@owlmeans/client-socket 0.1.18-rc.4 → 0.1.18-rc.41

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package/README.md CHANGED
@@ -1,29 +1,33 @@
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  # @owlmeans/client-socket
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- React hook and factory for WebSocket connections via OwlMeans module routing.
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+ React hook and factory for WebSocket connections via OwlMeans entrypoint routing.
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  ## Overview
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- - `ws(module, request?)` — creates a `Connection` by resolving the module URL and opening a WebSocket
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- - `useWs(module, request?)` — React hook wrapping `ws()` with lifecycle management
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+ - `ws(entrypoint, request?)` — creates a `Connection` from the entrypoint's URL and opens a WebSocket
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+ - `useWs(entrypoint, request?)` — React hook wrapping `ws()` with lifecycle management; pass a
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+ protocol-bound entrypoint directly
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  - The returned `Connection` implements `@owlmeans/socket`'s `Connection` interface
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  ## Installation
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  ```bash
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- bun add @owlmeans/client-socket
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+ bun add @owlmeans/client-socket@^0.1.18-rc.41
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  ```
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  ## Usage
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- Connect to a WebSocket module and observe events:
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+ Connect to a WebSocket entrypoint and observe events:
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  ```typescript
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  import { useWs } from '@owlmeans/client-socket'
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  import { MessageType } from '@owlmeans/socket'
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+ import { useContext } from '@owlmeans/web-client'
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+ import { appProtocols } from 'my-app-common'
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  function ThinkingPanel({ storyId }: { storyId: string }) {
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- const conn = useWs('story-thinking', { params: { id: storyId } })
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+ const context = useContext()
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+ const conn = useWs(context.entrypoint(appProtocols.api.storyThinking), { params: { id: storyId } })
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  useEffect(() => {
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  if (!conn) return
@@ -39,27 +43,29 @@ Direct connection (non-hook):
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  ```typescript
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  import { ws } from '@owlmeans/client-socket'
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- import type { ClientModule } from '@owlmeans/client-module'
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+ import { appProtocols } from 'my-app-common'
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- const wsModule = context.module<ClientModule<string>>('story-thinking')
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- const connection = await ws(wsModule, { params: { id: storyId } })
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+ const wsEntrypoint = context.entrypoint(appProtocols.api.storyThinking)
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+ const connection = await ws(wsEntrypoint, { params: { id: storyId } })
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  ```
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  ## API
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- ### `ws(module, request?): Promise<Connection>`
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+ ### `ws(entrypoint, request?): Promise<Connection>`
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- Resolves the module URL, opens a WebSocket, and returns a `Connection` once the socket opens.
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+ Builds the entrypoint's URL, opens a WebSocket, and returns a `Connection` once the socket opens.
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- ### `useWs(module, request?): Connection | null`
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+ ### `useWs(entrypoint, request?): Connection | null`
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- React hook version of `ws()`. Returns `null` while connecting. Manages connection lifecycle (opens on mount, closes on unmount).
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+ React hook version of `ws()`. Returns `null` while connecting. Manages connection lifecycle (opens
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+ on mount, closes on unmount). Alias input is reserved for a dynamic external boundary; application
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+ code calls `context.entrypoint(protocol)` first.
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  ## Related Packages
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  - [`@owlmeans/socket`](../socket) — `Connection` interface with `notify`, `observe`, `call` methods
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  - [`@owlmeans/server-socket`](../server-socket) — server-side connection handler
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- - [`@owlmeans/client-module`](../client-module) — `ClientModule` passed to `ws()`
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+ - [`@owlmeans/client-entrypoint`](../client-entrypoint) — protocol bindings passed to `ws()`
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  <!-- owlmeans:agent-guidance:start -->
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  ## Agent guidance
@@ -69,7 +75,7 @@ This package ships embedded agent skills under `agent-meta/`. After installing y
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  your project's skill store (`.agents/skills/`):
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  ```sh
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- npx @owlmeans/agent-skills
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+ npx @owlmeans/agent-skills@^0.1.18-rc.40
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  ```
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  The embedded files are version-matched to this package release. Do not edit them
@@ -1,8 +1,8 @@
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  {
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  "schemaVersion": 2,
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  "package": "@owlmeans/client-socket",
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- "version": "0.1.18-rc.0",
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- "generatedAt": "2026-08-16T22:20:50.502Z",
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+ "version": "0.1.18-rc.41",
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+ "generatedAt": "2026-09-25T21:19:37.961Z",
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  "canonicalRepo": "https://github.com/owlmeans/common",
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  "entries": [
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  {
@@ -1,6 +1,6 @@
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  ---
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  name: client-socket
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- description: How to use @owlmeans/client-socket — client-side WebSocket connection helpers for browsers and native clients. Auto-invoked when importing client socket primitives.
