = parameters.distinct;
|
|
2080
|
+
const r = areas.map((s) => Object.assign({}, s));
|
|
2081
|
+
|
|
2082
|
+
function toKey(arr) {
|
|
2083
|
+
return arr.join(';');
|
|
2084
|
+
}
|
|
2085
|
+
|
|
2086
|
+
if (distinct) {
|
|
2087
|
+
// recreate the full ones by adding things up but just to level two since the rest doesn't matter
|
|
2088
|
+
/** @types Map<string, number> */
|
|
2089
|
+
const count = new Map();
|
|
2090
|
+
for (const area of r) {
|
|
2091
|
+
for (let i = 0; i < area.sets.length; i++) {
|
|
2092
|
+
const si = String(area.sets[i]);
|
|
2093
|
+
count.set(si, area.size + (count.get(si) || 0));
|
|
2094
|
+
for (let j = i + 1; j < area.sets.length; j++) {
|
|
2095
|
+
const sj = String(area.sets[j]);
|
|
2096
|
+
const k1 = `${si};${sj}`;
|
|
2097
|
+
const k2 = `${sj};${si}`;
|
|
2098
|
+
count.set(k1, area.size + (count.get(k1) || 0));
|
|
2099
|
+
count.set(k2, area.size + (count.get(k2) || 0));
|
|
2100
|
+
}
|
|
2101
|
+
}
|
|
2102
|
+
}
|
|
2103
|
+
for (const area of r) {
|
|
2104
|
+
if (area.sets.length < 3) {
|
|
2105
|
+
area.size = count.get(toKey(area.sets));
|
|
2106
|
+
}
|
|
2107
|
+
}
|
|
2108
|
+
}
|
|
2109
|
+
|
|
2110
|
+
// two circle intersections that aren't defined
|
|
2111
|
+
const ids = [];
|
|
2112
|
+
|
|
2113
|
+
/** @type {Set<string>} */
|
|
2114
|
+
const pairs = new Set();
|
|
2115
|
+
for (const area of r) {
|
|
2116
|
+
if (area.sets.length === 1) {
|
|
2117
|
+
ids.push(area.sets[0]);
|
|
2118
|
+
} else if (area.sets.length === 2) {
|
|
2119
|
+
const a = area.sets[0];
|
|
2120
|
+
const b = area.sets[1];
|
|
2121
|
+
pairs.add(toKey(area.sets));
|
|
2122
|
+
pairs.add(toKey([b, a]));
|
|
2123
|
+
}
|
|
2124
|
+
}
|
|
2125
|
+
|
|
2126
|
+
ids.sort((a, b) => (a === b ? 0 : a < b ? -1 : +1));
|
|
2127
|
+
|
|
2128
|
+
for (let i = 0; i < ids.length; ++i) {
|
|
2129
|
+
const a = ids[i];
|
|
2130
|
+
for (let j = i + 1; j < ids.length; ++j) {
|
|
2131
|
+
const b = ids[j];
|
|
2132
|
+
if (!pairs.has(toKey([a, b]))) {
|
|
2133
|
+
r.push({ sets: [a, b], size: 0 });
|
|
2134
|
+
}
|
|
2135
|
+
}
|
|
2136
|
+
}
|
|
2137
|
+
return r;
|
|
2138
|
+
}
|
|
2139
|
+
|
|
2140
|
+
/**
|
|
2141
|
+
* Returns two matrices, one of the euclidean distances between the sets
|
|
2142
|
+
* and the other indicating if there are subset or disjoint set relationships
|
|
2143
|
+
* @param {ReadonlyArray<{sets: ReadonlyArray<number>}>} areas
|
|
2144
|
+
* @param {ReadonlyArray<{size: number}>} sets
|
|
2145
|
+
* @param {ReadonlyArray<number>} setids
|
|
2146
|
+
*/
|
|
2147
|
+
function getDistanceMatrices(areas, sets, setids) {
|
|
2148
|
+
// initialize an empty distance matrix between all the points
|
|
2149
|
+
/**
|
|
2150
|
+
* @type {number[][]}
|
|
2151
|
+
*/
|
|
2152
|
+
const distances = zerosM(sets.length, sets.length);
|
|
2153
|
+
/**
|
|
2154
|
+
* @type {number[][]}
|
|
2155
|
+
*/
|
|
2156
|
+
const constraints = zerosM(sets.length, sets.length);
|
|
2157
|
+
|
|
2158
|
+
// compute required distances between all the sets such that
|
|
2159
|
+
// the areas match
|
|
2160
|
+
areas
|
|
2161
|
+
.filter((x) => x.sets.length === 2)
|
|
2162
|
+
.forEach((current) => {
|
|
2163
|
+
const left = setids[current.sets[0]];
|
|
2164
|
+
const right = setids[current.sets[1]];
|
|
2165
|
+
const r1 = Math.sqrt(sets[left].size / Math.PI);
|
|
2166
|
+
const r2 = Math.sqrt(sets[right].size / Math.PI);
|
|
2167
|
+
const distance = distanceFromIntersectArea(r1, r2, current.size);
|
|
2168
|
+
|
|
2169
|
+
distances[left][right] = distances[right][left] = distance;
|
|
2170
|
+
|
|
2171
|
+
// also update constraints to indicate if its a subset or disjoint
|
|
2172
|
+
// relationship
|
|
2173
|
+
let c = 0;
|
|
2174
|
+
if (current.size + 1e-10 >= Math.min(sets[left].size, sets[right].size)) {
|
|
2175
|
+
c = 1;
|
|
2176
|
+
} else if (current.size <= 1e-10) {
|
|
2177
|
+
c = -1;
|
|
2178
|
+
}
|
|
2179
|
+
constraints[left][right] = constraints[right][left] = c;
|
|
2180
|
+
});
|
|
2181
|
+
|
|
2182
|
+
return { distances, constraints };
|
|
2183
|
+
}
|
|
2184
|
+
|
|
2185
|
+
/// computes the gradient and loss simultaneously for our constrained MDS optimizer
|
|
2186
|
+
function constrainedMDSGradient(x, fxprime, distances, constraints) {
|
|
2187
|
+
for (let i = 0; i < fxprime.length; ++i) {
|
|
2188
|
+
fxprime[i] = 0;
|
|
2189
|
+
}
|
|
2190
|
+
|
|
2191
|
+
let loss = 0;
|
|
2192
|
+
for (let i = 0; i < distances.length; ++i) {
|
|
2193
|
+
const xi = x[2 * i];
|
|
2194
|
+
const yi = x[2 * i + 1];
|
|
2195
|
+
for (let j = i + 1; j < distances.length; ++j) {
|
|
2196
|
+
const xj = x[2 * j];
|
|
2197
|
+
const yj = x[2 * j + 1];
|
|
2198
|
+
const dij = distances[i][j];
|
|
2199
|
+
const constraint = constraints[i][j];
|
|
2200
|
+
|
|
2201
|
+
const squaredDistance = (xj - xi) * (xj - xi) + (yj - yi) * (yj - yi);
|
|
2202
|
+
const distance = Math.sqrt(squaredDistance);
|
|
2203
|
+
const delta = squaredDistance - dij * dij;
|
|
2204
|
+
|
|
2205
|
+
if ((constraint > 0 && distance <= dij) || (constraint < 0 && distance >= dij)) {
|
|
2206
|
+
continue;
|
|
2207
|
+
}
|
|
2208
|
+
|
|
2209
|
+
loss += 2 * delta * delta;
|
|
2210
|
+
|
|
2211
|
+
fxprime[2 * i] += 4 * delta * (xi - xj);
|
|
2212
|
+
fxprime[2 * i + 1] += 4 * delta * (yi - yj);
|
|
2213
|
+
|
|
2214
|
+
fxprime[2 * j] += 4 * delta * (xj - xi);
|
|
2215
|
+
fxprime[2 * j + 1] += 4 * delta * (yj - yi);
