@otto-code/protocol 0.5.2 → 0.5.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -8,6 +8,41 @@ export declare function isPersonalityRole(value: string): value is PersonalityRo
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  */
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  export declare function normalizePersonalityRoles(roles: readonly string[] | undefined): PersonalityRole[];
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  export declare function personalityHasRole(personality: Pick<AgentPersonality, "roles">, role: PersonalityRole): boolean;
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+ export type PersonalityRoleTier = "coordinator" | "focused";
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+ interface PersonalityRoleInfo {
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+ tier: PersonalityRoleTier;
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+ guidance: string;
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+ }
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+ export declare const PERSONALITY_ROLE_INFO: Readonly<Record<PersonalityRole, PersonalityRoleInfo>>;
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+ /**
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+ * A personality may launch/coordinate when it carries at least one coordinator
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+ * role. A personality whose roles are entirely focused (researcher, planner,
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+ * judger, advisor, coder, designer, writer), or that has no roles at all, is a
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+ * "lifter": it should finish its task, not fan out.
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+ */
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+ export declare function personalityCanLaunch(personality: Pick<AgentPersonality, "roles">): boolean;
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+ export interface PersonalitySelectionSummary {
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+ tier: PersonalityRoleTier;
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+ canLaunch: boolean;
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+ /** The "why you'd choose me" blurb — each of the personality's roles, joined. */
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+ guidance: string;
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+ }
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+ /**
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+ * Build the selection decision-aid for a personality from its roles: the tier
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+ * (coordinator if any role coordinates), whether it may launch, and a short
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+ * multi-role "why choose me" blurb. Surfaced by list_personalities so a
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+ * deciding agent can pick the right teammate from the list alone.
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+ */
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+ export declare function summarizePersonalityForSelection(personality: Pick<AgentPersonality, "roles">): PersonalitySelectionSummary;
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+ export declare const ORCHESTRATOR_METHOD_DIRECTIVE: string;
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+ /**
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+ * The in-context "role directive" injected into a personality's system prompt at
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+ * spawn. The orchestrator gets the full conductor method; other coordinators
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+ * (chatter/artificer/scheduler) get a lighter delegate nudge; focused workers
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+ * are told to stay on the task someone is waiting on. Roleless spawns get
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+ * nothing. This is guidance, not a gate — the tools stay available either way.
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+ */
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+ export declare function composeRoleFocusDirective(roles: readonly string[] | undefined): string | undefined;
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  export type PersonalityUnavailableCode = "provider-missing" | "provider-disabled" | "provider-not-ready" | "model-missing" | "mode-missing";
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  export interface PersonalityAvailabilityInput {
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  /** Provider snapshot status, or undefined when the provider is absent entirely. */
@@ -30,4 +65,5 @@ export type PersonalityAvailability = {
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  * The caller grays it out in pickers and hard-fails it in automation.
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  */
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  export declare function checkPersonalityAvailability(personality: Pick<AgentPersonality, "provider" | "model" | "modeId">, input: PersonalityAvailabilityInput): PersonalityAvailability;
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+ export {};
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  //# sourceMappingURL=agent-personalities.d.ts.map
@@ -37,6 +37,110 @@ export function normalizePersonalityRoles(roles) {
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  export function personalityHasRole(personality, role) {
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  return normalizePersonalityRoles(personality.roles).includes(role);
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  }
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+ export const PERSONALITY_ROLE_INFO = {
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+ // ── Surfaces ──────────────────────────────────────────────────────────────
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+ chatter: {
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+ tier: "coordinator",
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+ guidance: "Interactive driver — converse, plan, and delegate. Pick to run a chat or coordinate work.",
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+ },
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+ artificer: {
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+ tier: "coordinator",
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+ guidance: "Builds and manages artifacts; may run multi-step work to produce them. Pick for artifact creation.",
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+ },
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+ scheduler: {
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+ tier: "coordinator",
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+ guidance: "Creates and manages schedules; may orchestrate recurring or multi-step jobs. Pick for scheduling.",
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+ },
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+ // ── Thinking workers (read-only, structured findings) ─────────────────────
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+ researcher: {
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+ tier: "focused",
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+ guidance: "Read-only surveyor — maps the code or domain and reports files, types, patterns, and gotchas. Pick to gather facts; proposes no solutions and edits nothing.",
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+ },
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+ planner: {
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+ tier: "focused",
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+ guidance: "Planning specialist — turns a goal into a typed, sequenced phase plan for others to execute. Pick to draft an actionable plan; stays on the plan and doesn't dispatch.",
