@overlayed/app 0.36.3 → 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +236 -21
- package/dist/index.mjs +3 -1
- package/dist/preload.js +1 -1
- package/dist/siege.d.ts +104 -111
- package/dist/siege.js +1 -1
- package/package.json +7 -4
package/dist/siege.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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-
import * as
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import * as arktype0 from "arktype";
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import { Type } from "arktype";
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import * as arktype_internal_variants_string_ts0 from "arktype/internal/variants/string.ts";
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import * as arktype_internal_variants_number_ts0 from "arktype/internal/variants/number.ts";
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@@ -130,13 +130,6 @@ declare const SiegeDamageTeamTypeSchema: arktype_internal_variants_string_ts0.St
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declare const SIEGE_DAMAGE_HIT_ZONES: readonly ["invalid", "head", "left_upper_arm", "right_upper_arm", "left_forearm", "right_forearm", "left_hand", "right_hand", "upper_torso", "lower_torso", "crotch", "left_thigh", "right_thigh", "left_calf", "right_calf", "left_foot", "right_foot", "neck", "clothing"];
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type SiegeDamageHitZone = (typeof SIEGE_DAMAGE_HIT_ZONES)[number] | (string & {});
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declare const SiegeDamageHitZoneSchema: arktype_internal_variants_string_ts0.StringType<SiegeDamageHitZone, {}>;
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declare const SIEGE_MATCH_TYPES_TO_ID: Readonly<{
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readonly quickPlay: SiegeMatchType;
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readonly versusAi: SiegeMatchType;
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readonly standard: SiegeMatchType;
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readonly ranked: SiegeMatchType;
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}>;
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declare const SIEGE_MATCH_TYPE_LABELS: Record<SiegeMatchType, string>;
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declare const SIEGE_GAME_MODES_TO_ID: Readonly<{
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teamDeathmatch: SiegeGameMode;
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goldenGun: SiegeGameMode;
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@@ -625,7 +618,7 @@ declare const SIEGE_TIME_OF_DAY_LABELS: Record<SiegeTimeOfDay, string>;
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//#region src/module.d.ts
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declare function module(): {
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readonly key: "siege";
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readonly events:
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readonly events: arktype0.Module<{
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event: {
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game: "siege";
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type: "started_queuing";
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@@ -672,11 +665,11 @@ declare function module(): {
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segment_size: number;
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segment_index: number;
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team_0: {
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role: "
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role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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state: SiegeRoundState;
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};
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team_1: {
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role: "
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role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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state: SiegeRoundState;
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};
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}[];
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@@ -708,7 +701,7 @@ declare function module(): {
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content: {
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team: 0 | 1;
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index: number;
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side: "
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side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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};
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} | {
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game: "siege";
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@@ -717,7 +710,7 @@ declare function module(): {
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content: {
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team: 0 | 1;
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index: number;
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side: "
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side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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operator_name: {
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id: SiegeOperatorNameId;
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value: string;
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@@ -742,11 +735,11 @@ declare function module(): {
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segment_size: number;
