@origingame/engine 0.1.1 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/web/origin-engine.js +4 -4
- package/dist/web/origin-engine_bg.wasm +0 -0
- package/dist/web-publish/origin-engine-lanes.js +6 -6
- package/dist/web-publish/origin-engine-lanes_bg.wasm +0 -0
- package/dist/web-publish/origin-engine.js +4 -4
- package/dist/web-publish/origin-engine_bg.wasm +0 -0
- package/dist/web-publish-2d/origin-engine-lanes.js +6 -6
- package/dist/web-publish-2d/origin-engine-lanes_bg.wasm +0 -0
- package/dist/web-publish-2d/origin-engine.js +4 -4
- package/dist/web-publish-2d/origin-engine_bg.wasm +0 -0
- package/knowledge/package.json +4 -4
- package/knowledge/scaffold/origin-engine.json +2 -2
- package/knowledge/scaffold/template/package.json +1 -1
- package/knowledge/scaffold/template/project.ogt +1 -1
- package/knowledge/scripts/validate.ts +2 -1
- package/knowledge/skills/og-build/SKILL.md +17 -1
- package/knowledge/skills/og-feel/SKILL.md +8 -1
- package/knowledge/skills/og-game/SKILL.md +117 -13
- package/knowledge/skills/og-i18n/SKILL.md +12 -3
- package/knowledge/skills/og-platform-sdk/SKILL.md +3 -1
- package/knowledge/skills/og-ui/SKILL.md +19 -6
- package/knowledge/wiki/ai.md +20 -20
- package/knowledge/wiki/anim.md +41 -41
- package/knowledge/wiki/atmosphere.md +13 -13
- package/knowledge/wiki/audio.md +18 -18
- package/knowledge/wiki/camera.md +13 -13
- package/knowledge/wiki/commands.md +11 -11
- package/knowledge/wiki/game.md +8 -8
- package/knowledge/wiki/i18n.md +7 -7
- package/knowledge/wiki/index.md +4 -1
- package/knowledge/wiki/input.md +47 -47
- package/knowledge/wiki/load.md +45 -45
- package/knowledge/wiki/math.md +7 -7
- package/knowledge/wiki/nav.md +34 -34
- package/knowledge/wiki/physics.md +124 -106
- package/knowledge/wiki/platform.md +31 -31
- package/knowledge/wiki/probe.md +66 -66
- package/knowledge/wiki/reflect.md +15 -15
- package/knowledge/wiki/render.md +99 -89
- package/knowledge/wiki/rng.md +14 -14
- package/knowledge/wiki/stream.md +15 -15
- package/knowledge/wiki/system.md +8 -8
- package/knowledge/wiki/systems.md +2 -2
- package/knowledge/wiki/terrain.md +19 -19
- package/knowledge/wiki/tilemap.md +19 -15
- package/knowledge/wiki/time.md +4 -4
- package/knowledge/wiki/transform.md +8 -8
- package/knowledge/wiki/tween.md +17 -17
- package/knowledge/wiki/ui.md +289 -245
- package/knowledge/wiki/world.md +67 -37
- package/package.json +6 -6
- package/schema/api.schema.json +134 -9
- package/src/index.ts +1 -0
- package/src/node/polish.ts +2 -1
- package/src/node/run.ts +5 -1
- package/src/runtime.ts +2 -0
- package/src/ui-kit/huds.ts +18 -14
- package/types/bindings.json +61 -26
- package/types/index.d.ts +144 -13
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@@ -57,10 +57,10 @@ and every style pack's screens on a phone `kit-skin-<pack>-phone.png`.
