@p100-web/core-three 100.2.16 → 100.2.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (161) hide show
  1. package/dist/App.d.ts +42 -0
  2. package/dist/App.d.ts.map +1 -0
  3. package/dist/App.js +186 -0
  4. package/dist/App.js.map +1 -0
  5. package/dist/ComponentFactory.d.ts +5 -0
  6. package/dist/ComponentFactory.d.ts.map +1 -0
  7. package/dist/ComponentFactory.js +13 -0
  8. package/dist/ComponentFactory.js.map +1 -0
  9. package/dist/ThreeCanvas.d.ts +56 -0
  10. package/dist/ThreeCanvas.d.ts.map +1 -0
  11. package/dist/ThreeCanvas.js +410 -0
  12. package/dist/ThreeCanvas.js.map +1 -0
  13. package/dist/ThreeEngine.d.ts +24 -0
  14. package/dist/ThreeEngine.d.ts.map +1 -0
  15. package/dist/ThreeEngine.js +102 -0
  16. package/dist/ThreeEngine.js.map +1 -0
  17. package/dist/ThreeNodeRenderer.d.ts +41 -0
  18. package/dist/ThreeNodeRenderer.d.ts.map +1 -0
  19. package/dist/ThreeNodeRenderer.js +116 -0
  20. package/dist/ThreeNodeRenderer.js.map +1 -0
  21. package/dist/animations/ModelAnimation.d.ts +23 -0
  22. package/dist/animations/ModelAnimation.d.ts.map +1 -0
  23. package/dist/animations/ModelAnimation.js +55 -0
  24. package/dist/animations/ModelAnimation.js.map +1 -0
  25. package/dist/assets/ThreeAssetLoader.d.ts +98 -0
  26. package/dist/assets/ThreeAssetLoader.d.ts.map +1 -0
  27. package/dist/assets/ThreeAssetLoader.js +489 -0
  28. package/dist/assets/ThreeAssetLoader.js.map +1 -0
  29. package/dist/index.d.ts +7 -0
  30. package/dist/index.d.ts.map +1 -0
  31. package/dist/index.js +8 -0
  32. package/dist/index.js.map +1 -0
  33. package/dist/pcomponents/PAnimator.d.ts +25 -0
  34. package/dist/pcomponents/PAnimator.d.ts.map +1 -0
  35. package/dist/pcomponents/PAnimator.js +151 -0
  36. package/dist/pcomponents/PAnimator.js.map +1 -0
  37. package/dist/pcomponents/PBackground.d.ts +17 -0
  38. package/dist/pcomponents/PBackground.d.ts.map +1 -0
  39. package/dist/pcomponents/PBackground.js +114 -0
  40. package/dist/pcomponents/PBackground.js.map +1 -0
  41. package/dist/pcomponents/PBasicMaterial.d.ts +22 -0
  42. package/dist/pcomponents/PBasicMaterial.d.ts.map +1 -0
  43. package/dist/pcomponents/PBasicMaterial.js +171 -0
  44. package/dist/pcomponents/PBasicMaterial.js.map +1 -0
  45. package/dist/pcomponents/PCollider.d.ts +18 -0
  46. package/dist/pcomponents/PCollider.d.ts.map +1 -0
  47. package/dist/pcomponents/PCollider.js +59 -0
  48. package/dist/pcomponents/PCollider.js.map +1 -0
  49. package/dist/pcomponents/PCubeGeometry.d.ts +8 -0
  50. package/dist/pcomponents/PCubeGeometry.d.ts.map +1 -0
  51. package/dist/pcomponents/PCubeGeometry.js +23 -0
  52. package/dist/pcomponents/PCubeGeometry.js.map +1 -0
  53. package/dist/pcomponents/PEnvironment.d.ts +12 -0
  54. package/dist/pcomponents/PEnvironment.d.ts.map +1 -0
  55. package/dist/pcomponents/PEnvironment.js +41 -0
  56. package/dist/pcomponents/PEnvironment.js.map +1 -0
  57. package/dist/pcomponents/PImageCache.d.ts +11 -0
  58. package/dist/pcomponents/PImageCache.d.ts.map +1 -0
  59. package/dist/pcomponents/PImageCache.js +38 -0
  60. package/dist/pcomponents/PImageCache.js.map +1 -0
  61. package/dist/pcomponents/PLight.d.ts +8 -0
  62. package/dist/pcomponents/PLight.d.ts.map +1 -0
  63. package/dist/pcomponents/PLight.js +45 -0
  64. package/dist/pcomponents/PLight.js.map +1 -0
  65. package/dist/pcomponents/PLightDirectional.d.ts +8 -0
  66. package/dist/pcomponents/PLightDirectional.d.ts.map +1 -0
  67. package/dist/pcomponents/PLightDirectional.js +36 -0
  68. package/dist/pcomponents/PLightDirectional.js.map +1 -0
  69. package/dist/pcomponents/PMaskedMaterial.d.ts +18 -0
  70. package/dist/pcomponents/PMaskedMaterial.d.ts.map +1 -0
  71. package/dist/pcomponents/PMaskedMaterial.js +200 -0
  72. package/dist/pcomponents/PMaskedMaterial.js.map +1 -0
  73. package/dist/pcomponents/PMaterialModifier.d.ts +12 -0
  74. package/dist/pcomponents/PMaterialModifier.d.ts.map +1 -0
  75. package/dist/pcomponents/PMaterialModifier.js +78 -0
  76. package/dist/pcomponents/PMaterialModifier.js.map +1 -0
  77. package/dist/pcomponents/PModelAnnotation.d.ts +11 -0
  78. package/dist/pcomponents/PModelAnnotation.d.ts.map +1 -0
  79. package/dist/pcomponents/PModelAnnotation.js +21 -0
