@overlayed/app 0.24.3 → 0.24.5

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package/dist/siege.d.ts CHANGED
@@ -104,24 +104,24 @@ declare const SiegeTimeOfDay: Brander<SiegeTimeOfDay>;
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  //#endregion
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  //#region src/consts.d.ts
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  declare const SIEGE_BOT_ID = "00000000-0000-0000-0000-000000000000";
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- declare const SIEGE_GAME_MODE_PHASES: readonly ["intro", "planning", "prep", "action", "results", "invalid"];
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- declare const SiegeGameModePhaseSchema: arktype_internal_methods_string_ts0.StringType<"invalid" | "intro" | "planning" | "prep" | "action" | "results", {}>;
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- type SiegeGameModePhase = typeof SiegeGameModePhaseSchema.infer;
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+ declare const SIEGE_GAME_MODE_PHASES: readonly ["intro", "planning", "prep", "action", "results", "invalid", "first"];
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+ type SiegeGameModePhase = (typeof SIEGE_GAME_MODE_PHASES)[number] | (string & {});
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+ declare const SiegeGameModePhaseSchema: arktype_internal_methods_string_ts0.StringType<SiegeGameModePhase, {}>;
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  declare const SIEGE_TEAMS: readonly [0, 1];
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  declare const SiegeTeamSchema: arktype_internal_methods_number_ts0.NumberType<0 | 1, {}>;
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  type SiegeTeam = typeof SiegeTeamSchema.infer;
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  declare const SIEGE_SIDES: readonly ["attacker", "defender", "both", "invalid"];
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- declare const SiegeSideSchema: arktype_internal_methods_string_ts0.StringType<"attacker" | "defender" | "both" | "invalid", {}>;
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- type SiegeSide = typeof SiegeSideSchema.infer;
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+ type SiegeSide = (typeof SIEGE_SIDES)[number] | (string & {});
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+ declare const SiegeSideSchema: arktype_internal_methods_string_ts0.StringType<SiegeSide, {}>;
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  declare const SIEGE_PLAYER_LIFE_STATES: readonly ["normal", "overhealed", "low_health", "downed", "dead", "respawning"];
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- declare const SiegePlayerLifeStateSchema: arktype_internal_methods_string_ts0.StringType<"downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning", {}>;
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- type SiegePlayerLifeState = typeof SiegePlayerLifeStateSchema.infer;
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- declare const SIEGE_DAMAGE_TYPES: readonly ["bullet", "melee", "explosive", "falling", "regeneration", "unknown", "debris", "projectile", "downed", "gas", "thermal_explosion", "melee_gadget", "barbed_wire", "electric", "reinforcement", "frag", "paralyzed", "emp", "break", "cleanup", "interrogation", "melee-finisher", "toxic", "toxic-explosion", "pneumatic", "body-contact", "contact-explosion", "flash", "parasite-spike", "laser", "concussion", "blowtorch", "taser-shield", "reverse-friendly-fire", "self-destroyed", "area-control", "fire", "breach-kick", "break-wall", "blade-mine", "invalid"];
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- declare const SiegeDamageTypeSchema: arktype_internal_methods_string_ts0.StringType<"unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine", {}>;
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- type SiegeDamageType = typeof SiegeDamageTypeSchema.infer;
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+ type SiegePlayerLifeState = (typeof SIEGE_PLAYER_LIFE_STATES)[number] | (string & {});
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+ declare const SiegePlayerLifeStateSchema: arktype_internal_methods_string_ts0.StringType<SiegePlayerLifeState, {}>;
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+ declare const SIEGE_DAMAGE_TYPES: readonly ["bullet", "melee", "explosive", "falling", "regeneration", "unknown", "debris", "projectile", "downed", "gas", "thermal_explosion", "melee_gadget", "barbed_wire", "electric", "reinforcement", "frag", "paralyzed", "emp", "break", "cleanup", "interrogation", "melee-finisher", "toxic", "toxic-explosion", "pneumatic", "body-contact", "contact-explosion", "flash", "parasite-spike", "laser", "concussion", "blowtorch", "taser-shield", "reverse-friendly-fire", "self-destroyed", "area-control", "fire", "breach-kick", "break-wall", "blade-mine", "melee-pushback", "supressive-fire", "gas-pipe-fire", "invalid"];
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+ type SiegeDamageType = (typeof SIEGE_DAMAGE_TYPES)[number] | (string & {});
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+ declare const SiegeDamageTypeSchema: arktype_internal_methods_string_ts0.StringType<SiegeDamageType, {}>;
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  declare const SIEGE_DAMAGE_TEAM_TYPES: readonly ["unknown", "enemy", "friendly", "invalid"];
