@origingame/engine 0.0.0-stage → 0.1.1

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Files changed (159) hide show
  1. package/bin/og.mjs +25 -0
  2. package/dist/web/origin-engine.d.ts +1233 -0
  3. package/dist/web/origin-engine.js +8628 -0
  4. package/dist/web/origin-engine_bg.wasm +0 -0
  5. package/dist/web/origin-engine_bg.wasm.d.ts +366 -0
  6. package/dist/web-publish/origin-engine-lanes.js +8509 -0
  7. package/dist/web-publish/origin-engine-lanes_bg.wasm +0 -0
  8. package/dist/web-publish/origin-engine.d.ts +1176 -0
  9. package/dist/web-publish/origin-engine.js +8313 -0
  10. package/dist/web-publish/origin-engine_bg.wasm +0 -0
  11. package/dist/web-publish/origin-engine_bg.wasm.d.ts +347 -0
  12. package/dist/web-publish/snippets/wasm-bindgen-rayon-38edf6e439f6d70d/src/workerHelpers.no-bundler.js +77 -0
  13. package/dist/web-publish-2d/origin-engine-lanes.js +8509 -0
  14. package/dist/web-publish-2d/origin-engine-lanes_bg.wasm +0 -0
  15. package/dist/web-publish-2d/origin-engine.d.ts +1176 -0
  16. package/dist/web-publish-2d/origin-engine.js +8313 -0
  17. package/dist/web-publish-2d/origin-engine_bg.wasm +0 -0
  18. package/dist/web-publish-2d/origin-engine_bg.wasm.d.ts +347 -0
  19. package/dist/web-publish-2d/snippets/wasm-bindgen-rayon-38edf6e439f6d70d/src/workerHelpers.no-bundler.js +77 -0
  20. package/knowledge/README.md +31 -0
  21. package/knowledge/knowledge.json +13 -0
  22. package/knowledge/looks/catalogue.json +1871 -0
  23. package/knowledge/package.json +33 -0
  24. package/knowledge/rules/platform.json +329 -0
  25. package/knowledge/scaffold/README.md +27 -0
  26. package/knowledge/scaffold/distribution.json +48 -0
  27. package/knowledge/scaffold/origin-engine.json +19 -0
  28. package/knowledge/scaffold/template/.origin/setup +14 -0
  29. package/knowledge/scaffold/template/LICENSES.md +23 -0
  30. package/knowledge/scaffold/template/README.md +37 -0
  31. package/knowledge/scaffold/template/assets/ai/guard.ogt +48 -0
  32. package/knowledge/scaffold/template/assets/audio/click.ogt +9 -0
  33. package/knowledge/scaffold/template/assets/fonts/NotoSansSC-Regular-subset.ttf.ogt +12 -0
  34. package/knowledge/scaffold/template/assets/fonts/OFL.txt +93 -0
  35. package/knowledge/scaffold/template/assets/looks/origin-game.ogt +12 -0
  36. package/knowledge/scaffold/template/assets/nav/yard.ogt +27 -0
  37. package/knowledge/scaffold/template/assets/scenes/main.ogt +34 -0
  38. package/knowledge/scaffold/template/assets/strings/en.ogt +14 -0
  39. package/knowledge/scaffold/template/assets/textures/stone_n.png.ogt +7 -0
  40. package/knowledge/scaffold/template/gitattributes +22 -0
  41. package/knowledge/scaffold/template/gitignore +8 -0
  42. package/knowledge/scaffold/template/package.json +18 -0
  43. package/knowledge/scaffold/template/project.ogt +25 -0
  44. package/knowledge/scaffold/template/src/main.ts +246 -0
  45. package/knowledge/scaffold/template/tests/guard.og.ts +67 -0
  46. package/knowledge/scaffold/template/tests/smoke.og.ts +43 -0
  47. package/knowledge/scaffold/template/tsconfig.json +17 -0
  48. package/knowledge/scripts/lib.ts +207 -0
  49. package/knowledge/scripts/mount.ts +210 -0
  50. package/knowledge/scripts/pack.ts +25 -0
  51. package/knowledge/scripts/scaffold.ts +72 -0
  52. package/knowledge/scripts/validate.ts +749 -0
  53. package/knowledge/skills/og-ai/SKILL.md +386 -0
  54. package/knowledge/skills/og-audio/SKILL.md +191 -0
  55. package/knowledge/skills/og-build/SKILL.md +330 -0
  56. package/knowledge/skills/og-core/SKILL.md +285 -0
  57. package/knowledge/skills/og-feel/SKILL.md +385 -0
  58. package/knowledge/skills/og-game/SKILL.md +1479 -0
  59. package/knowledge/skills/og-i18n/SKILL.md +220 -0
  60. package/knowledge/skills/og-platform-sdk/SKILL.md +199 -0
  61. package/knowledge/skills/og-taste/SKILL.md +537 -0
  62. package/knowledge/skills/og-ui/SKILL.md +444 -0
  63. package/knowledge/wiki/ai.md +627 -0
  64. package/knowledge/wiki/anim.md +1187 -0
  65. package/knowledge/wiki/atmosphere.md +636 -0
  66. package/knowledge/wiki/audio.md +732 -0
  67. package/knowledge/wiki/camera.md +711 -0
  68. package/knowledge/wiki/commands.md +357 -0
  69. package/knowledge/wiki/game.md +220 -0
  70. package/knowledge/wiki/i18n.md +213 -0
  71. package/knowledge/wiki/index.md +1027 -0
  72. package/knowledge/wiki/input.md +1714 -0
  73. package/knowledge/wiki/load.md +1280 -0
  74. package/knowledge/wiki/math.md +166 -0
  75. package/knowledge/wiki/nav.md +1154 -0
  76. package/knowledge/wiki/physics.md +3142 -0
  77. package/knowledge/wiki/platform.md +857 -0
  78. package/knowledge/wiki/probe.md +1692 -0
  79. package/knowledge/wiki/reflect.md +285 -0
  80. package/knowledge/wiki/render.md +3511 -0
  81. package/knowledge/wiki/rng.md +393 -0
  82. package/knowledge/wiki/stream.md +376 -0
  83. package/knowledge/wiki/system.md +197 -0
  84. package/knowledge/wiki/systems.md +43 -0
  85. package/knowledge/wiki/terrain.md +727 -0
  86. package/knowledge/wiki/tilemap.md +422 -0
  87. package/knowledge/wiki/time.md +150 -0
  88. package/knowledge/wiki/transform.md +230 -0
  89. package/knowledge/wiki/tween.md +580 -0
  90. package/knowledge/wiki/ui.md +8000 -0
  91. package/knowledge/wiki/world.md +909 -0
  92. package/package.json +68 -4
  93. package/schema/api.schema.json +29675 -0
  94. package/shell/README.md +22 -0
  95. package/shell/brand/README.md +23 -0
  96. package/shell/brand/icon-192.png +0 -0
  97. package/shell/brand/icon-512.png +0 -0
  98. package/shell/brand/mark-on-paper.svg +6 -0
  99. package/shell/brand/origin-mark.svg +5 -0
  100. package/shell/brand/origin-motion.css +251 -0
  101. package/shell/brand/tokens.css +20 -0
  102. package/shell/brand.ts +132 -0
  103. package/shell/page.ts +715 -0
  104. package/shell/platform.ts +203 -0
  105. package/shell/player.ts +238 -0
  106. package/shell/shell.css +185 -0
  107. package/shell/sw.ts +177 -0
  108. package/shell/transport.ts +515 -0
  109. package/shell/wire.ts +369 -0
  110. package/src/e6.ts +69 -0
  111. package/src/env.d.ts +100 -0
  112. package/src/generated/abi.ts +980 -0
  113. package/src/index.ts +193 -0
  114. package/src/node/audio.ts +86 -0
  115. package/src/node/build.ts +109 -0
  116. package/src/node/device.ts +981 -0
  117. package/src/node/doctor.ts +60 -0
  118. package/src/node/index.ts +102 -0
  119. package/src/node/platform.ts +24 -0
  120. package/src/node/playtest-run.ts +249 -0
  121. package/src/node/png.ts +130 -0
  122. package/src/node/polish.ts +976 -0
  123. package/src/node/run.ts +373 -0
  124. package/src/node/web-build.ts +808 -0
  125. package/src/p2.ts +35 -0
  126. package/src/platform-local.ts +211 -0
  127. package/src/playtest.ts +131 -0
  128. package/src/runtime.ts +1509 -0
  129. package/src/systems/cameras.ts +247 -0
  130. package/src/ui-kit/bind.ts +141 -0
  131. package/src/ui-kit/huds.ts +303 -0
  132. package/src/ui-kit/index.ts +36 -0
  133. package/src/ui-kit/menus.ts +187 -0
  134. package/src/ui-kit/settings.ts +131 -0
  135. package/src/ui-kit/store.ts +222 -0
  136. package/src/ui-kit/story.ts +89 -0
  137. package/src/ui-kit/util.ts +106 -0
  138. package/src/web/a11y.ts +429 -0
  139. package/src/web/audio-worklet.ts +193 -0
  140. package/src/web/audio.ts +307 -0
  141. package/src/web/basis.ts +239 -0
  142. package/src/web/gamepad.ts +123 -0
  143. package/src/web/host.ts +166 -0
  144. package/src/web/input.ts +237 -0
  145. package/src/web/lanes.ts +21 -0
  146. package/src/web/play.ts +20 -0
  147. package/src/web/rpc-ring.ts +110 -0
  148. package/src/web/settle.ts +122 -0
  149. package/src/web/shell.ts +643 -0
  150. package/src/web/text-input.ts +248 -0
  151. package/src/web/worker.ts +1002 -0
  152. package/types/bindings.json +13654 -0
  153. package/types/index.d.ts +20090 -0
  154. package/vendor/basis/LICENSE +201 -0
  155. package/vendor/basis/NOTICE +15 -0