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segment_index: number;
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team_0: {
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role: "
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role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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state: SiegeRoundState;
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};
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team_1: {
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role: "
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role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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state: SiegeRoundState;
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};
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};
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@@ -757,8 +750,8 @@ declare function module(): {
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remaining_health: number;
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pre_damage_health: number;
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max_health: number;
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damage_type: "
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damage_team_type: "
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damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
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damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
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damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
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damage_source_id: SiegeDamageSourceId | null;
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damage_item_id: SiegeItemObjectId | null;
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@@ -768,7 +761,7 @@ declare function module(): {
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players: {
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player_id: SiegePlayerId;
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final_health: number;
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final_life_state: (string & {}) | "
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final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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operator_name: {
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id: SiegeOperatorNameId;
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value: string;
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@@ -780,7 +773,7 @@ declare function module(): {
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type: "phase_changed";
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creation_time: number;
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content: {
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phase: "
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phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid" | "first" | (string & {});
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};
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} | ((In: {
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game: "siege";
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@@ -795,7 +788,7 @@ declare function module(): {
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is_enemy: boolean;
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is_squad_member: boolean;
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is_local_player: boolean;
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side: "
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side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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team: 0 | 1;
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platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
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is_privacy_username: boolean;
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@@ -809,12 +802,12 @@ declare function module(): {
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game_mode_actions: number;
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score: number;
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};
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life_state: (string & {}) | "
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life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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ping: number;
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};
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}) =>
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}) => arktype0.Out<{
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content: {
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starting_side: "
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starting_side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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player_id: SiegePlayerId;
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username: string;
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pc_username: string | null;
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@@ -823,7 +816,7 @@ declare function module(): {
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is_enemy: boolean;
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is_squad_member: boolean;
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is_local_player: boolean;
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side: "
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side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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team: 0 | 1;
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platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
