@p100-web/core-three 100.0.60

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Files changed (161) hide show
  1. package/dist/index.d.ts +9 -0
  2. package/dist/index.d.ts.map +1 -0
  3. package/dist/index.js +10 -0
  4. package/dist/index.js.map +1 -0
  5. package/dist/pcomponents.d.ts +23 -0
  6. package/dist/pcomponents.d.ts.map +1 -0
  7. package/dist/pcomponents.js +29 -0
  8. package/dist/pcomponents.js.map +1 -0
  9. package/dist/src/App.d.ts +40 -0
  10. package/dist/src/App.d.ts.map +1 -0
  11. package/dist/src/App.js +171 -0
  12. package/dist/src/App.js.map +1 -0
  13. package/dist/src/ComponentFactory.d.ts +5 -0
  14. package/dist/src/ComponentFactory.d.ts.map +1 -0
  15. package/dist/src/ComponentFactory.js +17 -0
  16. package/dist/src/ComponentFactory.js.map +1 -0
  17. package/dist/src/PCanvas.d.ts +171 -0
  18. package/dist/src/PCanvas.d.ts.map +1 -0
  19. package/dist/src/PCanvas.js +992 -0
  20. package/dist/src/PCanvas.js.map +1 -0
  21. package/dist/src/ThreeEngine.d.ts +25 -0
  22. package/dist/src/ThreeEngine.d.ts.map +1 -0
  23. package/dist/src/ThreeEngine.js +102 -0
  24. package/dist/src/ThreeEngine.js.map +1 -0
  25. package/dist/src/ThreeNodeRenderer.d.ts +32 -0
  26. package/dist/src/ThreeNodeRenderer.d.ts.map +1 -0
  27. package/dist/src/ThreeNodeRenderer.js +87 -0
  28. package/dist/src/ThreeNodeRenderer.js.map +1 -0
  29. package/dist/src/media/AudioLoader.d.ts +32 -0
  30. package/dist/src/media/AudioLoader.d.ts.map +1 -0
  31. package/dist/src/media/AudioLoader.js +110 -0
  32. package/dist/src/media/AudioLoader.js.map +1 -0
  33. package/dist/src/media/EnvironmentLoader.d.ts +40 -0
  34. package/dist/src/media/EnvironmentLoader.d.ts.map +1 -0
  35. package/dist/src/media/EnvironmentLoader.js +120 -0
  36. package/dist/src/media/EnvironmentLoader.js.map +1 -0
  37. package/dist/src/media/ImageLoader.d.ts +36 -0
  38. package/dist/src/media/ImageLoader.d.ts.map +1 -0
  39. package/dist/src/media/ImageLoader.js +160 -0
  40. package/dist/src/media/ImageLoader.js.map +1 -0
  41. package/dist/src/media/MediaLoader.d.ts +14 -0
  42. package/dist/src/media/MediaLoader.d.ts.map +1 -0
  43. package/dist/src/media/MediaLoader.js +70 -0
  44. package/dist/src/media/MediaLoader.js.map +1 -0
  45. package/dist/src/media/ModelLoader.d.ts +49 -0
  46. package/dist/src/media/ModelLoader.d.ts.map +1 -0
  47. package/dist/src/media/ModelLoader.js +223 -0
  48. package/dist/src/media/ModelLoader.js.map +1 -0
  49. package/dist/src/media/VideoLoader.d.ts +35 -0
  50. package/dist/src/media/VideoLoader.d.ts.map +1 -0
  51. package/dist/src/media/VideoLoader.js +105 -0
  52. package/dist/src/media/VideoLoader.js.map +1 -0
  53. package/dist/src/pcomponents/PAnimator.d.ts +24 -0
  54. package/dist/src/pcomponents/PAnimator.d.ts.map +1 -0
  55. package/dist/src/pcomponents/PAnimator.js +129 -0
  56. package/dist/src/pcomponents/PAnimator.js.map +1 -0
  57. package/dist/src/pcomponents/PBasicMaterial.d.ts +17 -0
  58. package/dist/src/pcomponents/PBasicMaterial.d.ts.map +1 -0
  59. package/dist/src/pcomponents/PBasicMaterial.js +142 -0
  60. package/dist/src/pcomponents/PBasicMaterial.js.map +1 -0
  61. package/dist/src/pcomponents/PCollider.d.ts +11 -0
  62. package/dist/src/pcomponents/PCollider.d.ts.map +1 -0
  63. package/dist/src/pcomponents/PCollider.js +61 -0
  64. package/dist/src/pcomponents/PCollider.js.map +1 -0
  65. package/dist/src/pcomponents/PCubeGeometry.d.ts +8 -0
  66. package/dist/src/pcomponents/PCubeGeometry.d.ts.map +1 -0
  67. package/dist/src/pcomponents/PCubeGeometry.js +23 -0
  68. package/dist/src/pcomponents/PCubeGeometry.js.map +1 -0
