@origingame/create-game 0.4.0 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -2
- package/archetypes/arena/package.json +1 -1
- package/archetypes/arena/project.ogt +1 -1
- package/archetypes/idle/package.json +1 -1
- package/archetypes/idle/project.ogt +1 -1
- package/archetypes/match3/package.json +1 -1
- package/archetypes/match3/project.ogt +1 -1
- package/archetypes/rhythm/package.json +1 -1
- package/archetypes/rhythm/project.ogt +1 -1
- package/archetypes/roguelike/package.json +1 -1
- package/archetypes/roguelike/project.ogt +1 -1
- package/archetypes/runner/package.json +1 -1
- package/archetypes/runner/project.ogt +1 -1
- package/archetypes/third-person/package.json +1 -1
- package/archetypes/third-person/project.ogt +1 -1
- package/archetypes/topdown/package.json +1 -1
- package/archetypes/topdown/project.ogt +1 -1
- package/archetypes/tower-defense/package.json +1 -1
- package/archetypes/tower-defense/project.ogt +1 -1
- package/bin/create.ts +15 -11
- package/looks/catalogue.json +123 -2
- package/package.json +1 -1
- package/template/package.json +1 -1
- package/template/project.ogt +1 -1
- package/template-2d/package.json +1 -1
- package/template-2d/project.ogt +1 -1
package/README.md
CHANGED
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@@ -35,8 +35,11 @@ catalogue (`packages/knowledge/looks/catalogue.json`, 37 styles):
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35
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- `--premise "<one line>"` picks the style whose premise fits best (a word
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of the premise in a style's genre counts 3, in its mood 2, in its era,
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audience, name or descriptor 1; a tie goes to a style the engine draws
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-
whole, then to catalogue order)
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-
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whole, then to catalogue order), among the styles whose `look.profiles`
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include the game's profile: a 3D game never gets a flipbook-only style,
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a 2D one never a style of lit meshes (`--look` names any). On a
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terminal, with neither flag, create asks for the premise (`--no-prompt`
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does not);
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- otherwise the template's own look stays: the plain template extends
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`faceted-low-poly`, the idle archetype carries its UI style and render
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settings, and the other archetypes get a look that extends nothing (their
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package/bin/create.ts
CHANGED
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@@ -101,7 +101,8 @@ export interface Style {
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readonly category: string;
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readonly descriptor: string;
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readonly premise: Readonly<Record<string, string>>;
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-
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/** `profiles`: the project profiles the look draws for, `2d`, `3d` or both (a flipbook or hand-pixelled style is 2D only, a style of meshes and lit materials 3D only). */
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readonly look: { readonly presetReady: boolean; readonly support: string; readonly profiles: readonly Profile[]; readonly missing: readonly string[] };
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readonly ui: string;
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}
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@@ -135,9 +136,12 @@ export function words(text: string): string[] {
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* the premise found in a style's genre counts 3, in its mood 2, in its era
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* or audience 1, in its name or descriptor 1. Ties go to the style whose
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* look the engine draws whole (support `full`), then to catalogue order.
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-
* Null when no word matches any style. Only styles with a preset
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* Null when no word matches any style. Only styles with a preset that draw
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* for the project's profile (`look.profiles`, 3D unless `2d`) are chosen: a
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* 3D party premise never lands on a flipbook style, a 2D platformer never on
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* a style of lit meshes. `--look` is not weighed here and may pick any.
