@overwolf/ow-electron-packages-types 1.1.14-beta.0 → 1.1.14-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/types.d.ts +68 -10
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@overwolf/ow-electron-packages-types",
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-
"version": "1.1.14-beta.
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+
"version": "1.1.14-beta.2",
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"description": "Type definition file for autocompletion and documentation purposes for ow-electron packages",
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"license": "MIT",
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"types": "types.d.ts",
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package/types.d.ts
CHANGED
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@@ -4565,16 +4565,17 @@ interface ReplayOptions extends RecordingBaseOptions {
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rootFolder: string;
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/**
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* How long (ms)
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* the
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* How long (ms) a replays stop may take before it is forced. A forced stop
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* ends on the next frame and drops whatever the encoder had not caught up
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* on yet. If it still has not stopped 30 s later, OBS is restarted and
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* every running output is reported stopped with `ProcessTerminated`.
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* Defaults to `60000` ms.
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*/
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stopReplaysKillTimeoutMs?: number;
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/**
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*
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*
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* the stop-replays timeout fires, OBS is force-killed even while a recording
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* is active. Defaults to `0.5`.
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* @deprecated No effect. Stops are now forced and, if needed, OBS restarted
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* on a fixed schedule; see `stopReplaysKillTimeoutMs`.
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*/
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criticalEncodeSkipRate?: number;
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}
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@@ -4682,6 +4683,10 @@ interface CaptureReplayOptions {
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/**
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* The video length, in milliseconds, to include prior to the time this method is called.
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* This allows capturing moments that happened just before the replay trigger.
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*
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* A clip must start on a keyframe, so it starts on the last keyframe before
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* that point and can be up to one keyframe interval longer than asked. Set
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* `keyint_sec` (e.g. `1`) in the video encoder settings for tighter clips.
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*/
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pastDuration: number;
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@@ -4942,6 +4947,45 @@ interface RecorderStats {
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outputTotalFrames: number;
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}
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/**
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* What a 'performance-warning' measured. Both show as a choppy or frozen
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* video, but different settings fix them.
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* - `encoding-lag`: the encoder could not keep up, so frames were skipped and
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* the previous one repeated. The video also falls behind real time, so clips
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* and recordings can hold older footage than requested. Use a faster encoder
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* preset, a lower resolution or frame rate, or another encoder. Bitrate has
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* little effect.
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* - `rendering-lag`: the recorder could not compose frames in time, usually
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* because the game takes the whole GPU. Lower the frame rate (most effective)
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* or the resolution; an encoder change does not help.
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*/
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type PerformanceWarningType = 'encoding-lag' | 'rendering-lag';
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/**
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* Reported with the 'performance-warning' event.
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*
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* Measured since the recording or replays started, after a warm-up of 1000
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* rendered frames, and over at least 1000 more.
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*/
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interface PerformanceWarningArgs {
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type: PerformanceWarningType;
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/**
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* Percentage of frames skipped, 0 to 100.
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*/
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percentage: number;
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/**
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* Number of frames skipped.
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*/
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skippedFrames: number;
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/**
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* Number of frames measured.
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*/
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totalFrames: number;
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}
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/**
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* Recording error information including a specific error code and description.
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* Useful for detailed debugging and error handling during recording operations.
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@@ -5235,6 +5279,18 @@ interface IOverwolfRecordingApi {
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*
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*/
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on(eventName: 'stats', listener: (args: RecorderStats) => void): this;
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/**
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* @event Fired on every 5% rise of skipped frames while recording or replays
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* run (5%, 10%, ...).
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*
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* The recorder only reports; lowering the capture settings is the caller's
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* decision. See {@link PerformanceWarningType} for what helps.
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*/
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on(
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eventName: 'performance-warning',
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listener: (args: PerformanceWarningArgs) => void,
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): this;
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}
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@@ -5572,8 +5628,8 @@ type GpuPreference = "default" | "highPerformance";
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* Why the shared-texture rendering path cannot be used with the current game.
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*
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* - `unsupportedGraphicsApi`—The game's graphics API cannot composite GPU textures
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* (D3D9 /
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* game.
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* (D3D9 / Vulkan, or OpenGL on a GPU driver without `WGL_NV_DX_interop2`). Nothing to
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* fix; the overlay uses the CPU copy path for this game.
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* - `gpuAdapterMismatch`—The game renders on a different GPU adapter than Chromium,
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* and a shared texture handle can only be opened on the adapter that created it. Fixable
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* with {@link IOverwolfOverlayApi.setGpuPreference} and an application restart, or from
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@@ -6085,7 +6141,8 @@ interface GameWindowInfo {
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/**
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* Indicates whether the game's **graphics API** supports shared-texture (GPU) overlay
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* rendering: `true` for D3D11 / D3D12,
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* rendering: `true` for D3D11 / D3D12, and for OpenGL when the GPU driver supports
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* `WGL_NV_DX_interop2`; `false` for D3D9 / Vulkan and for OpenGL without it.
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*
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* This is a capability probe only — to decide whether the path can actually be used
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* on this machine, gate on {@link GameWindowInfo.isSharedTextureAvailable} instead.
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@@ -6819,7 +6876,8 @@ interface IOverwolfOverlayApi extends EventEmitter {
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* the reason:
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*
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* - `unsupportedGraphicsApi`—the game's graphics API cannot composite GPU textures
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* (D3D9 / OpenGL
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* (D3D9 / Vulkan, or OpenGL on a GPU driver without `WGL_NV_DX_interop2`). Nothing to
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* fix.
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* - `gpuAdapterMismatch`—the game renders on a **different GPU adapter than
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* Chromium**; a shared texture handle can only be opened on the adapter that created it.
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* Fixable with {@link IOverwolfOverlayApi.setGpuPreference} and a restart, or from the
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