@p100-web/core-three 100.0.101 → 100.1.1

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Files changed (161) hide show
  1. package/package.json +2 -2
  2. package/dist/App.d.ts +0 -41
  3. package/dist/App.d.ts.map +0 -1
  4. package/dist/App.js +0 -172
  5. package/dist/App.js.map +0 -1
  6. package/dist/ComponentFactory.d.ts +0 -5
  7. package/dist/ComponentFactory.d.ts.map +0 -1
  8. package/dist/ComponentFactory.js +0 -13
  9. package/dist/ComponentFactory.js.map +0 -1
  10. package/dist/ThreeCanvas.d.ts +0 -56
  11. package/dist/ThreeCanvas.d.ts.map +0 -1
  12. package/dist/ThreeCanvas.js +0 -418
  13. package/dist/ThreeCanvas.js.map +0 -1
  14. package/dist/ThreeEngine.d.ts +0 -24
  15. package/dist/ThreeEngine.d.ts.map +0 -1
  16. package/dist/ThreeEngine.js +0 -102
  17. package/dist/ThreeEngine.js.map +0 -1
  18. package/dist/ThreeNodeRenderer.d.ts +0 -42
  19. package/dist/ThreeNodeRenderer.d.ts.map +0 -1
  20. package/dist/ThreeNodeRenderer.js +0 -119
  21. package/dist/ThreeNodeRenderer.js.map +0 -1
  22. package/dist/animations/ModelAnimation.d.ts +0 -21
  23. package/dist/animations/ModelAnimation.d.ts.map +0 -1
  24. package/dist/animations/ModelAnimation.js +0 -45
  25. package/dist/animations/ModelAnimation.js.map +0 -1
  26. package/dist/assets/ThreeAssetLoader.d.ts +0 -98
  27. package/dist/assets/ThreeAssetLoader.d.ts.map +0 -1
  28. package/dist/assets/ThreeAssetLoader.js +0 -495
  29. package/dist/assets/ThreeAssetLoader.js.map +0 -1
  30. package/dist/index.d.ts +0 -7
  31. package/dist/index.d.ts.map +0 -1
  32. package/dist/index.js +0 -8
  33. package/dist/index.js.map +0 -1
  34. package/dist/pcomponents/PAnimator.d.ts +0 -24
  35. package/dist/pcomponents/PAnimator.d.ts.map +0 -1
  36. package/dist/pcomponents/PAnimator.js +0 -133
  37. package/dist/pcomponents/PAnimator.js.map +0 -1
  38. package/dist/pcomponents/PBackground.d.ts +0 -15
  39. package/dist/pcomponents/PBackground.d.ts.map +0 -1
  40. package/dist/pcomponents/PBackground.js +0 -104
  41. package/dist/pcomponents/PBackground.js.map +0 -1
  42. package/dist/pcomponents/PBasicMaterial.d.ts +0 -20
  43. package/dist/pcomponents/PBasicMaterial.d.ts.map +0 -1
  44. package/dist/pcomponents/PBasicMaterial.js +0 -161
  45. package/dist/pcomponents/PBasicMaterial.js.map +0 -1
  46. package/dist/pcomponents/PCollider.d.ts +0 -18
  47. package/dist/pcomponents/PCollider.d.ts.map +0 -1
  48. package/dist/pcomponents/PCollider.js +0 -59
  49. package/dist/pcomponents/PCollider.js.map +0 -1
  50. package/dist/pcomponents/PCubeGeometry.d.ts +0 -8
  51. package/dist/pcomponents/PCubeGeometry.d.ts.map +0 -1
  52. package/dist/pcomponents/PCubeGeometry.js +0 -23
  53. package/dist/pcomponents/PCubeGeometry.js.map +0 -1
  54. package/dist/pcomponents/PEnvironment.d.ts +0 -12
  55. package/dist/pcomponents/PEnvironment.d.ts.map +0 -1
  56. package/dist/pcomponents/PEnvironment.js +0 -39
  57. package/dist/pcomponents/PEnvironment.js.map +0 -1
  58. package/dist/pcomponents/PImageCache.d.ts +0 -11
  59. package/dist/pcomponents/PImageCache.d.ts.map +0 -1
  60. package/dist/pcomponents/PImageCache.js +0 -35
  61. package/dist/pcomponents/PImageCache.js.map +0 -1
  62. package/dist/pcomponents/PLight.d.ts +0 -8
  63. package/dist/pcomponents/PLight.d.ts.map +0 -1
  64. package/dist/pcomponents/PLight.js +0 -45
  65. package/dist/pcomponents/PLight.js.map +0 -1
  66. package/dist/pcomponents/PLightDirectional.d.ts +0 -8
  67. package/dist/pcomponents/PLightDirectional.d.ts.map +0 -1
  68. package/dist/pcomponents/PLightDirectional.js +0 -36
  69. package/dist/pcomponents/PLightDirectional.js.map +0 -1
  70. package/dist/pcomponents/PMaskedMaterial.d.ts +0 -17
  71. package/dist/pcomponents/PMaskedMaterial.d.ts.map +0 -1
  72. package/dist/pcomponents/PMaskedMaterial.js +0 -195
  73. package/dist/pcomponents/PMaskedMaterial.js.map +0 -1
  74. package/dist/pcomponents/PMaterialModifier.d.ts +0 -8
  75. package/dist/pcomponents/PMaterialModifier.d.ts.map +0 -1
  76. package/dist/pcomponents/PMaterialModifier.js +0 -22
  77. package/dist/pcomponents/PMaterialModifier.js.map +0 -1
  78. package/dist/pcomponents/PModelAnnotation.d.ts +0 -11
