@overlayed/app 0.18.2 → 0.18.4

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package/dist/siege.d.ts CHANGED
@@ -95,28 +95,55 @@ type SiegeProfileId = Brand<string, "siegeProfileId">;
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  declare const SiegeProfileId: Brander<SiegeProfileId>;
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  type SiegeItemObjectId = Brand<number, "siegeItemObjectId">;
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  declare const SiegeItemObjectId: Brander<SiegeItemObjectId>;
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+ type SiegeMatchType = Brand<string, "siegeMatchType">;
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+ declare const SiegeMatchType: Brander<SiegeMatchType>;
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+ type SiegeGameMode = Brand<string, "siegeGameMode">;
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+ declare const SiegeGameMode: Brander<SiegeGameMode>;
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+ type SiegeTimeOfDay = Brand<number, "siegeTimeOfDay">;
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+ declare const SiegeTimeOfDay: Brander<SiegeTimeOfDay>;
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  //# sourceMappingURL=brands.d.ts.map
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  //#endregion
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  //#region src/consts.d.ts
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  declare const SIEGE_BOT_ID = "00000000-0000-0000-0000-000000000000";
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  declare const SIEGE_GAME_MODE_PHASES: readonly ["intro", "planning", "prep", "action", "results", "invalid"];
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- declare const SiegeGameModePhaseSchema: arktype_internal_methods_string_ts0.StringType<"invalid" | "intro" | "planning" | "prep" | "action" | "results", {}>;
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+ declare const SiegeGameModePhaseSchema: arktype_internal_methods_string_ts0.StringType<"intro" | "planning" | "prep" | "action" | "results" | "invalid", {}>;
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  type SiegeGameModePhase = typeof SiegeGameModePhaseSchema.infer;
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  declare const SIEGE_TEAMS: readonly [0, 1];
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  declare const SiegeTeamSchema: arktype_internal_methods_number_ts0.NumberType<0 | 1, {}>;
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  type SiegeTeam = typeof SiegeTeamSchema.infer;
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  declare const SIEGE_SIDES: readonly ["attacker", "defender", "both", "invalid"];
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- declare const SiegeSideSchema: arktype_internal_methods_string_ts0.StringType<"attacker" | "defender" | "both" | "invalid", {}>;
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+ declare const SiegeSideSchema: arktype_internal_methods_string_ts0.StringType<"invalid" | "attacker" | "defender" | "both", {}>;
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  type SiegeSide = typeof SiegeSideSchema.infer;
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  declare const SIEGE_PLAYER_LIFE_STATES: readonly ["normal", "overhealed", "low_health", "downed", "dead", "respawning"];
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- declare const SiegePlayerLifeStateSchema: arktype_internal_methods_string_ts0.StringType<"downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning", {}>;
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+ declare const SiegePlayerLifeStateSchema: arktype_internal_methods_string_ts0.StringType<"normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning", {}>;
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  type SiegePlayerLifeState = typeof SiegePlayerLifeStateSchema.infer;
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  declare const SIEGE_DAMAGE_TYPES: readonly ["bullet", "melee", "explosive", "falling", "regeneration", "unknown", "debris", "projectile", "downed", "gas", "thermal_explosion", "melee_gadget", "barbed_wire", "electric", "reinforcement", "frag", "paralyzed", "emp", "break", "cleanup", "interrogation", "melee-finisher", "toxic", "toxic-explosion", "pneumatic", "body-contact", "contact-explosion", "flash", "parasite-spike", "laser", "concussion", "blowtorch", "taser-shield", "reverse-friendly-fire", "self-destroyed", "area-control", "fire", "breach-kick", "break-wall", "blade-mine", "invalid"];
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- declare const SiegeDamageTypeSchema: arktype_internal_methods_string_ts0.StringType<"unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine", {}>;
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+ declare const SiegeDamageTypeSchema: arktype_internal_methods_string_ts0.StringType<"invalid" | "unknown" | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine", {}>;
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  type SiegeDamageType = typeof SiegeDamageTypeSchema.infer;
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  declare const SIEGE_DAMAGE_TEAM_TYPES: readonly ["unknown", "enemy", "friendly", "invalid"];
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- declare const SiegeDamageTeamTypeSchema: arktype_internal_methods_string_ts0.StringType<"unknown" | "invalid" | "enemy" | "friendly", {}>;
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+ declare const SiegeDamageTeamTypeSchema: arktype_internal_methods_string_ts0.StringType<"invalid" | "unknown" | "enemy" | "friendly", {}>;
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  type SiegeDamageTeamType = typeof SiegeDamageTeamTypeSchema.infer;
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+ declare const SIEGE_MATCH_TYPES_TO_ID: Readonly<{
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+ readonly quickPlay: SiegeMatchType;
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+ readonly versusAi: SiegeMatchType;
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+ readonly standard: SiegeMatchType;
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+ readonly ranked: SiegeMatchType;
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+ }>;
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+ declare const SIEGE_MATCH_TYPE_LABELS: Record<SiegeMatchType, string>;
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+ declare const SIEGE_GAME_MODES_TO_ID: Readonly<{
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+ teamDeathmatch: SiegeGameMode;
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+ goldenGun: SiegeGameMode;
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+ freeForAll: SiegeGameMode;
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+ weaponRoulette: SiegeGameMode;
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+ dualFront: SiegeGameMode;
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+ bomb: SiegeGameMode;
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+ versusAi: SiegeGameMode;
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+ hostage: SiegeGameMode;
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+ threeVsThreeSecureArea: SiegeGameMode;
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+ targetDrill: SiegeGameMode;
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+ rengoku: SiegeGameMode;
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+ }>;
