@overlayed/app 1.0.1 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/siege.d.ts CHANGED
@@ -1,4 +1,4 @@
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- import * as arktype0 from "arktype";
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+ import * as arktype2 from "arktype";
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  import { Type } from "arktype";
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  import * as arktype_internal_variants_string_ts0 from "arktype/internal/variants/string.ts";
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  import * as arktype_internal_variants_number_ts0 from "arktype/internal/variants/number.ts";
@@ -242,6 +242,7 @@ declare const SIEGE_OPERATOR_TO_ID: Readonly<{
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  readonly skopos: SiegeOperatorNameId;
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  readonly rauora: SiegeOperatorNameId;
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  readonly denari: SiegeOperatorNameId;
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+ readonly solidSnake: SiegeOperatorNameId;
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  }>;
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  declare const SIEGE_OPERATOR_LABELS: Record<SiegeOperatorNameId, string>;
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  interface SiegeOperatorMeta {
@@ -558,6 +559,10 @@ declare const SIEGE_OPERATOR_META: Readonly<{
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  readonly name: "Denari";
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  readonly role: "defender";
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  };
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+ readonly [SIEGE_OPERATOR_TO_ID.solidSnake]: {
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+ readonly name: "Solid Snake";
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+ readonly role: "attacker";
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+ };
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  }>;
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  declare const SIEGE_SIDE_OPERATORS: Record<Extract<SiegeSide, "attacker" | "defender">, SiegeOperatorMetaFull[]>;
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  declare const SIEGE_MAP_TO_ID: Readonly<{
@@ -618,7 +623,7 @@ declare const SIEGE_TIME_OF_DAY_LABELS: Record<SiegeTimeOfDay, string>;
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  //#region src/module.d.ts
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  declare function module(): {
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  readonly key: "siege";
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- readonly events: arktype0.Module<{
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+ readonly events: arktype2.Module<{
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  event: {
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  game: "siege";
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  type: "started_queuing";
@@ -665,11 +670,11 @@ declare function module(): {
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  segment_size: number;
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  segment_index: number;
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  team_0: {
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- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
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  team_1: {
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- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
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  }[];
@@ -701,7 +706,7 @@ declare function module(): {
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  content: {
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  team: 0 | 1;
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  index: number;
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- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  };
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  } | {
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  game: "siege";
@@ -710,7 +715,7 @@ declare function module(): {
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  content: {
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  team: 0 | 1;
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  index: number;
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- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  operator_name: {
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  id: SiegeOperatorNameId;
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  value: string;
@@ -735,11 +740,11 @@ declare function module(): {
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  segment_size: number;
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  segment_index: number;
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  team_0: {
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- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
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  team_1: {
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- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
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  };
@@ -750,8 +755,8 @@ declare function module(): {
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  remaining_health: number;
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  pre_damage_health: number;
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  max_health: number;
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- damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
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- damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
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+ damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