  69. package/dist/src/pcomponents/PEnvironment.d.ts +14 -0
  70. package/dist/src/pcomponents/PEnvironment.d.ts.map +1 -0
  71. package/dist/src/pcomponents/PEnvironment.js +86 -0
  72. package/dist/src/pcomponents/PEnvironment.js.map +1 -0
  73. package/dist/src/pcomponents/PImageBackground.d.ts +14 -0
  74. package/dist/src/pcomponents/PImageBackground.d.ts.map +1 -0
  75. package/dist/src/pcomponents/PImageBackground.js +85 -0
  76. package/dist/src/pcomponents/PImageBackground.js.map +1 -0
  77. package/dist/src/pcomponents/PLight.d.ts +8 -0
  78. package/dist/src/pcomponents/PLight.d.ts.map +1 -0
  79. package/dist/src/pcomponents/PLight.js +22 -0
  80. package/dist/src/pcomponents/PLight.js.map +1 -0
  81. package/dist/src/pcomponents/PLightDirectional.d.ts +8 -0
  82. package/dist/src/pcomponents/PLightDirectional.d.ts.map +1 -0
  83. package/dist/src/pcomponents/PLightDirectional.js +36 -0
  84. package/dist/src/pcomponents/PLightDirectional.js.map +1 -0
  85. package/dist/src/pcomponents/PMaskedMaterial.d.ts +17 -0
  86. package/dist/src/pcomponents/PMaskedMaterial.d.ts.map +1 -0
  87. package/dist/src/pcomponents/PMaskedMaterial.js +214 -0
  88. package/dist/src/pcomponents/PMaskedMaterial.js.map +1 -0
  89. package/dist/src/pcomponents/PModelGLTF.d.ts +18 -0
  90. package/dist/src/pcomponents/PModelGLTF.d.ts.map +1 -0
  91. package/dist/src/pcomponents/PModelGLTF.js +98 -0
  92. package/dist/src/pcomponents/PModelGLTF.js.map +1 -0
  93. package/dist/src/pcomponents/PPhysicalMaterial.d.ts +13 -0
  94. package/dist/src/pcomponents/PPhysicalMaterial.d.ts.map +1 -0
  95. package/dist/src/pcomponents/PPhysicalMaterial.js +106 -0
  96. package/dist/src/pcomponents/PPhysicalMaterial.js.map +1 -0
  97. package/dist/src/pcomponents/PPlaneGeometry.d.ts +8 -0
  98. package/dist/src/pcomponents/PPlaneGeometry.d.ts.map +1 -0
  99. package/dist/src/pcomponents/PPlaneGeometry.js +23 -0
  100. package/dist/src/pcomponents/PPlaneGeometry.js.map +1 -0
  101. package/dist/src/pcomponents/PProjectRoot.d.ts +8 -0
  102. package/dist/src/pcomponents/PProjectRoot.d.ts.map +1 -0
  103. package/dist/src/pcomponents/PProjectRoot.js +24 -0
  104. package/dist/src/pcomponents/PProjectRoot.js.map +1 -0
  105. package/dist/src/pcomponents/PSlider.d.ts +16 -0
  106. package/dist/src/pcomponents/PSlider.d.ts.map +1 -0
  107. package/dist/src/pcomponents/PSlider.js +69 -0
  108. package/dist/src/pcomponents/PSlider.js.map +1 -0
  109. package/dist/src/pcomponents/PSound.d.ts +17 -0
  110. package/dist/src/pcomponents/PSound.d.ts.map +1 -0
  111. package/dist/src/pcomponents/PSound.js +110 -0
  112. package/dist/src/pcomponents/PSound.js.map +1 -0
  113. package/dist/src/pcomponents/PSphereGeometry.d.ts +9 -0
  114. package/dist/src/pcomponents/PSphereGeometry.d.ts.map +1 -0
  115. package/dist/src/pcomponents/PSphereGeometry.js +24 -0
  116. package/dist/src/pcomponents/PSphereGeometry.js.map +1 -0
  117. package/dist/src/pcomponents/PSprite.d.ts +14 -0
  118. package/dist/src/pcomponents/PSprite.d.ts.map +1 -0
  119. package/dist/src/pcomponents/PSprite.js +79 -0
  120. package/dist/src/pcomponents/PSprite.js.map +1 -0
  121. package/dist/src/pcomponents/PSpriteAnimation.d.ts +15 -0
  122. package/dist/src/pcomponents/PSpriteAnimation.d.ts.map +1 -0
  123. package/dist/src/pcomponents/PSpriteAnimation.js +80 -0
  124. package/dist/src/pcomponents/PSpriteAnimation.js.map +1 -0
  125. package/dist/src/pcomponents/PText.d.ts +10 -0
  126. package/dist/src/pcomponents/PText.d.ts.map +1 -0
  127. package/dist/src/pcomponents/PText.js +44 -0
  128. package/dist/src/pcomponents/PText.js.map +1 -0
  129. package/dist/src/pcomponents/PVideoBackground.d.ts +13 -0
