@overlayed/app 0.24.3 → 0.24.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +8 -367
- package/dist/index.js +2 -2
- package/dist/native-interface/build/overlayed_native_interface_x64.node +0 -0
- package/dist/native-interface/dist/index.js +3 -9
- package/dist/native-interface/dist/{index.d.ts → types.d.ts} +29 -41
- package/dist/native-interface/dist/types.d.ts.map +1 -0
- package/dist/render-interface/build/overlayed_render_hook_x64.dll +0 -0
- package/dist/render-interface/build/overlayed_render_interface_x64.node +0 -0
- package/dist/render-interface/dist/index.js +3 -4
- package/dist/render-interface/dist/{index.d.ts → types.d.ts} +98 -97
- package/dist/render-interface/dist/types.d.ts.map +1 -0
- package/dist/siege.d.ts +109 -102
- package/dist/siege.js +1 -1
- package/package.json +6 -6
- package/dist/native-interface/dist/index.d.ts.map +0 -1
- package/dist/native-interface/dist/index.js.map +0 -1
- package/dist/render-interface/dist/index.d.ts.map +0 -1
- package/dist/render-interface/dist/index.js.map +0 -1
package/dist/siege.d.ts
CHANGED
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@@ -104,24 +104,24 @@ declare const SiegeTimeOfDay: Brander<SiegeTimeOfDay>;
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//#endregion
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//#region src/consts.d.ts
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declare const SIEGE_BOT_ID = "00000000-0000-0000-0000-000000000000";
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-
declare const SIEGE_GAME_MODE_PHASES: readonly ["intro", "planning", "prep", "action", "results", "invalid"];
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declare const SIEGE_GAME_MODE_PHASES: readonly ["intro", "planning", "prep", "action", "results", "invalid", "first"];
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type SiegeGameModePhase = (typeof SIEGE_GAME_MODE_PHASES)[number] | (string & {});
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declare const SiegeGameModePhaseSchema: arktype_internal_methods_string_ts0.StringType<SiegeGameModePhase, {}>;
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declare const SIEGE_TEAMS: readonly [0, 1];
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declare const SiegeTeamSchema: arktype_internal_methods_number_ts0.NumberType<0 | 1, {}>;
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type SiegeTeam = typeof SiegeTeamSchema.infer;
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declare const SIEGE_SIDES: readonly ["attacker", "defender", "both", "invalid"];
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type SiegeSide = (typeof SIEGE_SIDES)[number] | (string & {});
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declare const SiegeSideSchema: arktype_internal_methods_string_ts0.StringType<SiegeSide, {}>;
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declare const SIEGE_PLAYER_LIFE_STATES: readonly ["normal", "overhealed", "low_health", "downed", "dead", "respawning"];
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declare const SIEGE_DAMAGE_TYPES: readonly ["bullet", "melee", "explosive", "falling", "regeneration", "unknown", "debris", "projectile", "downed", "gas", "thermal_explosion", "melee_gadget", "barbed_wire", "electric", "reinforcement", "frag", "paralyzed", "emp", "break", "cleanup", "interrogation", "melee-finisher", "toxic", "toxic-explosion", "pneumatic", "body-contact", "contact-explosion", "flash", "parasite-spike", "laser", "concussion", "blowtorch", "taser-shield", "reverse-friendly-fire", "self-destroyed", "area-control", "fire", "breach-kick", "break-wall", "blade-mine", "invalid"];
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type SiegePlayerLifeState = (typeof SIEGE_PLAYER_LIFE_STATES)[number] | (string & {});
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declare const SiegePlayerLifeStateSchema: arktype_internal_methods_string_ts0.StringType<SiegePlayerLifeState, {}>;
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declare const SIEGE_DAMAGE_TYPES: readonly ["bullet", "melee", "explosive", "falling", "regeneration", "unknown", "debris", "projectile", "downed", "gas", "thermal_explosion", "melee_gadget", "barbed_wire", "electric", "reinforcement", "frag", "paralyzed", "emp", "break", "cleanup", "interrogation", "melee-finisher", "toxic", "toxic-explosion", "pneumatic", "body-contact", "contact-explosion", "flash", "parasite-spike", "laser", "concussion", "blowtorch", "taser-shield", "reverse-friendly-fire", "self-destroyed", "area-control", "fire", "breach-kick", "break-wall", "blade-mine", "melee-pushback", "supressive-fire", "gas-pipe-fire", "invalid"];
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type SiegeDamageType = (typeof SIEGE_DAMAGE_TYPES)[number] | (string & {});
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declare const SiegeDamageTypeSchema: arktype_internal_methods_string_ts0.StringType<SiegeDamageType, {}>;
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declare const SIEGE_DAMAGE_TEAM_TYPES: readonly ["unknown", "enemy", "friendly", "invalid"];
