@overlayed/app 1.0.1 → 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +2 -1
- package/dist/index.mjs +2 -2
- package/dist/siege.d.ts +108 -103
- package/dist/siege.js +1 -1
- package/package.json +4 -4
package/dist/siege.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import * as
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+
import * as arktype2 from "arktype";
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import { Type } from "arktype";
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import * as arktype_internal_variants_string_ts0 from "arktype/internal/variants/string.ts";
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import * as arktype_internal_variants_number_ts0 from "arktype/internal/variants/number.ts";
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@@ -242,6 +242,7 @@ declare const SIEGE_OPERATOR_TO_ID: Readonly<{
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readonly skopos: SiegeOperatorNameId;
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readonly rauora: SiegeOperatorNameId;
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readonly denari: SiegeOperatorNameId;
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readonly solidSnake: SiegeOperatorNameId;
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}>;
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declare const SIEGE_OPERATOR_LABELS: Record<SiegeOperatorNameId, string>;
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interface SiegeOperatorMeta {
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@@ -558,6 +559,10 @@ declare const SIEGE_OPERATOR_META: Readonly<{
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readonly name: "Denari";
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readonly role: "defender";
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};
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readonly [SIEGE_OPERATOR_TO_ID.solidSnake]: {
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readonly name: "Solid Snake";
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readonly role: "attacker";
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};
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}>;
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declare const SIEGE_SIDE_OPERATORS: Record<Extract<SiegeSide, "attacker" | "defender">, SiegeOperatorMetaFull[]>;
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declare const SIEGE_MAP_TO_ID: Readonly<{
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@@ -618,7 +623,7 @@ declare const SIEGE_TIME_OF_DAY_LABELS: Record<SiegeTimeOfDay, string>;
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//#region src/module.d.ts
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declare function module(): {
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readonly key: "siege";
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readonly events:
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readonly events: arktype2.Module<{
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event: {
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game: "siege";
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type: "started_queuing";
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@@ -665,11 +670,11 @@ declare function module(): {
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segment_size: number;
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segment_index: number;
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team_0: {
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role: "
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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team_1: {
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role: "
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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}[];
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@@ -701,7 +706,7 @@ declare function module(): {
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content: {
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team: 0 | 1;
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index: number;
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side: "
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side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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};
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} | {
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game: "siege";
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@@ -710,7 +715,7 @@ declare function module(): {
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content: {
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team: 0 | 1;
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index: number;
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-
side: "
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side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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operator_name: {
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id: SiegeOperatorNameId;
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value: string;
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@@ -735,11 +740,11 @@ declare function module(): {