  80. package/dist/pcomponents/PModelAnnotation.js.map +1 -0
  81. package/dist/pcomponents/PModelAnnotations.d.ts +10 -0
  82. package/dist/pcomponents/PModelAnnotations.d.ts.map +1 -0
  83. package/dist/pcomponents/PModelAnnotations.js +25 -0
  84. package/dist/pcomponents/PModelAnnotations.js.map +1 -0
  85. package/dist/pcomponents/PModelGLTF.d.ts +15 -0
  86. package/dist/pcomponents/PModelGLTF.d.ts.map +1 -0
  87. package/dist/pcomponents/PModelGLTF.js +111 -0
  88. package/dist/pcomponents/PModelGLTF.js.map +1 -0
  89. package/dist/pcomponents/PModelNode.d.ts +14 -0
  90. package/dist/pcomponents/PModelNode.d.ts.map +1 -0
  91. package/dist/pcomponents/PModelNode.js +82 -0
  92. package/dist/pcomponents/PModelNode.js.map +1 -0
  93. package/dist/pcomponents/PPhysicalMaterial.d.ts +15 -0
  94. package/dist/pcomponents/PPhysicalMaterial.d.ts.map +1 -0
  95. package/dist/pcomponents/PPhysicalMaterial.js +110 -0
  96. package/dist/pcomponents/PPhysicalMaterial.js.map +1 -0
  97. package/dist/pcomponents/PPlaneGeometry.d.ts +8 -0
  98. package/dist/pcomponents/PPlaneGeometry.d.ts.map +1 -0
  99. package/dist/pcomponents/PPlaneGeometry.js +23 -0
  100. package/dist/pcomponents/PPlaneGeometry.js.map +1 -0
  101. package/dist/pcomponents/PProjectRoot.d.ts +8 -0
  102. package/dist/pcomponents/PProjectRoot.d.ts.map +1 -0
  103. package/dist/pcomponents/PProjectRoot.js +24 -0
  104. package/dist/pcomponents/PProjectRoot.js.map +1 -0
  105. package/dist/pcomponents/PSlider.d.ts +18 -0
  106. package/dist/pcomponents/PSlider.d.ts.map +1 -0
  107. package/dist/pcomponents/PSlider.js +62 -0
  108. package/dist/pcomponents/PSlider.js.map +1 -0
  109. package/dist/pcomponents/PSound.d.ts +17 -0
  110. package/dist/pcomponents/PSound.d.ts.map +1 -0
  111. package/dist/pcomponents/PSound.js +119 -0
  112. package/dist/pcomponents/PSound.js.map +1 -0
  113. package/dist/pcomponents/PSphereGeometry.d.ts +9 -0
  114. package/dist/pcomponents/PSphereGeometry.d.ts.map +1 -0
  115. package/dist/pcomponents/PSphereGeometry.js +24 -0
  116. package/dist/pcomponents/PSphereGeometry.js.map +1 -0
  117. package/dist/pcomponents/PSprite.d.ts +13 -0
  118. package/dist/pcomponents/PSprite.d.ts.map +1 -0
  119. package/dist/pcomponents/PSprite.js +73 -0
  120. package/dist/pcomponents/PSprite.js.map +1 -0
  121. package/dist/pcomponents/PSpriteSheet.d.ts +13 -0
  122. package/dist/pcomponents/PSpriteSheet.d.ts.map +1 -0
  123. package/dist/pcomponents/PSpriteSheet.js +49 -0
  124. package/dist/pcomponents/PSpriteSheet.js.map +1 -0
  125. package/dist/pcomponents/PText.d.ts +9 -0
  126. package/dist/pcomponents/PText.d.ts.map +1 -0
  127. package/dist/pcomponents/PText.js +42 -0
  128. package/dist/pcomponents/PText.js.map +1 -0
  129. package/dist/pcomponents/PVideoPlayer.d.ts +5 -0
  130. package/dist/pcomponents/PVideoPlayer.d.ts.map +1 -0
  131. package/dist/pcomponents/PVideoPlayer.js +12 -0
  132. package/dist/pcomponents/PVideoPlayer.js.map +1 -0
  133. package/dist/pcomponents.d.ts +27 -0
  134. package/dist/pcomponents.d.ts.map +1 -0
  135. package/dist/pcomponents.js +33 -0
  136. package/dist/pcomponents.js.map +1 -0
  137. package/dist/postprocessing/PSSRPass.d.ts +19 -0
  138. package/dist/postprocessing/PSSRPass.d.ts.map +1 -0
  139. package/dist/postprocessing/PSSRPass.js +69 -0
  140. package/dist/postprocessing/PSSRPass.js.map +1 -0
  141. package/dist/postprocessing/ThreeJsPostProcessor.d.ts +32 -0
  142. package/dist/postprocessing/ThreeJsPostProcessor.d.ts.map +1 -0
  143. package/dist/postprocessing/ThreeJsPostProcessor.js +264 -0
  144. package/dist/postprocessing/ThreeJsPostProcessor.js.map +1 -0
  145. package/dist/three/ColliderObject3D.d.ts +19 -0
  146. package/dist/three/ColliderObject3D.d.ts.map +1 -0
  147. package/dist/three/ColliderObject3D.js +96 -0
  148. package/dist/three/ColliderObject3D.js.map +1 -0
  149. package/dist/three/FreeCameraControls.d.ts +32 -0
  150. package/dist/three/FreeCameraControls.d.ts.map +1 -0
  151. package/dist/three/FreeCameraControls.js +173 -0
  152. package/dist/three/FreeCameraControls.js.map +1 -0
  153. package/dist/three/OrbitCameraControls.d.ts +36 -0
  154. package/dist/three/OrbitCameraControls.d.ts.map +1 -0
  155. package/dist/three/OrbitCameraControls.js +306 -0