|
|
2216
|
+
}
|
|
2217
|
+
}
|
|
2218
|
+
return loss;
|
|
2219
|
+
}
|
|
2220
|
+
|
|
2221
|
+
/**
|
|
2222
|
+
* takes the best working variant of either constrained MDS or greedy
|
|
2223
|
+
* @param {ReadonlyArray<{sets: ReadonlyArray<string>, size: number}>} areas
|
|
2224
|
+
*/
|
|
2225
|
+
function bestInitialLayout(areas, params = {}) {
|
|
2226
|
+
let initial = greedyLayout(areas, params);
|
|
2227
|
+
const loss = params.lossFunction || lossFunction;
|
|
2228
|
+
|
|
2229
|
+
// greedylayout is sufficient for all 2/3 circle cases. try out
|
|
2230
|
+
// constrained MDS for higher order problems, take its output
|
|
2231
|
+
// if it outperforms. (greedy is aesthetically better on 2/3 circles
|
|
2232
|
+
// since it axis aligns)
|
|
2233
|
+
if (areas.length >= 8) {
|
|
2234
|
+
const constrained = constrainedMDSLayout(areas, params);
|
|
2235
|
+
const constrainedLoss = loss(constrained, areas);
|
|
2236
|
+
const greedyLoss = loss(initial, areas);
|
|
2237
|
+
|
|
2238
|
+
if (constrainedLoss + 1e-8 < greedyLoss) {
|
|
2239
|
+
initial = constrained;
|
|
2240
|
+
}
|
|
2241
|
+
}
|
|
2242
|
+
return initial;
|
|
2243
|
+
}
|
|
2244
|
+
|
|
2245
|
+
/**
|
|
2246
|
+
* use the constrained MDS variant to generate an initial layout
|
|
2247
|
+
* @param {ReadonlyArray<{sets: ReadonlyArray<string>, size: number}>} areas
|
|
2248
|
+
* @returns {{[key: string]: {x: number, y: number, radius: number}}}
|
|
2249
|
+
*/
|
|
2250
|
+
function constrainedMDSLayout(areas, params = {}) {
|
|
2251
|
+
const restarts = params.restarts || 10;
|
|
2252
|
+
|
|
2253
|
+
// bidirectionally map sets to a rowid (so we can create a matrix)
|
|
2254
|
+
const sets = [];
|
|
2255
|
+
const setids = {};
|
|
2256
|
+
for (const area of areas) {
|
|
2257
|
+
if (area.sets.length === 1) {
|
|
2258
|
+
setids[area.sets[0]] = sets.length;
|
|
2259
|
+
sets.push(area);
|
|
2260
|
+
}
|
|
2261
|
+
}
|
|
2262
|
+
|
|
2263
|
+
let { distances, constraints } = getDistanceMatrices(areas, sets, setids);
|
|
2264
|
+
|
|
2265
|
+
// keep distances bounded, things get messed up otherwise.
|
|
2266
|
+
// TODO: proper preconditioner?
|
|
2267
|
+
const norm = norm2(distances.map(norm2)) / distances.length;
|
|
2268
|
+
distances = distances.map((row) => row.map((value) => value / norm));
|
|
2269
|
+
|
|
2270
|
+
const obj = (x, fxprime) => constrainedMDSGradient(x, fxprime, distances, constraints);
|
|
2271
|
+
|
|
2272
|
+
let best = null;
|
|
2273
|
+
for (let i = 0; i < restarts; ++i) {
|
|
2274
|
+
const initial = zeros(distances.length * 2).map(Math.random);
|
|
2275
|
+
|
|
2276
|
+
const current = conjugateGradient(obj, initial, params);
|
|
2277
|
+
if (!best || current.fx < best.fx) {
|
|
2278
|
+
best = current;
|
|
2279
|
+
}
|
|
2280
|
+
}
|
|
2281
|
+
|
|
2282
|
+
const positions = best.x;
|
|
2283
|
+
|
|
2284
|
+
// translate rows back to (x,y,radius) coordinates
|
|
2285
|
+
/** @type {{[key: string]: {x: number, y: number, radius: number}}} */
|
|
2286
|
+
const circles = {};
|
|
2287
|
+
for (let i = 0; i < sets.length; ++i) {
|
|
2288
|
+
const set = sets[i];
|
|
2289
|
+
circles[set.sets[0]] = {
|
|
2290
|
+
x: positions[2 * i] * norm,
|
|
2291
|
+
y: positions[2 * i + 1] * norm,
|
|
2292
|
+
radius: Math.sqrt(set.size / Math.PI),
|
|
2293
|
+
};
|
|
2294
|
+
}
|
|
2295
|
+
|
|
2296
|
+
if (params.history) {
|
|
2297
|
+
for (const h of params.history) {
|
|
2298
|
+
scale(h.x, norm);
|
|
2299
|
+
}
|
|
2300
|
+
}
|
|
2301
|
+
return circles;
|
|
2302
|
+
}
|
|
2303
|
+
|
|
2304
|
+
/**
|
|
2305
|
+
* Lays out a Venn diagram greedily, going from most overlapped sets to
|
|
2306
|
+
* least overlapped, attempting to position each new set such that the
|
|
2307
|
+
* overlapping areas to already positioned sets are basically right
|
|
2308
|
+
* @param {ReadonlyArray<{size: number, sets: ReadonlyArray<string>}>} areas
|
|
2309
|
+
* @return {{[key: string]: {x: number, y: number, radius: number}}}
|
|
2310
|
+
*/
|
|
2311
|
+
function greedyLayout(areas, params) {
|
|
2312
|
+
const loss = params && params.lossFunction ? params.lossFunction : lossFunction;
|
|
2313
|
+
|
|
2314
|
+
// define a circle for each set
|
|
2315
|
+
/** @type {{[key: string]: {x: number, y: number, radius: number}}} */
|
|
2316
|
+
const circles = {};
|
|
2317
|
+
/** @type {{[key: string]: {set: string, size: number, weight: number}[]}} */
|
|
2318
|
+
const setOverlaps = {};
|
|
2319
|
+
for (const area of areas) {
|
|
2320
|
+
if (area.sets.length === 1) {
|
|
2321
|
+
const set = area.sets[0];
|
|
2322
|
+
circles[set] = {
|
|
2323
|
+
x: 1e10,
|
|
2324
|
+
y: 1e10,
|
|
2325
|
+
rowid: circles.length,
|
|
2326
|
+
size: area.size,
|
|
2327
|
+
radius: Math.sqrt(area.size / Math.PI),
|
|
2328
|
+
};
|
|
2329
|
+
setOverlaps[set] = [];
|
|
2330
|
+
}
|
|
2331
|
+
}
|
|
2332
|
+
|
|
2333
|
+
areas = areas.filter((a) => a.sets.length === 2);
|
|
2334
|
+
|
|
2335
|
+
// map each set to a list of all the other sets that overlap it
|
|
2336
|
+
for (const current of areas) {
|
|
2337
|
+
let weight = current.weight != null ? current.weight : 1.0;
|
|
2338
|
+
const left = current.sets[0];
|
|
2339
|
+
const right = current.sets[1];
|
|
2340
|
+
|
|
2341
|
+
// completely overlapped circles shouldn't be positioned early here
|
|
2342
|
+
if (current.size + SMALL >= Math.min(circles[left].size, circles[right].size)) {
|
|
2343
|
+
weight = 0;