  79. package/dist/pcomponents/PModelAnnotation.d.ts.map +0 -1
  80. package/dist/pcomponents/PModelAnnotation.js +0 -21
  81. package/dist/pcomponents/PModelAnnotation.js.map +0 -1
  82. package/dist/pcomponents/PModelAnnotations.d.ts +0 -10
  83. package/dist/pcomponents/PModelAnnotations.d.ts.map +0 -1
  84. package/dist/pcomponents/PModelAnnotations.js +0 -25
  85. package/dist/pcomponents/PModelAnnotations.js.map +0 -1
  86. package/dist/pcomponents/PModelGLTF.d.ts +0 -15
  87. package/dist/pcomponents/PModelGLTF.d.ts.map +0 -1
  88. package/dist/pcomponents/PModelGLTF.js +0 -111
  89. package/dist/pcomponents/PModelGLTF.js.map +0 -1
  90. package/dist/pcomponents/PModelNode.d.ts +0 -13
  91. package/dist/pcomponents/PModelNode.d.ts.map +0 -1
  92. package/dist/pcomponents/PModelNode.js +0 -71
  93. package/dist/pcomponents/PModelNode.js.map +0 -1
  94. package/dist/pcomponents/PPhysicalMaterial.d.ts +0 -13
  95. package/dist/pcomponents/PPhysicalMaterial.d.ts.map +0 -1
  96. package/dist/pcomponents/PPhysicalMaterial.js +0 -100
  97. package/dist/pcomponents/PPhysicalMaterial.js.map +0 -1
  98. package/dist/pcomponents/PPlaneGeometry.d.ts +0 -8
  99. package/dist/pcomponents/PPlaneGeometry.d.ts.map +0 -1
  100. package/dist/pcomponents/PPlaneGeometry.js +0 -23
  101. package/dist/pcomponents/PPlaneGeometry.js.map +0 -1
  102. package/dist/pcomponents/PProjectRoot.d.ts +0 -8
  103. package/dist/pcomponents/PProjectRoot.d.ts.map +0 -1
  104. package/dist/pcomponents/PProjectRoot.js +0 -24
  105. package/dist/pcomponents/PProjectRoot.js.map +0 -1
  106. package/dist/pcomponents/PSlider.d.ts +0 -18
  107. package/dist/pcomponents/PSlider.d.ts.map +0 -1
  108. package/dist/pcomponents/PSlider.js +0 -62
  109. package/dist/pcomponents/PSlider.js.map +0 -1
  110. package/dist/pcomponents/PSound.d.ts +0 -17
  111. package/dist/pcomponents/PSound.d.ts.map +0 -1
  112. package/dist/pcomponents/PSound.js +0 -119
  113. package/dist/pcomponents/PSound.js.map +0 -1
  114. package/dist/pcomponents/PSphereGeometry.d.ts +0 -9
  115. package/dist/pcomponents/PSphereGeometry.d.ts.map +0 -1
  116. package/dist/pcomponents/PSphereGeometry.js +0 -24
  117. package/dist/pcomponents/PSphereGeometry.js.map +0 -1
  118. package/dist/pcomponents/PSprite.d.ts +0 -13
  119. package/dist/pcomponents/PSprite.d.ts.map +0 -1
  120. package/dist/pcomponents/PSprite.js +0 -73
  121. package/dist/pcomponents/PSprite.js.map +0 -1
  122. package/dist/pcomponents/PSpriteSheet.d.ts +0 -13
  123. package/dist/pcomponents/PSpriteSheet.d.ts.map +0 -1
  124. package/dist/pcomponents/PSpriteSheet.js +0 -49
  125. package/dist/pcomponents/PSpriteSheet.js.map +0 -1
  126. package/dist/pcomponents/PText.d.ts +0 -10
  127. package/dist/pcomponents/PText.d.ts.map +0 -1
  128. package/dist/pcomponents/PText.js +0 -44
  129. package/dist/pcomponents/PText.js.map +0 -1
  130. package/dist/pcomponents/PVideoPlayer.d.ts +0 -5
  131. package/dist/pcomponents/PVideoPlayer.d.ts.map +0 -1
  132. package/dist/pcomponents/PVideoPlayer.js +0 -12
  133. package/dist/pcomponents/PVideoPlayer.js.map +0 -1
  134. package/dist/pcomponents.d.ts +0 -27
  135. package/dist/pcomponents.d.ts.map +0 -1
  136. package/dist/pcomponents.js +0 -33
  137. package/dist/pcomponents.js.map +0 -1
  138. package/dist/postprocessing/PSSRPass.d.ts +0 -19
  139. package/dist/postprocessing/PSSRPass.d.ts.map +0 -1
  140. package/dist/postprocessing/PSSRPass.js +0 -69
  141. package/dist/postprocessing/PSSRPass.js.map +0 -1
  142. package/dist/postprocessing/ThreeJsPostProcessor.d.ts +0 -32
  143. package/dist/postprocessing/ThreeJsPostProcessor.d.ts.map +0 -1
  144. package/dist/postprocessing/ThreeJsPostProcessor.js +0 -264
  145. package/dist/postprocessing/ThreeJsPostProcessor.js.map +0 -1
  146. package/dist/three/ColliderObject3D.d.ts +0 -19
  147. package/dist/three/ColliderObject3D.d.ts.map +0 -1
  148. package/dist/three/ColliderObject3D.js +0 -96
  149. package/dist/three/ColliderObject3D.js.map +0 -1
  150. package/dist/three/FreeCameraControls.d.ts +0 -32
  151. package/dist/three/FreeCameraControls.d.ts.map +0 -1