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+ },
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+ judger: {
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+ tier: "focused",
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+ guidance: "Review specialist — evaluates work or a plan against criteria and returns a structured verdict. Pick for a focused review; stays on task.",
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+ },
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+ advisor: {
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+ tier: "focused",
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+ guidance: "Read-only second opinion — weighs the trade-offs and returns one recommendation. Pick for advice; never edits and does not fan out.",
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+ },
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+ // ── Making workers (produce code, design, or text) ────────────────────────
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+ coder: {
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+ tier: "focused",
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+ guidance: "Focused implementer — writes code for one sub-task others are waiting on. Pick to get a coding job done; stays on task.",
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+ },
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+ designer: {
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+ tier: "focused",
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+ guidance: "Design maker — styling and layout plus the human-skill text (copy, naming). Pick for the look-and-feel or the words; stays on task.",
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+ },
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+ writer: {
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+ tier: "focused",
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+ guidance: "Fast small-text specialist — commit messages, summaries, names. Pick for quick text; stays on the one task.",
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+ },
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+ // ── Conductor ─────────────────────────────────────────────────────────────
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+ orchestrator: {
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+ tier: "coordinator",
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+ guidance: "The sole conductor — plans team-shaped work, dispatches typed tasks to the right teammates, gathers, and synthesizes. Pick to run a multi-agent workflow.",
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+ },
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+ };
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+ /**
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+ * A personality may launch/coordinate when it carries at least one coordinator
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+ * role. A personality whose roles are entirely focused (researcher, planner,
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+ * judger, advisor, coder, designer, writer), or that has no roles at all, is a
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+ * "lifter": it should finish its task, not fan out.
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+ */
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+ export function personalityCanLaunch(personality) {
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+ return normalizePersonalityRoles(personality.roles).some((role) => PERSONALITY_ROLE_INFO[role].tier === "coordinator");
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+ }
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+ /**
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+ * Build the selection decision-aid for a personality from its roles: the tier
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+ * (coordinator if any role coordinates), whether it may launch, and a short
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+ * multi-role "why choose me" blurb. Surfaced by list_personalities so a
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+ * deciding agent can pick the right teammate from the list alone.
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+ */
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+ export function summarizePersonalityForSelection(personality) {
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+ const roles = normalizePersonalityRoles(personality.roles);
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+ const canLaunch = roles.some((role) => PERSONALITY_ROLE_INFO[role].tier === "coordinator");
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+ return {
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+ tier: canLaunch ? "coordinator" : "focused",
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+ canLaunch,
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+ guidance: roles.map((role) => PERSONALITY_ROLE_INFO[role].guidance).join(" "),
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+ };
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+ }
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+ // The conductor's standing directive — the distilled `/epic` method taught to
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+ // the sole orchestrator role at spawn, so orchestration is emergent (the agent
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+ // recognizes team-shaped work and runs it) rather than something a user must
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+ // invoke. Kept here as one exported constant so the wording is testable and
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+ // shared. See projects/agent-orchestration/agent-orchestration.md.
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+ export const ORCHESTRATOR_METHOD_DIRECTIVE = "You are the orchestrator — the team's sole conductor. Team-shaped work is yours to run, and you should reach for it naturally, not only when asked. " +
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+ "First apply the complexity gate: if a task is small and not splittable, just do it — no ceremony. Only orchestrate when the work is large, parallelizable, or benefits from independent perspectives. " +
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+ "When you do orchestrate: (1) if the shape is unclear, dispatch a researcher to survey and a planner to draft a typed plan; (2) declare that plan as a Run with start_run — phases typed research/plan/implement/design/verify/gate/deliver, fanning out candidates where several angles help and attaching a judger to grade them, looping until enough pass; (3) put a gate before irreversible or costly steps so the user approves; (4) synthesize the passing results into the deliverable. " +
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+ "Prefer start_run over hand-spawning and tracking agents yourself — the runtime fans out, gathers typed verdicts, and enforces the loop for you. Every phase maps to a teammate's role; if the active team lacks a role a phase needs, say so plainly and stop rather than papering over the gap.";
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+ /**
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+ * The in-context "role directive" injected into a personality's system prompt at
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+ * spawn. The orchestrator gets the full conductor method; other coordinators
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+ * (chatter/artificer/scheduler) get a lighter delegate nudge; focused workers
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+ * are told to stay on the task someone is waiting on. Roleless spawns get
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+ * nothing. This is guidance, not a gate — the tools stay available either way.
