@oyna360/game-sdk 0.5.1
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- package/LICENSE +21 -0
- package/README.md +173 -0
- package/dist/index.d.ts +56 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +551 -0
- package/dist/index.js.map +1 -0
- package/dist/types.d.ts +112 -0
- package/dist/types.d.ts.map +1 -0
- package/dist/types.js +6 -0
- package/dist/types.js.map +1 -0
- package/docs/00-overview.md +71 -0
- package/docs/01-shoro.md +80 -0
- package/docs/02-init.md +136 -0
- package/docs/03-user-session.md +33 -0
- package/docs/04-end-session.md +22 -0
- package/docs/05-scores.md +30 -0
- package/docs/06-leaderboard.md +19 -0
- package/docs/07-postmessage-protocol.md +45 -0
- package/docs/08-wallet.md +32 -0
- package/docs/09-direct-development.md +144 -0
- package/docs/10-achievements.md +27 -0
- package/docs/11-troubleshooting.md +44 -0
- package/package.json +56 -0
package/LICENSE
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MIT License
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Copyright (c) 2026 oyna360
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# @oyna360/game-sdk
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SDK رسمی اتصال **بازی شما** به **پلتفرم oyna360**.
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با این پکیج بازی میتواند:
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- هویت بازیکن و سشن را بگیرد
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- امتیاز، لیدربورد، دستاورد و کیفپول جِم را صدا بزند
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- در **Production** داخل iframe پلتفرم کار کند
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- در **Development** بدون iframe، مستقیم به سرور oyna360 وصل شود
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**نسخه:** `0.5.1` · بدون وابستگی runtime · TypeScript داخل پکیج
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> این SDK مسئول لابی ۳D نیست. برای لابی از [`@oyna360/lobby-sdk`](https://github.com/mamadjavadrasti/oyna360-lobby-sdk) استفاده کنید. این دو پکیج را ادغام نکنید.
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---
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## نصب
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```bash
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npm install github:mamadjavadrasti/oyna360-game-sdk#v0.5.1
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# یا
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pnpm add github:mamadjavadrasti/oyna360-game-sdk#v0.5.1
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```
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```json
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{
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"dependencies": {
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"@oyna360/game-sdk": "github:mamadjavadrasti/oyna360-game-sdk#v0.5.1"
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}
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}
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```
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همیشه تگ نسخهای را پین کنید که `dist/` داخل ریپو دارد.
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---
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## دو حالت اجرا
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| حالت | چطور بازی باز میشود | `init()` از کجا Context میگیرد |
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|------|----------------------|----------------------------------|
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| **Production** | بازیکن از `https://oyna360.ir/play/{slug}` وارد میشود؛ بازی داخل iframe است | `postMessage` → `platform:init` از parent |
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| **Direct Development** | شما `npm run dev` میزنید و بازی را مستقیم روی origin خودتان باز میکنید | Authorize با اکانت واقعی → سشن موقت → همان `SdkInitPayload` |
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در هر دو حالت API بازی یکسان است:
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```ts
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import { PlatformSDK } from '@oyna360/game-sdk';
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const { user, game, session, avatar, lobby } = await PlatformSDK.init({
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// فقط برای Direct Development لازم است:
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// platformUrl: 'https://oyna360.ir/api',
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// platformWebUrl: 'https://oyna360.ir',
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// gameSlug: 'my-game',
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});
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```
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---
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## شروع سریع — Production
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1. بازی را روی URL عمومی host کنید.
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2. در پنل ادمین oyna360: `slug`، `entryUrl`، `allowedOrigins`، `minSdkVersion`.
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3. بازیکن از `/play/{slug}` وارد شود.
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```ts
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import { PlatformSDK } from '@oyna360/game-sdk';
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async function boot() {
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const { user, game } = await PlatformSDK.init({ timeout: 15_000 });
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console.log(user.displayName, game.slug);
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// گیمپلی…
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await PlatformSDK.submitScore(4200);
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await PlatformSDK.endSession();
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}
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boot().catch(console.error);
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```
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---
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## شروع سریع — Direct Development
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بدون کلون کردن پلتفرم:
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```ts
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await PlatformSDK.init({
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platformUrl: 'https://oyna360.ir/api',
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platformWebUrl: 'https://oyna360.ir',
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gameSlug: 'my-game',
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});
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```
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یا قبل از `init`:
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```ts
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window.__OYNA360_DEV__ = {
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platformUrl: 'https://oyna360.ir/api',
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platformWebUrl: 'https://oyna360.ir',
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gameSlug: 'my-game',
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};
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await PlatformSDK.init();
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```
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پنجرهٔ ورود oyna360 باز میشود؛ با اکانت واقعی وارد میشوید؛ SDK Context کامل (شامل `avatar` و `lobby`) را میگیرد.
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در Direct Development همان APIهای امتیاز، لیدربورد، دستاورد و کیفپول از طریق REST مستقیم به `platformUrl` صدا زده میشوند (بدون iframe). Origin بازی باید در `DEV_GAME_ORIGINS` / `allowedOrigins` و CORS باشد.