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- declare const SiegeDamageTeamTypeSchema: arktype_internal_methods_string_ts0.StringType<"unknown" | "invalid" | "enemy" | "friendly", {}>;
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- type SiegeDamageTeamType = typeof SiegeDamageTeamTypeSchema.infer;
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+ type SiegeDamageTeamType = (typeof SIEGE_DAMAGE_TEAM_TYPES)[number] | (string & {});
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+ declare const SiegeDamageTeamTypeSchema: arktype_internal_methods_string_ts0.StringType<SiegeDamageTeamType, {}>;
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  declare const SIEGE_MATCH_TYPES_TO_ID: Readonly<{
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  readonly quickPlay: SiegeMatchType;
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  readonly versusAi: SiegeMatchType;
@@ -685,11 +685,11 @@ declare function module(): {
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  segment_size: number;
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  segment_index: number;
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  team_0: {
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- role: "attacker" | "defender" | "both" | "invalid";
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+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
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  team_1: {
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- role: "attacker" | "defender" | "both" | "invalid";
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+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
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  }[];
@@ -722,7 +722,7 @@ declare function module(): {
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  content: {
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  index: number;
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  team: 0 | 1;
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- side: "attacker" | "defender" | "both" | "invalid";
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+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  operator_name: {
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  id: SiegeOperatorNameId;
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  value: string;
@@ -739,11 +739,11 @@ declare function module(): {
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  segment_size: number;
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  segment_index: number;
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  team_0: {
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- role: "attacker" | "defender" | "both" | "invalid";
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+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
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  team_1: {
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- role: "attacker" | "defender" | "both" | "invalid";
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+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
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  };
@@ -754,15 +754,16 @@ declare function module(): {
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  remaining_health: number;
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  pre_damage_health: number;
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  max_health: number;
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- damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
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- damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
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+ damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
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+ damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
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  damage_item_id: SiegeItemObjectId | null;
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+ damage_item_instance_id: SiegeItemObjectId | null;
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  damage_time: number;
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  }[];
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  players: {
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  player_id: SiegePlayerId;
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  final_health: number;
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- final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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  operator_name: {
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  id: SiegeOperatorNameId;
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  value: string;
@@ -774,7 +775,7 @@ declare function module(): {
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  type: "phase_changed";
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  creation_time: number;
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  content: {
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- phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
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+ phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