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segment_size: number;
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segment_index: number;
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team_0: {
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role: "
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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team_1: {
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role: "
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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};
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@@ -750,8 +755,8 @@ declare function module(): {
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remaining_health: number;
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pre_damage_health: number;
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max_health: number;
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damage_type: "
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damage_team_type: "
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damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
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damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
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damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
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damage_source_id: SiegeDamageSourceId | null;
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damage_item_id: SiegeItemObjectId | null;
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@@ -761,7 +766,7 @@ declare function module(): {
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players: {
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player_id: SiegePlayerId;
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final_health: number;
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final_life_state: (string & {}) | "
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final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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operator_name: {
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id: SiegeOperatorNameId;
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value: string;
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@@ -773,7 +778,7 @@ declare function module(): {
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type: "phase_changed";
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creation_time: number;
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content: {
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phase: "intro" | "planning" | "prep" | "action" | "results" | "
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phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
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};
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} | ((In: {
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game: "siege";
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@@ -788,7 +793,7 @@ declare function module(): {
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is_enemy: boolean;
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is_squad_member: boolean;
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is_local_player: boolean;
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side: "
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side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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team: 0 | 1;
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platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
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is_privacy_username: boolean;
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@@ -802,12 +807,12 @@ declare function module(): {
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game_mode_actions: number;
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score: number;
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};
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life_state: (string & {}) | "
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life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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ping: number;
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};
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-
}) =>
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}) => arktype2.Out<{
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content: {
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starting_side: "
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starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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player_id: SiegePlayerId;
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username: string;
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pc_username: string | null;
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@@ -816,7 +821,7 @@ declare function module(): {
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is_enemy: boolean;
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is_squad_member: boolean;