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+ damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
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  damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
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  damage_source_id: SiegeDamageSourceId | null;
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  damage_item_id: SiegeItemObjectId | null;
@@ -761,7 +766,7 @@ declare function module(): {
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  players: {
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  player_id: SiegePlayerId;
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  final_health: number;
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- final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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+ final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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  operator_name: {
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  id: SiegeOperatorNameId;
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  value: string;
@@ -773,7 +778,7 @@ declare function module(): {
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  type: "phase_changed";
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  creation_time: number;
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  content: {
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- phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid" | "first" | (string & {});
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+ phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
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  };
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  } | ((In: {
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  game: "siege";
@@ -788,7 +793,7 @@ declare function module(): {
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  is_enemy: boolean;
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  is_squad_member: boolean;
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  is_local_player: boolean;
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- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  team: 0 | 1;
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  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
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  is_privacy_username: boolean;
@@ -802,12 +807,12 @@ declare function module(): {
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  game_mode_actions: number;
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  score: number;
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  };
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- life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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  ping: number;
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  };
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- }) => arktype0.Out<{
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+ }) => arktype2.Out<{
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  content: {
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- starting_side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  player_id: SiegePlayerId;
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  username: string;
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  pc_username: string | null;
@@ -816,7 +821,7 @@ declare function module(): {
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  is_enemy: boolean;
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  is_squad_member: boolean;
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  is_local_player: boolean;
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- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  team: 0 | 1;
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  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
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  is_privacy_username: boolean;
@@ -830,7 +835,7 @@ declare function module(): {
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  game_mode_actions: number;
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  score: number;
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  };
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- life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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  ping: number;
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  };
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  game: "siege";
@@ -868,7 +873,7 @@ declare function module(): {
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  creation_time: number;
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  content: {
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  player_id: SiegePlayerId;
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- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  };
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  } | {
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  game: "siege";
@@ -953,7 +958,7 @@ declare function module(): {
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  creation_time: number;
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  content: {
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  player_id: SiegePlayerId;
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- life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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  };
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  } | {
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  game: "siege";
@@ -1037,11 +1042,11 @@ declare function module(): {
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  segment_size: number;
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  segment_index: number;
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  team_0: {