  156. package/dist/three/OrbitCameraControls.js.map +1 -0
  157. package/dist/three/VrCameraControls.d.ts +30 -0
  158. package/dist/three/VrCameraControls.d.ts.map +1 -0
  159. package/dist/three/VrCameraControls.js +142 -0
  160. package/dist/three/VrCameraControls.js.map +1 -0
  161. package/package.json +2 -2
@@ -0,0 +1,32 @@
1
+ import { Mesh, PerspectiveCamera, Scene, Vector2, WebGLRenderer } from "three";
2
+ import { type IThreePostProcessingSettings } from "@p100-web/core";
3
+ export default class ThreeJsPostProcessor {
4
+ private _composer;
5
+ private pp_bloom;
6
+ private pp_ssao;
7
+ private pp_sao;
8
+ private pp_dof;
9
+ private pp_ssr;
10
+ private pp_ssr_reflectors;
11
+ private pp_smaa;
12
+ private _pixelRatio;
13
+ constructor(settings: IThreePostProcessingSettings, scene: Scene, renderer: WebGLRenderer, camera: PerspectiveCamera, size: Vector2);
14
+ setPixelRatio(scale: number): void;
15
+ updateAASamples(value: number): void;
16
+ render(): void;
17
+ dispose(): void;
18
+ _width: number;
19
+ _height: number;
20
+ _throttle: any;
21
+ _delay: boolean;
22
+ setSize(x: number, y: number): void;
23
+ resize(x: number, y: number): void;
24
+ private setComposerSize;
25
+ updatePostProcessing(settings: IThreePostProcessingSettings, field: string): boolean;
26
+ private updateSSR;
27
+ addSSRSelectors(objects: Mesh[]): void;
28
+ removeSSRSelectors(): void;
29
+ setCurrentQuality(quality: number): boolean;
30
+ resizeEffects(): void;
31
+ }
32
+ //# sourceMappingURL=ThreeJsPostProcessor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ThreeJsPostProcessor.d.ts","sourceRoot":"","sources":["../../src/postprocessing/ThreeJsPostProcessor.ts"],"names":[],"mappings":"AAUA,OAAO,EACL,IAAI,EACJ,iBAAiB,EACjB,KAAK,EACL,OAAO,EACP,aAAa,EAEd,MAAM,OAAO,CAAC;AACf,OAAO,EAAE,KAAK,4BAA4B,EAAE,MAAM,gBAAgB,CAAC;AAEnE,MAAM,CAAC,OAAO,OAAO,oBAAoB;IACvC,OAAO,CAAC,SAAS,CAA+B;IAEhD,OAAO,CAAC,QAAQ,CAAgC;IAChD,OAAO,CAAC,OAAO,CAAyB;IACxC,OAAO,CAAC,MAAM,CAAwB;IACtC,OAAO,CAAC,MAAM,CAA0B;IACxC,OAAO,CAAC,MAAM,CAAwB;IACtC,OAAO,CAAC,iBAAiB,CAAuB;IAChD,OAAO,CAAC,OAAO,CAAyB;IAExC,OAAO,CAAC,WAAW,CAAS;gBAG1B,QAAQ,EAAE,4BAA4B,EACtC,KAAK,EAAE,KAAK,EACZ,QAAQ,EAAE,aAAa,EACvB,MAAM,EAAE,iBAAiB,EACzB,IAAI,EAAE,OAAO;IAyGf,aAAa,CAAC,KAAK,EAAE,MAAM;IAM3B,eAAe,CAAC,KAAK,EAAE,MAAM;IAe7B,MAAM;IAIN,OAAO;IAoBP,MAAM,EAAE,MAAM,CAAK;IACnB,OAAO,EAAE,MAAM,CAAK;IAEpB,SAAS,EAAE,GAAG,CAAM;IACpB,MAAM,UAAS;IAEf,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAM5B,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAY3B,OAAO,CAAC,eAAe,CAQrB;IAEF,oBAAoB,CAAC,QAAQ,EAAE,4BAA4B,EAAE,KAAK,EAAE,MAAM;IA8D1E,OAAO,CAAC,SAAS;IAgBjB,eAAe,CAAC,OAAO,EAAE,IAAI,EAAE;IAO/B,kBAAkB;IAOlB,iBAAiB,CAAC,OAAO,EAAE,MAAM;IAKjC,aAAa;CAMd"}
@@ -0,0 +1,264 @@
1
+ import { EffectComposer } from "three/addons/postprocessing/EffectComposer.js";
2
+ import { RenderPass } from "three/addons/postprocessing/RenderPass.js";
3
+ import { SSAOPass } from "three/addons/postprocessing/SSAOPass.js";
4
+ import { SAOPass } from "three/addons/postprocessing/SAOPass.js";
5
+ import { OutputPass } from "three/addons/postprocessing/OutputPass.js";
6
+ import { UnrealBloomPass } from "three/addons/postprocessing/UnrealBloomPass.js";
7
+ import { BokehPass } from "three/addons/postprocessing/BokehPass.js";
8
+ import SSRPass from "./PSSRPass";
9
+ import { SMAAPass } from "three/addons/postprocessing/SMAAPass.js";
10
+ import { Vector2, WebGLRenderTarget, } from "three";
11
+ export default class ThreeJsPostProcessor {
12
+ constructor(settings, scene, renderer, camera, size) {
13
+ this._composer = null;
14
+ this.pp_bloom = null;
15
+ this.pp_ssao = null;
16
+ this.pp_sao = null;
17
+ this.pp_dof = null;
18
+ this.pp_ssr = null;
19
+ this.pp_ssr_reflectors = null;
20
+ this.pp_smaa = null;
21
+ this._width = 0;
22
+ this._height = 0;
23
+ this._throttle = -1;
24
+ this._delay = false;
25
+ this.setComposerSize = () => {
26
+ if (this._delay) {
27
+ this._delay = false;
28
+ this._throttle = setTimeout(this.setComposerSize, 250);
29
+ }
30
+ else {
31
+ this._throttle = -1;
32
+ this._composer?.setSize(this._width, this._height);
33
+ }
34
+ };
35
+ this._pixelRatio = renderer.getPixelRatio();
36
+ // console.log(
37
+ // "---< POST PROCESSING [3JS] >--- PixelRatio: ",
38
+ // this._pixelRatio
