@origingame/create-game 0.1.1 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (179) hide show
  1. package/README.md +17 -9
  2. package/archetypes/README.md +5 -2
  3. package/archetypes/arena/.origin/setup +14 -0
  4. package/archetypes/arena/LICENSES.md +8 -0
  5. package/archetypes/arena/README.md +67 -0
  6. package/archetypes/arena/assets/audio/coin.ogt +9 -0
  7. package/archetypes/arena/assets/audio/dash.ogt +9 -0
  8. package/archetypes/arena/assets/audio/win.ogt +9 -0
  9. package/archetypes/arena/assets/fx/coin.ogt +20 -0
  10. package/archetypes/arena/assets/looks/arena.ogt +10 -0
  11. package/archetypes/arena/gitattributes +22 -0
  12. package/archetypes/arena/gitignore +8 -0
  13. package/archetypes/arena/host.d.ts +46 -0
  14. package/archetypes/arena/package.json +18 -0
  15. package/archetypes/arena/project.ogt +14 -0
  16. package/archetypes/arena/src/game.ts +314 -0
  17. package/archetypes/arena/src/main.ts +100 -0
  18. package/archetypes/arena/tests/duel.og.ts +32 -0
  19. package/archetypes/arena/tests/solo.og.ts +22 -0
  20. package/archetypes/arena/tsconfig.json +17 -0
  21. package/archetypes/idle/LICENSES.md +1 -1
  22. package/archetypes/idle/README.md +3 -3
  23. package/archetypes/idle/assets/looks/idle.ogt +1 -1
  24. package/archetypes/idle/assets/{skins → styles}/sparkorb/LICENSES.md +4 -4
  25. package/archetypes/idle/assets/{skins/sparkorb/skin.ogt → styles/sparkorb/style.ogt} +47 -47
  26. package/archetypes/idle/package.json +1 -1
  27. package/archetypes/idle/project.ogt +1 -1
  28. package/archetypes/idle/references/metal/card.png +0 -0
  29. package/archetypes/idle/references/metal/orbit.png +0 -0
  30. package/archetypes/idle/references/metal/title.png +0 -0
  31. package/archetypes/idle/src/main.ts +2 -2
  32. package/archetypes/idle/src/ui.ts +11 -11
  33. package/archetypes/idle/tools/make-assets.py +4 -4
  34. package/archetypes/match3/package.json +1 -1
  35. package/archetypes/match3/project.ogt +1 -1
  36. package/archetypes/rhythm/LICENSES.md +1 -1
  37. package/archetypes/rhythm/README.md +3 -3
  38. package/archetypes/rhythm/assets/{skins → styles}/lanebeat/LICENSES.md +4 -4
  39. package/archetypes/rhythm/assets/{skins/lanebeat/skin.ogt → styles/lanebeat/style.ogt} +45 -45
  40. package/archetypes/rhythm/package.json +1 -1
  41. package/archetypes/rhythm/project.ogt +1 -1
  42. package/archetypes/rhythm/references/metal/results.png +0 -0
  43. package/archetypes/rhythm/references/metal/title.png +0 -0
  44. package/archetypes/rhythm/src/main.ts +2 -2
  45. package/archetypes/rhythm/src/ui.ts +11 -11
  46. package/archetypes/roguelike/LICENSES.md +1 -1
  47. package/archetypes/roguelike/README.md +3 -3
  48. package/archetypes/roguelike/assets/{skins → styles}/lampdive/LICENSES.md +4 -4
  49. package/archetypes/roguelike/assets/{skins/lampdive/skin.ogt → styles/lampdive/style.ogt} +41 -41
  50. package/archetypes/roguelike/package.json +1 -1
  51. package/archetypes/roguelike/project.ogt +1 -1
  52. package/archetypes/roguelike/references/metal/over.png +0 -0
  53. package/archetypes/roguelike/references/metal/title.png +0 -0
  54. package/archetypes/roguelike/src/main.ts +2 -2
  55. package/archetypes/roguelike/src/ui.ts +7 -7
  56. package/archetypes/runner/package.json +1 -1