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is_privacy_username: boolean;
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@@ -837,7 +830,7 @@ declare function module(): {
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game_mode_actions: number;
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score: number;
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};
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life_state: (string & {}) | "
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life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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ping: number;
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};
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game: "siege";
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creation_time: number;
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content: {
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player_id: SiegePlayerId;
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side: "
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side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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};
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} | {
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game: "siege";
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creation_time: number;
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content: {
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player_id: SiegePlayerId;
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life_state: (string & {}) | "
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life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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};
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} | {
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game: "siege";
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segment_size: number;
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segment_index: number;
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team_0: {
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role: "
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role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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state: SiegeRoundState;
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};
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team_1: {
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role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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state: SiegeRoundState;
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};
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}[];
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content: {
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team: 0 | 1;
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index: number;
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side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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};
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};
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operator_banned: {
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content: {
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team: 0 | 1;
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operator_name: {
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id: SiegeOperatorNameId;
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value: string;
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segment_size: number;
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segment_index: number;
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team_0: {
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role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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state: SiegeRoundState;
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};
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team_1: {
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role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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state: SiegeRoundState;
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};
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};
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remaining_health: number;
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pre_damage_health: number;
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max_health: number;
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damage_type: "
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damage_team_type: "
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damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
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damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
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damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
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damage_source_id: SiegeDamageSourceId | null;
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damage_item_id: SiegeItemObjectId | null;
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players: {
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player_id: SiegePlayerId;
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final_health: number;
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final_life_state: (string & {}) | "
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final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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operator_name: {