|
|
2344
|
+
}
|
|
2345
|
+
|
|
2346
|
+
setOverlaps[left].push({ set: right, size: current.size, weight });
|
|
2347
|
+
setOverlaps[right].push({ set: left, size: current.size, weight });
|
|
2348
|
+
}
|
|
2349
|
+
|
|
2350
|
+
// get list of most overlapped sets
|
|
2351
|
+
const mostOverlapped = [];
|
|
2352
|
+
Object.keys(setOverlaps).forEach((set) => {
|
|
2353
|
+
let size = 0;
|
|
2354
|
+
for (let i = 0; i < setOverlaps[set].length; ++i) {
|
|
2355
|
+
size += setOverlaps[set][i].size * setOverlaps[set][i].weight;
|
|
2356
|
+
}
|
|
2357
|
+
|
|
2358
|
+
mostOverlapped.push({ set, size });
|
|
2359
|
+
});
|
|
2360
|
+
|
|
2361
|
+
// sort by size desc
|
|
2362
|
+
function sortOrder(a, b) {
|
|
2363
|
+
return b.size - a.size;
|
|
2364
|
+
}
|
|
2365
|
+
mostOverlapped.sort(sortOrder);
|
|
2366
|
+
|
|
2367
|
+
// keep track of what sets have been laid out
|
|
2368
|
+
const positioned = {};
|
|
2369
|
+
function isPositioned(element) {
|
|
2370
|
+
return element.set in positioned;
|
|
2371
|
+
}
|
|
2372
|
+
|
|
2373
|
+
/**
|
|
2374
|
+
* adds a point to the output
|
|
2375
|
+
* @param {{x: number, y: number}} point
|
|
2376
|
+
* @param {number} index
|
|
2377
|
+
*/
|
|
2378
|
+
function positionSet(point, index) {
|
|
2379
|
+
circles[index].x = point.x;
|
|
2380
|
+
circles[index].y = point.y;
|
|
2381
|
+
positioned[index] = true;
|
|
2382
|
+
}
|
|
2383
|
+
|
|
2384
|
+
// add most overlapped set at (0,0)
|
|
2385
|
+
positionSet({ x: 0, y: 0 }, mostOverlapped[0].set);
|
|
2386
|
+
|
|
2387
|
+
// get distances between all points. TODO, necessary?
|
|
2388
|
+
// answer: probably not
|
|
2389
|
+
// var distances = venn.getDistanceMatrices(circles, areas).distances;
|
|
2390
|
+
for (let i = 1; i < mostOverlapped.length; ++i) {
|
|
2391
|
+
const setIndex = mostOverlapped[i].set;
|
|
2392
|
+
const overlap = setOverlaps[setIndex].filter(isPositioned);
|
|
2393
|
+
const set = circles[setIndex];
|
|
2394
|
+
overlap.sort(sortOrder);
|
|
2395
|
+
|
|
2396
|
+
if (overlap.length === 0) {
|
|
2397
|
+
// this shouldn't happen anymore with addMissingAreas
|
|
2398
|
+
throw 'ERROR: missing pairwise overlap information';
|
|
2399
|
+
}
|
|
2400
|
+
|
|
2401
|
+
/** @type {{x: number, y: number}[]} */
|
|
2402
|
+
const points = [];
|
|
2403
|
+
for (var j = 0; j < overlap.length; ++j) {
|
|
2404
|
+
// get appropriate distance from most overlapped already added set
|
|
2405
|
+
const p1 = circles[overlap[j].set];
|
|
2406
|
+
const d1 = distanceFromIntersectArea(set.radius, p1.radius, overlap[j].size);
|
|
2407
|
+
|
|
2408
|
+
// sample positions at 90 degrees for maximum aesthetics
|
|
2409
|
+
points.push({ x: p1.x + d1, y: p1.y });
|
|
2410
|
+
points.push({ x: p1.x - d1, y: p1.y });
|
|
2411
|
+
points.push({ y: p1.y + d1, x: p1.x });
|
|
2412
|
+
points.push({ y: p1.y - d1, x: p1.x });
|
|
2413
|
+
|
|
2414
|
+
// if we have at least 2 overlaps, then figure out where the
|
|
2415
|
+
// set should be positioned analytically and try those too
|
|
2416
|
+
for (let k = j + 1; k < overlap.length; ++k) {
|
|
2417
|
+
const p2 = circles[overlap[k].set];
|
|
2418
|
+
const d2 = distanceFromIntersectArea(set.radius, p2.radius, overlap[k].size);
|
|
2419
|
+
|
|
2420
|
+
const extraPoints = circleCircleIntersection(
|
|
2421
|
+
{ x: p1.x, y: p1.y, radius: d1 },
|
|
2422
|
+
{ x: p2.x, y: p2.y, radius: d2 }
|
|
2423
|
+
);
|
|
2424
|
+
points.push(...extraPoints);
|
|
2425
|
+
}
|
|
2426
|
+
}
|
|
2427
|
+
|
|
2428
|
+
// we have some candidate positions for the set, examine loss
|
|
2429
|
+
// at each position to figure out where to put it at
|
|
2430
|
+
let bestLoss = 1e50;
|
|
2431
|
+
let bestPoint = points[0];
|
|
2432
|
+
for (const point of points) {
|
|
2433
|
+
circles[setIndex].x = point.x;
|
|
2434
|
+
circles[setIndex].y = point.y;
|
|
2435
|
+
const localLoss = loss(circles, areas);
|
|
2436
|
+
if (localLoss < bestLoss) {
|
|
2437
|
+
bestLoss = localLoss;
|
|
2438
|
+
bestPoint = point;
|
|
2439
|
+
}
|
|
2440
|
+
}
|
|
2441
|
+
|
|
2442
|
+
positionSet(bestPoint, setIndex);
|
|
2443
|
+
}
|
|
2444
|
+
|
|
2445
|
+
return circles;
|
|
2446
|
+
}
|
|
2447
|
+
|
|
2448
|
+
/**
|
|
2449
|
+
* Given a bunch of sets, and the desired overlaps between these sets - computes
|
|
2450
|
+
* the distance from the actual overlaps to the desired overlaps. Note that
|
|
2451
|
+
* this method ignores overlaps of more than 2 circles
|
|
2452
|
+
* @param {{[key: string]: <{x: number, y: number, radius: number}>}} circles
|
|
2453
|
+
* @param {ReadonlyArray<{size: number, sets: ReadonlyArray<string>, weight?: number}>} overlaps
|
|
2454
|
+
* @returns {number}
|
|
2455
|
+
*/
|
|
2456
|
+
function lossFunction(circles, overlaps) {
|
|
2457
|
+
let output = 0;
|
|
2458
|
+
|
|
2459
|
+
for (const area of overlaps) {
|
|
2460
|
+
if (area.sets.length === 1) {
|
|
2461
|
+
continue;
|
|
2462
|
+
}
|
|
2463
|
+
/** @type {number} */
|
|
2464
|
+
let overlap;
|
|
2465
|
+
if (area.sets.length === 2) {
|
|
2466
|
+
const left = circles[area.sets[0]];
|
|
2467
|
+
const right = circles[area.sets[1]];
|
|
2468
|
+
overlap = circleOverlap(left.radius, right.radius, distance(left, right));
|
|
2469
|
+
} else {
|
|
2470
|
+
overlap = intersectionArea(area.sets.map((d) => circles[d]));
|
|
2471
|
+
}
|
|
2472
|
+
|
|
2473
|
+
const weight = area.weight != null ? area.weight : 1.0;
|
|
2474
|
+