39
+ // );
40
+ const renderTarget = new WebGLRenderTarget(size.x * this._pixelRatio, size.y * this._pixelRatio);
41
+ renderTarget.samples = settings.samples;
42
+ renderTarget.depthBuffer = true;
43
+ const composer = new EffectComposer(renderer, renderTarget);
44
+ // No need to set size and pixel ratio, it will be fetched from the renderer
45
+ // AA
46
+ // if (renderer.getContext() instanceof WebGL2RenderingContext) {
47
+ // }
48
+ const renderPass = new RenderPass(scene, camera);
49
+ composer.addPass(renderPass);
50
+ if (settings.ssr.enabled) {
51
+ if (!(renderer.getContext() instanceof WebGL2RenderingContext)) {
52
+ console.warn("WebGL2 is not supported. SSR will not work.");
53
+ }
54
+ else {
55
+ const ssrPass = new SSRPass({
56
+ renderer,
57
+ scene,
58
+ camera,
59
+ width: size.x,
60
+ height: size.y,
61
+ groundReflector: null,
62
+ selects: null,
63
+ });
64
+ this.pp_ssr = ssrPass;
65
+ this.updateSSR(settings);
66
+ composer.addPass(ssrPass);
67
+ }
68
+ }
69
+ if (settings.ssao.enabled) {
70
+ const ssaoPass = new SSAOPass(scene, camera, size.x, size.y);
71
+ composer.addPass(ssaoPass);
72
+ ssaoPass.kernelRadius = settings.ssao.radius;
73
+ ssaoPass.minDistance = settings.ssao.minDistance;
74
+ ssaoPass.maxDistance = settings.ssao.maxDistance;
75
+ this.pp_ssao = ssaoPass;
76
+ ssaoPass.output = settings.ssao.debug;
77
+ }
78
+ if (settings.sao.enabled) {
79
+ const saoPass = new SAOPass(scene, camera, size);
80
+ composer.addPass(saoPass);
81
+ saoPass.params.saoBias = settings.sao.saoBias;
82
+ saoPass.params.saoIntensity = settings.sao.saoIntensity;
83
+ saoPass.params.saoScale = settings.sao.saoScale;
84
+ saoPass.params.saoKernelRadius = settings.sao.saoKernelRadius;
85
+ saoPass.params.saoMinResolution = settings.sao.saoMinResolution;
86
+ saoPass.params.saoBlur = settings.sao.saoBlur === 1;
87
+ saoPass.params.saoBlurRadius = settings.sao.saoBlurRadius;
88
+ saoPass.params.saoBlurStdDev = settings.sao.saoBlurStdDev;
89
+ saoPass.params.saoBlurDepthCutoff = settings.sao.saoBlurDepthCutoff;
90
+ this.pp_sao = saoPass;
91
+ saoPass.params.output = settings.sao.debug;
92
+ }
93
+ if (settings.dof.enabled) {
94
+ const bokehPass = new BokehPass(scene, camera, {
95
+ focus: settings.dof.focus,
96
+ aperture: settings.dof.aperture * 0.00001,
97
+ maxblur: settings.dof.maxBlur,
98
+ });
99
+ composer.addPass(bokehPass);
100
+ this.pp_dof = bokehPass;
101
+ }
102
+ if (settings.bloom.enabled) {
103
+ const bloomPass = new UnrealBloomPass(new Vector2(size.x, size.y), settings.bloom.intensity, settings.bloom.radius, settings.bloom.threshold);
104
+ composer.addPass(bloomPass);
105
+ this.pp_bloom = bloomPass;
106
+ }
107
+ if (settings.smaa.enabled) {
108
+ this.pp_smaa = new SMAAPass();
109
+ this.pp_smaa.setSize(this._width, this._height);
110
+ composer.addPass(this.pp_smaa);
111
+ }
112
+ const outputPass = new OutputPass();
113
+ composer.addPass(outputPass);
114
+ this._composer = composer;
115
+ }
116
+ setPixelRatio(scale) {
117
+ // console.log("[PP] setPixelRatio: ", scale);
118
+ this._pixelRatio = scale;
119
+ this._composer.setPixelRatio(scale);
120
+ }
121
+ updateAASamples(value) {
122
+ if (!this._composer)
123
+ return;
124
+ if (this._composer.renderer.getContext() instanceof WebGL2RenderingContext) {
125
+ this._composer.renderTarget1.dispose();
126
+ this._composer.renderTarget1.samples = value;
127
+ this._composer.renderTarget1.setSize(this._width, this._height);
128
+ this._composer.renderTarget2.dispose();
129
+ this._composer.renderTarget2.samples = value;
130
+ this._composer.renderTarget2.setSize(this._width, this._height);
131
+ }
132
+ }
133
+ render() {
134
+ this._composer.render();
135
+ }
136
+ dispose() {
137
+ this.pp_bloom?.dispose();
138
+ this.pp_bloom = null;
139
+ this.pp_dof?.dispose();
140
+ this.pp_dof = null;
141
+ this.pp_ssao?.dispose();
142
+ this.pp_ssao = null;
143
+ this.pp_sao?.dispose();
144
+ this.pp_sao = null;
145
+ this.pp_ssr?.dispose();
146
+ this.pp_ssr = null;
147
+ this._composer?.dispose();
148
+ this._composer = null;
149
+ }
150
+ setSize(x, y) {
151
+ this._width = x;
152
+ this._height = y;
153
+ this._composer?.setSize(this._width, this._height);
154
+ }
155
+ resize(x, y) {
156
+ this._width = x;
157
+ this._height = y;