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  };
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  } | ((In: {
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  game: "siege";
@@ -788,7 +789,7 @@ declare function module(): {
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  is_squad_member: boolean;
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  is_local_player: boolean;
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  username: string;
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- side: "attacker" | "defender" | "both" | "invalid";
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+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  team: 0 | 1;
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  is_privacy_username: boolean;
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  has_avatar_hidden: boolean;
@@ -800,12 +801,12 @@ declare function module(): {
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  assists: number;
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  score: number;
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  };
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- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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  ping: number;
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  };
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  }) => arktype2.Out<{
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  content: {
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- starting_side: "attacker" | "defender" | "both" | "invalid";
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+ starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  player_id: SiegePlayerId;
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  profile_id: SiegeProfileId;
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  is_bot: boolean;
@@ -813,7 +814,7 @@ declare function module(): {
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  is_squad_member: boolean;
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  is_local_player: boolean;
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  username: string;
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- side: "attacker" | "defender" | "both" | "invalid";
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+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  team: 0 | 1;
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  is_privacy_username: boolean;
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  has_avatar_hidden: boolean;
@@ -825,7 +826,7 @@ declare function module(): {
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  assists: number;
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  score: number;
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  };
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- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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  ping: number;
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  };
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  game: "siege";
@@ -863,7 +864,7 @@ declare function module(): {
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  creation_time: number;
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  content: {
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  player_id: SiegePlayerId;
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- side: "attacker" | "defender" | "both" | "invalid";
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+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  };
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  } | {
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  game: "siege";
@@ -921,7 +922,7 @@ declare function module(): {
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  creation_time: number;
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  content: {
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  player_id: SiegePlayerId;
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- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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  };
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  } | {
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  game: "siege";
@@ -1039,11 +1040,11 @@ declare function module(): {
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  segment_size: number;
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  segment_index: number;
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  team_0: {
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- role: "attacker" | "defender" | "both" | "invalid";
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+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
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  team_1: {
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- role: "attacker" | "defender" | "both" | "invalid";
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+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
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  }[];
@@ -1079,7 +1080,7 @@ declare function module(): {
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  content: {
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  index: number;
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  team: 0 | 1;