  152. package/dist/three/FreeCameraControls.js +0 -173
  153. package/dist/three/FreeCameraControls.js.map +0 -1
  154. package/dist/three/OrbitCameraControls.d.ts +0 -32
  155. package/dist/three/OrbitCameraControls.d.ts.map +0 -1
  156. package/dist/three/OrbitCameraControls.js +0 -247
  157. package/dist/three/OrbitCameraControls.js.map +0 -1
  158. package/dist/three/VrCameraControls.d.ts +0 -30
  159. package/dist/three/VrCameraControls.d.ts.map +0 -1
  160. package/dist/three/VrCameraControls.js +0 -140
  161. package/dist/three/VrCameraControls.js.map +0 -1
@@ -1,32 +0,0 @@
1
- import { Mesh, PerspectiveCamera, Scene, Vector2, WebGLRenderer } from "three";
2
- import { type IThreePostProcessingSettings } from "@p100-web/core";
3
- export default class ThreeJsPostProcessor {
4
- private _composer;
5
- private pp_bloom;
6
- private pp_ssao;
7
- private pp_sao;
8
- private pp_dof;
9
- private pp_ssr;
10
- private pp_ssr_reflectors;
11
- private pp_smaa;
12
- private _pixelRatio;
13
- constructor(settings: IThreePostProcessingSettings, scene: Scene, renderer: WebGLRenderer, camera: PerspectiveCamera, size: Vector2);
14
- setPixelRatio(scale: number): void;
15
- updateAASamples(value: number): void;
16
- render(): void;
17
- dispose(): void;
18
- _width: number;
19
- _height: number;
20
- _throttle: any;
21
- _delay: boolean;
22
- setSize(x: number, y: number): void;
23
- resize(x: number, y: number): void;
24
- private setComposerSize;
25
- updatePostProcessing(settings: IThreePostProcessingSettings, field: string): boolean;
26
- private updateSSR;
27
- addSSRSelectors(objects: Mesh[]): void;
28
- removeSSRSelectors(): void;
29
- setCurrentQuality(quality: number): boolean;
30
- resizeEffects(): void;
31
- }
32
- //# sourceMappingURL=ThreeJsPostProcessor.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ThreeJsPostProcessor.d.ts","sourceRoot":"","sources":["../../src/postprocessing/ThreeJsPostProcessor.ts"],"names":[],"mappings":"AAUA,OAAO,EACL,IAAI,EACJ,iBAAiB,EACjB,KAAK,EACL,OAAO,EACP,aAAa,EAEd,MAAM,OAAO,CAAC;AACf,OAAO,EAAE,KAAK,4BAA4B,EAAE,MAAM,gBAAgB,CAAC;AAEnE,MAAM,CAAC,OAAO,OAAO,oBAAoB;IACvC,OAAO,CAAC,SAAS,CAA+B;IAEhD,OAAO,CAAC,QAAQ,CAAgC;IAChD,OAAO,CAAC,OAAO,CAAyB;IACxC,OAAO,CAAC,MAAM,CAAwB;IACtC,OAAO,CAAC,MAAM,CAA0B;IACxC,OAAO,CAAC,MAAM,CAAwB;IACtC,OAAO,CAAC,iBAAiB,CAAuB;IAChD,OAAO,CAAC,OAAO,CAAyB;IAExC,OAAO,CAAC,WAAW,CAAS;gBAG1B,QAAQ,EAAE,4BAA4B,EACtC,KAAK,EAAE,KAAK,EACZ,QAAQ,EAAE,aAAa,EACvB,MAAM,EAAE,iBAAiB,EACzB,IAAI,EAAE,OAAO;IAyGf,aAAa,CAAC,KAAK,EAAE,MAAM;IAM3B,eAAe,CAAC,KAAK,EAAE,MAAM;IAe7B,MAAM;IAIN,OAAO;IAoBP,MAAM,EAAE,MAAM,CAAK;IACnB,OAAO,EAAE,MAAM,CAAK;IAEpB,SAAS,EAAE,GAAG,CAAM;IACpB,MAAM,UAAS;IAEf,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAM5B,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAY3B,OAAO,CAAC,eAAe,CAQrB;IAEF,oBAAoB,CAAC,QAAQ,EAAE,4BAA4B,EAAE,KAAK,EAAE,MAAM;IA8D1E,OAAO,CAAC,SAAS;IAgBjB,eAAe,CAAC,OAAO,EAAE,IAAI,EAAE;IAO/B,kBAAkB;IAOlB,iBAAiB,CAAC,OAAO,EAAE,MAAM;IAKjC,aAAa;CAMd"}
@@ -1,264 +0,0 @@
1
- import { EffectComposer } from "three/addons/postprocessing/EffectComposer.js";
2
- import { RenderPass } from "three/addons/postprocessing/RenderPass.js";
3
- import { SSAOPass } from "three/addons/postprocessing/SSAOPass.js";
4
- import { SAOPass } from "three/addons/postprocessing/SAOPass.js";
5
- import { OutputPass } from "three/addons/postprocessing/OutputPass.js";
6
- import { UnrealBloomPass } from "three/addons/postprocessing/UnrealBloomPass.js";
7
- import { BokehPass } from "three/addons/postprocessing/BokehPass.js";
8
- import SSRPass from "./PSSRPass";
9
- import { SMAAPass } from "three/addons/postprocessing/SMAAPass.js";
10
- import { Vector2, WebGLRenderTarget, } from "three";
11
- export default class ThreeJsPostProcessor {
12
- constructor(settings, scene, renderer, camera, size) {
13
- this._composer = null;
14
- this.pp_bloom = null;
15
- this.pp_ssao = null;
16
- this.pp_sao = null;
17
- this.pp_dof = null;
18
- this.pp_ssr = null;
19
- this.pp_ssr_reflectors = null;
20
- this.pp_smaa = null;
21
- this._width = 0;
22
- this._height = 0;
23
- this._throttle = -1;
24
- this._delay = false;
25
- this.setComposerSize = () => {
26
- if (this._delay) {