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- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
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  team_1: {
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- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
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  }[];
@@ -1076,7 +1081,7 @@ declare function module(): {
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  content: {
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  team: 0 | 1;
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  index: number;
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- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  };
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  };
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  operator_banned: {
@@ -1086,7 +1091,7 @@ declare function module(): {
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  content: {
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  team: 0 | 1;
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  index: number;
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- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  operator_name: {
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  id: SiegeOperatorNameId;
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  value: string;
@@ -1113,11 +1118,11 @@ declare function module(): {
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  segment_size: number;
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  segment_index: number;
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  team_0: {
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- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
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  team_1: {
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- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
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  };
@@ -1128,8 +1133,8 @@ declare function module(): {
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  remaining_health: number;
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  pre_damage_health: number;
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  max_health: number;
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- damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
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- damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
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+ damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
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+ damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
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  damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
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  damage_source_id: SiegeDamageSourceId | null;
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  damage_item_id: SiegeItemObjectId | null;
@@ -1139,7 +1144,7 @@ declare function module(): {
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  players: {
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  player_id: SiegePlayerId;
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  final_health: number;
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- final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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+ final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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  operator_name: {
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  id: SiegeOperatorNameId;
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  value: string;
@@ -1152,7 +1157,7 @@ declare function module(): {
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  type: "phase_changed";
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  creation_time: number;
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  content: {
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- phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid" | "first" | (string & {});
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+ phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
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  };
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  };
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  player_joined: (In: {
@@ -1168,7 +1173,7 @@ declare function module(): {
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  is_enemy: boolean;
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  is_squad_member: boolean;
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  is_local_player: boolean;
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- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  team: 0 | 1;
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  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
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  is_privacy_username: boolean;
@@ -1182,12 +1187,12 @@ declare function module(): {
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  game_mode_actions: number;
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  score: number;
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  };
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- life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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  ping: number;
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  };
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- }) => arktype0.Out<{
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+ }) => arktype2.Out<{
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  content: {
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- starting_side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  player_id: SiegePlayerId;
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  username: string;