  130. package/dist/src/pcomponents/PVideoBackground.d.ts.map +1 -0
  131. package/dist/src/pcomponents/PVideoBackground.js +85 -0
  132. package/dist/src/pcomponents/PVideoBackground.js.map +1 -0
  133. package/dist/src/pcomponents/PVideoPlayer.d.ts +5 -0
  134. package/dist/src/pcomponents/PVideoPlayer.d.ts.map +1 -0
  135. package/dist/src/pcomponents/PVideoPlayer.js +12 -0
  136. package/dist/src/pcomponents/PVideoPlayer.js.map +1 -0
  137. package/dist/src/postprocessing/PSSRPass.d.ts +19 -0
  138. package/dist/src/postprocessing/PSSRPass.d.ts.map +1 -0
  139. package/dist/src/postprocessing/PSSRPass.js +69 -0
  140. package/dist/src/postprocessing/PSSRPass.js.map +1 -0
  141. package/dist/src/postprocessing/ThreeJsPostProcessor.d.ts +32 -0
  142. package/dist/src/postprocessing/ThreeJsPostProcessor.d.ts.map +1 -0
  143. package/dist/src/postprocessing/ThreeJsPostProcessor.js +264 -0
  144. package/dist/src/postprocessing/ThreeJsPostProcessor.js.map +1 -0
  145. package/dist/src/three/ColliderObject3D.d.ts +19 -0
  146. package/dist/src/three/ColliderObject3D.d.ts.map +1 -0
  147. package/dist/src/three/ColliderObject3D.js +146 -0
  148. package/dist/src/three/ColliderObject3D.js.map +1 -0
  149. package/dist/src/three/FreeCameraControls.d.ts +30 -0
  150. package/dist/src/three/FreeCameraControls.d.ts.map +1 -0
  151. package/dist/src/three/FreeCameraControls.js +158 -0
  152. package/dist/src/three/FreeCameraControls.js.map +1 -0
  153. package/dist/src/three/OrbitCameraControls.d.ts +24 -0
  154. package/dist/src/three/OrbitCameraControls.d.ts.map +1 -0
  155. package/dist/src/three/OrbitCameraControls.js +81 -0
  156. package/dist/src/three/OrbitCameraControls.js.map +1 -0
  157. package/dist/src/three/VrCameraControls.d.ts +28 -0
  158. package/dist/src/three/VrCameraControls.d.ts.map +1 -0
  159. package/dist/src/three/VrCameraControls.js +124 -0
  160. package/dist/src/three/VrCameraControls.js.map +1 -0
  161. package/package.json +27 -0
@@ -0,0 +1,69 @@
1
+ import { MathUtils } from "three";
2
+ import { SSRPass } from "three/addons/postprocessing/SSRPass.js";
3
+ export default class PSSRPass extends SSRPass {
4
+ constructor() {
5
+ super(...arguments);
6
+ this._maxScale = 1;
7
+ this._minScale = 1;
8
+ this._renderScale = 1;
9
+ this._currentQuality = 100;
10
+ }
11
+ // private _blur = false;
12
+ updateSettings(settings) {
13
+ this._maxScale = settings.ssr.maxScale;
14
+ this._minScale = settings.ssr.minScale;
15
+ // this._blur = settings.ssr.blur > 0;
16
+ const newScale = Math.min(Math.max(this._renderScale, this._minScale), this._maxScale);
17
+ return Math.abs(this._renderScale - newScale) > 0.01;
18
+ }
19
+ setQuality(quality) {
20
+ // console.log("[PSSRPass] setQuality: ", quality);
21
+ this._currentQuality = quality;
22
+ //this.blur = this._currentQuality > 75 && this._blur;
23
+ this.updateRenderScale();
24
+ }
25
+ updateRenderScale() {
26
+ const qualityScale = MathUtils.lerp(this._minScale, this._maxScale, this._currentQuality * 0.01);
27
+ const newScale = Math.min(Math.max(qualityScale, this._minScale), this._maxScale);
28
+ const resizePixelRatio = Math.abs(this._renderScale - newScale) >= 0.04;
29
+ if (resizePixelRatio) {
30
+ // console.log(
31
+ // "[PSSRPass] Change scale [",
32
+ // this._renderScale.toFixed(2),
33
+ // "] -> [",
34
+ // newScale.toFixed(2),
35
+ // "]"
36
+ // );
37
+ this._renderScale = newScale;
38
+ }
39
+ }
40
+ /**
41
+ * Sets the size of the pass.
42
+ *
43
+ * @param {number} rawWidth - The width to set. Pre-multiplied with pixel ratio.
44
+ * @param {number} rawHeight - The height to set. Pre-multiplied with pixel ratio.