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- side: "attacker" | "defender" | "both" | "invalid";
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+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  operator_name: {
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  id: SiegeOperatorNameId;
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  value: string;
@@ -1097,11 +1098,11 @@ declare function module(): {
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  segment_size: number;
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  segment_index: number;
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  team_0: {
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- role: "attacker" | "defender" | "both" | "invalid";
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+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
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  team_1: {
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- role: "attacker" | "defender" | "both" | "invalid";
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+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  state: SiegeRoundState;
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  };
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  };
@@ -1112,15 +1113,16 @@ declare function module(): {
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  remaining_health: number;
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  pre_damage_health: number;
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  max_health: number;
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- damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
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- damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
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+ damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
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+ damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
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  damage_item_id: SiegeItemObjectId | null;
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+ damage_item_instance_id: SiegeItemObjectId | null;
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  damage_time: number;
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  }[];
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  players: {
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  player_id: SiegePlayerId;
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  final_health: number;
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- final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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  operator_name: {
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  id: SiegeOperatorNameId;
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  value: string;
@@ -1133,7 +1135,7 @@ declare function module(): {
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  type: "phase_changed";
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  creation_time: number;
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  content: {
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- phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
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+ phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
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  };
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  };
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  player_joined: (In: {
@@ -1148,7 +1150,7 @@ declare function module(): {
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  is_squad_member: boolean;
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  is_local_player: boolean;
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  username: string;
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- side: "attacker" | "defender" | "both" | "invalid";
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+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  team: 0 | 1;
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  is_privacy_username: boolean;
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  has_avatar_hidden: boolean;
@@ -1160,12 +1162,12 @@ declare function module(): {
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  assists: number;
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  score: number;
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  };
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- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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  ping: number;
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  };
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  }) => arktype2.Out<{
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  content: {
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- starting_side: "attacker" | "defender" | "both" | "invalid";
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+ starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  player_id: SiegePlayerId;
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  profile_id: SiegeProfileId;
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  is_bot: boolean;