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جزئیات و تنظیم Origin: [docs/09-direct-development.md](./docs/09-direct-development.md)
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---
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## مستندات
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| موضوع | فایل |
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|--------|------|
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| این SDK چیست / مرز با lobby-sdk | [docs/00-overview.md](./docs/00-overview.md) |
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| نصب و پیشنیاز ادمین | [docs/01-shoro.md](./docs/01-shoro.md) |
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| `init()` و `SdkInitPayload` | [docs/02-init.md](./docs/02-init.md) |
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| user / session | [docs/03-user-session.md](./docs/03-user-session.md) |
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| پایان سشن | [docs/04-end-session.md](./docs/04-end-session.md) |
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| امتیاز | [docs/05-scores.md](./docs/05-scores.md) |
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| لیدربورد | [docs/06-leaderboard.md](./docs/06-leaderboard.md) |
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| پروتکل postMessage | [docs/07-postmessage-protocol.md](./docs/07-postmessage-protocol.md) |
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| جِم و سکه | [docs/08-wallet.md](./docs/08-wallet.md) |
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| Direct Development Mode | [docs/09-direct-development.md](./docs/09-direct-development.md) |
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| دستاوردها | [docs/10-achievements.md](./docs/10-achievements.md) |
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| عیبیابی | [docs/11-troubleshooting.md](./docs/11-troubleshooting.md) |
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---
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## API خلاصه
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| متد | توضیح | Production | Direct Dev |
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|-----|--------|:----------:|:----------:|
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| `init(options?)` | دریافت Context پلتفرم | ✅ | ✅ |
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| `getUser()` / `getSession()` / `getInitPayload()` / `isReady()` | خواندن وضعیت | ✅ | ✅ |
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| `endSession()` | بستن سشن | ✅ | ✅ |
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| `submitScore` / `getLeaderboard` | امتیاز | ✅ | ✅ |
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| `unlockAchievement` / `getAchievements` | دستاورد | ✅ | ✅ |
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| `getWallet` / `convertGems` | جِم | ✅ | ✅ |
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Production از `postMessage` به parent استفاده میکند؛ Direct Dev همان endpointهای REST را با session token صدا میزند.
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`PlatformSDK.version` → `'0.5.1'`
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---
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## اتصال به lobby-sdk
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بعد از `init()`:
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```ts
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import { PlatformSDK } from '@oyna360/game-sdk';
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import { PlatformLobby } from '@oyna360/lobby-sdk';
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const init = await PlatformSDK.init({ /* … */ });
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const lobby = await PlatformLobby.create({
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canvas,
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platformInit: init,
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roomId: init.lobby!.roomId,
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wsUrl: init.lobby!.wsUrl,
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});
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```
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`lobby.wsUrl` را هاردکد نکنید.
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---
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## لایسنس
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MIT
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import { SDK_VERSION, type PlatformInitMessage, type PlatformSdkInitOptions, type AchievementsResponse, type SdkInitPayload, type SdkSession, type SdkUser, type LeaderboardResponse, type SubmitScoreResponse, type UnlockAchievementResponse, type WalletBalanceResponse, type ConvertGemsResponse } from './types';
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export { SDK_VERSION };
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export type { SdkInitPayload, SdkLobbyAvatar, SdkSession, SdkUser, SdkGameInfo, PlatformInitMessage, PlatformSdkInitOptions, LeaderboardEntry, LeaderboardResponse, SubmitScoreResponse, AchievementItem, AchievementsResponse, UnlockAchievementResponse, WalletBalanceResponse, ConvertGemsResponse, } from './types';
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declare global {
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interface Window {
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__OYNA360_PLATFORM_INIT__?: PlatformInitMessage;
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__OYNA360_DEV__?: {
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platformUrl?: string;
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platformWebUrl?: string;
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gameSlug?: string;
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};
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}
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}
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/**
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* Wait for platform init payload.
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* - Production iframe: receives `platform:init` from parent.
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* - Direct Development: Oyna360 authorize → one-time code → standard SdkInitPayload.
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*/
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export declare function init(options?: PlatformSdkInitOptions): Promise<SdkInitPayload>;
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export declare function getUser(): SdkUser | null;
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export declare function getSession(): SdkSession | null;
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export declare function getInitPayload(): SdkInitPayload | null;
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export declare function isReady(): boolean;
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/** Submit score (keeps best score per player). Requires active session. */
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export declare function submitScore(score: number): Promise<SubmitScoreResponse>;
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/** Fetch game leaderboard via platform bridge (iframe) or REST (Direct Dev). */
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export declare function getLeaderboard(limit?: number): Promise<LeaderboardResponse>;
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/** Unlock an achievement for the current player. Idempotent. */
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export declare function unlockAchievement(key: string): Promise<UnlockAchievementResponse>;
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/** List achievements with unlock status for the current player. */
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export declare function getAchievements(): Promise<AchievementsResponse>;
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/** Platform gem balance + coins-per-gem rate for this game. */
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export declare function getWallet(): Promise<WalletBalanceResponse>;
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/**
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* Convert platform gems into in-game coins.
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* Platform deducts gems; the game must credit `coinsReceived` to its own economy.
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*/
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export declare function convertGems(gems: number): Promise<ConvertGemsResponse>;
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export declare function endSession(): Promise<void>;
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export declare const PlatformSDK: {
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version: string;
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init: typeof init;
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getUser: typeof getUser;
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getSession: typeof getSession;
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getInitPayload: typeof getInitPayload;
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isReady: typeof isReady;
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submitScore: typeof submitScore;
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getLeaderboard: typeof getLeaderboard;
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unlockAchievement: typeof unlockAchievement;
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getAchievements: typeof getAchievements;
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getWallet: typeof getWallet;
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convertGems: typeof convertGems;
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endSession: typeof endSession;
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};
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export default PlatformSDK;
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//# sourceMappingURL=index.d.ts.map
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