output += weight * (overlap - area.size) * (overlap - area.size);
|
|
2475
|
+
}
|
|
2476
|
+
|
|
2477
|
+
return output;
|
|
2478
|
+
}
|
|
2479
|
+
|
|
2480
|
+
function logRatioLossFunction(circles, overlaps) {
|
|
2481
|
+
let output = 0;
|
|
2482
|
+
|
|
2483
|
+
for (const area of overlaps) {
|
|
2484
|
+
if (area.sets.length === 1) {
|
|
2485
|
+
continue;
|
|
2486
|
+
}
|
|
2487
|
+
/** @type {number} */
|
|
2488
|
+
let overlap;
|
|
2489
|
+
if (area.sets.length === 2) {
|
|
2490
|
+
const left = circles[area.sets[0]];
|
|
2491
|
+
const right = circles[area.sets[1]];
|
|
2492
|
+
overlap = circleOverlap(left.radius, right.radius, distance(left, right));
|
|
2493
|
+
} else {
|
|
2494
|
+
overlap = intersectionArea(area.sets.map((d) => circles[d]));
|
|
2495
|
+
}
|
|
2496
|
+
|
|
2497
|
+
const weight = area.weight != null ? area.weight : 1.0;
|
|
2498
|
+
const differenceFromIdeal = Math.log((overlap + 1) / (area.size + 1));
|
|
2499
|
+
output += weight * differenceFromIdeal * differenceFromIdeal;
|
|
2500
|
+
}
|
|
2501
|
+
|
|
2502
|
+
return output;
|
|
2503
|
+
}
|
|
2504
|
+
|
|
2505
|
+
/**
|
|
2506
|
+
* orientates a bunch of circles to point in orientation
|
|
2507
|
+
* @param {{x :number, y: number, radius: number}[]} circles
|
|
2508
|
+
* @param {number | undefined} orientation
|
|
2509
|
+
* @param {((a: {x :number, y: number, radius: number}, b: {x :number, y: number, radius: number}) => number) | undefined} orientationOrder
|
|
2510
|
+
*/
|
|
2511
|
+
function orientateCircles(circles, orientation, orientationOrder) {
|
|
2512
|
+
if (orientationOrder == null) {
|
|
2513
|
+
circles.sort((a, b) => b.radius - a.radius);
|
|
2514
|
+
} else {
|
|
2515
|
+
circles.sort(orientationOrder);
|
|
2516
|
+
}
|
|
2517
|
+
|
|
2518
|
+
// shift circles so largest circle is at (0, 0)
|
|
2519
|
+
if (circles.length > 0) {
|
|
2520
|
+
const largestX = circles[0].x;
|
|
2521
|
+
const largestY = circles[0].y;
|
|
2522
|
+
|
|
2523
|
+
for (const circle of circles) {
|
|
2524
|
+
circle.x -= largestX;
|
|
2525
|
+
circle.y -= largestY;
|
|
2526
|
+
}
|
|
2527
|
+
}
|
|
2528
|
+
|
|
2529
|
+
if (circles.length === 2) {
|
|
2530
|
+
// if the second circle is a subset of the first, arrange so that
|
|
2531
|
+
// it is off to one side. hack for https://github.com/benfred/venn.js/issues/120
|
|
2532
|
+
const dist = distance(circles[0], circles[1]);
|
|
2533
|
+
if (dist < Math.abs(circles[1].radius - circles[0].radius)) {
|
|
2534
|
+
circles[1].x = circles[0].x + circles[0].radius - circles[1].radius - 1e-10;
|
|
2535
|
+
circles[1].y = circles[0].y;
|
|
2536
|
+
}
|
|
2537
|
+
}
|
|
2538
|
+
|
|
2539
|
+
// rotate circles so that second largest is at an angle of 'orientation'
|
|
2540
|
+
// from largest
|
|
2541
|
+
if (circles.length > 1) {
|
|
2542
|
+
const rotation = Math.atan2(circles[1].x, circles[1].y) - orientation;
|
|
2543
|
+
const c = Math.cos(rotation);
|
|
2544
|
+
const s = Math.sin(rotation);
|
|
2545
|
+
|
|
2546
|
+
for (const circle of circles) {
|
|
2547
|
+
const x = circle.x;
|
|
2548
|
+
const y = circle.y;
|
|
2549
|
+
circle.x = c * x - s * y;
|
|
2550
|
+
circle.y = s * x + c * y;
|
|
2551
|
+
}
|
|
2552
|
+
}
|
|
2553
|
+
|
|
2554
|
+
// mirror solution if third solution is above plane specified by
|
|
2555
|
+
// first two circles
|
|
2556
|
+
if (circles.length > 2) {
|
|
2557
|
+
let angle = Math.atan2(circles[2].x, circles[2].y) - orientation;
|
|
2558
|
+
while (angle < 0) {
|
|
2559
|
+
angle += 2 * Math.PI;
|
|
2560
|
+
}
|
|
2561
|
+
while (angle > 2 * Math.PI) {
|
|
2562
|
+
angle -= 2 * Math.PI;
|
|
2563
|
+
}
|
|
2564
|
+
if (angle > Math.PI) {
|
|
2565
|
+
const slope = circles[1].y / (1e-10 + circles[1].x);
|
|
2566
|
+
for (const circle of circles) {
|
|
2567
|
+
var d = (circle.x + slope * circle.y) / (1 + slope * slope);
|
|
2568
|
+
circle.x = 2 * d - circle.x;
|
|
2569
|
+
circle.y = 2 * d * slope - circle.y;
|
|
2570
|
+
}
|
|
2571
|
+
}
|
|
2572
|
+
}
|
|
2573
|
+
}
|
|
2574
|
+
|
|
2575
|
+
/**
|
|
2576
|
+
*
|
|
2577
|
+
* @param {ReadonlyArray<{x: number, y: number, radius: number}>} circles
|
|
2578
|
+
* @returns {{x: number, y: number, radius: number}[][]}
|
|
2579
|
+
*/
|
|
2580
|
+
function disjointCluster(circles) {
|
|
2581
|
+
// union-find clustering to get disjoint sets
|
|
2582
|
+
circles.forEach((circle) => {
|
|
2583
|
+
circle.parent = circle;
|
|
2584
|
+
});
|
|
2585
|
+
|
|
2586
|
+
// path compression step in union find
|
|
2587
|
+
function find(circle) {
|
|
2588
|
+
if (circle.parent !== circle) {
|
|
2589
|
+
circle.parent = find(circle.parent);
|
|
2590
|
+
}
|
|
2591
|
+
return circle.parent;
|
|
2592
|
+
}
|
|
2593
|
+
|
|
2594
|
+
function union(x, y) {
|
|
2595
|
+
const xRoot = find(x);
|
|
2596
|
+
const yRoot = find(y);
|
|
2597
|
+
xRoot.parent = yRoot;
|
|
2598
|
+
}
|
|
2599
|
+
|
|
2600
|
+
// get the union of all overlapping sets
|
|
2601
|
+
for (let i = 0; i < circles.length; ++i) {
|
|
2602
|
+
for (let j = i + 1; j < circles.length; ++j) {
|
|
2603
|
+
const maxDistance = circles[i].radius + circles[j].radius;
|
|
2604
|
+
if (distance(circles[i], circles[j]) + 1e-10 < maxDistance) {
|
|
2605
|
+
union(circles[j], circles[i]);
|
|
2606
|
+
}
|
|
2607
|
+
}
|
|
2608
|
+
}
|
|
2609
|
+
|
|
2610
|
+
// find all the disjoint clusters and group them together
|
|
2611
|
+
/** @type {Map<string, {x: number, y: number, radius: number}[]>} */
