@overlayed/app 0.24.2 → 0.24.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +366 -8
- package/dist/index.js +3 -3
- package/dist/native-interface/build/overlayed_native_interface_x64.node +0 -0
- package/dist/native-interface/dist/index.d.ts +141 -0
- package/dist/native-interface/dist/index.d.ts.map +1 -0
- package/dist/native-interface/dist/index.js +24 -0
- package/dist/native-interface/dist/index.js.map +1 -0
- package/dist/render-interface/build/overlayed_render_hook_x64.dll +0 -0
- package/dist/render-interface/build/overlayed_render_interface_x64.node +0 -0
- package/dist/render-interface/dist/index.d.ts +330 -0
- package/dist/render-interface/dist/index.d.ts.map +1 -0
- package/dist/render-interface/dist/index.js +214 -0
- package/dist/render-interface/dist/index.js.map +1 -0
- package/dist/siege.d.ts +102 -102
- package/dist/siege.js +1 -1
- package/package.json +17 -17
- package/dist/native-interface/main.js +0 -13
- package/dist/render-interface/main.js +0 -4
package/dist/siege.d.ts
CHANGED
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@@ -104,24 +104,24 @@ declare const SiegeTimeOfDay: Brander<SiegeTimeOfDay>;
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//#endregion
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//#region src/consts.d.ts
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declare const SIEGE_BOT_ID = "00000000-0000-0000-0000-000000000000";
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-
declare const SIEGE_GAME_MODE_PHASES: readonly ["intro", "planning", "prep", "action", "results", "invalid"];
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-
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declare const SIEGE_GAME_MODE_PHASES: readonly ["intro", "planning", "prep", "action", "results", "invalid", "first"];
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type SiegeGameModePhase = (typeof SIEGE_GAME_MODE_PHASES)[number] | (string & {});
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declare const SiegeGameModePhaseSchema: arktype_internal_methods_string_ts0.StringType<SiegeGameModePhase, {}>;
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declare const SIEGE_TEAMS: readonly [0, 1];
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declare const SiegeTeamSchema: arktype_internal_methods_number_ts0.NumberType<0 | 1, {}>;
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type SiegeTeam = typeof SiegeTeamSchema.infer;
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declare const SIEGE_SIDES: readonly ["attacker", "defender", "both", "invalid"];
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type SiegeSide = (typeof SIEGE_SIDES)[number] | (string & {});
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declare const SiegeSideSchema: arktype_internal_methods_string_ts0.StringType<SiegeSide, {}>;
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declare const SIEGE_PLAYER_LIFE_STATES: readonly ["normal", "overhealed", "low_health", "downed", "dead", "respawning"];
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declare const SIEGE_DAMAGE_TYPES: readonly ["bullet", "melee", "explosive", "falling", "regeneration", "unknown", "debris", "projectile", "downed", "gas", "thermal_explosion", "melee_gadget", "barbed_wire", "electric", "reinforcement", "frag", "paralyzed", "emp", "break", "cleanup", "interrogation", "melee-finisher", "toxic", "toxic-explosion", "pneumatic", "body-contact", "contact-explosion", "flash", "parasite-spike", "laser", "concussion", "blowtorch", "taser-shield", "reverse-friendly-fire", "self-destroyed", "area-control", "fire", "breach-kick", "break-wall", "blade-mine", "invalid"];
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-
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type SiegePlayerLifeState = (typeof SIEGE_PLAYER_LIFE_STATES)[number] | (string & {});
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declare const SiegePlayerLifeStateSchema: arktype_internal_methods_string_ts0.StringType<SiegePlayerLifeState, {}>;
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declare const SIEGE_DAMAGE_TYPES: readonly ["bullet", "melee", "explosive", "falling", "regeneration", "unknown", "debris", "projectile", "downed", "gas", "thermal_explosion", "melee_gadget", "barbed_wire", "electric", "reinforcement", "frag", "paralyzed", "emp", "break", "cleanup", "interrogation", "melee-finisher", "toxic", "toxic-explosion", "pneumatic", "body-contact", "contact-explosion", "flash", "parasite-spike", "laser", "concussion", "blowtorch", "taser-shield", "reverse-friendly-fire", "self-destroyed", "area-control", "fire", "breach-kick", "break-wall", "blade-mine", "melee-pushback", "supressive-fire", "gas-pipe-fire", "invalid"];
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type SiegeDamageType = (typeof SIEGE_DAMAGE_TYPES)[number] | (string & {});
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declare const SiegeDamageTypeSchema: arktype_internal_methods_string_ts0.StringType<SiegeDamageType, {}>;
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declare const SIEGE_DAMAGE_TEAM_TYPES: readonly ["unknown", "enemy", "friendly", "invalid"];