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+ declare const SIEGE_GAME_MODE_LABELS: Record<SiegeGameMode, string>;
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  declare const SIEGE_GAME_MODE_TYPES_TO_ID: Readonly<{
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  readonly ranked: SiegeGameModeTypeNameId;
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  readonly quickMatch: SiegeGameModeTypeNameId;
@@ -569,6 +596,11 @@ declare const SIEGE_ROUND_STATES_TO_ID: Readonly<{
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  readonly matchCancelled: SiegeRoundState;
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  }>;
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  declare const SIEGE_ROUND_STATE_LABELS: Record<SiegeRoundState, string>;
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+ declare const SIEGE_TIME_OF_DAY_TO_ID: Readonly<{
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+ readonly day: SiegeTimeOfDay;
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+ readonly night: SiegeTimeOfDay;
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+ }>;
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+ declare const SIEGE_TIME_OF_DAY_LABELS: Record<SiegeTimeOfDay, string>;
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  //# sourceMappingURL=consts.d.ts.map
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  //#endregion
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  //#region src/module.d.ts
@@ -603,12 +635,12 @@ declare function module(): {
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  type: "started_queuing";
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  creation_time: number;
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  content: {
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- game_mode: string;
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+ game_mode: SiegeGameMode;
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  game_type: {
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  id: SiegeGameModeTypeNameId;
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  value: string;
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  };
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- match_type: string;
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+ match_type: SiegeMatchType;
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  };
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  } | {
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  game: "siege";
@@ -619,12 +651,12 @@ declare function module(): {
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  type: "match_started";
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  creation_time: number;
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  content: {
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- game_mode: string;
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+ game_mode: SiegeGameMode;
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  game_type: {
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  id: SiegeGameModeTypeNameId;
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  value: string;
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  };
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- match_type: string;
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+ match_type: SiegeMatchType;
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  match_id: SiegeMatchId;
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  map: {
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  id: number;
@@ -633,7 +665,7 @@ declare function module(): {
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  value: string;
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  };
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  time_of_day: {
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- id: number;
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+ id: SiegeTimeOfDay;
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  value: string;
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  };
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  };
@@ -645,11 +677,11 @@ declare function module(): {
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  segment_size: number;
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  segment_index: number;
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  team_0: {
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- role: "attacker" | "defender" | "both" | "invalid";
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+ role: "invalid" | "attacker" | "defender" | "both";
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  state: SiegeRoundState;
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  };
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  team_1: {
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- role: "attacker" | "defender" | "both" | "invalid";
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+ role: "invalid" | "attacker" | "defender" | "both";
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  state: SiegeRoundState;
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  };
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  }[];
@@ -670,7 +702,7 @@ declare function module(): {
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  value: string;
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  };
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  time_of_day: {
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- id: number;
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+ id: SiegeTimeOfDay;
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  value: string;
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  };
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  };
@@ -682,7 +714,7 @@ declare function module(): {
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  content: {
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  index: number;
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  team: 0 | 1;
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- side: "attacker" | "defender" | "both" | "invalid";
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+ side: "invalid" | "attacker" | "defender" | "both";
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  operator_name: {
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  id: SiegeOperatorNameId;
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  value: string;
@@ -699,11 +731,11 @@ declare function module(): {
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  segment_size: number;
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  segment_index: number;
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  team_0: {
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- role: "attacker" | "defender" | "both" | "invalid";
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+ role: "invalid" | "attacker" | "defender" | "both";
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  state: SiegeRoundState;
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  };
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  team_1: {
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- role: "attacker" | "defender" | "both" | "invalid";
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+ role: "invalid" | "attacker" | "defender" | "both";
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  state: SiegeRoundState;
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  };