|
|
2612
|
+
const disjointClusters = new Map();
|
|
2613
|
+
for (let i = 0; i < circles.length; ++i) {
|
|
2614
|
+
const setid = find(circles[i]).parent.setid;
|
|
2615
|
+
if (!disjointClusters.has(setid)) {
|
|
2616
|
+
disjointClusters.set(setid, []);
|
|
2617
|
+
}
|
|
2618
|
+
disjointClusters.get(setid).push(circles[i]);
|
|
2619
|
+
}
|
|
2620
|
+
|
|
2621
|
+
// cleanup bookkeeping
|
|
2622
|
+
circles.forEach((circle) => {
|
|
2623
|
+
delete circle.parent;
|
|
2624
|
+
});
|
|
2625
|
+
|
|
2626
|
+
// return in more usable form
|
|
2627
|
+
return Array.from(disjointClusters.values());
|
|
2628
|
+
}
|
|
2629
|
+
|
|
2630
|
+
/**
|
|
2631
|
+
* @param {ReadonlyArray<{x :number, y: number, radius: number}>} circles
|
|
2632
|
+
* @returns {{xRange: [number, number], yRange: [number, number]}}
|
|
2633
|
+
*/
|
|
2634
|
+
function getBoundingBox(circles) {
|
|
2635
|
+
const minMax = (d) => {
|
|
2636
|
+
const hi = circles.reduce((acc, c) => Math.max(acc, c[d] + c.radius), Number.NEGATIVE_INFINITY);
|
|
2637
|
+
const lo = circles.reduce((acc, c) => Math.min(acc, c[d] - c.radius), Number.POSITIVE_INFINITY);
|
|
2638
|
+
return { max: hi, min: lo };
|
|
2639
|
+
};
|
|
2640
|
+
return { xRange: minMax('x'), yRange: minMax('y') };
|
|
2641
|
+
}
|
|
2642
|
+
|
|
2643
|
+
/**
|
|
2644
|
+
*
|
|
2645
|
+
* @param {{[setid: string]: {x: number, y: number, radius: number}}} solution
|
|
2646
|
+
* @param {undefined | number} orientation
|
|
2647
|
+
* @param {((a: {x :number, y: number, radius: number}, b: {x :number, y: number, radius: number}) => number) | undefined} orientationOrder
|
|
2648
|
+
* @returns {{[setid: string]: {x: number, y: number, radius: number}}}
|
|
2649
|
+
*/
|
|
2650
|
+
function normalizeSolution(solution, orientation, orientationOrder) {
|
|
2651
|
+
if (orientation == null) {
|
|
2652
|
+
orientation = Math.PI / 2;
|
|
2653
|
+
}
|
|
2654
|
+
|
|
2655
|
+
// work with a list instead of a dictionary, and take a copy so we
|
|
2656
|
+
// don't mutate input
|
|
2657
|
+
let circles = fromObjectNotation(solution).map((d) => Object.assign({}, d));
|
|
2658
|
+
|
|
2659
|
+
// get all the disjoint clusters
|
|
2660
|
+
const clusters = disjointCluster(circles);
|
|
2661
|
+
|
|
2662
|
+
// orientate all disjoint sets, get sizes
|
|
2663
|
+
for (const cluster of clusters) {
|
|
2664
|
+
orientateCircles(cluster, orientation, orientationOrder);
|
|
2665
|
+
const bounds = getBoundingBox(cluster);
|
|
2666
|
+
cluster.size = (bounds.xRange.max - bounds.xRange.min) * (bounds.yRange.max - bounds.yRange.min);
|
|
2667
|
+
cluster.bounds = bounds;
|
|
2668
|
+
}
|
|
2669
|
+
clusters.sort((a, b) => b.size - a.size);
|
|
2670
|
+
|
|
2671
|
+
// orientate the largest at 0,0, and get the bounds
|
|
2672
|
+
circles = clusters[0];
|
|
2673
|
+
let returnBounds = circles.bounds;
|
|
2674
|
+
const spacing = (returnBounds.xRange.max - returnBounds.xRange.min) / 50;
|
|
2675
|
+
|
|
2676
|
+
/**
|
|
2677
|
+
* @param {ReadonlyArray<{x: number, y: number, radius: number, setid: string}>} cluster
|
|
2678
|
+
* @param {boolean} right
|
|
2679
|
+
* @param {boolean} bottom
|
|
2680
|
+
*/
|
|
2681
|
+
function addCluster(cluster, right, bottom) {
|
|
2682
|
+
if (!cluster) {
|
|
2683
|
+
return;
|
|
2684
|
+
}
|
|
2685
|
+
|
|
2686
|
+
const bounds = cluster.bounds;
|
|
2687
|
+
/** @type {number} */
|
|
2688
|
+
let xOffset;
|
|
2689
|
+
/** @type {number} */
|
|
2690
|
+
let yOffset;
|
|
2691
|
+
|
|
2692
|
+
if (right) {
|
|
2693
|
+
xOffset = returnBounds.xRange.max - bounds.xRange.min + spacing;
|
|
2694
|
+
} else {
|
|
2695
|
+
xOffset = returnBounds.xRange.max - bounds.xRange.max;
|
|
2696
|
+
const centreing =
|
|
2697
|
+
(bounds.xRange.max - bounds.xRange.min) / 2 - (returnBounds.xRange.max - returnBounds.xRange.min) / 2;
|
|
2698
|
+
if (centreing < 0) {
|
|
2699
|
+
xOffset += centreing;
|
|
2700
|
+
}
|
|
2701
|
+
}
|
|
2702
|
+
|
|
2703
|
+
if (bottom) {
|
|
2704
|
+
yOffset = returnBounds.yRange.max - bounds.yRange.min + spacing;
|
|
2705
|
+
} else {
|
|
2706
|
+
yOffset = returnBounds.yRange.max - bounds.yRange.max;
|
|
2707
|
+
const centreing =
|
|
2708
|
+
(bounds.yRange.max - bounds.yRange.min) / 2 - (returnBounds.yRange.max - returnBounds.yRange.min) / 2;
|
|
2709
|
+
if (centreing < 0) {
|
|
2710
|
+
yOffset += centreing;
|
|
2711
|
+
}
|
|
2712
|
+
}
|
|
2713
|
+
|
|
2714
|
+
for (const c of cluster) {
|
|
2715
|
+
c.x += xOffset;
|
|
2716
|
+
c.y += yOffset;
|
|
2717
|
+
circles.push(c);
|
|
2718
|
+
}
|
|
2719
|
+
}
|
|
2720
|
+
|
|
2721
|
+
let index = 1;
|
|
2722
|
+
while (index < clusters.length) {
|
|
2723
|
+
addCluster(clusters[index], true, false);
|
|
2724
|
+
addCluster(clusters[index + 1], false, true);
|
|
2725
|
+
addCluster(clusters[index + 2], true, true);
|
|
2726
|
+
index += 3;
|
|
2727
|
+
|
|
2728
|
+
// have one cluster (in top left). lay out next three relative
|
|
2729
|
+
// to it in a grid
|
|
2730
|
+
returnBounds = getBoundingBox(circles);
|
|
2731
|
+
}
|
|
2732
|
+
|
|
2733
|
+
// convert back to solution form
|
|
2734
|
+
return toObjectNotation(circles);
|
|
2735
|
+
}
|
|
2736
|
+
|
|
2737
|
+
/**
|
|
2738
|
+
* Scales a solution from venn.venn or venn.greedyLayout such that it fits in
|
|
2739
|
+
* a rectangle of width/height - with padding around the borders. also
|
|
2740
|
+
* centers the diagram in the available space at the same time.