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id: SiegeOperatorNameId;
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value: string;
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type: "phase_changed";
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creation_time: number;
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content: {
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phase: "
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phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid" | "first" | (string & {});
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};
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};
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player_joined: (In: {
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@@ -1175,7 +1168,7 @@ declare function module(): {
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is_enemy: boolean;
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is_squad_member: boolean;
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is_local_player: boolean;
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side: "
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side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
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team: 0 | 1;
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platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
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is_privacy_username: boolean;
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@@ -1189,12 +1182,12 @@ declare function module(): {
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game_mode_actions: number;
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score: number;
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};
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life_state: (string & {}) | "
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life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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ping: number;
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};
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}) =>
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}) => arktype0.Out<{
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content: {
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starting_side: "
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+
starting_side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
1198
1191
|
player_id: SiegePlayerId;
|
|
1199
1192
|
username: string;
|
|
1200
1193
|
pc_username: string | null;
|
|
@@ -1203,7 +1196,7 @@ declare function module(): {
|
|
|
1203
1196
|
is_enemy: boolean;
|
|
1204
1197
|
is_squad_member: boolean;
|
|
1205
1198
|
is_local_player: boolean;
|
|
1206
|
-
side: "
|
|
1199
|
+
side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
1207
1200
|
team: 0 | 1;
|
|
1208
1201
|
platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
|
|
1209
1202
|
is_privacy_username: boolean;
|
|
@@ -1217,7 +1210,7 @@ declare function module(): {
|
|
|
1217
1210
|
game_mode_actions: number;
|
|
1218
1211
|
score: number;
|
|
1219
1212
|
};
|
|
1220
|
-
life_state: (string & {}) | "
|
|
1213
|
+
life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
|
|
1221
1214
|
ping: number;
|
|
1222
1215
|
};
|
|
1223
1216
|
game: "siege";
|
|
@@ -1259,7 +1252,7 @@ declare function module(): {
|
|
|
1259
1252
|
creation_time: number;
|
|
1260
1253
|
content: {
|
|
1261
1254
|
player_id: SiegePlayerId;
|
|
1262
|
-
side: "
|
|
1255
|
+
side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
1263
1256
|
};
|
|
1264
1257
|
};
|
|
1265
1258
|
player_score_changed: {
|
|
@@ -1355,7 +1348,7 @@ declare function module(): {
|
|
|
1355
1348
|
creation_time: number;
|
|
1356
1349
|
content: {
|
|
1357
1350
|
player_id: SiegePlayerId;
|
|
1358
|
-
life_state: (string & {}) | "
|
|
1351
|
+
life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
|
|
1359
1352
|
};
|
|
1360
1353
|
};
|
|
1361
1354
|
player_died: {
|
|
@@ -1441,8 +1434,8 @@ declare const PlayerDamageDataSchema: arktype_internal_variants_object_ts0.Objec
|
|
|
1441
1434
|
remaining_health: number;
|
|
1442
1435
|
pre_damage_health: number;
|
|
1443
1436
|
max_health: number;
|
|
1444
|
-
damage_type: "
|
|
1445
|
-
damage_team_type: "
|
|
1437
|
+
damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
1438
|
+
damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
|
|
1446
1439
|
damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
|
|
1447
1440
|
damage_source_id: SiegeDamageSourceId | null;
|
|
1448
1441
|
damage_item_id: SiegeItemObjectId | null;
|
|
@@ -1456,11 +1449,11 @@ declare const MatchRoundDataSchema: arktype_internal_variants_object_ts0.ObjectT
|
|
|
1456
1449
|
segment_size: number;
|
|
1457
1450
|
segment_index: number;
|
|
1458
1451
|
team_0: {
|
|
1459
|
-
role: "
|
|
1452
|
+
role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
1460
1453
|
state: SiegeRoundState;
|
|
1461
1454
|
};
|
|
1462
1455
|
team_1: {
|
|
1463
|
-
role: "
|
|
1456
|
+
role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
1464
1457
|
state: SiegeRoundState;
|
|
1465
1458
|
};
|
|
1466
1459
|
}, {}>;
|
|
@@ -1479,7 +1472,7 @@ type MapData = typeof MapDataSchema.infer;
|
|
|
1479
1472
|
declare const RoundEndPlayerDataSchema: arktype_internal_variants_object_ts0.ObjectType<{
|
|
1480
1473
|
player_id: SiegePlayerId;
|
|
1481
1474
|
final_health: number;
|
|
1482
|
-
final_life_state: (string & {}) | "
|
|
1475
|
+
final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
|
|
1483
1476
|
operator_name: {
|
|
1484
1477
|
id: SiegeOperatorNameId;
|
|
1485
1478
|
value: string;
|
|
@@ -1493,11 +1486,11 @@ declare const RoundEndDataSchema: arktype_internal_variants_object_ts0.ObjectTyp
|
|
|
1493
1486
|
segment_size: number;
|
|
1494
1487
|