27
- this._delay = false;
28
- this._throttle = setTimeout(this.setComposerSize, 250);
29
- }
30
- else {
31
- this._throttle = -1;
32
- this._composer?.setSize(this._width, this._height);
33
- }
34
- };
35
- this._pixelRatio = renderer.getPixelRatio();
36
- // console.log(
37
- // "---< POST PROCESSING [3JS] >--- PixelRatio: ",
38
- // this._pixelRatio
39
- // );
40
- const renderTarget = new WebGLRenderTarget(size.x * this._pixelRatio, size.y * this._pixelRatio);
41
- renderTarget.samples = settings.samples;
42
- renderTarget.depthBuffer = true;
43
- const composer = new EffectComposer(renderer, renderTarget);
44
- // No need to set size and pixel ratio, it will be fetched from the renderer
45
- // AA
46
- // if (renderer.getContext() instanceof WebGL2RenderingContext) {
47
- // }
48
- const renderPass = new RenderPass(scene, camera);
49
- composer.addPass(renderPass);
50
- if (settings.ssr.enabled) {
51
- if (!(renderer.getContext() instanceof WebGL2RenderingContext)) {
52
- console.warn("WebGL2 is not supported. SSR will not work.");
53
- }
54
- else {
55
- const ssrPass = new SSRPass({
56
- renderer,
57
- scene,
58
- camera,
59
- width: size.x,
60
- height: size.y,
61
- groundReflector: null,
62
- selects: null,
63
- });
64
- this.pp_ssr = ssrPass;
65
- this.updateSSR(settings);
66
- composer.addPass(ssrPass);
67
- }
68
- }
69
- if (settings.ssao.enabled) {
70
- const ssaoPass = new SSAOPass(scene, camera, size.x, size.y);
71
- composer.addPass(ssaoPass);
72
- ssaoPass.kernelRadius = settings.ssao.radius;
73
- ssaoPass.minDistance = settings.ssao.minDistance;
74
- ssaoPass.maxDistance = settings.ssao.maxDistance;
75
- this.pp_ssao = ssaoPass;
76
- ssaoPass.output = settings.ssao.debug;
77
- }
78
- if (settings.sao.enabled) {
79
- const saoPass = new SAOPass(scene, camera, size);
80
- composer.addPass(saoPass);
81
- saoPass.params.saoBias = settings.sao.saoBias;
82
- saoPass.params.saoIntensity = settings.sao.saoIntensity;
83
- saoPass.params.saoScale = settings.sao.saoScale;
84
- saoPass.params.saoKernelRadius = settings.sao.saoKernelRadius;
85
- saoPass.params.saoMinResolution = settings.sao.saoMinResolution;
86
- saoPass.params.saoBlur = settings.sao.saoBlur === 1;
87
- saoPass.params.saoBlurRadius = settings.sao.saoBlurRadius;
88
- saoPass.params.saoBlurStdDev = settings.sao.saoBlurStdDev;
89
- saoPass.params.saoBlurDepthCutoff = settings.sao.saoBlurDepthCutoff;
90
- this.pp_sao = saoPass;
91
- saoPass.params.output = settings.sao.debug;
92
- }
93
- if (settings.dof.enabled) {
94
- const bokehPass = new BokehPass(scene, camera, {
95
- focus: settings.dof.focus,
96
- aperture: settings.dof.aperture * 0.00001,
97
- maxblur: settings.dof.maxBlur,
98
- });
99
- composer.addPass(bokehPass);
100
- this.pp_dof = bokehPass;
101
- }
102
- if (settings.bloom.enabled) {
103
- const bloomPass = new UnrealBloomPass(new Vector2(size.x, size.y), settings.bloom.intensity, settings.bloom.radius, settings.bloom.threshold);
104
- composer.addPass(bloomPass);
105
- this.pp_bloom = bloomPass;
106
- }
107
- if (settings.smaa.enabled) {
108
- this.pp_smaa = new SMAAPass();
109
- this.pp_smaa.setSize(this._width, this._height);
110
- composer.addPass(this.pp_smaa);
111
- }
112
- const outputPass = new OutputPass();
113
- composer.addPass(outputPass);
114
- this._composer = composer;
115
- }
116
- setPixelRatio(scale) {
117
- // console.log("[PP] setPixelRatio: ", scale);
118
- this._pixelRatio = scale;
119
- this._composer.setPixelRatio(scale);
120
- }
121
- updateAASamples(value) {
122
- if (!this._composer)
123
- return;
124
- if (this._composer.renderer.getContext() instanceof WebGL2RenderingContext) {
125
- this._composer.renderTarget1.dispose();
126
- this._composer.renderTarget1.samples = value;
127
- this._composer.renderTarget1.setSize(this._width, this._height);
128
- this._composer.renderTarget2.dispose();
129
- this._composer.renderTarget2.samples = value;
130
- this._composer.renderTarget2.setSize(this._width, this._height);
131
- }
132
- }
133
- render() {
134
- this._composer.render();
135
- }
136
- dispose() {
137
- this.pp_bloom?.dispose();
138
- this.pp_bloom = null;
139
- this.pp_dof?.dispose();
