@pacem/pacem-3d 1.0.0-dirac → 1.0.0-fermat
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/pacem-3d.js +16 -6
- package/dist/browser/pacem-3d.js.map +1 -1
- package/dist/browser/pacem-3d.min.js +2 -2
- package/dist/bundle/pacem-3d.min.mjs +2 -2
- package/dist/bundle/pacem-3d.mjs +15 -5
- package/dist/bundle/pacem-3d.mjs.map +2 -2
- package/dist/esm/constants.js +1 -1
- package/dist/esm/converters.js +1 -1
- package/dist/esm/decorators.js +1 -1
- package/dist/esm/detector.js +1 -1
- package/dist/esm/geometry.js +1 -1
- package/dist/esm/index-components-drawing3d.js +1 -1
- package/dist/esm/index-components.js +1 -1
- package/dist/esm/index-drawing3d.js +1 -1
- package/dist/esm/index-iife.js +1 -1
- package/dist/esm/index-root.js +1 -1
- package/dist/esm/index.js +1 -1
- package/dist/esm/stage.js +1 -1
- package/dist/esm/types.js +1 -1
- package/package.json +1 -1
package/dist/browser/pacem-3d.js
CHANGED
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@@ -1,5 +1,5 @@
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1
1
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/*!
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2
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-
* @pacem/pacem-3d v1.0.0-
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2
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+
* @pacem/pacem-3d v1.0.0-fermat (https://js.pacem.it)
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* Pacem (https://pacem.it)
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* Licensed under Apache-2.0
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5
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*/
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@@ -6498,7 +6498,7 @@ fn computeOffsetPosition(p0: vec4f, p1: vec4f, index: u32) -> vec4f {
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this.draw = (pass, ...buffers) => {
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throw new Error('Deprecated.');
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};
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-
this.frame = (pass, meshBuffer, cameraBuffer) => {
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+
this.frame = (pass, /* unused yet */ interactionBuffer, meshBuffer, cameraBuffer) => {
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// set
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pass.setPipeline(this._linePipeline);
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try {
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@@ -6514,7 +6514,7 @@ fn computeOffsetPosition(p0: vec4f, p1: vec4f, index: u32) -> vec4f {
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console.error('Pacem.Drawing3D.FrameException', e);
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}
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};
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-
this.raycast = (pass, meshBuffer, cameraBuffer) => {
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+
this.raycast = (pass, /* unused yet */ interactionBuffer, meshBuffer, cameraBuffer) => {
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// set
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pass.setPipeline(this._pickLinePipeline);
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try {
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@@ -6572,7 +6572,15 @@ fn computeOffsetPosition(p0: vec4f, p1: vec4f, index: u32) -> vec4f {
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buffer: {
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type: 'uniform'
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}
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-
}
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+
},
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+
// interaction
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/*{
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binding: UNIFORM_BINDING_INDEX_INTERACTION,
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visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
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buffer: {
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type: 'uniform'
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}
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}*/
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], label: labelPrefix + 'line-view-bind-group-layout'
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});
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const lineEntries = [
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@@ -6599,7 +6607,7 @@ fn computeOffsetPosition(p0: vec4f, p1: vec4f, index: u32) -> vec4f {
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const lineBindGroupLayout = device.createBindGroupLayout({
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entries: lineEntries, label: labelPrefix + 'line-positions-bind-group-layout'
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});
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-
const vertexBindGroupLayouts = [
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+
const vertexBindGroupLayouts = [viewBindGroupLayout, worldBindGroupLayout, lineBindGroupLayout];
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const raycastLayoutIndex = vertexBindGroupLayouts.length;
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const bindGroupLayouts = vertexBindGroupLayouts.slice();
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// #endregion
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@@ -7825,6 +7833,7 @@ fn computeOffsetPosition(p0: vec4f, p1: vec4f, index: u32) -> vec4f {
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this._progress.x = this._progress.y = 0;
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}
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pacemCore.avoidHandler(evt);
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+
window.clearTimeout(this.#handle);
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window.addEventListener('pointerup', this._endHandler, false);
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window.addEventListener('pointermove', this._moveHandler, false);
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window.addEventListener('contextmenu', this._avoidHandler, false);
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@@ -7833,7 +7842,7 @@ fn computeOffsetPosition(p0: vec4f, p1: vec4f, index: u32) -> vec4f {
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this._endHandler = (evt) => {
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pacemCore.avoidHandler(evt);
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// delay the listener removals a bit (~frame)
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-
window.setTimeout(() => {
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+
this.#handle = window.setTimeout(() => {
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window.removeEventListener('pointerup', this._endHandler);
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window.removeEventListener('pointermove', this._moveHandler);
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window.removeEventListener('contextmenu', this._avoidHandler);
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@@ -7911,6 +7920,7 @@ fn computeOffsetPosition(p0: vec4f, p1: vec4f, index: u32) -> vec4f {
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}
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#panning;
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#rotating;
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+
#handle;
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_getSafeAzimuth({ theta }) {
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return OrbitCameraBehavior._modAngle(theta);
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}
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