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+ description: How to use @owlmeans/client-socket — opening a self-restoring WebSocket Connection to a socket entrypoint from browsers and native clients, the reconnect policy and its options, the socket-status aggregator, the useWs hook and the system frames a carrier emits. Auto-invoked when importing client socket primitives or wiring a browser subscription.
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  user-invocable: false
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  ---
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  <!-- AUTO-GENERATED — do not edit. Regenerate via sync-agent-meta. -->
@@ -8,23 +8,188 @@ user-invocable: false
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  # @owlmeans/client-socket
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  **Layer:** Client
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- **Install:** `"@owlmeans/client-socket": "^0.1.18-rc.0"` in `dependencies`
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+ **Install:** `"@owlmeans/client-socket": "^0.1.18-rc.41"` in `dependencies`
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+
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+ The browser carrier for `@owlmeans/socket`. It supplies the four members the connection model
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+ leaves abstract — `send`, `close`, `prepare`, `authenticate` — and hands back a plain `Connection`,
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+ so everything a screen does with the socket is the vocabulary of that package — `observe`,
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+ `notify`, `call`, `listen`. It also restores a dropped WebSocket on its own, on the SAME
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+ `Connection` model, so nothing a caller registered with `observe`/`listen` needs to be
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+ re-registered after a network blip.
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  ## Key Exports
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  | Export | Description |
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  |--------|-------------|
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- | `Socket` types | Client socket connection shape |
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- | Helpers | Connect, send, subscribe to channels |
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+ | `ws(entrypoint, request?, options?)` | Open a `Connection` to a socket entrypoint. Resolves once the FIRST attempt opens; rejects with `SocketConnectionError('lost')` if the retry budget elapses first |
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+ | `useWs(protocol \| alias, request?, options?)` | React hook — `Connection \| null` until it opens (or gives up); re-opens on `alias`/`AUTH_QUERY`/`params` change and closes on unmount |
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+ | `connect(address, ctx, options?)` | The same machinery with no entrypoint behind it — an `address` callback returning the URL, for an adapter or a test |
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+ | `appendSocketStatus(ctx, alias?)` / `useSocketStatus()` / `useSocketRetry()` | The status aggregator and its retry — see below |
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+ | `Config` / `Context` | The client config (`socket?: SocketClientSettings`) and context types this package expects |
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+ | `ReconnectPolicy` / `SocketClientSettings` / `ConnectOptions` / `WsOptions` | The reconnect policy shape and where it can be set — config, or per-call `options` |
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+
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+ ## How the address is built
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+
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+ A socket entrypoint is **addressed, not called**: `entrypointUrl` from
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+ `@owlmeans/client-entrypoint/utils` turns the declaration plus the asking context into the `wss://`
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+ URL — `:params` filled in, query appended, protocol and TLS taken from the entrypoint's address —
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+ and the connection is opened on that. Nothing is hand-concatenated, so the same declaration the
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+ server binds is the one the client dials. It is re-resolved on EVERY attempt, first one included,
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+ so a `beforeConnect` hook that mutates the request's query (a refreshed token, most often) reaches
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+ every reconnect too, not just the first handshake.
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+
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+ Authentication rides on the query, because a WebSocket handshake carries no Authorization header a
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+ browser can set: the token goes under `AUTH_QUERY`, and the server derives the connection's subject
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+ from it.
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+
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+ **Take the authenticated hook, not this one.** `@owlmeans/client-auth` exports its own `useWs` that
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+ wraps this one, fills `AUTH_QUERY` from `ctx.auth().token`, and refreshes it via `beforeConnect` on
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+ every reconnect — unless the request already carried its own token, in which case that caller's
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+ value is left alone across reconnects too. Import `useWs` from there for anything a guard
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+ protects, and from here only for an entrypoint that is open to everyone.
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+
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+ The in-band auth sequence is a different thing from the query token, and only half of it is here.
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+ `connection.auth(stage, payload)` sends the frame and resolves on the server's reply — that is the
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+ client-initiated exchange, and it works. This carrier's own `authenticate` is a stub answering an
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+ empty tuple, so an `Auth` frame the SERVER opens finds no stage to answer with and is dropped
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+ without a reply: a browser can start an exchange, never answer one.
