@owlmeans/client-socket 0.1.18-rc.4 → 0.1.18-rc.40
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +21 -15
- package/agent-meta/manifest.json +2 -2
- package/agent-meta/skills/client-socket/SKILL.md +173 -8
- package/build/consts.d.ts +7 -0
- package/build/consts.d.ts.map +1 -0
- package/build/consts.js +16 -0
- package/build/consts.js.map +1 -0
- package/build/helper.d.ts +27 -2
- package/build/helper.d.ts.map +1 -1
- package/build/helper.js +127 -30
- package/build/helper.js.map +1 -1
- package/build/index.d.ts +2 -0
- package/build/index.d.ts.map +1 -1
- package/build/index.js +2 -0
- package/build/index.js.map +1 -1
- package/build/status.d.ts +31 -0
- package/build/status.d.ts.map +1 -0
- package/build/status.js +151 -0
- package/build/status.js.map +1 -0
- package/build/types.d.ts +75 -0
- package/build/types.d.ts.map +1 -1
- package/build/utils/connection.d.ts +40 -2
- package/build/utils/connection.d.ts.map +1 -1
- package/build/utils/connection.js +266 -28
- package/build/utils/connection.js.map +1 -1
- package/package.json +13 -10
- package/src/consts.ts +18 -0
- package/src/helper.ts +143 -31
- package/src/index.ts +2 -0
- package/src/status.ts +164 -0
- package/src/types.ts +84 -1
- package/src/utils/connection.ts +292 -32
- package/tests/context.ts +20 -0
- package/tests/reconnect.spec.ts +372 -0
- package/tests/tsconfig.json +12 -0
- package/tsconfig.json +1 -1
- package/build/.gitkeep +0 -0
package/src/utils/connection.ts
CHANGED
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@@ -1,26 +1,303 @@
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-
import type { Config, Context } from '../types.js'
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import type { Connection, EventMessage as EMessage } from '@owlmeans/socket'
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import {
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import {
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createBasicConnection, MessageType, SocketConnectionError, SocketSystemEvent,
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SOCKET_HEARTBEAT_TIMEOUT_CODE
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} from '@owlmeans/socket'
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import { AuthenticationStage } from '@owlmeans/auth'
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import type { ReconnectPolicy, SocketConnectionState } from '../types.js'
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)
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/** Close codes that mean "this connection is finished on purpose" — never worth retrying: a
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* normal closure the SERVER initiated (1000, e.g. the protocol's own one-shot completion) and a
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* policy violation (1008, e.g. the guard rejected the frame that opened it). A client-initiated
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* close is handled separately, through `closedByClient`. */
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const TERMINAL_CLOSE_CODES: ReadonlySet<number> = new Set([1000, 1008])
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export interface ConnectionOpener {
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(): Promise<WebSocket>
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}
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export interface ManagedConnectionOptions {
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policy: ReconnectPolicy
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/** Whether a drop schedules a retry at all. `false` keeps the pre-reconnect-support
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* behaviour — one attempt, report and stop — while the heartbeat/liveness check below still
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* runs exactly as it always did. */
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retry: boolean
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/** Opens a fresh socket for the first attempt and every retry — already reflecting whatever a
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* caller's `beforeConnect` refreshed (a token, most often). Resolves once the socket is OPEN,
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* rejects on a handshake failure. */
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open: ConnectionOpener
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/** Told this connection's coarse health, if a caller wants to aggregate it — the status
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* service `@owlmeans/web-panel`'s reload dialog reads. */
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onStatus?: (state: SocketConnectionState) => void
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}
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export interface ManagedConnection {
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connection: Connection
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/** Settles once the first socket opens; rejects with `SocketConnectionError('lost')` once the
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* retry budget elapses first (or the single attempt fails, with `retry: false`). */
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ready: Promise<void>
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/** Restart retrying a connection that gave up after its budget: one attempt at once, then the
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* usual backoff within `policy.reviveBudget`. On a connection still waiting out a backoff
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* delay: attempt at once, and leave it at least `reviveBudget`. A no-op otherwise — a terminal
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* close (client close, 1000/1008, `retry: false`) is never revived. */
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revive: () => void
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}
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/**
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* Build a `Connection` whose transport survives a dropped WebSocket.