  156. package/vendor/basis/README.md +18 -0
  157. package/vendor/basis/basis_transcoder.js +19 -0
  158. package/vendor/basis/basis_transcoder.wasm +0 -0
  159. package/README.md +0 -3
@@ -0,0 +1,980 @@
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+ // Generated from crates/og-api/api.ogt by `og api gen`. Do not edit: `og api check` fails on any difference; change api.ogt and regenerate.
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+ // The host ABI: every binding symbol with its wire signature. Both hosts
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+ // export exactly these functions; `A` is how a host hands out typed arrays
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+ // and `V` how it hands out a component's column views.
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+
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+ /// The engine's call back into the runtime (`og_host_set_dispatcher`).
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+ export type Dispatcher = (kind: number, engine: number, id: number, query: number, tick: number, dt: number, elapsed: number, payload: string) => string;
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+
9
+ export interface HostAbi<A, V> {
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+ /** Install the function the engine calls for systems, commands and facts: `dispatcher(kind, engine, id, query, tick, dt, elapsed, payload)` (payload: a command's arguments as a JSON list) returns `""` on success, the error otherwise (`kind`: 0 system, 1 command, 2 facts, whose answer is `"="` then JSON). */
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+ og_host_set_dispatcher(dispatcher: Dispatcher): void;
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+ /** Assemble a world from a declared game (`og.game`) and the declarations made so far. `options` is JSON `{ seed?, root? }`: a replay seed, and the project directory (native) or URL base (web) whose `cooked/` bundle is opened and whose GameDesc.scene is spawned before the first tick. The answer is a Result of the engine id, which is also the world handle. */
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+ og_engine_create(game: number, options: string): string;
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+ /** Drop an engine and everything it owns. False for an unknown engine. */
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+ og_engine_destroy(engine: number): boolean;
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+ /** Take fixed steps regardless of the wall clock: a Result of the tick reached, or the first failing system with its tick. */
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+ og_engine_advance(engine: number, steps: number): string;
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+ /** Run a registered command action now, between ticks (`args` is a JSON list of strings). The scheduled channel is `og.commands.schedule`. */
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+ og_engine_command(engine: number, action: string, args: string): string;
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+ /** One display frame: feed `elapsed_ms` of wall clock to the fixed-tick accumulator (unless paused), run the command steps due, take the ticks it allows up to `GameDesc.maxCatchUp` through the probe, then render when a renderer is attached. JSON `{ ok, ticks, tick, rendered, paused, quit }` or a refusal; `quit` is true once a `quit` command ran. */
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+ og_engine_frame(engine: number, elapsed_ms: number): string;
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+ /** A new game bundle is about to be imported (hot reload): its component, resource and command declarations replace the previous bundle's; systems and games keep their handles. The probe's `reload` then assembles the latest `og.game` and restores the world into it. */
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+ og_host_begin_bundle(): void;
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+ /** The probe's JSON-RPC 2.0 entry: one request frame in, its answer frame out (og-probe `Probe::call`). The native loopback WebSocket and the web request ring carry exactly these frames. Call it between ticks, never from a system. */
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+ og_engine_call(engine: number, frame: string): string;
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+ /** The files the command channel produced since the last call (`screenshot`, `dump_*`, `help`), as JSON `[{ tick, action, file, kind, data }]`: `file` is og-probe's `Output::file_name()`, `kind` is `png`, `json`, `text` or `wav`, `data` is base64 for a PNG or a WAV and the text otherwise. The host writes them (og run) or posts them. */
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+ og_engine_take_outputs(engine: number): string;
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+ /** Log lines since the last call, as JSON `[{ tick, warning, text }]`: the command channel's and the probe's warnings and the loader's, each naming the fix. */
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+ og_engine_take_log(engine: number): string;
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+ /** Write some fields of a resource as JSON: the runtime's path for a write a publish build refuses (logged once per system). A Result. */
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+ og_engine_write_resource(world: number, resource: string, value: string): string;
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+ /** A resource's packed layout, how the runtime reads and writes its fields as bytes: a Result of `{ epoch, size, fields: [{ name, kind, offset, size, readonly, capacity, variants }] }` (`kind`: f32, f64, u32, i32, bool, Vector2, Vector3, Quaternion, Color, Matrix4, handle, str, enum). Refused for og.Time, og.Rng and og.Input, whose handles are computed, and for what is not a registered resource. */
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+ og_engine_resource_layout(world: number, resource: string): string;
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+ /** A resource's packed bytes, then the layout epoch as a little-endian u32 (it moves when any layout is declared again: a new engine, a reload). Empty when refused (undeclared in the running system, not a resource): the runtime then asks og_world_resource for the reason. */
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+ og_engine_read_resource(world: number, resource: string): Uint8Array;
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+ /** Overwrite a resource with packed bytes followed by the layout epoch they were made with (as og_engine_read_resource answers): how the runtime flushes a handle's field writes, once before the next engine call and at the end of every system. Read-only fields keep their value. A Result; refused for a stale epoch, a wrong size, an invalid value or a resource the running system did not declare among its writes. */
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+ og_engine_write_resource_bytes(world: number, resource: string, bytes: Uint8Array): string;
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+ /** The platform calls (IDL `platform`) made since the last call, oldest first, as JSON `[{ request, method, args, tick }]`. The host answers each but `telemetry` (one-way) with og_platform_answer. */
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+ og_platform_take(engine: number): string;
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+ /** Answer one platform call: JSON `{ ok: true, data }` or `{ ok: false, error: { code, message, retryable } }`. It is applied at the start of the next tick (og.platform sends PlatformAnswered). False for an unknown, one-way or answered request, or a malformed answer. */