|
|
2741
|
+
* If the scale parameter is not null, this automatic scaling is ignored in favor of this custom one
|
|
2742
|
+
* @param {{[setid: string]: {x: number, y: number, radius: number}}} solution
|
|
2743
|
+
* @param {number} width
|
|
2744
|
+
* @param {number} height
|
|
2745
|
+
* @param {number} padding
|
|
2746
|
+
* @param {boolean} scaleToFit
|
|
2747
|
+
* @returns {{[setid: string]: {x: number, y: number, radius: number}}}
|
|
2748
|
+
*/
|
|
2749
|
+
function scaleSolution(solution, width, height, padding, scaleToFit) {
|
|
2750
|
+
const circles = fromObjectNotation(solution);
|
|
2751
|
+
|
|
2752
|
+
width -= 2 * padding;
|
|
2753
|
+
height -= 2 * padding;
|
|
2754
|
+
|
|
2755
|
+
const { xRange, yRange } = getBoundingBox(circles);
|
|
2756
|
+
|
|
2757
|
+
if (xRange.max === xRange.min || yRange.max === yRange.min) {
|
|
2758
|
+
console.log('not scaling solution: zero size detected');
|
|
2759
|
+
return solution;
|
|
2760
|
+
}
|
|
2761
|
+
|
|
2762
|
+
/** @type {number} */
|
|
2763
|
+
let xScaling;
|
|
2764
|
+
/** @type {number} */
|
|
2765
|
+
let yScaling;
|
|
2766
|
+
if (scaleToFit) {
|
|
2767
|
+
const toScaleDiameter = Math.sqrt(scaleToFit / Math.PI) * 2;
|
|
2768
|
+
xScaling = width / toScaleDiameter;
|
|
2769
|
+
yScaling = height / toScaleDiameter;
|
|
2770
|
+
} else {
|
|
2771
|
+
xScaling = width / (xRange.max - xRange.min);
|
|
2772
|
+
yScaling = height / (yRange.max - yRange.min);
|
|
2773
|
+
}
|
|
2774
|
+
|
|
2775
|
+
const scaling = Math.min(yScaling, xScaling);
|
|
2776
|
+
// while we're at it, center the diagram too
|
|
2777
|
+
const xOffset = (width - (xRange.max - xRange.min) * scaling) / 2;
|
|
2778
|
+
const yOffset = (height - (yRange.max - yRange.min) * scaling) / 2;
|
|
2779
|
+
|
|
2780
|
+
return toObjectNotation(
|
|
2781
|
+
circles.map((circle) => ({
|
|
2782
|
+
radius: scaling * circle.radius,
|
|
2783
|
+
x: padding + xOffset + (circle.x - xRange.min) * scaling,
|
|
2784
|
+
y: padding + yOffset + (circle.y - yRange.min) * scaling,
|
|
2785
|
+
setid: circle.setid,
|
|
2786
|
+
}))
|
|
2787
|
+
);
|
|
2788
|
+
}
|
|
2789
|
+
|
|
2790
|
+
/**
|
|
2791
|
+
* @param {readonly {x: number, y: number, radius: number, setid: string}[]} circles
|
|
2792
|
+
* @returns {{[setid: string]: {x: number, y: number, radius: number, setid: string}}}
|
|
2793
|
+
*/
|
|
2794
|
+
function toObjectNotation(circles) {
|
|
2795
|
+
/** @type {{[setid: string]: {x: number, y: number, radius: number, setid: string}}} */
|
|
2796
|
+
const r = {};
|
|
2797
|
+
for (const circle of circles) {
|
|
2798
|
+
r[circle.setid] = circle;
|
|
2799
|
+
}
|
|
2800
|
+
return r;
|
|
2801
|
+
}
|
|
2802
|
+
/**
|
|
2803
|
+
* @param {{[setid: string]: {x: number, y: number, radius: number}}} solution
|
|
2804
|
+
* @returns {{x: number, y: number, radius: number, setid: string}[]}}
|
|
2805
|
+
*/
|
|
2806
|
+
function fromObjectNotation(solution) {
|
|
2807
|
+
const setids = Object.keys(solution);
|
|
2808
|
+
return setids.map((id) => Object.assign(solution[id], { setid: id }));
|
|
2809
|
+
}
|
|
2810
|
+
|
|
2811
|
+
/**
|
|
2812
|
+
*
|
|
2813
|
+
* @param {{x: number, y: number}} current
|
|
2814
|
+
* @param {ReadonlyArray<{x: number, y: number}>} interior
|
|
2815
|
+
* @param {ReadonlyArray<{x: number, y: number}>} exterior
|
|
2816
|
+
* @returns {number}
|
|
2817
|
+
*/
|
|
2818
|
+
function circleMargin(current, interior, exterior) {
|
|
2819
|
+
let margin = interior[0].radius - distance(interior[0], current);
|
|
2820
|
+
|
|
2821
|
+
for (let i = 1; i < interior.length; ++i) {
|
|
2822
|
+
const m = interior[i].radius - distance(interior[i], current);
|
|
2823
|
+
if (m <= margin) {
|
|
2824
|
+
margin = m;
|
|
2825
|
+
}
|
|
2826
|
+
}
|
|
2827
|
+
|
|
2828
|
+
for (let i = 0; i < exterior.length; ++i) {
|
|
2829
|
+
const m = distance(exterior[i], current) - exterior[i].radius;
|
|
2830
|
+
if (m <= margin) {
|
|
2831
|
+
margin = m;
|
|
2832
|
+
}
|
|
2833
|
+
}
|
|
2834
|
+
return margin;
|
|
2835
|
+
}
|
|
2836
|
+
|
|
2837
|
+
/**
|
|
2838
|
+
* compute the center of some circles by maximizing the margin of
|
|
2839
|
+
* the center point relative to the circles (interior) after subtracting
|
|
2840
|
+
* nearby circles (exterior)
|
|
2841
|
+
* @param {readonly {x: number, y: number, radius: number}[]} interior
|
|
2842
|
+
* @param {readonly {x: number, y: number, radius: number}[]} exterior
|
|
2843
|
+
* @param {boolean} symmetricalTextCentre
|
|
2844
|
+
* @returns {{x:number, y: number}}
|
|
2845
|
+
*/
|
|
2846
|
+
function computeTextCentre(interior, exterior, symmetricalTextCentre) {
|
|
2847
|
+
// get an initial estimate by sampling around the interior circles
|
|
2848
|
+
// and taking the point with the biggest margin
|
|
2849
|
+
/** @type {{x: number, y: number}[]} */
|
|
2850
|
+
const points = [];
|
|
2851
|
+
for (const c of interior) {
|
|
2852
|
+
points.push({ x: c.x, y: c.y });
|
|
2853
|
+
points.push({ x: c.x + c.radius / 2, y: c.y });
|
|
2854
|
+
points.push({ x: c.x - c.radius / 2, y: c.y });
|
|
2855
|
+
points.push({ x: c.x, y: c.y + c.radius / 2 });
|
|
2856
|
+
points.push({ x: c.x, y: c.y - c.radius / 2 });
|
|
2857
|
+
}
|
|
2858
|
+
|
|
2859
|
+
let initial = points[0];
|
|
2860
|
+