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  pc_username: string | null;
@@ -1196,7 +1201,7 @@ declare function module(): {
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  is_enemy: boolean;
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  is_squad_member: boolean;
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  is_local_player: boolean;
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- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  team: 0 | 1;
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  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
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  is_privacy_username: boolean;
@@ -1210,7 +1215,7 @@ declare function module(): {
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  game_mode_actions: number;
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  score: number;
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  };
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- life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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  ping: number;
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  };
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  game: "siege";
@@ -1252,7 +1257,7 @@ declare function module(): {
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  creation_time: number;
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  content: {
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  player_id: SiegePlayerId;
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- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  };
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  };
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  player_score_changed: {
@@ -1348,7 +1353,7 @@ declare function module(): {
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  creation_time: number;
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  content: {
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  player_id: SiegePlayerId;
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- life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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  };
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  };
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  player_died: {
@@ -1434,8 +1439,8 @@ declare const PlayerDamageDataSchema: arktype_internal_variants_object_ts0.Objec
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  remaining_health: number;
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  pre_damage_health: number;
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  max_health: number;
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- damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
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- damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
1442
+ damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
1443
+ damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
1439
1444
  damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
1440
1445
  damage_source_id: SiegeDamageSourceId | null;
1441
1446
  damage_item_id: SiegeItemObjectId | null;
@@ -1449,11 +1454,11 @@ declare const MatchRoundDataSchema: arktype_internal_variants_object_ts0.ObjectT
1449
1454
  segment_size: number;
1450
1455
  segment_index: number;
1451
1456
  team_0: {
1452
- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1457
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1453
1458
  state: SiegeRoundState;
1454
1459
  };
1455
1460
  team_1: {
1456
- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1461
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1457
1462
  state: SiegeRoundState;
1458
1463
  };
1459
1464
  }, {}>;
@@ -1472,7 +1477,7 @@ type MapData = typeof MapDataSchema.infer;
1472
1477
  declare const RoundEndPlayerDataSchema: arktype_internal_variants_object_ts0.ObjectType<{
1473
1478
  player_id: SiegePlayerId;
1474
1479
  final_health: number;
1475
- final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1480
+ final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1476
1481
  operator_name: {
1477
1482
  id: SiegeOperatorNameId;
1478
1483
  value: string;
@@ -1486,11 +1491,11 @@ declare const RoundEndDataSchema: arktype_internal_variants_object_ts0.ObjectTyp
1486
1491
  segment_size: number;
1487
1492
  segment_index: number;
1488
1493
  team_0: {
1489
- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1494
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1490
1495
  state: SiegeRoundState;
1491
1496
  };
1492
1497
  team_1: {
1493
- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1498
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1494
1499
  state: SiegeRoundState;
1495
1500
  };
1496
1501
  };
@@ -1501,8 +1506,8 @@ declare const RoundEndDataSchema: arktype_internal_variants_object_ts0.ObjectTyp
1501
1506
  remaining_health: number;
1502
1507
  pre_damage_health: number;
1503
1508
  max_health: number;
1504
- damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
1505
- damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
1509
+ damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
1510
+ damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
1506
1511
  damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
1507
1512
  damage_source_id: SiegeDamageSourceId | null;
1508
1513
  damage_item_id: SiegeItemObjectId | null;
@@ -1512,7 +1517,7 @@ declare const RoundEndDataSchema: arktype_internal_variants_object_ts0.ObjectTyp
1512
1517
  players: {
1513
1518
  player_id: SiegePlayerId;
1514
1519
  final_health: number;
1515
- final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1520
+ final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1516
1521
  operator_name: {
1517
1522
  id: SiegeOperatorNameId;
1518
1523
  value: string;
@@ -1552,11 +1557,11 @@ declare const MatchStarted: arktype_internal_variants_object_ts0.ObjectType<{