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*/
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export function pickStyle(premise: string, styles: readonly Style[]): { style: Style; score: number } | null {
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export function pickStyle(premise: string, styles: readonly Style[], profile: Profile = "3d"): { style: Style; score: number } | null {
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const asked = new Set(words(premise));
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if (asked.size === 0) return null;
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const weights: [(s: Style) => string, number][] = [
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@@ -149,7 +153,7 @@ export function pickStyle(premise: string, styles: readonly Style[]): { style: S
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];
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let best: { style: Style; score: number; full: boolean } | null = null;
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for (const style of styles) {
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if (!style.look.presetReady) continue;
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if (!style.look.presetReady || !style.look.profiles.includes(profile)) continue;
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let score = 0;
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for (const [field, weight] of weights) {
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const have = new Set(words(field(style)));
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@@ -368,13 +372,13 @@ export function create(options: CreateOptions): Created {
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if (options.profile !== undefined && options.archetype !== undefined) {
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throw new Error(`--profile and --archetype together: an archetype has its own profile (${options.archetype}); drop one`);
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}
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const choice = chooseStyle(options);
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const asked = options.profile ?? (options.premise !== undefined ? premiseProfile(options.premise) : null);
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const template = options.template ?? templateDir(options.archetype, asked ?? "3d");
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const profile: CreatedProfile = {
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value: profileOf(template),
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chosen: options.archetype !== undefined ? "archetype" : options.profile !== undefined ? "flag" : asked !== null ? "premise" : "template",
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};
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const choice = chooseStyle(options, profile.value);
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const list = files(template);
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const written: string[] = [];
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mkdirSync(dir, { recursive: true });
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@@ -402,8 +406,8 @@ export function create(options: CreateOptions): Created {
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* chose, and the entry's GameDesc.look pointed at it (inserted after
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* `og.game({` when the template names none).
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*/
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/** The preset `--look` names or the premise fits; throws for a slug the catalogue has no preset for. */
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function chooseStyle(options: CreateOptions): { styles: Style[]; style: Style | undefined; chosen: CreatedLook["chosen"]; notes: string[] } {
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/** The preset `--look` names or the premise fits for the project's profile; throws for a slug the catalogue has no preset for. */
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function chooseStyle(options: CreateOptions, profile: Profile): { styles: Style[]; style: Style | undefined; chosen: CreatedLook["chosen"]; notes: string[] } {
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const styles = readCatalogue(options.catalogue);
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if (options.look !== undefined) {
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const style = styles.find((s) => s.slug === options.look);
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@@ -413,9 +417,9 @@ function chooseStyle(options: CreateOptions): { styles: Style[]; style: Style |
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return { styles, style, chosen: "flag", notes: [] };
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}
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if (options.premise !== undefined && options.premise.trim() !== "") {
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const pick = pickStyle(options.premise, styles);
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const pick = pickStyle(options.premise, styles, profile);
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if (pick) return { styles, style: pick.style, chosen: "premise", notes: [] };
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return { styles, style: undefined, chosen: "none", notes: [`no catalogue style matched the premise "${options.premise}"; the look keeps the template's (og-taste §1 chooses one by genre, mood, era and audience: pass --look <slug>)`] };
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return { styles, style: undefined, chosen: "none", notes: [`no catalogue style matched the premise "${options.premise}" for a ${profile.toUpperCase()} game; the look keeps the template's (og-taste §1 chooses one by genre, mood, era and audience: pass --look <slug>)`] };
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}
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return { styles, style: undefined, chosen: "none", notes: [] };
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}
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@@ -485,8 +489,8 @@ Scaffolds an Origin Engine game into dir (default: ./origin-game).