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+ */
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+ export function composeRoleFocusDirective(roles) {
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+ const normalized = normalizePersonalityRoles(roles);
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+ if (normalized.length === 0) {
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+ return undefined;
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+ }
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+ const roleList = normalized.join(", ");
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+ if (normalized.includes("orchestrator")) {
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+ return `${ORCHESTRATOR_METHOD_DIRECTIVE} (Your roles: ${roleList}.)`;
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+ }
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+ if (normalized.some((role) => PERSONALITY_ROLE_INFO[role].tier === "coordinator")) {
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+ return `You are a coordinator personality (roles: ${roleList}). You front interactive work and may delegate: use list_personalities to see who else is available, and spawn other agents or hand off to the team's orchestrator whenever delegating gets the work done faster or better.`;
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+ }
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+ return `You are a focused worker personality (roles: ${roleList}). Someone is waiting on this specific task — stay on it and finish it. You can still call list_personalities to see the roster, but don't spawn sub-agents or start side workflows unless it is genuinely essential to completing this job.`;
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+ }
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  /**
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  * Decide whether a personality is usable against a provider's current snapshot.
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  * A personality is out of commission the moment any bound setting can't resolve:
@@ -399,6 +399,10 @@ export type AgentStreamEvent = {
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  item: AgentTimelineItem;
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  turnId?: string;
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  timestamp?: string;
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+ } | {
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+ type: "background_shell_task_updated";
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+ provider: AgentProvider;
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+ update: BackgroundShellTaskUpdate;
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  };
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  export declare function getAgentStreamEventTurnId(event: AgentStreamEvent): string | undefined;
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  /**
@@ -419,6 +423,23 @@ export interface ObservedSubagentUpdate {
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  requiresAttention?: boolean;
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  usage?: AgentUsage;
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  }
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+ /**
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+ * A background shell task reported by a provider's own Bash tool (Claude:
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+ * `run_in_background`). `key` is a provider-local stable identifier (Claude:
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+ * the Bash tool_use id); the daemon namespaces it under the owning agent.
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+ * Unlike {@link ObservedSubagentUpdate} this has no transcript/pane — it's a
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+ * plain status row (command, status, elapsed) in the Background Tasks track.
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+ */
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+ export interface BackgroundShellTaskUpdate {
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+ key: string;
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+ /** Provider task id, used to stop the task (Claude: `task_id`). */
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+ taskId?: string;
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+ command?: string;
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+ description?: string;
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+ status: "running" | "idle" | "error" | "closed";
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+ requiresAttention?: boolean;
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+ usage?: AgentUsage;
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+ }
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  export type AgentPermissionRequestKind = "tool" | "plan" | "question" | "mode" | "other";
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  export type AgentPermissionUpdate = AgentMetadata;
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  export interface AgentPermissionAction {
@@ -19,6 +19,7 @@ export declare const ArtifactCreateRequestSchema: z.ZodObject<{
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  glowA: z.ZodString;
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  glowB: z.ZodString;
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  }, z.core.$loose>>;
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+ personalityName: z.ZodOptional<z.ZodString>;
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  requestId: z.ZodString;
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  }, z.core.$strip>;
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  export declare const ArtifactUpdateRequestSchema: z.ZodObject<{
@@ -73,8 +74,8 @@ export declare const ArtifactListResponseSchema: z.ZodObject<{
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  starred: z.ZodBoolean;
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  status: z.ZodEnum<{
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  error: "error";
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- generating: "generating";
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  ready: "ready";
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+ generating: "generating";
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  }>;
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  createdAt: z.ZodString;
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  updatedAt: z.ZodString;
@@ -87,6 +88,7 @@ export declare const ArtifactListResponseSchema: z.ZodObject<{
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  glowA: z.ZodString;