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type SiegeDamageTeamType = (typeof SIEGE_DAMAGE_TEAM_TYPES)[number] | (string & {});
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declare const SiegeDamageTeamTypeSchema: arktype_internal_methods_string_ts0.StringType<SiegeDamageTeamType, {}>;
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declare const SIEGE_MATCH_TYPES_TO_ID: Readonly<{
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readonly quickPlay: SiegeMatchType;
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readonly versusAi: SiegeMatchType;
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@@ -685,11 +685,11 @@ declare function module(): {
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segment_size: number;
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segment_index: number;
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team_0: {
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role: "attacker" | "defender" | "both" | "invalid";
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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team_1: {
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role: "attacker" | "defender" | "both" | "invalid";
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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}[];
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@@ -722,7 +722,7 @@ declare function module(): {
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content: {
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index: number;
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team: 0 | 1;
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side: "attacker" | "defender" | "both" | "invalid";
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side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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operator_name: {
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id: SiegeOperatorNameId;
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value: string;
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@@ -739,11 +739,11 @@ declare function module(): {
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segment_size: number;
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segment_index: number;
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team_0: {
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role: "attacker" | "defender" | "both" | "invalid";
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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team_1: {
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role: "attacker" | "defender" | "both" | "invalid";
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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};
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@@ -754,15 +754,15 @@ declare function module(): {
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remaining_health: number;
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pre_damage_health: number;
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max_health: number;
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damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
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damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
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damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
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damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
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damage_item_id: SiegeItemObjectId | null;
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damage_time: number;
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}[];
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players: {
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player_id: SiegePlayerId;
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final_health: number;
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-
final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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operator_name: {
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id: SiegeOperatorNameId;
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value: string;
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@@ -774,7 +774,7 @@ declare function module(): {
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type: "phase_changed";
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creation_time: number;
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content: {
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phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
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phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
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};
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} | ((In: {
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game: "siege";
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@@ -788,7 +788,7 @@ declare function module(): {
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is_squad_member: boolean;
