@overlayed/app 0.36.3 → 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/siege.d.ts CHANGED
@@ -1,4 +1,4 @@
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- import * as arktype2 from "arktype";
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+ import * as arktype0 from "arktype";
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  import { Type } from "arktype";
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  import * as arktype_internal_variants_string_ts0 from "arktype/internal/variants/string.ts";
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  import * as arktype_internal_variants_number_ts0 from "arktype/internal/variants/number.ts";
@@ -130,13 +130,6 @@ declare const SiegeDamageTeamTypeSchema: arktype_internal_variants_string_ts0.St
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  declare const SIEGE_DAMAGE_HIT_ZONES: readonly ["invalid", "head", "left_upper_arm", "right_upper_arm", "left_forearm", "right_forearm", "left_hand", "right_hand", "upper_torso", "lower_torso", "crotch", "left_thigh", "right_thigh", "left_calf", "right_calf", "left_foot", "right_foot", "neck", "clothing"];
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  type SiegeDamageHitZone = (typeof SIEGE_DAMAGE_HIT_ZONES)[number] | (string & {});
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  declare const SiegeDamageHitZoneSchema: arktype_internal_variants_string_ts0.StringType<SiegeDamageHitZone, {}>;
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- declare const SIEGE_MATCH_TYPES_TO_ID: Readonly<{
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- readonly quickPlay: SiegeMatchType;
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- readonly versusAi: SiegeMatchType;
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- readonly standard: SiegeMatchType;
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- readonly ranked: SiegeMatchType;
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- }>;
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- declare const SIEGE_MATCH_TYPE_LABELS: Record<SiegeMatchType, string>;
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  declare const SIEGE_GAME_MODES_TO_ID: Readonly<{
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  teamDeathmatch: SiegeGameMode;
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  goldenGun: SiegeGameMode;
@@ -625,7 +618,7 @@ declare const SIEGE_TIME_OF_DAY_LABELS: Record<SiegeTimeOfDay, string>;
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  //#region src/module.d.ts
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  declare function module(): {
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  readonly key: "siege";
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- readonly events: arktype2.Module<{
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+ readonly events: arktype0.Module<{
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  event: {
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  game: "siege";
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  type: "started_queuing";
@@ -672,11 +665,11 @@ declare function module(): {
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  segment_size: number;
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  segment_index: number;
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  team_0: {
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- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  state: SiegeRoundState;
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  };
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  team_1: {
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- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  state: SiegeRoundState;
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  };
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  }[];
@@ -708,7 +701,7 @@ declare function module(): {
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  content: {
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  team: 0 | 1;
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  index: number;
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- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  };
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  } | {
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  game: "siege";
@@ -717,7 +710,7 @@ declare function module(): {
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  content: {
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  team: 0 | 1;
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  index: number;
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- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  operator_name: {
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  id: SiegeOperatorNameId;
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  value: string;
@@ -742,11 +735,11 @@ declare function module(): {
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  segment_size: number;
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  segment_index: number;
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  team_0: {
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- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  state: SiegeRoundState;
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  };
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  team_1: {
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- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  state: SiegeRoundState;
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  };
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  };
@@ -757,8 +750,8 @@ declare function module(): {
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  remaining_health: number;
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  pre_damage_health: number;
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  max_health: number;