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| A title screen | `og.ui.mainMenu(id, { title, subtitle, items, footer, instant })` (`instant` while it is the screen the game opens on: §6) | `selected`: the item id |
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| Pause | `og.ui.pauseMenu(id, { open, items })` (Resume, Settings, Quit by default) | `selected`; Back answers `resume` |
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| Settings | `og.ui.settingsScreen(id, { open, settings, languages, onChange, onSave })` | the new `GameSettings`, `changed`, `closed` |
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| A platformer HUD | `og.ui.platformerHud(id, { lives, maxLives, coins, score, level, timeLeft, touch })` (what it is not given it does not draw: `maxLives: 0` no hearts, no `coins` or `score` no capsule for them) | `paused`, `moveX`, `action: "jump"` |
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| A shooter HUD | `og.ui.shooterHud(id, { health, armor, ammo, reserve, abilities, map, touch })` | `paused`, `action` (ability id, `fire`), stick |
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| A puzzle HUD | `og.ui.puzzleHud(id, { level, score, target, stars, moves, timeLeft })` | `paused` |
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| An idle or incremental HUD | `og.ui.idleHud(id, { currencies, generators
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| A platformer HUD | `og.ui.platformerHud(id, { lives, maxLives, coins, score, level, timeLeft, touch })` (what it is not given it does not draw: `maxLives: 0` no hearts, no `coins` or `score` no capsule for them; the words `pauseLabel`, `jumpLabel` from the string table, og-i18n §2) | `paused`, `moveX`, `action: "jump"` |
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| A shooter HUD | `og.ui.shooterHud(id, { health, armor, ammo, reserve, abilities, map, touch })` (the words `killsLabel`, `fireLabel`, `pauseLabel`) | `paused`, `action` (ability id, `fire`), stick |
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| A puzzle HUD | `og.ui.puzzleHud(id, { level, score, target, stars, moves, timeLeft })` (the words `movesLabel`, `targetLabel` with `{target}`, `pauseLabel`) | `paused` |
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| An idle or incremental HUD | `og.ui.idleHud(id, { currencies, generators })` (the words `tapLabel`, `levelLabel` with `{level}`, `rateLabel` with `{rate}`, `pauseLabel`) | `action: "tap"` or `"buy:<id>"` |
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| A racing HUD | `og.ui.racingHud(id, { speed, gear, lap, laps, position, racers, time, delta, best, splits, boost, map, touch })` (a time trial: `racers: 0` hides the place, `boostMeter: false` the meter, `delta` and `splits: [{ label, time, delta }]` show its sectors; the words `lapLabel`, `bestLabel`, `pauseLabel`, `boostLabel`, `brakeLabel`, `leftLabel`, `rightLabel`, `unit` from the string table, og-i18n §2) | `paused`, steering, `held` |
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| Dialogue or a cutscene | `og.ui.cutscene(id, { open, lines, index })` | the next `index`, `finished`, `skipped` |
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| A shop | `og.ui.shopScreen(id, { balance, currency, items, categories })` | `bought`, `refused` (Buy pressed short of the price: it shook with the error sound), `closed` |
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@@ -212,8 +212,13 @@ through). A gameplay HUD whose keys
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move the player calls `og.ui.setNavigation(false)` (the HUD templates do);
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dialogs turn navigation back on while open. What opens takes the focus:
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a dialog (every modal template: pause, settings, shop, results, confirm)
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its first control, a dialogue box or cutscene the box,
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its first control, a dialogue box or cutscene the box, without a Tab first.
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An entering panel is inert until its entrance finishes: Enter, Space, A
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and pointer presses during that motion are ignored, not buffered. Its
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controls answer once the panel arrives, even if their stagger continues.
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Use `instant: true` on a `mainMenu` or `anchor` to skip its entrance when
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immediate input is needed (for example under a screen wipe, §6).
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The UI reads pad 0 from
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`og.Gamepad` itself (d-pad, A, B, the left stick); for a custom binding,
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queue intents with `og.ui.navigate(world, intent)`. A focus move plays the
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`hover` sound and Enter, Space or A the `press` sound, as the pointer does
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@@ -356,6 +361,14 @@ Motion and juice, all by the tick and in the UI state:
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| A change of game screen | `const s = og.ui.screenTransition("Screens", state.screen, { kind: "iris" }).shown;` then build `s` (`fade`, `wipe`, `iris`, `dissolve`, `slide`; a colour or a texture) |
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| A wrong answer, a locked door, a refused purchase | `og.ui.shake({ sound: true })` right after the element, once, on the tick it happens: it swings three times and comes to rest by itself (the skin's `motion.shake`, else 6 px), with the `error` sound |
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`screenTransition` keeps the previous screen in `shown` for the closing
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half of its duration, switches at full cover, then reveals the new one.
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Build `shown`, not the requested screen; `dump_ui` therefore lists the old
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screen until the midpoint. The cover itself does not block input. A new
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panel's own skin entrance starts when that panel is first built, and
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ignores presses until it arrives (§4): the closing half of a wipe plus
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that entrance explains why a press just after the switch can be lost.