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is_local_player: boolean;
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username: string;
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side: "attacker" | "defender" | "both" | "invalid";
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side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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team: 0 | 1;
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is_privacy_username: boolean;
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has_avatar_hidden: boolean;
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@@ -800,12 +800,12 @@ declare function module(): {
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assists: number;
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score: number;
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};
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life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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ping: number;
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};
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}) => arktype2.Out<{
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content: {
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starting_side: "attacker" | "defender" | "both" | "invalid";
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starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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player_id: SiegePlayerId;
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profile_id: SiegeProfileId;
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is_bot: boolean;
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@@ -813,7 +813,7 @@ declare function module(): {
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is_squad_member: boolean;
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is_local_player: boolean;
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username: string;
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side: "attacker" | "defender" | "both" | "invalid";
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side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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team: 0 | 1;
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is_privacy_username: boolean;
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has_avatar_hidden: boolean;
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@@ -825,7 +825,7 @@ declare function module(): {
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assists: number;
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score: number;
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};
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life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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ping: number;
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};
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game: "siege";
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@@ -863,7 +863,7 @@ declare function module(): {
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creation_time: number;
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content: {
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player_id: SiegePlayerId;
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side: "attacker" | "defender" | "both" | "invalid";
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side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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};
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} | {
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game: "siege";
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@@ -921,7 +921,7 @@ declare function module(): {
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creation_time: number;
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content: {
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player_id: SiegePlayerId;
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life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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};
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} | {
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game: "siege";
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@@ -1039,11 +1039,11 @@ declare function module(): {
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segment_size: number;
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segment_index: number;
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team_0: {
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role: "attacker" | "defender" | "both" | "invalid";
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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team_1: {
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role: "attacker" | "defender" | "both" | "invalid";
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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}[];
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content: {