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type SiegeDamageTeamType = (typeof SIEGE_DAMAGE_TEAM_TYPES)[number] | (string & {});
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declare const SiegeDamageTeamTypeSchema: arktype_internal_methods_string_ts0.StringType<SiegeDamageTeamType, {}>;
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declare const SIEGE_MATCH_TYPES_TO_ID: Readonly<{
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readonly quickPlay: SiegeMatchType;
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readonly versusAi: SiegeMatchType;
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@@ -685,11 +685,11 @@ declare function module(): {
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segment_size: number;
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segment_index: number;
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team_0: {
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role: "attacker" | "defender" | "both" | "invalid";
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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team_1: {
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role: "attacker" | "defender" | "both" | "invalid";
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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}[];
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@@ -722,7 +722,7 @@ declare function module(): {
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content: {
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index: number;
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team: 0 | 1;
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side: "attacker" | "defender" | "both" | "invalid";
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side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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operator_name: {
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id: SiegeOperatorNameId;
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value: string;
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@@ -739,11 +739,11 @@ declare function module(): {
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segment_size: number;
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segment_index: number;
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team_0: {
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role: "attacker" | "defender" | "both" | "invalid";
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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team_1: {
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role: "attacker" | "defender" | "both" | "invalid";
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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};
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@@ -754,15 +754,16 @@ declare function module(): {
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remaining_health: number;
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pre_damage_health: number;
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max_health: number;
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damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
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damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
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damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
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damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
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damage_item_id: SiegeItemObjectId | null;
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damage_item_instance_id: SiegeItemObjectId | null;
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damage_time: number;
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}[];
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players: {
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player_id: SiegePlayerId;
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final_health: number;
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final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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operator_name: {
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id: SiegeOperatorNameId;
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value: string;
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@@ -774,7 +775,7 @@ declare function module(): {
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type: "phase_changed";
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creation_time: number;
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content: {
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phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
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phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
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};
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} | ((In: {