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+
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+ **A reconnect is a brand-new server-side connection.** If a server sets up subscriptions only
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+ after an in-band `authenticate` frame (as this platform's own handlers do — see the `socket`
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+ memory in `viable`), the carrier does NOT replay that frame by itself; it only reopens the pipe.
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+ A caller that authenticates in-band must listen for `SocketSystemEvent.Reconnected` and resend it
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+ — `viable`'s `sources/manager-web/src/lib/ws.ts` `useAuthWs` is the worked example.
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  ## Usage
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  ```typescript
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- import { connectSocket } from '@owlmeans/client-socket'
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- const socket = await connectSocket(context, { url: 'wss://api/ws' })
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- socket.subscribe('projects', msg => console.log(msg))
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+ // A guarded entrypoint: this useWs fills AUTH_QUERY from the current session and keeps it fresh
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+ // across reconnects.
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+ import { useWs } from '@owlmeans/client-auth'
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+
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+ // An open one: this useWs sends whatever query it is given, and nothing more.
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+ // import { useWs } from '@owlmeans/client-socket'
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+
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+ const connection = useWs(app.api.project.stream, { params: { id } })
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+
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+ useEffect(() => {
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+ if (connection == null) {
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+ return
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+ }
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+ const stop = connection.observe<Update>('update', async msg => apply(msg.payload))
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+
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+ return () => stop()
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+ }, [connection])
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+ ```
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+
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+ Pass the immutable socket protocol declaration in application code. A string alias is reserved
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+ for an adapter whose remote declaration is unavailable to import. Both hooks re-open when the
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+ protocol, `AUTH_QUERY` value, or params change — the params are compared by content, so a fresh
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+ object literal each render does not re-open. Both close the connection when the component unmounts,
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+ and both answer `null` until the socket is open, so every effect that touches one guards on that.
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+
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+ ## Disconnects and reconnects
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+
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+ The carrier keeps the same `Connection` MODEL for the life of the hook/call and swaps only the
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+ underlying `WebSocket` underneath it — every `observe`/`listen` a caller registered survives a
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+ reconnect, because it was registered on the model, not on the socket.
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+
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+ **The retry policy** (`ReconnectPolicy`, defaults in `DEFAULT_RECONNECT_POLICY`):
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+
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+ | Field | Default | Meaning |
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+ |---|---|---|
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+ | `minDelay` | 200ms | First retry delay |
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+ | `maxDelay` | 3000ms | Delay ceiling — backoff never grows past this |
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+ | `factor` | 2 | Geometric growth per failed attempt |
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+ | `jitter` | 0.1 | ±10% randomization on each computed delay |
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+ | `budget` | 600000ms (10 min) | Total retry time before the carrier gives up |
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+ | `reviveBudget` | 15000ms | Retry window `retry()` gives a lost socket (and the minimum it leaves one still retrying) — short, so a retry that cannot succeed reports `'lost'` again while someone is still looking |
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+ | `stableAfter` | 10000ms | How long a reopened socket must stay up before the attempt count, the outage clock and the budget (back to `budget`) reset |
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+ | `heartbeat` | 30000ms | Ping interval — runs even with `reconnect: false` |
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+ | `pongTimeout` | 10000ms | Checked at the next heartbeat tick: the ping still unanswered this long ⇒ the carrier force-closes the socket itself (code 4000, `SOCKET_HEARTBEAT_TIMEOUT_CODE`) — the only way a silently half-open TCP connection is noticed before the OS would, minutes later. Measured from the PING, never from the last frame: a hidden tab's timers are throttled to roughly one wake-up a minute, and "nothing for a whole interval" is what throttling looks like, not what a dead socket looks like. Any inbound frame answers the ping; `server-socket` replies `{"type":"pong"}` |
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+
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+ Set it on `ctx.cfg.socket.reconnect` (app-wide) or per call via `options.reconnect` (which wins).
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+ `reconnect: false` disables retries — a drop is reported once and stays dropped, the
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+ pre-reconnect-support behaviour — while the heartbeat/liveness check above still runs. Use it for
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+ a stateful one-shot handshake a reconnect could never resume correctly (the wallet-tunnel rely
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+ session in `client-auth` sets it for exactly this reason).