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is_local_player: boolean;
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side: "
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side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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team: 0 | 1;
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platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
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is_privacy_username: boolean;
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@@ -830,7 +835,7 @@ declare function module(): {
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game_mode_actions: number;
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score: number;
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};
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life_state: (string & {}) | "
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life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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ping: number;
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};
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game: "siege";
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creation_time: number;
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content: {
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player_id: SiegePlayerId;
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side: "
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side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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};
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} | {
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game: "siege";
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creation_time: number;
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content: {
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player_id: SiegePlayerId;
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life_state: (string & {}) | "
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life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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} | {
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segment_size: number;
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segment_index: number;
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team_0: {
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role: "
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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team_1: {
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role: "
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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}[];
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content: {
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team: 0 | 1;
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index: number;
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side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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};
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};
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operator_banned: {
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content: {
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team: 0 | 1;
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index: number;
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operator_name: {
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id: SiegeOperatorNameId;
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value: string;
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segment_size: number;
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segment_index: number;
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team_0: {
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role: "
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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team_1: {
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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};
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remaining_health: number;
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pre_damage_health: number;
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max_health: number;
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damage_type: "
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damage_team_type: "
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damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
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damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
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damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
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damage_source_id: SiegeDamageSourceId | null;
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damage_item_id: SiegeItemObjectId | null;
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@@ -1139,7 +1144,7 @@ declare function module(): {
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players: {
