@overwolf/ow-electron-packages-types 1.1.2-beta.3 → 1.1.2-beta.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/types.d.ts +80 -16
package/package.json
CHANGED
package/types.d.ts
CHANGED
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@@ -5574,7 +5574,7 @@ interface IOverwolfOverlayApi extends EventEmitter {
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*/
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exitExclusiveMode(): void;
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-
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/**
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* Install ow-electron helpers to
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* `%CommonProgramFiles%\<app-name>\` with UAC elevation.
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* Allows injection into high elevation games.
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@@ -5620,20 +5620,20 @@ interface IOverwolfOverlayApi extends EventEmitter {
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* }
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* ```
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* @returns Resolves when installation completes.
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*
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*
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*
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*
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*
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*
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*/
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installHighElevationHelper?(): Promise<void>;
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/**
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* Returns true if ow-electron helpers is already installed in
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* `%CommonProgramFiles%\<app-name>\`.
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*
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*
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* @returns `true` if the helper is installed and ready.
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*
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*
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* @example
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* ```ts
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* ```ts
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* const installed: boolean = await api.isHighElevationHelperInstalled();
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* if (!installed) {
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* // Prompt the user to run the one-time setup before injecting into elevated games
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@@ -5642,6 +5642,64 @@ interface IOverwolfOverlayApi extends EventEmitter {
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*/
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isHighElevationHelperInstalled?(): Promise<boolean>;
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/**
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* Captures the current game frame and saves it to disk.
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*
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* Only one screenshot can be in progress at a time. Calling this method
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* while a previous capture is still pending will reject immediately —
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* wait for the returned promise to settle before issuing the next call.
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*
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* The output format is resolved by precedence: an explicit `format`
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* argument wins; otherwise the extension already present in `filePath`
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* (`.jpg`/`.jpeg` or `.bmp`) is used; otherwise it defaults to `'bmp'`.
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* The file extension is then normalized to match the resolved format, so
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* an existing extension is rewritten rather than doubled (e.g.
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* `shot.jpg` stays `shot.jpg`, and `shot.png` with `format: 'jpg'` becomes
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* `shot.jpg`).
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*
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* Internally all backends (D3D9, D3D11, D3D12, Vulkan) capture as BMP
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* first and transcode to JPEG on demand, ensuring correct colors across
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* all graphics APIs and formats.
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*
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* @param filePath - Absolute path (UTF-8) where the image will be saved.
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* @param format - Output image format: `'jpg'` or `'bmp'`. When omitted,
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* the extension in `filePath` is used, falling back to `'bmp'`.
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* @returns A promise that resolves with the absolute path the file was
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* actually written to, including the normalized extension (which may
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* differ from `filePath`).
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*
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* @throws `'no active game'` — the overlay is not currently injected into
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* any game. Wait for the `game-injected` event before calling.
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* @throws `'screenshot already in progress'` — a previous capture has not
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* yet completed. Await the previous promise before calling again.
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* @throws `'no active graphics device'` — the game has no active GPU
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* device at this moment (e.g. the game window is minimized or in a
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* device-lost state). Try again once the game is in the foreground.
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* @throws `'capture failed: <backend>'` — the GPU-side readback failed
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* (e.g. staging texture creation, memory map, or WIC encode error).
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*
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* @example
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* ```ts
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* overlay.on('game-injected', () => {
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* overlay.hotkeys.register(
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* { name: 'screenshot', keyCode: 'F9', passthrough: false },
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* async (hotkey, state) => {
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* if (state !== 'pressed') return;
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* const ts = new Date().toISOString().replace(/[:.]/g, '-').slice(0, 19);
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* const filePath = path.join(app.getPath('pictures'), `screenshot_${ts}`);
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* try {
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* const savedPath = await overlay.takeScreenshot(filePath, 'jpg');
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* console.log('screenshot written to', savedPath); // ...filePath.jpg
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* } catch (err) {
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* console.error('Screenshot failed:', err.message);
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* }
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* }
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* );
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* });
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* ```
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*/
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takeScreenshot(filePath: string, format?: 'jpg' | 'bmp'): Promise<void>;
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/**
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* Fires when an internal error occurs within the overlay system.
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*/
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@@ -5655,7 +5713,10 @@ interface IOverwolfOverlayApi extends EventEmitter {
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* @param listener - Callback with game launch event and game metadata.
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* @see {@link GameInfo}.
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*/
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-
on(
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on(
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eventName: 'game-launched',
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listener: (event: GameLaunchEvent, gameInfo: GameInfo) => void,
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): this;
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/**
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* Fires when a registered game process terminates.
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@@ -5675,7 +5736,10 @@ interface IOverwolfOverlayApi extends EventEmitter {
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*
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* @see {@link GameInfo}.
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*/
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-
on(
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on(
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eventName: 'game-exit',
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listener: (gameInfo: GameInfo, wasInjected: boolean) => void,
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): this;
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/**
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* Fires when the overlay is ready and successfully injected into the game.
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@@ -5695,7 +5759,7 @@ interface IOverwolfOverlayApi extends EventEmitter {
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*/
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on(
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eventName: 'game-injection-error',
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listener: (gameInfo: GameInfo, error: string, ...args: any[]) => void
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listener: (gameInfo: GameInfo, error: string, ...args: any[]) => void,
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): this;
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/**
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listener: (
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window: GameWindowInfo,
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gameInfo: GameInfo,
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focus: boolean
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) => void
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focus: boolean,
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) => void,
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): this;
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/**
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listener: (
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window: GameWindowInfo,
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gameInfo: GameInfo,
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reason?: GameWindowUpdateReason
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) => void
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reason?: GameWindowUpdateReason,
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) => void,
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): this;
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/**
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*/
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on(
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eventName: 'game-input-interception-changed',
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listener: (info: GameInputInterception) => void
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listener: (info: GameInputInterception) => void,
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): this;
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/**
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@@ -5755,7 +5819,7 @@ interface IOverwolfOverlayApi extends EventEmitter {
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*/
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on(
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eventName: 'game-input-exclusive-mode-changed',
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listener: (info: GameInputInterception) => void
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listener: (info: GameInputInterception) => void,
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): this;
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}
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