1552
1557
  segment_size: number;
1553
1558
  segment_index: number;
1554
1559
  team_0: {
1555
- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1560
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1556
1561
  state: SiegeRoundState;
1557
1562
  };
1558
1563
  team_1: {
1559
- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1564
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1560
1565
  state: SiegeRoundState;
1561
1566
  };
1562
1567
  }[];
@@ -1624,7 +1629,7 @@ declare const OperatorBanVotingStarted: arktype_internal_variants_object_ts0.Obj
1624
1629
  content: {
1625
1630
  team: 0 | 1;
1626
1631
  index: number;
1627
- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1632
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
1628
1633
  };
1629
1634
  }, {}>;
1630
1635
  type OperatorBanVotingStartedEvent = typeof OperatorBanVotingStarted.infer;
@@ -1637,7 +1642,7 @@ declare const OperatorBanned: arktype_internal_variants_object_ts0.ObjectType<{
1637
1642
  content: {
1638
1643
  team: 0 | 1;
1639
1644
  index: number;
1640
- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1645
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
1641
1646
  operator_name: {
1642
1647
  id: SiegeOperatorNameId;
1643
1648
  value: string;
@@ -1670,11 +1675,11 @@ declare const RoundEnded: arktype_internal_variants_object_ts0.ObjectType<{
1670
1675
  segment_size: number;
1671
1676
  segment_index: number;
1672
1677
  team_0: {
1673
- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1678
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1674
1679
  state: SiegeRoundState;
1675
1680
  };
1676
1681
  team_1: {
1677
- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1682
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1678
1683
  state: SiegeRoundState;
1679
1684
  };
1680
1685
  };
@@ -1685,8 +1690,8 @@ declare const RoundEnded: arktype_internal_variants_object_ts0.ObjectType<{
1685
1690
  remaining_health: number;
1686
1691
  pre_damage_health: number;
1687
1692
  max_health: number;
1688
- damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
1689
- damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
1693
+ damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
1694
+ damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
1690
1695
  damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
1691
1696
  damage_source_id: SiegeDamageSourceId | null;
1692
1697
  damage_item_id: SiegeItemObjectId | null;
@@ -1696,7 +1701,7 @@ declare const RoundEnded: arktype_internal_variants_object_ts0.ObjectType<{
1696
1701
  players: {
1697
1702
  player_id: SiegePlayerId;
1698
1703
  final_health: number;
1699
- final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1704
+ final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1700
1705
  operator_name: {
1701
1706
  id: SiegeOperatorNameId;
1702
1707
  value: string;
@@ -1712,7 +1717,7 @@ declare const PhaseChanged: arktype_internal_variants_object_ts0.ObjectType<{
1712
1717
  type: "phase_changed";
1713
1718
  creation_time: number;
1714
1719
  content: {
1715
- phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid" | "first" | (string & {});
1720
+ phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
1716
1721
  };
1717
1722
  }, {}>;
1718
1723
  type PhaseChangedEvent = typeof PhaseChanged.infer;
@@ -1731,7 +1736,7 @@ declare const PlayerJoined: arktype_internal_variants_object_ts0.ObjectType<(In:
1731
1736
  is_enemy: boolean;
1732
1737
  is_squad_member: boolean;
1733
1738
  is_local_player: boolean;
1734
- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1739
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
1735
1740
  team: 0 | 1;
1736
1741
  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
1737
1742
  is_privacy_username: boolean;
@@ -1745,12 +1750,12 @@ declare const PlayerJoined: arktype_internal_variants_object_ts0.ObjectType<(In:
1745
1750
  game_mode_actions: number;
1746
1751
  score: number;
1747
1752
  };
1748
- life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1753
+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1749
1754
  ping: number;
1750
1755
  };
1751
- }) => arktype0.Out<{
1756
+ }) => arktype2.Out<{
1752
1757
  content: {
1753
- starting_side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1758
+ starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
1754
1759
  player_id: SiegePlayerId;
1755
1760
  username: string;
1756
1761
  pc_username: string | null;
@@ -1759,7 +1764,7 @@ declare const PlayerJoined: arktype_internal_variants_object_ts0.ObjectType<(In:
1759
1764
  is_enemy: boolean;
1760
1765
  is_squad_member: boolean;
1761
1766
  is_local_player: boolean;
1762
- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1767
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
1763
1768
  team: 0 | 1;
1764
1769
  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
1765
1770
  is_privacy_username: boolean;
@@ -1773,7 +1778,7 @@ declare const PlayerJoined: arktype_internal_variants_object_ts0.ObjectType<(In:
1773
1778
  game_mode_actions: number;
1774
1779
  score: number;
1775
1780
  };
1776
- life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1781
+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1777
1782
  ping: number;
1778
1783
  };
1779
1784
  game: "siege";
@@ -1827,7 +1832,7 @@ declare const PlayerSideChanged: arktype_internal_variants_object_ts0.ObjectType
1827
1832
  creation_time: number;
1828
1833
  content: {
1829
1834
  player_id: SiegePlayerId;
1830
- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1835
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
1831
1836
  };
1832
1837
  }, {}>;
1833
1838
  type PlayerSideChangedEvent = typeof PlayerSideChanged.infer;
@@ -1956,7 +1961,7 @@ declare const PlayerLifeStateChanged: arktype_internal_variants_object_ts0.Objec
1956
1961
  creation_time: number;
1957
1962
  content: {
1958
1963
  player_id: SiegePlayerId;