@@ -1173,7 +1175,7 @@ declare function module(): {
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  is_squad_member: boolean;
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  is_local_player: boolean;
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  username: string;
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- side: "attacker" | "defender" | "both" | "invalid";
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+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  team: 0 | 1;
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  is_privacy_username: boolean;
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  has_avatar_hidden: boolean;
@@ -1185,7 +1187,7 @@ declare function module(): {
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  assists: number;
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  score: number;
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  };
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- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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  ping: number;
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  };
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  game: "siege";
@@ -1227,7 +1229,7 @@ declare function module(): {
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  creation_time: number;
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  content: {
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  player_id: SiegePlayerId;
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- side: "attacker" | "defender" | "both" | "invalid";
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+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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  };
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  };
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  player_stats_changed: {
@@ -1292,7 +1294,7 @@ declare function module(): {
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  creation_time: number;
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  content: {
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  player_id: SiegePlayerId;
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- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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  };
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  };
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  player_died: {
@@ -1384,9 +1386,10 @@ declare const PlayerDamageDataSchema: arktype_internal_methods_object_ts0.Object
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  remaining_health: number;
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  pre_damage_health: number;
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  max_health: number;
1387
- damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
1388
- damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
1389
+ damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
1390
+ damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
1389
1391
  damage_item_id: SiegeItemObjectId | null;
1392
+ damage_item_instance_id: SiegeItemObjectId | null;
1390
1393
  damage_time: number;
1391
1394
  }, {}>;
1392
1395
  type PlayerDamageData = typeof PlayerDamageDataSchema.infer;
@@ -1396,11 +1399,11 @@ declare const MatchRoundDataSchema: arktype_internal_methods_object_ts0.ObjectTy
1396
1399
  segment_size: number;
1397
1400
  segment_index: number;
1398
1401
  team_0: {
1399
- role: "attacker" | "defender" | "both" | "invalid";
1402
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1400
1403
  state: SiegeRoundState;
1401
1404
  };
1402
1405
  team_1: {
1403
- role: "attacker" | "defender" | "both" | "invalid";
1406
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1404
1407
  state: SiegeRoundState;
1405
1408
  };
1406
1409
  }, {}>;
@@ -1420,7 +1423,7 @@ type MapData = typeof MapDataSchema.infer;
1420
1423
  declare const RoundEndPlayerDataSchema: arktype_internal_methods_object_ts0.ObjectType<{
1421
1424
  player_id: SiegePlayerId;
1422
1425
  final_health: number;
1423
- final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1426
+ final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1424
1427
  operator_name: {
1425
1428
  id: SiegeOperatorNameId;
1426
1429
  value: string;
@@ -1434,11 +1437,11 @@ declare const RoundEndDataSchema: arktype_internal_methods_object_ts0.ObjectType
1434
1437
  segment_size: number;
1435
1438
  segment_index: number;
1436
1439
  team_0: {
1437
- role: "attacker" | "defender" | "both" | "invalid";
1440
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1438
1441
  state: SiegeRoundState;
1439
1442
  };
1440
1443
  team_1: {
1441
- role: "attacker" | "defender" | "both" | "invalid";
1444
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1442
1445
  state: SiegeRoundState;
1443
1446
  };
1444
1447
  };
@@ -1449,15 +1452,16 @@ declare const RoundEndDataSchema: arktype_internal_methods_object_ts0.ObjectType
1449
1452
  remaining_health: number;
1450
1453
  pre_damage_health: number;
1451
1454
  max_health: number;
1452
- damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
1453
- damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
1455
+ damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
1456
+ damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