45
+ */
46
+ setSize(rawWidth, rawHeight) {
47
+ this.width = rawWidth;
48
+ this.height = rawHeight;
49
+ const effectiveScale = Math.min(Math.max(this._renderScale, this._minScale), this._maxScale);
50
+ // console.log("[PSSRPass] setSize: x", effectiveScale.toFixed(2));
51
+ const width = rawWidth * effectiveScale;
52
+ const height = rawHeight * effectiveScale;
53
+ this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
54
+ this.ssrMaterial.needsUpdate = true;
55
+ this.beautyRenderTarget.setSize(rawWidth, rawHeight);
56
+ this.prevRenderTarget.setSize(width, height);
57
+ this.ssrRenderTarget.setSize(width, height);
58
+ this.normalRenderTarget.setSize(width, height);
59
+ this.metalnessRenderTarget.setSize(width, height);
60
+ this.blurRenderTarget.setSize(width, height);
61
+ this.blurRenderTarget2.setSize(width, height);
62
+ this.ssrMaterial.uniforms["resolution"].value.set(width, height);
63
+ this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
64
+ this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
65
+ this.blurMaterial.uniforms["resolution"].value.set(width, height);
66
+ this.blurMaterial2.uniforms["resolution"].value.set(width, height);
67
+ }
68
+ }
69
+ //# sourceMappingURL=PSSRPass.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,32 @@
1
+ import { Mesh, PerspectiveCamera, Scene, Vector2, WebGLRenderer } from "three";
2
+ import { IPostProcessor, IThreePostProcessingSettings } from "@p100-web/core";
3
+ export default class ThreeJsPostProcessor implements IPostProcessor {
4
+ private _composer;
5
+ private pp_bloom;
6
+ private pp_ssao;
7
+ private pp_sao;
8
+ private pp_dof;
9
+ private pp_ssr;
10
+ private pp_ssr_reflectors;
11
+ private pp_smaa;
12
+ private _pixelRatio;
13
+ constructor(settings: IThreePostProcessingSettings, scene: Scene, renderer: WebGLRenderer, camera: PerspectiveCamera, size: Vector2);
14
+ setPixelRatio(scale: number): void;
15
+ updateAASamples(value: number): void;
16
+ render(): void;
17
+ dispose(): void;
18
+ _width: number;
19
+ _height: number;
20
+ _throttle: any;
21
+ _delay: boolean;
22
+ setSize(x: number, y: number): void;
23
+ resize(x: number, y: number): void;
24
+ private setComposerSize;
25
+ updatePostProcessing(settings: IThreePostProcessingSettings, field: string): boolean;
26
+ private updateSSR;
27
+ addSSRSelectors(objects: Mesh[]): void;
28
+ removeSSRSelectors(): void;
29
+ setCurrentQuality(quality: number): boolean;
30
+ resizeEffects(): void;
31
+ }
32
+ //# sourceMappingURL=ThreeJsPostProcessor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ThreeJsPostProcessor.d.ts","sourceRoot":"","sources":["../../../src/postprocessing/ThreeJsPostProcessor.ts"],"names":[],"mappings":"AAUA,OAAO,EACL,IAAI,EACJ,iBAAiB,EACjB,KAAK,EACL,OAAO,EACP,aAAa,EAEd,MAAM,OAAO,CAAC;AACf,OAAO,EAAE,cAAc,EAAE,4BAA4B,EAAE,MAAM,gBAAgB,CAAC;AAE9E,MAAM,CAAC,OAAO,OAAO,oBAAqB,YAAW,cAAc;IACjE,OAAO,CAAC,SAAS,CAA+B;IAEhD,OAAO,CAAC,QAAQ,CAAgC;IAChD,OAAO,CAAC,OAAO,CAAyB;IACxC,OAAO,CAAC,MAAM,CAAwB;IACtC,OAAO,CAAC,MAAM,CAA0B;IACxC,OAAO,CAAC,MAAM,CAAwB;IACtC,OAAO,CAAC,iBAAiB,CAAuB;IAChD,OAAO,CAAC,OAAO,CAAyB;IAExC,OAAO,CAAC,WAAW,CAAS;gBAG1B,QAAQ,EAAE,4BAA4B,EACtC,KAAK,EAAE,KAAK,EACZ,QAAQ,EAAE,aAAa,EACvB,MAAM,EAAE,iBAAiB,EACzB,IAAI,EAAE,OAAO;IAyGf,aAAa,CAAC,KAAK,EAAE,MAAM;IAM3B,eAAe,CAAC,KAAK,EAAE,MAAM;IAe7B,MAAM;IAIN,OAAO;IAoBP,MAAM,EAAE,MAAM,CAAK;IACnB,OAAO,EAAE,MAAM,CAAK;IAEpB,SAAS,EAAE,GAAG,CAAM;IACpB,MAAM,UAAS;IAEf,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAM5B,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAY3B,OAAO,CAAC,eAAe,CAQrB;IAEF,oBAAoB,CAAC,QAAQ,EAAE,4BAA4B,EAAE,KAAK,EAAE,MAAM;IA8D1E,OAAO,CAAC,SAAS;IAgBjB,eAAe,CAAC,OAAO,EAAE,IAAI,EAAE;IAO/B,kBAAkB;IAOlB,iBAAiB,CAAC,OAAO,EAAE,MAAM;IAKjC,aAAa;CAMd"}
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+ import { EffectComposer } from "three/addons/postprocessing/EffectComposer.js";
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+ import { RenderPass } from "three/addons/postprocessing/RenderPass.js";
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+ import { SSAOPass } from "three/addons/postprocessing/SSAOPass.js";
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+ import { SAOPass } from "three/addons/postprocessing/SAOPass.js";
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+ import { OutputPass } from "three/addons/postprocessing/OutputPass.js";
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+ import { UnrealBloomPass } from "three/addons/postprocessing/UnrealBloomPass.js";
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+ import { BokehPass } from "three/addons/postprocessing/BokehPass.js";
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+ import SSRPass from "./PSSRPass";
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+ import { SMAAPass } from "three/addons/postprocessing/SMAAPass.js";
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+ import { Vector2, WebGLRenderTarget, } from "three";
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+ export default class ThreeJsPostProcessor {
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+ constructor(settings, scene, renderer, camera, size) {
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+ this._composer = null;
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+ this.pp_bloom = null;
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+ this.pp_ssao = null;
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+ this.pp_sao = null;
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+ this.pp_dof = null;
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+ this.pp_ssr = null;
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+ this.pp_ssr_reflectors = null;
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+ this.pp_smaa = null;
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+ this._width = 0;
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+ this._height = 0;
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+ this._throttle = -1;
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+ this._delay = false;
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+ this.setComposerSize = () => {
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+ if (this._delay) {
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+ this._delay = false;
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+ this._throttle = setTimeout(this.setComposerSize, 250);
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+ }
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+ else {
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+ this._throttle = -1;
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+ this._composer?.setSize(this._width, this._height);
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+ }