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  glowB: z.ZodString;
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  }, z.core.$loose>>>;
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+ generationPersonalityName: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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  errorMessage: z.ZodNullable<z.ZodString>;
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  }, z.core.$strip>>;
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  success: z.ZodBoolean;
@@ -109,8 +111,8 @@ export declare const ArtifactCreateResponseSchema: z.ZodObject<{
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  starred: z.ZodBoolean;
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  status: z.ZodEnum<{
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  error: "error";
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- generating: "generating";
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  ready: "ready";
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+ generating: "generating";
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  }>;
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  createdAt: z.ZodString;
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  updatedAt: z.ZodString;
@@ -123,6 +125,7 @@ export declare const ArtifactCreateResponseSchema: z.ZodObject<{
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  glowA: z.ZodString;
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  glowB: z.ZodString;
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  }, z.core.$loose>>>;
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+ generationPersonalityName: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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  errorMessage: z.ZodNullable<z.ZodString>;
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  }, z.core.$strip>;
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  success: z.ZodBoolean;
@@ -153,8 +156,8 @@ export declare const ArtifactStarResponseSchema: z.ZodObject<{
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  starred: z.ZodBoolean;
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  status: z.ZodEnum<{
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  error: "error";
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- generating: "generating";
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  ready: "ready";
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+ generating: "generating";
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  }>;
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  createdAt: z.ZodString;
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  updatedAt: z.ZodString;
@@ -167,6 +170,7 @@ export declare const ArtifactStarResponseSchema: z.ZodObject<{
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  glowA: z.ZodString;
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  glowB: z.ZodString;
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  }, z.core.$loose>>>;
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+ generationPersonalityName: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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  errorMessage: z.ZodNullable<z.ZodString>;
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  }, z.core.$strip>;
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  success: z.ZodBoolean;
@@ -189,8 +193,8 @@ export declare const ArtifactUpdateResponseSchema: z.ZodObject<{
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  starred: z.ZodBoolean;
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  status: z.ZodEnum<{
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  error: "error";
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- generating: "generating";
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  ready: "ready";
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+ generating: "generating";
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  }>;
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  createdAt: z.ZodString;
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  updatedAt: z.ZodString;
@@ -203,6 +207,7 @@ export declare const ArtifactUpdateResponseSchema: z.ZodObject<{
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  glowA: z.ZodString;
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  glowB: z.ZodString;
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  }, z.core.$loose>>>;
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+ generationPersonalityName: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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  errorMessage: z.ZodNullable<z.ZodString>;
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  }, z.core.$strip>;
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  success: z.ZodBoolean;
@@ -225,8 +230,8 @@ export declare const ArtifactRegenerateResponseSchema: z.ZodObject<{
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  starred: z.ZodBoolean;
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  status: z.ZodEnum<{
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  error: "error";
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- generating: "generating";
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  ready: "ready";
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+ generating: "generating";
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  }>;
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  createdAt: z.ZodString;
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  updatedAt: z.ZodString;
@@ -239,6 +244,7 @@ export declare const ArtifactRegenerateResponseSchema: z.ZodObject<{
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  glowA: z.ZodString;
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  glowB: z.ZodString;
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  }, z.core.$loose>>>;
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+ generationPersonalityName: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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  errorMessage: z.ZodNullable<z.ZodString>;
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  }, z.core.$strip>;
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  success: z.ZodBoolean;
@@ -261,8 +267,8 @@ export declare const ArtifactCancelResponseSchema: z.ZodObject<{
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  starred: z.ZodBoolean;
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  status: z.ZodEnum<{
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  error: "error";
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- generating: "generating";
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  ready: "ready";