158
+ if (this._throttle >= 0) {
159
+ // We have a timeout running
160
+ this._delay = true;
161
+ }
162
+ else {
163
+ this._delay = false;
164
+ this._throttle = setTimeout(this.setComposerSize, 250);
165
+ }
166
+ }
167
+ updatePostProcessing(settings, field) {
168
+ let needsResize = false;
169
+ if (field.startsWith("postProcessing.bloom.") && this.pp_bloom !== null) {
170
+ // Bloom
171
+ if (field === "postProcessing.bloom.intensity") {
172
+ this.pp_bloom.strength = settings.bloom.intensity;
173
+ }
174
+ else if (field === "postProcessing.bloom.radius") {
175
+ this.pp_bloom.radius = settings.bloom.radius;
176
+ }
177
+ else if (field === "postProcessing.bloom.threshold") {
178
+ this.pp_bloom.threshold = settings.bloom.threshold;
179
+ }
180
+ }
181
+ if (field.startsWith("postProcessing.ssao.") && this.pp_ssao !== null) {
182
+ // SSAO
183
+ if (field === "postProcessing.ssao.radius") {
184
+ this.pp_ssao.kernelRadius = settings.ssao.radius;
185
+ }
186
+ else if (field === "postProcessing.ssao.minDistance") {
187
+ this.pp_ssao.minDistance = settings.ssao.minDistance;
188
+ }
189
+ else if (field === "postProcessing.ssao.maxDistance") {
190
+ this.pp_ssao.maxDistance = settings.ssao.maxDistance;
191
+ }
192
+ else if (field === "postProcessing.ssao.debug") {
193
+ this.pp_ssao.output = settings.ssao.debug;
194
+ }
195
+ }
196
+ if (field.startsWith("postProcessing.sao.") && this.pp_sao !== null) {
197
+ // SAO
198
+ if (field === "postProcessing.sao.debug") {
199
+ this.pp_sao.params.output = settings.sao.debug;
200
+ }
201
+ else {
202
+ this.pp_sao.params.saoBias = settings.sao.saoBias;
203
+ this.pp_sao.params.saoBlur = settings.sao.saoBlur == 1;
204
+ this.pp_sao.params.saoBlurDepthCutoff = settings.sao.saoBlurDepthCutoff;
205
+ this.pp_sao.params.saoBlurRadius = settings.sao.saoBlurRadius;
206
+ this.pp_sao.params.saoBlurStdDev = settings.sao.saoBlurStdDev;
207
+ this.pp_sao.params.saoIntensity = settings.sao.saoIntensity;
208
+ this.pp_sao.params.saoKernelRadius = settings.sao.saoKernelRadius;
209
+ this.pp_sao.params.saoMinResolution = settings.sao.saoMinResolution;
210
+ this.pp_sao.params.saoScale = settings.sao.saoScale;
211
+ }
212
+ }
213
+ if (field.startsWith("postProcessing.dof.") && this.pp_dof !== null) {
214
+ // DOF
215
+ this.pp_dof.materialBokeh.uniforms["focus"].value = settings.dof.focus;
216
+ this.pp_dof.materialBokeh.uniforms["aperture"].value =
217
+ settings.dof.aperture * 0.00001;
218
+ this.pp_dof.materialBokeh.uniforms["maxblur"].value =
219
+ settings.dof.maxBlur;
220
+ }
221
+ if (field.startsWith("postProcessing.ssr.")) {
222
+ // SSR
223
+ needsResize = this.updateSSR(settings);
224
+ }
225
+ return needsResize;
226
+ }
227
+ updateSSR(settings) {
228
+ if (!this.pp_ssr)
229
+ return false;
230
+ this.pp_ssr.blur = settings.ssr.blur === 1;
231
+ this.pp_ssr.maxDistance = settings.ssr.maxDistance;
232
+ this.pp_ssr.thickness = settings.ssr.thickness;
233
+ this.pp_ssr.infiniteThick = settings.ssr.infiniteThick === 1;
234
+ this.pp_ssr.opacity = settings.ssr.opacity;
235
+ this.pp_ssr.distanceAttenuation = settings.ssr.distanceAttenuation === 1;
236
+ this.pp_ssr.selects = this.pp_ssr_reflectors;
237
+ this.pp_ssr.output = settings.ssr.debug;
238
+ const needsResize = this.pp_ssr.updateSettings(settings);
239
+ return needsResize;
240
+ }
241
+ addSSRSelectors(objects) {
242
+ if (this.pp_ssr) {
243
+ this.pp_ssr.selects = objects;
244
+ this.pp_ssr_reflectors = objects;
245
+ }
246
+ }
247
+ removeSSRSelectors() {
248
+ if (this.pp_ssr) {
249
+ this.pp_ssr.selects = null;
250
+ this.pp_ssr_reflectors = null;
251
+ }
252
+ }
253
+ setCurrentQuality(quality) {
254
+ // console.log("[PP] setCurrentQuality: ", quality);
255
+ return this.pp_ssr?.setQuality(quality) || false;
256
+ }
257
+ resizeEffects() {
258
+ if (this.pp_ssr) {
259
+ // Force a resize of the buffers
260
+ this.pp_ssr.setSize(this._width, this._height);
261
+ }
262
+ }
263
+ }
264
+ //# sourceMappingURL=ThreeJsPostProcessor.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,19 @@
1
+ import { IColliderObject } from "@p100-web/core";
2
+ import PCollider from "../pcomponents/PCollider";
3
+ import { Box3, Object3D, Raycaster, Sphere } from "three";
4
