@overwolf/ow-electron-packages-types 1.1.1 → 1.1.2-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/types.d.ts +158 -20
package/package.json
CHANGED
package/types.d.ts
CHANGED
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@@ -65,18 +65,66 @@ interface IOverwolfUtilityApi {
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scan(filter?: GamesFilter): Promise<InstalledGameInfo[]>;
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/**
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-
*
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*
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*
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* Install ow-electron helpers to
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* `%CommonProgramFiles%\<app-name>\` with UAC elevation.
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* Allows injection into high elevation games.
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* No-ops if files are already present.
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*
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* @throws {HelperInstallError}
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*
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* @throws \{HelperInstallError\} `exitCode 1223` — user cancelled the UAC prompt (ERROR_CANCELLED)
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* @throws - {HelperInstallError} `err.exitCode !== 1223` — the installer process failed. Log `err.exitCode` and investigate.
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* @throws \{HelperInstallError\} any other non-zero exitCode — installation failed.
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*
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* @remarks
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* The helper binaries are installed to:
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* - `%CommonProgramFiles%\<app-name>\owe-helper-ui.exe` (x64)
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* - `%CommonProgramFiles%\<app-name>\owe-helper-ui-x86.exe` (x86)
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*
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* @example
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* ```ts
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* // Check whether the helper is already installed
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* const installed: boolean = await api.isHighElevationHelperInstalled();
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*
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* // Trigger UAC-elevated installation (shows a UAC prompt to the user)
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* try {
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* await api.installHighElevationHelper();
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* console.log('Helper installed successfully');
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* } catch (err: any) {
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* if (err.exitCode === 1223) {
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* // User cancelled the UAC prompt — not an error, just inform the user
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* console.warn('User cancelled UAC prompt');
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* } else {
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* console.error('Installation failed, exitCode:', err.exitCode);
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* }
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* }
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* ```
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*
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* @example Typical integration flow
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* ```ts
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* async function ensureElevatedInjection(api: IOverwolfUtilityApi) {
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* const installed = await api.isHighElevationHelperInstalled();
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* if (!installed) {
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* await api.installHighElevationHelper(); // may throw — handle UAC cancel
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* }
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* // Injection into elevated games now happens automatically on game launch
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* }
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* ```
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* @returns Resolves when installation completes.
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*/
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installHighElevationHelper?(): Promise<void>;
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-
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/**
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* Returns true if ow-electron helpers is already installed in
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*
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* `%CommonProgramFiles%\<app-name>\`.
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*
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* @returns `true` if the helper is installed and ready.
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*
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* @example
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* ```ts
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* const installed: boolean = await api.isHighElevationHelperInstalled();
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* if (!installed) {
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* // Prompt the user to run the one-time setup before injecting into elevated games
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* }
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* ```
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*/
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isHighElevationHelperInstalled?(): Promise<boolean>;
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@@ -3052,7 +3100,7 @@ interface EncoderSettingsNVENC extends VideoEncoderSettingsBase {
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* If `true`, the encoder dynamically determines the number of B-frames up to `bf`.
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* Improves quality but increases GPU usage.
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*
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* @default
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* @default true
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*/
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lookahead?: boolean;
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@@ -4319,10 +4367,11 @@ interface IOverwolfRecordingApi {
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/**
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* Queries supported encoders, audio/video devices, and configuration options.
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*
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* @param overrideCache If `true`, bypasses cached result and queries OBS directly.
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* @returns A promise that resolves to the full recording capability information.
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* @see {@link RecordingInformation}
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*/
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-
queryInformation(): Promise<RecordingInformation>;
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queryInformation(overrideCache?: boolean): Promise<RecordingInformation>;
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/**
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* Creates a capture settings builder instance to configure video/audio sources.
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@@ -4413,7 +4462,7 @@ interface IOverwolfRecordingApi {
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*
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* @param filter Filtering rules for which games to track.
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*/
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registerGames(filter: GamesFilter): void
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registerGames(filter: GamesFilter): Promise<void>;
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/**
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* Updates runtime settings for an audio device while recording.
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@@ -4891,10 +4940,47 @@ interface IOverlayHotkey {
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/**
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* Primary key code for the hotkey.
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*
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* Accepts a numeric Windows Virtual-Key code or
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*
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*
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*
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* Accepts a numeric Windows Virtual-Key (VK) code or a W3C {@link https://www.w3.org/TR/uievents-code/ | KeyboardEvent.code}
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* string (e.g. `'KeyF'`, `'F10'`, `'ArrowUp'`).
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*
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* @remarks
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* Numeric VK codes are layout-dependent — the same physical key produces a different
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* VK number on non-QWERTY keyboards. Passing a `KeyboardEvent.code` string identifies
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* the physical key unambiguously regardless of the user's keyboard layout.