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Skins add the rest themselves: dialog and panel entrances with staggered
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controls, hover lift and press squash on springs (the `hoverSpring 1 350` and `pressSpring 0.55 120` lines of a
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skin's `motion` block: damping ratio and response in ms; below 1 bounces), eased progress bars, toasts flying in,
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package/knowledge/wiki/ai.md
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# declarations follow, each quoted below
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```
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<sub>`api.ogt` line
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<sub>`api.ogt` line 7294</sub>
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## Contents
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}
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```
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<a id="fn-parse"></a>
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}
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```
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<a id="fn-get"></a>
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}
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```
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<a id="fn-set"></a>
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}
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```
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<a id="fn-restart"></a>
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}
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```
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<a id="fn-noise"></a>
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}
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```
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<a id="fn-describe"></a>
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}
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```
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## Components, resources and events
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}
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```
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<a id="record-Perception"></a>
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```
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<a id="record-Perceivable"></a>
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}
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```
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<a id="record-AiChanged"></a>
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```
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## Types
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handle Behaviour "A loaded behaviour tree or state machine."
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```
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```
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```
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```
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## Column kinds
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```
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## Constants
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const AI_RUNNING u32 1 "AiAgent.status: the tree or state is still running."
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```
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```ogt
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const AI_SUCCESS u32 2 "AiAgent.status: the tree succeeded on the last think."
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const AI_FAILURE u32 3 "AiAgent.status: the tree failed on the last think."
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package/knowledge/wiki/anim.md
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# declarations follow, each quoted below
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```
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## Contents
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|
```
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+
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|
## Components, resources and events
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@@ -254,7 +254,7 @@ component Skeleton {
|
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}
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|
```
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+
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|
<a id="record-AnimationPlayer"></a>
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@@ -316,7 +316,7 @@ component AnimationPlayer {
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}
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|
```
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+
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<a id="record-AnimationGraph"></a>
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@@ -392,7 +392,7 @@ component AnimationGraph {
|
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|
}
|
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|
```
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+
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|
<a id="record-Blendshapes"></a>
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@@ -465,7 +465,7 @@ component Blendshapes {
|
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}
|
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|
```
|
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|
-
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+
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|
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|
<a id="record-IkChain"></a>
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|
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@@ -536,7 +536,7 @@ component IkChain {
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}
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|
```
|
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|
-
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|
+
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|
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|
<a id="record-AnimationEvent"></a>
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|
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@@ -567,7 +567,7 @@ event AnimationEvent {
|
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}
|
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|
```
|
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|
-
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|
+
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|
<a id="record-Flipbook"></a>
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@@ -623,7 +623,7 @@ component Flipbook {
|
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}
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|
```
|
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|
-
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|
+
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|
<a id="record-FlipbookEvent"></a>
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@@ -650,7 +650,7 @@ event FlipbookEvent {
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}
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|
```
|
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|
-
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|
+
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|
|
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|
## Types
|
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|
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|
@@ -666,7 +666,7 @@ A generational handle: a number the engine hands out. A dead handle is an error
|
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handle SkeletonAsset "A rig: a glTF's nodes in topological order with their rest transforms, and its skins (joints and inverse bind matrices)."
|
|
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|
```
|
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|
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|
-
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|
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|
+
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|
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|
<a id="type-ClipAsset"></a>
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|
|
|
@@ -680,7 +680,7 @@ A generational handle: a number the engine hands out. A dead handle is an error
|
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|
handle ClipAsset "An animation clip, resampled at the cook's rate, with its markers."
|
|
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|
```
|
|
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|
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|
-
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|
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|
+
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|
|
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|
<a id="type-GraphAsset"></a>
|
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|
|
|
@@ -694,7 +694,7 @@ A generational handle: a number the engine hands out. A dead handle is an error
|
|
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|
handle GraphAsset "A blend-tree graph (`type animgraph`) whose clip references were resolved to clip handles."