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- damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
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- damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
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+ damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
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+ damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
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  damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
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  damage_source_id: SiegeDamageSourceId | null;
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  damage_item_id: SiegeItemObjectId | null;
@@ -768,7 +761,7 @@ declare function module(): {
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  players: {
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  player_id: SiegePlayerId;
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  final_health: number;
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- final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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  operator_name: {
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  id: SiegeOperatorNameId;
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  value: string;
@@ -780,7 +773,7 @@ declare function module(): {
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  type: "phase_changed";
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  creation_time: number;
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  content: {
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- phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
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+ phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid" | "first" | (string & {});
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  };
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  } | ((In: {
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  game: "siege";
@@ -795,7 +788,7 @@ declare function module(): {
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  is_enemy: boolean;
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  is_squad_member: boolean;
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  is_local_player: boolean;
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- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  team: 0 | 1;
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  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
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  is_privacy_username: boolean;
@@ -809,12 +802,12 @@ declare function module(): {
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  game_mode_actions: number;
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  score: number;
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  };
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- life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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  ping: number;
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  };
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- }) => arktype2.Out<{
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+ }) => arktype0.Out<{
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  content: {
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- starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ starting_side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  player_id: SiegePlayerId;
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  username: string;
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  pc_username: string | null;
@@ -823,7 +816,7 @@ declare function module(): {
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  is_enemy: boolean;
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  is_squad_member: boolean;
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  is_local_player: boolean;
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- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  team: 0 | 1;
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  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
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  is_privacy_username: boolean;
@@ -837,7 +830,7 @@ declare function module(): {
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  game_mode_actions: number;
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  score: number;
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  };
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- life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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  ping: number;
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  };
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  game: "siege";
@@ -875,7 +868,7 @@ declare function module(): {
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  creation_time: number;
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  content: {
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  player_id: SiegePlayerId;
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- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  };
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  } | {
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  game: "siege";
@@ -960,7 +953,7 @@ declare function module(): {
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  creation_time: number;
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  content: {
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  player_id: SiegePlayerId;
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- life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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  };