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+ };
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+ this._pixelRatio = renderer.getPixelRatio();
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+ // console.log(
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+ // "---< POST PROCESSING [3JS] >--- PixelRatio: ",
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+ // this._pixelRatio
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+ // );
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+ const renderTarget = new WebGLRenderTarget(size.x * this._pixelRatio, size.y * this._pixelRatio);
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+ renderTarget.samples = settings.samples;
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+ renderTarget.depthBuffer = true;
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+ const composer = new EffectComposer(renderer, renderTarget);
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+ // No need to set size and pixel ratio, it will be fetched from the renderer
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+ // AA
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+ // if (renderer.getContext() instanceof WebGL2RenderingContext) {
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+ // }
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+ const renderPass = new RenderPass(scene, camera);
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+ composer.addPass(renderPass);
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+ if (settings.ssr.enabled) {
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+ if (!(renderer.getContext() instanceof WebGL2RenderingContext)) {
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+ console.warn("WebGL2 is not supported. SSR will not work.");
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+ }
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+ else {
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+ const ssrPass = new SSRPass({
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+ renderer,
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+ scene,
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+ camera,
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+ width: size.x,
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+ height: size.y,
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+ groundReflector: null,
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+ selects: null,
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+ });
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+ this.pp_ssr = ssrPass;
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+ this.updateSSR(settings);
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+ composer.addPass(ssrPass);
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+ }
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+ }
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+ if (settings.ssao.enabled) {
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+ const ssaoPass = new SSAOPass(scene, camera, size.x, size.y);
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+ composer.addPass(ssaoPass);
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+ ssaoPass.kernelRadius = settings.ssao.radius;
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+ ssaoPass.minDistance = settings.ssao.minDistance;
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+ ssaoPass.maxDistance = settings.ssao.maxDistance;
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+ this.pp_ssao = ssaoPass;
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+ ssaoPass.output = settings.ssao.debug;
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+ }
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+ if (settings.sao.enabled) {
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+ const saoPass = new SAOPass(scene, camera, size);
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+ composer.addPass(saoPass);
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+ saoPass.params.saoBias = settings.sao.saoBias;
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+ saoPass.params.saoIntensity = settings.sao.saoIntensity;
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+ saoPass.params.saoScale = settings.sao.saoScale;
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+ saoPass.params.saoKernelRadius = settings.sao.saoKernelRadius;
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+ saoPass.params.saoMinResolution = settings.sao.saoMinResolution;
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+ saoPass.params.saoBlur = settings.sao.saoBlur === 1;
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+ saoPass.params.saoBlurRadius = settings.sao.saoBlurRadius;
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+ saoPass.params.saoBlurStdDev = settings.sao.saoBlurStdDev;
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+ saoPass.params.saoBlurDepthCutoff = settings.sao.saoBlurDepthCutoff;
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+ this.pp_sao = saoPass;
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+ saoPass.params.output = settings.sao.debug;
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+ }
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+ if (settings.dof.enabled) {
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+ const bokehPass = new BokehPass(scene, camera, {
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+ focus: settings.dof.focus,
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+ aperture: settings.dof.aperture * 0.00001,
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+ maxblur: settings.dof.maxBlur,
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+ });
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+ composer.addPass(bokehPass);
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+ this.pp_dof = bokehPass;
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+ }
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+ if (settings.bloom.enabled) {
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+ const bloomPass = new UnrealBloomPass(new Vector2(size.x, size.y), settings.bloom.intensity, settings.bloom.radius, settings.bloom.threshold);
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+ composer.addPass(bloomPass);
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+ this.pp_bloom = bloomPass;
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+ }
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+ if (settings.smaa.enabled) {
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+ this.pp_smaa = new SMAAPass();
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+ this.pp_smaa.setSize(this._width, this._height);