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  };
@@ -714,15 +746,15 @@ declare function module(): {
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  remaining_health: number;
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  pre_damage_health: number;
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  max_health: number;
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- damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
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- damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
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+ damage_type: "invalid" | "unknown" | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
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+ damage_team_type: "invalid" | "unknown" | "enemy" | "friendly";
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  damage_item_id: SiegeItemObjectId | null;
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  damage_time: number;
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  }[];
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  players: {
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  player_id: SiegePlayerId;
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  final_health: number;
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- final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ final_life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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  operator_name: {
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  id: SiegeOperatorNameId;
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  value: string;
@@ -734,7 +766,7 @@ declare function module(): {
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  type: "phase_changed";
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  creation_time: number;
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  content: {
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- phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
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+ phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid";
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  };
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  } | ((In: {
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  game: "siege";
@@ -748,7 +780,7 @@ declare function module(): {
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  is_squad_member: boolean;
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  is_local_player: boolean;
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  username: string;
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- side: "attacker" | "defender" | "both" | "invalid";
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+ side: "invalid" | "attacker" | "defender" | "both";
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  team: 0 | 1;
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  is_privacy_username: boolean;
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  has_avatar_hidden: boolean;
@@ -761,12 +793,12 @@ declare function module(): {
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  plants: number;
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  score: number;
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  };
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- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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  ping: number;
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  };
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  }) => arktype2.Out<{
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  content: {
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- starting_side: "attacker" | "defender" | "both" | "invalid";
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+ starting_side: "invalid" | "attacker" | "defender" | "both";
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  player_id: SiegePlayerId;
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  profile_id: string;
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  is_bot: boolean;
@@ -774,7 +806,7 @@ declare function module(): {
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  is_squad_member: boolean;
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  is_local_player: boolean;
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  username: string;
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- side: "attacker" | "defender" | "both" | "invalid";
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+ side: "invalid" | "attacker" | "defender" | "both";
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  team: 0 | 1;
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  is_privacy_username: boolean;
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  has_avatar_hidden: boolean;
@@ -787,7 +819,7 @@ declare function module(): {
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  plants: number;
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  score: number;
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  };
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- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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  ping: number;
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  };
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  game: "siege";
@@ -825,7 +857,7 @@ declare function module(): {
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  creation_time: number;
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  content: {
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  player_id: SiegePlayerId;
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- side: "attacker" | "defender" | "both" | "invalid";
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+ side: "invalid" | "attacker" | "defender" | "both";
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  };
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  } | {
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  game: "siege";
@@ -884,7 +916,7 @@ declare function module(): {
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  creation_time: number;
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  content: {
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  player_id: SiegePlayerId;
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- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
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+ life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
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  };
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  } | {
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  game: "siege";
@@ -951,12 +983,12 @@ declare function module(): {
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  type: "started_queuing";
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  creation_time: number;
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  content: {
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- game_mode: string;
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+ game_mode: SiegeGameMode;
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  game_type: {
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  id: SiegeGameModeTypeNameId;
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  value: string;
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  };
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- match_type: string;