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*
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* The connection MODEL (`createBasicConnection()`) is created exactly once and never replaced —
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* every `observe`/`listen` a caller registered keeps firing across a reconnect, because only the
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* underlying `WebSocket` is swapped underneath it. A server's own subscriptions do NOT survive a
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* new TCP connection, so a caller whose server sets up state only after an in-band
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* `authenticated` frame (as this platform's handlers do) must replay that frame itself on
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* `SocketSystemEvent.Reconnected` — this carrier only re-opens the pipe.
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*/
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export const makeConnection = (opts: ManagedConnectionOptions): ManagedConnection => {
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const { policy, retry, open, onStatus } = opts
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const model = createBasicConnection()
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let current: WebSocket | null = null
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let closedByClient = false
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let finished = false
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// Gave up after the budget, but still revivable — unlike `finished`, nothing here is final.
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let lost = false
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let attempts = 0
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let outageStartedAt: number | null = null
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let outageBudget = policy.budget
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let stableTimer: ReturnType<typeof setTimeout> | null = null
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let retryTimer: ReturnType<typeof setTimeout> | null = null
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let heartbeatTimer: ReturnType<typeof setInterval> | null = null
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// When the ping still waiting for an answer was sent, or null once anything came back.
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let pingSentAt: number | null = null
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let resolveReady: () => void = () => void 0
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let rejectReady: (error: Error) => void = () => void 0
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const ready = new Promise<void>((resolve, reject) => { resolveReady = resolve; rejectReady = reject })
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let settled = false
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const settle = (error?: Error) => {
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if (settled) return
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settled = true
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if (error != null) rejectReady(error)
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else resolveReady()
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}
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const emitSystem = async <T,>(event: SocketSystemEvent, payload: T): Promise<void> => {
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const msg: EMessage<T> = { type: MessageType.System, event, payload }
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model.prepare?.(msg)
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await Promise.all(model.getListeners().map(async listener => {
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try {
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await listener(msg)
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} catch (error) {
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console.error('Socket system listener error:', error)
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}
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}))
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}
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const clearHeartbeat = () => {
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if (heartbeatTimer != null) { clearInterval(heartbeatTimer); heartbeatTimer = null }
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}
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const clearTimers = () => {
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if (retryTimer != null) { clearTimeout(retryTimer); retryTimer = null }
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if (stableTimer != null) { clearTimeout(stableTimer); stableTimer = null }
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clearHeartbeat()
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}
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const startHeartbeat = (socket: WebSocket) => {
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pingSentAt = null
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heartbeatTimer = setInterval(() => {
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if (socket.readyState !== WebSocket.OPEN) return
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if (pingSentAt != null && Date.now() - pingSentAt > policy.pongTimeout) {
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// Silent half-open TCP: the ping this socket owes an answer to went out long enough ago
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// that any live peer would have replied — force the close its own stack would eventually
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// notice on its own, minutes later.
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socket.close(SOCKET_HEARTBEAT_TIMEOUT_CODE)
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return
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}
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// Measured from the PING rather than from the last frame: a hidden tab's timers are
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// throttled to about one wake-up a minute, so "nothing has arrived for longer than a
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// heartbeat interval" is what throttling looks like, not what a dead socket looks like —
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// it used to kill a perfectly healthy backgrounded connection on every wake-up.
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pingSentAt = Date.now()
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socket.send(JSON.stringify({ type: 'ping' }))
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}, policy.heartbeat)
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}
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const computeDelay = (attempt: number): number => {
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const raw = Math.min(policy.maxDelay, policy.minDelay * Math.pow(policy.factor, attempt - 1))
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const span = raw * policy.jitter
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const jittered = raw + (Math.random() * 2 - 1) * span
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return Math.max(policy.minDelay, Math.min(policy.maxDelay, Math.round(jittered)))
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}
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const finish = async (code: number) => {
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if (finished) return
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finished = true
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closedByClient = true
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clearTimers()
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onStatus?.('lost')
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await emitSystem(SocketSystemEvent.Close, { code })
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settle(new SocketConnectionError('lost'))
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}
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// No `Close` frame here: the connection stays revivable, and `close` means gone for good.