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+
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+ **System frames** (`SocketSystemEvent`, from `@owlmeans/socket`) reach every `connection.listen`
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+ subscriber:
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+
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+ | Event | When |
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+ |---|---|
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+ | `disconnected` | The socket dropped and a retry IS scheduled — `{ code }` |
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+ | `reconnecting` | Before each retry attempt — `{ attempt, delay }` (`delay: 0` for a revive's immediate attempt) |
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+ | `reconnected` | A retry succeeded, a revived one included — `{ attempts }` |
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+ | `lost` | The retry budget elapsed with no success — no payload. The connection is NOT closed: it stays revivable (below) until its owner closes it |
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+ | `close` | The connection is gone for GOOD: a client-initiated close, a terminal server code (1000/1008), or `reconnect: false` and the one attempt failed. Never follows `lost` by itself |
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+
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+ ```typescript
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+ connection.listen(async message => {
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+ const msg = message as EventMessage<unknown>
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+ if (typeof message !== 'object' || msg.type !== 'system') return
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+ if (msg.event === SocketSystemEvent.Reconnected) await resubscribe()
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+ if (msg.event === SocketSystemEvent.Close) await release()
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+ })
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  ```
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+ **The status aggregator.** `appendSocketStatus(ctx)` registers a shared service every
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+ `ws()`/`useWs()` connection reports its state into; `useSocketStatus()` reads the WORST state
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+ across all of them (`'online' | 'reconnecting' | 'lost'`). A `'lost'` connection stays in the
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+ aggregate — that is what `@owlmeans/web-panel`'s `SocketReloadDialog` reads to put up its global
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+ prompt (`cfg.socket.reloadDialog`) — until something revives or closes it. Calling
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+ `appendSocketStatus` unconditionally is cheap and safe for a host package — nothing reports into
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+ it unless something calls `ws()`/`useWs()`, so an app that never does behaves exactly as before.
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+
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+ **Retry.** `socketStatus().retry()` revives every `'lost'` connection and hurries every
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+ `'reconnecting'` one (attempt at once instead of after the backoff, and at least `reviveBudget`
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+ left) — without that, a sibling whose older budget runs out a moment later reports `'lost'` right
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+ after the retry and puts the dialog straight back. It fires `onRetry` listeners and returns `true`
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+ only when something was lost, so calling it freely is safe.
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+ The service calls it by itself when the tab becomes visible, the window gains focus, or the
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+ browser goes back `online` — a background tab is where sockets die unnoticed (throttled timers, a
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+ sleeping machine), so the moment it is looked at again is when to retry. How a lost connection
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+ comes back depends on whether it ever opened:
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+
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+ - **Opened before** — revived in place: one attempt at once, then the normal backoff within
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+ `reviveBudget`. Same `Connection` model, and success emits `reconnected`, so the re-auth / re-sync
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+ listeners every caller already has for a network blip cover this too. Failing again reports
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+ `lost` again.
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+ - **Never opened** — `ws()` already rejected and nobody holds it, so it is closed for good and
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+ released. `useWs` re-dials by itself on `onRetry` (a fresh `ws()`, full `budget`); a direct
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+ `ws()` caller re-opens on its own terms.
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+ - A terminal close (1000/1008, `reconnect: false`) is never revived.
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+
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+ `useSocketRetry()` gives a UI `{ retry, retrying }` — `retrying` is true from any retry (the
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+ button, or the service's own on activation) until the aggregate settles on `'online'` or `'lost'`.
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+
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+ `useSocketStatus()` tolerates being called before the context's own `configure()`/`init()` has
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+ run (it defaults to `'online'` and re-attaches once `ctx.waitForInitialized()` resolves) — a
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+ component mounted as a sibling of the router, as `SocketReloadDialog` is, renders on React's
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+ first commit, before the router's effect has had a chance to initialize the context.
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+
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+ Outbound frames are stamped with `dt` and dropped rather than queued while the socket is not
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+ `OPEN`, so a `notify` issued while the socket is down is lost rather than delivered late. Nothing
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+ here replays events the SERVER sent while the socket was down either — a caller that cannot
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+ tolerate a gap re-syncs its own state on `reconnected` (viable's file-watch editor re-lists files;
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+ its thinking/slot socket relies on a separate periodic API push for the same reason).