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index: number;
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team: 0 | 1;
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side: "attacker" | "defender" | "both" | "invalid";
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side: "attacker" | "defender" | "both" | "invalid" | (string & {});
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operator_name: {
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id: SiegeOperatorNameId;
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value: string;
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segment_size: number;
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segment_index: number;
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team_0: {
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role: "attacker" | "defender" | "both" | "invalid";
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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team_1: {
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role: "attacker" | "defender" | "both" | "invalid";
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role: "attacker" | "defender" | "both" | "invalid" | (string & {});
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state: SiegeRoundState;
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};
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};
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@@ -1112,15 +1112,15 @@ declare function module(): {
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remaining_health: number;
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pre_damage_health: number;
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max_health: number;
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damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
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damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
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damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
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damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
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damage_item_id: SiegeItemObjectId | null;
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damage_time: number;
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}[];
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players: {
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player_id: SiegePlayerId;
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final_health: number;
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final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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|
+
final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1124
1124
|
operator_name: {
|
|
1125
1125
|
id: SiegeOperatorNameId;
|
|
1126
1126
|
value: string;
|
|
@@ -1133,7 +1133,7 @@ declare function module(): {
|
|
|
1133
1133
|
type: "phase_changed";
|
|
1134
1134
|
creation_time: number;
|
|
1135
1135
|
content: {
|
|
1136
|
-
phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
|
|
1136
|
+
phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
|
|
1137
1137
|
};
|
|
1138
1138
|
};
|
|
1139
1139
|
player_joined: (In: {
|
|
@@ -1148,7 +1148,7 @@ declare function module(): {
|
|
|
1148
1148
|
is_squad_member: boolean;
|
|
1149
1149
|
is_local_player: boolean;
|
|
1150
1150
|
username: string;
|
|
1151
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
1151
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1152
1152
|
team: 0 | 1;
|
|
1153
1153
|
is_privacy_username: boolean;
|
|
1154
1154
|
has_avatar_hidden: boolean;
|
|
@@ -1160,12 +1160,12 @@ declare function module(): {
|
|
|
1160
1160
|
assists: number;
|
|
1161
1161
|
score: number;
|
|
1162
1162
|
};
|
|
1163
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1163
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1164
1164
|
ping: number;
|
|
1165
1165
|
};
|
|
1166
1166
|
}) => arktype2.Out<{
|
|
1167
1167
|
content: {
|
|
1168
|
-
starting_side: "attacker" | "defender" | "both" | "invalid";
|
|
1168
|
+
starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1169
1169
|
player_id: SiegePlayerId;
|
|
1170
1170
|
profile_id: SiegeProfileId;
|
|
1171
1171
|
is_bot: boolean;
|
|
@@ -1173,7 +1173,7 @@ declare function module(): {
|
|
|
1173
1173
|
is_squad_member: boolean;
|
|
1174
1174
|
is_local_player: boolean;
|
|
1175
1175
|
username: string;
|
|
1176
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
1176
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1177
1177
|
team: 0 | 1;
|
|
1178
1178
|
is_privacy_username: boolean;
|
|
1179
1179
|
has_avatar_hidden: boolean;
|
|
@@ -1185,7 +1185,7 @@ declare function module(): {
|
|
|
1185
1185
|
assists: number;
|
|
1186
1186
|
score: number;
|
|
1187
1187
|
};
|
|
1188
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1188
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1189
1189
|
ping: number;
|
|
1190
1190
|
};
|
|
1191
1191
|
game: "siege";
|
|
@@ -1227,7 +1227,7 @@ declare function module(): {
|
|
|
1227
1227
|
creation_time: number;
|
|
1228
1228
|