1959
- life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1964
+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1960
1965
  };
1961
1966
  }, {}>;
1962
1967
  type PlayerLifeStateChangedEvent = typeof PlayerLifeStateChanged.infer;
@@ -2011,7 +2016,7 @@ declare const PlayerTeamChanged: arktype_internal_variants_object_ts0.ObjectType
2011
2016
  type PlayerTeamChangedEvent = typeof PlayerTeamChanged.infer;
2012
2017
  //#endregion
2013
2018
  //#region src/events/index.d.ts
2014
- declare const siegeEvents: arktype0.Module<{
2019
+ declare const siegeEvents: arktype2.Module<{
2015
2020
  event: {
2016
2021
  game: "siege";
2017
2022
  type: "started_queuing";
@@ -2058,11 +2063,11 @@ declare const siegeEvents: arktype0.Module<{
2058
2063
  segment_size: number;
2059
2064
  segment_index: number;
2060
2065
  team_0: {
2061
- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2066
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2062
2067
  state: SiegeRoundState;
2063
2068
  };
2064
2069
  team_1: {
2065
- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2070
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2066
2071
  state: SiegeRoundState;
2067
2072
  };
2068
2073
  }[];
@@ -2094,7 +2099,7 @@ declare const siegeEvents: arktype0.Module<{
2094
2099
  content: {
2095
2100
  team: 0 | 1;
2096
2101
  index: number;
2097
- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2102
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2098
2103
  };
2099
2104
  } | {
2100
2105
  game: "siege";
@@ -2103,7 +2108,7 @@ declare const siegeEvents: arktype0.Module<{
2103
2108
  content: {
2104
2109
  team: 0 | 1;
2105
2110
  index: number;
2106
- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2111
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2107
2112
  operator_name: {
2108
2113
  id: SiegeOperatorNameId;
2109
2114
  value: string;
@@ -2128,11 +2133,11 @@ declare const siegeEvents: arktype0.Module<{
2128
2133
  segment_size: number;
2129
2134
  segment_index: number;
2130
2135
  team_0: {
2131
- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2136
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2132
2137
  state: SiegeRoundState;
2133
2138
  };
2134
2139
  team_1: {
2135
- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2140
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2136
2141
  state: SiegeRoundState;
2137
2142
  };
2138
2143
  };
@@ -2143,8 +2148,8 @@ declare const siegeEvents: arktype0.Module<{
2143
2148
  remaining_health: number;
2144
2149
  pre_damage_health: number;
2145
2150
  max_health: number;
2146
- damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
2147
- damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
2151
+ damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
2152
+ damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
2148
2153
  damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
2149
2154
  damage_source_id: SiegeDamageSourceId | null;
2150
2155
  damage_item_id: SiegeItemObjectId | null;
@@ -2154,7 +2159,7 @@ declare const siegeEvents: arktype0.Module<{
2154
2159
  players: {
2155
2160
  player_id: SiegePlayerId;
2156
2161
  final_health: number;
2157
- final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2162
+ final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2158
2163
  operator_name: {
2159
2164
  id: SiegeOperatorNameId;
2160
2165
  value: string;
@@ -2166,7 +2171,7 @@ declare const siegeEvents: arktype0.Module<{
2166
2171
  type: "phase_changed";
2167
2172
  creation_time: number;
2168
2173
  content: {
2169
- phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid" | "first" | (string & {});
2174
+ phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
2170
2175
  };
2171
2176
  } | ((In: {
2172
2177
  game: "siege";
@@ -2181,7 +2186,7 @@ declare const siegeEvents: arktype0.Module<{
2181
2186
  is_enemy: boolean;
2182
2187
  is_squad_member: boolean;
2183
2188
  is_local_player: boolean;
2184
- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2189
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2185
2190
  team: 0 | 1;
2186
2191
  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
2187
2192
  is_privacy_username: boolean;
@@ -2195,12 +2200,12 @@ declare const siegeEvents: arktype0.Module<{
2195
2200
  game_mode_actions: number;
2196
2201
  score: number;
2197
2202
  };
2198
- life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2203
+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2199
2204
  ping: number;
2200
2205
  };
2201
- }) => arktype0.Out<{
2206
+ }) => arktype2.Out<{
2202
2207
  content: {
2203
- starting_side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2208
+ starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2204
2209
  player_id: SiegePlayerId;
2205
2210
  username: string;
2206
2211
  pc_username: string | null;
@@ -2209,7 +2214,7 @@ declare const siegeEvents: arktype0.Module<{
2209
2214
  is_enemy: boolean;
2210
2215
  is_squad_member: boolean;
2211
2216
  is_local_player: boolean;
2212
- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2217
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2213
2218
  team: 0 | 1;
2214
2219
  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
2215
2220
  is_privacy_username: boolean;
@@ -2223,7 +2228,7 @@ declare const siegeEvents: arktype0.Module<{
2223
2228
  game_mode_actions: number;
2224
2229
  score: number;
2225
2230
  };
2226
- life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2231
+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2227
2232
  ping: number;
2228
2233
  };
2229
2234
  game: "siege";
@@ -2261,7 +2266,7 @@ declare const siegeEvents: arktype0.Module<{
2261
2266
  creation_time: number;
2262
2267
  content: {
2263
2268
  player_id: SiegePlayerId;
2264
- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2269
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2265
2270
  };
2266
2271
  } | {
2267
2272
  game: "siege";