+ export default class ColliderObject3D extends Object3D implements IColliderObject {
5
+ boundingBox: Box3 | null;
6
+ boundingSphere: Sphere | null;
7
+ private raycastBox;
8
+ private raycastSphere;
9
+ collider: PCollider | null;
10
+ constructor(collider: PCollider);
11
+ dispose(): void;
12
+ show(collider: PCollider): void;
13
+ hide(): void;
14
+ computeBounds(collider: PCollider): void;
15
+ computeBoundingBox(collider: PCollider): void;
16
+ computeBoundingSphere(collider: PCollider): void;
17
+ raycast(raycaster: Raycaster, intersects: any): null | undefined;
18
+ }
19
+ //# sourceMappingURL=ColliderObject3D.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ColliderObject3D.d.ts","sourceRoot":"","sources":["../../src/three/ColliderObject3D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,OAAO,SAAS,MAAM,0BAA0B,CAAC;AACjD,OAAO,EACL,IAAI,EAEJ,QAAQ,EAER,SAAS,EACT,MAAM,EAEP,MAAM,OAAO,CAAC;AAQf,MAAM,CAAC,OAAO,OAAO,gBACnB,SAAQ,QACR,YAAW,eAAe;IAE1B,WAAW,EAAE,IAAI,GAAG,IAAI,CAAQ;IAChC,cAAc,EAAE,MAAM,GAAG,IAAI,CAAQ;IAErC,OAAO,CAAC,UAAU,CAAiB;IACnC,OAAO,CAAC,aAAa,CAAiB;IAEtC,QAAQ,EAAE,SAAS,GAAG,IAAI,CAAQ;gBAEtB,QAAQ,EAAE,SAAS;IAO/B,OAAO;IAIP,IAAI,CAAC,QAAQ,EAAE,SAAS,GAAG,IAAI;IAI/B,IAAI,IAAI,IAAI;IAIZ,aAAa,CAAC,QAAQ,EAAE,SAAS;IAWjC,kBAAkB,CAAC,QAAQ,EAAE,SAAS;IAiBtC,qBAAqB,CAAC,QAAQ,EAAE,SAAS;IAWzC,OAAO,CAAC,SAAS,EAAE,SAAS,EAAE,UAAU,EAAE,GAAG;CAsD9C"}
@@ -0,0 +1,96 @@
1
+ import { Box3, Matrix4, Object3D, Ray, Sphere, Vector3, } from "three";
2
+ const _ray = new Ray();
3
+ const _sphere = new Sphere();
4
+ const _sphereHitAt = new Vector3();
5
+ const _worldPosition = new Vector3();
6
+ const _inverseMatrix = new Matrix4();
7
+ export default class ColliderObject3D extends Object3D {
8
+ constructor(collider) {
9
+ super();
10
+ this.boundingBox = null;
11
+ this.boundingSphere = null;
12
+ this.raycastBox = true;
13
+ this.raycastSphere = true;
14
+ this.collider = null;
15
+ this.layers.mask = 2;
16
+ this.userData.helper = true;
17
+ this.collider = collider;
18
+ }
19
+ dispose() {
20
+ this.collider = null;
21
+ }
22
+ show(collider) {
23
+ this.layers.mask = collider.hidden ? 2 : 3;
24
+ }
25
+ hide() {
26
+ this.layers.mask = 0;
27
+ }
28
+ computeBounds(collider) {
29
+ this.raycastBox = collider.box;
30
+ this.raycastSphere = collider.sphere;
31
+ this.boundingBox = null;
32
+ this.boundingSphere = null;
33
+ this.computeBoundingBox(collider);
34
+ this.computeBoundingSphere(collider);
35
+ }
36
+ computeBoundingBox(collider) {
37
+ const halfSize = new Vector3(collider.box_size.x, collider.box_size.y, collider.box_size.z).multiplyScalar(0.5);
38
+ const center = new Vector3(collider.center.x, collider.center.y, collider.center.z);
39
+ const min = center.clone().sub(halfSize);
40
+ const max = center.clone().add(halfSize);
41
+ const bb = new Box3(min, max);
42
+ this.boundingBox = bb;
43
+ }
44
+ computeBoundingSphere(collider) {
45
+ const sphere = new Sphere();
46
+ sphere.center = new Vector3(collider.center.x, collider.center.y, collider.center.z);
47
+ sphere.radius = collider.sphere_radius;
48
+ this.boundingSphere = sphere;
49
+ }
50
+ raycast(raycaster, intersects) {
51
+ const matrixWorld = this.matrixWorld;
52
+ if (this.boundingSphere === null) {
53
+ console.error("Missing bounding sphere");
54
+ return;
55
+ }
56
+ _sphere.copy(this.boundingSphere);
57
+ _sphere.applyMatrix4(matrixWorld);
58
+ // check distance from ray origin to bounding sphere
59
+ _ray.copy(raycaster.ray).recast(raycaster.near);
60
+ if (this.raycastSphere && _sphere.containsPoint(_ray.origin) === false) {
61
+ if (_ray.intersectSphere(_sphere, _sphereHitAt) === null)
62
+ return;
63
+ if (_ray.origin.distanceToSquared(_sphereHitAt) >
64
+ (raycaster.far - raycaster.near) ** 2)
65
+ return;
66
+ }
67
+ this.getWorldPosition(_worldPosition);
68
+ const distance = raycaster.ray.origin.distanceTo(_worldPosition);
69
+ if (this.raycastBox === false) {
70
+ if (this.raycastSphere) {
71
+ intersects.push({
72
+ distance: distance,
73
+ point: _worldPosition,
74
+ object: this,
75
+ });
76
+ return;
77
+ }
78
+ }
79
+ // convert ray to local space of mesh
80
+ _inverseMatrix.copy(matrixWorld).invert();
81
+ _ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix);
82
+ // test with bounding box in local space
83
+ if (this.boundingBox !== null) {