|
|
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|
```
|
|
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696
|
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|
-
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|
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|
+
<sub>`api.ogt` line 5644</sub>
|
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|
|
|
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|
<a id="type-RootMotion"></a>
|
|
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|
|
|
@@ -719,7 +719,7 @@ enum RootMotion {
|
|
|
719
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|
}
|
|
720
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|
```
|
|
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721
|
|
|
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|
-
<sub>`api.ogt` line
|
|
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|
+
<sub>`api.ogt` line 5667</sub>
|
|
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723
|
|
|
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724
|
<a id="type-BlendshapeSource"></a>
|
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|
|
|
@@ -742,7 +742,7 @@ enum BlendshapeSource {
|
|
|
742
742
|
}
|
|
743
743
|
```
|
|
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744
|
|
|
745
|
-
<sub>`api.ogt` line
|
|
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|
+
<sub>`api.ogt` line 5681</sub>
|
|
746
746
|
|
|
747
747
|
<a id="type-IkSolver"></a>
|
|
748
748
|
|
|
@@ -765,7 +765,7 @@ enum IkSolver {
|
|
|
765
765
|
}
|
|
766
766
|
```
|
|
767
767
|
|
|
768
|
-
<sub>`api.ogt` line
|
|
768
|
+
<sub>`api.ogt` line 5694</sub>
|
|
769
769
|
|
|
770
770
|
<a id="type-IkSpace"></a>
|
|
771
771
|
|
|
@@ -788,7 +788,7 @@ enum IkSpace {
|
|
|
788
788
|
}
|
|
789
789
|
```
|
|
790
790
|
|
|
791
|
-
<sub>`api.ogt` line
|
|
791
|
+
<sub>`api.ogt` line 5707</sub>
|
|
792
792
|
|
|
793
793
|
<a id="type-ClipInfo"></a>
|
|
794
794
|
|
|
@@ -815,7 +815,7 @@ struct ClipInfo {
|
|
|
815
815
|
}
|
|
816
816
|
```
|
|
817
817
|
|
|
818
|
-
<sub>`api.ogt` line
|
|
818
|
+
<sub>`api.ogt` line 5925</sub>
|
|
819
819
|
|
|
820
820
|
<a id="type-Animation"></a>
|
|
821
821
|
|
|
@@ -842,7 +842,7 @@ struct Animation {
|
|
|
842
842
|
}
|
|
843
843
|
```
|
|
844
844
|
|
|
845
|
-
<sub>`api.ogt` line
|
|
845
|
+
<sub>`api.ogt` line 5935</sub>
|
|
846
846
|
|
|
847
847
|
<a id="type-GraphDesc"></a>
|
|
848
848
|
|
|
@@ -866,7 +866,7 @@ struct GraphDesc {
|
|
|
866
866
|
}
|
|
867
867
|
```
|
|
868
868
|
|
|
869
|
-
<sub>`api.ogt` line
|
|
869
|
+
<sub>`api.ogt` line 5944</sub>
|
|
870
870
|
|
|
871
871
|
<a id="type-Rig"></a>
|
|
872
872
|
|
|
@@ -880,7 +880,7 @@ A generational handle: a number the engine hands out. A dead handle is an error
|
|
|
880
880
|
handle Rig "A humanoid map from og.load.rig (a cooked `.ogt` of `type rig`): the naming scheme a skeleton's node names follow and the standard bones it names outright."
|
|
881
881
|
```
|
|
882
882
|
|
|
883
|
-
<sub>`api.ogt` line
|
|
883
|
+
<sub>`api.ogt` line 5958</sub>
|
|
884
884
|
|
|
885
885
|
<a id="type-HumanBone"></a>
|
|
886
886
|
|
|
@@ -901,7 +901,7 @@ struct HumanBone {
|
|
|
901
901
|
}
|
|
902
902
|
```
|
|
903
903
|
|
|
904
|
-
<sub>`api.ogt` line
|
|
904
|
+
<sub>`api.ogt` line 5960</sub>
|
|
905
905
|
|
|
906
906
|
<a id="type-Humanoid"></a>
|
|
907
907
|
|
|
@@ -922,7 +922,7 @@ struct Humanoid {
|
|
|
922
922
|
}
|
|
923
923
|
```
|
|
924
924
|
|
|
925
|
-
<sub>`api.ogt` line
|
|
925
|
+
<sub>`api.ogt` line 5966</sub>
|
|
926
926
|
|
|
927
927
|
<a id="type-HumanoidDesc"></a>
|
|
928
928
|
|
|
@@ -946,7 +946,7 @@ struct HumanoidDesc {
|
|
|
946
946
|
}
|
|
947
947
|
```
|
|
948
948
|
|
|
949
|
-
<sub>`api.ogt` line
|
|
949
|
+
<sub>`api.ogt` line 5972</sub>
|
|
950
950
|
|
|
951
951
|
<a id="type-RetargetDesc"></a>
|
|
952
952
|
|
|
@@ -980,7 +980,7 @@ struct RetargetDesc {
|
|
|
980
980
|
}
|
|
981
981
|
```
|
|
982
982
|
|
|
983
|
-
<sub>`api.ogt` line
|
|
983
|
+
<sub>`api.ogt` line 5986</sub>
|
|
984
984
|
|
|
985
985
|
<a id="type-FlipbookSheet"></a>
|
|
986
986
|
|
|
@@ -994,7 +994,7 @@ A generational handle: a number the engine hands out. A dead handle is an error
|
|
|
994
994
|
handle FlipbookSheet "A sprite sheet's frames and clips (a cooked `.ogt` of `type flipbook`), from og.load.flipbook."