@@ -2346,7 +2351,7 @@ declare const siegeEvents: arktype0.Module<{
2346
2351
  creation_time: number;
2347
2352
  content: {
2348
2353
  player_id: SiegePlayerId;
2349
- life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2354
+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2350
2355
  };
2351
2356
  } | {
2352
2357
  game: "siege";
@@ -2430,11 +2435,11 @@ declare const siegeEvents: arktype0.Module<{
2430
2435
  segment_size: number;
2431
2436
  segment_index: number;
2432
2437
  team_0: {
2433
- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2438
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2434
2439
  state: SiegeRoundState;
2435
2440
  };
2436
2441
  team_1: {
2437
- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2442
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2438
2443
  state: SiegeRoundState;
2439
2444
  };
2440
2445
  }[];
@@ -2469,7 +2474,7 @@ declare const siegeEvents: arktype0.Module<{
2469
2474
  content: {
2470
2475
  team: 0 | 1;
2471
2476
  index: number;
2472
- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2477
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2473
2478
  };
2474
2479
  };
2475
2480
  operator_banned: {
@@ -2479,7 +2484,7 @@ declare const siegeEvents: arktype0.Module<{
2479
2484
  content: {
2480
2485
  team: 0 | 1;
2481
2486
  index: number;
2482
- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2487
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2483
2488
  operator_name: {
2484
2489
  id: SiegeOperatorNameId;
2485
2490
  value: string;
@@ -2506,11 +2511,11 @@ declare const siegeEvents: arktype0.Module<{
2506
2511
  segment_size: number;
2507
2512
  segment_index: number;
2508
2513
  team_0: {
2509
- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2514
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2510
2515
  state: SiegeRoundState;
2511
2516
  };
2512
2517
  team_1: {
2513
- role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2518
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2514
2519
  state: SiegeRoundState;
2515
2520
  };
2516
2521
  };
@@ -2521,8 +2526,8 @@ declare const siegeEvents: arktype0.Module<{
2521
2526
  remaining_health: number;
2522
2527
  pre_damage_health: number;
2523
2528
  max_health: number;
2524
- damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
2525
- damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
2529
+ damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
2530
+ damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
2526
2531
  damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
2527
2532
  damage_source_id: SiegeDamageSourceId | null;
2528
2533
  damage_item_id: SiegeItemObjectId | null;
@@ -2532,7 +2537,7 @@ declare const siegeEvents: arktype0.Module<{
2532
2537
  players: {
2533
2538
  player_id: SiegePlayerId;
2534
2539
  final_health: number;
2535
- final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2540
+ final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2536
2541
  operator_name: {
2537
2542
  id: SiegeOperatorNameId;
2538
2543
  value: string;
@@ -2545,7 +2550,7 @@ declare const siegeEvents: arktype0.Module<{
2545
2550
  type: "phase_changed";
2546
2551
  creation_time: number;
2547
2552
  content: {
2548
- phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid" | "first" | (string & {});
2553
+ phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
2549
2554
  };
2550
2555
  };
2551
2556
  player_joined: (In: {
@@ -2561,7 +2566,7 @@ declare const siegeEvents: arktype0.Module<{
2561
2566
  is_enemy: boolean;
2562
2567
  is_squad_member: boolean;
2563
2568
  is_local_player: boolean;
2564
- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2569
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2565
2570
  team: 0 | 1;
2566
2571
  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
2567
2572
  is_privacy_username: boolean;
@@ -2575,12 +2580,12 @@ declare const siegeEvents: arktype0.Module<{
2575
2580
  game_mode_actions: number;
2576
2581
  score: number;
2577
2582
  };
2578
- life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2583
+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2579
2584
  ping: number;
2580
2585
  };
2581
- }) => arktype0.Out<{
2586
+ }) => arktype2.Out<{
2582
2587
  content: {
2583
- starting_side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2588
+ starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2584
2589
  player_id: SiegePlayerId;
2585
2590
  username: string;
2586
2591
  pc_username: string | null;
@@ -2589,7 +2594,7 @@ declare const siegeEvents: arktype0.Module<{
2589
2594
  is_enemy: boolean;
2590
2595
  is_squad_member: boolean;
2591
2596
  is_local_player: boolean;
2592
- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2597
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2593
2598
  team: 0 | 1;
2594
2599
  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
2595
2600
  is_privacy_username: boolean;
@@ -2603,7 +2608,7 @@ declare const siegeEvents: arktype0.Module<{
2603
2608
  game_mode_actions: number;
2604
2609
  score: number;
2605
2610
  };
2606
- life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2611
+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2607
2612
  ping: number;
2608
2613
  };
2609
2614
  game: "siege";
@@ -2645,7 +2650,7 @@ declare const siegeEvents: arktype0.Module<{
2645
2650
  creation_time: number;
2646
2651
  content: {
2647
2652
  player_id: SiegePlayerId;
2648
- side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2653
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2649
2654
  };
2650
2655
  };
2651
2656
  player_score_changed: {
@@ -2741,7 +2746,7 @@ declare const siegeEvents: arktype0.Module<{
2741
2746
  creation_time: number;
2742
2747
  content: {
2743
2748
  player_id: SiegePlayerId;
2744
- life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2749
+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2745
2750
  };
2746
2751
  };
2747
2752
  player_died: {