84
+ if (_ray.intersectsBox(this.boundingBox) === false)
85
+ return;
86
+ }
87
+ if (distance < raycaster.near || distance > raycaster.far)
88
+ return null;
89
+ intersects.push({
90
+ distance: distance,
91
+ point: _worldPosition,
92
+ object: this,
93
+ });
94
+ }
95
+ }
96
+ //# sourceMappingURL=ColliderObject3D.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,32 @@
1
+ import ThreeCanvas from "../ThreeCanvas";
2
+ import { PerspectiveCamera } from "three";
3
+ import { GameContext, ICameraSettings, PVector3, type ICameraControls } from "@p100-web/core";
4
+ export default class FreeCameraControls implements ICameraControls {
5
+ camera: PerspectiveCamera | null;
6
+ domElement: HTMLElement | null;
7
+ canvasElement: HTMLCanvasElement | null;
8
+ context: GameContext;
9
+ button: number;
10
+ private enabled;
11
+ target: PVector3;
12
+ private _coordinates;
13
+ constructor(context: GameContext, pcanvas: ThreeCanvas, settings: ICameraSettings);
14
+ dispose(): void;
15
+ getPosition(): PVector3;
16
+ setPosition(position: PVector3): void;
17
+ setTarget(target: PVector3): void;
18
+ getCalculatedTarget(): PVector3;
19
+ getTarget(): PVector3;
20
+ lookAtTarget(): void;
21
+ enable(): void;
22
+ disable(): void;
23
+ onDomElementExit: () => void;
24
+ onContextMenu: (event: any) => void;
25
+ onWheel: (event: any) => void;
26
+ onPointerDown: (event: any) => void;
27
+ onPointerUp: () => void;
28
+ _wasWorking: boolean;
29
+ onPointerMove: (event: any) => void;
30
+ updateSettings(): void;
31
+ }
32
+ //# sourceMappingURL=FreeCameraControls.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"FreeCameraControls.d.ts","sourceRoot":"","sources":["../../src/three/FreeCameraControls.ts"],"names":[],"mappings":"AAAA,OAAO,WAAW,MAAM,gBAAgB,CAAC;AACzC,OAAO,EAAW,iBAAiB,EAAW,MAAM,OAAO,CAAC;AAC5D,OAAO,EAEL,WAAW,EACX,eAAe,EACf,QAAQ,EAER,KAAK,eAAe,EACrB,MAAM,gBAAgB,CAAC;AAExB,MAAM,CAAC,OAAO,OAAO,kBAAmB,YAAW,eAAe;IAChE,MAAM,EAAE,iBAAiB,GAAG,IAAI,CAAC;IACjC,UAAU,EAAE,WAAW,GAAG,IAAI,CAAC;IAC/B,aAAa,EAAE,iBAAiB,GAAG,IAAI,CAAC;IACxC,OAAO,EAAE,WAAW,CAAC;IACrB,MAAM,EAAE,MAAM,CAAK;IACnB,OAAO,CAAC,OAAO,CAAS;IAExB,MAAM,EAAE,QAAQ,CAAsB;IAEtC,OAAO,CAAC,YAAY,CAA2B;gBAG7C,OAAO,EAAE,WAAW,EACpB,OAAO,EAAE,WAAW,EACpB,QAAQ,EAAE,eAAe;IAgC3B,OAAO;IAqBP,WAAW;IAIX,WAAW,CAAC,QAAQ,EAAE,QAAQ;IAI9B,SAAS,CAAC,MAAM,EAAE,QAAQ;IAI1B,mBAAmB,IAAI,QAAQ;IAK/B,SAAS;IAIT,YAAY;IAIZ,MAAM;IAIN,OAAO;IAcP,gBAAgB,aAKd;IAEF,aAAa,GAAI,OAAO,GAAG,UAKzB;IAEF,OAAO,GAAI,OAAO,GAAG,UAqBnB;IAEF,aAAa,GAAI,OAAO,GAAG,UAkBzB;IAEF,WAAW,aAWT;IAEF,WAAW,UAAS;IAEpB,aAAa,GAAI,OAAO,GAAG,UAsBzB;IAMF,cAAc,IAAI,IAAI;CACvB"}
@@ -0,0 +1,173 @@
1
+ import { Matrix4, Vector3 } from "three";
2
+ import { Coordinates, PVector3, Workers, } from "@p100-web/core";
3
+ export default class FreeCameraControls {
4
+ constructor(context, pcanvas, settings) {
5
+ this.button = 0;
6
+ this.enabled = false;
7
+ this.target = new PVector3(null);
8
+ this._coordinates = Coordinates.RightHanded;
9
+ //
10
+ // EditorCameraControls
11
+ //
12
+ this.onDomElementExit = () => {
13
+ if (!this.enabled)
14
+ true;
15
+ if (this.button > 0) {
16
+ this.onPointerUp();
17
+ }
18
+ };
19
+ this.onContextMenu = (event) => {
20
+ event.stopPropagation();
21
+ event.preventDefault();
22
+ if (this.enabled === false)
23
+ return;
24
+ event.preventDefault();
25
+ };
26
+ this.onWheel = (event) => {
27
+ if (!this.enabled || !this.camera)
28
+ return;
29
+ event.preventDefault();
30
+ if (event.deltaY !== 0) {
31
+ const multiplier = event.ctrlKey ? 0.1 : 1;
32
+ const localMove = new Vector3(0, 0, event.deltaY / 200);
33
+ const matrix = new Matrix4();
34
+ matrix.copy(this.camera.matrixWorld);
35
+ matrix.setPosition(new Vector3());
36
+ localMove.applyMatrix4(matrix);
37
+ const speed = Math.max(this.camera.position.distanceTo(_ZERO) * 0.25, 0.1) *
38
+ multiplier;
39
+ localMove.multiplyScalar(speed);
40
+ this.camera.position.add(localMove);
41
+ this.context.snooze();
42
+ }
43
+ };
44
+ this.onPointerDown = (event) => {
45
+ event.preventDefault();
46
+ if (!this.enabled)
47
+ return;
48
+ if (event.button === 1 || event.button === 2) {
49
+ this.button = event.button + 1;
50
+ if (!this._wasWorking) {
51
+ this._wasWorking = true;
52
+ this.context.setWorkFlag(Workers.CameraControls);
53