1454
1457
  damage_item_id: SiegeItemObjectId | null;
1458
+ damage_item_instance_id: SiegeItemObjectId | null;
1455
1459
  damage_time: number;
1456
1460
  }[];
1457
1461
  players: {
1458
1462
  player_id: SiegePlayerId;
1459
1463
  final_health: number;
1460
- final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1464
+ final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1461
1465
  operator_name: {
1462
1466
  id: SiegeOperatorNameId;
1463
1467
  value: string;
@@ -1509,11 +1513,11 @@ declare const MatchStarted: arktype_internal_methods_object_ts0.ObjectType<{
1509
1513
  segment_size: number;
1510
1514
  segment_index: number;
1511
1515
  team_0: {
1512
- role: "attacker" | "defender" | "both" | "invalid";
1516
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1513
1517
  state: SiegeRoundState;
1514
1518
  };
1515
1519
  team_1: {
1516
- role: "attacker" | "defender" | "both" | "invalid";
1520
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1517
1521
  state: SiegeRoundState;
1518
1522
  };
1519
1523
  }[];
@@ -1610,7 +1614,7 @@ declare const OperatorBanned: arktype_internal_methods_object_ts0.ObjectType<{
1610
1614
  content: {
1611
1615
  index: number;
1612
1616
  team: 0 | 1;
1613
- side: "attacker" | "defender" | "both" | "invalid";
1617
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
1614
1618
  operator_name: {
1615
1619
  id: SiegeOperatorNameId;
1616
1620
  value: string;
@@ -1631,11 +1635,11 @@ declare const RoundEnded: arktype_internal_methods_object_ts0.ObjectType<{
1631
1635
  segment_size: number;
1632
1636
  segment_index: number;
1633
1637
  team_0: {
1634
- role: "attacker" | "defender" | "both" | "invalid";
1638
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1635
1639
  state: SiegeRoundState;
1636
1640
  };
1637
1641
  team_1: {
1638
- role: "attacker" | "defender" | "both" | "invalid";
1642
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
1639
1643
  state: SiegeRoundState;
1640
1644
  };
1641
1645
  };
@@ -1646,15 +1650,16 @@ declare const RoundEnded: arktype_internal_methods_object_ts0.ObjectType<{
1646
1650
  remaining_health: number;
1647
1651
  pre_damage_health: number;
1648
1652
  max_health: number;
1649
- damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
1650
- damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
1653
+ damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
1654
+ damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
1651
1655
  damage_item_id: SiegeItemObjectId | null;
1656
+ damage_item_instance_id: SiegeItemObjectId | null;
1652
1657
  damage_time: number;
1653
1658
  }[];
1654
1659
  players: {
1655
1660
  player_id: SiegePlayerId;
1656
1661
  final_health: number;
1657
- final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1662
+ final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1658
1663
  operator_name: {
1659
1664
  id: SiegeOperatorNameId;
1660
1665
  value: string;
@@ -1670,7 +1675,7 @@ declare const PhaseChanged: arktype_internal_methods_object_ts0.ObjectType<{
1670
1675
  type: "phase_changed";
1671
1676
  creation_time: number;
1672
1677
  content: {
1673
- phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
1678
+ phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
1674
1679
  };
1675
1680
  }, {}>;
1676
1681
  type PhaseChangedEvent = typeof PhaseChanged.infer;
@@ -1688,7 +1693,7 @@ declare const PlayerJoined: arktype_internal_methods_object_ts0.ObjectType<(In:
1688
1693
  is_squad_member: boolean;
1689
1694
  is_local_player: boolean;
1690
1695
  username: string;
1691
- side: "attacker" | "defender" | "both" | "invalid";
1696
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
1692
1697
  team: 0 | 1;
1693
1698
  is_privacy_username: boolean;
1694
1699
  has_avatar_hidden: boolean;
@@ -1700,12 +1705,12 @@ declare const PlayerJoined: arktype_internal_methods_object_ts0.ObjectType<(In:
1700
1705
  assists: number;
1701
1706
  score: number;
1702
1707
  };
1703
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1708
+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1704
1709
  ping: number;
1705
1710
  };
1706
1711
  }) => arktype2.Out<{
1707
1712
  content: {
1708
- starting_side: "attacker" | "defender" | "both" | "invalid";
1713
+ starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
1709
1714
  player_id: SiegePlayerId;
1710
1715
  profile_id: SiegeProfileId;
1711
1716
  is_bot: boolean;
@@ -1713,7 +1718,7 @@ declare const PlayerJoined: arktype_internal_methods_object_ts0.ObjectType<(In:
1713
1718
  is_squad_member: boolean;
1714
1719
  is_local_player: boolean;
1715
1720
  username: string;
1716
- side: "attacker" | "defender" | "both" | "invalid";
1721
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
1717
1722
  team: 0 | 1;
1718
1723
  is_privacy_username: boolean;
1719
1724
  has_avatar_hidden: boolean;
@@ -1725,7 +1730,7 @@ declare const PlayerJoined: arktype_internal_methods_object_ts0.ObjectType<(In:
1725
1730
  assists: number;
1726
1731
  score: number;
1727
1732
  };
1728
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1733
+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1729
1734
  ping: number;
1730
1735
  };
1731
1736
  game: "siege";
@@ -1779,7 +1784,7 @@ declare const PlayerSideChanged: arktype_internal_methods_object_ts0.ObjectType<
1779
1784
  creation_time: number;
1780
1785
  content: {
1781
1786