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+ composer.addPass(this.pp_smaa);
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+ }
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+ const outputPass = new OutputPass();
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+ composer.addPass(outputPass);
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+ this._composer = composer;
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+ }
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+ setPixelRatio(scale) {
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+ // console.log("[PP] setPixelRatio: ", scale);
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+ this._pixelRatio = scale;
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+ this._composer.setPixelRatio(scale);
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+ }
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+ updateAASamples(value) {
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+ if (!this._composer)
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+ return;
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+ if (this._composer.renderer.getContext() instanceof WebGL2RenderingContext) {
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+ this._composer.renderTarget1.dispose();
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+ this._composer.renderTarget1.samples = value;
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+ this._composer.renderTarget1.setSize(this._width, this._height);
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+ this._composer.renderTarget2.dispose();
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+ this._composer.renderTarget2.samples = value;
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+ this._composer.renderTarget2.setSize(this._width, this._height);
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+ }
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+ }
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+ render() {
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+ this._composer.render();
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+ }
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+ dispose() {
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+ this.pp_bloom?.dispose();
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+ this.pp_bloom = null;
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+ this.pp_dof?.dispose();
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+ this.pp_dof = null;
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+ this.pp_ssao?.dispose();
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+ this.pp_ssao = null;
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+ this.pp_sao?.dispose();
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+ this.pp_sao = null;
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+ this.pp_ssr?.dispose();
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+ this.pp_ssr = null;
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+ this._composer?.dispose();
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+ this._composer = null;
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+ }
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+ setSize(x, y) {
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+ this._width = x;
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+ this._height = y;
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+ this._composer?.setSize(this._width, this._height);
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+ }
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+ resize(x, y) {
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+ this._width = x;
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+ this._height = y;
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+ if (this._throttle >= 0) {
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+ // We have a timeout running
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+ this._delay = true;
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+ }
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+ else {
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+ this._delay = false;
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+ this._throttle = setTimeout(this.setComposerSize, 250);
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+ }
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+ }
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+ updatePostProcessing(settings, field) {
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+ let needsResize = false;
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+ if (field.startsWith("postProcessing.bloom.") && this.pp_bloom !== null) {
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+ // Bloom
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+ if (field === "postProcessing.bloom.intensity") {
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+ this.pp_bloom.strength = settings.bloom.intensity;
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+ }
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+ else if (field === "postProcessing.bloom.radius") {
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+ this.pp_bloom.radius = settings.bloom.radius;
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+ }
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+ else if (field === "postProcessing.bloom.threshold") {
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+ this.pp_bloom.threshold = settings.bloom.threshold;
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+ }
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+ }
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+ if (field.startsWith("postProcessing.ssao.") && this.pp_ssao !== null) {
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+ // SSAO
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+ if (field === "postProcessing.ssao.radius") {
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+ this.pp_ssao.kernelRadius = settings.ssao.radius;
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+ }
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+ else if (field === "postProcessing.ssao.minDistance") {
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+ this.pp_ssao.minDistance = settings.ssao.minDistance;
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+ }
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+ else if (field === "postProcessing.ssao.maxDistance") {
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+ this.pp_ssao.maxDistance = settings.ssao.maxDistance;
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+ }
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+ else if (field === "postProcessing.ssao.debug") {
