@overwolf/ow-electron-packages-types 1.1.13-beta.1 → 1.1.13

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Files changed (2) hide show
  1. package/package.json +1 -1
  2. package/types.d.ts +20 -3
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@overwolf/ow-electron-packages-types",
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- "version": "1.1.13-beta.1",
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+ "version": "1.1.13",
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  "description": "Type definition file for autocompletion and documentation purposes for ow-electron packages",
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  "license": "MIT",
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  "types": "types.d.ts",
package/types.d.ts CHANGED
@@ -5576,7 +5576,9 @@ type GpuPreference = "default" | "highPerformance";
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  * game.
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  * - `gpuAdapterMismatch`—The game renders on a different GPU adapter than Chromium,
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  * and a shared texture handle can only be opened on the adapter that created it. Fixable
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- * with {@link IOverwolfOverlayApi.setGpuPreference} and an application restart.
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+ * with {@link IOverwolfOverlayApi.setGpuPreference} and an application restart, or from
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+ * the first launch with Chromium's `force_high_performance_gpu` switch (see
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+ * {@link IOverwolfOverlayApi.setGpuPreference}).
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  * - `copyFailure`—The game repeatedly failed to open the shared texture handles it
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  * received in-game. The overlay retried, then fell back to the CPU copy path.
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  * {@link IOverwolfOverlayApi.setGpuPreference} may help when the root cause is
@@ -6609,6 +6611,13 @@ interface IOverwolfOverlayApi extends EventEmitter {
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  * the application is *already* aligned and therefore needs no restart; this method is
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  * idempotent, so calling it unconditionally is safe.
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  *
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+ * **Alternative with no restart.** Appending Chromium's `force_high_performance_gpu` switch
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+ * from the application's main script, **before** the `ready` event, starts the GPU process
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+ * on the high-performance adapter from the first launch. It affects only Chromium's GPU
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+ * process and writes no Windows setting, though it still keeps the discrete GPU awake while
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+ * the application runs. The overlay package loads after `ready`, so it cannot apply the
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+ * switch itself.
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+ *
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  * **Side effects — read before calling.** It moves the **entire application's**
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  * rendering to that GPU, draining laptop battery and keeping the discrete GPU awake; it is
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  * persistent, user-visible Windows state under
@@ -6623,6 +6632,7 @@ interface IOverwolfOverlayApi extends EventEmitter {
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  * @throws If the registry cannot be written, or on a non-Windows platform.
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  * @see {@link GpuPreference}.
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  * @see {@link https://dev.overwolf.com/ow-electron/reference/examples/overlay | Overlay examples}
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+ * @see {@link https://www.electronjs.org/docs/latest/api/command-line-switches#--force_high_performance_gpu | --force_high_performance_gpu}
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  *
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  * @example
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  * ```ts
@@ -6634,6 +6644,12 @@ interface IOverwolfOverlayApi extends EventEmitter {
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  * });
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  * ```
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  *
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+ * @example
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+ * ```ts
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+ * // Main script, before `app` is ready - no restart needed.
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+ * app.commandLine.appendSwitch('force_high_performance_gpu');
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+ * ```
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+ *
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  * @since 2.0.5
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  */
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  setGpuPreference(preference: GpuPreference): Promise<void>;
@@ -6806,8 +6822,9 @@ interface IOverwolfOverlayApi extends EventEmitter {
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  * (D3D9 / OpenGL / Vulkan). Nothing to fix.
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  * - `gpuAdapterMismatch`&mdash;the game renders on a **different GPU adapter than
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  * Chromium**; a shared texture handle can only be opened on the adapter that created it.
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- * Fixable with {@link IOverwolfOverlayApi.setGpuPreference} and a restart; both adapters
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- * are named in the overlay log.
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+ * Fixable with {@link IOverwolfOverlayApi.setGpuPreference} and a restart, or from the
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+ * first launch with Chromium's `force_high_performance_gpu` switch; both adapters are
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+ * named in the overlay log.
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  * - `copyFailure`&mdash;the game **repeatedly failed to open the shared texture handles it
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  * received in-game**. The overlay retried, then abandoned the path for this game.
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  * {@link IOverwolfOverlayApi.setGpuPreference} may help when the root cause is