content: {
|
|
1229
1229
|
player_id: SiegePlayerId;
|
|
1230
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
1230
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1231
1231
|
};
|
|
1232
1232
|
};
|
|
1233
1233
|
player_stats_changed: {
|
|
@@ -1292,7 +1292,7 @@ declare function module(): {
|
|
|
1292
1292
|
creation_time: number;
|
|
1293
1293
|
content: {
|
|
1294
1294
|
player_id: SiegePlayerId;
|
|
1295
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1295
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1296
1296
|
};
|
|
1297
1297
|
};
|
|
1298
1298
|
player_died: {
|
|
@@ -1384,8 +1384,8 @@ declare const PlayerDamageDataSchema: arktype_internal_methods_object_ts0.Object
|
|
|
1384
1384
|
remaining_health: number;
|
|
1385
1385
|
pre_damage_health: number;
|
|
1386
1386
|
max_health: number;
|
|
1387
|
-
damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
|
|
1388
|
-
damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
|
|
1387
|
+
damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
1388
|
+
damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
|
|
1389
1389
|
damage_item_id: SiegeItemObjectId | null;
|
|
1390
1390
|
damage_time: number;
|
|
1391
1391
|
}, {}>;
|
|
@@ -1396,11 +1396,11 @@ declare const MatchRoundDataSchema: arktype_internal_methods_object_ts0.ObjectTy
|
|
|
1396
1396
|
segment_size: number;
|
|
1397
1397
|
segment_index: number;
|
|
1398
1398
|
team_0: {
|
|
1399
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
1399
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1400
1400
|
state: SiegeRoundState;
|
|
1401
1401
|
};
|
|
1402
1402
|
team_1: {
|
|
1403
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
1403
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1404
1404
|
state: SiegeRoundState;
|
|
1405
1405
|
};
|
|
1406
1406
|
}, {}>;
|
|
@@ -1420,7 +1420,7 @@ type MapData = typeof MapDataSchema.infer;
|
|
|
1420
1420
|
declare const RoundEndPlayerDataSchema: arktype_internal_methods_object_ts0.ObjectType<{
|
|
1421
1421
|
player_id: SiegePlayerId;
|
|
1422
1422
|
final_health: number;
|
|
1423
|
-
final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1423
|
+
final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1424
1424
|
operator_name: {
|
|
1425
1425
|
id: SiegeOperatorNameId;
|
|
1426
1426
|
value: string;
|
|
@@ -1434,11 +1434,11 @@ declare const RoundEndDataSchema: arktype_internal_methods_object_ts0.ObjectType
|
|
|
1434
1434
|
segment_size: number;
|
|
1435
1435
|
segment_index: number;
|
|
1436
1436
|
team_0: {
|
|
1437
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
1437
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1438
1438
|
state: SiegeRoundState;
|
|
1439
1439
|
};
|
|
1440
1440
|
team_1: {
|
|
1441
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
1441
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1442
1442
|
state: SiegeRoundState;
|
|
1443
1443
|
};
|
|
1444
1444
|
};
|
|
@@ -1449,15 +1449,15 @@ declare const RoundEndDataSchema: arktype_internal_methods_object_ts0.ObjectType
|
|
|
1449
1449
|
remaining_health: number;
|
|
1450
1450
|
pre_damage_health: number;
|
|
1451
1451
|
max_health: number;
|
|
1452
|
-
damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
|
|
1453
|
-
damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
|
|
1452
|
+
damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
1453
|
+
damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
|
|
1454
1454
|
damage_item_id: SiegeItemObjectId | null;
|
|
1455
1455
|
damage_time: number;
|
|
1456
1456
|
}[];
|
|
1457
1457
|
players: {
|
|
1458
1458
|
player_id: SiegePlayerId;
|
|
1459
1459
|
final_health: number;
|
|
1460
|
-
final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1460
|
+
final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1461
1461
|
operator_name: {
|
|
1462
1462
|
id: SiegeOperatorNameId;
|
|
1463
1463
|
value: string;
|
|
@@ -1509,11 +1509,11 @@ declare const MatchStarted: arktype_internal_methods_object_ts0.ObjectType<{
|
|
|
1509
1509
|
segment_size: number;
|
|
1510
1510
|
segment_index: number;
|
|
1511
1511
|
team_0: {
|
|
1512
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
1512
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1513
1513
|
state: SiegeRoundState;
|
|
1514
1514
|
};
|
|
1515
1515
|
team_1: {
|
|
1516
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
1516
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1517
1517
|
state: SiegeRoundState;
|
|
1518
1518
|
};
|
|
1519
1519
|
}[];
|
|
@@ -1610,7 +1610,7 @@ declare const OperatorBanned: arktype_internal_methods_object_ts0.ObjectType<{
|
|
|
1610
1610
|
content: {
|
|
1611
1611
|
index: number;
|
|
1612
1612
|
team: 0 | 1;
|
|
1613
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
1613
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1614
1614
|
operator_name: {
|
|
1615
1615
|
id: SiegeOperatorNameId;
|
|
1616
1616
|
value: string;
|
|
@@ -1631,11 +1631,11 @@ declare const RoundEnded: arktype_internal_methods_object_ts0.ObjectType<{
|
|
|
1631
1631
|
segment_size: number;
|
|
1632
1632
|
segment_index: number;
|
|
1633
1633
|
team_0: {
|
|
1634
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
1634