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  } | {
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  game: "siege";
@@ -1044,11 +1037,11 @@ declare function module(): {
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  segment_size: number;
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  segment_index: number;
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  team_0: {
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- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  state: SiegeRoundState;
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  };
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  team_1: {
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- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  state: SiegeRoundState;
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  };
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  }[];
@@ -1083,7 +1076,7 @@ declare function module(): {
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  content: {
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  team: 0 | 1;
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  index: number;
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- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  };
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  };
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  operator_banned: {
@@ -1093,7 +1086,7 @@ declare function module(): {
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  content: {
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  team: 0 | 1;
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  index: number;
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- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  operator_name: {
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  id: SiegeOperatorNameId;
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  value: string;
@@ -1120,11 +1113,11 @@ declare function module(): {
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  segment_size: number;
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  segment_index: number;
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  team_0: {
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- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  state: SiegeRoundState;
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  };
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  team_1: {
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- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  state: SiegeRoundState;
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  };
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  };
@@ -1135,8 +1128,8 @@ declare function module(): {
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  remaining_health: number;
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  pre_damage_health: number;
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  max_health: number;
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- damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
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- damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
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+ damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
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+ damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
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  damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
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  damage_source_id: SiegeDamageSourceId | null;
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  damage_item_id: SiegeItemObjectId | null;
@@ -1146,7 +1139,7 @@ declare function module(): {
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  players: {
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  player_id: SiegePlayerId;
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  final_health: number;
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- final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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  operator_name: {
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  id: SiegeOperatorNameId;
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  value: string;
@@ -1159,7 +1152,7 @@ declare function module(): {
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  type: "phase_changed";
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  creation_time: number;
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  content: {
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- phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
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+ phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid" | "first" | (string & {});
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  };
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  };
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  player_joined: (In: {
@@ -1175,7 +1168,7 @@ declare function module(): {
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  is_enemy: boolean;
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  is_squad_member: boolean;
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  is_local_player: boolean;
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- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  team: 0 | 1;
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  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
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  is_privacy_username: boolean;
@@ -1189,12 +1182,12 @@ declare function module(): {
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  game_mode_actions: number;
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  score: number;
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  };