  57. package/archetypes/runner/project.ogt +1 -1
  58. package/archetypes/third-person/LICENSES.md +1 -1
  59. package/archetypes/third-person/README.md +3 -3
  60. package/archetypes/third-person/assets/{skins → styles}/ember/LICENSES.md +2 -2
  61. package/archetypes/third-person/assets/{skins/ember/skin.ogt → styles/ember/style.ogt} +40 -41
  62. package/archetypes/third-person/package.json +1 -1
  63. package/archetypes/third-person/project.ogt +1 -1
  64. package/archetypes/third-person/references/metal/beacon.png +0 -0
  65. package/archetypes/third-person/references/metal/dawn.png +0 -0
  66. package/archetypes/third-person/references/metal/title.png +0 -0
  67. package/archetypes/third-person/references/webgl2/beacon.png +0 -0
  68. package/archetypes/third-person/src/main.ts +2 -2
  69. package/archetypes/third-person/src/ui.ts +10 -10
  70. package/archetypes/topdown/package.json +1 -1
  71. package/archetypes/topdown/project.ogt +1 -1
  72. package/archetypes/tower-defense/LICENSES.md +1 -1
  73. package/archetypes/tower-defense/README.md +5 -5
  74. package/archetypes/tower-defense/assets/{skins → styles}/pathguard/LICENSES.md +4 -4
  75. package/archetypes/tower-defense/assets/styles/pathguard/atlas.png +0 -0
  76. package/archetypes/tower-defense/assets/styles/pathguard/style.ogt +111 -0
  77. package/archetypes/tower-defense/package.json +1 -1
  78. package/archetypes/tower-defense/project.ogt +1 -1
  79. package/archetypes/tower-defense/references/metal/end.png +0 -0
  80. package/archetypes/tower-defense/references/metal/title.png +0 -0
  81. package/archetypes/tower-defense/references/metal/wave.png +0 -0
  82. package/archetypes/tower-defense/src/main.ts +2 -2
  83. package/archetypes/tower-defense/src/ui.ts +19 -17
  84. package/bin/create.ts +80 -20
  85. package/looks/catalogue.json +40 -40
  86. package/package.json +5 -4
  87. package/template/README.md +2 -1
  88. package/template/assets/audio/sting.ogt +10 -0
  89. package/template/assets/timelines/intro.ogt +101 -0
  90. package/template/assets/timelines/narration.srt +11 -0
  91. package/template/host.d.ts +46 -0
  92. package/template/package.json +1 -1
  93. package/template/project.ogt +1 -1
  94. package/template/references/metal/intro-4.png +0 -0
  95. package/template/references/metal/intro-8.png +0 -0
  96. package/template/src/main.ts +1 -1
  97. package/template/tests/frames.ts +134 -0
  98. package/template/tests/intro.og.ts +65 -0
  99. package/template/tests/smoke.og.ts +30 -36
  100. package/template/tsconfig.json +1 -1
  101. package/template-2d/.origin/setup +14 -0
  102. package/template-2d/LICENSES.md +15 -0
  103. package/template-2d/README.md +42 -0
  104. package/template-2d/assets/audio/coin.wav +0 -0
  105. package/template-2d/assets/audio/jump.wav +0 -0
  106. package/template-2d/assets/fonts/OFL.txt +93 -0
  107. package/template-2d/assets/fonts/ui.ttf +0 -0
  108. package/template-2d/assets/fonts/ui.ttf.ogt +11 -0
  109. package/template-2d/assets/looks/origin-game-2d.ogt +12 -0
  110. package/template-2d/assets/maps/level.ogt +112 -0
  111. package/template-2d/assets/rigs/keeper.ogt +292 -0
  112. package/template-2d/assets/rigs/keeper.png +0 -0
  113. package/template-2d/assets/rigs/keeper.png.ogt +7 -0
  114. package/template-2d/assets/sprites/coin.ogt +11 -0