segment_index: number;
|
|
1495
1488
|
team_0: {
|
|
1496
|
-
role: "
|
|
1489
|
+
role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
1497
1490
|
state: SiegeRoundState;
|
|
1498
1491
|
};
|
|
1499
1492
|
team_1: {
|
|
1500
|
-
role: "
|
|
1493
|
+
role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
1501
1494
|
state: SiegeRoundState;
|
|
1502
1495
|
};
|
|
1503
1496
|
};
|
|
@@ -1508,8 +1501,8 @@ declare const RoundEndDataSchema: arktype_internal_variants_object_ts0.ObjectTyp
|
|
|
1508
1501
|
remaining_health: number;
|
|
1509
1502
|
pre_damage_health: number;
|
|
1510
1503
|
max_health: number;
|
|
1511
|
-
damage_type: "
|
|
1512
|
-
damage_team_type: "
|
|
1504
|
+
damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
1505
|
+
damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
|
|
1513
1506
|
damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
|
|
1514
1507
|
damage_source_id: SiegeDamageSourceId | null;
|
|
1515
1508
|
damage_item_id: SiegeItemObjectId | null;
|
|
@@ -1519,7 +1512,7 @@ declare const RoundEndDataSchema: arktype_internal_variants_object_ts0.ObjectTyp
|
|
|
1519
1512
|
players: {
|
|
1520
1513
|
player_id: SiegePlayerId;
|
|
1521
1514
|
final_health: number;
|
|
1522
|
-
final_life_state: (string & {}) | "
|
|
1515
|
+
final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
|
|
1523
1516
|
operator_name: {
|
|
1524
1517
|
id: SiegeOperatorNameId;
|
|
1525
1518
|
value: string;
|
|
@@ -1559,11 +1552,11 @@ declare const MatchStarted: arktype_internal_variants_object_ts0.ObjectType<{
|
|
|
1559
1552
|
segment_size: number;
|
|
1560
1553
|
segment_index: number;
|
|
1561
1554
|
team_0: {
|
|
1562
|
-
role: "
|
|
1555
|
+
role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
1563
1556
|
state: SiegeRoundState;
|
|
1564
1557
|
};
|
|
1565
1558
|
team_1: {
|
|
1566
|
-
role: "
|
|
1559
|
+
role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
1567
1560
|
state: SiegeRoundState;
|
|
1568
1561
|
};
|
|
1569
1562
|
}[];
|
|
@@ -1631,7 +1624,7 @@ declare const OperatorBanVotingStarted: arktype_internal_variants_object_ts0.Obj
|
|
|
1631
1624
|
content: {
|
|
1632
1625
|
team: 0 | 1;
|
|
1633
1626
|
index: number;
|
|
1634
|
-
side: "
|
|
1627
|
+
side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
1635
1628
|
};
|
|
1636
1629
|
}, {}>;
|
|
1637
1630
|
type OperatorBanVotingStartedEvent = typeof OperatorBanVotingStarted.infer;
|
|
@@ -1644,7 +1637,7 @@ declare const OperatorBanned: arktype_internal_variants_object_ts0.ObjectType<{
|
|
|
1644
1637
|
content: {
|
|
1645
1638
|
team: 0 | 1;
|
|
1646
1639
|
index: number;
|
|
1647
|
-
side: "
|
|
1640
|
+
side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
1648
1641
|
operator_name: {
|
|
1649
1642
|
id: SiegeOperatorNameId;
|
|
1650
1643
|
value: string;
|
|
@@ -1677,11 +1670,11 @@ declare const RoundEnded: arktype_internal_variants_object_ts0.ObjectType<{
|
|
|
1677
1670
|
segment_size: number;
|
|
1678
1671
|
segment_index: number;
|
|
1679
1672
|
team_0: {
|
|
1680
|
-
role: "
|
|
1673
|
+
role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
1681
1674
|
state: SiegeRoundState;
|
|
1682
1675
|
};
|
|
1683
1676
|
team_1: {
|
|
1684
|
-
role: "
|
|
1677
|
+
role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
1685
1678
|
state: SiegeRoundState;
|
|
1686
1679
|
};
|
|
1687
1680
|
};
|
|
@@ -1692,8 +1685,8 @@ declare const RoundEnded: arktype_internal_variants_object_ts0.ObjectType<{
|
|
|
1692
1685
|
remaining_health: number;
|
|
1693
1686
|
pre_damage_health: number;
|
|
1694
1687
|
max_health: number;
|
|
1695
|
-
damage_type: "
|
|
1696
|
-
damage_team_type: "
|
|
1688
|
+
damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
1689
|
+
damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
|
|
1697
1690
|
damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
|
|
1698
1691
|
damage_source_id: SiegeDamageSourceId | null;
|
|
1699
1692
|
damage_item_id: SiegeItemObjectId | null;
|
|
@@ -1703,7 +1696,7 @@ declare const RoundEnded: arktype_internal_variants_object_ts0.ObjectType<{
|
|
|
1703
1696
|
players: {
|
|
1704
1697
|
player_id: SiegePlayerId;
|
|
1705
1698
|
final_health: number;
|
|
1706
|
-
final_life_state: (string & {}) | "
|
|
1699
|
+
final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
|
|
1707
1700
|
operator_name: {
|
|
1708
1701
|
id: SiegeOperatorNameId;
|
|
1709
1702
|
value: string;
|
|
@@ -1719,7 +1712,7 @@ declare const PhaseChanged: arktype_internal_variants_object_ts0.ObjectType<{
|
|
|
1719
1712
|
type: "phase_changed";
|
|
1720
1713
|
creation_time: number;
|
|
1721
1714
|
content: {
|
|
1722
|
-
phase: "
|
|
1715
|
+
phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid" | "first" | (string & {});
|
|
1723
1716
|
};
|
|
1724
1717
|
}, {}>;
|
|
1725
1718
|
type PhaseChangedEvent = typeof PhaseChanged.infer;
|
|
@@ -1738,7 +1731,7 @@ declare const PlayerJoined: arktype_internal_variants_object_ts0.ObjectType<(In:
|
|
|
1738
1731
|
is_enemy: boolean;
|
|
1739
1732
|
is_squad_member: boolean;
|
|
1740
1733
|
is_local_player: boolean;
|
|
1741
|
-
side: "
|
|
1734
|
+
side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
1742
1735
|
team: 0 | 1;
|
|
1743
1736
|
platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
|
|
1744
1737
|
is_privacy_username: boolean;
|
|
@@ -1752,12 +1745,12 @@ declare const PlayerJoined: arktype_internal_variants_object_ts0.ObjectType<(In:
|
|
|
1752
1745
|
game_mode_actions: number;
|
|
1753
1746
|
score: number;
|
|
1754
1747
|
};
|
|
1755
|
-
life_state: (string & {}) | "
|
|
1748
|
+
life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
|
|
1756
1749
|
ping: number;
|
|
1757
1750
|
};
|
|
1758
|
-
}) =>
|
|
1751
|
+
}) => arktype0.Out<{
|
|
1759
1752
|
content: {
|
|
1760
|
-
starting_side: "
|
|
1753
|
+
starting_side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
1761
1754
|
player_id: SiegePlayerId;
|
|