140
- this.pp_dof = null;
141
- this.pp_ssao?.dispose();
142
- this.pp_ssao = null;
143
- this.pp_sao?.dispose();
144
- this.pp_sao = null;
145
- this.pp_ssr?.dispose();
146
- this.pp_ssr = null;
147
- this._composer?.dispose();
148
- this._composer = null;
149
- }
150
- setSize(x, y) {
151
- this._width = x;
152
- this._height = y;
153
- this._composer?.setSize(this._width, this._height);
154
- }
155
- resize(x, y) {
156
- this._width = x;
157
- this._height = y;
158
- if (this._throttle >= 0) {
159
- // We have a timeout running
160
- this._delay = true;
161
- }
162
- else {
163
- this._delay = false;
164
- this._throttle = setTimeout(this.setComposerSize, 250);
165
- }
166
- }
167
- updatePostProcessing(settings, field) {
168
- let needsResize = false;
169
- if (field.startsWith("postProcessing.bloom.") && this.pp_bloom !== null) {
170
- // Bloom
171
- if (field === "postProcessing.bloom.intensity") {
172
- this.pp_bloom.strength = settings.bloom.intensity;
173
- }
174
- else if (field === "postProcessing.bloom.radius") {
175
- this.pp_bloom.radius = settings.bloom.radius;
176
- }
177
- else if (field === "postProcessing.bloom.threshold") {
178
- this.pp_bloom.threshold = settings.bloom.threshold;
179
- }
180
- }
181
- if (field.startsWith("postProcessing.ssao.") && this.pp_ssao !== null) {
182
- // SSAO
183
- if (field === "postProcessing.ssao.radius") {
184
- this.pp_ssao.kernelRadius = settings.ssao.radius;
185
- }
186
- else if (field === "postProcessing.ssao.minDistance") {
187
- this.pp_ssao.minDistance = settings.ssao.minDistance;
188
- }
189
- else if (field === "postProcessing.ssao.maxDistance") {
190
- this.pp_ssao.maxDistance = settings.ssao.maxDistance;
191
- }
192
- else if (field === "postProcessing.ssao.debug") {
193
- this.pp_ssao.output = settings.ssao.debug;
194
- }
195
- }
196
- if (field.startsWith("postProcessing.sao.") && this.pp_sao !== null) {
197
- // SAO
198
- if (field === "postProcessing.sao.debug") {
199
- this.pp_sao.params.output = settings.sao.debug;
200
- }
201
- else {
202
- this.pp_sao.params.saoBias = settings.sao.saoBias;
203
- this.pp_sao.params.saoBlur = settings.sao.saoBlur == 1;
204
- this.pp_sao.params.saoBlurDepthCutoff = settings.sao.saoBlurDepthCutoff;
205
- this.pp_sao.params.saoBlurRadius = settings.sao.saoBlurRadius;
206
- this.pp_sao.params.saoBlurStdDev = settings.sao.saoBlurStdDev;
207
- this.pp_sao.params.saoIntensity = settings.sao.saoIntensity;
208
- this.pp_sao.params.saoKernelRadius = settings.sao.saoKernelRadius;
209
- this.pp_sao.params.saoMinResolution = settings.sao.saoMinResolution;
210
- this.pp_sao.params.saoScale = settings.sao.saoScale;
211
- }
212
- }
213
- if (field.startsWith("postProcessing.dof.") && this.pp_dof !== null) {
214
- // DOF
215
- this.pp_dof.materialBokeh.uniforms["focus"].value = settings.dof.focus;
216
- this.pp_dof.materialBokeh.uniforms["aperture"].value =
217
- settings.dof.aperture * 0.00001;
218
- this.pp_dof.materialBokeh.uniforms["maxblur"].value =
219
- settings.dof.maxBlur;
220
- }
221
- if (field.startsWith("postProcessing.ssr.")) {
222
- // SSR
223
- needsResize = this.updateSSR(settings);
224
- }
225
- return needsResize;
226
- }
227
- updateSSR(settings) {
228
- if (!this.pp_ssr)
229
- return false;
230
- this.pp_ssr.blur = settings.ssr.blur === 1;
231
- this.pp_ssr.maxDistance = settings.ssr.maxDistance;
232
- this.pp_ssr.thickness = settings.ssr.thickness;
233
- this.pp_ssr.infiniteThick = settings.ssr.infiniteThick === 1;
234
- this.pp_ssr.opacity = settings.ssr.opacity;
235
- this.pp_ssr.distanceAttenuation = settings.ssr.distanceAttenuation === 1;
236
- this.pp_ssr.selects = this.pp_ssr_reflectors;
237
- this.pp_ssr.output = settings.ssr.debug;
238
- const needsResize = this.pp_ssr.updateSettings(settings);
239
- return needsResize;
240
- }
241
- addSSRSelectors(objects) {
242
- if (this.pp_ssr) {
243
- this.pp_ssr.selects = objects;
244
- this.pp_ssr_reflectors = objects;
245
- }
246
- }
247
- removeSSRSelectors() {
248
- if (this.pp_ssr) {
249
- this.pp_ssr.selects = null;
250
- this.pp_ssr_reflectors = null;
251
- }
252
- }
253
- setCurrentQuality(quality) {
254