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+ match_type: SiegeMatchType;
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  };
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  };
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  stopped_queuing: {
@@ -969,12 +1001,12 @@ declare function module(): {
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  type: "match_started";
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  creation_time: number;
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  content: {
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- game_mode: string;
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+ game_mode: SiegeGameMode;
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  game_type: {
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  id: SiegeGameModeTypeNameId;
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  value: string;
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  };
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- match_type: string;
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+ match_type: SiegeMatchType;
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  match_id: SiegeMatchId;
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  map: {
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  id: number;
@@ -983,7 +1015,7 @@ declare function module(): {
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  value: string;
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  };
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  time_of_day: {
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- id: number;
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+ id: SiegeTimeOfDay;
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  value: string;
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  };
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  };
@@ -995,11 +1027,11 @@ declare function module(): {
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  segment_size: number;
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  segment_index: number;
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  team_0: {
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- role: "attacker" | "defender" | "both" | "invalid";
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+ role: "invalid" | "attacker" | "defender" | "both";
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  state: SiegeRoundState;
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  };
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  team_1: {
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- role: "attacker" | "defender" | "both" | "invalid";
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+ role: "invalid" | "attacker" | "defender" | "both";
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  state: SiegeRoundState;
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  };
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  }[];
@@ -1022,7 +1054,7 @@ declare function module(): {
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  value: string;
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  };
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  time_of_day: {
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- id: number;
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+ id: SiegeTimeOfDay;
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  value: string;
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  };
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  };
@@ -1035,7 +1067,7 @@ declare function module(): {
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  content: {
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  index: number;
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  team: 0 | 1;
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- side: "attacker" | "defender" | "both" | "invalid";
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+ side: "invalid" | "attacker" | "defender" | "both";
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  operator_name: {
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  id: SiegeOperatorNameId;
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  value: string;
@@ -1053,11 +1085,11 @@ declare function module(): {
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  segment_size: number;
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  segment_index: number;
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  team_0: {
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- role: "attacker" | "defender" | "both" | "invalid";
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+ role: "invalid" | "attacker" | "defender" | "both";
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  state: SiegeRoundState;
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  };
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  team_1: {
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- role: "attacker" | "defender" | "both" | "invalid";
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+ role: "invalid" | "attacker" | "defender" | "both";
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  state: SiegeRoundState;
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  };
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  };
@@ -1068,15 +1100,15 @@ declare function module(): {
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  remaining_health: number;
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  pre_damage_health: number;
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  max_health: number;
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- damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
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- damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
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+ damage_type: "invalid" | "unknown" | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
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+ damage_team_type: "invalid" | "unknown" | "enemy" | "friendly";
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  damage_item_id: SiegeItemObjectId | null;
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  damage_time: number;
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  }[];
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  players: {
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  player_id: SiegePlayerId;
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  final_health: number;
1079
- final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1111
+ final_life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1080
1112
  operator_name: {
1081
1113
  id: SiegeOperatorNameId;
1082
1114
  value: string;
@@ -1089,7 +1121,7 @@ declare function module(): {
1089
1121
  type: "phase_changed";
1090
1122
  creation_time: number;
1091
1123
  content: {
1092
- phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
1124
+ phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid";
1093
1125
  };
1094
1126
  };
1095
1127
  player_joined: (In: {
@@ -1104,7 +1136,7 @@ declare function module(): {
1104
1136
  is_squad_member: boolean;
1105
1137
  is_local_player: boolean;
1106
1138
  username: string;
1107
- side: "attacker" | "defender" | "both" | "invalid";
1139
+ side: "invalid" | "attacker" | "defender" | "both";
1108
1140
  team: 0 | 1;
1109
1141
  is_privacy_username: boolean;
1110
1142