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--id the game's id, lowercase-hyphen (default: from the name)
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--profile 2d writes the 2D starter (a platformer: sprites, tilemap, 2D physics), 3d the 3D template (default: 2d for a premise that says 2D, platformer, side-scroller, metroidvania or pixel art without saying 3D; else 3d)
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--archetype start from a complete archetype game (runner, match3, topdown, tower-defense, roguelike, idle, rhythm, third-person, arena) instead of the template; it has its own profile
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--premise the game in one line (genre, mood, setting, audience): its look extends the style catalogue's best match (asked for on a terminal when neither this nor --look is given)
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--look the style catalogue slug the look extends (og-taste §12), such as anime-cel-3d or 16bit-pixel
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--premise the game in one line (genre, mood, setting, audience): its look extends the style catalogue's best match among the styles drawn for the game's profile (asked for on a terminal when neither this nor --look is given)
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--look the style catalogue slug the look extends (og-taste §12), such as anime-cel-3d or 16bit-pixel; it wins over the premise and the profile
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--no-prompt never ask for the premise
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--force write into a directory that is not empty`;
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package/looks/catalogue.json
CHANGED
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@@ -37,6 +37,10 @@
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"preset": "templates/looks/expressionist-painting.ogt",
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"presetReady": true,
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"support": "content",
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"profiles": [
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"2d",
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"3d"
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],
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"primitives": [
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"Stylise.paintRadius",
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"Stylise.paintCanvas",
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"preset": "templates/looks/bold-comic-illustration.ogt",
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"presetReady": true,
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"support": "full",
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"profiles": [
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"2d",
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"3d"
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],
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"primitives": [
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"StandardMaterialDesc.toon",
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"PostEffects.outline",
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"preset": "templates/looks/watercolor-wash.ogt",
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"presetReady": true,
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"support": "full",
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"profiles": [
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"2d",
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"3d"
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],
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"primitives": [
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"Stylise.paintEdgeDarkening",
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"Stylise.paintBleed",
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"preset": "templates/looks/pixel-3d-hybrid.ogt",
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"presetReady": true,
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"support": "full",
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"profiles": [
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"3d"
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],
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"primitives": [
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"PostEffects.depthOfField",
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"PostEffects.ao",
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"preset": "templates/looks/faceted-low-poly.ogt",
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"presetReady": true,
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"support": "full",
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"profiles": [
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"3d"
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],
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"primitives": [
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"StandardMaterialDesc.flatShading",
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"Fog",
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"Animation holds poses for 2 or more ticks (stepped, not interpolated)."
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],
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"premise": {
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"genre": "adventure, platformer, comedy",
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"mood": "warm, odd, handmade",
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"genre": "adventure, platformer, comedy, party games",
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"mood": "warm, odd, playful, handmade",
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"era": "stop-motion film",
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"audience": "all ages, art-house"
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},
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"preset": "templates/looks/sculpted-clay.ogt",
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"presetReady": true,
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"support": "full",
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"profiles": [
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"3d"
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],
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"primitives": [
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"StandardMaterialDesc.roughness",
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"StandardMaterialDesc.sheen",
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"preset": "templates/looks/8bit-pixel.ogt",
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"presetReady": true,
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"support": "full",
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"profiles": [
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"2d"
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],
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"primitives": [
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"Stylise.palette",
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"preset": "templates/looks/voxel-worlds.ogt",
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"presetReady": true,
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"support": "full",
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"profiles": [
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],
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"primitives": [
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"PostEffects.ao",
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"preset": "templates/looks/illuminated-manuscript.ogt",
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"support": "content",
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"profiles": [
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],
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"primitives": [
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"preset": "templates/looks/rubber-hose-animation.ogt",
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"profiles": [
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],
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"primitives": [
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"preset": "templates/looks/pencil-hatching.ogt",
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],
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"preset": "templates/looks/lush-painted-worlds.ogt",
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"preset": "templates/looks/decorative-storybook.ogt",
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"profiles": [
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"preset": "templates/looks/classical-painting-collage.ogt",
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"profiles": [
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],
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"primitives": [
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"sprites with transforms",
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"preset": "templates/looks/detailed-doodle.ogt",
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"profiles": [
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],
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package/package.json
CHANGED
package/template/package.json
CHANGED
package/template/project.ogt
CHANGED
package/template-2d/package.json
CHANGED
package/template-2d/project.ogt
CHANGED
|
@@ -7,7 +7,7 @@ version 1
|
|
|
7
7
|
name "Origin Game 2D"
|
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8
8
|
id "origin-game-2d"
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|
9
9
|
# The engine this game is written against (design §9: upgrades are explicit).
|
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10
|
-
engine "0.
|
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10
|
+
engine "0.5.0"
|
|
11
11
|
entry "src/main.ts"
|
|
12
12
|
# 2d: an orthographic camera, sprites, flipbooks, tilemaps and 2D physics.
|
|
13
13
|
profile "2d"
|