  player_id: SiegePlayerId;
1782
- side: "attacker" | "defender" | "both" | "invalid";
1787
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
1783
1788
  };
1784
1789
  }, {}>;
1785
1790
  type PlayerSideChangedEvent = typeof PlayerSideChanged.infer;
@@ -1865,7 +1870,7 @@ declare const PlayerLifeStateChanged: arktype_internal_methods_object_ts0.Object
1865
1870
  creation_time: number;
1866
1871
  content: {
1867
1872
  player_id: SiegePlayerId;
1868
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1873
+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1869
1874
  };
1870
1875
  }, {}>;
1871
1876
  type PlayerLifeStateChangedEvent = typeof PlayerLifeStateChanged.infer;
@@ -2001,11 +2006,11 @@ declare const events: arktype2.Module<{
2001
2006
  segment_size: number;
2002
2007
  segment_index: number;
2003
2008
  team_0: {
2004
- role: "attacker" | "defender" | "both" | "invalid";
2009
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2005
2010
  state: SiegeRoundState;
2006
2011
  };
2007
2012
  team_1: {
2008
- role: "attacker" | "defender" | "both" | "invalid";
2013
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2009
2014
  state: SiegeRoundState;
2010
2015
  };
2011
2016
  }[];
@@ -2038,7 +2043,7 @@ declare const events: arktype2.Module<{
2038
2043
  content: {
2039
2044
  index: number;
2040
2045
  team: 0 | 1;
2041
- side: "attacker" | "defender" | "both" | "invalid";
2046
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2042
2047
  operator_name: {
2043
2048
  id: SiegeOperatorNameId;
2044
2049
  value: string;
@@ -2055,11 +2060,11 @@ declare const events: arktype2.Module<{
2055
2060
  segment_size: number;
2056
2061
  segment_index: number;
2057
2062
  team_0: {
2058
- role: "attacker" | "defender" | "both" | "invalid";
2063
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2059
2064
  state: SiegeRoundState;
2060
2065
  };
2061
2066
  team_1: {
2062
- role: "attacker" | "defender" | "both" | "invalid";
2067
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2063
2068
  state: SiegeRoundState;
2064
2069
  };
2065
2070
  };
@@ -2070,15 +2075,16 @@ declare const events: arktype2.Module<{
2070
2075
  remaining_health: number;
2071
2076
  pre_damage_health: number;
2072
2077
  max_health: number;
2073
- damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
2074
- damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
2078
+ damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
2079
+ damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
2075
2080
  damage_item_id: SiegeItemObjectId | null;
2081
+ damage_item_instance_id: SiegeItemObjectId | null;
2076
2082
  damage_time: number;
2077
2083
  }[];
2078
2084
  players: {
2079
2085
  player_id: SiegePlayerId;
2080
2086
  final_health: number;
2081
- final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2087
+ final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2082
2088
  operator_name: {
2083
2089
  id: SiegeOperatorNameId;
2084
2090
  value: string;
@@ -2090,7 +2096,7 @@ declare const events: arktype2.Module<{
2090
2096
  type: "phase_changed";
2091
2097
  creation_time: number;
2092
2098
  content: {
2093
- phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
2099
+ phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
2094
2100
  };
2095
2101
  } | ((In: {
2096
2102
  game: "siege";
@@ -2104,7 +2110,7 @@ declare const events: arktype2.Module<{
2104
2110
  is_squad_member: boolean;
2105
2111
  is_local_player: boolean;
2106
2112
  username: string;
2107
- side: "attacker" | "defender" | "both" | "invalid";
2113
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2108
2114
  team: 0 | 1;
2109
2115
  is_privacy_username: boolean;
2110
2116
  has_avatar_hidden: boolean;
@@ -2116,12 +2122,12 @@ declare const events: arktype2.Module<{
2116
2122
  assists: number;
2117
2123
  score: number;
2118
2124
  };
2119
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2125
+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2120
2126
  ping: number;
2121
2127
  };
2122
2128
  }) => arktype2.Out<{
2123
2129
  content: {
2124
- starting_side: "attacker" | "defender" | "both" | "invalid";
2130
+ starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2125
2131
  player_id: SiegePlayerId;
2126
2132
  profile_id: SiegeProfileId;
2127
2133
  is_bot: boolean;
@@ -2129,7 +2135,7 @@ declare const events: arktype2.Module<{
2129
2135
  is_squad_member: boolean;
2130
2136
  is_local_player: boolean;
2131
2137
  username: string;
2132
- side: "attacker" | "defender" | "both" | "invalid";
2138
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2133
2139
  team: 0 | 1;
2134
2140
  is_privacy_username: boolean;
2135
2141
  has_avatar_hidden: boolean;
@@ -2141,7 +2147,7 @@ declare const events: arktype2.Module<{
2141
2147
  assists: number;
2142
2148
  score: number;
2143
2149
  };
2144
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2150
+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2145
2151
  ping: number;
2146
2152
  };
2147
2153
  game: "siege";
@@ -2179,7 +2185,7 @@ declare const events: arktype2.Module<{
2179
2185
  creation_time: number;
2180
2186
  content: {
2181
2187
  player_id: SiegePlayerId;
2182
- side: "attacker" | "defender" | "both" | "invalid";
2188
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2183
2189
  };
2184
2190
  } | {
2185
2191
  game: "siege";