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+ this.pp_ssao.output = settings.ssao.debug;
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+ }
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+ }
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+ if (field.startsWith("postProcessing.sao.") && this.pp_sao !== null) {
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+ // SAO
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+ if (field === "postProcessing.sao.debug") {
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+ this.pp_sao.params.output = settings.sao.debug;
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+ }
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+ else {
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+ this.pp_sao.params.saoBias = settings.sao.saoBias;
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+ this.pp_sao.params.saoBlur = settings.sao.saoBlur == 1;
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+ this.pp_sao.params.saoBlurDepthCutoff = settings.sao.saoBlurDepthCutoff;
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+ this.pp_sao.params.saoBlurRadius = settings.sao.saoBlurRadius;
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+ this.pp_sao.params.saoBlurStdDev = settings.sao.saoBlurStdDev;
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+ this.pp_sao.params.saoIntensity = settings.sao.saoIntensity;
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+ this.pp_sao.params.saoKernelRadius = settings.sao.saoKernelRadius;
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+ this.pp_sao.params.saoMinResolution = settings.sao.saoMinResolution;
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+ this.pp_sao.params.saoScale = settings.sao.saoScale;
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+ }
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+ }
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+ if (field.startsWith("postProcessing.dof.") && this.pp_dof !== null) {
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+ // DOF
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+ this.pp_dof.materialBokeh.uniforms["focus"].value = settings.dof.focus;
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+ this.pp_dof.materialBokeh.uniforms["aperture"].value =
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+ settings.dof.aperture * 0.00001;
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+ this.pp_dof.materialBokeh.uniforms["maxblur"].value =
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+ settings.dof.maxBlur;
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+ }
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+ if (field.startsWith("postProcessing.ssr.")) {
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+ // SSR
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+ needsResize = this.updateSSR(settings);
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+ }
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+ return needsResize;
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+ }
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+ updateSSR(settings) {
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+ if (!this.pp_ssr)
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+ return false;
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+ this.pp_ssr.blur = settings.ssr.blur === 1;
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+ this.pp_ssr.maxDistance = settings.ssr.maxDistance;
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+ this.pp_ssr.thickness = settings.ssr.thickness;
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+ this.pp_ssr.infiniteThick = settings.ssr.infiniteThick === 1;
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+ this.pp_ssr.opacity = settings.ssr.opacity;
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+ this.pp_ssr.distanceAttenuation = settings.ssr.distanceAttenuation === 1;
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+ this.pp_ssr.selects = this.pp_ssr_reflectors;
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+ this.pp_ssr.output = settings.ssr.debug;
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+ const needsResize = this.pp_ssr.updateSettings(settings);
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+ return needsResize;
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+ }
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+ addSSRSelectors(objects) {
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+ if (this.pp_ssr) {
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+ this.pp_ssr.selects = objects;
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+ this.pp_ssr_reflectors = objects;
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+ }
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+ }
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+ removeSSRSelectors() {
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+ if (this.pp_ssr) {
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+ this.pp_ssr.selects = null;
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+ this.pp_ssr_reflectors = null;
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+ }
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+ }
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+ setCurrentQuality(quality) {
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+ // console.log("[PP] setCurrentQuality: ", quality);
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+ return this.pp_ssr?.setQuality(quality) || false;
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+ }
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+ resizeEffects() {
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+ if (this.pp_ssr) {
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+ // Force a resize of the buffers
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+ this.pp_ssr.setSize(this._width, this._height);
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+ }
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+ }
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+ }
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+ //# sourceMappingURL=ThreeJsPostProcessor.js.map
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1
+ 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@@ -0,0 +1,19 @@
1
+ import { IColliderObject } from "@p100-web/core";
2
+ import PCollider from "../pcomponents/PCollider";
3
+ import { Box3, Object3D, Raycaster, Sphere } from "three";
4
+ export default class ColliderObject3D extends Object3D implements IColliderObject {
5
+ boundingBox: Box3 | null;
6
+ boundingSphere: Sphere | null;
7
+ private raycastBox;
8
+ private raycastSphere;