41
+ og_platform_answer(engine: number, request: number, answer: string): boolean;
42
+ /** Say what answers this engine's platform calls: JSON `{ host, capabilities }` (`player`, `local` or `none`; the methods it answers), as og.platform.info reports. */
43
+ og_platform_set_host(engine: number, info: string): void;
44
+ /** `defineComponent` */
45
+ og_reflect_define_component(name: string, fields: string): string;
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+ /** `defineResource` */
47
+ og_reflect_define_resource(name: string, fields: string): string;
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+ /** `World.tick` */
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+ og_world_get_tick(world: number): number;
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+ /** `World.spawn` */
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+ og_world_spawn(world: number, desc: string | undefined): string;
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+ /** `World.despawn` */
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+ og_world_despawn(world: number, entity: number): string;
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+ /** `World.alive` */
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+ og_world_alive(world: number, entity: number): boolean;
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+ /** `World.has` */
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+ og_world_has(world: number, entity: number, component: string): boolean;
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+ /** `World.insert` */
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+ og_world_insert(world: number, entity: number, component: string, value: string | undefined): string;
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+ /** `World.remove` */
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+ og_world_remove(world: number, entity: number, component: string): string;
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+ /** `World.get` */
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+ og_world_get(world: number, entity: number, component: string): string;
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+ /** `World.set` */
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+ og_world_set(world: number, entity: number, component: string, value: string): string;
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+ /** `World.resource` */
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+ og_world_resource(world: number, resource: string): string;
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+ /** `World.find` */
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+ og_world_find(world: number, name: string): string;
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+ /** `World.nameOf` */
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+ og_world_name_of(world: number, entity: number): string;
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+ /** `World.query` */
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+ og_world_query(world: number, desc: string | undefined): string;
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+ /** `World.events` */
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+ og_world_events(world: number, event: string): string;
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+ /** `World.emit` */
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+ og_world_emit(world: number, event: string, payload: string): string;
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+ /** `World.instantiate` */
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+ og_world_instantiate(world: number, asset: number, desc: string | undefined): string;
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+ /** `World.snapshot` */
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+ og_world_snapshot(world: number): string;
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+ /** `World.restore` */
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+ og_world_restore(world: number, save: string, desc: string | undefined): string;
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+ /** `Query.archetypes` */
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+ og_query_archetypes(query: number): string;
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+ /** `Query.count` */
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+ og_query_count(query: number): number;
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+ /** `ArchetypeView.count` */
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+ og_archetype_view_get_count(archetype_view: number): number;
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+ /** `ArchetypeView.tick` */
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+ og_archetype_view_get_tick(archetype_view: number): number;
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+ /** `ArchetypeView.entities` */
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+ og_archetype_view_get_entities(archetype_view: number): A;
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+ /** `ArchetypeView.entity` */
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+ og_archetype_view_entity(archetype_view: number, index: number): number;
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+ /** `ArchetypeView.has` */
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+ og_archetype_view_has(archetype_view: number, component: string): boolean;
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+ /** `ArchetypeView.column` */
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+ og_archetype_view_column(archetype_view: number, component: string): V;
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+ /** `System.name` */
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+ og_system_get_name(system: number): string;
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+ /** `System.reads` */
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+ og_system_get_reads(system: number): string;
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+ /** `System.writes` */
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+ og_system_get_writes(system: number): string;
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+ /** `defineSystem` */
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+ og_system_define_system(name: string, desc: string, run: number): number;
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+ /** `Game.tick` */
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+ og_game_get_tick(game: number): number;
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+ /** `Game.systems` */
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+ og_game_get_systems(game: number): string;
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+ /** `og.game` */
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+ og_game_game(desc: string | undefined): number;
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+ /** `og.transform.compose` */
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+ og_transform_compose(position: string, quaternion: string, scale: string): string;
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+ /** `og.transform.decompose` */
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+ og_transform_decompose(matrix: string): string;
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+ /** `og.transform.lookAt` */
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+ og_transform_look_at(eye: string, target: string, up: string | undefined): string;
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+ /** `og.transform.fromAxisAngle` */
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+ og_transform_from_axis_angle(axis: string, angle: number): string;
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+ /** `og.time.setScale` */