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+
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  ## Depends On
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- - `@owlmeans/socket`, `@owlmeans/client-context`
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+ - `@owlmeans/socket` — `createBasicConnection`, `MessageType`, `SocketSystemEvent`,
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+ `SOCKET_HEARTBEAT_TIMEOUT_CODE`, `SocketConnectionError`, the `Connection` contract
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+ - `@owlmeans/client-entrypoint` — `entrypointUrl`, `provideRequest`
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+ - `@owlmeans/client` — `useContext`, `useValue`; `@owlmeans/client-context` — the config type
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+ - `@owlmeans/auth` — `AUTH_QUERY`, `AuthenticationStage`
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+ - `@owlmeans/basic-ids` — `createIdOfLength`, for the per-connection status-tracking id
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+ - `react` (peer)
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+
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+ ## Related
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+
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+ - `socket` — the message model every verb here belongs to, and the `SocketSystemEvent` vocabulary
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+ - `server-socket` — the far side: guard enforcement, and what it stamps on a frame
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+ - `client-auth` — the `useWs` that carries the token and refreshes it across reconnects;
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+ `client-job` — `useJobFeed`, a worked subscription built on it
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+ - `web-panel` — `SocketReloadDialog`, the global blocking prompt built on `useSocketStatus()` /
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+ `useSocketRetry()`
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+ import type { ReconnectPolicy } from './types.js';
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+ /**
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+ * 0.2s → 3s geometric backoff, retried for up to 10 minutes before the carrier gives up and
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+ * reports the connection lost. See the client-socket skill's "Disconnects" section.
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+ */
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+ export declare const DEFAULT_RECONNECT_POLICY: ReconnectPolicy;
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+ //# sourceMappingURL=consts.d.ts.map
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+ {"version":3,"file":"consts.d.ts","sourceRoot":"","sources":["../src/consts.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,YAAY,CAAA;AAEjD;;;GAGG;AACH,eAAO,MAAM,wBAAwB,EAAE,eAUtC,CAAA"}
@@ -0,0 +1,16 @@
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+ /**
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+ * 0.2s → 3s geometric backoff, retried for up to 10 minutes before the carrier gives up and
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+ * reports the connection lost. See the client-socket skill's "Disconnects" section.
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+ */
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+ export const DEFAULT_RECONNECT_POLICY = {
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+ minDelay: 200,
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+ maxDelay: 3_000,
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+ factor: 2,
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+ jitter: 0.1,
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+ budget: 600_000,
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+ reviveBudget: 15_000,
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+ stableAfter: 10_000,
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+ heartbeat: 30_000,
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+ pongTimeout: 10_000,
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+ };
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+ //# sourceMappingURL=consts.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"consts.js","sourceRoot":"","sources":["../src/consts.ts"],"names":[],"mappings":"AAGA;;;GAGG;AACH,MAAM,CAAC,MAAM,wBAAwB,GAAoB;IACvD,QAAQ,EAAE,GAAG;IACb,QAAQ,EAAE,KAAK;IACf,MAAM,EAAE,CAAC;IACT,MAAM,EAAE,GAAG;IACX,MAAM,EAAE,OAAO;IACf,YAAY,EAAE,MAAM;IACpB,WAAW,EAAE,MAAM;IACnB,SAAS,EAAE,MAAM;IACjB,WAAW,EAAE,MAAM;CACpB,CAAA"}
package/build/helper.d.ts CHANGED
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  import type { ClientEntrypoint } from '@owlmeans/client-entrypoint';
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  import type { AbstractRequest } from '@owlmeans/entrypoint';
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  import type { Connection } from '@owlmeans/socket';
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+ import type { EntrypointReference } from '@owlmeans/context';
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+ import type { Context, ConnectOptions, WsOptions } from './types.js';
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+ /**
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+ * Open a socket with no declared entrypoint behind it — the primitive `ws()` builds on, and what
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+ * a test drives directly against a bare WebSocket server.
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+ */
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+ export declare const connect: (address: () => Promise<string> | string, ctx: Context, options?: ConnectOptions) => Promise<Connection>;
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+ /**
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+ * Open a socket through a declared entrypoint protocol, restoring it on its own after a network
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+ * failure — see the client-socket skill's "Disconnects" section for the full policy. Resolves
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+ * once the first attempt opens; rejects with `SocketConnectionError('lost')` if the retry budget
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+ * elapses before that ever happens (or the single attempt fails, with `reconnect: false`).
16
+ */
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17
  export declare const ws: (module: ClientEntrypoint<string>, request?: AbstractRequest<{
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18
  token?: string;
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- }>) => Promise<Connection>;
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- export declare const useWs: (module: string | ClientEntrypoint<any>, request?: Partial<AbstractRequest<any>>) => Connection | null;
19
+ }>, options?: WsOptions) => Promise<Connection>;
20
+ /**
21
+ * Open a socket through a declared entrypoint protocol.