- // console.log("[PP] setCurrentQuality: ", quality);
255
- return this.pp_ssr?.setQuality(quality) || false;
256
- }
257
- resizeEffects() {
258
- if (this.pp_ssr) {
259
- // Force a resize of the buffers
260
- this.pp_ssr.setSize(this._width, this._height);
261
- }
262
- }
263
- }
264
- //# sourceMappingURL=ThreeJsPostProcessor.js.map
@@ -1 +0,0 @@
1
- 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@@ -1,19 +0,0 @@
1
- import { IColliderObject } from "@p100-web/core";
2
- import PCollider from "../pcomponents/PCollider";
3
- import { Box3, Object3D, Raycaster, Sphere } from "three";
4
- export default class ColliderObject3D extends Object3D implements IColliderObject {
5
- boundingBox: Box3 | null;
6
- boundingSphere: Sphere | null;
7
- private raycastBox;
8
- private raycastSphere;
9
- collider: PCollider | null;
10
- constructor(collider: PCollider);
11
- dispose(): void;
12
- show(collider: PCollider): void;
13
- hide(): void;
14
- computeBounds(collider: PCollider): void;
15
- computeBoundingBox(collider: PCollider): void;
16
- computeBoundingSphere(collider: PCollider): void;
17
- raycast(raycaster: Raycaster, intersects: any): null | undefined;
18
- }
19
- //# sourceMappingURL=ColliderObject3D.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ColliderObject3D.d.ts","sourceRoot":"","sources":["../../src/three/ColliderObject3D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,OAAO,SAAS,MAAM,0BAA0B,CAAC;AACjD,OAAO,EACL,IAAI,EAEJ,QAAQ,EAER,SAAS,EACT,MAAM,EAEP,MAAM,OAAO,CAAC;AAQf,MAAM,CAAC,OAAO,OAAO,gBACnB,SAAQ,QACR,YAAW,eAAe;IAE1B,WAAW,EAAE,IAAI,GAAG,IAAI,CAAQ;IAChC,cAAc,EAAE,MAAM,GAAG,IAAI,CAAQ;IAErC,OAAO,CAAC,UAAU,CAAiB;IACnC,OAAO,CAAC,aAAa,CAAiB;IAEtC,QAAQ,EAAE,SAAS,GAAG,IAAI,CAAQ;gBAEtB,QAAQ,EAAE,SAAS;IAO/B,OAAO;IAIP,IAAI,CAAC,QAAQ,EAAE,SAAS,GAAG,IAAI;IAI/B,IAAI,IAAI,IAAI;IAIZ,aAAa,CAAC,QAAQ,EAAE,SAAS;IAWjC,kBAAkB,CAAC,QAAQ,EAAE,SAAS;IAiBtC,qBAAqB,CAAC,QAAQ,EAAE,SAAS;IAWzC,OAAO,CAAC,SAAS,EAAE,SAAS,EAAE,UAAU,EAAE,GAAG;CAsD9C"}
@@ -1,96 +0,0 @@
1
- import { Box3, Matrix4, Object3D, Ray, Sphere, Vector3, } from "three";
2
- const _ray = new Ray();
3
- const _sphere = new Sphere();
4
- const _sphereHitAt = new Vector3();
5
- const _worldPosition = new Vector3();
6
- const _inverseMatrix = new Matrix4();
7
- export default class ColliderObject3D extends Object3D {
8
- constructor(collider) {
9
- super();
10
- this.boundingBox = null;
11
- this.boundingSphere = null;
12
- this.raycastBox = true;
13
- this.raycastSphere = true;
14
- this.collider = null;
15
- this.layers.mask = 2;
16
- this.userData.helper = true;
17
- this.collider = collider;
18
- }
19
- dispose() {
20
- this.collider = null;
21
- }
22
- show(collider) {
23
- this.layers.mask = collider.hidden ? 2 : 3;
24
- }
25
- hide() {
26
- this.layers.mask = 0;
27
- }
28
- computeBounds(collider) {
29
- this.raycastBox = collider.box;
30
- this.raycastSphere = collider.sphere;
31
- this.boundingBox = null;
32
- this.boundingSphere = null;
33
- this.computeBoundingBox(collider);
34
- this.computeBoundingSphere(collider);
35
- }
36
- computeBoundingBox(collider) {
37
- const halfSize = new Vector3(collider.box_size.x, collider.box_size.y, collider.box_size.z).multiplyScalar(0.5);
38
- const center = new Vector3(collider.center.x, collider.center.y, collider.center.z);
39
- const min = center.clone().sub(halfSize);
40
- const max = center.clone().add(halfSize);
41
- const bb = new Box3(min, max);
42
- this.boundingBox = bb;
43
- }
44
- computeBoundingSphere(collider) {
45
- const sphere = new Sphere();
46
- sphere.center = new Vector3(collider.center.x, collider.center.y, collider.center.z);
47
- sphere.radius = collider.sphere_radius;
48
- this.boundingSphere = sphere;
49
- }
50
- raycast(raycaster, intersects) {
51
- const matrixWorld = this.matrixWorld;
52
- if (this.boundingSphere === null) {
53
- console.error("Missing bounding sphere");
54
- return;
55
- }
56
- _sphere.copy(this.boundingSphere);
57
- _sphere.applyMatrix4(matrixWorld);
58
- // check distance from ray origin to bounding sphere
59
- _ray.copy(raycaster.ray).recast(raycaster.near);
60
- if (this.raycastSphere && _sphere.containsPoint(_ray.origin) === false) {
61