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- life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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  ping: number;
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  };
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- }) => arktype2.Out<{
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+ }) => arktype0.Out<{
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  content: {
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- starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ starting_side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  player_id: SiegePlayerId;
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  username: string;
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  pc_username: string | null;
@@ -1203,7 +1196,7 @@ declare function module(): {
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  is_enemy: boolean;
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  is_squad_member: boolean;
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  is_local_player: boolean;
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- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  team: 0 | 1;
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  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
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  is_privacy_username: boolean;
@@ -1217,7 +1210,7 @@ declare function module(): {
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  game_mode_actions: number;
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  score: number;
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  };
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- life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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  ping: number;
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  };
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  game: "siege";
@@ -1259,7 +1252,7 @@ declare function module(): {
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  creation_time: number;
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  content: {
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  player_id: SiegePlayerId;
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- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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  };
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  };
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  player_score_changed: {
@@ -1355,7 +1348,7 @@ declare function module(): {
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  creation_time: number;
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  content: {
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  player_id: SiegePlayerId;
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- life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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  };
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  };
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  player_died: {
@@ -1441,8 +1434,8 @@ declare const PlayerDamageDataSchema: arktype_internal_variants_object_ts0.Objec
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  remaining_health: number;
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  pre_damage_health: number;
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  max_health: number;
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- damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
1445
- damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
1437
+ damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
1438
+ damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
1446
1439
  damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
1447
1440
  damage_source_id: SiegeDamageSourceId | null;
1448
1441
  damage_item_id: SiegeItemObjectId | null;
@@ -1456,11 +1449,11 @@ declare const MatchRoundDataSchema: arktype_internal_variants_object_ts0.ObjectT
1456
1449
  segment_size: number;
1457
1450
  segment_index: number;
1458
1451
  team_0: {
1459
- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1452
+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1460
1453
  state: SiegeRoundState;
1461
1454
  };
1462
1455
  team_1: {
1463
- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1456
+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1464
1457
  state: SiegeRoundState;
1465
1458
  };
1466
1459
  }, {}>;
@@ -1479,7 +1472,7 @@ type MapData = typeof MapDataSchema.infer;
1479
1472
  declare const RoundEndPlayerDataSchema: arktype_internal_variants_object_ts0.ObjectType<{
1480
1473
  player_id: SiegePlayerId;
1481
1474
  final_health: number;
1482
- final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1475
+ final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1483
1476
  operator_name: {
1484
1477
  id: SiegeOperatorNameId;
1485
1478
  value: string;
@@ -1493,11 +1486,11 @@ declare const RoundEndDataSchema: arktype_internal_variants_object_ts0.ObjectTyp
1493
1486
  segment_size: number;
1494
1487
  segment_index: number;
1495
1488
  team_0: {
1496
- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1489
+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1497
1490
  state: SiegeRoundState;
1498
1491
  };
1499
1492
  team_1: {
1500
- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1493
+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1501
1494
  state: SiegeRoundState;
1502
1495
  };
1503
1496
  };
@@ -1508,8 +1501,8 @@ declare const RoundEndDataSchema: arktype_internal_variants_object_ts0.ObjectTyp
1508
1501
  remaining_health: number;
1509
1502
  pre_damage_health: number;
1510
1503
  max_health: number;
1511
- damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
1512
- damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