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game: "siege";
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@@ -788,7 +789,7 @@ declare function module(): {
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is_squad_member: boolean;
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is_local_player: boolean;
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username: string;
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side: "attacker" | "defender" | "both" | "invalid";
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side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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team: 0 | 1;
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is_privacy_username: boolean;
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has_avatar_hidden: boolean;
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@@ -800,12 +801,12 @@ declare function module(): {
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assists: number;
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score: number;
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};
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life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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ping: number;
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};
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}) => arktype2.Out<{
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content: {
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starting_side: "attacker" | "defender" | "both" | "invalid";
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starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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player_id: SiegePlayerId;
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profile_id: SiegeProfileId;
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is_bot: boolean;
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is_squad_member: boolean;
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is_local_player: boolean;
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username: string;
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side: "attacker" | "defender" | "both" | "invalid";
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side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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team: 0 | 1;
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is_privacy_username: boolean;
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has_avatar_hidden: boolean;
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assists: number;
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score: number;
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};
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life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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ping: number;
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};
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game: "siege";
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creation_time: number;
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content: {
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player_id: SiegePlayerId;
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side: "attacker" | "defender" | "both" | "invalid";
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side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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};
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} | {
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game: "siege";
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creation_time: number;
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content: {
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player_id: SiegePlayerId;
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life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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};
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} | {
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game: "siege";
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segment_size: number;
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segment_index: number;
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team_0: {
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role: "attacker" | "defender" | "both" | "invalid";
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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team_1: {
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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}[];
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content: {
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index: number;
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team: 0 | 1;
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side: "attacker" | "defender" | "both" | "invalid";