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player_id: SiegePlayerId;
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final_health: number;
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final_life_state: (string & {}) | "
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final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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operator_name: {
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id: SiegeOperatorNameId;
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value: string;
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type: "phase_changed";
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creation_time: number;
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content: {
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phase: "intro" | "planning" | "prep" | "action" | "results" | "
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phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
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};
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};
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player_joined: (In: {
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@@ -1168,7 +1173,7 @@ declare function module(): {
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is_enemy: boolean;
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is_squad_member: boolean;
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is_local_player: boolean;
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side: "
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side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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team: 0 | 1;
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platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
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is_privacy_username: boolean;
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@@ -1182,12 +1187,12 @@ declare function module(): {
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game_mode_actions: number;
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score: number;
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};
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life_state: (string & {}) | "
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life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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ping: number;
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};
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}) =>
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}) => arktype2.Out<{
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content: {
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starting_side: "
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+
starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1191
1196
|
player_id: SiegePlayerId;
|
|
1192
1197
|
username: string;
|
|
1193
1198
|
pc_username: string | null;
|
|
@@ -1196,7 +1201,7 @@ declare function module(): {
|
|
|
1196
1201
|
is_enemy: boolean;
|
|
1197
1202
|
is_squad_member: boolean;
|
|
1198
1203
|
is_local_player: boolean;
|
|
1199
|
-
side: "
|
|
1204
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1200
1205
|
team: 0 | 1;
|
|
1201
1206
|
platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
|
|
1202
1207
|
is_privacy_username: boolean;
|
|
@@ -1210,7 +1215,7 @@ declare function module(): {
|
|
|
1210
1215
|
game_mode_actions: number;
|
|
1211
1216
|
score: number;
|
|
1212
1217
|
};
|
|
1213
|
-
life_state: (string & {}) | "
|
|
1218
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1214
1219
|
ping: number;
|
|
1215
1220
|
};
|
|
1216
1221
|
game: "siege";
|
|
@@ -1252,7 +1257,7 @@ declare function module(): {
|
|
|
1252
1257
|
creation_time: number;
|
|
1253
1258
|
content: {
|
|
1254
1259
|
player_id: SiegePlayerId;
|
|
1255
|
-
side: "
|
|
1260
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1256
1261
|
};
|
|
1257
1262
|
};
|
|
1258
1263
|
player_score_changed: {
|
|
@@ -1348,7 +1353,7 @@ declare function module(): {
|
|
|
1348
1353
|
creation_time: number;
|
|
1349
1354
|
content: {
|
|
1350
1355
|
player_id: SiegePlayerId;
|
|
1351
|
-
life_state: (string & {}) | "
|
|
1356
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1352
1357
|
};
|
|
1353
1358
|
};
|
|
1354
1359
|
player_died: {
|
|
@@ -1434,8 +1439,8 @@ declare const PlayerDamageDataSchema: arktype_internal_variants_object_ts0.Objec
|
|
|
1434
1439
|
remaining_health: number;
|
|
1435
1440
|
pre_damage_health: number;
|
|
1436
1441
|
max_health: number;
|
|
1437
|
-
damage_type: "
|
|
1438
|
-
damage_team_type: "
|
|
1442
|
+
damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
1443
|
+
damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
|
|
1439
1444
|
damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
|
|
1440
1445
|
damage_source_id: SiegeDamageSourceId | null;
|
|
1441
1446
|
damage_item_id: SiegeItemObjectId | null;
|
|
@@ -1449,11 +1454,11 @@ declare const MatchRoundDataSchema: arktype_internal_variants_object_ts0.ObjectT
|
|
|
1449
1454
|
segment_size: number;
|
|
1450
1455
|
segment_index: number;
|
|
1451
1456
|