1504
+ damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
1505
+ damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
1513
1506
  damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
1514
1507
  damage_source_id: SiegeDamageSourceId | null;
1515
1508
  damage_item_id: SiegeItemObjectId | null;
@@ -1519,7 +1512,7 @@ declare const RoundEndDataSchema: arktype_internal_variants_object_ts0.ObjectTyp
1519
1512
  players: {
1520
1513
  player_id: SiegePlayerId;
1521
1514
  final_health: number;
1522
- final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1515
+ final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1523
1516
  operator_name: {
1524
1517
  id: SiegeOperatorNameId;
1525
1518
  value: string;
@@ -1559,11 +1552,11 @@ declare const MatchStarted: arktype_internal_variants_object_ts0.ObjectType<{
1559
1552
  segment_size: number;
1560
1553
  segment_index: number;
1561
1554
  team_0: {
1562
- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1555
+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1563
1556
  state: SiegeRoundState;
1564
1557
  };
1565
1558
  team_1: {
1566
- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1559
+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1567
1560
  state: SiegeRoundState;
1568
1561
  };
1569
1562
  }[];
@@ -1631,7 +1624,7 @@ declare const OperatorBanVotingStarted: arktype_internal_variants_object_ts0.Obj
1631
1624
  content: {
1632
1625
  team: 0 | 1;
1633
1626
  index: number;
1634
- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
1627
+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1635
1628
  };
1636
1629
  }, {}>;
1637
1630
  type OperatorBanVotingStartedEvent = typeof OperatorBanVotingStarted.infer;
@@ -1644,7 +1637,7 @@ declare const OperatorBanned: arktype_internal_variants_object_ts0.ObjectType<{
1644
1637
  content: {
1645
1638
  team: 0 | 1;
1646
1639
  index: number;
1647
- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
1640
+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1648
1641
  operator_name: {
1649
1642
  id: SiegeOperatorNameId;
1650
1643
  value: string;
@@ -1677,11 +1670,11 @@ declare const RoundEnded: arktype_internal_variants_object_ts0.ObjectType<{
1677
1670
  segment_size: number;
1678
1671
  segment_index: number;
1679
1672
  team_0: {
1680
- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1673
+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1681
1674
  state: SiegeRoundState;
1682
1675
  };
1683
1676
  team_1: {
1684
- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1677
+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1685
1678
  state: SiegeRoundState;
1686
1679
  };
1687
1680
  };
@@ -1692,8 +1685,8 @@ declare const RoundEnded: arktype_internal_variants_object_ts0.ObjectType<{
1692
1685
  remaining_health: number;
1693
1686
  pre_damage_health: number;
1694
1687
  max_health: number;
1695
- damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
1696
- damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
1688
+ damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
1689
+ damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
1697
1690
  damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
1698
1691
  damage_source_id: SiegeDamageSourceId | null;
1699
1692
  damage_item_id: SiegeItemObjectId | null;
@@ -1703,7 +1696,7 @@ declare const RoundEnded: arktype_internal_variants_object_ts0.ObjectType<{
1703
1696
  players: {
1704
1697
  player_id: SiegePlayerId;
1705
1698
  final_health: number;
1706
- final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1699
+ final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1707
1700
  operator_name: {
1708
1701
  id: SiegeOperatorNameId;
1709
1702
  value: string;
@@ -1719,7 +1712,7 @@ declare const PhaseChanged: arktype_internal_variants_object_ts0.ObjectType<{
1719
1712
  type: "phase_changed";
1720
1713
  creation_time: number;
1721
1714
  content: {
1722
- phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
1715
+ phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid" | "first" | (string & {});
1723
1716
  };
1724
1717
  }, {}>;
1725
1718
  type PhaseChangedEvent = typeof PhaseChanged.infer;
@@ -1738,7 +1731,7 @@ declare const PlayerJoined: arktype_internal_variants_object_ts0.ObjectType<(In:
1738
1731
  is_enemy: boolean;
1739
1732
  is_squad_member: boolean;
1740
1733
  is_local_player: boolean;
1741
- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
1734
+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1742
1735
  team: 0 | 1;
1743
1736
  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
1744
1737
  is_privacy_username: boolean;
@@ -1752,12 +1745,12 @@ declare const PlayerJoined: arktype_internal_variants_object_ts0.ObjectType<(In:
1752
1745
  game_mode_actions: number;
1753
1746
  score: number;
1754
1747
  };
1755
- life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1748
+ life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1756
1749
  ping: number;
1757
1750
  };
1758
- }) => arktype2.Out<{
1751
+ }) => arktype0.Out<{
1759
1752
  content: {
1760
- starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
1753
+ starting_side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1761
1754
  player_id: SiegePlayerId;
1762
1755
  username: string;
1763
1756
  pc_username: string | null;
@@ -1766,7 +1759,7 @@ declare const PlayerJoined: arktype_internal_variants_object_ts0.ObjectType<(In:
1766
1759
  is_enemy: boolean;
1767
1760
  is_squad_member: boolean;
1768
1761
  is_local_player: boolean;
1769
- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
1762
+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1770
1763
  team: 0 | 1;
1771
1764
  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
1772
1765
  is_privacy_username: boolean;
@@ -1780,7 +1773,7 @@ declare const PlayerJoined: arktype_internal_variants_object_ts0.ObjectType<(In:
1780
1773
  game_mode_actions: number;