1762
1755
|
username: string;
|
|
1763
1756
|
pc_username: string | null;
|
|
@@ -1766,7 +1759,7 @@ declare const PlayerJoined: arktype_internal_variants_object_ts0.ObjectType<(In:
|
|
|
1766
1759
|
is_enemy: boolean;
|
|
1767
1760
|
is_squad_member: boolean;
|
|
1768
1761
|
is_local_player: boolean;
|
|
1769
|
-
side: "
|
|
1762
|
+
side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
1770
1763
|
team: 0 | 1;
|
|
1771
1764
|
platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
|
|
1772
1765
|
is_privacy_username: boolean;
|
|
@@ -1780,7 +1773,7 @@ declare const PlayerJoined: arktype_internal_variants_object_ts0.ObjectType<(In:
|
|
|
1780
1773
|
game_mode_actions: number;
|
|
1781
1774
|
score: number;
|
|
1782
1775
|
};
|
|
1783
|
-
life_state: (string & {}) | "
|
|
1776
|
+
life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
|
|
1784
1777
|
ping: number;
|
|
1785
1778
|
};
|
|
1786
1779
|
game: "siege";
|
|
@@ -1834,7 +1827,7 @@ declare const PlayerSideChanged: arktype_internal_variants_object_ts0.ObjectType
|
|
|
1834
1827
|
creation_time: number;
|
|
1835
1828
|
content: {
|
|
1836
1829
|
player_id: SiegePlayerId;
|
|
1837
|
-
side: "
|
|
1830
|
+
side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
1838
1831
|
};
|
|
1839
1832
|
}, {}>;
|
|
1840
1833
|
type PlayerSideChangedEvent = typeof PlayerSideChanged.infer;
|
|
@@ -1963,7 +1956,7 @@ declare const PlayerLifeStateChanged: arktype_internal_variants_object_ts0.Objec
|
|
|
1963
1956
|
creation_time: number;
|
|
1964
1957
|
content: {
|
|
1965
1958
|
player_id: SiegePlayerId;
|
|
1966
|
-
life_state: (string & {}) | "
|
|
1959
|
+
life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
|
|
1967
1960
|
};
|
|
1968
1961
|
}, {}>;
|
|
1969
1962
|
type PlayerLifeStateChangedEvent = typeof PlayerLifeStateChanged.infer;
|
|
@@ -2018,7 +2011,7 @@ declare const PlayerTeamChanged: arktype_internal_variants_object_ts0.ObjectType
|
|
|
2018
2011
|
type PlayerTeamChangedEvent = typeof PlayerTeamChanged.infer;
|
|
2019
2012
|
//#endregion
|
|
2020
2013
|
//#region src/events/index.d.ts
|
|
2021
|
-
declare const siegeEvents:
|
|
2014
|
+
declare const siegeEvents: arktype0.Module<{
|
|
2022
2015
|
event: {
|
|
2023
2016
|
game: "siege";
|
|
2024
2017
|
type: "started_queuing";
|
|
@@ -2065,11 +2058,11 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2065
2058
|
segment_size: number;
|
|
2066
2059
|
segment_index: number;
|
|
2067
2060
|
team_0: {
|
|
2068
|
-
role: "
|
|
2061
|
+
role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2069
2062
|
state: SiegeRoundState;
|
|
2070
2063
|
};
|
|
2071
2064
|
team_1: {
|
|
2072
|
-
role: "
|
|
2065
|
+
role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2073
2066
|
state: SiegeRoundState;
|
|
2074
2067
|
};
|
|
2075
2068
|
}[];
|
|
@@ -2101,7 +2094,7 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2101
2094
|
content: {
|
|
2102
2095
|
team: 0 | 1;
|
|
2103
2096
|
index: number;
|
|
2104
|
-
side: "
|
|
2097
|
+
side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2105
2098
|
};
|
|
2106
2099
|
} | {
|
|
2107
2100
|
game: "siege";
|
|
@@ -2110,7 +2103,7 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2110
2103
|
content: {
|
|
2111
2104
|
team: 0 | 1;
|
|
2112
2105
|
index: number;
|
|
2113
|
-
side: "
|
|
2106
|
+
side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2114
2107
|
operator_name: {
|
|
2115
2108
|
id: SiegeOperatorNameId;
|
|
2116
2109
|
value: string;
|
|
@@ -2135,11 +2128,11 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2135
2128
|
segment_size: number;
|
|
2136
2129
|
segment_index: number;
|
|
2137
2130
|
team_0: {
|
|
2138
|
-
role: "
|
|
2131
|
+
role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2139
2132
|
state: SiegeRoundState;
|
|
2140
2133
|
};
|
|
2141
2134
|
team_1: {
|
|
2142
|
-
role: "
|
|
2135
|
+
role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2143
2136
|
state: SiegeRoundState;
|
|
2144
2137
|
};
|
|
2145
2138
|
};
|
|
@@ -2150,8 +2143,8 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2150
2143
|
remaining_health: number;
|
|
2151
2144
|
pre_damage_health: number;
|
|
2152
2145
|
max_health: number;
|
|
2153
|
-
damage_type: "
|
|
2154
|
-
damage_team_type: "
|
|
2146
|
+
damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
2147
|
+
damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
|
|
2155
2148
|
damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
|
|
2156
2149
|
damage_source_id: SiegeDamageSourceId | null;
|
|
2157
2150
|
damage_item_id: SiegeItemObjectId | null;
|
|
@@ -2161,7 +2154,7 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2161
2154
|
players: {
|
|
2162
2155
|
player_id: SiegePlayerId;
|
|
2163
2156
|
final_health: number;
|
|
2164
|
-
final_life_state: (string & {}) | "
|
|
2157
|
+
final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
|
|
2165
2158
|
operator_name: {
|
|
2166
2159
|
id: SiegeOperatorNameId;
|
|
2167
2160
|
value: string;
|
|
@@ -2173,7 +2166,7 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2173
2166
|
type: "phase_changed";
|
|
2174
2167
|
creation_time: number;
|
|
2175
2168
|
content: {
|
|
2176
|
-
phase: "
|
|
2169
|
+
phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid" | "first" | (string & {});
|
|
2177
2170
|
};
|
|
2178
2171
|
} | ((In: {
|
|
2179
2172
|
game: "siege";
|
|
@@ -2188,7 +2181,7 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2188
2181
|
is_enemy: boolean;
|
|
2189
2182
|
is_squad_member: boolean;
|
|
2190
2183
|
is_local_player: boolean;
|
|
2191
|
-
side: "
|
|
2184
|
+
side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2192
2185
|
team: 0 | 1;
|
|
2193
2186
|
platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
|
|
2194
2187
|
is_privacy_username: boolean;
|
|
@@ -2202,12 +2195,12 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2202
2195
|
game_mode_actions: number;
|
|
2203
2196
|
score: number;