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const giveUp = async () => {
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lost = true
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clearTimers()
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onStatus?.('lost')
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await emitSystem(SocketSystemEvent.Lost, {})
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settle(new SocketConnectionError('lost'))
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}
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const scheduleReconnect = () => {
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if (outageStartedAt == null) outageStartedAt = Date.now()
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if (Date.now() - outageStartedAt >= outageBudget) {
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void giveUp()
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return
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}
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attempts += 1
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const delay = computeDelay(attempts)
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onStatus?.('reconnecting')
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void emitSystem(SocketSystemEvent.Reconnecting, { attempt: attempts, delay })
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retryTimer = setTimeout(() => { retryTimer = null; void attemptConnect() }, delay)
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}
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const attemptConnect = async () => {
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if (closedByClient) return
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let socket: WebSocket
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try {
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socket = await open()
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} catch {
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if (retry) scheduleReconnect()
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else void finish(1006)
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return
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}
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if (closedByClient) {
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// Closed while this handshake was in flight — nobody is left to own the socket.
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socket.close(1000)
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return
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}
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onOpened(socket)
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}
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const revive = () => {
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if (finished) return
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if (lost) {
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lost = false
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attempts = 1
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outageStartedAt = Date.now()
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outageBudget = policy.reviveBudget
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onStatus?.('reconnecting')
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void emitSystem(SocketSystemEvent.Reconnecting, { attempt: attempts, delay: 0 })
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void attemptConnect()
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return
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}
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// Still retrying: never give up sooner than a revived connection would — otherwise a retry of
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// its lost siblings is undone moments later when this one's older budget runs out, even by an
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// attempt already in flight — and attempt now rather than after the backoff.
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if (current != null) return
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const now = Date.now()
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if (outageStartedAt != null && outageBudget - (now - outageStartedAt) < policy.reviveBudget) {
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outageStartedAt = now
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outageBudget = policy.reviveBudget
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}
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if (retryTimer == null) return
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clearTimeout(retryTimer)
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retryTimer = null
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void attemptConnect()
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}
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const onOpened = (socket: WebSocket) => {
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current = socket
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const wasRetry = attempts > 0
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const receiveMessage = async (event: MessageEvent) => {
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// Any frame at all answers the outstanding ping — the point is liveness, not pongs.
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pingSentAt = null
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if (typeof event.data === 'string') {
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try {
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if (JSON.parse(event.data)?.type === 'pong') return
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} catch {
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// The shared parser below reports malformed JSON consistently.
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}
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}
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await model.receive(event.data)
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}
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const messageHandler = (event: MessageEvent) => {
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void receiveMessage(event).catch(error => {
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console.error('WebSocket message rejected:', error)
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socket.close(1008)
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})
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}
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const errorHandler = () => {
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// The close event that always follows carries the code; nothing actionable here beyond
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// keeping the browser's own unhandled-error reporting quiet for it.
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}
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const closeHandler = async (event: CloseEvent) => {
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if (current !== socket) return
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socket.removeEventListener('message', messageHandler)
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socket.removeEventListener('close', closeHandler)
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socket.removeEventListener('error', errorHandler)
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clearHeartbeat()
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current = null
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if (closedByClient) {
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await emitSystem(SocketSystemEvent.Close, { code: event.code })
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return
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}
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if (!retry || TERMINAL_CLOSE_CODES.has(event.code)) {
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await finish(event.code)
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return
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}
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if (model._authSequence != null) {
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model._authSequence.reject(new SocketConnectionError('disconnected'))
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model._authSequence = undefined
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}
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model.stage = AuthenticationStage.Init
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await emitSystem(SocketSystemEvent.Disconnected, { code: event.code })
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scheduleReconnect()
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}
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socket.addEventListener('message', messageHandler)
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socket.addEventListener('close', closeHandler)
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socket.addEventListener('error', errorHandler)
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startHeartbeat(socket)
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if (stableTimer != null) clearTimeout(stableTimer)
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stableTimer = setTimeout(() => {
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attempts = 0
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outageStartedAt = null
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273
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outageBudget = policy.budget
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274
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}, policy.stableAfter)
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275
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276
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onStatus?.('online')
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277
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settle()
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278
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if (wasRetry) void emitSystem(SocketSystemEvent.Reconnected, { attempts })
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279
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}
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280
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281
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model.send = async message => {
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282
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if (typeof message !== 'string') model.prepare?.(message)
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|
+
if (current?.readyState === WebSocket.OPEN) {
|
|
284
|
+
current.send(typeof message === 'string' ? message : JSON.stringify(message))
|
|
16
285
|
}
|
|
17
286
|
}
|
|
18
287
|
|
|
19
288
|
model.close = async () => {
|
|
20
|
-
if (
|
|
21
|
-
|
|
289
|
+
if (finished) return
|
|
290
|
+
finished = true
|
|
291
|
+
closedByClient = true
|
|
292
|
+
clearTimers()
|
|
293
|
+
if (current != null && (current.readyState === WebSocket.OPEN || current.readyState === WebSocket.CONNECTING)) {
|
|
294
|
+
current.close(1000)
|
|
295
|
+
} else {
|
|
296
|
+
// No live socket to fire a close event from — mid-retry, or closed before the first open
|
|
297
|
+
// ever resolved — so report the same frame directly.