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1635
1635
|
state: SiegeRoundState;
|
|
1636
1636
|
};
|
|
1637
1637
|
team_1: {
|
|
1638
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
1638
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1639
1639
|
state: SiegeRoundState;
|
|
1640
1640
|
};
|
|
1641
1641
|
};
|
|
@@ -1646,15 +1646,15 @@ declare const RoundEnded: arktype_internal_methods_object_ts0.ObjectType<{
|
|
|
1646
1646
|
remaining_health: number;
|
|
1647
1647
|
pre_damage_health: number;
|
|
1648
1648
|
max_health: number;
|
|
1649
|
-
damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
|
|
1650
|
-
damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
|
|
1649
|
+
damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
1650
|
+
damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
|
|
1651
1651
|
damage_item_id: SiegeItemObjectId | null;
|
|
1652
1652
|
damage_time: number;
|
|
1653
1653
|
}[];
|
|
1654
1654
|
players: {
|
|
1655
1655
|
player_id: SiegePlayerId;
|
|
1656
1656
|
final_health: number;
|
|
1657
|
-
final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1657
|
+
final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1658
1658
|
operator_name: {
|
|
1659
1659
|
id: SiegeOperatorNameId;
|
|
1660
1660
|
value: string;
|
|
@@ -1670,7 +1670,7 @@ declare const PhaseChanged: arktype_internal_methods_object_ts0.ObjectType<{
|
|
|
1670
1670
|
type: "phase_changed";
|
|
1671
1671
|
creation_time: number;
|
|
1672
1672
|
content: {
|
|
1673
|
-
phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
|
|
1673
|
+
phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
|
|
1674
1674
|
};
|
|
1675
1675
|
}, {}>;
|
|
1676
1676
|
type PhaseChangedEvent = typeof PhaseChanged.infer;
|
|
@@ -1688,7 +1688,7 @@ declare const PlayerJoined: arktype_internal_methods_object_ts0.ObjectType<(In:
|
|
|
1688
1688
|
is_squad_member: boolean;
|
|
1689
1689
|
is_local_player: boolean;
|
|
1690
1690
|
username: string;
|
|
1691
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
1691
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1692
1692
|
team: 0 | 1;
|
|
1693
1693
|
is_privacy_username: boolean;
|
|
1694
1694
|
has_avatar_hidden: boolean;
|
|
@@ -1700,12 +1700,12 @@ declare const PlayerJoined: arktype_internal_methods_object_ts0.ObjectType<(In:
|
|
|
1700
1700
|
assists: number;
|
|
1701
1701
|
score: number;
|
|
1702
1702
|
};
|
|
1703
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1703
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1704
1704
|
ping: number;
|
|
1705
1705
|
};
|
|
1706
1706
|
}) => arktype2.Out<{
|
|
1707
1707
|
content: {
|
|
1708
|
-
starting_side: "attacker" | "defender" | "both" | "invalid";
|
|
1708
|
+
starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1709
1709
|
player_id: SiegePlayerId;
|
|
1710
1710
|
profile_id: SiegeProfileId;
|
|
1711
1711
|
is_bot: boolean;
|
|
@@ -1713,7 +1713,7 @@ declare const PlayerJoined: arktype_internal_methods_object_ts0.ObjectType<(In:
|
|
|
1713
1713
|
is_squad_member: boolean;
|
|
1714
1714
|
is_local_player: boolean;
|
|
1715
1715
|
username: string;
|
|
1716
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
1716
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1717
1717
|
team: 0 | 1;
|
|
1718
1718
|
is_privacy_username: boolean;
|
|
1719
1719
|
has_avatar_hidden: boolean;
|
|
@@ -1725,7 +1725,7 @@ declare const PlayerJoined: arktype_internal_methods_object_ts0.ObjectType<(In:
|
|
|
1725
1725
|
assists: number;
|
|
1726
1726
|
score: number;
|
|
1727
1727
|
};
|
|
1728
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1728
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1729
1729
|
ping: number;
|
|
1730
1730
|
};
|
|
1731
1731
|
game: "siege";
|
|
@@ -1779,7 +1779,7 @@ declare const PlayerSideChanged: arktype_internal_methods_object_ts0.ObjectType<
|
|
|
1779
1779
|
creation_time: number;
|
|
1780
1780
|
content: {
|
|
1781
1781
|
player_id: SiegePlayerId;
|
|
1782
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
1782
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
1783
1783
|
};
|
|
1784
1784
|
}, {}>;
|
|
1785
1785
|
type PlayerSideChangedEvent = typeof PlayerSideChanged.infer;
|
|
@@ -1865,7 +1865,7 @@ declare const PlayerLifeStateChanged: arktype_internal_methods_object_ts0.Object
|
|
|
1865
1865
|
creation_time: number;
|
|
1866
1866
|
content: {
|
|
1867
1867
|
player_id: SiegePlayerId;
|
|
1868
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1868
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
1869
1869
|
};
|
|
1870
1870
|
}, {}>;
|
|
1871
1871
|
type PlayerLifeStateChangedEvent = typeof PlayerLifeStateChanged.infer;
|
|
@@ -2001,11 +2001,11 @@ declare const events: arktype2.Module<{
|
|
|
2001
2001
|
segment_size: number;
|
|
2002
2002
|
segment_index: number;
|
|
2003
2003
|
team_0: {
|
|
2004
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
2004
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2005
2005
|
state: SiegeRoundState;
|
|
2006
2006
|
};
|
|
2007
2007
|
team_1: {
|
|
2008
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
2008
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2009
2009
|
state: SiegeRoundState;
|
|
2010
2010
|
};
|
|
2011
2011
|
}[];
|
|