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+ og_time_set_scale(world: number, scale: number): string;
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+ /** `og.time.hitStop` */
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+ og_time_hit_stop(world: number, ticks: number): string;
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+ /** `RngStream.seed` */
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+ og_rng_stream_get_seed(rng_stream: number): number;
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+ /** `RngStream.next` */
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+ og_rng_stream_next(rng_stream: number): number;
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+ /** `RngStream.range` */
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+ og_rng_stream_range(rng_stream: number, low: number, high: number): number;
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+ /** `RngStream.integer` */
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+ og_rng_stream_integer(rng_stream: number, low: number, high: number): number;
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+ /** `RngStream.chance` */
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+ og_rng_stream_chance(rng_stream: number, p: number): boolean;
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+ /** `RngStream.fork` */
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+ og_rng_stream_fork(rng_stream: number, label: string): number;
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+ /** `Rng.next` */
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+ og_rng_next(world: number): number;
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+ /** `Rng.range` */
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+ og_rng_range(world: number, low: number, high: number): number;
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+ /** `Rng.integer` */
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+ og_rng_integer(world: number, low: number, high: number): number;
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+ /** `Rng.chance` */
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+ og_rng_chance(world: number, p: number): boolean;
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+ /** `Rng.fork` */
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+ og_rng_fork(world: number, label: string): number;
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+ /** `Input.down` */
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+ og_input_down(world: number, key: string): boolean;
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+ /** `Input.pressed` */
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+ og_input_pressed(world: number, key: string): boolean;
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+ /** `Input.released` */
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+ og_input_released(world: number, key: string): boolean;
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+ /** `Input.axis` */
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+ og_input_axis(world: number, negative: string, positive: string): number;
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+ /** `Input.axis2` */
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+ og_input_axis2(world: number, left: string, right: string, down: string, up: string): string;
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+ /** `Input.buttonDown` */
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+ og_input_button_down(world: number, button: string): boolean;
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+ /** `Input.buttonPressed` */
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+ og_input_button_pressed(world: number, button: string): boolean;
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+ /** `Input.buttonReleased` */
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+ og_input_button_released(world: number, button: string): boolean;
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+ /** `Pointers.down` */
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+ og_pointers_down(world: number, id: number): boolean;
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+ /** `Pointers.pressed` */
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+ og_pointers_pressed(world: number, id: number): boolean;
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+ /** `Pointers.released` */
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+ og_pointers_released(world: number, id: number): boolean;
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+ /** `Pointers.position` */
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+ og_pointers_position(world: number, id: number): string;
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+ /** `Pointers.start` */
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+ og_pointers_start(world: number, id: number): string;
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+ /** `Pointers.count` */
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+ og_pointers_count(world: number): number;
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+ /** `Gamepad.connected` */
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+ og_gamepad_connected(world: number, pad: number | undefined): boolean;
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+ /** `Gamepad.down` */
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+ og_gamepad_down(world: number, button: string, pad: number | undefined): boolean;
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+ /** `Gamepad.pressed` */
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+ og_gamepad_pressed(world: number, button: string, pad: number | undefined): boolean;
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+ /** `Gamepad.released` */
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+ og_gamepad_released(world: number, button: string, pad: number | undefined): boolean;
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+ /** `Gamepad.axis` */
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+ og_gamepad_axis(world: number, axis: string, pad: number | undefined): number;
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+ /** `Camera.lookAt` */
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+ og_camera_look_at(world: number, target: string): void;
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+ /** `Camera.worldToScreen` */
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+ og_camera_world_to_screen(world: number, point: string): string;
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+ /** `Camera.screenToRay` */
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+ og_camera_screen_to_ray(world: number, x: number, y: number): string;
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+ /** `og.camera.shake` */
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+ og_camera_shake(world: number, trauma: number): string;
194
+ /** `og.camera.punch` */
195
+ og_camera_punch(world: number, amount: number): string;
196
+ /** `og.camera.kick` */
197
+ og_camera_kick(world: number, direction: string, distance: number): string;
198
+ /** `og.render.ribbon` */
199
+ og_render_ribbon(world: number, desc: string | undefined): string;
200
+ /** `og.render.sprite` */
201
+ og_render_sprite(world: number, desc: string | undefined): string;
202
+ /** `og.render.floatingText` */
203
+ og_render_floating_text(world: number, desc: string | undefined): string;
204
+ /** `og.render.measureText` */
205
+ og_render_measure_text(world: number, desc: string | undefined): string;
206
+ /** `og.render.boxGeometry` */
207
+ og_render_box_geometry(world: number, desc: string | undefined): string;
208
+ /** `og.render.planeGeometry` */
209
+ og_render_plane_geometry(world: number, desc: string | undefined): string;
210