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side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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operator_name: {
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id: SiegeOperatorNameId;
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value: string;
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segment_size: number;
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segment_index: number;
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team_0: {
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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team_1: {
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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};
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remaining_health: number;
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pre_damage_health: number;
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max_health: number;
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damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
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damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
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damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
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damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
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damage_item_id: SiegeItemObjectId | null;
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damage_item_instance_id: SiegeItemObjectId | null;
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damage_time: number;
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}[];
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players: {
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player_id: SiegePlayerId;
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|
final_health: number;
|
|
1123
|
-
final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1125
|
+
final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1124
1126
|
operator_name: {
|
|
1125
1127
|
id: SiegeOperatorNameId;
|
|
1126
1128
|
value: string;
|
|
@@ -1133,7 +1135,7 @@ declare function module(): {
|
|
|
1133
1135
|
type: "phase_changed";
|
|
1134
1136
|
creation_time: number;
|
|
1135
1137
|
content: {
|
|
1136
|
-
phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
|
|
1138
|
+
phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
|
|
1137
1139
|
};
|
|
1138
1140
|
};
|
|
1139
1141
|
player_joined: (In: {
|
|
@@ -1148,7 +1150,7 @@ declare function module(): {
|
|
|
1148
1150
|
is_squad_member: boolean;
|
|
1149
1151
|
is_local_player: boolean;
|
|
1150
1152
|
username: string;
|
|
1151
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
1153
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1152
1154
|
team: 0 | 1;
|
|
1153
1155
|
is_privacy_username: boolean;
|
|
1154
1156
|
has_avatar_hidden: boolean;
|
|
@@ -1160,12 +1162,12 @@ declare function module(): {
|
|
|
1160
1162
|
assists: number;
|
|
1161
1163
|
score: number;
|
|
1162
1164
|
};
|
|
1163
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1165
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1164
1166
|
ping: number;
|
|
1165
1167
|
};
|
|
1166
1168
|
}) => arktype2.Out<{
|
|
1167
1169
|
content: {
|
|
1168
|
-
starting_side: "attacker" | "defender" | "both" | "invalid";
|
|
1170
|
+
starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1169
1171
|
player_id: SiegePlayerId;
|
|
1170
1172
|
profile_id: SiegeProfileId;
|
|
1171
1173
|
is_bot: boolean;
|
|
@@ -1173,7 +1175,7 @@ declare function module(): {
|
|
|
1173
1175
|
is_squad_member: boolean;
|
|
1174
1176
|
is_local_player: boolean;
|
|
1175
1177
|
username: string;
|
|
1176
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
1178
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1177
1179
|
team: 0 | 1;
|
|
1178
1180
|
is_privacy_username: boolean;
|
|
1179
1181
|
has_avatar_hidden: boolean;
|
|
@@ -1185,7 +1187,7 @@ declare function module(): {
|
|
|
1185
1187
|
assists: number;
|
|
1186
1188
|
score: number;
|
|
1187
1189
|
};
|
|
1188
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1190
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1189
1191
|
ping: number;
|
|
1190
1192
|
};
|
|
1191
1193
|
game: "siege";
|
|
@@ -1227,7 +1229,7 @@ declare function module(): {
|
|
|
1227
1229
|
creation_time: number;
|
|
1228
1230
|
content: {
|
|
1229
1231
|
player_id: SiegePlayerId;
|
|
1230
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
1232
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1231
1233
|
};
|
|
1232
1234
|
};
|
|
1233
1235
|
player_stats_changed: {
|
|
@@ -1292,7 +1294,7 @@ declare function module(): {
|
|
|
1292
1294
|
creation_time: number;
|
|
1293
1295
|
content: {
|
|
1294
1296
|
player_id: SiegePlayerId;
|
|
1295
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1297
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1296
1298
|
};
|
|
1297
1299
|
};
|
|
1298
1300
|
player_died: {
|
|
