@overwolf/ow-electron-packages-types 1.1.2-beta.2 → 1.1.2-beta.4

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Files changed (2) hide show
  1. package/package.json +4 -1
  2. package/types.d.ts +52 -1
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@overwolf/ow-electron-packages-types",
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- "version": "1.1.2-beta.2",
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+ "version": "1.1.2-beta.4",
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  "description": "Type definition file for autocompletion and documentation purposes for ow-electron packages",
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  "license": "MIT",
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  "types": "types.d.ts",
@@ -31,6 +31,9 @@
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  "types": "./gep-supported-games.d.ts"
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  }
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  },
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+ "scripts": {
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+ "combine": "node combine-dts.js ./modules"
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+ },
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  "dependencies": {
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  "glob": "^13.0.0"
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  }
package/types.d.ts CHANGED
@@ -5642,6 +5642,57 @@ interface IOverwolfOverlayApi extends EventEmitter {
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  */
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  isHighElevationHelperInstalled?(): Promise<boolean>;
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+ /**
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+ * Captures the current game frame and saves it to disk.
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+ *
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+ * Only one screenshot can be in progress at a time. Calling this method
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+ * while a previous capture is still pending will reject immediately —
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+ * wait for the returned promise to settle before issuing the next call.
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+ *
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+ * The file extension in `filePath` is normalized automatically: if it does
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+ * not already end with `.jpg` or `.bmp` (matching `format`), the correct
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+ * extension is appended.
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+ *
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+ * Internally all backends (D3D9, D3D11, D3D12, Vulkan) capture as BMP
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+ * first and transcode to JPEG on demand, ensuring correct colors across
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+ * all graphics APIs and formats.
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+ *
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+ * @param filePath - Absolute path (UTF-8) where the image will be saved.
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+ * @param format - Output image format: `'jpg'` or `'bmp'`. Defaults to `'bmp'`.
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+ * @returns A promise that resolves with `void` when the file is written.
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+ *
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+ * @throws `'no active game'` — the overlay is not currently injected into
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+ * any game. Wait for the `game-injected` event before calling.
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+ * @throws `'screenshot already in progress'` — a previous capture has not
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+ * yet completed. Await the previous promise before calling again.
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+ * @throws `'no active graphics device'` — the game has no active GPU
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+ * device at this moment (e.g. the game window is minimized or in a
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+ * device-lost state). Try again once the game is in the foreground.
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+ * @throws `'capture failed: <backend>'` — the GPU-side readback failed
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+ * (e.g. staging texture creation, memory map, or WIC encode error).
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+ *
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+ * @example
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+ * ```ts
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+ * overlay.on('game-injected', () => {
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+ * overlay.hotkeys.register(
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+ * { name: 'screenshot', keyCode: 'F9', passthrough: false },
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+ * async (hotkey, state) => {
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+ * if (state !== 'pressed') return;
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+ * const ts = new Date().toISOString().replace(/[:.]/g, '-').slice(0, 19);
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+ * const filePath = path.join(app.getPath('pictures'), `screenshot_${ts}`);
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+ * try {
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+ * await overlay.takeScreenshot(filePath, 'jpg');
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+ * // file written to filePath + '.jpg'
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+ * } catch (err) {
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+ * console.error('Screenshot failed:', err.message);
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+ * }
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+ * }
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+ * );
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+ * });
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+ * ```
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+ */
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+ takeScreenshot(filePath: string, format?: 'jpg' | 'bmp'): Promise<void>;
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+
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  /**
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  * Fires when an internal error occurs within the overlay system.
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  */
@@ -5833,7 +5884,7 @@ interface OverwolfGameEventPackage extends NodeJS.EventEmitter {
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  getSupportedGames(): Promise<{
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  name: string;
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  id: number;
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- }>;
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+ }[]>;
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  /**
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  * Returns the target game's current Game Info.