+ /** `og.render.sphereGeometry` */
211
+ og_render_sphere_geometry(world: number, desc: string | undefined): string;
212
+ /** `og.render.standardMaterial` */
213
+ og_render_standard_material(world: number, desc: string | undefined): string;
214
+ /** `og.render.updateMaterial` */
215
+ og_render_update_material(world: number, material: number, desc: string | undefined): string;
216
+ /** `og.render.shaderMaterial` */
217
+ og_render_shader_material(world: number, shader: number, desc: string | undefined): string;
218
+ /** `og.render.setMaterialShader` */
219
+ og_render_set_material_shader(world: number, material: number, shader: string): string;
220
+ /** `og.render.setShaderParam` */
221
+ og_render_set_shader_param(world: number, material: number, name: string, value: string): string;
222
+ /** `og.render.applyLook` */
223
+ og_render_apply_look(world: number, look: number): string;
224
+ /** `og.render.look` */
225
+ og_render_look(world: number): string;
226
+ /** `og.render.capabilities` */
227
+ og_render_capabilities(world: number): string;
228
+ /** `og.render.text` */
229
+ og_render_text(world: number, desc: string | undefined): string;
230
+ /** `og.load.bundle` */
231
+ og_load_bundle(world: number, path: string): string;
232
+ /** `og.load.bundleInfo` */
233
+ og_load_bundle_info(world: number, asset: number): string;
234
+ /** `og.load.defaultBundle` */
235
+ og_load_default_bundle(world: number): string;
236
+ /** `og.load.gltf` */
237
+ og_load_gltf(world: number, path: string, desc: string | undefined): string;
238
+ /** `og.load.scene` */
239
+ og_load_scene(world: number, path: string): string;
240
+ /** `og.load.font` */
241
+ og_load_font(world: number, path: string): string;
242
+ /** `og.load.fontInfo` */
243
+ og_load_font_info(world: number, font: number): string;
244
+ /** `og.load.sound` */
245
+ og_load_sound(world: number, path: string): string;
246
+ /** `og.load.lut` */
247
+ og_load_lut(world: number, path: string): string;
248
+ /** `og.load.environment` */
249
+ og_load_environment(world: number, path: string): string;
250
+ /** `og.load.emitter` */
251
+ og_load_emitter(world: number, path: string): string;
252
+ /** `og.load.shader` */
253
+ og_load_shader(world: number, path: string): string;
254
+ /** `og.load.texture` */
255
+ og_load_texture(world: number, path: string): string;
256
+ /** `og.load.textureArray` */
257
+ og_load_texture_array(world: number, path: string): string;
258
+ /** `og.load.skin` */
259
+ og_load_skin(world: number, path: string): string;
260
+ /** `og.load.look` */
261
+ og_load_look(world: number, path: string): string;
262
+ /** `og.load.lookInfo` */
263
+ og_load_look_info(world: number, look: number): string;
264
+ /** `og.load.palette` */
265
+ og_load_palette(world: number, path: string): string;
266
+ /** `og.load.soundInfo` */
267
+ og_load_sound_info(world: number, sound: number): string;
268
+ /** `og.load.status` */
269
+ og_load_status(world: number, asset: number): string;
270
+ /** `og.load.error` */
271
+ og_load_error(world: number, asset: number): string;
272
+ /** `og.load.gltfInfo` */
273
+ og_load_gltf_info(world: number, asset: number): string;
274
+ /** `og.load.animation` */
275
+ og_load_animation(world: number, path: string): string;
276
+ /** `og.load.rig` */
277
+ og_load_rig(world: number, path: string): string;
278
+ /** `og.load.flipbook` */
279
+ og_load_flipbook(world: number, path: string): string;
280
+ /** `og.load.tilemap` */
281
+ og_load_tilemap(world: number, path: string): string;
282
+ /** `og.physics.raycast` */
283
+ og_physics_raycast(world: number, desc: string | undefined): string;
284
+ /** `og.physics.shapeCast` */
285
+ og_physics_shape_cast(world: number, desc: string | undefined): string;
286
+ /** `og.physics.overlap` */
287
+ og_physics_overlap(world: number, desc: string | undefined): string;
288
+ /** `og.physics.applyForce` */
289
+ og_physics_apply_force(world: number, entity: number, force: string, point: string | undefined): string;
290
+ /** `og.physics.applyImpulse` */
291
+ og_physics_apply_impulse(world: number, entity: number, impulse: string, point: string | undefined): string;
292
+ /** `og.physics.applyTorque` */
293
+ og_physics_apply_torque(world: number, entity: number, torque: string): string;
294
+ /** `og.physics.applyTorqueImpulse` */
295
+ og_physics_apply_torque_impulse(world: number, entity: number, torque: string): string;
296
+ /** `og.physics.setMesh` */
297
+ og_physics_set_mesh(world: number, mesh: number, desc: string | undefined): string;
298
+ /** `og.physics.ropePoints` */
299
+ og_physics_rope_points(world: number, entity: number): string;
300
+ /** `og.physics.clothPoints` */
301
+ og_physics_cloth_points(world: number, entity: number): string;
302
+ /** `og.physics.fluidParticles` */
303
+ og_physics_fluid_particles(world: number, entity: number): string;
304
+ /** `og.physics.fluid3dParticles` */
305
+ og_physics_fluid3d_particles(world: number, entity: number): string;
306
+ /** `og.physics.waterHeight` */
307
+ og_physics_water_height(world: number, entity: number, x: number, z: number): string;
308
+ /** `og.physics.vehicleWheels` */
309
+ og_physics_vehicle_wheels(world: number, entity: number): string;
310
+ /** `og.physics.ragdollRigFromSkeleton` */
311
+ og_physics_ragdoll_rig_from_skeleton(world: number, skeleton: number): string;
312
+ /** `og.physics.setRagdollRig` */
313
+ og_physics_set_ragdoll_rig(world: number, entity: number, desc: string | undefined): string;
314
+ /** `og.physics.ragdollPose` */
315
+ og_physics_ragdoll_pose(world: number, entity: number): string;
316
+ /** `og.physics.stats` */
317
+ og_physics_stats(world: number): string;
318
+ /** `og.atmosphere.timeOfDay` */
319
+ og_atmosphere_time_of_day(world: number): number;
320
+ /** `og.anim.graph` */
321
+ og_anim_graph(world: number, desc: string | undefined): string;
322
+ /** `og.anim.humanoid` */
323
+ og_anim_humanoid(world: number, desc: string | undefined): string;
324
+ /** `og.anim.retarget` */
325
+ og_anim_retarget(world: number, desc: string | undefined): string;
326
+ /** `og.tween.to` */
327
+ og_tween_to(world: number, desc: string | undefined): string;
328
+ /** `og.tween.sequence` */
329
+ og_tween_sequence(world: number, steps: string, desc: string | undefined): string;
330
+ /** `og.tween.parallel` */
331
+ og_tween_parallel(world: number, tweens: string, desc: string | undefined): string;
332
+ /** `og.tween.cancel` */
333
+ og_tween_cancel(world: number, tween: number): boolean;
334
+ /** `og.tween.cancelEntity` */
335
+ og_tween_cancel_entity(world: number, entity: number): number;
336
+ /** `og.tween.active` */
337
+ og_tween_active(world: number, tween: number): boolean;
338
+ /** `og.tween.squash` */
339
+ og_tween_squash(world: number, desc: string | undefined): string;
340
+ /** `og.tween.flash` */
341
+ og_tween_flash(world: number, desc: string | undefined): string;
342
+ /** `og.tilemap.setTile` */
343
+ og_tilemap_set_tile(world: number, desc: string | undefined): string;
344
+ /** `og.tilemap.getTile` */
345
+ og_tilemap_get_tile(world: number, entity: number, layer: string, x: number, y: number): number;
346
+ /** `og.tilemap.cellAt` */
347
+ og_tilemap_cell_at(world: number, entity: number, point: string): string;
348
+ /** `og.tilemap.cellCenter` */
349
+ og_tilemap_cell_center(world: number, entity: number, x: number, y: number): string;
350
+ /** `og.audio.outputLatency` */
351
+ og_audio_output_latency(world: number): number;
352
+ /** `og.nav.grid` */
353
+ og_nav_grid(world: number, desc: string | undefined): string;
354
+ /** `og.nav.gridFromTilemap` */
355
+ og_nav_grid_from_tilemap(world: number, desc: string | undefined): string;
356
+ /** `og.nav.setCost` */
357
+ og_nav_set_cost(world: number, grid: number, x: number, y: number, cost: number): string;
358
+ /** `og.nav.cellAt` */
359