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+ generating: "generating";
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  }>;
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  createdAt: z.ZodString;
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  updatedAt: z.ZodString;
@@ -275,6 +281,7 @@ export declare const ArtifactCancelResponseSchema: z.ZodObject<{
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  glowA: z.ZodString;
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  glowB: z.ZodString;
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  }, z.core.$loose>>>;
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+ generationPersonalityName: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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  errorMessage: z.ZodNullable<z.ZodString>;
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  }, z.core.$strip>;
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  success: z.ZodBoolean;
@@ -306,8 +313,8 @@ export declare const ArtifactCreatedNotificationSchema: z.ZodObject<{
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  starred: z.ZodBoolean;
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  status: z.ZodEnum<{
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  error: "error";
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- generating: "generating";
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  ready: "ready";
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+ generating: "generating";
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  }>;
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  createdAt: z.ZodString;
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  updatedAt: z.ZodString;
@@ -320,6 +327,7 @@ export declare const ArtifactCreatedNotificationSchema: z.ZodObject<{
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  glowA: z.ZodString;
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  glowB: z.ZodString;
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  }, z.core.$loose>>>;
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+ generationPersonalityName: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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  errorMessage: z.ZodNullable<z.ZodString>;
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  }, z.core.$strip>;
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  }, z.core.$strip>;
@@ -339,8 +347,8 @@ export declare const ArtifactUpdatedNotificationSchema: z.ZodObject<{
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  starred: z.ZodBoolean;
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  status: z.ZodEnum<{
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  error: "error";
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- generating: "generating";
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  ready: "ready";
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+ generating: "generating";
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  }>;
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  createdAt: z.ZodString;
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  updatedAt: z.ZodString;
@@ -353,6 +361,7 @@ export declare const ArtifactUpdatedNotificationSchema: z.ZodObject<{
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  glowA: z.ZodString;
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  glowB: z.ZodString;
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  }, z.core.$loose>>>;
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+ generationPersonalityName: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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  errorMessage: z.ZodNullable<z.ZodString>;
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  }, z.core.$strip>;
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  }, z.core.$strip>;
@@ -20,6 +20,9 @@ export const ArtifactCreateRequestSchema = z.object({
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  systemPrompt: z.string().optional(),
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  // Snapshotted spinner colors of the chosen Agent Personality (optional).
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  spinner: ArtifactSpinnerSchema.optional(),
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+ // Snapshotted human name of the chosen Agent Personality (optional) — shown
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+ // on the artifact card's identity line as the "who generated it".
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+ personalityName: z.string().optional(),
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  requestId: z.string(),
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  });
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  // Update edits an artifact's metadata (name/description/project/provider/
@@ -5,8 +5,8 @@ export declare const ArtifactKindSchema: z.ZodEnum<{
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  export type ArtifactKind = z.infer<typeof ArtifactKindSchema>;
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  export declare const ArtifactStatusSchema: z.ZodEnum<{
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  error: "error";
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- generating: "generating";
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  ready: "ready";
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+ generating: "generating";
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  }>;
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  export type ArtifactStatus = z.infer<typeof ArtifactStatusSchema>;
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  export declare const ArtifactSpinnerSchema: z.ZodObject<{
@@ -26,8 +26,8 @@ export declare const ArtifactMetadataSchema: z.ZodObject<{
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  starred: z.ZodBoolean;
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  status: z.ZodEnum<{
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  error: "error";
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- generating: "generating";
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  ready: "ready";
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+ generating: "generating";
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  }>;
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  createdAt: z.ZodString;
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  updatedAt: z.ZodString;
@@ -40,6 +40,7 @@ export declare const ArtifactMetadataSchema: z.ZodObject<{
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  glowA: z.ZodString;
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  glowB: z.ZodString;
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  }, z.core.$loose>>>;
