@overlayed/app 0.7.2 → 0.8.0

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Files changed (3) hide show
  1. package/dist/index.d.ts +44 -12
  2. package/dist/index.js +533 -444
  3. package/package.json +2 -2
package/dist/index.d.ts CHANGED
@@ -28,6 +28,37 @@ creation_time: number;
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  declare type BaseEvent = typeof BaseEvent.infer;
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+ /**
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+ * A `Brand` is a type that takes at minimum two type parameters. Given a base
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+ * type `Base` and some unique and arbitrary branding type `Branding`, it
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+ * produces a type based on but distinct from `Base`. The resulting branded
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+ * type is not directly assignable from the base type, and not mutually
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+ * assignable with another branded type derived from the same base type.
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+ *
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+ * Take care that the branding type is unique. Two branded types that share the
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+ * same base type and branding type are considered the same type! There are two
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+ * ways to avoid this.
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+ *
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+ * The first way is to supply a third type parameter, `ReservedName`, with a
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+ * string literal type that is not `__type__`, which is the default.
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+ *
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+ * The second way is to define a branded type in terms of its surrounding
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+ * interface, thereby forming a recursive type. This is possible because there
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+ * are no constraints on what the branding type must be. It does not have to
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+ * be a string literal type, even though it often is.
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+ *
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+ * @example
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+ * ```
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+ * type Path = Brand<string, 'path'>;
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+ * type UserId = Brand<number, 'user'>;
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+ * type DifferentUserId = Brand<number, 'user', '__kind__'>;
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+ * interface Post { id: Brand<number, Post> }
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+ * ```
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+ */
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+ declare type Brand<Base, Branding, ReservedName extends string = "__type__"> = Base & {
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+ [K in ReservedName]: Branding;
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+ } & { __witness__: Base };
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+
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  declare type CustomLoggerScope = ReturnType<typeof Logger.prototype.scope>;
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  declare type ErrorEvents = ErrorPipeServerError | ErrorInvalidConfigFile;
@@ -79,7 +110,7 @@ declare type FatalEvents = FatalElevationMismatch;
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  export declare type GameLaunchManagerEvents = {
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  gameCloseInternal: (args: {
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- ravenGame: RavenGame;
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+ ravenGame: GameModel;
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  process: Process;
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  }) => MaybePromise<void>;
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  gameLaunch: (args: {
@@ -93,11 +124,18 @@ export declare type GameLaunchManagerEvents = {
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  game: string;
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  }) => MaybePromise<void>;
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  gameReadyInternal: (args: {
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- ravenGame: RavenGame;
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+ ravenGame: GameModel;
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  process: Process;
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  }) => MaybePromise<void>;
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  };
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+ declare interface GameModel {
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+ name: string;
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+ identifier: Brand<string, GameModel>;
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+ modules: string[];
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+ executables: string[];
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+ }
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+
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  declare interface GameModule<TEvents extends Record<string, BaseEvent> = Record<string, BaseEvent>, TKey extends string = string> {
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  key: TKey;
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  events: Module<GameModuleEvent<TEvents>>;
@@ -371,16 +409,6 @@ export declare interface OverridesManagerScope {
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  setKeyInputBlock: (key: number, block: boolean) => void;
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  }
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- declare interface RavenGame {
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- name: string;
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- identifier: RavenGameIdentifier;
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- executables: string[];
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- dlls_to_inject: string[];
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- version_pattern: string;
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- }
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-
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- declare type RavenGameIdentifier = "siege" | "valorant";
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-
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  export class RenderInterface {
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  constructor(name: String, options?: { maxWindowCount?: number; eventQueueSize?: number; access?: AccessLevel }); // default: { maxWindowCount: 10, eventQueueSize: 200, access: AccessLevel.Default }
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@@ -509,6 +537,10 @@ export interface RenderWindowConstructorOptions extends Electron.BrowserWindowCo
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  hasCursorOverride?: boolean; // default: true
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  }
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+ export declare function setFetchLatestTokenCallback(newFetchLatestToken: () => Promise<unknown> | undefined): void;
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+
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+ export declare function setUpdaterTokenResolver(newTokenResolver: () => string | undefined): void;
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+
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  export const enum VirtualKey {
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  LeftButton = 0x01,
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  RightButton = 0x02,