+ og_nav_cell_at(world: number, grid: number, point: string): string;
360
+ /** `og.nav.findPath` */
361
+ og_nav_find_path(world: number, desc: string | undefined): string;
362
+ /** `og.nav.flowField` */
363
+ og_nav_flow_field(world: number, desc: string | undefined): string;
364
+ /** `og.nav.setFlowTargets` */
365
+ og_nav_set_flow_targets(world: number, field: number, targets: string): string;
366
+ /** `og.nav.flowAt` */
367
+ og_nav_flow_at(world: number, field: number, point: string): string;
368
+ /** `og.nav.load` */
369
+ og_nav_load(world: number, path: string): string;
370
+ /** `og.nav.build` */
371
+ og_nav_build(world: number, desc: string | undefined): string;
372
+ /** `og.nav.setObstacle` */
373
+ og_nav_set_obstacle(world: number, mesh: number, id: number, obstacle: string | undefined): string;
374
+ /** `og.nav.nearest` */
375
+ og_nav_nearest(world: number, mesh: number, point: string, extent: string | undefined): string;
376
+ /** `og.nav.pathOf` */
377
+ og_nav_path_of(world: number, entity: number): string;
378
+ /** `og.ai.load` */
379
+ og_ai_load(world: number, path: string): string;
380
+ /** `og.ai.parse` */
381
+ og_ai_parse(world: number, text: string): string;
382
+ /** `og.ai.get` */
383
+ og_ai_get(world: number, entity: number, key: string): string;
384
+ /** `og.ai.set` */
385
+ og_ai_set(world: number, entity: number, key: string, value: string): string;
386
+ /** `og.ai.restart` */
387
+ og_ai_restart(world: number, entity: number): string;
388
+ /** `og.ai.noise` */
389
+ og_ai_noise(world: number, desc: string | undefined): string;
390
+ /** `og.ai.describe` */
391
+ og_ai_describe(world: number, entity: number): string;
392
+ /** `og.platform.storeGet` */
393
+ og_platform_store_get(world: number, key: string): string;
394
+ /** `og.platform.storeSet` */
395
+ og_platform_store_set(world: number, desc: string | undefined): string;
396
+ /** `og.platform.storeList` */
397
+ og_platform_store_list(world: number): number;
398
+ /** `og.platform.leaderboardSubmit` */
399
+ og_platform_leaderboard_submit(world: number, desc: string | undefined): string;
400
+ /** `og.platform.leaderboardTop` */
401
+ og_platform_leaderboard_top(world: number, desc: string | undefined): number;
402
+ /** `og.platform.leaderboardAround` */
403
+ og_platform_leaderboard_around(world: number, desc: string | undefined): number;
404
+ /** `og.platform.telemetry` */
405
+ og_platform_telemetry(world: number, name: string, attrs: string | undefined): string;
406
+ /** `og.platform.point` */
407
+ og_platform_point(world: number, desc: string | undefined): string;
408
+ /** `og.platform.aiMark` */
409
+ og_platform_ai_mark(world: number, desc: string | undefined): string;
410
+ /** `og.platform.loadSettings` */
411
+ og_platform_load_settings(world: number): number;
412
+ /** `og.platform.saveSettings` */
413
+ og_platform_save_settings(world: number, value: string): string;
414
+ /** `og.platform.saveSlot` */
415
+ og_platform_save_slot(world: number, desc: string | undefined): string;
416
+ /** `og.platform.loadSlot` */
417
+ og_platform_load_slot(world: number, desc: string | undefined): string;
418
+ /** `og.platform.result` */
419
+ og_platform_result(world: number, request: number): string;
420
+ /** `og.platform.info` */
421
+ og_platform_info(world: number): string;
422
+ /** `og.platform.now` */
423
+ og_platform_now(world: number): number;
424
+ /** `og.i18n.load` */
425
+ og_i18n_load(world: number, path: string): string;
426
+ /** `og.i18n.setLocale` */
427
+ og_i18n_set_locale(world: number, locale: string): string;
428
+ /** `og.i18n.locale` */
429
+ og_i18n_locale(world: number): string;
430
+ /** `og.i18n.t` */
431
+ og_i18n_t(world: number, key: string, args: string | undefined): string;
432
+ /** `og.i18n.has` */
433
+ og_i18n_has(world: number, key: string): boolean;
434
+ /** `og.ui.configure` */
435
+ og_ui_configure(world: number, desc: string | undefined): string;
436
+ /** `og.ui.viewport` */
437
+ og_ui_viewport(world: number): string;
438
+ /** `og.ui.theme` */
439
+ og_ui_theme(world: number): string;
440
+ /** `og.ui.open` */
441
+ og_ui_open(id: string, desc: string | undefined): void;
442
+ /** `og.ui.openPanel` */
443
+ og_ui_open_panel(id: string, desc: string | undefined): void;
444
+ /** `og.ui.openScroll` */
445
+ og_ui_open_scroll(id: string, desc: string | undefined): void;
446
+ /** `og.ui.close` */
447
+ og_ui_close(): string;
448
+ /** `og.ui.richText` */
449
+ og_ui_rich_text(id: string, markup: string, desc: string | undefined): string;
450
+ /** `og.ui.label` */
451
+ og_ui_label(id: string, text: string, desc: string | undefined): void;
452
+ /** `og.ui.button` */
453
+ og_ui_button(id: string, text: string, desc: string | undefined): string;
454
+ /** `og.ui.image` */
455
+ og_ui_image(id: string, desc: string | undefined): void;
456
+ /** `og.ui.zoomView` */
457
+ og_ui_zoom_view(id: string, desc: string | undefined): string;
458
+ /** `og.ui.progress` */
459
+ og_ui_progress(id: string, value: number, desc: string | undefined): void;
460
+ /** `og.ui.slider` */
461
+ og_ui_slider(id: string, value: number, desc: string | undefined): string;
462
+ /** `og.ui.toggle` */
463
+ og_ui_toggle(id: string, on: boolean, label: string): string;
464
+ /** `og.ui.textField` */
465
+ og_ui_text_field(id: string, value: string, desc: string | undefined): string;
466
+ /** `og.ui.textArea` */
467
+ og_ui_text_area(id: string, value: string, desc: string | undefined): string;
468
+ /** `og.ui.tooltip` */
469
+ og_ui_tooltip(text: string): void;
470
+ /** `og.ui.breakpoint` */
471
+ og_ui_breakpoint(): string;
472
+ /** `og.ui.frameViewport` */
473
+ og_ui_frame_viewport(): string;
474
+ /** `og.ui.hasIcon` */
475
+ og_ui_has_icon(name: string): boolean;
476
+ /** `og.ui.seconds` */
477
+ og_ui_seconds(): number;
478
+ /** `og.ui.frameTheme` */
479
+ og_ui_frame_theme(): string;
480
+ /** `og.ui.openAnchor` */
481
+ og_ui_open_anchor(id: string, desc: string | undefined): void;
482
+ /** `og.ui.openTransition` */
483
+ og_ui_open_transition(id: string, show: boolean, desc: string | undefined): string;
484
+ /** `og.ui.openModal` */
485
+ og_ui_open_modal(id: string, open: boolean, desc: string | undefined): string;
486
+ /** `og.ui.closeModal` */
487
+ og_ui_close_modal(): void;
488
+ /** `og.ui.spotlight` */
489
+ og_ui_spotlight(id: string, hole: string, desc: string | undefined): string;
490
+ /** `og.ui.bounds` */
491
+ og_ui_bounds(path: string): string;
492
+ /** `og.ui.openList` */
493
+ og_ui_open_list(id: string, desc: string | undefined): string;
494
+ /** `og.ui.openGrid` */
495
+ og_ui_open_grid(id: string, desc: string | undefined): string;
496
+ /** `og.ui.listItem` */
497
+ og_ui_list_item(index: number, selected: boolean): string;
498
+ /** `og.ui.gridItem` */
499
+ og_ui_grid_item(index: number, selected: boolean): string;
500
+ /** `og.ui.closeList` */
501
+ og_ui_close_list(): string;
502
+ /** `og.ui.dragging` */
503
+ og_ui_dragging(id: string): string;
504
+ /** `og.ui.tabs` */
505
+ og_ui_tabs(id: string, items: string, selected: number, desc: string | undefined): string;
506
+ /** `og.ui.select` */
507
+ og_ui_select(id: string, options: string, selected: number, desc: string | undefined): string;
508
+ /** `og.ui.stepper` */
509
+ og_ui_stepper(id: string, value: number, desc: string | undefined): string;
510
+ /** `og.ui.radio` */
511
+ og_ui_radio(id: string, options: string, selected: number, desc: string | undefined): string;
512
+ /** `og.ui.checkbox` */
513
+ og_ui_checkbox(id: string, on: boolean, label: string): string;
514
+ /** `og.ui.checkboxList` */
515
+ og_ui_checkbox_list(id: string, labels: string, values: string): string;
516
+ /** `og.ui.chip` */
517
+ og_ui_chip(id: string, text: string, desc: string | undefined): string;
518
+ /** `og.ui.badge` */
519
+ og_ui_badge(id: string, text: string, tone: string): void;