team_0: {
|
|
1452
|
-
role: "
|
|
1457
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1453
1458
|
state: SiegeRoundState;
|
|
1454
1459
|
};
|
|
1455
1460
|
team_1: {
|
|
1456
|
-
role: "
|
|
1461
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1457
1462
|
state: SiegeRoundState;
|
|
1458
1463
|
};
|
|
1459
1464
|
}, {}>;
|
|
@@ -1472,7 +1477,7 @@ type MapData = typeof MapDataSchema.infer;
|
|
|
1472
1477
|
declare const RoundEndPlayerDataSchema: arktype_internal_variants_object_ts0.ObjectType<{
|
|
1473
1478
|
player_id: SiegePlayerId;
|
|
1474
1479
|
final_health: number;
|
|
1475
|
-
final_life_state: (string & {}) | "
|
|
1480
|
+
final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1476
1481
|
operator_name: {
|
|
1477
1482
|
id: SiegeOperatorNameId;
|
|
1478
1483
|
value: string;
|
|
@@ -1486,11 +1491,11 @@ declare const RoundEndDataSchema: arktype_internal_variants_object_ts0.ObjectTyp
|
|
|
1486
1491
|
segment_size: number;
|
|
1487
1492
|
segment_index: number;
|
|
1488
1493
|
team_0: {
|
|
1489
|
-
role: "
|
|
1494
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1490
1495
|
state: SiegeRoundState;
|
|
1491
1496
|
};
|
|
1492
1497
|
team_1: {
|
|
1493
|
-
role: "
|
|
1498
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1494
1499
|
state: SiegeRoundState;
|
|
1495
1500
|
};
|
|
1496
1501
|
};
|
|
@@ -1501,8 +1506,8 @@ declare const RoundEndDataSchema: arktype_internal_variants_object_ts0.ObjectTyp
|
|
|
1501
1506
|
remaining_health: number;
|
|
1502
1507
|
pre_damage_health: number;
|
|
1503
1508
|
max_health: number;
|
|
1504
|
-
damage_type: "
|
|
1505
|
-
damage_team_type: "
|
|
1509
|
+
damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
1510
|
+
damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
|
|
1506
1511
|
damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
|
|
1507
1512
|
damage_source_id: SiegeDamageSourceId | null;
|
|
1508
1513
|
damage_item_id: SiegeItemObjectId | null;
|
|
@@ -1512,7 +1517,7 @@ declare const RoundEndDataSchema: arktype_internal_variants_object_ts0.ObjectTyp
|
|
|
1512
1517
|
players: {
|
|
1513
1518
|
player_id: SiegePlayerId;
|
|
1514
1519
|
final_health: number;
|
|
1515
|
-
final_life_state: (string & {}) | "
|
|
1520
|
+
final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1516
1521
|
operator_name: {
|
|
1517
1522
|
id: SiegeOperatorNameId;
|
|
1518
1523
|
value: string;
|
|
@@ -1552,11 +1557,11 @@ declare const MatchStarted: arktype_internal_variants_object_ts0.ObjectType<{
|
|
|
1552
1557
|
segment_size: number;
|
|
1553
1558
|
segment_index: number;
|
|
1554
1559
|
team_0: {
|
|
1555
|
-
role: "
|
|
1560
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1556
1561
|
state: SiegeRoundState;
|
|
1557
1562
|
};
|
|
1558
1563
|
team_1: {
|
|
1559
|
-
role: "
|
|
1564
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1560
1565
|
state: SiegeRoundState;
|
|
1561
1566
|
};
|
|
1562
1567
|
}[];
|
|
@@ -1624,7 +1629,7 @@ declare const OperatorBanVotingStarted: arktype_internal_variants_object_ts0.Obj
|
|
|
1624
1629
|
content: {
|
|
1625
1630
|
team: 0 | 1;
|
|
1626
1631
|
index: number;
|
|
1627
|
-
side: "
|
|
1632
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1628
1633
|
};
|
|
1629
1634
|
}, {}>;
|
|
1630
1635
|
type OperatorBanVotingStartedEvent = typeof OperatorBanVotingStarted.infer;
|
|
@@ -1637,7 +1642,7 @@ declare const OperatorBanned: arktype_internal_variants_object_ts0.ObjectType<{
|
|
|
1637
1642
|
content: {
|
|
1638
1643
|
team: 0 | 1;
|
|
1639
1644
|
index: number;
|
|
1640
|
-
side: "
|
|
1645
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1641
1646
|
operator_name: {
|
|
1642
1647
|
id: SiegeOperatorNameId;
|
|
1643
1648
|
value: string;
|
|
@@ -1670,11 +1675,11 @@ declare const RoundEnded: arktype_internal_variants_object_ts0.ObjectType<{
|
|
|
1670
1675
|
segment_size: number;
|
|
1671
1676
|
segment_index: number;
|
|
1672
1677
|
team_0: {
|
|
1673
|
-
role: "
|
|
1678
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1674
1679
|
state: SiegeRoundState;
|
|
1675
1680
|
};
|
|
1676
1681
|
team_1: {
|
|
1677
|
-
role: "
|
|
1682
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1678
1683
|
state: SiegeRoundState;
|
|
1679
1684
|
};
|
|
1680
1685
|
};
|
|
@@ -1685,8 +1690,8 @@ declare const RoundEnded: arktype_internal_variants_object_ts0.ObjectType<{
|
|
|
1685
1690
|
remaining_health: number;
|
|
1686
1691
|
pre_damage_health: number;
|
|
1687
1692
|
max_health: number;
|
|
1688
|
-
damage_type: "
|
|
1689
|
-
damage_team_type: "
|
|
1693
|
+
damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
1694
|
+
damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
|
|
1690
1695
|
damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
|
|
1691
1696
|
damage_source_id: SiegeDamageSourceId | null;
|
|
1692
1697
|
damage_item_id: SiegeItemObjectId | null;
|
|
@@ -1696,7 +1701,7 @@ declare const RoundEnded: arktype_internal_variants_object_ts0.ObjectType<{
|
|
|
1696
1701
|
players: {
|
|
1697
1702
|
player_id: SiegePlayerId;
|
|
1698
1703
|
final_health: number;
|
|
1699
|
-
final_life_state: (string & {}) | "
|
|
1704
|
+
final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1700
1705
|
operator_name: {
|
|
1701
1706
|
id: SiegeOperatorNameId;
|
|
1702
1707
|
value: string;
