@overwolf/ow-electron-packages-types 1.1.5-beta.7 → 1.1.5-beta.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/types.d.ts +34 -1
package/package.json
CHANGED
package/types.d.ts
CHANGED
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@@ -5052,6 +5052,33 @@ interface OverlayWindowOptions
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*/
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disableHardwareAcceleration?: boolean;
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+
/**
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* ⚠️ BETA — this option is experimental and its behavior may change in
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* a future release.
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*
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* `true`—renders this overlay window through a GPU shared texture
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* instead of copying pixels through shared memory on every paint. The overlay
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* forwards the GPU texture handle directly to the injected game process, which
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* composites it without any CPU-side pixel copy, significantly lowering
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* per-frame CPU overhead.
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*
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* Requires hardware acceleration to be enabled and the current game to report
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* shared-texture support (see {@link GameWindowInfo.isSharedTextureSupported}).
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* The flag is silently ignored when either condition is not met, falling back
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* to the shared-memory (CPU copy) path.
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*
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* The rendering path follows the active game: when the overlay moves to a
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* different game, a shared-texture window automatically falls back to the
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* shared-memory (CPU copy) path on a game that does not support shared
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* texture, and restores the shared-texture path on a game that does — so the
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* window stays visible on every game.
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*
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* @default false
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*
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* @since 2.0.2
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*/
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useSharedTexture?: boolean;
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+
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/**
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* Enables Chromium process isolation (sandboxing).
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* Used to enforce stricter security policies or prevent resource sharing between renderer processes.
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@@ -5400,11 +5427,17 @@ interface GameWindowInfo {
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/**
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* Indicates if fullscreen rendering is disabled.
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-
*
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*
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* Relevant only for OOPO games.
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* @since 1.9.0
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*/
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readonly isOOPOFullscreenRenderingDisabled?: boolean;
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+
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/**
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* Indicates if the game supports shared-texture (GPU) overlay rendering.
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* @since 2.0.0
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*/
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readonly isSharedTextureSupported?: boolean;
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}
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/**
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