let margin = circleMargin(points[0], interior, exterior);
|
|
2861
|
+
|
|
2862
|
+
for (let i = 1; i < points.length; ++i) {
|
|
2863
|
+
const m = circleMargin(points[i], interior, exterior);
|
|
2864
|
+
if (m >= margin) {
|
|
2865
|
+
initial = points[i];
|
|
2866
|
+
margin = m;
|
|
2867
|
+
}
|
|
2868
|
+
}
|
|
2869
|
+
|
|
2870
|
+
// maximize the margin numerically
|
|
2871
|
+
const solution = nelderMead(
|
|
2872
|
+
(p) => -1 * circleMargin({ x: p[0], y: p[1] }, interior, exterior),
|
|
2873
|
+
[initial.x, initial.y],
|
|
2874
|
+
{ maxIterations: 500, minErrorDelta: 1e-10 }
|
|
2875
|
+
).x;
|
|
2876
|
+
|
|
2877
|
+
const ret = { x: symmetricalTextCentre ? 0 : solution[0], y: solution[1] };
|
|
2878
|
+
|
|
2879
|
+
// check solution, fallback as needed (happens if fully overlapped
|
|
2880
|
+
// etc)
|
|
2881
|
+
let valid = true;
|
|
2882
|
+
for (const i of interior) {
|
|
2883
|
+
if (distance(ret, i) > i.radius) {
|
|
2884
|
+
valid = false;
|
|
2885
|
+
break;
|
|
2886
|
+
}
|
|
2887
|
+
}
|
|
2888
|
+
|
|
2889
|
+
for (const e of exterior) {
|
|
2890
|
+
if (distance(ret, e) < e.radius) {
|
|
2891
|
+
valid = false;
|
|
2892
|
+
break;
|
|
2893
|
+
}
|
|
2894
|
+
}
|
|
2895
|
+
if (valid) {
|
|
2896
|
+
return ret;
|
|
2897
|
+
}
|
|
2898
|
+
|
|
2899
|
+
if (interior.length == 1) {
|
|
2900
|
+
return { x: interior[0].x, y: interior[0].y };
|
|
2901
|
+
}
|
|
2902
|
+
const areaStats = {};
|
|
2903
|
+
intersectionArea(interior, areaStats);
|
|
2904
|
+
|
|
2905
|
+
if (areaStats.arcs.length === 0) {
|
|
2906
|
+
return { x: 0, y: -1000, disjoint: true };
|
|
2907
|
+
}
|
|
2908
|
+
if (areaStats.arcs.length == 1) {
|
|
2909
|
+
return { x: areaStats.arcs[0].circle.x, y: areaStats.arcs[0].circle.y };
|
|
2910
|
+
}
|
|
2911
|
+
if (exterior.length) {
|
|
2912
|
+
// try again without other circles
|
|
2913
|
+
return computeTextCentre(interior, []);
|
|
2914
|
+
}
|
|
2915
|
+
// take average of all the points in the intersection
|
|
2916
|
+
// polygon. this should basically never happen
|
|
2917
|
+
// and has some issues:
|
|
2918
|
+
// https://github.com/benfred/venn.js/issues/48#issuecomment-146069777
|
|
2919
|
+
return getCenter(areaStats.arcs.map((a) => a.p1));
|
|
2920
|
+
}
|
|
2921
|
+
|
|
2922
|
+
// given a dictionary of {setid : circle}, returns
|
|
2923
|
+
// a dictionary of setid to list of circles that completely overlap it
|
|
2924
|
+
function getOverlappingCircles(circles) {
|
|
2925
|
+
const ret = {};
|
|
2926
|
+
const circleids = Object.keys(circles);
|
|
2927
|
+
for (const circleid of circleids) {
|
|
2928
|
+
ret[circleid] = [];
|
|
2929
|
+
}
|
|
2930
|
+
for (let i = 0; i < circleids.length; i++) {
|
|
2931
|
+
const ci = circleids[i];
|
|
2932
|
+
const a = circles[ci];
|
|
2933
|
+
for (let j = i + 1; j < circleids.length; ++j) {
|
|
2934
|
+
const cj = circleids[j];
|
|
2935
|
+
const b = circles[cj];
|
|
2936
|
+
const d = distance(a, b);
|
|
2937
|
+
|
|
2938
|
+
if (d + b.radius <= a.radius + 1e-10) {
|
|
2939
|
+
ret[cj].push(ci);
|
|
2940
|
+
} else if (d + a.radius <= b.radius + 1e-10) {
|
|
2941
|
+
ret[ci].push(cj);
|
|
2942
|
+
}
|
|
2943
|
+
}
|
|
2944
|
+
}
|
|
2945
|
+
return ret;
|
|
2946
|
+
}
|
|
2947
|
+
|
|
2948
|
+
function computeTextCentres(circles, areas, symmetricalTextCentre) {
|
|
2949
|
+
const ret = {};
|
|
2950
|
+
const overlapped = getOverlappingCircles(circles);
|
|
2951
|
+
for (let i = 0; i < areas.length; ++i) {
|
|
2952
|
+
const area = areas[i].sets;
|
|
2953
|
+
const areaids = {};
|
|
2954
|
+
const exclude = {};
|
|
2955
|
+
|
|
2956
|
+
for (let j = 0; j < area.length; ++j) {
|
|
2957
|
+
areaids[area[j]] = true;
|
|
2958
|
+
const overlaps = overlapped[area[j]];
|
|
2959
|
+
// keep track of any circles that overlap this area,
|
|
2960
|
+
// and don't consider for purposes of computing the text
|
|
2961
|
+
// centre
|
|
2962
|
+
for (let k = 0; k < overlaps.length; ++k) {
|
|
2963
|
+
exclude[overlaps[k]] = true;
|
|
2964
|
+
}
|
|
2965
|
+
}
|
|
2966
|
+
|
|
2967
|
+
const interior = [];
|
|
2968
|
+
const exterior = [];
|
|
2969
|
+
for (let setid in circles) {
|
|
2970
|
+
if (setid in areaids) {
|
|
2971
|
+
interior.push(circles[setid]);
|
|
2972
|
+
} else if (!(setid in exclude)) {
|
|
2973
|
+
exterior.push(circles[setid]);
|
|
2974
|
+
}
|
|
2975
|
+
}
|
|
2976
|
+
const centre = computeTextCentre(interior, exterior, symmetricalTextCentre);
|
|
2977
|
+
ret[area] = centre;
|
|
2978
|
+
if (centre.disjoint && areas[i].size > 0) {
|
|
2979
|
+
console.log('WARNING: area ' + area + ' not represented on screen');
|
|
2980
|
+
}
|
|
2981
|
+
}
|
|
2982
|
+
return ret;
|
|
2983
|
+
}
|
|
2984
|
+
|
|
2985
|
+
/**
|
|
2986
|
+
* @param {number} x
|
|
2987
|
+
* @param {number} y
|
|
2988
|
+
* @param {number} r
|
|
2989
|
+
* @returns {string}
|
|
2990
|
+
*/
|
|
2991
|
+
function circlePath(x, y, r) {
|
|
2992
|
+
const ret = [];
|
|
2993
|
+
ret.push('\nM', x, y);
|
|
2994
|
+
ret.push('\nm', -r, 0);
|
|
2995
|
+
ret.push('\na', r, r, 0, 1, 0, r * 2, 0);
|
|
2996
|
+
ret.push('\na', r, r, 0, 1, 0, -r * 2, 0);
|
|
2997
|
+
return ret.join(' ');
|
|
2998
|
+
}
|
|
2999
|
+
|
|
3000
|
+
function intersectionAreaArcs(circles) {
|
|
3001
|
+
if (circles.length === 0) {
|
|
3002
|
+