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+ generationPersonalityName: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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  errorMessage: z.ZodNullable<z.ZodString>;
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  }, z.core.$strip>;
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  export type ArtifactMetadata = z.infer<typeof ArtifactMetadataSchema>;
@@ -55,8 +56,8 @@ export declare const ArtifactSummarySchema: z.ZodObject<{
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  starred: z.ZodBoolean;
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  status: z.ZodEnum<{
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  error: "error";
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- generating: "generating";
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  ready: "ready";
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+ generating: "generating";
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  }>;
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  createdAt: z.ZodString;
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  updatedAt: z.ZodString;
@@ -69,6 +70,7 @@ export declare const ArtifactSummarySchema: z.ZodObject<{
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  glowA: z.ZodString;
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  glowB: z.ZodString;
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  }, z.core.$loose>>>;
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+ generationPersonalityName: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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  errorMessage: z.ZodNullable<z.ZodString>;
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  }, z.core.$strip>;
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  export type ArtifactSummary = z.infer<typeof ArtifactSummarySchema>;
@@ -79,8 +81,8 @@ export declare const ArtifactRunTriggerSchema: z.ZodEnum<{
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  export type ArtifactRunTrigger = z.infer<typeof ArtifactRunTriggerSchema>;
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  export declare const ArtifactRunStatusSchema: z.ZodEnum<{
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  running: "running";
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- succeeded: "succeeded";
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  failed: "failed";
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+ succeeded: "succeeded";
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  }>;
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  export type ArtifactRunStatus = z.infer<typeof ArtifactRunStatusSchema>;
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  export declare const ArtifactRunSchema: z.ZodObject<{
@@ -91,14 +93,15 @@ export declare const ArtifactRunSchema: z.ZodObject<{
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  }>;
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  status: z.ZodEnum<{
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  running: "running";
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- succeeded: "succeeded";
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  failed: "failed";
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+ succeeded: "succeeded";
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  }>;
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  startedAt: z.ZodString;
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  endedAt: z.ZodNullable<z.ZodString>;
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  agentId: z.ZodNullable<z.ZodString>;
100
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  provider: z.ZodNullable<z.ZodString>;
101
103
  model: z.ZodNullable<z.ZodString>;
104
+ personalityName: z.ZodOptional<z.ZodNullable<z.ZodString>>;
102
105
  error: z.ZodNullable<z.ZodString>;
103
106
  }, z.core.$strip>;
104
107
  export type ArtifactRun = z.infer<typeof ArtifactRunSchema>;
@@ -114,8 +117,8 @@ export declare const StoredArtifactSchema: z.ZodObject<{
114
117
  starred: z.ZodBoolean;
115
118
  status: z.ZodEnum<{
116
119
  error: "error";
117
- generating: "generating";
118
120
  ready: "ready";
121
+ generating: "generating";
119
122
  }>;
120
123
  createdAt: z.ZodString;
121
124
  updatedAt: z.ZodString;
@@ -128,6 +131,7 @@ export declare const StoredArtifactSchema: z.ZodObject<{
128
131
  glowA: z.ZodString;
129
132
  glowB: z.ZodString;
130
133
  }, z.core.$loose>>>;
134
+ generationPersonalityName: z.ZodOptional<z.ZodNullable<z.ZodString>>;
131
135
  errorMessage: z.ZodNullable<z.ZodString>;
132
136
  runs: z.ZodDefault<z.ZodArray<z.ZodObject<{
133
137
  id: z.ZodString;
@@ -137,14 +141,15 @@ export declare const StoredArtifactSchema: z.ZodObject<{
137
141
  }>;
138
142
  status: z.ZodEnum<{
139
143
  running: "running";
140
- succeeded: "succeeded";
141
144
  failed: "failed";
145
+ succeeded: "succeeded";
142
146
  }>;
143
147
  startedAt: z.ZodString;
144
148
  endedAt: z.ZodNullable<z.ZodString>;
145
149
  agentId: z.ZodNullable<z.ZodString>;
146
150
  provider: z.ZodNullable<z.ZodString>;
147
151
  model: z.ZodNullable<z.ZodString>;
152
+ personalityName: z.ZodOptional<z.ZodNullable<z.ZodString>>;
148
153
  error: z.ZodNullable<z.ZodString>;
149
154
  }, z.core.$strip>>>;
150
155
  }, z.core.$strip>;
@@ -162,5 +167,9 @@ export interface CreateArtifactInput {
162
167
  /** Spinner colors of the chosen Agent Personality, snapshotted onto the
163
168
  * artifact so its generating card renders in the personality's identity. */
164
169
  spinner?: ArtifactSpinner;
170
+ /** Human name of the chosen Agent Personality, snapshotted onto the artifact
171
+ * so its card can show who generated it (persona · provider · model). Absent
172
+ * when no personality was used. */
173
+ personalityName?: string;
165
174
  }
166
175
  //# sourceMappingURL=types.d.ts.map
@@ -35,8 +35,14 @@ export const ArtifactMetadataSchema = z.object({
35
35
  // Spinner glow colors of the Agent Personality this artifact was generated
36
36
  // under, snapshotted at create time like the provider/model above. Absent ⇒
37
37
  // the card falls back to the theme's default spinner colors. Purely additive
38
- // (no daemon floor needed). See projects/agent-personalities/.
38
+ // (no daemon floor needed). See docs/agent-personalities.md.
39
39
  generationSpinner: ArtifactSpinnerSchema.nullable().optional(),
40
+ // Human name of the Agent Personality that generated (last generated) this
41
+ // artifact, snapshotted at create/regenerate time like the provider/model
42
+ // above — the "who actually did it" the card's identity line shows alongside
43
+ // provider/model. Absent ⇒ no personality was used (plain provider/model
44
+ // selection). Purely additive (no daemon floor needed).