@@ -1384,9 +1386,10 @@ declare const PlayerDamageDataSchema: arktype_internal_methods_object_ts0.Object
|
|
|
1384
1386
|
remaining_health: number;
|
|
1385
1387
|
pre_damage_health: number;
|
|
1386
1388
|
max_health: number;
|
|
1387
|
-
damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
|
|
1388
|
-
damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
|
|
1389
|
+
damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
1390
|
+
damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
|
|
1389
1391
|
damage_item_id: SiegeItemObjectId | null;
|
|
1392
|
+
damage_item_instance_id: SiegeItemObjectId | null;
|
|
1390
1393
|
damage_time: number;
|
|
1391
1394
|
}, {}>;
|
|
1392
1395
|
type PlayerDamageData = typeof PlayerDamageDataSchema.infer;
|
|
@@ -1396,11 +1399,11 @@ declare const MatchRoundDataSchema: arktype_internal_methods_object_ts0.ObjectTy
|
|
|
1396
1399
|
segment_size: number;
|
|
1397
1400
|
segment_index: number;
|
|
1398
1401
|
team_0: {
|
|
1399
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
1402
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1400
1403
|
state: SiegeRoundState;
|
|
1401
1404
|
};
|
|
1402
1405
|
team_1: {
|
|
1403
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
1406
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1404
1407
|
state: SiegeRoundState;
|
|
1405
1408
|
};
|
|
1406
1409
|
}, {}>;
|
|
@@ -1420,7 +1423,7 @@ type MapData = typeof MapDataSchema.infer;
|
|
|
1420
1423
|
declare const RoundEndPlayerDataSchema: arktype_internal_methods_object_ts0.ObjectType<{
|
|
1421
1424
|
player_id: SiegePlayerId;
|
|
1422
1425
|
final_health: number;
|
|
1423
|
-
final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1426
|
+
final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1424
1427
|
operator_name: {
|
|
1425
1428
|
id: SiegeOperatorNameId;
|
|
1426
1429
|
value: string;
|
|
@@ -1434,11 +1437,11 @@ declare const RoundEndDataSchema: arktype_internal_methods_object_ts0.ObjectType
|
|
|
1434
1437
|
segment_size: number;
|
|
1435
1438
|
segment_index: number;
|
|
1436
1439
|
team_0: {
|
|
1437
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
1440
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1438
1441
|
state: SiegeRoundState;
|
|
1439
1442
|
};
|
|
1440
1443
|
team_1: {
|
|
1441
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
1444
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1442
1445
|
state: SiegeRoundState;
|
|
1443
1446
|
};
|
|
1444
1447
|
};
|
|
@@ -1449,15 +1452,16 @@ declare const RoundEndDataSchema: arktype_internal_methods_object_ts0.ObjectType
|
|
|
1449
1452
|
remaining_health: number;
|
|
1450
1453
|
pre_damage_health: number;
|
|
1451
1454
|
max_health: number;
|
|
1452
|
-
damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
|
|
1453
|
-
damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
|
|
1455
|
+
damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
1456
|
+
damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
|
|
1454
1457
|
damage_item_id: SiegeItemObjectId | null;
|
|
1458
|
+
damage_item_instance_id: SiegeItemObjectId | null;
|
|
1455
1459
|
damage_time: number;
|
|
1456
1460
|
}[];
|
|
1457
1461
|
players: {
|
|
1458
1462
|
player_id: SiegePlayerId;
|
|
1459
1463
|
final_health: number;
|
|
1460
|
-
final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1464
|
+
final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1461
1465
|
operator_name: {
|
|
1462
1466
|
id: SiegeOperatorNameId;
|
|
1463
1467
|
value: string;
|
|
@@ -1509,11 +1513,11 @@ declare const MatchStarted: arktype_internal_methods_object_ts0.ObjectType<{
|
|
|
1509
1513
|
segment_size: number;
|
|
1510
1514
|
segment_index: number;
|
|
1511
1515
|
team_0: {
|
|
1512
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
1516
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1513
1517
|
state: SiegeRoundState;
|
|
1514
1518
|
};
|
|
1515
1519
|
team_1: {
|
|
1516
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
1520
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1517
1521
|
state: SiegeRoundState;
|
|
1518
1522
|
};
|
|
1519
1523
|
}[];
|
|
@@ -1610,7 +1614,7 @@ declare const OperatorBanned: arktype_internal_methods_object_ts0.ObjectType<{
|
|
|
1610
1614
|
content: {
|
|
1611
1615
|
index: number;
|
|
1612
1616
|
team: 0 | 1;
|
|
1613
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
1617
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1614
1618
|
operator_name: {
|
|
1615
1619
|
id: SiegeOperatorNameId;
|
|
1616
1620
|
value: string;
|
|
@@ -1631,11 +1635,11 @@ declare const RoundEnded: arktype_internal_methods_object_ts0.ObjectType<{
|
|
|
1631
1635
|
segment_size: number;
|
|
1632
1636
|
segment_index: number;
|
|
1633
1637
|
team_0: {
|
|
1634
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
1638
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1635
1639
|
state: SiegeRoundState;
|
|
1636
1640
|
};
|
|
1637
1641
|
team_1: {
|
|
1638
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
1642
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1639
1643
|
state: SiegeRoundState;
|
|
1640