|
|
2204
2197
|
};
|
|
2205
|
-
life_state: (string & {}) | "
|
|
2198
|
+
life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
|
|
2206
2199
|
ping: number;
|
|
2207
2200
|
};
|
|
2208
|
-
}) =>
|
|
2201
|
+
}) => arktype0.Out<{
|
|
2209
2202
|
content: {
|
|
2210
|
-
starting_side: "
|
|
2203
|
+
starting_side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2211
2204
|
player_id: SiegePlayerId;
|
|
2212
2205
|
username: string;
|
|
2213
2206
|
pc_username: string | null;
|
|
@@ -2216,7 +2209,7 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2216
2209
|
is_enemy: boolean;
|
|
2217
2210
|
is_squad_member: boolean;
|
|
2218
2211
|
is_local_player: boolean;
|
|
2219
|
-
side: "
|
|
2212
|
+
side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2220
2213
|
team: 0 | 1;
|
|
2221
2214
|
platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
|
|
2222
2215
|
is_privacy_username: boolean;
|
|
@@ -2230,7 +2223,7 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2230
2223
|
game_mode_actions: number;
|
|
2231
2224
|
score: number;
|
|
2232
2225
|
};
|
|
2233
|
-
life_state: (string & {}) | "
|
|
2226
|
+
life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
|
|
2234
2227
|
ping: number;
|
|
2235
2228
|
};
|
|
2236
2229
|
game: "siege";
|
|
@@ -2268,7 +2261,7 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2268
2261
|
creation_time: number;
|
|
2269
2262
|
content: {
|
|
2270
2263
|
player_id: SiegePlayerId;
|
|
2271
|
-
side: "
|
|
2264
|
+
side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2272
2265
|
};
|
|
2273
2266
|
} | {
|
|
2274
2267
|
game: "siege";
|
|
@@ -2353,7 +2346,7 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2353
2346
|
creation_time: number;
|
|
2354
2347
|
content: {
|
|
2355
2348
|
player_id: SiegePlayerId;
|
|
2356
|
-
life_state: (string & {}) | "
|
|
2349
|
+
life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
|
|
2357
2350
|
};
|
|
2358
2351
|
} | {
|
|
2359
2352
|
game: "siege";
|
|
@@ -2437,11 +2430,11 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2437
2430
|
segment_size: number;
|
|
2438
2431
|
segment_index: number;
|
|
2439
2432
|
team_0: {
|
|
2440
|
-
role: "
|
|
2433
|
+
role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2441
2434
|
state: SiegeRoundState;
|
|
2442
2435
|
};
|
|
2443
2436
|
team_1: {
|
|
2444
|
-
role: "
|
|
2437
|
+
role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2445
2438
|
state: SiegeRoundState;
|
|
2446
2439
|
};
|
|
2447
2440
|
}[];
|
|
@@ -2476,7 +2469,7 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2476
2469
|
content: {
|
|
2477
2470
|
team: 0 | 1;
|
|
2478
2471
|
index: number;
|
|
2479
|
-
side: "
|
|
2472
|
+
side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2480
2473
|
};
|
|
2481
2474
|
};
|
|
2482
2475
|
operator_banned: {
|
|
@@ -2486,7 +2479,7 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2486
2479
|
content: {
|
|
2487
2480
|
team: 0 | 1;
|
|
2488
2481
|
index: number;
|
|
2489
|
-
side: "
|
|
2482
|
+
side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2490
2483
|
operator_name: {
|
|
2491
2484
|
id: SiegeOperatorNameId;
|
|
2492
2485
|
value: string;
|
|
@@ -2513,11 +2506,11 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2513
2506
|
segment_size: number;
|
|
2514
2507
|
segment_index: number;
|
|
2515
2508
|
team_0: {
|
|
2516
|
-
role: "
|
|
2509
|
+
role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2517
2510
|
state: SiegeRoundState;
|
|
2518
2511
|
};
|
|
2519
2512
|
team_1: {
|
|
2520
|
-
role: "
|
|
2513
|
+
role: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2521
2514
|
state: SiegeRoundState;
|
|
2522
2515
|
};
|
|
2523
2516
|
};
|
|
@@ -2528,8 +2521,8 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2528
2521
|
remaining_health: number;
|
|
2529
2522
|
pre_damage_health: number;
|
|
2530
2523
|
max_health: number;
|
|
2531
|
-
damage_type: "
|
|
2532
|
-
damage_team_type: "
|
|
2524
|
+
damage_type: "invalid" | "unknown" | (string & {}) | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
2525
|
+
damage_team_type: "invalid" | "unknown" | (string & {}) | "enemy" | "friendly";
|
|
2533
2526
|
damage_hit_zone: "invalid" | (string & {}) | "head" | "left_upper_arm" | "right_upper_arm" | "left_forearm" | "right_forearm" | "left_hand" | "right_hand" | "upper_torso" | "lower_torso" | "crotch" | "left_thigh" | "right_thigh" | "left_calf" | "right_calf" | "left_foot" | "right_foot" | "neck" | "clothing";
|
|
2534
2527
|
damage_source_id: SiegeDamageSourceId | null;
|
|
2535
2528
|
damage_item_id: SiegeItemObjectId | null;
|
|
@@ -2539,7 +2532,7 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2539
2532
|
players: {
|
|
2540
2533
|
player_id: SiegePlayerId;
|
|
2541
2534
|
final_health: number;
|
|
2542
|
-
final_life_state: (string & {}) | "
|
|
2535
|
+
final_life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
|
|
2543
2536
|
operator_name: {
|
|
2544
2537
|
id: SiegeOperatorNameId;
|
|
2545
2538
|
value: string;
|
|
@@ -2552,7 +2545,7 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2552
2545
|
type: "phase_changed";
|
|
2553
2546
|
creation_time: number;
|
|
2554
2547
|
content: {
|
|
2555
|
-
phase: "
|
|
2548
|
+
phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid" | "first" | (string & {});
|
|
2556
2549
|
};
|
|
2557
2550
|
};
|
|
2558
2551
|
player_joined: (In: {
|
|
@@ -2568,7 +2561,7 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2568
2561
|
is_enemy: boolean;
|
|
2569
2562
|
is_squad_member: boolean;
|
|
2570
2563
|
is_local_player: boolean;
|
|
2571
|
-
side: "
|
|
2564
|
+
side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2572
2565
|
team: 0 | 1;
|
|
2573
2566
|
platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
|
|
2574
2567
|
is_privacy_username: boolean;
|
|
@@ -2582,12 +2575,12 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2582
2575
|
game_mode_actions: number;