  115. package/template-2d/assets/sprites/coin.png +0 -0
  116. package/template-2d/assets/sprites/coin.png.ogt +7 -0
  117. package/template-2d/assets/sprites/courier.ogt +34 -0
  118. package/template-2d/assets/sprites/courier.png +0 -0
  119. package/template-2d/assets/sprites/courier.png.ogt +7 -0
  120. package/template-2d/assets/strings/en.ogt +11 -0
  121. package/template-2d/assets/tiles/city.ogt +17 -0
  122. package/template-2d/assets/tiles/city.png +0 -0
  123. package/template-2d/assets/tiles/city.png.ogt +7 -0
  124. package/template-2d/gitattributes +22 -0
  125. package/template-2d/gitignore +8 -0
  126. package/template-2d/package.json +18 -0
  127. package/template-2d/project.ogt +21 -0
  128. package/template-2d/src/main.ts +460 -0
  129. package/template-2d/tests/keeper.og.ts +93 -0
  130. package/template-2d/tests/smoke.og.ts +60 -0
  131. package/template-2d/tsconfig.json +17 -0
  132. package/archetypes/tower-defense/assets/skins/pathguard/atlas.png +0 -0
  133. package/archetypes/tower-defense/assets/skins/pathguard/skin.ogt +0 -111
  134. /package/archetypes/idle/assets/{skins → styles}/sparkorb/ChakraPetch-BoldItalic.ttf +0 -0
  135. /package/archetypes/idle/assets/{skins → styles}/sparkorb/ChakraPetch-BoldItalic.ttf.ogt +0 -0
  136. /package/archetypes/idle/assets/{skins → styles}/sparkorb/OFL.txt +0 -0
  137. /package/archetypes/idle/assets/{skins → styles}/sparkorb/Orbitron-Medium.ttf +0 -0
  138. /package/archetypes/idle/assets/{skins → styles}/sparkorb/Orbitron-Medium.ttf.ogt +0 -0
  139. /package/archetypes/idle/assets/{skins → styles}/sparkorb/Rajdhani-Bold.ttf +0 -0
  140. /package/archetypes/idle/assets/{skins → styles}/sparkorb/Rajdhani-Bold.ttf.ogt +0 -0
  141. /package/archetypes/idle/assets/{skins → styles}/sparkorb/atlas.png +0 -0
  142. /package/archetypes/idle/assets/{skins → styles}/sparkorb/atlas.png.ogt +0 -0
  143. /package/archetypes/idle/assets/{skins → styles}/sparkorb/icons.png +0 -0
  144. /package/archetypes/idle/assets/{skins → styles}/sparkorb/icons.png.ogt +0 -0
  145. /package/archetypes/rhythm/assets/{skins → styles}/lanebeat/ChakraPetch-Medium.ttf +0 -0
  146. /package/archetypes/rhythm/assets/{skins → styles}/lanebeat/ChakraPetch-Medium.ttf.ogt +0 -0
  147. /package/archetypes/rhythm/assets/{skins → styles}/lanebeat/JetBrainsMono-Regular.ttf +0 -0
  148. /package/archetypes/rhythm/assets/{skins → styles}/lanebeat/JetBrainsMono-Regular.ttf.ogt +0 -0
  149. /package/archetypes/rhythm/assets/{skins → styles}/lanebeat/OFL.txt +0 -0
  150. /package/archetypes/rhythm/assets/{skins → styles}/lanebeat/Orbitron-Bold.ttf +0 -0
  151. /package/archetypes/rhythm/assets/{skins → styles}/lanebeat/Orbitron-Bold.ttf.ogt +0 -0
  152. /package/archetypes/rhythm/assets/{skins → styles}/lanebeat/atlas.png +0 -0
  153. /package/archetypes/rhythm/assets/{skins → styles}/lanebeat/atlas.png.ogt +0 -0
  154. /package/archetypes/rhythm/assets/{skins → styles}/lanebeat/icons.png +0 -0
  155. /package/archetypes/rhythm/assets/{skins → styles}/lanebeat/icons.png.ogt +0 -0
  156. /package/archetypes/roguelike/assets/{skins → styles}/lampdive/DotGothic16-Regular.ttf +0 -0
  157. /package/archetypes/roguelike/assets/{skins → styles}/lampdive/DotGothic16-Regular.ttf.ogt +0 -0