|
|
@@ -1712,7 +1717,7 @@ declare const PhaseChanged: arktype_internal_variants_object_ts0.ObjectType<{
|
|
|
1712
1717
|
type: "phase_changed";
|
|
1713
1718
|
creation_time: number;
|
|
1714
1719
|
content: {
|
|
1715
|
-
phase: "intro" | "planning" | "prep" | "action" | "results" | "
|
|
1720
|
+
phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
|
|
1716
1721
|
};
|
|
1717
1722
|
}, {}>;
|
|
1718
1723
|
type PhaseChangedEvent = typeof PhaseChanged.infer;
|
|
@@ -1731,7 +1736,7 @@ declare const PlayerJoined: arktype_internal_variants_object_ts0.ObjectType<(In:
|
|
|
1731
1736
|
is_enemy: boolean;
|
|
1732
1737
|
is_squad_member: boolean;
|
|
1733
1738
|
is_local_player: boolean;
|
|
1734
|
-
side: "
|
|
1739
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1735
1740
|
team: 0 | 1;
|
|
1736
1741
|
platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
|
|
1737
1742
|
is_privacy_username: boolean;
|
|
@@ -1745,12 +1750,12 @@ declare const PlayerJoined: arktype_internal_variants_object_ts0.ObjectType<(In:
|
|
|
1745
1750
|
game_mode_actions: number;
|
|
1746
1751
|
score: number;
|
|
1747
1752
|
};
|
|
1748
|
-
life_state: (string & {}) | "
|
|
1753
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1749
1754
|
ping: number;
|
|
1750
1755
|
};
|
|
1751
|
-
}) =>
|
|
1756
|
+
}) => arktype2.Out<{
|
|
1752
1757
|
content: {
|
|
1753
|
-
starting_side: "
|
|
1758
|
+
starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1754
1759
|
player_id: SiegePlayerId;
|
|
1755
1760
|
username: string;
|
|
1756
1761
|
pc_username: string | null;
|
|
@@ -1759,7 +1764,7 @@ declare const PlayerJoined: arktype_internal_variants_object_ts0.ObjectType<(In:
|
|
|
1759
1764
|
is_enemy: boolean;
|
|
1760
1765
|
is_squad_member: boolean;
|
|
1761
1766
|
is_local_player: boolean;
|
|
1762
|
-
side: "
|
|
1767
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1763
1768
|
team: 0 | 1;
|
|
1764
1769
|
platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
|
|
1765
1770
|
is_privacy_username: boolean;
|
|
@@ -1773,7 +1778,7 @@ declare const PlayerJoined: arktype_internal_variants_object_ts0.ObjectType<(In:
|
|
|
1773
1778
|
game_mode_actions: number;
|
|
1774
1779
|
score: number;
|
|
1775
1780
|
};
|
|
1776
|
-
life_state: (string & {}) | "
|
|
1781
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1777
1782
|
ping: number;
|
|
1778
1783
|
};
|
|
1779
1784
|
game: "siege";
|
|
@@ -1827,7 +1832,7 @@ declare const PlayerSideChanged: arktype_internal_variants_object_ts0.ObjectType
|
|
|
1827
1832
|
creation_time: number;
|
|
1828
1833
|
content: {
|
|
1829
1834
|
player_id: SiegePlayerId;
|
|
1830
|
-
side: "
|
|
1835
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1831
1836
|
};
|
|
1832
1837
|
}, {}>;
|
|
1833
1838
|
type PlayerSideChangedEvent = typeof PlayerSideChanged.infer;
|
|
@@ -1956,7 +1961,7 @@ declare const PlayerLifeStateChanged: arktype_internal_variants_object_ts0.Objec
|
|
|
1956
1961
|
creation_time: number;
|
|
1957
1962
|
content: {
|
|
1958
1963
|
player_id: SiegePlayerId;
|
|
1959
|
-
life_state: (string & {}) | "
|
|
1964
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1960
1965
|
};
|
|
1961
1966
|
}, {}>;
|
|
1962
1967
|
type PlayerLifeStateChangedEvent = typeof PlayerLifeStateChanged.infer;
|
|
@@ -2011,7 +2016,7 @@ declare const PlayerTeamChanged: arktype_internal_variants_object_ts0.ObjectType
|
|
|
2011
2016
|
type PlayerTeamChangedEvent = typeof PlayerTeamChanged.infer;
|
|
2012
2017
|
//#endregion
|
|
2013
2018
|
//#region src/events/index.d.ts
|
|
2014
|
-
declare const siegeEvents:
|
|
2019
|
+
declare const siegeEvents: arktype2.Module<{
|
|
2015
2020
|
event: {
|
|
2016
2021
|
game: "siege";
|
|
2017
2022
|
type: "started_queuing";
|
|
@@ -2058,11 +2063,11 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2058
2063
|
segment_size: number;
|
|
2059
2064
|
segment_index: number;
|
|
2060
2065
|
team_0: {
|
|
2061
|
-
role: "
|
|
2066
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2062
2067
|
state: SiegeRoundState;
|
|
2063
2068
|
};
|
|
2064
2069
|
team_1: {
|
|
2065
|
-
role: "
|
|
2070
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2066
2071
|
state: SiegeRoundState;
|
|
2067
2072
|
};
|
|
2068
2073
|
}[];
|
|
@@ -2094,7 +2099,7 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2094
2099
|
content: {
|
|
2095
2100
|
team: 0 | 1;
|
|
2096
2101
|
index: number;
|
|
2097
|
-
side: "
|
|
2102
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2098
2103
|
};
|
|
2099
2104
|
} | {
|
|
2100
2105
|
game: "siege";
|
|
@@ -2103,7 +2108,7 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2103
2108
|
content: {
|
|
2104
2109
|
team: 0 | 1;
|
|
2105
2110
|
index: number;
|
|
2106
|
-
side: "
|
|
2111
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2107
2112
|
operator_name: {
|
|
2108
2113
|
id: SiegeOperatorNameId;
|
|
2109
2114
|
value: string;
|
|
@@ -2128,11 +2133,11 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2128
2133
|
segment_size: number;
|
|
2129
2134
|
segment_index: number;
|
|
2130
2135
|
team_0: {
|
|
2131
|
-
role: "
|
|
2136
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2132
2137
|
state: SiegeRoundState;
|
|
2133
2138
|
};
|
|
2134
2139
|
team_1: {
|
|
2135
|
-
role: "
|
|
2140
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2136