1644
|
};
|
|
1641
1645
|
};
|
|
@@ -1646,15 +1650,16 @@ declare const RoundEnded: arktype_internal_methods_object_ts0.ObjectType<{
|
|
|
1646
1650
|
remaining_health: number;
|
|
1647
1651
|
pre_damage_health: number;
|
|
1648
1652
|
max_health: number;
|
|
1649
|
-
damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
|
|
1650
|
-
damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
|
|
1653
|
+
damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
1654
|
+
damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
|
|
1651
1655
|
damage_item_id: SiegeItemObjectId | null;
|
|
1656
|
+
damage_item_instance_id: SiegeItemObjectId | null;
|
|
1652
1657
|
damage_time: number;
|
|
1653
1658
|
}[];
|
|
1654
1659
|
players: {
|
|
1655
1660
|
player_id: SiegePlayerId;
|
|
1656
1661
|
final_health: number;
|
|
1657
|
-
final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1662
|
+
final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1658
1663
|
operator_name: {
|
|
1659
1664
|
id: SiegeOperatorNameId;
|
|
1660
1665
|
value: string;
|
|
@@ -1670,7 +1675,7 @@ declare const PhaseChanged: arktype_internal_methods_object_ts0.ObjectType<{
|
|
|
1670
1675
|
type: "phase_changed";
|
|
1671
1676
|
creation_time: number;
|
|
1672
1677
|
content: {
|
|
1673
|
-
phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
|
|
1678
|
+
phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
|
|
1674
1679
|
};
|
|
1675
1680
|
}, {}>;
|
|
1676
1681
|
type PhaseChangedEvent = typeof PhaseChanged.infer;
|
|
@@ -1688,7 +1693,7 @@ declare const PlayerJoined: arktype_internal_methods_object_ts0.ObjectType<(In:
|
|
|
1688
1693
|
is_squad_member: boolean;
|
|
1689
1694
|
is_local_player: boolean;
|
|
1690
1695
|
username: string;
|
|
1691
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
1696
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1692
1697
|
team: 0 | 1;
|
|
1693
1698
|
is_privacy_username: boolean;
|
|
1694
1699
|
has_avatar_hidden: boolean;
|
|
@@ -1700,12 +1705,12 @@ declare const PlayerJoined: arktype_internal_methods_object_ts0.ObjectType<(In:
|
|
|
1700
1705
|
assists: number;
|
|
1701
1706
|
score: number;
|
|
1702
1707
|
};
|
|
1703
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1708
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1704
1709
|
ping: number;
|
|
1705
1710
|
};
|
|
1706
1711
|
}) => arktype2.Out<{
|
|
1707
1712
|
content: {
|
|
1708
|
-
starting_side: "attacker" | "defender" | "both" | "invalid";
|
|
1713
|
+
starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1709
1714
|
player_id: SiegePlayerId;
|
|
1710
1715
|
profile_id: SiegeProfileId;
|
|
1711
1716
|
is_bot: boolean;
|
|
@@ -1713,7 +1718,7 @@ declare const PlayerJoined: arktype_internal_methods_object_ts0.ObjectType<(In:
|
|
|
1713
1718
|
is_squad_member: boolean;
|
|
1714
1719
|
is_local_player: boolean;
|
|
1715
1720
|
username: string;
|
|
1716
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
1721
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1717
1722
|
team: 0 | 1;
|
|
1718
1723
|
is_privacy_username: boolean;
|
|
1719
1724
|
has_avatar_hidden: boolean;
|
|
@@ -1725,7 +1730,7 @@ declare const PlayerJoined: arktype_internal_methods_object_ts0.ObjectType<(In:
|
|
|
1725
1730
|
assists: number;
|
|
1726
1731
|
score: number;
|
|
1727
1732
|
};
|
|
1728
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1733
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1729
1734
|
ping: number;
|
|
1730
1735
|
};
|
|
1731
1736
|
game: "siege";
|
|
@@ -1779,7 +1784,7 @@ declare const PlayerSideChanged: arktype_internal_methods_object_ts0.ObjectType<
|
|
|
1779
1784
|
creation_time: number;
|
|
1780
1785
|
content: {
|
|
1781
1786
|
player_id: SiegePlayerId;
|
|
1782
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
1787
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1783
1788
|
};
|
|
1784
1789
|
}, {}>;
|
|
1785
1790
|
type PlayerSideChangedEvent = typeof PlayerSideChanged.infer;
|
|
@@ -1865,7 +1870,7 @@ declare const PlayerLifeStateChanged: arktype_internal_methods_object_ts0.Object
|
|
|
1865
1870
|
creation_time: number;
|
|
1866
1871
|
content: {
|
|
1867
1872
|
player_id: SiegePlayerId;
|
|
1868
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1873
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1869
1874
|
};
|
|
1870
1875
|
}, {}>;
|
|
1871
1876
|
type PlayerLifeStateChangedEvent = typeof PlayerLifeStateChanged.infer;
|
|
@@ -2001,11 +2006,11 @@ declare const events: arktype2.Module<{
|
|
|
2001
2006
|
segment_size: number;
|
|
2002
2007
|
segment_index: number;
|
|
2003
2008
|
team_0: {
|
|
2004
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
2009
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2005
2010
|
state: SiegeRoundState;
|
|
2006
2011
|
};
|
|
2007
2012
|
team_1: {
|
|
2008
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
2013
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2009
2014
|
state: SiegeRoundState;
|
|
2010
2015
|
};
|
|
2011
2016
|
}[];
|
|
@@ -2038,7 +2043,7 @@ declare const events: arktype2.Module<{
|
|
|
2038
2043
|
content: {
|
|
2039
2044
|
index: number;