1781
1774
  score: number;
1782
1775
  };
1783
- life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1776
+ life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1784
1777
  ping: number;
1785
1778
  };
1786
1779
  game: "siege";
@@ -1834,7 +1827,7 @@ declare const PlayerSideChanged: arktype_internal_variants_object_ts0.ObjectType
1834
1827
  creation_time: number;
1835
1828
  content: {
1836
1829
  player_id: SiegePlayerId;
1837
- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
1830
+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
1838
1831
  };
1839
1832
  }, {}>;
1840
1833
  type PlayerSideChangedEvent = typeof PlayerSideChanged.infer;
@@ -1963,7 +1956,7 @@ declare const PlayerLifeStateChanged: arktype_internal_variants_object_ts0.Objec
1963
1956
  creation_time: number;
1964
1957
  content: {
1965
1958
  player_id: SiegePlayerId;
1966
- life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1959
+ life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1967
1960
  };
1968
1961
  }, {}>;
1969
1962
  type PlayerLifeStateChangedEvent = typeof PlayerLifeStateChanged.infer;
@@ -2018,7 +2011,7 @@ declare const PlayerTeamChanged: arktype_internal_variants_object_ts0.ObjectType
2018
2011
  type PlayerTeamChangedEvent = typeof PlayerTeamChanged.infer;
2019
2012
  //#endregion
2020
2013
  //#region src/events/index.d.ts
2021
- declare const siegeEvents: arktype2.Module<{
2014
+ declare const siegeEvents: arktype0.Module<{
2022
2015
  event: {
2023
2016
  game: "siege";
2024
2017
  type: "started_queuing";
@@ -2065,11 +2058,11 @@ declare const siegeEvents: arktype2.Module<{
2065
2058
  segment_size: number;
2066
2059
  segment_index: number;
2067
2060
  team_0: {
2068
- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2061
+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2069
2062
  state: SiegeRoundState;
2070
2063
  };
2071
2064
  team_1: {
2072
- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2065
+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2073
2066
  state: SiegeRoundState;
2074
2067
  };
2075
2068
  }[];
@@ -2101,7 +2094,7 @@ declare const siegeEvents: arktype2.Module<{
2101
2094
  content: {
2102
2095
  team: 0 | 1;
2103
2096
  index: number;
2104
- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2097
+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2105
2098
  };
2106
2099
  } | {
2107
2100
  game: "siege";
@@ -2110,7 +2103,7 @@ declare const siegeEvents: arktype2.Module<{
2110
2103
  content: {
2111
2104
  team: 0 | 1;
2112
2105
  index: number;
2113
- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2106
+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2114
2107
  operator_name: {
2115
2108
  id: SiegeOperatorNameId;
2116
2109
  value: string;
@@ -2135,11 +2128,11 @@ declare const siegeEvents: arktype2.Module<{
2135
2128
  segment_size: number;
2136
2129
  segment_index: number;
2137
2130
  team_0: {
2138
- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2131
+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2139
2132
  state: SiegeRoundState;
2140
2133
  };
2141
2134
  team_1: {
2142
- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2135
+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2143
2136
  state: SiegeRoundState;
2144
2137
  };
2145
2138
  };
@@ -2150,8 +2143,8 @@ declare const siegeEvents: arktype2.Module<{
2150
2143
  remaining_health: number;
2151
2144
  pre_damage_health: number;
2152
2145
  max_health: number;
2153
- damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
2154
- damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
2146
+ damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
2147
+ damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
2155
2148
  damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
2156
2149
  damage_source_id: SiegeDamageSourceId | null;
2157
2150
  damage_item_id: SiegeItemObjectId | null;
@@ -2161,7 +2154,7 @@ declare const siegeEvents: arktype2.Module<{
2161
2154
  players: {
2162
2155
  player_id: SiegePlayerId;
2163
2156
  final_health: number;
2164
- final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2157
+ final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2165
2158
  operator_name: {
2166
2159
  id: SiegeOperatorNameId;
2167
2160
  value: string;
@@ -2173,7 +2166,7 @@ declare const siegeEvents: arktype2.Module<{
2173
2166
  type: "phase_changed";
2174
2167
  creation_time: number;
2175
2168
  content: {
2176
- phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
2169
+ phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid" | "first" | (string & {});
2177
2170
  };
2178
2171
  } | ((In: {
2179
2172
  game: "siege";
@@ -2188,7 +2181,7 @@ declare const siegeEvents: arktype2.Module<{
2188
2181
  is_enemy: boolean;
2189
2182
  is_squad_member: boolean;
2190
2183
  is_local_player: boolean;
2191
- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2184
+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2192
2185
  team: 0 | 1;
2193
2186
  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
2194
2187
  is_privacy_username: boolean;
@@ -2202,12 +2195,12 @@ declare const siegeEvents: arktype2.Module<{
2202
2195
  game_mode_actions: number;
2203
2196
  score: number;
2204
2197
  };
2205
- life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2198
+ life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2206
2199
  ping: number;
2207
2200
  };
2208
- }) => arktype2.Out<{
2201
+ }) => arktype0.Out<{
2209
2202
  content: {
2210
- starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2203
+ starting_side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2211
2204
  player_id: SiegePlayerId;
2212
2205
  username: string;
2213
2206
  pc_username: string | null;
@@ -2216,7 +2209,7 @@ declare const siegeEvents: arktype2.Module<{
2216
2209
  is_enemy: boolean;
2217
2210
  is_squad_member: boolean;
2218
2211
  is_local_player: boolean;
2219
- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2212
+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2220
2213
  team: 0 | 1;
2221
2214
  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
2222
2215
  is_privacy_username: boolean;
@@ -2230,7 +2223,7 @@ declare const siegeEvents: arktype2.Module<{
2230
2223
  game_mode_actions: number;
2231
2224
  score: number;
2232
2225
  };
2233
- life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2226
+ life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2234
2227
  ping: number;
2235
2228
  };
2236
2229
  game: "siege";
@@ -2268,7 +2261,7 @@ declare const siegeEvents: arktype2.Module<{
2268
2261
  creation_time: number;
2269
2262
  content: {
2270
2263
  player_id: SiegePlayerId;
2271
- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2264
+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2272
2265
  };
2273
2266
  } | {
2274
2267
  game: "siege";
@@ -2353,7 +2346,7 @@ declare const siegeEvents: arktype2.Module<{
2353
2346
  creation_time: number;
2354
2347
  content: {
2355
2348
  player_id: SiegePlayerId;
2356
- life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2349
+ life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2357
2350
  };
2358
2351
  } | {
2359
2352
  game: "siege";
@@ -2437,11 +2430,11 @@ declare const siegeEvents: arktype2.Module<{
2437
2430
  segment_size: number;
2438
2431
  segment_index: number;
2439
2432
  team_0: {
2440
- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2433
+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2441
2434
  state: SiegeRoundState;
2442
2435
  };
2443
2436
  team_1: {
2444
- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2437
+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2445
2438
  state: SiegeRoundState;
2446
2439
  };
2447
2440
  }[];
@@ -2476,7 +2469,7 @@ declare const siegeEvents: arktype2.Module<{
2476
2469
  content: {
2477
2470
  team: 0 | 1;
2478
2471
  index: number;
2479
- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2472
+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2480
2473
  };
2481
2474
  };
2482
2475
  operator_banned: {
@@ -2486,7 +2479,7 @@ declare const siegeEvents: arktype2.Module<{
2486
2479
  content: {
2487
2480
  team: 0 | 1;
2488
2481
  index: number;
2489
- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2482
+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2490
2483
  operator_name: {
2491
2484
  id: SiegeOperatorNameId;
2492
2485
  value: string;
@@ -2513,11 +2506,11 @@ declare const siegeEvents: arktype2.Module<{
2513
2506
  segment_size: number;
2514
2507
  segment_index: number;
2515
2508
  team_0: {
2516
- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2509
+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2517
2510
  state: SiegeRoundState;
2518
2511
  };
2519
2512
  team_1: {
2520
- role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2513
+ role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2521
2514
  state: SiegeRoundState;
2522
2515
  };
2523
2516
  };
@@ -2528,8 +2521,8 @@ declare const siegeEvents: arktype2.Module<{
2528
2521
  remaining_health: number;
2529
2522
  pre_damage_health: number;
2530
2523
  max_health: number;
2531
- damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
2532
- damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
2524
+ damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
2525
+ damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
2533
2526
  damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
2534
2527
  damage_source_id: SiegeDamageSourceId | null;
2535
2528
  damage_item_id: SiegeItemObjectId | null;
@@ -2539,7 +2532,7 @@ declare const siegeEvents: arktype2.Module<{
2539
2532
  players: {
2540
2533
  player_id: SiegePlayerId;
2541
2534
  final_health: number;
2542
- final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2535
+ final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2543
2536
  operator_name: {
2544
2537
  id: SiegeOperatorNameId;
2545
2538
  value: string;
@@ -2552,7 +2545,7 @@ declare const siegeEvents: arktype2.Module<{
2552
2545
  type: "phase_changed";
2553
2546
  creation_time: number;
2554
2547
  content: {
2555
- phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
2548
+ phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid" | "first" | (string & {});
2556
2549
  };
2557
2550
  };
2558
2551
  player_joined: (In: {
@@ -2568,7 +2561,7 @@ declare const siegeEvents: arktype2.Module<{
2568
2561
  is_enemy: boolean;
2569
2562
  is_squad_member: boolean;
2570
2563
  is_local_player: boolean;
2571
- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2564
+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2572
2565
  team: 0 | 1;
2573
2566
  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
2574
2567
  is_privacy_username: boolean;
@@ -2582,12 +2575,12 @@ declare const siegeEvents: arktype2.Module<{
2582
2575
  game_mode_actions: number;
2583
2576
  score: number;
2584
2577
  };
2585
- life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2578
+ life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2586
2579
  ping: number;
2587
2580
  };
2588
- }) => arktype2.Out<{
2581
+ }) => arktype0.Out<{
2589
2582
  content: {
2590
- starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2583
+ starting_side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2591
2584
  player_id: SiegePlayerId;
2592
2585
  username: string;
2593
2586
  pc_username: string | null;
@@ -2596,7 +2589,7 @@ declare const siegeEvents: arktype2.Module<{
2596
2589
  is_enemy: boolean;
2597
2590
  is_squad_member: boolean;
2598
2591
  is_local_player: boolean;
2599
- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2592
+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2600
2593
  team: 0 | 1;
2601
2594
  platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
2602
2595
  is_privacy_username: boolean;