|
|
995
995
|
```
|
|
996
996
|
|
|
997
|
-
<sub>`api.ogt` line
|
|
997
|
+
<sub>`api.ogt` line 6006</sub>
|
|
998
998
|
|
|
999
999
|
<a id="type-FlipMode"></a>
|
|
1000
1000
|
|
|
@@ -1019,7 +1019,7 @@ enum FlipMode {
|
|
|
1019
1019
|
}
|
|
1020
1020
|
```
|
|
1021
1021
|
|
|
1022
|
-
<sub>`api.ogt` line
|
|
1022
|
+
<sub>`api.ogt` line 6015</sub>
|
|
1023
1023
|
|
|
1024
1024
|
<a id="type-FlipbookClipInfo"></a>
|
|
1025
1025
|
|
|
@@ -1050,7 +1050,7 @@ struct FlipbookClipInfo {
|
|
|
1050
1050
|
}
|
|
1051
1051
|
```
|
|
1052
1052
|
|
|
1053
|
-
<sub>`api.ogt` line
|
|
1053
|
+
<sub>`api.ogt` line 6061</sub>
|
|
1054
1054
|
|
|
1055
1055
|
<a id="type-FlipbookInfo"></a>
|
|
1056
1056
|
|
|
@@ -1081,7 +1081,7 @@ struct FlipbookInfo {
|
|
|
1081
1081
|
}
|
|
1082
1082
|
```
|
|
1083
1083
|
|
|
1084
|
-
<sub>`api.ogt` line
|
|
1084
|
+
<sub>`api.ogt` line 6073</sub>
|
|
1085
1085
|
|
|
1086
1086
|
## Column kinds
|
|
1087
1087
|
|
|
@@ -1107,7 +1107,7 @@ column SkeletonAsset {
|
|
|
1107
1107
|
}
|
|
1108
1108
|
```
|
|
1109
1109
|
|
|
1110
|
-
<sub>`api.ogt` line
|
|
1110
|
+
<sub>`api.ogt` line 5646</sub>
|
|
1111
1111
|
|
|
1112
1112
|
```ogt
|
|
1113
1113
|
column ClipAsset {
|
|
@@ -1118,7 +1118,7 @@ column ClipAsset {
|
|
|
1118
1118
|
}
|
|
1119
1119
|
```
|
|
1120
1120
|
|
|
1121
|
-
<sub>`api.ogt` line
|
|
1121
|
+
<sub>`api.ogt` line 5653</sub>
|
|
1122
1122
|
|
|
1123
1123
|
```ogt
|
|
1124
1124
|
column GraphAsset {
|
|
@@ -1129,7 +1129,7 @@ column GraphAsset {
|
|
|
1129
1129
|
}
|
|
1130
1130
|
```
|
|
1131
1131
|
|
|
1132
|
-
<sub>`api.ogt` line
|
|
1132
|
+
<sub>`api.ogt` line 5660</sub>
|
|
1133
1133
|
|
|
1134
1134
|
```ogt
|
|
1135
1135
|
column RootMotion {
|
|
@@ -1140,7 +1140,7 @@ column RootMotion {
|
|
|
1140
1140
|
}
|
|
1141
1141
|
```
|
|
1142
1142
|
|
|
1143
|
-
<sub>`api.ogt` line
|
|
1143
|
+
<sub>`api.ogt` line 5674</sub>
|
|
1144
1144
|
|
|
1145
1145
|
```ogt
|
|
1146
1146
|
column BlendshapeSource {
|
|
@@ -1151,7 +1151,7 @@ column BlendshapeSource {
|
|
|
1151
1151
|
}
|
|
1152
1152
|
```
|
|
1153
1153
|
|
|
1154
|
-
<sub>`api.ogt` line
|
|
1154
|
+
<sub>`api.ogt` line 5687</sub>
|
|
1155
1155
|
|
|
1156
1156
|
```ogt
|
|
1157
1157
|
column IkSolver {
|
|
@@ -1162,7 +1162,7 @@ column IkSolver {
|
|
|
1162
1162
|
}
|
|
1163
1163
|
```
|
|
1164
1164
|
|
|
1165
|
-
<sub>`api.ogt` line
|
|
1165
|
+
<sub>`api.ogt` line 5700</sub>
|
|
1166
1166
|
|
|
1167
1167
|
```ogt
|
|
1168
1168
|
column IkSpace {
|
|
@@ -1173,7 +1173,7 @@ column IkSpace {
|
|
|
1173
1173
|
}
|
|
1174
1174
|
```
|
|
1175
1175
|
|
|
1176
|
-
<sub>`api.ogt` line
|
|
1176
|
+
<sub>`api.ogt` line 5713</sub>
|
|
1177
1177
|
|
|
1178
1178
|
```ogt
|
|
1179
1179
|
column FlipbookSheet {
|
|
@@ -1184,4 +1184,4 @@ column FlipbookSheet {
|
|
|
1184
1184
|
}
|
|
1185
1185
|
```
|
|
1186
1186
|
|
|
1187
|
-
<sub>`api.ogt` line
|
|
1187
|
+
<sub>`api.ogt` line 6008</sub>
|
|
@@ -16,7 +16,7 @@ module atmosphere {
|
|
|
16
16
|
# declarations follow, each quoted below
|
|
17
17
|
```
|
|
18
18
|
|
|
19
|
-
<sub>`api.ogt` line
|
|
19
|