  has_avatar_hidden: boolean;
@@ -1117,12 +1149,12 @@ declare function module(): {
1117
1149
  plants: number;
1118
1150
  score: number;
1119
1151
  };
1120
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1152
+ life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1121
1153
  ping: number;
1122
1154
  };
1123
1155
  }) => arktype2.Out<{
1124
1156
  content: {
1125
- starting_side: "attacker" | "defender" | "both" | "invalid";
1157
+ starting_side: "invalid" | "attacker" | "defender" | "both";
1126
1158
  player_id: SiegePlayerId;
1127
1159
  profile_id: string;
1128
1160
  is_bot: boolean;
@@ -1130,7 +1162,7 @@ declare function module(): {
1130
1162
  is_squad_member: boolean;
1131
1163
  is_local_player: boolean;
1132
1164
  username: string;
1133
- side: "attacker" | "defender" | "both" | "invalid";
1165
+ side: "invalid" | "attacker" | "defender" | "both";
1134
1166
  team: 0 | 1;
1135
1167
  is_privacy_username: boolean;
1136
1168
  has_avatar_hidden: boolean;
@@ -1143,7 +1175,7 @@ declare function module(): {
1143
1175
  plants: number;
1144
1176
  score: number;
1145
1177
  };
1146
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1178
+ life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1147
1179
  ping: number;
1148
1180
  };
1149
1181
  game: "siege";
@@ -1185,7 +1217,7 @@ declare function module(): {
1185
1217
  creation_time: number;
1186
1218
  content: {
1187
1219
  player_id: SiegePlayerId;
1188
- side: "attacker" | "defender" | "both" | "invalid";
1220
+ side: "invalid" | "attacker" | "defender" | "both";
1189
1221
  };
1190
1222
  };
1191
1223
  player_stats_changed: {
@@ -1251,7 +1283,7 @@ declare function module(): {
1251
1283
  creation_time: number;
1252
1284
  content: {
1253
1285
  player_id: SiegePlayerId;
1254
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1286
+ life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1255
1287
  };
1256
1288
  };
1257
1289
  player_died: {
@@ -1338,8 +1370,8 @@ declare const PlayerDamageDataSchema: arktype_internal_methods_object_ts0.Object
1338
1370
  remaining_health: number;
1339
1371
  pre_damage_health: number;
1340
1372
  max_health: number;
1341
- damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
1342
- damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
1373
+ damage_type: "invalid" | "unknown" | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
1374
+ damage_team_type: "invalid" | "unknown" | "enemy" | "friendly";
1343
1375
  damage_item_id: SiegeItemObjectId | null;
1344
1376
  damage_time: number;
1345
1377
  }, {}>;
@@ -1350,11 +1382,11 @@ declare const MatchRoundDataSchema: arktype_internal_methods_object_ts0.ObjectTy
1350
1382
  segment_size: number;
1351
1383
  segment_index: number;
1352
1384
  team_0: {
1353
- role: "attacker" | "defender" | "both" | "invalid";
1385
+ role: "invalid" | "attacker" | "defender" | "both";
1354
1386
  state: SiegeRoundState;
1355
1387
  };
1356
1388
  team_1: {
1357
- role: "attacker" | "defender" | "both" | "invalid";
1389
+ role: "invalid" | "attacker" | "defender" | "both";
1358
1390
  state: SiegeRoundState;
1359
1391
  };
1360
1392
  }, {}>;
@@ -1366,7 +1398,7 @@ declare const MapDataSchema: arktype_internal_methods_object_ts0.ObjectType<{
1366
1398
  value: string;
1367
1399
  };
1368
1400
  time_of_day: {
1369
- id: number;
1401
+ id: SiegeTimeOfDay;
1370
1402
  value: string;
1371
1403
  };
1372
1404
  }, {}>;
@@ -1374,7 +1406,7 @@ type MapData = typeof MapDataSchema.infer;
1374
1406
  declare const RoundEndPlayerDataSchema: arktype_internal_methods_object_ts0.ObjectType<{
1375
1407
  player_id: SiegePlayerId;
1376
1408
  final_health: number;
1377
- final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1409
+ final_life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1378
1410
  operator_name: {
1379
1411
  id: SiegeOperatorNameId;
1380
1412
  value: string;
@@ -1388,11 +1420,11 @@ declare const RoundEndDataSchema: arktype_internal_methods_object_ts0.ObjectType
1388
1420
  segment_size: number;
1389
1421
  segment_index: number;
1390
1422
  team_0: {
1391
- role: "attacker" | "defender" | "both" | "invalid";
1423
+ role: "invalid" | "attacker" | "defender" | "both";
1392
1424
  state: SiegeRoundState;
1393
1425
  };
1394
1426
  team_1: {
1395
- role: "attacker" | "defender" | "both" | "invalid";
1427
+ role: "invalid" | "attacker" | "defender" | "both";
1396
1428
  state: SiegeRoundState;
1397
1429
  };
1398
1430
  };
@@ -1403,15 +1435,15 @@ declare const RoundEndDataSchema: arktype_internal_methods_object_ts0.ObjectType
1403
1435
  remaining_health: number;
1404
1436
  pre_damage_health: number;
1405
1437
  max_health: number;
1406
- damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
1407
- damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
1438
+ damage_type: "invalid" | "unknown" | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
1439
+ damage_team_type: "invalid" | "unknown" | "enemy" | "friendly";
1408
1440
  damage_item_id: SiegeItemObjectId | null;
1409
1441
  damage_time: number;
1410
1442
  }[];
1411
1443
  players: {
1412
1444
  player_id: SiegePlayerId;
1413
1445
  final_health: number;
1414
- final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1446
+ final_life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1415
1447
  operator_name: {
1416
1448
  id: SiegeOperatorNameId;
1417
1449
  value: string;
@@ -1439,12 +1471,12 @@ declare const MatchStarted: arktype_internal_methods_object_ts0.ObjectType<{
1439
1471
  type: "match_started";
1440
1472
  creation_time: number;
1441
1473
  content: {
1442
- game_mode: string;
1474
+ game_mode: SiegeGameMode;
1443
1475
  game_type: {
1444
1476
  id: SiegeGameModeTypeNameId;
1445
1477
  value: string;
1446
1478
  };
1447
- match_type: string;
1479
+ match_type: SiegeMatchType;
1448
1480
  match_id: SiegeMatchId;
1449
1481
  map: {
1450
1482
  id: number;
@@ -1453,7 +1485,7 @@ declare const MatchStarted: arktype_internal_methods_object_ts0.ObjectType<{
1453
1485
  value: string;
1454
1486
  };
1455
1487
  time_of_day: {
1456
- id: number;
1488
+ id: SiegeTimeOfDay;
1457
1489
  value: string;
1458
1490
  };
1459
1491
  };
@@ -1465,11 +1497,11 @@ declare const MatchStarted: arktype_internal_methods_object_ts0.ObjectType<{
1465
1497
  segment_size: number;
1466
1498
  segment_index: number;
1467
1499
  team_0: {
1468
- role: "attacker" | "defender" | "both" | "invalid";
1500
+ role: "invalid" | "attacker" | "defender" | "both";
1469
1501
  state: SiegeRoundState;
1470
1502
  };
1471
1503
  team_1: {
1472
- role: "attacker" | "defender" | "both" | "invalid";
1504
+ role: "invalid" | "attacker" | "defender" | "both";
1473
1505
  state: SiegeRoundState;
1474
1506
  };
1475
1507
  }[];
@@ -1502,12 +1534,12 @@ declare const StartedQueuing: arktype_internal_methods_object_ts0.ObjectType<{
1502
1534
  type: "started_queuing";
1503
1535
  creation_time: number;
1504
1536
  content: {
1505
- game_mode: string;
1537
+ game_mode: SiegeGameMode;
1506
1538
  game_type: {
1507
1539
  id: SiegeGameModeTypeNameId;
1508
1540
  value: string;
1509
1541
  };
1510
- match_type: string;
1542
+ match_type: SiegeMatchType;
1511
1543
  };
1512
1544
  }, {}>;
1513
1545
  type StartedQueuingEvent = typeof StartedQueuing.infer;
@@ -1557,7 +1589,7 @@ declare const MapChanged: arktype_internal_methods_object_ts0.ObjectType<{
1557
1589
  value: string;
1558
1590
  };
1559
1591
  time_of_day: {
1560
- id: number;
1592
+ id: SiegeTimeOfDay;
1561
1593
  value: string;
1562
1594
  };
1563
1595
  };