2141
|
state: SiegeRoundState;
|
|
2137
2142
|
};
|
|
2138
2143
|
};
|
|
@@ -2143,8 +2148,8 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2143
2148
|
remaining_health: number;
|
|
2144
2149
|
pre_damage_health: number;
|
|
2145
2150
|
max_health: number;
|
|
2146
|
-
damage_type: "
|
|
2147
|
-
damage_team_type: "
|
|
2151
|
+
damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
2152
|
+
damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
|
|
2148
2153
|
damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
|
|
2149
2154
|
damage_source_id: SiegeDamageSourceId | null;
|
|
2150
2155
|
damage_item_id: SiegeItemObjectId | null;
|
|
@@ -2154,7 +2159,7 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2154
2159
|
players: {
|
|
2155
2160
|
player_id: SiegePlayerId;
|
|
2156
2161
|
final_health: number;
|
|
2157
|
-
final_life_state: (string & {}) | "
|
|
2162
|
+
final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2158
2163
|
operator_name: {
|
|
2159
2164
|
id: SiegeOperatorNameId;
|
|
2160
2165
|
value: string;
|
|
@@ -2166,7 +2171,7 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2166
2171
|
type: "phase_changed";
|
|
2167
2172
|
creation_time: number;
|
|
2168
2173
|
content: {
|
|
2169
|
-
phase: "intro" | "planning" | "prep" | "action" | "results" | "
|
|
2174
|
+
phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
|
|
2170
2175
|
};
|
|
2171
2176
|
} | ((In: {
|
|
2172
2177
|
game: "siege";
|
|
@@ -2181,7 +2186,7 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2181
2186
|
is_enemy: boolean;
|
|
2182
2187
|
is_squad_member: boolean;
|
|
2183
2188
|
is_local_player: boolean;
|
|
2184
|
-
side: "
|
|
2189
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2185
2190
|
team: 0 | 1;
|
|
2186
2191
|
platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
|
|
2187
2192
|
is_privacy_username: boolean;
|
|
@@ -2195,12 +2200,12 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2195
2200
|
game_mode_actions: number;
|
|
2196
2201
|
score: number;
|
|
2197
2202
|
};
|
|
2198
|
-
life_state: (string & {}) | "
|
|
2203
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2199
2204
|
ping: number;
|
|
2200
2205
|
};
|
|
2201
|
-
}) =>
|
|
2206
|
+
}) => arktype2.Out<{
|
|
2202
2207
|
content: {
|
|
2203
|
-
starting_side: "
|
|
2208
|
+
starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2204
2209
|
player_id: SiegePlayerId;
|
|
2205
2210
|
username: string;
|
|
2206
2211
|
pc_username: string | null;
|
|
@@ -2209,7 +2214,7 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2209
2214
|
is_enemy: boolean;
|
|
2210
2215
|
is_squad_member: boolean;
|
|
2211
2216
|
is_local_player: boolean;
|
|
2212
|
-
side: "
|
|
2217
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2213
2218
|
team: 0 | 1;
|
|
2214
2219
|
platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
|
|
2215
2220
|
is_privacy_username: boolean;
|
|
@@ -2223,7 +2228,7 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2223
2228
|
game_mode_actions: number;
|
|
2224
2229
|
score: number;
|
|
2225
2230
|
};
|
|
2226
|
-
life_state: (string & {}) | "
|
|
2231
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2227
2232
|
ping: number;
|
|
2228
2233
|
};
|
|
2229
2234
|
game: "siege";
|
|
@@ -2261,7 +2266,7 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2261
2266
|
creation_time: number;
|
|
2262
2267
|
content: {
|
|
2263
2268
|
player_id: SiegePlayerId;
|
|
2264
|
-
side: "
|
|
2269
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2265
2270
|
};
|
|
2266
2271
|
} | {
|
|
2267
2272
|
game: "siege";
|
|
@@ -2346,7 +2351,7 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2346
2351
|
creation_time: number;
|
|
2347
2352
|
content: {
|
|
2348
2353
|
player_id: SiegePlayerId;
|
|
2349
|
-
life_state: (string & {}) | "
|
|
2354
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2350
2355
|
};
|
|
2351
2356
|
} | {
|
|
2352
2357
|
game: "siege";
|
|
@@ -2430,11 +2435,11 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2430
2435
|
segment_size: number;
|
|
2431
2436
|
segment_index: number;
|
|
2432
2437
|
team_0: {
|
|
2433
|
-
role: "
|
|
2438
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2434
2439
|
state: SiegeRoundState;
|
|
2435
2440
|
};
|
|
2436
2441
|
team_1: {
|
|
2437
|
-
role: "
|
|
2442
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2438
2443
|
state: SiegeRoundState;
|
|
2439
2444
|
};
|
|
2440
2445
|
}[];
|
|
@@ -2469,7 +2474,7 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2469
2474
|
content: {
|
|
2470
2475
|
team: 0 | 1;
|
|
2471
2476
|
index: number;
|
|
2472
|
-
side: "
|
|
2477
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2473
2478
|
};
|
|
2474
2479
|
};
|
|
2475
2480
|
operator_banned: {
|
|
@@ -2479,7 +2484,7 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2479
2484
|
content: {
|
|
2480
2485
|
team: 0 | 1;
|
|
2481
2486
|
index: number;
|
|
2482
|
-
side: "
|
|
2487
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2483
2488
|
operator_name: {
|
|
2484
2489
|
id: SiegeOperatorNameId;
|
|
2485
2490
|
value: string;
|
|
@@ -2506,11 +2511,11 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2506
2511
|
segment_size: number;
|
|
2507
2512
|
segment_index: number;
|
|
2508
2513
|
team_0: {
|
|
2509
|
-
role: "