return [];
|
|
3003
|
+
}
|
|
3004
|
+
const stats = {};
|
|
3005
|
+
intersectionArea(circles, stats);
|
|
3006
|
+
return stats.arcs;
|
|
3007
|
+
}
|
|
3008
|
+
|
|
3009
|
+
function arcsToPath(arcs, round) {
|
|
3010
|
+
if (arcs.length === 0) {
|
|
3011
|
+
return 'M 0 0';
|
|
3012
|
+
}
|
|
3013
|
+
const rFactor = Math.pow(10, round || 0);
|
|
3014
|
+
const r = round != null ? (v) => Math.round(v * rFactor) / rFactor : (v) => v;
|
|
3015
|
+
if (arcs.length == 1) {
|
|
3016
|
+
const circle = arcs[0].circle;
|
|
3017
|
+
return circlePath(r(circle.x), r(circle.y), r(circle.radius));
|
|
3018
|
+
}
|
|
3019
|
+
// draw path around arcs
|
|
3020
|
+
const ret = ['\nM', r(arcs[0].p2.x), r(arcs[0].p2.y)];
|
|
3021
|
+
for (const arc of arcs) {
|
|
3022
|
+
const radius = r(arc.circle.radius);
|
|
3023
|
+
ret.push('\nA', radius, radius, 0, arc.large ? 1 : 0, arc.sweep ? 1 : 0, r(arc.p1.x), r(arc.p1.y));
|
|
3024
|
+
}
|
|
3025
|
+
return ret.join(' ');
|
|
3026
|
+
}
|
|
3027
|
+
|
|
3028
|
+
function layout(data, options = {}) {
|
|
3029
|
+
const {
|
|
3030
|
+
lossFunction: loss,
|
|
3031
|
+
layoutFunction: layout = venn,
|
|
3032
|
+
normalize = true,
|
|
3033
|
+
orientation = Math.PI / 2,
|
|
3034
|
+
orientationOrder,
|
|
3035
|
+
width = 600,
|
|
3036
|
+
height = 350,
|
|
3037
|
+
padding = 15,
|
|
3038
|
+
scaleToFit = false,
|
|
3039
|
+
symmetricalTextCentre = false,
|
|
3040
|
+
distinct,
|
|
3041
|
+
round = 2,
|
|
3042
|
+
} = options;
|
|
3043
|
+
|
|
3044
|
+
let solution = layout(data, {
|
|
3045
|
+
lossFunction: loss === 'default' || !loss ? lossFunction : loss === 'logRatio' ? logRatioLossFunction : loss,
|
|
3046
|
+
distinct,
|
|
3047
|
+
});
|
|
3048
|
+
|
|
3049
|
+
if (normalize) {
|
|
3050
|
+
solution = normalizeSolution(solution, orientation, orientationOrder);
|
|
3051
|
+
}
|
|
3052
|
+
|
|
3053
|
+
const circles = scaleSolution(solution, width, height, padding, scaleToFit);
|
|
3054
|
+
const textCentres = computeTextCentres(circles, data, symmetricalTextCentre);
|
|
3055
|
+
|
|
3056
|
+
const circleLookup = new Map(
|
|
3057
|
+
Object.keys(circles).map((set) => [
|
|
3058
|
+
set,
|
|
3059
|
+
{
|
|
3060
|
+
set,
|
|
3061
|
+
x: circles[set].x,
|
|
3062
|
+
y: circles[set].y,
|
|
3063
|
+
radius: circles[set].radius,
|
|
3064
|
+
},
|
|
3065
|
+
])
|
|
3066
|
+
);
|
|
3067
|
+
const helpers = data.map((area) => {
|
|
3068
|
+
const circles = area.sets.map((s) => circleLookup.get(s));
|
|
3069
|
+
const arcs = intersectionAreaArcs(circles);
|
|
3070
|
+
const path = arcsToPath(arcs, round);
|
|
3071
|
+
return { circles, arcs, path, area, has: new Set(area.sets) };
|
|
3072
|
+
});
|
|
3073
|
+
|
|
3074
|
+
function genDistinctPath(sets) {
|
|
3075
|
+
let r = '';
|
|
3076
|
+
for (const e of helpers) {
|
|
3077
|
+
if (e.has.size > sets.length && sets.every((s) => e.has.has(s))) {
|
|
3078
|
+
r += ' ' + e.path;
|
|
3079
|
+
}
|
|
3080
|
+
}
|
|
3081
|
+
return r;
|
|
3082
|
+
}
|
|
3083
|
+
|
|
3084
|
+
return helpers.map(({ circles, arcs, path, area }) => {
|
|
3085
|
+
return {
|
|
3086
|
+
data: area,
|
|
3087
|
+
text: textCentres[area.sets],
|
|
3088
|
+
circles,
|
|
3089
|
+
arcs,
|
|
3090
|
+
path,
|
|
3091
|
+
distinctPath: path + genDistinctPath(area.sets),
|
|
3092
|
+
};
|
|
3093
|
+
});
|
|
3094
|
+
}
|
|
3095
|
+
|
|
1398
3096
|
const useVennLayout = (data, options = {}) => {
|
|
1399
3097
|
const {
|
|
1400
3098
|
width = 600,
|
|
@@ -1414,11 +3112,11 @@ const useVennLayout = (data, options = {}) => {
|
|
|
1414
3112
|
}));
|
|
1415
3113
|
return [...sets, ...intersections];
|
|
1416
3114
|
}, [data]);
|
|
1417
|
-
const layout = require$$0.useMemo(() => {
|
|
3115
|
+
const layout$1 = require$$0.useMemo(() => {
|
|
1418
3116
|
try {
|
|
1419
3117
|
setIsLoading(true);
|
|
1420
3118
|
setError(null);
|
|
1421
|
-
const computed =
|
|
3119
|
+
const computed = layout(vennData, {
|
|
1422
3120
|
width: width - padding * 2,
|
|
1423
3121
|
height: height - padding * 2
|
|
1424
3122
|
});
|
|
@@ -1439,7 +3137,7 @@ const useVennLayout = (data, options = {}) => {
|
|
|
1439
3137
|
}
|
|
1440
3138
|
}, [vennData, width, height, padding]);
|
|
1441
3139
|
const paths = require$$0.useMemo(() => {
|
|
1442
|
-
return layout.map(circle => {
|
|
3140
|
+
return layout$1.map(circle => {
|
|
1443
3141
|
const {
|
|
1444
3142
|
x,
|
|
1445
3143
|
y,
|
|
@@ -1447,10 +3145,10 @@ const useVennLayout = (data, options = {}) => {
|
|
|
1447
3145
|
} = circle;
|
|
1448
3146
|
return `M ${x - radius} ${y} A ${radius} ${radius} 0 1 0 ${x + radius} ${y} A ${radius} ${radius} 0 1 0 ${x - radius} ${y}`;
|
|
1449
3147
|
});
|
|
1450
|
-
}, [layout]);
|
|
3148
|
+
}, [layout$1]);
|
|
1451
3149
|
const textPositions = require$$0.useMemo(() => {
|
|
1452
3150
|
try {
|
|
1453
|
-
const computed =
|
|
3151
|
+
const computed = layout(vennData, {
|
|
1454
3152
|
width: width - padding * 2,
|
|
1455
3153
|
height: height - padding * 2
|
|
1456
3154
|
});
|
|
@@ -1464,7 +3162,7 @@ const useVennLayout = (data, options = {}) => {
|
|
|
1464
3162
|
}
|
|
1465
3163
|
}, [vennData, width, height, padding]);
|
|
1466
3164
|
return {
|
|
1467
|
-
layout,
|
|
3165
|
+
layout: layout$1,
|
|
1468
3166
|
paths,
|
|
1469
3167
|
textPositions,
|
|
1470
3168
|
error,
|