@@ -1574,7 +1606,7 @@ declare const OperatorBanned: arktype_internal_methods_object_ts0.ObjectType<{
1574
1606
  content: {
1575
1607
  index: number;
1576
1608
  team: 0 | 1;
1577
- side: "attacker" | "defender" | "both" | "invalid";
1609
+ side: "invalid" | "attacker" | "defender" | "both";
1578
1610
  operator_name: {
1579
1611
  id: SiegeOperatorNameId;
1580
1612
  value: string;
@@ -1596,11 +1628,11 @@ declare const RoundEnded: arktype_internal_methods_object_ts0.ObjectType<{
1596
1628
  segment_size: number;
1597
1629
  segment_index: number;
1598
1630
  team_0: {
1599
- role: "attacker" | "defender" | "both" | "invalid";
1631
+ role: "invalid" | "attacker" | "defender" | "both";
1600
1632
  state: SiegeRoundState;
1601
1633
  };
1602
1634
  team_1: {
1603
- role: "attacker" | "defender" | "both" | "invalid";
1635
+ role: "invalid" | "attacker" | "defender" | "both";
1604
1636
  state: SiegeRoundState;
1605
1637
  };
1606
1638
  };
@@ -1611,15 +1643,15 @@ declare const RoundEnded: arktype_internal_methods_object_ts0.ObjectType<{
1611
1643
  remaining_health: number;
1612
1644
  pre_damage_health: number;
1613
1645
  max_health: number;
1614
- damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
1615
- damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
1646
+ damage_type: "invalid" | "unknown" | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
1647
+ damage_team_type: "invalid" | "unknown" | "enemy" | "friendly";
1616
1648
  damage_item_id: SiegeItemObjectId | null;
1617
1649
  damage_time: number;
1618
1650
  }[];
1619
1651
  players: {
1620
1652
  player_id: SiegePlayerId;
1621
1653
  final_health: number;
1622
- final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1654
+ final_life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1623
1655
  operator_name: {
1624
1656
  id: SiegeOperatorNameId;
1625
1657
  value: string;
@@ -1636,7 +1668,7 @@ declare const PhaseChanged: arktype_internal_methods_object_ts0.ObjectType<{
1636
1668
  type: "phase_changed";
1637
1669
  creation_time: number;
1638
1670
  content: {
1639
- phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
1671
+ phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid";
1640
1672
  };
1641
1673
  }, {}>;
1642
1674
  type PhaseChangedEvent = typeof PhaseChanged.infer;
@@ -1655,7 +1687,7 @@ declare const PlayerJoined: arktype_internal_methods_object_ts0.ObjectType<(In:
1655
1687
  is_squad_member: boolean;
1656
1688
  is_local_player: boolean;
1657
1689
  username: string;
1658
- side: "attacker" | "defender" | "both" | "invalid";
1690
+ side: "invalid" | "attacker" | "defender" | "both";
1659
1691
  team: 0 | 1;
1660
1692
  is_privacy_username: boolean;
1661
1693
  has_avatar_hidden: boolean;
@@ -1668,12 +1700,12 @@ declare const PlayerJoined: arktype_internal_methods_object_ts0.ObjectType<(In:
1668
1700
  plants: number;
1669
1701
  score: number;
1670
1702
  };
1671
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1703
+ life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1672
1704
  ping: number;
1673
1705
  };
1674
1706
  }) => arktype2.Out<{
1675
1707
  content: {
1676
- starting_side: "attacker" | "defender" | "both" | "invalid";
1708
+ starting_side: "invalid" | "attacker" | "defender" | "both";
1677
1709
  player_id: SiegePlayerId;
1678
1710
  profile_id: string;
1679
1711
  is_bot: boolean;
@@ -1681,7 +1713,7 @@ declare const PlayerJoined: arktype_internal_methods_object_ts0.ObjectType<(In:
1681
1713
  is_squad_member: boolean;
1682
1714
  is_local_player: boolean;
1683
1715
  username: string;
1684
- side: "attacker" | "defender" | "both" | "invalid";
1716
+ side: "invalid" | "attacker" | "defender" | "both";
1685
1717
  team: 0 | 1;
1686
1718
  is_privacy_username: boolean;
1687
1719
  has_avatar_hidden: boolean;
@@ -1694,7 +1726,7 @@ declare const PlayerJoined: arktype_internal_methods_object_ts0.ObjectType<(In:
1694
1726
  plants: number;
1695
1727
  score: number;
1696
1728
  };
1697
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1729
+ life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1698
1730
  ping: number;
1699
1731
  };
1700
1732
  game: "siege";
@@ -1752,7 +1784,7 @@ declare const PlayerSideChanged: arktype_internal_methods_object_ts0.ObjectType<
1752
1784
  creation_time: number;
1753
1785
  content: {
1754
1786
  player_id: SiegePlayerId;
1755
- side: "attacker" | "defender" | "both" | "invalid";
1787
+ side: "invalid" | "attacker" | "defender" | "both";
1756
1788
  };
1757
1789
  }, {}>;
1758
1790
  type PlayerSideChangedEvent = typeof PlayerSideChanged.infer;
@@ -1846,7 +1878,7 @@ declare const PlayerLifeStateChanged: arktype_internal_methods_object_ts0.Object
1846
1878
  creation_time: number;
1847
1879
  content: {
1848
1880
  player_id: SiegePlayerId;
1849
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
1881
+ life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
1850
1882
  };
1851
1883
  }, {}>;
1852
1884
  type PlayerLifeStateChangedEvent = typeof PlayerLifeStateChanged.infer;
@@ -1935,12 +1967,12 @@ declare const events: arktype2.Module<{
1935
1967
  type: "started_queuing";
1936
1968
  creation_time: number;
1937
1969
  content: {
1938
- game_mode: string;
1970
+ game_mode: SiegeGameMode;
1939
1971
  game_type: {
1940
1972
  id: SiegeGameModeTypeNameId;
1941
1973
  value: string;
1942
1974
  };
1943
- match_type: string;
1975
+ match_type: SiegeMatchType;
1944
1976
  };
1945
1977
  } | {
1946
1978
  game: "siege";
@@ -1951,12 +1983,12 @@ declare const events: arktype2.Module<{
1951
1983
  type: "match_started";
1952
1984
  creation_time: number;
1953
1985
  content: {
1954
- game_mode: string;
1986
+ game_mode: SiegeGameMode;
1955
1987
  game_type: {
1956
1988
  id: SiegeGameModeTypeNameId;
1957
1989
  value: string;
1958
1990
  };
1959
- match_type: string;
1991
+ match_type: SiegeMatchType;
1960
1992
  match_id: SiegeMatchId;
1961
1993
  map: {
1962
1994
  id: number;
@@ -1965,7 +1997,7 @@ declare const events: arktype2.Module<{
1965
1997
  value: string;
1966
1998
  };
1967
1999
  time_of_day: {
1968
- id: number;
2000
+ id: SiegeTimeOfDay;
1969
2001
  value: string;
1970
2002
  };
1971
2003
  };
@@ -1977,11 +2009,11 @@ declare const events: arktype2.Module<{
1977
2009
  segment_size: number;
1978
2010
  segment_index: number;
1979
2011
  team_0: {
1980
- role: "attacker" | "defender" | "both" | "invalid";
2012
+ role: "invalid" | "attacker" | "defender" | "both";
1981
2013
  state: SiegeRoundState;
1982
2014
  };
1983
2015
  team_1: {
1984
- role: "attacker" | "defender" | "both" | "invalid";
2016
+ role: "invalid" | "attacker" | "defender" | "both";
1985
2017
  state: SiegeRoundState;
1986
2018
  };
1987
2019
  }[];
@@ -2002,7 +2034,7 @@ declare const events: arktype2.Module<{
2002
2034
  value: string;
2003
2035
  };
2004
2036
  time_of_day: {
2005
- id: number;
2037
+ id: SiegeTimeOfDay;
2006
2038
  value: string;
2007
2039
  };
2008
2040
  };
@@ -2014,7 +2046,7 @@ declare const events: arktype2.Module<{
2014
2046
  content: {
2015
2047
  index: number;
2016
2048
  team: 0 | 1;
2017
- side: "attacker" | "defender" | "both" | "invalid";
2049
+ side: "invalid" | "attacker" | "defender" | "both";
2018
2050
  operator_name: {
2019
2051
  id: SiegeOperatorNameId;
2020
2052
  value: string;
@@ -2031,11 +2063,11 @@ declare const events: arktype2.Module<{
2031
2063
  segment_size: number;
2032
2064
  segment_index: number;
2033
2065
  team_0: {
2034
- role: "attacker" | "defender" | "both" | "invalid";
2066
+ role: "invalid" | "attacker" | "defender" | "both";
2035
2067
  state: SiegeRoundState;
2036