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*
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* String values are resolved to VK codes at registration time. An unrecognized string
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* throws immediately so misconfigured hotkeys are caught early.
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*
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* **Supported string codes include:** `KeyA`–`KeyZ`, `Digit0`–`Digit9`,
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* `F1`–`F24`, `Numpad0`–`Numpad9`, `ArrowUp`/`Down`/`Left`/`Right`, `Tab`, `Enter`,
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* `Space`, `Backspace`, `Delete`, `Escape`, `Home`, `End`, `PageUp`, `PageDown`,
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* `ShiftLeft`/`Right`, `ControlLeft`/`Right`, `AltLeft`/`Right`, `Backquote`,
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* `Minus`, `Equal`, `BracketLeft`/`Right`, `Semicolon`, `Quote`, `Comma`,
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* `Period`, `Slash`, `Backslash`, and media/browser/launch keys.
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*
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* @throws `Error('Unknown hotkey code: "<value>". Pass a valid KeyboardEvent.code string…')`
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* thrown at registration time when the string does not map to a known VK code.
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* Validate the string before calling `register` if the value comes from user input.
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*
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* @example
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* ```ts
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* // Preferred: physical key position, layout-independent
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* api.hotkeys.register({ name: 'toggle', keyCode: 'KeyF' }, callback);
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*
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* // With modifier using string code
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* api.hotkeys.register({
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* name: 'screenshot',
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* keyCode: 'KeyP',
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* modifiers: { ctrl: true }
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* }, callback);
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*
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* // Legacy: numeric VK code (still valid)
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* api.hotkeys.register({ name: 'toggle-legacy', keyCode: 70 }, callback);
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*
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* // Throws at registration — unknown string
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* api.hotkeys.register({ name: 'bad', keyCode: 'Bogus' }, callback);
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* // Error: Unknown hotkey code: "Bogus". Pass a valid KeyboardEvent.code string…
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* ```
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*/
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keyCode: number | string;
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@@ -5489,18 +5575,70 @@ interface IOverwolfOverlayApi extends EventEmitter {
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exitExclusiveMode(): void;
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/**
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*
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*
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*
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* Install ow-electron helpers to
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* `%CommonProgramFiles%\<app-name>\` with UAC elevation.
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* Allows injection into high elevation games.
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* No-ops if files are already present.
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*
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* @throws {HelperInstallError}
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*
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* @throws \{HelperInstallError\}
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* - `exitCode 1223` — user cancelled the UAC prompt (ERROR_CANCELLED)
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* - `err.exitCode !== 1223` — the installer process failed. Log `err.exitCode` and investigate.
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* - any other non-zero exitCode — installation failed.
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*
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* @remarks
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* The helper binaries are installed to:
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* - `%CommonProgramFiles%\<app-name>\owe-helper-ui.exe` (x64)
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* - `%CommonProgramFiles%\<app-name>\owe-helper-ui-x86.exe` (x86)
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*
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* @example
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* ```ts
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* // Check whether the helper is already installed
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* const installed: boolean = await api.isHighElevationHelperInstalled();
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*
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* // Trigger UAC-elevated installation (shows a UAC prompt to the user)
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* try {
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* await api.installHighElevationHelper();
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* console.log('Helper installed successfully');
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* } catch (err: any) {
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* if (err.exitCode === 1223) {
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* // User cancelled the UAC prompt — not an error, just inform the user
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* console.warn('User cancelled UAC prompt');
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* } else {
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* console.error('Installation failed, exitCode:', err.exitCode);
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* }
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* }
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* ```
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*
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* @example Typical integration flow
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* ```ts
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* async function ensureElevatedInjection(api: IOverwolfOverlayApi) {
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* const installed = await api.isHighElevationHelperInstalled();
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* if (!installed) {
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* await api.installHighElevationHelper(); // may throw — handle UAC cancel
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* }
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* // Injection into elevated games now happens automatically on game launch
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* }
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* ```
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* @returns Resolves when installation completes.
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*
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*
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*
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*/
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installHighElevationHelper?(): Promise<void>;
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/**
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* Returns true if ow-electron helpers is already installed in
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-
*
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* `%CommonProgramFiles%\<app-name>\`.
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*
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* @returns `true` if the helper is installed and ready.
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*
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* @example
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* ```ts
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* const installed: boolean = await api.isHighElevationHelperInstalled();
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* if (!installed) {
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* // Prompt the user to run the one-time setup before injecting into elevated games
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* }
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* ```
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*/
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isHighElevationHelperInstalled?(): Promise<boolean>;
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