@@ -2038,7 +2038,7 @@ declare const events: arktype2.Module<{
|
|
|
2038
2038
|
content: {
|
|
2039
2039
|
index: number;
|
|
2040
2040
|
team: 0 | 1;
|
|
2041
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
2041
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2042
2042
|
operator_name: {
|
|
2043
2043
|
id: SiegeOperatorNameId;
|
|
2044
2044
|
value: string;
|
|
@@ -2055,11 +2055,11 @@ declare const events: arktype2.Module<{
|
|
|
2055
2055
|
segment_size: number;
|
|
2056
2056
|
segment_index: number;
|
|
2057
2057
|
team_0: {
|
|
2058
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
2058
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2059
2059
|
state: SiegeRoundState;
|
|
2060
2060
|
};
|
|
2061
2061
|
team_1: {
|
|
2062
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
2062
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2063
2063
|
state: SiegeRoundState;
|
|
2064
2064
|
};
|
|
2065
2065
|
};
|
|
@@ -2070,15 +2070,15 @@ declare const events: arktype2.Module<{
|
|
|
2070
2070
|
remaining_health: number;
|
|
2071
2071
|
pre_damage_health: number;
|
|
2072
2072
|
max_health: number;
|
|
2073
|
-
damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
|
|
2074
|
-
damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
|
|
2073
|
+
damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
2074
|
+
damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
|
|
2075
2075
|
damage_item_id: SiegeItemObjectId | null;
|
|
2076
2076
|
damage_time: number;
|
|
2077
2077
|
}[];
|
|
2078
2078
|
players: {
|
|
2079
2079
|
player_id: SiegePlayerId;
|
|
2080
2080
|
final_health: number;
|
|
2081
|
-
final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2081
|
+
final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2082
2082
|
operator_name: {
|
|
2083
2083
|
id: SiegeOperatorNameId;
|
|
2084
2084
|
value: string;
|
|
@@ -2090,7 +2090,7 @@ declare const events: arktype2.Module<{
|
|
|
2090
2090
|
type: "phase_changed";
|
|
2091
2091
|
creation_time: number;
|
|
2092
2092
|
content: {
|
|
2093
|
-
phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
|
|
2093
|
+
phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
|
|
2094
2094
|
};
|
|
2095
2095
|
} | ((In: {
|
|
2096
2096
|
game: "siege";
|
|
@@ -2104,7 +2104,7 @@ declare const events: arktype2.Module<{
|
|
|
2104
2104
|
is_squad_member: boolean;
|
|
2105
2105
|
is_local_player: boolean;
|
|
2106
2106
|
username: string;
|
|
2107
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
2107
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2108
2108
|
team: 0 | 1;
|
|
2109
2109
|
is_privacy_username: boolean;
|
|
2110
2110
|
has_avatar_hidden: boolean;
|
|
@@ -2116,12 +2116,12 @@ declare const events: arktype2.Module<{
|
|
|
2116
2116
|
assists: number;
|
|
2117
2117
|
score: number;
|
|
2118
2118
|
};
|
|
2119
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2119
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2120
2120
|
ping: number;
|
|
2121
2121
|
};
|
|
2122
2122
|
}) => arktype2.Out<{
|
|
2123
2123
|
content: {
|
|
2124
|
-
starting_side: "attacker" | "defender" | "both" | "invalid";
|
|
2124
|
+
starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2125
2125
|
player_id: SiegePlayerId;
|
|
2126
2126
|
profile_id: SiegeProfileId;
|
|
2127
2127
|
is_bot: boolean;
|
|
@@ -2129,7 +2129,7 @@ declare const events: arktype2.Module<{
|
|
|
2129
2129
|
is_squad_member: boolean;
|
|
2130
2130
|
is_local_player: boolean;
|
|
2131
2131
|
username: string;
|
|
2132
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
2132
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2133
2133
|
team: 0 | 1;
|
|
2134
2134
|
is_privacy_username: boolean;
|
|
2135
2135
|
has_avatar_hidden: boolean;
|
|
@@ -2141,7 +2141,7 @@ declare const events: arktype2.Module<{
|
|
|
2141
2141
|
assists: number;
|
|
2142
2142
|
score: number;
|
|
2143
2143
|
};
|
|
2144
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2144
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2145
2145
|
ping: number;
|
|
2146
2146
|
};
|
|
2147
2147
|
game: "siege";
|
|
@@ -2179,7 +2179,7 @@ declare const events: arktype2.Module<{
|
|
|
2179
2179
|
creation_time: number;
|
|
2180
2180
|
content: {
|
|
2181
2181
|
player_id: SiegePlayerId;
|
|
2182
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
2182
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2183
2183
|
};
|
|
2184
2184
|
} | {
|
|
2185
2185
|
game: "siege";
|
|
@@ -2237,7 +2237,7 @@ declare const events: arktype2.Module<{
|
|
|
2237
2237
|
creation_time: number;
|
|
2238
2238
|
content: {
|
|
2239
2239
|
player_id: SiegePlayerId;
|
|
2240
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2240
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2241
2241
|
};
|
|
2242
2242
|
} | {
|
|
2243
2243
|
game: "siege";
|
|
@@ -2355,11 +2355,11 @@ declare const events: arktype2.Module<{
|
|
|
2355
2355
|
segment_size: number;
|
|
2356
2356
|
segment_index: number;
|
|
2357
2357
|
team_0: {
|
|
2358
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
2358
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2359
2359
|
state: SiegeRoundState;
|
|
2360
2360
|
};
|
|
2361
2361
|
team_1: {
|
|
2362
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
2362