2068
  };
2037
2069
  team_1: {
2038
- role: "attacker" | "defender" | "both" | "invalid";
2070
+ role: "invalid" | "attacker" | "defender" | "both";
2039
2071
  state: SiegeRoundState;
2040
2072
  };
2041
2073
  };
@@ -2046,15 +2078,15 @@ declare const events: arktype2.Module<{
2046
2078
  remaining_health: number;
2047
2079
  pre_damage_health: number;
2048
2080
  max_health: number;
2049
- damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
2050
- damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
2081
+ damage_type: "invalid" | "unknown" | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
2082
+ damage_team_type: "invalid" | "unknown" | "enemy" | "friendly";
2051
2083
  damage_item_id: SiegeItemObjectId | null;
2052
2084
  damage_time: number;
2053
2085
  }[];
2054
2086
  players: {
2055
2087
  player_id: SiegePlayerId;
2056
2088
  final_health: number;
2057
- final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2089
+ final_life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2058
2090
  operator_name: {
2059
2091
  id: SiegeOperatorNameId;
2060
2092
  value: string;
@@ -2066,7 +2098,7 @@ declare const events: arktype2.Module<{
2066
2098
  type: "phase_changed";
2067
2099
  creation_time: number;
2068
2100
  content: {
2069
- phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
2101
+ phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid";
2070
2102
  };
2071
2103
  } | ((In: {
2072
2104
  game: "siege";
@@ -2080,7 +2112,7 @@ declare const events: arktype2.Module<{
2080
2112
  is_squad_member: boolean;
2081
2113
  is_local_player: boolean;
2082
2114
  username: string;
2083
- side: "attacker" | "defender" | "both" | "invalid";
2115
+ side: "invalid" | "attacker" | "defender" | "both";
2084
2116
  team: 0 | 1;
2085
2117
  is_privacy_username: boolean;
2086
2118
  has_avatar_hidden: boolean;
@@ -2093,12 +2125,12 @@ declare const events: arktype2.Module<{
2093
2125
  plants: number;
2094
2126
  score: number;
2095
2127
  };
2096
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2128
+ life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2097
2129
  ping: number;
2098
2130
  };
2099
2131
  }) => arktype2.Out<{
2100
2132
  content: {
2101
- starting_side: "attacker" | "defender" | "both" | "invalid";
2133
+ starting_side: "invalid" | "attacker" | "defender" | "both";
2102
2134
  player_id: SiegePlayerId;
2103
2135
  profile_id: string;
2104
2136
  is_bot: boolean;
@@ -2106,7 +2138,7 @@ declare const events: arktype2.Module<{
2106
2138
  is_squad_member: boolean;
2107
2139
  is_local_player: boolean;
2108
2140
  username: string;
2109
- side: "attacker" | "defender" | "both" | "invalid";
2141
+ side: "invalid" | "attacker" | "defender" | "both";
2110
2142
  team: 0 | 1;
2111
2143
  is_privacy_username: boolean;
2112
2144
  has_avatar_hidden: boolean;
@@ -2119,7 +2151,7 @@ declare const events: arktype2.Module<{
2119
2151
  plants: number;
2120
2152
  score: number;
2121
2153
  };
2122
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2154
+ life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2123
2155
  ping: number;
2124
2156
  };
2125
2157
  game: "siege";
@@ -2157,7 +2189,7 @@ declare const events: arktype2.Module<{
2157
2189
  creation_time: number;
2158
2190
  content: {
2159
2191
  player_id: SiegePlayerId;
2160
- side: "attacker" | "defender" | "both" | "invalid";
2192
+ side: "invalid" | "attacker" | "defender" | "both";
2161
2193
  };
2162
2194
  } | {
2163
2195
  game: "siege";
@@ -2216,7 +2248,7 @@ declare const events: arktype2.Module<{
2216
2248
  creation_time: number;
2217
2249
  content: {
2218
2250
  player_id: SiegePlayerId;
2219
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2251
+ life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2220
2252
  };
2221
2253
  } | {
2222
2254
  game: "siege";
@@ -2283,12 +2315,12 @@ declare const events: arktype2.Module<{
2283
2315
  type: "started_queuing";
2284
2316
  creation_time: number;
2285
2317
  content: {
2286
- game_mode: string;
2318
+ game_mode: SiegeGameMode;
2287
2319
  game_type: {
2288
2320
  id: SiegeGameModeTypeNameId;
2289
2321
  value: string;
2290
2322
  };
2291
- match_type: string;
2323
+ match_type: SiegeMatchType;
2292
2324
  };
2293
2325
  };
2294
2326
  stopped_queuing: {
@@ -2301,12 +2333,12 @@ declare const events: arktype2.Module<{
2301
2333
  type: "match_started";
2302
2334
  creation_time: number;
2303
2335
  content: {
2304
- game_mode: string;
2336
+ game_mode: SiegeGameMode;
2305
2337
  game_type: {
2306
2338
  id: SiegeGameModeTypeNameId;
2307
2339
  value: string;
2308
2340
  };
2309
- match_type: string;
2341
+ match_type: SiegeMatchType;
2310
2342
  match_id: SiegeMatchId;
2311
2343
  map: {
2312
2344
  id: number;
@@ -2315,7 +2347,7 @@ declare const events: arktype2.Module<{
2315
2347
  value: string;
2316
2348
  };
2317
2349
  time_of_day: {
2318
- id: number;
2350
+ id: SiegeTimeOfDay;
2319
2351
  value: string;
2320
2352
  };
2321
2353
  };
@@ -2327,11 +2359,11 @@ declare const events: arktype2.Module<{
2327
2359
  segment_size: number;
2328
2360
  segment_index: number;
2329
2361
  team_0: {
2330
- role: "attacker" | "defender" | "both" | "invalid";
2362
+ role: "invalid" | "attacker" | "defender" | "both";
2331
2363
  state: SiegeRoundState;
2332
2364
  };
2333
2365
  team_1: {
2334
- role: "attacker" | "defender" | "both" | "invalid";
2366
+ role: "invalid" | "attacker" | "defender" | "both";
2335
2367
  state: SiegeRoundState;
2336
2368
  };
2337
2369
  }[];
@@ -2354,7 +2386,7 @@ declare const events: arktype2.Module<{
2354
2386
  value: string;
2355
2387
  };
2356
2388
  time_of_day: {
2357
- id: number;
2389
+ id: SiegeTimeOfDay;
2358
2390
  value: string;
2359
2391
  };
2360
2392
  };
@@ -2367,7 +2399,7 @@ declare const events: arktype2.Module<{
2367
2399
  content: {
2368
2400
  index: number;
2369
2401
  team: 0 | 1;
2370
- side: "attacker" | "defender" | "both" | "invalid";
2402
+ side: "invalid" | "attacker" | "defender" | "both";
2371
2403
  operator_name: {
2372
2404
  id: SiegeOperatorNameId;
2373
2405
  value: string;
@@ -2385,11 +2417,11 @@ declare const events: arktype2.Module<{
2385
2417
  segment_size: number;
2386
2418
  segment_index: number;
2387
2419
  team_0: {
2388
- role: "attacker" | "defender" | "both" | "invalid";
2420
+ role: "invalid" | "attacker" | "defender" | "both";
2389
2421
  state: SiegeRoundState;
2390
2422
  };
2391
2423
  team_1: {
2392
- role: "attacker" | "defender" | "both" | "invalid";
2424
+ role: "invalid" | "attacker" | "defender" | "both";
2393
2425
  state: SiegeRoundState;
2394
2426
  };
2395
2427
  };
@@ -2400,15 +2432,15 @@ declare const events: arktype2.Module<{
2400
2432
  remaining_health: number;
2401
2433
  pre_damage_health: number;
2402
2434
  max_health: number;
2403
- damage_type: "unknown" | "invalid" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "downed" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
2404
- damage_team_type: "unknown" | "invalid" | "enemy" | "friendly";
2435
+ damage_type: "invalid" | "unknown" | "downed" | "bullet" | "melee" | "explosive" | "falling" | "regeneration" | "debris" | "projectile" | "gas" | "thermal_explosion" | "melee_gadget" | "barbed_wire" | "electric" | "reinforcement" | "frag" | "paralyzed" | "emp" | "break" | "cleanup" | "interrogation" | "melee-finisher" | "toxic" | "toxic-explosion" | "pneumatic" | "body-contact" | "contact-explosion" | "flash" | "parasite-spike" | "laser" | "concussion" | "blowtorch" | "taser-shield" | "reverse-friendly-fire" | "self-destroyed" | "area-control" | "fire" | "breach-kick" | "break-wall" | "blade-mine";