|
|
2040
2045
|
team: 0 | 1;
|
|
2041
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
2046
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2042
2047
|
operator_name: {
|
|
2043
2048
|
id: SiegeOperatorNameId;
|
|
2044
2049
|
value: string;
|
|
@@ -2055,11 +2060,11 @@ declare const events: arktype2.Module<{
|
|
|
2055
2060
|
segment_size: number;
|
|
2056
2061
|
segment_index: number;
|
|
2057
2062
|
team_0: {
|
|
2058
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
2063
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2059
2064
|
state: SiegeRoundState;
|
|
2060
2065
|
};
|
|
2061
2066
|
team_1: {
|
|
2062
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
2067
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2063
2068
|
state: SiegeRoundState;
|
|
2064
2069
|
};
|
|
2065
2070
|
};
|
|
@@ -2070,15 +2075,16 @@ declare const events: arktype2.Module<{
|
|
|
2070
2075
|
remaining_health: number;
|
|
2071
2076
|
pre_damage_health: number;
|
|
2072
2077
|
max_health: number;
|
|
2073
|
-
damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
|
|
2074
|
-
damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
|
|
2078
|
+
damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
2079
|
+
damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
|
|
2075
2080
|
damage_item_id: SiegeItemObjectId | null;
|
|
2081
|
+
damage_item_instance_id: SiegeItemObjectId | null;
|
|
2076
2082
|
damage_time: number;
|
|
2077
2083
|
}[];
|
|
2078
2084
|
players: {
|
|
2079
2085
|
player_id: SiegePlayerId;
|
|
2080
2086
|
final_health: number;
|
|
2081
|
-
final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2087
|
+
final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2082
2088
|
operator_name: {
|
|
2083
2089
|
id: SiegeOperatorNameId;
|
|
2084
2090
|
value: string;
|
|
@@ -2090,7 +2096,7 @@ declare const events: arktype2.Module<{
|
|
|
2090
2096
|
type: "phase_changed";
|
|
2091
2097
|
creation_time: number;
|
|
2092
2098
|
content: {
|
|
2093
|
-
phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
|
|
2099
|
+
phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
|
|
2094
2100
|
};
|
|
2095
2101
|
} | ((In: {
|
|
2096
2102
|
game: "siege";
|
|
@@ -2104,7 +2110,7 @@ declare const events: arktype2.Module<{
|
|
|
2104
2110
|
is_squad_member: boolean;
|
|
2105
2111
|
is_local_player: boolean;
|
|
2106
2112
|
username: string;
|
|
2107
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
2113
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2108
2114
|
team: 0 | 1;
|
|
2109
2115
|
is_privacy_username: boolean;
|
|
2110
2116
|
has_avatar_hidden: boolean;
|
|
@@ -2116,12 +2122,12 @@ declare const events: arktype2.Module<{
|
|
|
2116
2122
|
assists: number;
|
|
2117
2123
|
score: number;
|
|
2118
2124
|
};
|
|
2119
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2125
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2120
2126
|
ping: number;
|
|
2121
2127
|
};
|
|
2122
2128
|
}) => arktype2.Out<{
|
|
2123
2129
|
content: {
|
|
2124
|
-
starting_side: "attacker" | "defender" | "both" | "invalid";
|
|
2130
|
+
starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2125
2131
|
player_id: SiegePlayerId;
|
|
2126
2132
|
profile_id: SiegeProfileId;
|
|
2127
2133
|
is_bot: boolean;
|
|
@@ -2129,7 +2135,7 @@ declare const events: arktype2.Module<{
|
|
|
2129
2135
|
is_squad_member: boolean;
|
|
2130
2136
|
is_local_player: boolean;
|
|
2131
2137
|
username: string;
|
|
2132
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
2138
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2133
2139
|
team: 0 | 1;
|
|
2134
2140
|
is_privacy_username: boolean;
|
|
2135
2141
|
has_avatar_hidden: boolean;
|
|
@@ -2141,7 +2147,7 @@ declare const events: arktype2.Module<{
|
|
|
2141
2147
|
assists: number;
|
|
2142
2148
|
score: number;
|
|
2143
2149
|
};
|
|
2144
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2150
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2145
2151
|
ping: number;
|
|
2146
2152
|
};
|
|
2147
2153
|
game: "siege";
|
|
@@ -2179,7 +2185,7 @@ declare const events: arktype2.Module<{
|
|
|
2179
2185
|
creation_time: number;
|
|
2180
2186
|
content: {
|
|
2181
2187
|
player_id: SiegePlayerId;
|
|
2182
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
2188
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2183
2189
|
};
|
|
2184
2190
|
} | {
|
|
2185
2191
|
game: "siege";
|
|
@@ -2237,7 +2243,7 @@ declare const events: arktype2.Module<{
|
|
|
2237
2243
|
creation_time: number;
|
|
2238
2244
|
content: {
|
|
2239
2245
|
player_id: SiegePlayerId;
|
|
2240
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2246
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2241
2247
|
};
|
|
2242
2248
|
} | {
|
|
2243
2249
|
game: "siege";
|
|
@@ -2355,11 +2361,11 @@ declare const events: arktype2.Module<{
|
|
|
2355
2361
|
segment_size: number;
|
|
2356
2362
|
segment_index: number;
|
|
2357
2363
|
team_0: {
|
|
2358
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
2364
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2359
2365
|
state: SiegeRoundState;
|
|
2360
2366
|