|
|
298
|
+
await emitSystem(SocketSystemEvent.Close, { code: 1000 })
|
|
22
299
|
}
|
|
23
|
-
|
|
300
|
+
settle(new SocketConnectionError('closed'))
|
|
24
301
|
}
|
|
25
302
|
|
|
26
303
|
model.authenticate = async (_stage, _payload) => {
|
|
@@ -34,24 +311,7 @@ export const makeConnection = <C extends Config = Config, T extends Context<C> =
|
|
|
34
311
|
return message
|
|
35
312
|
}
|
|
36
313
|
|
|
37
|
-
|
|
38
|
-
await model.receive(message.data)
|
|
39
|
-
}
|
|
40
|
-
const closeHandler = async (event: CloseEvent) => {
|
|
41
|
-
const msg: EMessage<{ code: number }> = {
|
|
42
|
-
type: MessageType.System,
|
|
43
|
-
event: 'close',
|
|
44
|
-
payload: { code: event.code }
|
|
45
|
-
}
|
|
46
|
-
if (model.prepare != null) {
|
|
47
|
-
model.prepare(msg)
|
|
48
|
-
}
|
|
49
|
-
await Promise.all(model.getListeners().map(async listener => listener(msg)))
|
|
50
|
-
conn.removeEventListener('message', messageHandler)
|
|
51
|
-
conn.removeEventListener('close', closeHandler)
|
|
52
|
-
}
|
|
53
|
-
conn.addEventListener('message', messageHandler)
|
|
54
|
-
conn.addEventListener('close', closeHandler)
|
|
314
|
+
void attemptConnect()
|
|
55
315
|
|
|
56
|
-
return model
|
|
316
|
+
return { connection: model, ready, revive }
|
|
57
317
|
}
|
package/tests/context.ts
ADDED
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { config, makeClientContext } from '@owlmeans/client-context'
|
|
2
|
+
import type { Config, Context } from '../src/types.js'
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* A real, minimal client context — no mocking of the carrier or the transport, just enough
|
|
6
|
+
* config plumbing (`hasService`/`registerService`/`service`, `cfg.socket`) for `connect()` and
|
|
7
|
+
* `appendSocketStatus()` to work against.
|
|
8
|
+
*
|
|
9
|
+
* Left unconfigured: `hasService`/`registerService` work before `configure()`/`init()`, and
|
|
10
|
+
* `connect()` never calls `.service()` when nothing is registered — a test that DOES need a
|
|
11
|
+
* registered service's methods (`appendSocketStatus`'s `ctx.socketStatus()`) must register it
|
|
12
|
+
* and then run `ctx.configure(); await ctx.init()` itself, since a context only calls a
|
|
13
|
+
* service's own `init()` once, during that pass.
|
|
14
|
+
*/
|
|
15
|
+
export const makeTestContext = (socket?: Config['socket']): Context => {
|
|
16
|
+
const cfg = config<Config>('client-socket-tests')
|
|
17
|
+
cfg.socket = socket
|
|
18
|
+
|
|
19
|
+
return makeClientContext<Config, Context>(cfg)
|
|
20
|
+
}
|