9
+ collider: PCollider | null;
10
+ constructor(collider: PCollider);
11
+ show(): void;
12
+ hide(): void;
13
+ computeBounds(): void;
14
+ computeBoundingBox(): void;
15
+ computeBoundingSphere(): void;
16
+ dispose(): void;
17
+ raycast(raycaster: Raycaster, intersects: any): null | undefined;
18
+ }
19
+ //# sourceMappingURL=ColliderObject3D.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ColliderObject3D.d.ts","sourceRoot":"","sources":["../../../src/three/ColliderObject3D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,OAAO,SAAS,MAAM,0BAA0B,CAAC;AACjD,OAAO,EACL,IAAI,EAEJ,QAAQ,EAER,SAAS,EACT,MAAM,EAEP,MAAM,OAAO,CAAC;AAQf,MAAM,CAAC,OAAO,OAAO,gBACnB,SAAQ,QACR,YAAW,eAAe;IAE1B,WAAW,EAAE,IAAI,GAAG,IAAI,CAAQ;IAChC,cAAc,EAAE,MAAM,GAAG,IAAI,CAAQ;IAErC,OAAO,CAAC,UAAU,CAAiB;IACnC,OAAO,CAAC,aAAa,CAAiB;IAEtC,QAAQ,EAAE,SAAS,GAAG,IAAI,CAAC;gBAEf,QAAQ,EAAE,SAAS;IAM/B,IAAI,IAAI,IAAI;IAMZ,IAAI,IAAI,IAAI;IAIZ,aAAa;IAab,kBAAkB;IAqClB,qBAAqB;IAyBrB,OAAO;IAIP,OAAO,CAAC,SAAS,EAAE,SAAS,EAAE,UAAU,EAAE,GAAG;CAsD9C"}
@@ -0,0 +1,146 @@
1
+ import { Box3, Matrix4, Object3D, Ray, Sphere, Vector3, } from "three";
2
+ const _ray = new Ray();
3
+ const _sphere = new Sphere();
4
+ const _sphereHitAt = new Vector3();
5
+ const _worldPosition = new Vector3();
6
+ const _inverseMatrix = new Matrix4();
7
+ export default class ColliderObject3D extends Object3D {
8
+ constructor(collider) {
9
+ super();
10
+ this.boundingBox = null;
11
+ this.boundingSphere = null;
12
+ this.raycastBox = true;
13
+ this.raycastSphere = true;
14
+ this.collider = collider;
15
+ this.layers.mask = 2;
16
+ }
17
+ show() {
18
+ if (this.collider) {
19
+ this.layers.mask = this.collider.hidden ? 2 : 3;
20
+ }
21
+ }
22
+ hide() {
23
+ this.layers.mask = 0;
24
+ }
25
+ computeBounds() {
26
+ if (this.collider) {
27
+ this.raycastBox = this.collider.box;
28
+ this.raycastSphere = this.collider.sphere;
29
+ }
30
+ this.boundingBox = null;
31
+ this.boundingSphere = null;
32
+ this.computeBoundingBox();
33
+ this.computeBoundingSphere();
34
+ }
35
+ computeBoundingBox() {
36
+ if (!this.collider)
37
+ return;
38
+ if (this.collider.autoSize) {
39
+ if (this.parent === null)
40
+ return;
41
+ const parent = this.parent;
42
+ if (parent !== null && parent.isMesh && parent.geometry) {
43
+ if (parent.geometry.boundingBox === null) {
44
+ parent.geometry.computeBoundingBox();
45
+ }
46
+ this.boundingBox = parent.geometry.boundingBox;
47
+ }
48
+ else {
49
+ const box = new Box3();
50
+ for (const child of parent.children) {
51
+ if (child === this)
52
+ continue;
53
+ child.traverse((c) => {
54
+ if (c.isMesh && c.geometry) {
55
+ if (c.geometry.boundingBox === null) {
56
+ c.geometry.computeBoundingBox();
57
+ }
58
+ box.union(c.geometry.boundingBox);
59
+ }
60
+ });
61
+ }
62
+ this.boundingBox = box;
63
+ }
64
+ }
65
+ else {
66
+ const size = this.collider.box_size;
67
+ const box = new Box3(new Vector3(size.x * -0.5, size.y * -0.5, size.z * -0.5), new Vector3(size.x * 0.5, size.y * 0.5, size.z * 0.5));
68
+ this.boundingBox = box;
69
+ }
70
+ }
71
+ computeBoundingSphere() {
72
+ if (!this.collider)
73
+ return;
74
+ if (this.collider.autoSize) {
75
+ const center = new Vector3();
76
+ const sphere = new Sphere();
77
+ if (this.boundingBox === null) {
78
+ console.error("No bounding box");
79
+ sphere.radius = 1;
80
+ return;
81
+ }
82
+ this.boundingBox.getCenter(center);
83
+ const width = this.boundingBox.max.x - this.boundingBox.min.x;
84
+ const height = this.boundingBox.max.y - this.boundingBox.min.y;
85
+ const depth = this.boundingBox.max.z - this.boundingBox.min.z;
86
+ const radius = Math.max(width, height, depth) * 0.5;
87
+ sphere.center = center;
88
+ sphere.radius = radius;
89
+ this.boundingSphere = sphere;
90
+ }
91
+ else {
92
+ const sphere = new Sphere();
93
+ sphere.radius = this.collider.sphere_radius;
94
+ this.boundingSphere = sphere;
95
+ }
96
+ }
97
+ dispose() {
98
+ this.collider = null;
99
+ }
100
+ raycast(raycaster, intersects) {
101
+ const matrixWorld = this.matrixWorld;
102
+ if (this.boundingSphere === null) {
103
+ console.error("Missing bounding sphere");
104
+ return;
105
+ }
106
+ _sphere.copy(this.boundingSphere);
107
+ _sphere.applyMatrix4(matrixWorld);
108
+ // check distance from ray origin to bounding sphere
109
+ _ray.copy(raycaster.ray).recast(raycaster.near);
110
+ if (this.raycastSphere && _sphere.containsPoint(_ray.origin) === false) {
111
+ if (_ray.intersectSphere(_sphere, _sphereHitAt) === null)
112
+ return;
113
+ if (_ray.origin.distanceToSquared(_sphereHitAt) >
114
+ (raycaster.far - raycaster.near) ** 2)
115
+ return;
116
+ }
117
+ this.getWorldPosition(_worldPosition);
118
+ const distance = raycaster.ray.origin.distanceTo(_worldPosition);
119
+ if (this.raycastBox === false) {
120
+ if (this.raycastSphere) {
121
+ intersects.push({
122
+ distance: distance,
123
+ point: _worldPosition,
124
+ object: this,
125
+ });
126
+ return;
127
+ }
128
+ }
129
+ // convert ray to local space of mesh
130
+ _inverseMatrix.copy(matrixWorld).invert();
131
+ _ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix);
132
+ // test with bounding box in local space
133
+ if (this.boundingBox !== null) {
134
+ if (_ray.intersectsBox(this.boundingBox) === false)
135
+ return;
136
+ }
137
+ if (distance < raycaster.near || distance > raycaster.far)
138
+ return null;
139
+ intersects.push({
140
+ distance: distance,
141
+ point: _worldPosition,
142
+ object: this,
143
+ });
144
+ }
145
+ }
146
+ //# sourceMappingURL=ColliderObject3D.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,30 @@
1
+ import PCanvas from "../PCanvas";
2
+ import { PerspectiveCamera } from "three";
3
+ import { GameContext, PVector3, type ICameraControls } from "@p100-web/core";
4
+ export default class FreeCameraControls implements ICameraControls {
5
+ camera: PerspectiveCamera | null;
6
+ domElement: HTMLElement | null;
7
+ canvasElement: HTMLCanvasElement | null;
8
+ context: GameContext;
9
+ button: number;
10
+ private enabled;
11
+ target: PVector3;
12
+ constructor(context: GameContext, pcanvas: PCanvas, position: PVector3, target: PVector3);
13
+ dispose(): void;
14
+ setDamping(): void;
15
+ getPosition(): PVector3;
16
+ setPosition(position: PVector3): void;
17
+ setTarget(target: PVector3): void;
18
+ getTarget(): PVector3;
19
+ lookAtTarget(): void;
20
+ enable(): void;
21
+ disable(): void;
22
+ onDomElementExit: () => void;
23
+ onContextMenu: (event: any) => void;
24
+ onWheel: (event: any) => void;
25
+ onPointerDown: (event: any) => void;
26
+ onPointerUp: () => void;
27
+ _wasWorking: boolean;
28
+ onPointerMove: (event: any) => void;
29
+ }
30
+ //# sourceMappingURL=FreeCameraControls.d.ts.map
@@ -0,0 +1 @@
1
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