@@ -2237,7 +2243,7 @@ declare const events: arktype2.Module<{
2237
2243
  creation_time: number;
2238
2244
  content: {
2239
2245
  player_id: SiegePlayerId;
2240
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2246
+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2241
2247
  };
2242
2248
  } | {
2243
2249
  game: "siege";
@@ -2355,11 +2361,11 @@ declare const events: arktype2.Module<{
2355
2361
  segment_size: number;
2356
2362
  segment_index: number;
2357
2363
  team_0: {
2358
- role: "attacker" | "defender" | "both" | "invalid";
2364
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2359
2365
  state: SiegeRoundState;
2360
2366
  };
2361
2367
  team_1: {
2362
- role: "attacker" | "defender" | "both" | "invalid";
2368
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2363
2369
  state: SiegeRoundState;
2364
2370
  };
2365
2371
  }[];
@@ -2395,7 +2401,7 @@ declare const events: arktype2.Module<{
2395
2401
  content: {
2396
2402
  index: number;
2397
2403
  team: 0 | 1;
2398
- side: "attacker" | "defender" | "both" | "invalid";
2404
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2399
2405
  operator_name: {
2400
2406
  id: SiegeOperatorNameId;
2401
2407
  value: string;
@@ -2413,11 +2419,11 @@ declare const events: arktype2.Module<{
2413
2419
  segment_size: number;
2414
2420
  segment_index: number;
2415
2421
  team_0: {
2416
- role: "attacker" | "defender" | "both" | "invalid";
2422
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2417
2423
  state: SiegeRoundState;
2418
2424
  };
2419
2425
  team_1: {
2420
- role: "attacker" | "defender" | "both" | "invalid";
2426
+ role: "attacker" | "defender" | "both" | "invalid" | (string & {});
2421
2427
  state: SiegeRoundState;
2422
2428
  };
2423
2429
  };
@@ -2428,15 +2434,16 @@ declare const events: arktype2.Module<{
2428
2434
  remaining_health: number;
2429
2435
  pre_damage_health: number;
2430
2436
  max_health: number;
2431
- damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
2432
- damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
2437
+ damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
2438
+ damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
2433
2439
  damage_item_id: SiegeItemObjectId | null;
2440
+ damage_item_instance_id: SiegeItemObjectId | null;
2434
2441
  damage_time: number;
2435
2442
  }[];
2436
2443
  players: {
2437
2444
  player_id: SiegePlayerId;
2438
2445
  final_health: number;
2439
- final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2446
+ final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2440
2447
  operator_name: {
2441
2448
  id: SiegeOperatorNameId;
2442
2449
  value: string;
@@ -2449,7 +2456,7 @@ declare const events: arktype2.Module<{
2449
2456
  type: "phase_changed";
2450
2457
  creation_time: number;
2451
2458
  content: {
2452
- phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
2459
+ phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
2453
2460
  };
2454
2461
  };
2455
2462
  player_joined: (In: {
@@ -2464,7 +2471,7 @@ declare const events: arktype2.Module<{
2464
2471
  is_squad_member: boolean;
2465
2472
  is_local_player: boolean;
2466
2473
  username: string;
2467
- side: "attacker" | "defender" | "both" | "invalid";
2474
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2468
2475
  team: 0 | 1;
2469
2476
  is_privacy_username: boolean;
2470
2477
  has_avatar_hidden: boolean;
@@ -2476,12 +2483,12 @@ declare const events: arktype2.Module<{
2476
2483
  assists: number;
2477
2484
  score: number;
2478
2485
  };
2479
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2486
+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2480
2487
  ping: number;
2481
2488
  };
2482
2489
  }) => arktype2.Out<{
2483
2490
  content: {
2484
- starting_side: "attacker" | "defender" | "both" | "invalid";
2491
+ starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2485
2492
  player_id: SiegePlayerId;
2486
2493
  profile_id: SiegeProfileId;
2487
2494
  is_bot: boolean;
@@ -2489,7 +2496,7 @@ declare const events: arktype2.Module<{
2489
2496
  is_squad_member: boolean;
2490
2497
  is_local_player: boolean;
2491
2498
  username: string;
2492
- side: "attacker" | "defender" | "both" | "invalid";
2499
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2493
2500
  team: 0 | 1;
2494
2501
  is_privacy_username: boolean;
2495
2502
  has_avatar_hidden: boolean;
@@ -2501,7 +2508,7 @@ declare const events: arktype2.Module<{
2501
2508
  assists: number;
2502
2509
  score: number;
2503
2510
  };
2504
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2511
+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2505
2512
  ping: number;
2506
2513
  };
2507
2514
  game: "siege";
@@ -2543,7 +2550,7 @@ declare const events: arktype2.Module<{
2543
2550
  creation_time: number;
2544
2551
  content: {
2545
2552
  player_id: SiegePlayerId;
2546
- side: "attacker" | "defender" | "both" | "invalid";
2553
+ side: "attacker" | "defender" | "both" | "invalid" | (string & {});
2547
2554
  };
2548
2555
  };
2549
2556
  player_stats_changed: {
@@ -2608,7 +2615,7 @@ declare const events: arktype2.Module<{
2608
2615
  creation_time: number;
2609
2616
  content: {
2610
2617
  player_id: SiegePlayerId;
2611
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2618
+ life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2612
2619
  };
2613
2620
  };
2614
2621
  player_died: {