2436
+ damage_team_type: "invalid" | "unknown" | "enemy" | "friendly";
2405
2437
  damage_item_id: SiegeItemObjectId | null;
2406
2438
  damage_time: number;
2407
2439
  }[];
2408
2440
  players: {
2409
2441
  player_id: SiegePlayerId;
2410
2442
  final_health: number;
2411
- final_life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2443
+ final_life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2412
2444
  operator_name: {
2413
2445
  id: SiegeOperatorNameId;
2414
2446
  value: string;
@@ -2421,7 +2453,7 @@ declare const events: arktype2.Module<{
2421
2453
  type: "phase_changed";
2422
2454
  creation_time: number;
2423
2455
  content: {
2424
- phase: "invalid" | "intro" | "planning" | "prep" | "action" | "results";
2456
+ phase: "intro" | "planning" | "prep" | "action" | "results" | "invalid";
2425
2457
  };
2426
2458
  };
2427
2459
  player_joined: (In: {
@@ -2436,7 +2468,7 @@ declare const events: arktype2.Module<{
2436
2468
  is_squad_member: boolean;
2437
2469
  is_local_player: boolean;
2438
2470
  username: string;
2439
- side: "attacker" | "defender" | "both" | "invalid";
2471
+ side: "invalid" | "attacker" | "defender" | "both";
2440
2472
  team: 0 | 1;
2441
2473
  is_privacy_username: boolean;
2442
2474
  has_avatar_hidden: boolean;
@@ -2449,12 +2481,12 @@ declare const events: arktype2.Module<{
2449
2481
  plants: number;
2450
2482
  score: number;
2451
2483
  };
2452
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2484
+ life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2453
2485
  ping: number;
2454
2486
  };
2455
2487
  }) => arktype2.Out<{
2456
2488
  content: {
2457
- starting_side: "attacker" | "defender" | "both" | "invalid";
2489
+ starting_side: "invalid" | "attacker" | "defender" | "both";
2458
2490
  player_id: SiegePlayerId;
2459
2491
  profile_id: string;
2460
2492
  is_bot: boolean;
@@ -2462,7 +2494,7 @@ declare const events: arktype2.Module<{
2462
2494
  is_squad_member: boolean;
2463
2495
  is_local_player: boolean;
2464
2496
  username: string;
2465
- side: "attacker" | "defender" | "both" | "invalid";
2497
+ side: "invalid" | "attacker" | "defender" | "both";
2466
2498
  team: 0 | 1;
2467
2499
  is_privacy_username: boolean;
2468
2500
  has_avatar_hidden: boolean;
@@ -2475,7 +2507,7 @@ declare const events: arktype2.Module<{
2475
2507
  plants: number;
2476
2508
  score: number;
2477
2509
  };
2478
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2510
+ life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2479
2511
  ping: number;
2480
2512
  };
2481
2513
  game: "siege";
@@ -2517,7 +2549,7 @@ declare const events: arktype2.Module<{
2517
2549
  creation_time: number;
2518
2550
  content: {
2519
2551
  player_id: SiegePlayerId;
2520
- side: "attacker" | "defender" | "both" | "invalid";
2552
+ side: "invalid" | "attacker" | "defender" | "both";
2521
2553
  };
2522
2554
  };
2523
2555
  player_stats_changed: {
@@ -2583,7 +2615,7 @@ declare const events: arktype2.Module<{
2583
2615
  creation_time: number;
2584
2616
  content: {
2585
2617
  player_id: SiegePlayerId;
2586
- life_state: "downed" | "normal" | "overhealed" | "low_health" | "dead" | "respawning";
2618
+ life_state: "normal" | "overhealed" | "low_health" | "downed" | "dead" | "respawning";
2587
2619
  };
2588
2620
  };
2589
2621
  player_died: {
@@ -2629,4 +2661,4 @@ type SiegeEventType = SiegeEvent["type"];
2629
2661
 
2630
2662
  //#endregion
2631
2663
  //#endregion
2632
- export { BaseEvent, type DefuserDroppedEvent, type DefuserPickedUpEvent, type DefuserPlantedEvent, type DefuserSabotagedEvent, type LocalPlayerEvent, type MapChangedEvent, MapData, MapDataSchema, type MatchEndedEvent, MatchRoundData, MatchRoundDataSchema, type MatchStartedEvent, type ModuleLoadedEvent, type ModuleUnloadedEvent, type OperatorBannedEvent, type PhaseChangedEvent, PlayerDamageData, PlayerDamageDataSchema, type PlayerDiedEvent, type PlayerDownedEvent, type PlayerJoinedEvent, type PlayerLeftEvent, type PlayerLifeStateChangedEvent, type PlayerLocationChangedEvent, PlayerMatchStatsData, PlayerMatchStatsDataSchema, type PlayerOperatorChangedEvent, type PlayerPingIdChangedEvent, type PlayerPingUpdatedEvent, type PlayerSideChangedEvent, type PlayerStatsChangedEvent, type PlayerTeamChangedEvent, RoundEndData, RoundEndDataSchema, RoundEndPlayerData, RoundEndPlayerDataSchema, type RoundEndedEvent, SIEGE_BOT_ID, SIEGE_DAMAGE_TEAM_TYPES, SIEGE_DAMAGE_TYPES, SIEGE_GAME_MODE_PHASES, SIEGE_GAME_MODE_TYPES_TO_ID, SIEGE_GAME_MODE_TYPE_LABELS, SIEGE_MAP_LABELS, SIEGE_MAP_TO_ID, SIEGE_OPERATOR_LABELS, SIEGE_OPERATOR_META, SIEGE_OPERATOR_TO_ID, SIEGE_PLAYER_LIFE_STATES, SIEGE_ROUND_STATES_TO_ID, SIEGE_ROUND_STATE_LABELS, SIEGE_SIDES, SIEGE_SIDE_OPERATORS, SIEGE_TEAMS, SiegeDamageTeamType, SiegeDamageTeamTypeSchema, SiegeDamageType, SiegeDamageTypeSchema, SiegeEvent, SiegeEventType, SiegeGameModePhase, SiegeGameModePhaseSchema, SiegeGameModeTypeNameId, SiegeItemObjectId, SiegeMapNameId, SiegeMatchId, SiegeOperatorMeta, SiegeOperatorMetaFull, SiegeOperatorNameId, SiegePlayerId, SiegePlayerLifeState, SiegePlayerLifeStateSchema, SiegeProfileId, SiegeRoundState, SiegeSide, SiegeSideSchema, SiegeTeam, SiegeTeamSchema, type StartedQueuingEvent, type StoppedQueueingEvent, Translation, TranslationSchema, type UnsupportedGameVersionEvent, events, isSiegeRoundStateCompleted, isSiegeRoundStateVictory, module };
2664
+ export { BaseEvent, type DefuserDroppedEvent, type DefuserPickedUpEvent, type DefuserPlantedEvent, type DefuserSabotagedEvent, type LocalPlayerEvent, type MapChangedEvent, MapData, MapDataSchema, type MatchEndedEvent, MatchRoundData, MatchRoundDataSchema, type MatchStartedEvent, type ModuleLoadedEvent, type ModuleUnloadedEvent, type OperatorBannedEvent, type PhaseChangedEvent, PlayerDamageData, PlayerDamageDataSchema, type PlayerDiedEvent, type PlayerDownedEvent, type PlayerJoinedEvent, type PlayerLeftEvent, type PlayerLifeStateChangedEvent, type PlayerLocationChangedEvent, PlayerMatchStatsData, PlayerMatchStatsDataSchema, type PlayerOperatorChangedEvent, type PlayerPingIdChangedEvent, type PlayerPingUpdatedEvent, type PlayerSideChangedEvent, type PlayerStatsChangedEvent, type PlayerTeamChangedEvent, RoundEndData, RoundEndDataSchema, RoundEndPlayerData, RoundEndPlayerDataSchema, type RoundEndedEvent, SIEGE_BOT_ID, SIEGE_DAMAGE_TEAM_TYPES, SIEGE_DAMAGE_TYPES, SIEGE_GAME_MODES_TO_ID, SIEGE_GAME_MODE_LABELS, SIEGE_GAME_MODE_PHASES, SIEGE_GAME_MODE_TYPES_TO_ID, SIEGE_GAME_MODE_TYPE_LABELS, SIEGE_MAP_LABELS, SIEGE_MAP_TO_ID, SIEGE_MATCH_TYPES_TO_ID, SIEGE_MATCH_TYPE_LABELS, SIEGE_OPERATOR_LABELS, SIEGE_OPERATOR_META, SIEGE_OPERATOR_TO_ID, SIEGE_PLAYER_LIFE_STATES, SIEGE_ROUND_STATES_TO_ID, SIEGE_ROUND_STATE_LABELS, SIEGE_SIDES, SIEGE_SIDE_OPERATORS, SIEGE_TEAMS, SIEGE_TIME_OF_DAY_LABELS, SIEGE_TIME_OF_DAY_TO_ID, SiegeDamageTeamType, SiegeDamageTeamTypeSchema, SiegeDamageType, SiegeDamageTypeSchema, SiegeEvent, SiegeEventType, SiegeGameMode, SiegeGameModePhase, SiegeGameModePhaseSchema, SiegeGameModeTypeNameId, SiegeItemObjectId, SiegeMapNameId, SiegeMatchId, SiegeMatchType, SiegeOperatorMeta, SiegeOperatorMetaFull, SiegeOperatorNameId, SiegePlayerId, SiegePlayerLifeState, SiegePlayerLifeStateSchema, SiegeProfileId, SiegeRoundState, SiegeSide, SiegeSideSchema, SiegeTeam, SiegeTeamSchema, SiegeTimeOfDay, type StartedQueuingEvent, type StoppedQueueingEvent, Translation, TranslationSchema, type UnsupportedGameVersionEvent, events, isSiegeRoundStateCompleted, isSiegeRoundStateVictory, module };