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+ *
23
+ * String aliases remain an adapter input for dynamically addressed integrations, while
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+ * application callers pass their immutable protocol declaration and receive its bound client
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+ * entrypoint here at the transport boundary.
26
+ *
27
+ * Re-opens on its own after a network drop (see `ws()`). `null` until the first attempt opens,
28
+ * and again once the retry budget elapses without one ever opening — dialed afresh on the next
29
+ * `SocketStatusService.retry()`. A screen that must tell those two apart reads
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+ * `useSocketStatus()` (from `./status.js`) alongside this.
31
+ */
32
+ export declare const useWs: (module: EntrypointReference | string, request?: Partial<AbstractRequest<any>>, options?: WsOptions) => Connection | null;
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  //# sourceMappingURL=helper.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"helper.d.ts","sourceRoot":"","sources":["../src/helper.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAA;AACnE,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAA;AAE3D,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAIlD,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAA;AAC5D,OAAO,KAAK,EAAU,OAAO,EAAE,cAAc,EAA8C,SAAS,EAAE,MAAM,YAAY,CAAA;AA6ExH;;;GAGG;AACH,eAAO,MAAM,OAAO,YACT,MAAM,OAAO,CAAC,MAAM,CAAC,GAAG,MAAM,OAAO,OAAO,YAAY,cAAc,KAC9E,OAAO,CAAC,UAAU,CAGpB,CAAA;AAED;;;;;GAKG;AACH,eAAO,MAAM,EAAE,WACL,gBAAgB,CAAC,MAAM,CAAC,YAAY,eAAe,CAAC;IAAE,KAAK,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC,YAAY,SAAS,KACnG,OAAO,CAAC,UAAU,CAUpB,CAAA;AAED;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,KAAK,WACR,mBAAmB,GAAG,MAAM,YAAY,OAAO,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,YAAY,SAAS,KACjG,UAAU,GAAG,IAiDf,CAAA"}
package/build/helper.js CHANGED
@@ -1,47 +1,144 @@
1
1
  import { provideRequest } from '@owlmeans/client-entrypoint';
2
- import { EntrypointOutcome } from '@owlmeans/entrypoint';
3
- import { SocketInitializationError } from '@owlmeans/socket';
2
+ import { SocketConnectionError } from '@owlmeans/socket';
4
3
  import { makeConnection } from './utils/connection.js';
5
4
  import { assertContext } from '@owlmeans/context';
6
5
  import { useContext, useValue } from '@owlmeans/client';
7
6
  import { AUTH_QUERY } from '@owlmeans/auth';
8
- import { urlCall } from '@owlmeans/client-entrypoint/utils';
9
- import { useEffect, useMemo } from 'react';
10
- export const ws = async (module, request) => {
11
- const ctx = assertContext(module.ctx, 'client-ws');
12
- request = request ?? provideRequest(module.getAlias(), module.getPath());
13
- const [url, state] = await urlCall({ ref: module })(request);
14
- if (state !== EntrypointOutcome.Ok) {
15
- throw new SocketInitializationError;
16
- }
7
+ import { entrypointUrl } from '@owlmeans/client-entrypoint/utils';
8
+ import { useEffect, useMemo, useState } from 'react';
9
+ import { createIdOfLength } from '@owlmeans/basic-ids';
10
+ import { DEFAULT_RECONNECT_POLICY } from './consts.js';
11
+ import { SOCKET_STATUS } from './status.js';
12
+ const resolvePolicy = (ctx, options) => {
13
+ const requested = options?.reconnect !== undefined ? options.reconnect : ctx.cfg.socket?.reconnect;
14
+ const retry = requested !== false;
15
+ const overrides = requested === false || requested == null ? {} : requested;
16
+ return { policy: { ...DEFAULT_RECONNECT_POLICY, ...overrides }, retry };
17
+ };
18
+ const openRawSocket = async (url) => {
17
19
  const socket = new WebSocket(url);
18
- return new Promise(resolve => {
19
- socket.onopen = () => {
20
- const heartbeat = setInterval(() => {
21
- if (socket.readyState === WebSocket.OPEN) {
22
- socket.send(JSON.stringify({ type: 'ping' }));
23
- }
24
- }, 30_000);
25
- socket.addEventListener('close', () => {
26
- console.info('WebSocket connection closed, clearing heartbeat interval.');