+ }
54
+ document.body.addEventListener("pointermove", this.onPointerMove);
55
+ document.body.addEventListener("pointerup", this.onPointerUp);
56
+ }
57
+ else {
58
+ this.button = 0;
59
+ }
60
+ };
61
+ this.onPointerUp = () => {
62
+ if (!this.enabled)
63
+ return;
64
+ this.button = 0;
65
+ document.body.removeEventListener("pointermove", this.onPointerMove);
66
+ document.body.removeEventListener("pointerup", this.onPointerUp);
67
+ if (this._wasWorking) {
68
+ this.context.clearWorkFlag(Workers.CameraControls);
69
+ this._wasWorking = false;
70
+ }
71
+ };
72
+ this._wasWorking = false;
73
+ this.onPointerMove = (event) => {
74
+ if (!this.enabled || !this.camera)
75
+ return;
76
+ if (this.button === 3) {
77
+ this.camera.rotateOnAxis(_SIDES, -event.movementY / 250);
78
+ this.camera.rotateOnWorldAxis(_UP, -event.movementX / 250);
79
+ }
80
+ else if (this.button === 2) {
81
+ const localMove = new Vector3(-event.movementX / 100, event.movementY / 100, 0);
82
+ const matrix = new Matrix4();
83
+ matrix.copy(this.camera.matrixWorld);
84
+ matrix.setPosition(new Vector3());
85
+ localMove.applyMatrix4(matrix);
86
+ const speed = Math.max(this.camera.position.distanceTo(_ZERO) * 0.25, 0.1);
87
+ localMove.multiplyScalar(speed);
88
+ this.camera.position.add(localMove);
89
+ }
90
+ };
91
+ this.camera = pcanvas.getThreeCamera();
92
+ this.canvasElement = pcanvas.getCanvasElement();
93
+ this._coordinates = context.getCoordinates();
94
+ this.context = context;
95
+ if (!this.canvasElement?.parentElement)
96
+ throw new Error("Missing parent");
97
+ this.domElement = this.canvasElement.parentElement;
98
+ // Always add listeners
99
+ this.domElement.addEventListener("contextmenu", this.onContextMenu);
100
+ this.domElement.addEventListener("pointerdown", this.onPointerDown);
101
+ this.domElement.addEventListener("pointercancel", this.onPointerUp);
102
+ this.domElement.addEventListener("wheel", this.onWheel);
103
+ document.body.addEventListener("mouseleave", this.onDomElementExit);
104
+ // Set start position
105
+ if (this._coordinates !== Coordinates.RightHanded) {
106
+ // position = position.clone();
107
+ // target = target.clone();
108
+ // position.z *= -1;
109
+ // target.z *= -1;
110
+ }
111
+ this.setPosition(settings.position);
112
+ this.setTarget(settings.target);
113
+ this.lookAtTarget();
114
+ this.enable();
115
+ }
116
+ dispose() {
117
+ if (!this.domElement)
118
+ throw new Error("Missing domElement");
119
+ this.domElement.removeEventListener("contextmenu", this.onContextMenu);
120
+ this.domElement.removeEventListener("pointerdown", this.onPointerDown);
121
+ this.domElement.removeEventListener("pointercancel", this.onPointerUp);
122
+ document.body.removeEventListener("mouseleave", this.onDomElementExit);
123
+ this.domElement.removeEventListener("wheel", this.onWheel);
124
+ document.body.removeEventListener("pointermove", this.onPointerMove);
125
+ document.body.removeEventListener("pointerup", this.onPointerUp);
126
+ this.camera = null;
127
+ this.canvasElement = null;
128
+ this.domElement = null;
129
+ }
130
+ //
131
+ // ICameraControls
132
+ //
133
+ getPosition() {
134
+ return new PVector3(this.camera.position);
135
+ }
136
+ setPosition(position) {
137
+ this.camera.position.copy(position);
138
+ }
139
+ setTarget(target) {
140
+ this.target = target;
141
+ }
142
+ getCalculatedTarget() {
143
+ const forward = new Vector3();
144
+ return new PVector3(this.camera.getWorldDirection(forward));
145
+ }
146
+ getTarget() {
147
+ return new PVector3(this.target);
148
+ }
149
+ lookAtTarget() {
150
+ this.camera.lookAt(this.target.x, this.target.y, this.target.z);
151
+ }
152
+ enable() {
153
+ this.enabled = true;
154
+ }
155
+ disable() {
156
+ if (this.enabled === false)
157
+ return;
158
+ this.enabled = false;
159
+ if (this.button > 0) {
160
+ this.onPointerUp();
161
+ }
162
+ document.body.removeEventListener("pointermove", this.onPointerMove);
163
+ document.body.removeEventListener("pointerup", this.onPointerUp);
164
+ }
165
+ //
166
+ // Editor
167
+ //
168
+ updateSettings() { }
169
+ }
170
+ const _ZERO = new Vector3(0, 0, 0);
171
+ const _UP = new Vector3(0, 1, 0);
172
+ const _SIDES = new Vector3(1, 0, 0);
173
+ //# sourceMappingURL=FreeCameraControls.js.map