45
+ generationPersonalityName: z.string().nullable().optional(),
40
46
  errorMessage: z.string().nullable(),
41
47
  });
42
48
  export const ArtifactSummarySchema = ArtifactMetadataSchema;
@@ -57,6 +63,10 @@ export const ArtifactRunSchema = z.object({
57
63
  agentId: z.string().nullable(),
58
64
  provider: z.string().nullable(),
59
65
  model: z.string().nullable(),
66
+ // Personality that ran this attempt. Optional (not just nullable): run
67
+ // records written before this field existed omit it entirely, so old on-disk
68
+ // runs still parse.
69
+ personalityName: z.string().nullable().optional(),
60
70
  error: z.string().nullable(),
61
71
  });
62
72
  // The full on-disk record: the lean metadata plus its generation run history.
@@ -5,15 +5,17 @@
5
5
  // restore button) import this one list so the shipped set stays identical on
6
6
  // both sides.
7
7
  //
8
- // Design notes (see projects/agent-personalities/agent-personalities.md):
8
+ // Design notes (see docs/agent-personalities.md):
9
9
  // - Ids are STABLE and prefixed `personality_builtin_*`. Restore re-adds only
10
10
  // the builtins whose id is missing, so a user who kept/renamed some never
11
11
  // gets duplicates. Renaming a builtin keeps its id, so it is still "present".
12
- // - Every one of the 8 roles is covered; some personalities are multi-role to
13
- // show that a single template can serve several surfaces. Dash is the Writer
14
- // (fast, cheap small-text generation commit messages, summaries, branch
15
- // names) and Sprocket is the Coder (methodical sub-agent building work); the
16
- // two together are the heirs of the retired "worker" role.
12
+ // - Every one of the 11 roles is covered; some personalities are multi-role to
13
+ // show that a single template can serve several lanes. Sage is the team's
14
+ // read-only thinker (advisor + researcher + planner); Pixel both an artificer
15
+ // and a designer. Dash is the Writer (fast, cheap small-text generation
16
+ // commit messages, summaries, branch names) and Sprocket is the Coder
17
+ // (methodical sub-agent building work); the two together are the heirs of the
18
+ // retired "worker" role. Atlas is the sole conductor (orchestrator).
17
19
  // - Models are Anthropic (Claude Code) — the assumption for launch. On a host
18
20
  // without Claude these simply show as "out of commission" until a matching
19
21
  // provider exists; nothing breaks.
@@ -54,11 +56,13 @@ export const DEFAULT_AGENT_PERSONALITIES = [
54
56
  effortLevel: "xhigh",
55
57
  modeId: "plan",
56
58
  respectGlobalAppendPrompt: true,
57
- roles: ["advisor"],
58
- personalityPrompt: "You are Sage, a trusted advisor. You are read-only: you counsel, you never change " +
59
- "code. Step back before answering, weigh the real trade-offs, surface the risk others " +
60
- "miss, and give the one option you would take and why a clear recommendation, not a " +
61
- "menu of possibilities.",
59
+ roles: ["advisor", "researcher", "planner"],
60
+ personalityPrompt: "You are Sage, the team's read-only thinker: you research, you plan, and you advise, but " +
61
+ "you never change code. Asked to survey, map what actually exists the files, types, " +
62
+ "patterns, and gotchas and report facts, not solutions. Asked to plan, turn the goal " +
63
+ "into a clear, sequenced set of steps a team could execute. Asked to advise, weigh the " +
64
+ "real trade-offs, surface the risk others miss, and give the one option you would take and " +
65
+ "why — a recommendation, not a menu.",
62
66
  spinner: { glowA: "#14B8A6", glowB: "#8B5CF6" },
63
67
  voice: kokoroVoice("af_heart"),
64
68
  },
@@ -86,7 +90,7 @@ export const DEFAULT_AGENT_PERSONALITIES = [
86
90
  effortLevel: "medium",
87
91
  modeId: "acceptEdits",
88
92
  respectGlobalAppendPrompt: true,
89
- roles: ["artificer"],
93
+ roles: ["artificer", "designer"],
90
94
  personalityPrompt: "You are Pixel, a maker of polished things. You build artifacts and interfaces that " +
91
95
  "feel intentional — real hierarchy, deliberate spacing, no templated defaults. Sweat " +
92
96
  "the small stuff, prefer a clean version that ships over a clever one that doesn't, and " +