|
|
2583
2576
|
score: number;
|
|
2584
2577
|
};
|
|
2585
|
-
life_state: (string & {}) | "
|
|
2578
|
+
life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
|
|
2586
2579
|
ping: number;
|
|
2587
2580
|
};
|
|
2588
|
-
}) =>
|
|
2581
|
+
}) => arktype0.Out<{
|
|
2589
2582
|
content: {
|
|
2590
|
-
starting_side: "
|
|
2583
|
+
starting_side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2591
2584
|
player_id: SiegePlayerId;
|
|
2592
2585
|
username: string;
|
|
2593
2586
|
pc_username: string | null;
|
|
@@ -2596,7 +2589,7 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2596
2589
|
is_enemy: boolean;
|
|
2597
2590
|
is_squad_member: boolean;
|
|
2598
2591
|
is_local_player: boolean;
|
|
2599
|
-
side: "
|
|
2592
|
+
side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2600
2593
|
team: 0 | 1;
|
|
2601
2594
|
platform: "invalid" | (string & {}) | "pc" | "xbox" | "playstation";
|
|
2602
2595
|
is_privacy_username: boolean;
|
|
@@ -2610,7 +2603,7 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2610
2603
|
game_mode_actions: number;
|
|
2611
2604
|
score: number;
|
|
2612
2605
|
};
|
|
2613
|
-
life_state: (string & {}) | "
|
|
2606
|
+
life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
|
|
2614
2607
|
ping: number;
|
|
2615
2608
|
};
|
|
2616
2609
|
game: "siege";
|
|
@@ -2652,7 +2645,7 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2652
2645
|
creation_time: number;
|
|
2653
2646
|
content: {
|
|
2654
2647
|
player_id: SiegePlayerId;
|
|
2655
|
-
side: "
|
|
2648
|
+
side: "invalid" | (string & {}) | "attacker" | "defender" | "both";
|
|
2656
2649
|
};
|
|
2657
2650
|
};
|
|
2658
2651
|
player_score_changed: {
|
|
@@ -2748,7 +2741,7 @@ declare const siegeEvents: arktype2.Module<{
|
|
|
2748
2741
|
creation_time: number;
|
|
2749
2742
|
content: {
|
|
2750
2743
|
player_id: SiegePlayerId;
|
|
2751
|
-
life_state: (string & {}) | "
|
|
2744
|
+
life_state: (string & {}) | "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
|
|
2752
2745
|
};
|
|
2753
2746
|
};
|
|
2754
2747
|
player_died: {
|
|
@@ -2793,4 +2786,4 @@ type SiegeEvent = typeof siegeEvents.event.infer;
|
|
|
2793
2786
|
type SiegeEventType = SiegeEvent["type"];
|
|
2794
2787
|
//#endregion
|
|
2795
2788
|
//#endregion
|
|
2796
|
-
export { BaseEvent, type DefuserDroppedEvent, type DefuserPickedUpEvent, type DefuserPlantedEvent, type DefuserSabotagedEvent, type MapChangedEvent, MapData, MapDataSchema, type MatchEndedEvent, MatchRoundData, MatchRoundDataSchema, type MatchStartedEvent, type OperatorBanClearedEvent, type OperatorBanVotingStartedEvent, type OperatorBannedEvent, type PhaseChangedEvent, type PlayerAssistsChangedEvent, PlayerDamageData, PlayerDamageDataSchema, type PlayerDeathsChangedEvent, type PlayerDiedEvent, type PlayerDownedEvent, type PlayerGameModeActionsChangedEvent, type PlayerJoinedEvent, type PlayerKillsChangedEvent, type PlayerLeftEvent, type PlayerLifeStateChangedEvent, type PlayerLocationChangedEvent, PlayerMatchStatsData, PlayerMatchStatsDataSchema, type PlayerOperatorChangedEvent, type PlayerPingIdChangedEvent, type PlayerPingUpdatedEvent, type PlayerScoreChangedEvent, type PlayerSideChangedEvent, type PlayerTeamChangedEvent, RoundEndData, RoundEndDataSchema, RoundEndPlayerData, RoundEndPlayerDataSchema, type RoundEndedEvent, SIEGE_BOT_ID, SIEGE_DAMAGE_HIT_ZONES, SIEGE_DAMAGE_TEAM_TYPES, SIEGE_DAMAGE_TYPES, SIEGE_GAME_MODES_TO_ID, SIEGE_GAME_MODE_LABELS, SIEGE_GAME_MODE_PHASES, SIEGE_GAME_MODE_TYPES_TO_ID, SIEGE_GAME_MODE_TYPE_LABELS, SIEGE_MAP_LABELS, SIEGE_MAP_TO_ID,
|
|
2789
|
+
export { BaseEvent, type DefuserDroppedEvent, type DefuserPickedUpEvent, type DefuserPlantedEvent, type DefuserSabotagedEvent, type MapChangedEvent, MapData, MapDataSchema, type MatchEndedEvent, MatchRoundData, MatchRoundDataSchema, type MatchStartedEvent, type OperatorBanClearedEvent, type OperatorBanVotingStartedEvent, type OperatorBannedEvent, type PhaseChangedEvent, type PlayerAssistsChangedEvent, PlayerDamageData, PlayerDamageDataSchema, type PlayerDeathsChangedEvent, type PlayerDiedEvent, type PlayerDownedEvent, type PlayerGameModeActionsChangedEvent, type PlayerJoinedEvent, type PlayerKillsChangedEvent, type PlayerLeftEvent, type PlayerLifeStateChangedEvent, type PlayerLocationChangedEvent, PlayerMatchStatsData, PlayerMatchStatsDataSchema, type PlayerOperatorChangedEvent, type PlayerPingIdChangedEvent, type PlayerPingUpdatedEvent, type PlayerScoreChangedEvent, type PlayerSideChangedEvent, type PlayerTeamChangedEvent, RoundEndData, RoundEndDataSchema, RoundEndPlayerData, RoundEndPlayerDataSchema, type RoundEndedEvent, SIEGE_BOT_ID, SIEGE_DAMAGE_HIT_ZONES, SIEGE_DAMAGE_TEAM_TYPES, SIEGE_DAMAGE_TYPES, SIEGE_GAME_MODES_TO_ID, SIEGE_GAME_MODE_LABELS, SIEGE_GAME_MODE_PHASES, SIEGE_GAME_MODE_TYPES_TO_ID, SIEGE_GAME_MODE_TYPE_LABELS, SIEGE_MAP_LABELS, SIEGE_MAP_TO_ID, SIEGE_OPERATOR_LABELS, SIEGE_OPERATOR_META, SIEGE_OPERATOR_TO_ID, SIEGE_PLAYER_LIFE_STATES, SIEGE_PROFILE_PLATFORMS, SIEGE_ROUND_STATES_TO_ID, SIEGE_ROUND_STATE_LABELS, SIEGE_SIDES, SIEGE_SIDE_OPERATORS, SIEGE_TEAMS, SIEGE_TIME_OF_DAY_LABELS, SIEGE_TIME_OF_DAY_TO_ID, SiegeDamageHitZone, SiegeDamageHitZoneSchema, SiegeDamageSourceId, SiegeDamageTeamType, SiegeDamageTeamTypeSchema, SiegeDamageType, SiegeDamageTypeSchema, SiegeEvent, SiegeEventType, SiegeGameMode, SiegeGameModePhase, SiegeGameModePhaseSchema, SiegeGameModeTypeNameId, SiegeItemObjectId, SiegeMapNameId, SiegeMatchId, SiegeMatchType, SiegeOperatorMeta, SiegeOperatorMetaFull, SiegeOperatorNameId, SiegePlayerId, SiegePlayerLifeState, SiegePlayerLifeStateSchema, SiegeProfileId, SiegeProfilePlatform, SiegeProfilePlatformSchema, SiegeRoundState, SiegeSide, SiegeSideSchema, SiegeTeam, SiegeTeamSchema, SiegeTimeOfDay, type StartedQueuingEvent, type StoppedQueueingEvent, Translation, TranslationSchema, isSiegeRoundStateCompleted, isSiegeRoundStateVictory, module, siegeEvents };
|