520
+ /** `og.ui.divider` */
521
+ og_ui_divider(id: string, vertical: boolean): void;
522
+ /** `og.ui.spacer` */
523
+ og_ui_spacer(id: string, size: string): void;
524
+ /** `og.ui.keyValue` */
525
+ og_ui_key_value(id: string, key: string, value: string, mono: boolean): void;
526
+ /** `og.ui.skeleton` */
527
+ og_ui_skeleton(id: string, desc: string | undefined): void;
528
+ /** `og.ui.spinner` */
529
+ og_ui_spinner(id: string, size: number): void;
530
+ /** `og.ui.icon` */
531
+ og_ui_icon(id: string, name: string, desc: string | undefined): void;
532
+ /** `og.ui.meter` */
533
+ og_ui_meter(id: string, value: number, max: number, desc: string | undefined): void;
534
+ /** `og.ui.cooldown` */
535
+ og_ui_cooldown(id: string, remaining: number, desc: string | undefined): string;
536
+ /** `og.ui.minimap` */
537
+ og_ui_minimap(id: string, desc: string | undefined): void;
538
+ /** `og.ui.dialogue` */
539
+ og_ui_dialogue(id: string, desc: string | undefined): string;
540
+ /** `og.ui.joystick` */
541
+ og_ui_joystick(id: string, desc: string | undefined): string;
542
+ /** `og.ui.dpad` */
543
+ og_ui_dpad(id: string, desc: string | undefined): string;
544
+ /** `og.ui.actionButton` */
545
+ og_ui_action_button(id: string, text: string, desc: string | undefined): string;
546
+ /** `og.ui.toast` */
547
+ og_ui_toast(world: number, text: string, desc: string | undefined): number;
548
+ /** `og.ui.dismissToast` */
549
+ og_ui_dismiss_toast(world: number, toast_id: number): void;
550
+ /** `og.ui.navigate` */
551
+ og_ui_navigate(world: number, intent: string): void;
552
+ /** `og.ui.back` */
553
+ og_ui_back(): boolean;
554
+ /** `og.ui.setPlayers` */
555
+ og_ui_set_players(count: number): void;
556
+ /** `og.ui.focus` */
557
+ og_ui_focus(pad: number): string;
558
+ /** `og.ui.a11y` */
559
+ og_ui_a11y(): string;
560
+ /** `og.ui.setNavigation` */
561
+ og_ui_set_navigation(on: boolean): void;
562
+ /** `og.ui.memory` */
563
+ og_ui_memory(id: string, initial: number): number;
564
+ /** `og.ui.remember` */
565
+ og_ui_remember(id: string, value: number): void;
566
+ /** `og.ui.tick` */
567
+ og_ui_tick(): number;
568
+ /** `og.ui.counter` */
569
+ og_ui_counter(id: string, value: number, desc: string | undefined): number;
570
+ /** `og.ui.burst` */
571
+ og_ui_burst(desc: string | undefined): void;
572
+ /** `og.ui.shake` */
573
+ og_ui_shake(desc: string | undefined): void;
574
+ /** `og.ui.screenTransition` */
575
+ og_ui_screen_transition(id: string, screen: string, desc: string | undefined): string;
576
+ /** `og.ui.previewViewport` */
577
+ og_ui_preview_viewport(world: number, viewport: string): void;
578
+ /** `og.commands.register` */
579
+ og_commands_register(name: string, handler: number, desc: string | undefined): string;
580
+ /** `og.commands.parse` */
581
+ og_commands_parse(script: string): string;
582
+ /** `og.commands.help` */
583
+ og_commands_help(world: number): string;
584
+ /** `og.commands.schedule` */
585
+ og_commands_schedule(world: number, script: string): string;
586
+ /** `RuntimeProbe.version` */
587
+ og_runtime_probe_get_version(runtime_probe: number): number;
588
+ /** `RuntimeProbe.tick` */
589
+ og_runtime_probe_tick(runtime_probe: number): number;
590
+ /** `RuntimeProbe.state` */
591
+ og_runtime_probe_state(runtime_probe: number): string;
592
+ /** `RuntimeProbe.advance` */
593
+ og_runtime_probe_advance(runtime_probe: number, steps: number): number;
594
+ /** `RuntimeProbe.pause` */
595
+ og_runtime_probe_pause(runtime_probe: number): boolean;
596
+ /** `RuntimeProbe.resume` */
597
+ og_runtime_probe_resume(runtime_probe: number): boolean;
598
+ /** `RuntimeProbe.input` */
599
+ og_runtime_probe_input(runtime_probe: number, event: string): boolean;
600
+ /** `RuntimeProbe.accepted` */
601
+ og_runtime_probe_accepted(runtime_probe: number): number;
602
+ /** `RuntimeProbe.pick` */
603
+ og_runtime_probe_pick(runtime_probe: number, x: number, y: number): string;
604
+ /** `RuntimeProbe.entity` */
605
+ og_runtime_probe_entity(runtime_probe: number, id: string): string;
606
+ /** `RuntimeProbe.bounds` */
607
+ og_runtime_probe_bounds(runtime_probe: number, id: string): string;
608
+ /** `RuntimeProbe.patch` */
609
+ og_runtime_probe_patch(runtime_probe: number, id: string, parameter: string, value: string): boolean;
610
+ /** `RuntimeProbe.run` */
611
+ og_runtime_probe_run(runtime_probe: number, program: string): string;
612
+ /** `EngineProbe.hello` */
613
+ og_engine_probe_hello(engine_probe: number): string;
614
+ /** `EngineProbe.capture` */
615
+ og_engine_probe_capture(engine_probe: number, width: number | undefined, height: number | undefined): string;
616
+ /** `EngineProbe.sweep` */
617
+ og_engine_probe_sweep(engine_probe: number, desc: string | undefined): string;
618
+ /** `EngineProbe.reload` */
619
+ og_engine_probe_reload(engine_probe: number): string;
620
+ /** `EngineProbe.snapshot` */
621
+ og_engine_probe_snapshot(engine_probe: number): string;
622
+ /** `EngineProbe.restore` */
623
+ og_engine_probe_restore(engine_probe: number, id: string): boolean;
624
+ /** `EngineProbe.dump` */
625
+ og_engine_probe_dump(engine_probe: number, desc: string | undefined): string;
626
+ /** `EngineProbe.commands` */
627
+ og_engine_probe_commands(engine_probe: number, script: string): string;
628
+ /** `EngineProbe.listen` */
629
+ og_engine_probe_listen(engine_probe: number, seconds: number | undefined): string;
630
+ /** `EngineProbe.memory` */
631
+ og_engine_probe_memory(engine_probe: number): string;
632
+ /** `og.terrain.load` */
633
+ og_terrain_load(world: number, path: string): string;
634
+ /** `og.terrain.sample` */
635
+ og_terrain_sample(world: number, desc: string | undefined): string;
636
+ /** `og.terrain.bounds` */
637
+ og_terrain_bounds(world: number, data: number, origin: string | undefined, quaternion: string | undefined, scale: string | undefined): string;
638
+ /** `og.terrain.edit` */
639
+ og_terrain_edit(world: number, data: number, brush: string | undefined): string;
640
+ /** `og.terrain.layer` */
641
+ og_terrain_layer(world: number, data: number, index: number): string;
642
+ /** `og.terrain.setLayer` */
643
+ og_terrain_set_layer(world: number, data: number, index: number, layer: string | undefined): string;
644
+ /** `og.stream.status` */
645
+ og_stream_status(world: number, group: string): string;
646
+ /** `og.stream.request` */
647
+ og_stream_request(world: number, group: string): string;
648
+ /** `og.stream.release` */
649
+ og_stream_release(world: number, group: string): string;
650
+ /** `og.stream.budget` */
651
+ og_stream_budget(world: number): string;
652
+ /** `og.stream.setBudget` */
653
+ og_stream_set_budget(world: number, bytes: number): string;
654
+ }
655
+
656
+ /** Every binding symbol, in binding-table order, then the lifecycle members. */
657
+ export const SYMBOLS: readonly string[] = [
658
+ "og_reflect_define_component",
659
+ "og_reflect_define_resource",
660
+ "og_world_get_tick",
661
+ "og_world_spawn",
662
+ "og_world_despawn",
663
+ "og_world_alive",
664
+ "og_world_has",
665
+ "og_world_insert",
666
+ "og_world_remove",
667
+ "og_world_get",
668
+ "og_world_set",
669
+ "og_world_resource",
670
+ "og_world_find",
671
+ "og_world_name_of",
672
+ "og_world_query",
673
+ "og_world_events",
674
+ "og_world_emit",
675
+ "og_world_instantiate",
676
+ "og_world_snapshot",
677
+ "og_world_restore",
678
+ "og_query_archetypes",
679
+ "og_query_count",
680
+ "og_archetype_view_get_count",
681
+ "og_archetype_view_get_tick",
682
+ "og_archetype_view_get_entities",
683
+ "og_archetype_view_entity",
684
+ "og_archetype_view_has",
685
+ "og_archetype_view_column",
686
+ "og_system_get_name",
687
+ "og_system_get_reads",
688
+ "og_system_get_writes",
689
+ "og_system_define_system",
690
+ "og_game_get_tick",
691
+ "og_game_get_systems",
692
