@overwolf/ow-electron-packages-types 0.1.0-beta.8 → 0.2.0-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/recorder/types.md +4 -3
- package/game-list.d.ts +3 -2
- package/package.json +1 -1
- package/types.d.ts +54 -9
package/docs/recorder/types.md
CHANGED
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@@ -122,12 +122,10 @@ Once the settings are ready to be applied, use the `build()` method to create th
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### kSupportedEncodersTypes
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+
jim_* are deprecated since obs 0.31.0. instead we use obs_nvenc_* encoders
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```
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ffmpeg_svt_av1
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ffmpeg_aom_av1
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-
jim_nvenc
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-
jim_hevc_nvenc
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-
jim_av1_nvenc
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obs_x264
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h264_texture_amf
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h265_texture_amf
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@@ -135,6 +133,9 @@ Once the settings are ready to be applied, use the `build()` method to create th
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obs_qsv11_v2
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obs_qsv11_hevc
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obs_qsv11_av1
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+
obs_nvenc_h264_tex
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obs_nvenc_hevc_tex
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obs_nvenc_av1_tex
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```
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### AdapterInfo
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package/game-list.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
// game list version:
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1
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+
// game list version: 16
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export const enum kLaunchersIds {
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LOLLauncher = 10902,
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@@ -29,7 +29,7 @@ export const enum kGameIds {
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FinalFantasyXIVOnline = 6350,
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Fortnite = 21216,
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GenshinImpact = 21656,
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-
GTAV =
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GTAV = 10760,
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HadesII = 24218,
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HaloInfinite = 21854,
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HearthstoneHeroesofWarcraft = 9898,
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@@ -43,6 +43,7 @@ export const enum kGameIds {
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LostArk = 21864,
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MagictheGatheringArena = 21308,
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ManorLords = 24176,
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MarvelRivals = 24890,
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Minecraft = 8032,
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MinecraftBedrock = 22176,
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NewWorld = 21816,
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package/package.json
CHANGED
package/types.d.ts
CHANGED
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@@ -4,6 +4,8 @@ BrowserWindow,
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BrowserWindowConstructorOptions,
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Size,
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WebContents,
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Display,
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Rectangle
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} from 'electron';
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import { EventEmitter } from 'events';
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@@ -112,9 +114,23 @@ type ZOrderType = "default" | "topMost" | "bottomMost";
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/** Overlay ow-electron options */
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interface OverlayOptions {
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/**
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* Controls how input events are handled by the overlay window
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* @default 'noPassThrough'
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*/
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passthrough?: PassthroughType;
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/**
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* Controls the Z-order (stacking order) of the overlay window relative to other window
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* @default 'default'
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*/
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zOrder?: ZOrderType;
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/**
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* If true, the overlay will not intercept keyboard input.
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* @default false
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*/
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ignoreKeyboardInput?: boolean;
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}
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interface OverlayWindowOptions
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@@ -168,10 +184,27 @@ interface InjectionError {
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}
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interface GameWindowInfo {
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-
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-
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-
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-
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/** The dimensions of the game window. */
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readonly size: Size;
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/** The native window handle (HWND) of the game window. */
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readonly nativeHandle: number;
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/** Indicates whether the game window is currently focused. */
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readonly focused: boolean;
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/** The graphics API used by the game (e.g., Direct3D 9, 11, 12, Vulkan). */
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readonly graphics: 'd3d9' | 'd3d12' | 'd3d11' | 'vulkan' | string | undefined;
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/** Display information for the screen on which the game window resides.
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* Available since version 1.5.11.
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*/
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readonly screen?: Display;
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/** The bounding rectangle of the game window in screen coordinates.
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* Available since version 1.5.11.
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*/
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readonly bounds?: Rectangle;
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}
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interface GameInputInterception {
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@@ -407,18 +440,19 @@ type Rect = { top: number; left: number; width: number; height: number };
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type AudioDeviceType = 'input' | 'output';
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type kSupportedEncodersTypes =
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+
// jim_* are deprecated since obs 0.31.0. instead we use obs_nvenc_* encoders
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| 'ffmpeg_svt_av1'
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| 'ffmpeg_aom_av1'
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-
| 'jim_nvenc'
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-
| 'jim_hevc_nvenc'
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-
| 'jim_av1_nvenc'
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| 'obs_x264'
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| 'h264_texture_amf'
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| 'h265_texture_amf'
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| 'av1_texture_amf'
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| 'obs_qsv11_v2'
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| 'obs_qsv11_hevc'
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| 'obs_qsv11_av1'
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+
| 'obs_qsv11_av1'
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| 'obs_nvenc_h264_tex'
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| 'obs_nvenc_hevc_tex'
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| 'obs_nvenc_av1_tex';
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type kKnownAudioEncodersTypes =
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| 'ffmpeg_aac'
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@@ -540,7 +574,8 @@ type kFileFormat =
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| 'mkv'
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| 'mov'
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| 'mpegts'
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| 'hls'
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| 'hls'
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| 'hybrid_mp4';
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type kVideoColorFormat =
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| 'NV12'
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@@ -1564,6 +1599,16 @@ interface IOverwolfRecordingApi {
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*/
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isActive(): Promise<boolean>;
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/**
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* Is recording active
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*/
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isRecordingActive(): Promise<boolean>;
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/**
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* Is replay active
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*/
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isReplayActive(): Promise<boolean>;
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/**
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* Query System information.
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*
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