+
<sub>`api.ogt` line 5250</sub>
|
|
20
20
|
|
|
21
21
|
## Contents
|
|
22
22
|
|
|
@@ -63,7 +63,7 @@ fn timeOfDay {
|
|
|
63
63
|
}
|
|
64
64
|
```
|
|
65
65
|
|
|
66
|
-
<sub>`api.ogt` line
|
|
66
|
+
<sub>`api.ogt` line 5627</sub>
|
|
67
67
|
|
|
68
68
|
## Components, resources and events
|
|
69
69
|
|
|
@@ -154,7 +154,7 @@ resource Fog {
|
|
|
154
154
|
}
|
|
155
155
|
```
|
|
156
156
|
|
|
157
|
-
<sub>`api.ogt` line
|
|
157
|
+
<sub>`api.ogt` line 5261</sub>
|
|
158
158
|
|
|
159
159
|
<a id="record-Sky"></a>
|
|
160
160
|
|
|
@@ -261,7 +261,7 @@ resource Sky {
|
|
|
261
261
|
}
|
|
262
262
|
```
|
|
263
263
|
|
|
264
|
-
<sub>`api.ogt` line
|
|
264
|
+
<sub>`api.ogt` line 5323</sub>
|
|
265
265
|
|
|
266
266
|
<a id="record-DayNight"></a>
|
|
267
267
|
|
|
@@ -343,7 +343,7 @@ resource DayNight {
|
|
|
343
343
|
}
|
|
344
344
|
```
|
|
345
345
|
|
|
346
|
-
<sub>`api.ogt` line
|
|
346
|
+
<sub>`api.ogt` line 5398</sub>
|
|
347
347
|
|
|
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348
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<a id="record-Weather"></a>
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}
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```
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<a id="record-Water"></a>
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}
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```
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<a id="record-Water2D"></a>
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}
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```
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## Constants
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const WEATHER_NONE u32 0 "Weather.kind: clear."
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```
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```ogt
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const WEATHER_RAIN u32 1 "Weather.kind: rain streaks falling with the wind, the light dimmed and a grey distance fog."
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```
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```ogt
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const WEATHER_SNOW u32 2 "Weather.kind: flakes drifting down on gusts, a pale fog."
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```
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```ogt
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const WEATHER_DUST u32 3 "Weather.kind: dust blowing along the wind near the ground, a warm thick fog."
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```
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+
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```ogt
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const WEATHER_MIST u32 4 "Weather.kind: no particles, a dense low height fog."
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```
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+
<sub>`api.ogt` line 5259</sub>
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