+ "og_game_game",
693
+ "og_transform_compose",
694
+ "og_transform_decompose",
695
+ "og_transform_look_at",
696
+ "og_transform_from_axis_angle",
697
+ "og_time_set_scale",
698
+ "og_time_hit_stop",
699
+ "og_rng_stream_get_seed",
700
+ "og_rng_stream_next",
701
+ "og_rng_stream_range",
702
+ "og_rng_stream_integer",
703
+ "og_rng_stream_chance",
704
+ "og_rng_stream_fork",
705
+ "og_rng_next",
706
+ "og_rng_range",
707
+ "og_rng_integer",
708
+ "og_rng_chance",
709
+ "og_rng_fork",
710
+ "og_input_down",
711
+ "og_input_pressed",
712
+ "og_input_released",
713
+ "og_input_axis",
714
+ "og_input_axis2",
715
+ "og_input_button_down",
716
+ "og_input_button_pressed",
717
+ "og_input_button_released",
718
+ "og_pointers_down",
719
+ "og_pointers_pressed",
720
+ "og_pointers_released",
721
+ "og_pointers_position",
722
+ "og_pointers_start",
723
+ "og_pointers_count",
724
+ "og_gamepad_connected",
725
+ "og_gamepad_down",
726
+ "og_gamepad_pressed",
727
+ "og_gamepad_released",
728
+ "og_gamepad_axis",
729
+ "og_camera_look_at",
730
+ "og_camera_world_to_screen",
731
+ "og_camera_screen_to_ray",
732
+ "og_camera_shake",
733
+ "og_camera_punch",
734
+ "og_camera_kick",
735
+ "og_render_ribbon",
736
+ "og_render_sprite",
737
+ "og_render_floating_text",
738
+ "og_render_measure_text",
739
+ "og_render_box_geometry",
740
+ "og_render_plane_geometry",
741
+ "og_render_sphere_geometry",
742
+ "og_render_standard_material",
743
+ "og_render_update_material",
744
+ "og_render_shader_material",
745
+ "og_render_set_material_shader",
746
+ "og_render_set_shader_param",
747
+ "og_render_apply_look",
748
+ "og_render_look",
749
+ "og_render_capabilities",
750
+ "og_render_text",
751
+ "og_load_bundle",
752
+ "og_load_bundle_info",
753
+ "og_load_default_bundle",
754
+ "og_load_gltf",
755
+ "og_load_scene",
756
+ "og_load_font",
757
+ "og_load_font_info",
758
+ "og_load_sound",
759
+ "og_load_lut",
760
+ "og_load_environment",
761
+ "og_load_emitter",
762
+ "og_load_shader",
763
+ "og_load_texture",
764
+ "og_load_texture_array",
765
+ "og_load_skin",
766
+ "og_load_look",
767
+ "og_load_look_info",
768
+ "og_load_palette",
769
+ "og_load_sound_info",
770
+ "og_load_status",
771
+ "og_load_error",
772
+ "og_load_gltf_info",
773
+ "og_load_animation",
774
+ "og_load_rig",
775
+ "og_load_flipbook",
776
+ "og_load_tilemap",
777
+ "og_physics_raycast",
778
+ "og_physics_shape_cast",
779
+ "og_physics_overlap",
780
+ "og_physics_apply_force",
781
+ "og_physics_apply_impulse",
782
+ "og_physics_apply_torque",
783
+ "og_physics_apply_torque_impulse",
784
+ "og_physics_set_mesh",
785
+ "og_physics_rope_points",
786
+ "og_physics_cloth_points",
787
+ "og_physics_fluid_particles",
788
+ "og_physics_fluid3d_particles",
789
+ "og_physics_water_height",
790
+ "og_physics_vehicle_wheels",
791
+ "og_physics_ragdoll_rig_from_skeleton",
792
+ "og_physics_set_ragdoll_rig",
793
+ "og_physics_ragdoll_pose",
794
+ "og_physics_stats",
795
+ "og_atmosphere_time_of_day",
796
+ "og_anim_graph",
797
+ "og_anim_humanoid",
798
+ "og_anim_retarget",
799
+ "og_tween_to",
800
+ "og_tween_sequence",
801
+ "og_tween_parallel",
802
+ "og_tween_cancel",
803
+ "og_tween_cancel_entity",
804
+ "og_tween_active",
805
+ "og_tween_squash",
806
+ "og_tween_flash",
807
+ "og_tilemap_set_tile",
808
+ "og_tilemap_get_tile",
809
+ "og_tilemap_cell_at",
810
+ "og_tilemap_cell_center",
811
+ "og_audio_output_latency",
812
+ "og_nav_grid",
813
+ "og_nav_grid_from_tilemap",
814
+ "og_nav_set_cost",
815
+ "og_nav_cell_at",
816
+ "og_nav_find_path",
817
+ "og_nav_flow_field",
818
+ "og_nav_set_flow_targets",
819
+ "og_nav_flow_at",
820
+ "og_nav_load",
821
+ "og_nav_build",
822
+ "og_nav_set_obstacle",
823
+ "og_nav_nearest",
824
+ "og_nav_path_of",
825
+ "og_ai_load",
826
+ "og_ai_parse",
827
+ "og_ai_get",
828
+ "og_ai_set",
829
+ "og_ai_restart",
830
+ "og_ai_noise",
831
+ "og_ai_describe",
832
+ "og_platform_store_get",
833
+ "og_platform_store_set",
834
+ "og_platform_store_list",
835
+ "og_platform_leaderboard_submit",
836
+ "og_platform_leaderboard_top",
837
+ "og_platform_leaderboard_around",
838
+ "og_platform_telemetry",
839
+ "og_platform_point",
840
+ "og_platform_ai_mark",
841
+ "og_platform_load_settings",
842
+ "og_platform_save_settings",
843
+ "og_platform_save_slot",
844
+ "og_platform_load_slot",
845
+ "og_platform_result",
846
+ "og_platform_info",
847
+ "og_platform_now",
848
+ "og_i18n_load",
849
+ "og_i18n_set_locale",
850
+ "og_i18n_locale",
851
+ "og_i18n_t",
852
+ "og_i18n_has",
853
+ "og_ui_configure",
854
+ "og_ui_viewport",
855
+ "og_ui_theme",
856
+ "og_ui_open",
857
+ "og_ui_open_panel",
858
+ "og_ui_open_scroll",
859
+ "og_ui_close",
860
+ "og_ui_rich_text",
861
+ "og_ui_label",
862
+ "og_ui_button",
863
+ "og_ui_image",
864
+ "og_ui_zoom_view",
865
+ "og_ui_progress",
866
+ "og_ui_slider",
867
+ "og_ui_toggle",
868
+ "og_ui_text_field",
869
+ "og_ui_text_area",
870
+ "og_ui_tooltip",
871
+ "og_ui_breakpoint",
872
+ "og_ui_frame_viewport",
873
+ "og_ui_has_icon",
874
+ "og_ui_seconds",
875
+ "og_ui_frame_theme",
876
+ "og_ui_open_anchor",
877
+ "og_ui_open_transition",
878
+ "og_ui_open_modal",
879
+ "og_ui_close_modal",
880
+ "og_ui_spotlight",
881
+ "og_ui_bounds",
882
+ "og_ui_open_list",
883
+ "og_ui_open_grid",
884
+ "og_ui_list_item",
885
+ "og_ui_grid_item",
886
+ "og_ui_close_list",
887
+ "og_ui_dragging",
888
+ "og_ui_tabs",
889
+ "og_ui_select",
890
+ "og_ui_stepper",
891
+ "og_ui_radio",
892
+ "og_ui_checkbox",
893
+ "og_ui_checkbox_list",
894
+ "og_ui_chip",
895
+ "og_ui_badge",
896
+ "og_ui_divider",
897
+ "og_ui_spacer",
898
+ "og_ui_key_value",
899
+ "og_ui_skeleton",
900
+ "og_ui_spinner",
901
+ "og_ui_icon",
902
+ "og_ui_meter",
903
+ "og_ui_cooldown",
904
+ "og_ui_minimap",
905
+ "og_ui_dialogue",
906
+ "og_ui_joystick",
907
+ "og_ui_dpad",
908
+ "og_ui_action_button",
909
+ "og_ui_toast",
910
+ "og_ui_dismiss_toast",
911
+ "og_ui_navigate",
912
+ "og_ui_back",
913
+ "og_ui_set_players",
914
+ "og_ui_focus",
915
+ "og_ui_a11y",
916
+ "og_ui_set_navigation",
917
+ "og_ui_memory",
918
+ "og_ui_remember",
919
+ "og_ui_tick",
920
+ "og_ui_counter",
921
+ "og_ui_burst",
922
+ "og_ui_shake",
923
+ "og_ui_screen_transition",
924
+ "og_ui_preview_viewport",
925
+ "og_commands_register",
926
+ "og_commands_parse",
927
+ "og_commands_help",
928
+ "og_commands_schedule",
929
+ "og_runtime_probe_get_version",
930
+ "og_runtime_probe_tick",
931
+ "og_runtime_probe_state",
932
+ "og_runtime_probe_advance",
933
+ "og_runtime_probe_pause",
934
+ "og_runtime_probe_resume",
935
+ "og_runtime_probe_input",
936
+ "og_runtime_probe_accepted",
937
+ "og_runtime_probe_pick",
938
+ "og_runtime_probe_entity",
939
+ "og_runtime_probe_bounds",
940
+ "og_runtime_probe_patch",
941
+ "og_runtime_probe_run",
942
+ "og_engine_probe_hello",
943
+ "og_engine_probe_capture",
944
+ "og_engine_probe_sweep",
945
+ "og_engine_probe_reload",
946
+ "og_engine_probe_snapshot",
947
+ "og_engine_probe_restore",
948
+ "og_engine_probe_dump",
949
+ "og_engine_probe_commands",
950
+ "og_engine_probe_listen",
951
+ "og_engine_probe_memory",
952
+ "og_terrain_load",
953
+ "og_terrain_sample",
954
+ "og_terrain_bounds",
955
+ "og_terrain_edit",
956
+ "og_terrain_layer",
957
+ "og_terrain_set_layer",
958
+ "og_stream_status",
959
+ "og_stream_request",
960
+ "og_stream_release",
961
+ "og_stream_budget",
962
+ "og_stream_set_budget",
963
+ "og_host_set_dispatcher",
964
+ "og_engine_create",
965
+ "og_engine_destroy",
966
+ "og_engine_advance",
967
+ "og_engine_command",
968
+ "og_engine_frame",
969
+ "og_host_begin_bundle",
970
+ "og_engine_call",
971
+ "og_engine_take_outputs",
972
+ "og_engine_take_log",
973
+ "og_engine_write_resource",
974
+ "og_engine_resource_layout",
975
+ "og_engine_read_resource",
976
+ "og_engine_write_resource_bytes",
977
+ "og_platform_take",
978
+ "og_platform_answer",
979
+ "og_platform_set_host",
980
+ ];