@@ -2610,7 +2603,7 @@ declare const siegeEvents: arktype2.Module<{
2610
2603
  game_mode_actions: number;
2611
2604
  score: number;
2612
2605
  };
2613
- life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2606
+ life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2614
2607
  ping: number;
2615
2608
  };
2616
2609
  game: "siege";
@@ -2652,7 +2645,7 @@ declare const siegeEvents: arktype2.Module<{
2652
2645
  creation_time: number;
2653
2646
  content: {
2654
2647
  player_id: SiegePlayerId;
2655
- side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2648
+ side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
2656
2649
  };
2657
2650
  };
2658
2651
  player_score_changed: {
@@ -2748,7 +2741,7 @@ declare const siegeEvents: arktype2.Module<{
2748
2741
  creation_time: number;
2749
2742
  content: {
2750
2743
  player_id: SiegePlayerId;
2751
- life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2744
+ life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2752
2745
  };
2753
2746
  };
2754
2747
  player_died: {
@@ -2793,4 +2786,4 @@ type SiegeEvent = typeof siegeEvents.event.infer;
2793
2786
  type SiegeEventType = SiegeEvent["type"];
2794
2787
  //#endregion
2795
2788
  //#endregion
2796
- export { BaseEvent, type DefuserDroppedEvent, type DefuserPickedUpEvent, type DefuserPlantedEvent, type DefuserSabotagedEvent, type MapChangedEvent, MapData, MapDataSchema, type MatchEndedEvent, MatchRoundData, MatchRoundDataSchema, type MatchStartedEvent, type OperatorBanClearedEvent, type OperatorBanVotingStartedEvent, type OperatorBannedEvent, type PhaseChangedEvent, type PlayerAssistsChangedEvent, PlayerDamageData, PlayerDamageDataSchema, type PlayerDeathsChangedEvent, type PlayerDiedEvent, type PlayerDownedEvent, type PlayerGameModeActionsChangedEvent, type PlayerJoinedEvent, type PlayerKillsChangedEvent, type PlayerLeftEvent, type PlayerLifeStateChangedEvent, type PlayerLocationChangedEvent, PlayerMatchStatsData, PlayerMatchStatsDataSchema, type PlayerOperatorChangedEvent, type PlayerPingIdChangedEvent, type PlayerPingUpdatedEvent, type PlayerScoreChangedEvent, type PlayerSideChangedEvent, type PlayerTeamChangedEvent, RoundEndData, RoundEndDataSchema, RoundEndPlayerData, RoundEndPlayerDataSchema, type RoundEndedEvent, SIEGE_BOT_ID, SIEGE_DAMAGE_HIT_ZONES, SIEGE_DAMAGE_TEAM_TYPES, SIEGE_DAMAGE_TYPES, SIEGE_GAME_MODES_TO_ID, SIEGE_GAME_MODE_LABELS, SIEGE_GAME_MODE_PHASES, SIEGE_GAME_MODE_TYPES_TO_ID, SIEGE_GAME_MODE_TYPE_LABELS, SIEGE_MAP_LABELS, SIEGE_MAP_TO_ID, SIEGE_MATCH_TYPES_TO_ID, SIEGE_MATCH_TYPE_LABELS, SIEGE_OPERATOR_LABELS, SIEGE_OPERATOR_META, SIEGE_OPERATOR_TO_ID, SIEGE_PLAYER_LIFE_STATES, SIEGE_PROFILE_PLATFORMS, SIEGE_ROUND_STATES_TO_ID, SIEGE_ROUND_STATE_LABELS, SIEGE_SIDES, SIEGE_SIDE_OPERATORS, SIEGE_TEAMS, SIEGE_TIME_OF_DAY_LABELS, SIEGE_TIME_OF_DAY_TO_ID, SiegeDamageHitZone, SiegeDamageHitZoneSchema, SiegeDamageSourceId, SiegeDamageTeamType, SiegeDamageTeamTypeSchema, SiegeDamageType, SiegeDamageTypeSchema, SiegeEvent, SiegeEventType, SiegeGameMode, SiegeGameModePhase, SiegeGameModePhaseSchema, SiegeGameModeTypeNameId, SiegeItemObjectId, SiegeMapNameId, SiegeMatchId, SiegeMatchType, SiegeOperatorMeta, SiegeOperatorMetaFull, SiegeOperatorNameId, SiegePlayerId, SiegePlayerLifeState, SiegePlayerLifeStateSchema, SiegeProfileId, SiegeProfilePlatform, SiegeProfilePlatformSchema, SiegeRoundState, SiegeSide, SiegeSideSchema, SiegeTeam, SiegeTeamSchema, SiegeTimeOfDay, type StartedQueuingEvent, type StoppedQueueingEvent, Translation, TranslationSchema, isSiegeRoundStateCompleted, isSiegeRoundStateVictory, module, siegeEvents };
2789
+ export { BaseEvent, type DefuserDroppedEvent, type DefuserPickedUpEvent, type DefuserPlantedEvent, type DefuserSabotagedEvent, type MapChangedEvent, MapData, MapDataSchema, type MatchEndedEvent, MatchRoundData, MatchRoundDataSchema, type MatchStartedEvent, type OperatorBanClearedEvent, type OperatorBanVotingStartedEvent, type OperatorBannedEvent, type PhaseChangedEvent, type PlayerAssistsChangedEvent, PlayerDamageData, PlayerDamageDataSchema, type PlayerDeathsChangedEvent, type PlayerDiedEvent, type PlayerDownedEvent, type PlayerGameModeActionsChangedEvent, type PlayerJoinedEvent, type PlayerKillsChangedEvent, type PlayerLeftEvent, type PlayerLifeStateChangedEvent, type PlayerLocationChangedEvent, PlayerMatchStatsData, PlayerMatchStatsDataSchema, type PlayerOperatorChangedEvent, type PlayerPingIdChangedEvent, type PlayerPingUpdatedEvent, type PlayerScoreChangedEvent, type PlayerSideChangedEvent, type PlayerTeamChangedEvent, RoundEndData, RoundEndDataSchema, RoundEndPlayerData, RoundEndPlayerDataSchema, type RoundEndedEvent, SIEGE_BOT_ID, SIEGE_DAMAGE_HIT_ZONES, SIEGE_DAMAGE_TEAM_TYPES, SIEGE_DAMAGE_TYPES, SIEGE_GAME_MODES_TO_ID, SIEGE_GAME_MODE_LABELS, SIEGE_GAME_MODE_PHASES, SIEGE_GAME_MODE_TYPES_TO_ID, SIEGE_GAME_MODE_TYPE_LABELS, SIEGE_MAP_LABELS, SIEGE_MAP_TO_ID, SIEGE_OPERATOR_LABELS, SIEGE_OPERATOR_META, SIEGE_OPERATOR_TO_ID, SIEGE_PLAYER_LIFE_STATES, SIEGE_PROFILE_PLATFORMS, SIEGE_ROUND_STATES_TO_ID, SIEGE_ROUND_STATE_LABELS, SIEGE_SIDES, SIEGE_SIDE_OPERATORS, SIEGE_TEAMS, SIEGE_TIME_OF_DAY_LABELS, SIEGE_TIME_OF_DAY_TO_ID, SiegeDamageHitZone, SiegeDamageHitZoneSchema, SiegeDamageSourceId, SiegeDamageTeamType, SiegeDamageTeamTypeSchema, SiegeDamageType, SiegeDamageTypeSchema, SiegeEvent, SiegeEventType, SiegeGameMode, SiegeGameModePhase, SiegeGameModePhaseSchema, SiegeGameModeTypeNameId, SiegeItemObjectId, SiegeMapNameId, SiegeMatchId, SiegeMatchType, SiegeOperatorMeta, SiegeOperatorMetaFull, SiegeOperatorNameId, SiegePlayerId, SiegePlayerLifeState, SiegePlayerLifeStateSchema, SiegeProfileId, SiegeProfilePlatform, SiegeProfilePlatformSchema, SiegeRoundState, SiegeSide, SiegeSideSchema, SiegeTeam, SiegeTeamSchema, SiegeTimeOfDay, type StartedQueuingEvent, type StoppedQueueingEvent, Translation, TranslationSchema, isSiegeRoundStateCompleted, isSiegeRoundStateVictory, module, siegeEvents };