- if (_ray.intersectSphere(_sphere, _sphereHitAt) === null)
62
- return;
63
- if (_ray.origin.distanceToSquared(_sphereHitAt) >
64
- (raycaster.far - raycaster.near) ** 2)
65
- return;
66
- }
67
- this.getWorldPosition(_worldPosition);
68
- const distance = raycaster.ray.origin.distanceTo(_worldPosition);
69
- if (this.raycastBox === false) {
70
- if (this.raycastSphere) {
71
- intersects.push({
72
- distance: distance,
73
- point: _worldPosition,
74
- object: this,
75
- });
76
- return;
77
- }
78
- }
79
- // convert ray to local space of mesh
80
- _inverseMatrix.copy(matrixWorld).invert();
81
- _ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix);
82
- // test with bounding box in local space
83
- if (this.boundingBox !== null) {
84
- if (_ray.intersectsBox(this.boundingBox) === false)
85
- return;
86
- }
87
- if (distance < raycaster.near || distance > raycaster.far)
88
- return null;
89
- intersects.push({
90
- distance: distance,
91
- point: _worldPosition,
92
- object: this,
93
- });
94
- }
95
- }
96
- //# sourceMappingURL=ColliderObject3D.js.map
@@ -1 +0,0 @@
1
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@@ -1,32 +0,0 @@
1
- import ThreeCanvas from "../ThreeCanvas";
2
- import { PerspectiveCamera, Vector3 } from "three";
3
- import { GameContext, PVector3, type ICameraControls } from "@p100-web/core";
4
- export default class FreeCameraControls implements ICameraControls {
5
- camera: PerspectiveCamera | null;
6
- domElement: HTMLElement | null;
7
- canvasElement: HTMLCanvasElement | null;
8
- context: GameContext;
9
- button: number;
10
- private enabled;
11
- target: PVector3;
12
- private _coordinates;
13
- constructor(context: GameContext, pcanvas: ThreeCanvas, position: PVector3, target: PVector3);
14
- dispose(): void;
15
- getPosition(): PVector3;
16
- setPosition(position: PVector3): void;
17
- setTarget(target: PVector3): void;
18
- getCalculatedTarget(): Vector3;
19
- getTarget(): PVector3;
20
- lookAtTarget(): void;
21
- enable(): void;
22
- disable(): void;
23
- onDomElementExit: () => void;
24
- onContextMenu: (event: any) => void;
25
- onWheel: (event: any) => void;
26
- onPointerDown: (event: any) => void;
27
- onPointerUp: () => void;
28
- _wasWorking: boolean;
29
- onPointerMove: (event: any) => void;
30
- updateSettings(): void;
31
- }
32
- //# sourceMappingURL=FreeCameraControls.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,173 +0,0 @@
1
- import { Matrix4, Vector3 } from "three";
2
- import { Coordinates, PVector3, Workers, } from "@p100-web/core";
3
- export default class FreeCameraControls {
4
- constructor(context, pcanvas, position, target) {
5
- this.button = 0;
6
- this.enabled = false;
7
- this.target = new PVector3(null);
8
- this._coordinates = Coordinates.RightHanded;
9
- //
10
- // EditorCameraControls
11
- //
12
- this.onDomElementExit = () => {
13
- if (!this.enabled)
14
- true;
15
- if (this.button > 0) {
16
- this.onPointerUp();
17
- }
18
- };
19
- this.onContextMenu = (event) => {
20
- event.stopPropagation();
21
- event.preventDefault();
22
- if (this.enabled === false)
23
- return;
24
- event.preventDefault();
25
- };
26
- this.onWheel = (event) => {
27
- if (!this.enabled || !this.camera)
28
- return;
29
- event.preventDefault();
30
- if (event.deltaY !== 0) {
31
- const multiplier = event.ctrlKey ? 0.1 : 1;
32
- const localMove = new Vector3(0, 0, event.deltaY / 200);
33
- const matrix = new Matrix4();
34
- matrix.copy(this.camera.matrixWorld);
35
- matrix.setPosition(new Vector3());
36
- localMove.applyMatrix4(matrix);
37
- const speed = Math.max(this.camera.position.distanceTo(_ZERO) * 0.25, 0.1) *
38
- multiplier;
39
- localMove.multiplyScalar(speed);
40
- this.camera.position.add(localMove);
41
- this.context.snooze();
42
- }
43
- };
44
- this.onPointerDown = (event) => {
45
- event.preventDefault();
46
- if (!this.enabled)
47
- return;
48
- if (event.button === 1 || event.button === 2) {
49
- this.button = event.button + 1;
50
- if (!this._wasWorking) {
51
- this._wasWorking = true;
52
- this.context.setWorkFlag(Workers.CameraControls);
53
- }
54
- document.body.addEventListener("pointermove", this.onPointerMove);
55