};
|
|
2361
2367
|
team_1: {
|
|
2362
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
2368
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2363
2369
|
state: SiegeRoundState;
|
|
2364
2370
|
};
|
|
2365
2371
|
}[];
|
|
@@ -2395,7 +2401,7 @@ declare const events: arktype2.Module<{
|
|
|
2395
2401
|
content: {
|
|
2396
2402
|
index: number;
|
|
2397
2403
|
team: 0 | 1;
|
|
2398
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
2404
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2399
2405
|
operator_name: {
|
|
2400
2406
|
id: SiegeOperatorNameId;
|
|
2401
2407
|
value: string;
|
|
@@ -2413,11 +2419,11 @@ declare const events: arktype2.Module<{
|
|
|
2413
2419
|
segment_size: number;
|
|
2414
2420
|
segment_index: number;
|
|
2415
2421
|
team_0: {
|
|
2416
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
2422
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2417
2423
|
state: SiegeRoundState;
|
|
2418
2424
|
};
|
|
2419
2425
|
team_1: {
|
|
2420
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
2426
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2421
2427
|
state: SiegeRoundState;
|
|
2422
2428
|
};
|
|
2423
2429
|
};
|
|
@@ -2428,15 +2434,16 @@ declare const events: arktype2.Module<{
|
|
|
2428
2434
|
remaining_health: number;
|
|
2429
2435
|
pre_damage_health: number;
|
|
2430
2436
|
max_health: number;
|
|
2431
|
-
damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
|
|
2432
|
-
damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
|
|
2437
|
+
damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
2438
|
+
damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
|
|
2433
2439
|
damage_item_id: SiegeItemObjectId | null;
|
|
2440
|
+
damage_item_instance_id: SiegeItemObjectId | null;
|
|
2434
2441
|
damage_time: number;
|
|
2435
2442
|
}[];
|
|
2436
2443
|
players: {
|
|
2437
2444
|
player_id: SiegePlayerId;
|
|
2438
2445
|
final_health: number;
|
|
2439
|
-
final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2446
|
+
final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2440
2447
|
operator_name: {
|
|
2441
2448
|
id: SiegeOperatorNameId;
|
|
2442
2449
|
value: string;
|
|
@@ -2449,7 +2456,7 @@ declare const events: arktype2.Module<{
|
|
|
2449
2456
|
type: "phase_changed";
|
|
2450
2457
|
creation_time: number;
|
|
2451
2458
|
content: {
|
|
2452
|
-
phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
|
|
2459
|
+
phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
|
|
2453
2460
|
};
|
|
2454
2461
|
};
|
|
2455
2462
|
player_joined: (In: {
|
|
@@ -2464,7 +2471,7 @@ declare const events: arktype2.Module<{
|
|
|
2464
2471
|
is_squad_member: boolean;
|
|
2465
2472
|
is_local_player: boolean;
|
|
2466
2473
|
username: string;
|
|
2467
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
2474
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2468
2475
|
team: 0 | 1;
|
|
2469
2476
|
is_privacy_username: boolean;
|
|
2470
2477
|
has_avatar_hidden: boolean;
|
|
@@ -2476,12 +2483,12 @@ declare const events: arktype2.Module<{
|
|
|
2476
2483
|
assists: number;
|
|
2477
2484
|
score: number;
|
|
2478
2485
|
};
|
|
2479
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2486
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2480
2487
|
ping: number;
|
|
2481
2488
|
};
|
|
2482
2489
|
}) => arktype2.Out<{
|
|
2483
2490
|
content: {
|
|
2484
|
-
starting_side: "attacker" | "defender" | "both" | "invalid";
|
|
2491
|
+
starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2485
2492
|
player_id: SiegePlayerId;
|
|
2486
2493
|
profile_id: SiegeProfileId;
|
|
2487
2494
|
is_bot: boolean;
|
|
@@ -2489,7 +2496,7 @@ declare const events: arktype2.Module<{
|
|
|
2489
2496
|
is_squad_member: boolean;
|
|
2490
2497
|
is_local_player: boolean;
|
|
2491
2498
|
username: string;
|
|
2492
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
2499
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2493
2500
|
team: 0 | 1;
|
|
2494
2501
|
is_privacy_username: boolean;
|
|
2495
2502
|
has_avatar_hidden: boolean;
|
|
@@ -2501,7 +2508,7 @@ declare const events: arktype2.Module<{
|
|
|
2501
2508
|
assists: number;
|
|
2502
2509
|
score: number;
|
|
2503
2510
|
};
|
|
2504
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2511
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2505
2512
|
ping: number;
|
|
2506
2513
|
};
|
|
2507
2514
|
game: "siege";
|
|
@@ -2543,7 +2550,7 @@ declare const events: arktype2.Module<{
|
|
|
2543
2550
|
creation_time: number;
|
|
2544
2551
|
content: {
|
|
2545
2552
|
player_id: SiegePlayerId;
|
|
2546
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
2553
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2547
2554
|
};
|
|
2548
2555
|
};
|
|
2549
2556
|
player_stats_changed: {
|
|
@@ -2608,7 +2615,7 @@ declare const events: arktype2.Module<{
|
|
|
2608
2615
|
creation_time: number;
|
|
2609
2616
|
content: {
|
|
2610
2617
|
player_id: SiegePlayerId;
|
|
2611
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2618
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2612
2619
|
};
|
|
2613
2620
|
};
|
|
2614
2621
|
player_died: {
|