27
- clearInterval(heartbeat);
28
- });
29
- resolve(makeConnection(socket, ctx));
20
+ return await new Promise((resolve, reject) => {
21
+ const cleanup = () => {
22
+ socket.removeEventListener('open', onOpen);
23
+ socket.removeEventListener('error', onFail);
24
+ socket.removeEventListener('close', onFail);
30
25
  };
26
+ const onOpen = () => { cleanup(); resolve(socket); };
27
+ const onFail = () => { cleanup(); reject(new SocketConnectionError('handshake')); };
28
+ socket.addEventListener('open', onOpen);
29
+ socket.addEventListener('error', onFail);
30
+ socket.addEventListener('close', onFail);
31
+ });
32
+ };
33
+ const establish = async (ctx, policy, retry, open) => {
34
+ const statusId = createIdOfLength(8);
35
+ const status = ctx.hasService(SOCKET_STATUS)
36
+ ? ctx.socketStatus() : null;
37
+ let opened = false;
38
+ let lost = false;
39
+ const managed = makeConnection({
40
+ policy, retry, open, onStatus: state => {
41
+ lost = state === 'lost';
42
+ status?.report(statusId, state, state === 'online' ? undefined : revive);
43
+ }
44
+ });
45
+ const { connection, ready } = managed;
46
+ const baseClose = connection.close;
47
+ connection.close = async () => {
48
+ await baseClose();
49
+ status?.release(statusId);
50
+ };
51
+ const revive = () => {
52
+ if (opened || !lost) {
53
+ managed.revive();
54
+ return;
55
+ }
56
+ // Never opened, so `ws()` already rejected and nobody holds this connection to hand a revived
57
+ // socket to: drop it for good and leave re-dialing to its owner (`useWs` does, on `onRetry`).
58
+ void baseClose();
59
+ status?.release(statusId);
60
+ };
61
+ // A rejection leaves this id reporting `'lost'` rather than releasing it — there is no
62
+ // `Connection` to hand back for a caller to close, and the aggregate is what puts
63
+ // `SocketReloadDialog` up. It is released by `revive` above, on the next `retry()`.
64
+ await ready;
65
+ opened = true;
66
+ return connection;
67
+ };
68
+ /**
69
+ * Open a socket with no declared entrypoint behind it — the primitive `ws()` builds on, and what
70
+ * a test drives directly against a bare WebSocket server.
71
+ */
72
+ export const connect = async (address, ctx, options) => {
73
+ const { policy, retry } = resolvePolicy(ctx, options);
74
+ return await establish(ctx, policy, retry, async () => openRawSocket(await address()));
75
+ };
76
+ /**
77
+ * Open a socket through a declared entrypoint protocol, restoring it on its own after a network
78
+ * failure — see the client-socket skill's "Disconnects" section for the full policy. Resolves
79
+ * once the first attempt opens; rejects with `SocketConnectionError('lost')` if the retry budget
80
+ * elapses before that ever happens (or the single attempt fails, with `reconnect: false`).
81
+ */
82
+ export const ws = async (module, request, options) => {
83
+ const ctx = assertContext(module.ctx, 'client-ws');
84
+ request = request ?? provideRequest(module.alias, module.path());
85
+ const { policy, retry } = resolvePolicy(ctx, options);
86
+ return await establish(ctx, policy, retry, async () => {
87
+ await options?.beforeConnect?.(request);
88
+ const url = await entrypointUrl({ ref: module }, request);
89
+ return await openRawSocket(url);
31
90
  });
32
91
  };
33
- export const useWs = (module, request) => {
92
+ /**
93
+ * Open a socket through a declared entrypoint protocol.
94
+ *
95
+ * String aliases remain an adapter input for dynamically addressed integrations, while
96
+ * application callers pass their immutable protocol declaration and receive its bound client
97
+ * entrypoint here at the transport boundary.
98
+ *
99
+ * Re-opens on its own after a network drop (see `ws()`). `null` until the first attempt opens,
100
+ * and again once the retry budget elapses without one ever opening — dialed afresh on the next
101
+ * `SocketStatusService.retry()`. A screen that must tell those two apart reads
102
+ * `useSocketStatus()` (from `./status.js`) alongside this.