- document.body.addEventListener("pointerup", this.onPointerUp);
56
- }
57
- else {
58
- this.button = 0;
59
- }
60
- };
61
- this.onPointerUp = () => {
62
- if (!this.enabled)
63
- return;
64
- this.button = 0;
65
- document.body.removeEventListener("pointermove", this.onPointerMove);
66
- document.body.removeEventListener("pointerup", this.onPointerUp);
67
- if (this._wasWorking) {
68
- this.context.clearWorkFlag(Workers.CameraControls);
69
- this._wasWorking = false;
70
- }
71
- };
72
- this._wasWorking = false;
73
- this.onPointerMove = (event) => {
74
- if (!this.enabled || !this.camera)
75
- return;
76
- if (this.button === 3) {
77
- this.camera.rotateOnAxis(_SIDES, -event.movementY / 250);
78
- this.camera.rotateOnWorldAxis(_UP, -event.movementX / 250);
79
- }
80
- else if (this.button === 2) {
81
- const localMove = new Vector3(-event.movementX / 100, event.movementY / 100, 0);
82
- const matrix = new Matrix4();
83
- matrix.copy(this.camera.matrixWorld);
84
- matrix.setPosition(new Vector3());
85
- localMove.applyMatrix4(matrix);
86
- const speed = Math.max(this.camera.position.distanceTo(_ZERO) * 0.25, 0.1);
87
- localMove.multiplyScalar(speed);
88
- this.camera.position.add(localMove);
89
- }
90
- };
91
- this.camera = pcanvas.getThreeCamera();
92
- this.canvasElement = pcanvas.getCanvasElement();
93
- this._coordinates = context.getCoordinates();
94
- this.context = context;
95
- if (!this.canvasElement?.parentElement)
96
- throw new Error("Missing parent");
97
- this.domElement = this.canvasElement.parentElement;
98
- // Always add listeners
99
- this.domElement.addEventListener("contextmenu", this.onContextMenu);
100
- this.domElement.addEventListener("pointerdown", this.onPointerDown);
101
- this.domElement.addEventListener("pointercancel", this.onPointerUp);
102
- this.domElement.addEventListener("wheel", this.onWheel);
103
- document.body.addEventListener("mouseleave", this.onDomElementExit);
104
- // Set start position
105
- if (this._coordinates !== Coordinates.RightHanded) {
106
- // position = position.clone();
107
- // target = target.clone();
108
- // position.z *= -1;
109
- // target.z *= -1;
110
- }
111
- this.setPosition(position);
112
- this.setTarget(target);
113
- this.lookAtTarget();
114
- this.enable();
115
- }
116
- dispose() {
117
- if (!this.domElement)
118
- throw new Error("Missing domElement");
119
- this.domElement.removeEventListener("contextmenu", this.onContextMenu);
120
- this.domElement.removeEventListener("pointerdown", this.onPointerDown);
121
- this.domElement.removeEventListener("pointercancel", this.onPointerUp);
122
- document.body.removeEventListener("mouseleave", this.onDomElementExit);
123
- this.domElement.removeEventListener("wheel", this.onWheel);
124
- document.body.removeEventListener("pointermove", this.onPointerMove);
125
- document.body.removeEventListener("pointerup", this.onPointerUp);
126
- this.camera = null;
127
- this.canvasElement = null;
128
- this.domElement = null;
129
- }
130
- //
131
- // ICameraControls
132
- //
133
- getPosition() {
134
- return new PVector3(this.camera.position);
135
- }
136
- setPosition(position) {
137
- this.camera.position.copy(position);
138
- }
139
- setTarget(target) {
140
- this.target = target;
141
- }
142
- getCalculatedTarget() {
143
- const forward = new Vector3();
144
- return this.camera.getWorldDirection(forward);
145
- }
146
- getTarget() {
147
- return new PVector3(this.target);
148
- }
149
- lookAtTarget() {
150
- this.camera.lookAt(this.target.x, this.target.y, this.target.z);
151
- }
152
- enable() {
153
- this.enabled = true;
154
- }
155
- disable() {
156
- if (this.enabled === false)
157
- return;
158
- this.enabled = false;
159
- if (this.button > 0) {
160
- this.onPointerUp();
161
- }
162
- document.body.removeEventListener("pointermove", this.onPointerMove);
163
- document.body.removeEventListener("pointerup", this.onPointerUp);
164
- }
165
- //
166
- // Editor
167
- //
168
- updateSettings() { }
169
- }
170
- const _ZERO = new Vector3(0, 0, 0);
171
- const _UP = new Vector3(0, 1, 0);
172
- const _SIDES = new Vector3(1, 0, 0);
173
- //# sourceMappingURL=FreeCameraControls.js.map