@overwolf/ow-electron-packages-types 1.1.14-beta.0 → 1.1.14-beta.1

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Files changed (2) hide show
  1. package/package.json +1 -1
  2. package/types.d.ts +6 -4
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@overwolf/ow-electron-packages-types",
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- "version": "1.1.14-beta.0",
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+ "version": "1.1.14-beta.1",
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  "description": "Type definition file for autocompletion and documentation purposes for ow-electron packages",
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  "license": "MIT",
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  "types": "types.d.ts",
package/types.d.ts CHANGED
@@ -5572,8 +5572,8 @@ type GpuPreference = "default" | "highPerformance";
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  * Why the shared-texture rendering path cannot be used with the current game.
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  *
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  * - `unsupportedGraphicsApi`—The game's graphics API cannot composite GPU textures
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- * (D3D9 / OpenGL / Vulkan). Nothing to fix; the overlay uses the CPU copy path for this
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- * game.
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+ * (D3D9 / Vulkan, or OpenGL on a GPU driver without `WGL_NV_DX_interop2`). Nothing to
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+ * fix; the overlay uses the CPU copy path for this game.
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  * - `gpuAdapterMismatch`—The game renders on a different GPU adapter than Chromium,
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  * and a shared texture handle can only be opened on the adapter that created it. Fixable
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  * with {@link IOverwolfOverlayApi.setGpuPreference} and an application restart, or from
@@ -6085,7 +6085,8 @@ interface GameWindowInfo {
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  /**
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  * Indicates whether the game's **graphics API** supports shared-texture (GPU) overlay
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- * rendering: `true` for D3D11 / D3D12, `false` for D3D9 / OpenGL / Vulkan.
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+ * rendering: `true` for D3D11 / D3D12, and for OpenGL when the GPU driver supports
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+ * `WGL_NV_DX_interop2`; `false` for D3D9 / Vulkan and for OpenGL without it.
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  *
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  * This is a capability probe only — to decide whether the path can actually be used
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  * on this machine, gate on {@link GameWindowInfo.isSharedTextureAvailable} instead.
@@ -6819,7 +6820,8 @@ interface IOverwolfOverlayApi extends EventEmitter {
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  * the reason:
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  *
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  * - `unsupportedGraphicsApi`—the game's graphics API cannot composite GPU textures
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- * (D3D9 / OpenGL / Vulkan). Nothing to fix.
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+ * (D3D9 / Vulkan, or OpenGL on a GPU driver without `WGL_NV_DX_interop2`). Nothing to
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+ * fix.
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  * - `gpuAdapterMismatch`—the game renders on a **different GPU adapter than
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  * Chromium**; a shared texture handle can only be opened on the adapter that created it.
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  * Fixable with {@link IOverwolfOverlayApi.setGpuPreference} and a restart, or from the