103
+ */
104
+ export const useWs = (module, request, options) => {
34
105
  const ctx = useContext();
35
- const mod = useMemo(() => typeof module === 'string' ? ctx.entrypoint(module) : module, [module]);
36
- const connection = useValue(async () => {
37
- const _request = provideRequest(mod.getAlias(), mod.getPath());
106
+ const mod = useMemo(() => ctx.entrypoint(module), [module]);
107
+ const [failed, setFailed] = useState(false);
108
+ const [dial, setDial] = useState(0);
109
+ const connection = useValue(async (cancel) => {
110
+ const _request = provideRequest(mod.alias, mod.path());
38
111
  Object.assign(_request, request);
39
- return await ws(mod, _request);
112
+ try {
113
+ const conn = await ws(mod, _request, options);
114
+ if (cancel?.current) {
115
+ // The component unmounted while the handshake (or its retries) were still in flight —
116
+ // there is no `useEffect` cleanup coming for this value, so close it here instead of
117
+ // leaving a live socket and its retry timers attached to nothing.
118
+ void conn.close();
119
+ return null;
120
+ }
121
+ return conn;
122
+ }
123
+ catch {
124
+ if (!cancel?.current)
125
+ setFailed(true);
126
+ return null;
127
+ }
40
128
  }, [
41
- mod.getAlias(),
129
+ mod.alias,
42
130
  request?.query?.[AUTH_QUERY],
43
- request?.params ? JSON.stringify(request.params) : undefined
131
+ request?.params ? JSON.stringify(request.params) : undefined,
132
+ dial
44
133
  ]);
134
+ useEffect(() => {
135
+ if (!failed || !ctx.hasService(SOCKET_STATUS))
136
+ return;
137
+ return ctx.socketStatus().onRetry(() => {
138
+ setFailed(false);
139
+ setDial(n => n + 1);
140
+ });
141
+ }, [failed]);
45
142
  useEffect(() => {
46
143
  if (connection != null) {
47
144
  return () => {
@@ -1 +1 @@
1
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1
+ 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package/build/index.d.ts CHANGED
@@ -1,3 +1,5 @@
1
1
  export type * from './types.js';
2
+ export * from './consts.js';
2
3
  export * from './helper.js';
4
+ export * from './status.js';
3
5
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AACA,mBAAmB,YAAY,CAAA;AAC/B,cAAc,aAAa,CAAA"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AACA,mBAAmB,YAAY,CAAA;AAC/B,cAAc,aAAa,CAAA;AAC3B,cAAc,aAAa,CAAA;AAC3B,cAAc,aAAa,CAAA"}
package/build/index.js CHANGED
@@ -1,2 +1,4 @@
1
+ export * from './consts.js';
1
2
  export * from './helper.js';
3
+ export * from './status.js';
2
4
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAEA,cAAc,aAAa,CAAA"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAEA,cAAc,aAAa,CAAA;AAC3B,cAAc,aAAa,CAAA;AAC3B,cAAc,aAAa,CAAA"}
@@ -0,0 +1,31 @@
1
+ import type { Config, Context, SocketConnectionState, SocketStatusService, SocketStatusServiceAppend } from './types.js';
2
+ export declare const SOCKET_STATUS = "socket-status";
3
+ /**
4
+ * Aggregates the coarse health of every `ws()`/`useWs()` connection an app has open into one
5
+ * worst-of-all state. A page with several sockets (thinking stream, file watch, notifications…)
6
+ * still shows one dialog, not one per socket — so the aggregate, not any single connection, is
7
+ * what a UI like `SocketReloadDialog` reads.
8
+ */
9
+ export declare const createSocketStatusService: (alias?: string) => SocketStatusService;
10
+ /**
11
+ * Register the shared socket-status aggregator. Idempotent, and cheap enough for a host package
12
+ * (`@owlmeans/web-panel`) to call unconditionally on every context: every `ws()`/`useWs()`
13
+ * connection reports itself here if — and only if — the context carries this service, so an app
14
+ * that never calls this behaves exactly as it did before reconnect support existed.
15
+ */
16
+ export declare const appendSocketStatus: <C extends Config = Config, T extends Context<C> = Context<C>>(ctx: T, alias?: string) => T & SocketStatusServiceAppend;
17
+ /**
18
+ * The worst state across every live `ws()`/`useWs()` connection, or `'online'` if the app never
19
+ * registered the status service (`appendSocketStatus`) or has not finished initializing yet.
20
+ */
21
+ export declare const useSocketStatus: () => SocketConnectionState;
22
+ /**
23
+ * `retry` revives every lost connection now (`SocketStatusService.retry()`); `retrying` is true
24
+ * from any retry — this one, or the service's own on tab activation — until the aggregate settles
25
+ * back on `'online'` or `'lost'`.
26
+ */
27
+ export declare const useSocketRetry: () => {
28
+ retry: () => void;
29
+ retrying: boolean;
30
+ };
31
+ //# sourceMappingURL=status.d.ts.map