|
|
2514
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2510
2515
|
state: SiegeRoundState;
|
|
2511
2516
|
};
|
|
2512
2517
|
team_1: {
|
|
2513
|
-
role: "
|
|
2518
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2514
2519
|
state: SiegeRoundState;
|
|
2515
2520
|
};
|
|
2516
2521
|
};
|
|
@@ -2521,8 +2526,8 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2521
2526
|
remaining_health: number;
|
|
2522
2527
|
pre_damage_health: number;
|
|
2523
2528
|
max_health: number;
|
|
2524
|
-
damage_type: "
|
|
2525
|
-
damage_team_type: "
|
|
2529
|
+
damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
2530
|
+
damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
|
|
2526
2531
|
damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
|
|
2527
2532
|
damage_source_id: SiegeDamageSourceId | null;
|
|
2528
2533
|
damage_item_id: SiegeItemObjectId | null;
|
|
@@ -2532,7 +2537,7 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2532
2537
|
players: {
|
|
2533
2538
|
player_id: SiegePlayerId;
|
|
2534
2539
|
final_health: number;
|
|
2535
|
-
final_life_state: (string & {}) | "
|
|
2540
|
+
final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2536
2541
|
operator_name: {
|
|
2537
2542
|
id: SiegeOperatorNameId;
|
|
2538
2543
|
value: string;
|
|
@@ -2545,7 +2550,7 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2545
2550
|
type: "phase_changed";
|
|
2546
2551
|
creation_time: number;
|
|
2547
2552
|
content: {
|
|
2548
|
-
phase: "intro" | "planning" | "prep" | "action" | "results" | "
|
|
2553
|
+
phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
|
|
2549
2554
|
};
|
|
2550
2555
|
};
|
|
2551
2556
|
player_joined: (In: {
|
|
@@ -2561,7 +2566,7 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2561
2566
|
is_enemy: boolean;
|
|
2562
2567
|
is_squad_member: boolean;
|
|
2563
2568
|
is_local_player: boolean;
|
|
2564
|
-
side: "
|
|
2569
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2565
2570
|
team: 0 | 1;
|
|
2566
2571
|
platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
|
|
2567
2572
|
is_privacy_username: boolean;
|
|
@@ -2575,12 +2580,12 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2575
2580
|
game_mode_actions: number;
|
|
2576
2581
|
score: number;
|
|
2577
2582
|
};
|
|
2578
|
-
life_state: (string & {}) | "
|
|
2583
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2579
2584
|
ping: number;
|
|
2580
2585
|
};
|
|
2581
|
-
}) =>
|
|
2586
|
+
}) => arktype2.Out<{
|
|
2582
2587
|
content: {
|
|
2583
|
-
starting_side: "
|
|
2588
|
+
starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2584
2589
|
player_id: SiegePlayerId;
|
|
2585
2590
|
username: string;
|
|
2586
2591
|
pc_username: string | null;
|
|
@@ -2589,7 +2594,7 @@ declare const siegeEvents: arktype0.Module<{
|
|
|
2589
2594
|
is_enemy: boolean;
|
|
2590
2595
|
is_squad_member: boolean;
|
|
2591
2596
|
is_local_player: boolean;
|
|
2592
|
-
side: "
|
|
2597
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2593
2598
|
team: 0 | 1;
|
|
2594
2599
|
platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
|
|
2595
2600
|
is_privacy_username: boolean;
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@@ -2603,7 +2608,7 @@ declare const siegeEvents: arktype0.Module<{
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game_mode_actions: number;
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score: number;
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};
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-
life_state: (string & {}) | "
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+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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ping: number;
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};
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game: "siege";
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@@ -2645,7 +2650,7 @@ declare const siegeEvents: arktype0.Module<{
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creation_time: number;
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content: {
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player_id: SiegePlayerId;
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-
side: "
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+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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};
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};
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player_score_changed: {
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@@ -2741,7 +2746,7 @@ declare const siegeEvents: arktype0.Module<{
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creation_time: number;
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content: {
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player_id: SiegePlayerId;
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-
life_state: (string & {}) | "
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+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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};
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};
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player_died: {
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