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2363
2363
|
state: SiegeRoundState;
|
|
2364
2364
|
};
|
|
2365
2365
|
}[];
|
|
@@ -2395,7 +2395,7 @@ declare const events: arktype2.Module<{
|
|
|
2395
2395
|
content: {
|
|
2396
2396
|
index: number;
|
|
2397
2397
|
team: 0 | 1;
|
|
2398
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
2398
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2399
2399
|
operator_name: {
|
|
2400
2400
|
id: SiegeOperatorNameId;
|
|
2401
2401
|
value: string;
|
|
@@ -2413,11 +2413,11 @@ declare const events: arktype2.Module<{
|
|
|
2413
2413
|
segment_size: number;
|
|
2414
2414
|
segment_index: number;
|
|
2415
2415
|
team_0: {
|
|
2416
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
2416
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2417
2417
|
state: SiegeRoundState;
|
|
2418
2418
|
};
|
|
2419
2419
|
team_1: {
|
|
2420
|
-
role: "attacker" | "defender" | "both" | "invalid";
|
|
2420
|
+
role: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2421
2421
|
state: SiegeRoundState;
|
|
2422
2422
|
};
|
|
2423
2423
|
};
|
|
@@ -2428,15 +2428,15 @@ declare const events: arktype2.Module<{
|
|
|
2428
2428
|
remaining_health: number;
|
|
2429
2429
|
pre_damage_health: number;
|
|
2430
2430
|
max_health: number;
|
|
2431
|
-
damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
|
|
2432
|
-
damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
|
|
2431
|
+
damage_type: "unknown" | "invalid" | (string & {}) | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine" | "melee-pushback" | "supressive-fire" | "gas-pipe-fire";
|
|
2432
|
+
damage_team_type: "unknown" | "invalid" | (string & {}) | "enemy" | "friendly";
|
|
2433
2433
|
damage_item_id: SiegeItemObjectId | null;
|
|
2434
2434
|
damage_time: number;
|
|
2435
2435
|
}[];
|
|
2436
2436
|
players: {
|
|
2437
2437
|
player_id: SiegePlayerId;
|
|
2438
2438
|
final_health: number;
|
|
2439
|
-
final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2439
|
+
final_life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2440
2440
|
operator_name: {
|
|
2441
2441
|
id: SiegeOperatorNameId;
|
|
2442
2442
|
value: string;
|
|
@@ -2449,7 +2449,7 @@ declare const events: arktype2.Module<{
|
|
|
2449
2449
|
type: "phase_changed";
|
|
2450
2450
|
creation_time: number;
|
|
2451
2451
|
content: {
|
|
2452
|
-
phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
|
|
2452
|
+
phase: "invalid" | (string & {}) | "intro" | "planning" | "prep" | "action" | "results" | "first";
|
|
2453
2453
|
};
|
|
2454
2454
|
};
|
|
2455
2455
|
player_joined: (In: {
|
|
@@ -2464,7 +2464,7 @@ declare const events: arktype2.Module<{
|
|
|
2464
2464
|
is_squad_member: boolean;
|
|
2465
2465
|
is_local_player: boolean;
|
|
2466
2466
|
username: string;
|
|
2467
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
2467
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2468
2468
|
team: 0 | 1;
|
|
2469
2469
|
is_privacy_username: boolean;
|
|
2470
2470
|
has_avatar_hidden: boolean;
|
|
@@ -2476,12 +2476,12 @@ declare const events: arktype2.Module<{
|
|
|
2476
2476
|
assists: number;
|
|
2477
2477
|
score: number;
|
|
2478
2478
|
};
|
|
2479
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2479
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2480
2480
|
ping: number;
|
|
2481
2481
|
};
|
|
2482
2482
|
}) => arktype2.Out<{
|
|
2483
2483
|
content: {
|
|
2484
|
-
starting_side: "attacker" | "defender" | "both" | "invalid";
|
|
2484
|
+
starting_side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2485
2485
|
player_id: SiegePlayerId;
|
|
2486
2486
|
profile_id: SiegeProfileId;
|
|
2487
2487
|
is_bot: boolean;
|
|
@@ -2489,7 +2489,7 @@ declare const events: arktype2.Module<{
|
|
|
2489
2489
|
is_squad_member: boolean;
|
|
2490
2490
|
is_local_player: boolean;
|
|
2491
2491
|
username: string;
|
|
2492
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
2492
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2493
2493
|
team: 0 | 1;
|
|
2494
2494
|
is_privacy_username: boolean;
|
|
2495
2495
|
has_avatar_hidden: boolean;
|
|
@@ -2501,7 +2501,7 @@ declare const events: arktype2.Module<{
|
|
|
2501
2501
|
assists: number;
|
|
2502
2502
|
score: number;
|
|
2503
2503
|
};
|
|
2504
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2504
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2505
2505
|
ping: number;
|
|
2506
2506
|
};
|
|
2507
2507
|
game: "siege";
|
|
@@ -2543,7 +2543,7 @@ declare const events: arktype2.Module<{
|
|
|
2543
2543
|
creation_time: number;
|
|
2544
2544
|
content: {
|
|
2545
2545
|
player_id: SiegePlayerId;
|
|
2546
|
-
side: "attacker" | "defender" | "both" | "invalid";
|
|
2546
|
+
side: "attacker" | "defender" | "both" | "invalid" | (string & {});
|
|
2547
2547
|
};
|
|
2548
2548
|
};
|
|
2549
2549
|
player_stats_changed: {
|
|
@@ -2608,7 +2608,7 @@ declare const events: arktype2.Module<{
|
|
|
2608
2608
|
creation_time: number;
|
|
2609
2609
|
content: {
|
|
2610
2610
|
player_id: SiegePlayerId;
|
|
2611
|
-
life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2611
|
+
life_state: (string & {}) | "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
|
|
2612
2612
|
};
|
|
2613
2613
|
};
|
|
2614
2614
|
player_died: {
|