  158. /package/archetypes/roguelike/assets/{skins → styles}/lampdive/OFL.txt +0 -0
  159. /package/archetypes/roguelike/assets/{skins → styles}/lampdive/atlas.png +0 -0
  160. /package/archetypes/roguelike/assets/{skins → styles}/lampdive/atlas.png.ogt +0 -0
  161. /package/archetypes/roguelike/assets/{skins → styles}/lampdive/icons.png +0 -0
  162. /package/archetypes/roguelike/assets/{skins → styles}/lampdive/icons.png.ogt +0 -0
  163. /package/archetypes/third-person/assets/{skins → styles}/ember/Cinzel-Bold.ttf +0 -0
  164. /package/archetypes/third-person/assets/{skins → styles}/ember/Cinzel-Bold.ttf.ogt +0 -0
  165. /package/archetypes/third-person/assets/{skins → styles}/ember/Newsreader-Medium.ttf +0 -0
  166. /package/archetypes/third-person/assets/{skins → styles}/ember/Newsreader-Medium.ttf.ogt +0 -0
  167. /package/archetypes/third-person/assets/{skins → styles}/ember/OFL.txt +0 -0
  168. /package/archetypes/third-person/assets/{skins → styles}/ember/atlas.png +0 -0
  169. /package/archetypes/third-person/assets/{skins → styles}/ember/atlas.png.ogt +0 -0
  170. /package/archetypes/third-person/assets/{skins → styles}/ember/icons.png +0 -0
  171. /package/archetypes/third-person/assets/{skins → styles}/ember/icons.png.ogt +0 -0
  172. /package/archetypes/tower-defense/assets/{skins → styles}/pathguard/Fredoka-SemiBold.ttf +0 -0
  173. /package/archetypes/tower-defense/assets/{skins → styles}/pathguard/Fredoka-SemiBold.ttf.ogt +0 -0
  174. /package/archetypes/tower-defense/assets/{skins → styles}/pathguard/LilitaOne-Regular.ttf +0 -0
  175. /package/archetypes/tower-defense/assets/{skins → styles}/pathguard/LilitaOne-Regular.ttf.ogt +0 -0
  176. /package/archetypes/tower-defense/assets/{skins → styles}/pathguard/OFL.txt +0 -0
  177. /package/archetypes/tower-defense/assets/{skins → styles}/pathguard/atlas.png.ogt +0 -0
  178. /package/archetypes/tower-defense/assets/{skins → styles}/pathguard/icons.png +0 -0
  179. /package/archetypes/tower-defense/assets/{skins → styles}/pathguard/icons.png.ogt +0 -0
@@ -0,0 +1,11 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # The HUD's font: Noto Sans SC Regular subset to Latin-1 (the runner
5
+ # archetype's assets/fonts/ui.ttf). A language with other characters needs
6
+ # a font that holds them (og-i18n §2).
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+ font {
8
+ charset latin
9
+ em_px 48
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+ px_range 6
11
+ }
@@ -0,0 +1,12 @@
1
+ type look
2
+ version 1
3
+ ---
4
+ # The game's look (og-taste §12): the frame's art direction as data, named
5
+ # by GameDesc.look in src/main.ts and applied before start runs. It starts
6
+ # from the catalogue's 16bit-pixel preset (a 224-pixel-tall frame, eight-tone
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+ # ramps, a Bayer dither: the camera's 14 units are 16 pixels each, one per
8
+ # texel of the tiles); a block written below wins over the preset field by
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+ # field, and `extends` takes any catalogue slug. `npm create @origingame/game`
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+ # writes the game's own look from its premise, or from --look <slug>.
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+ name "Origin Game 2D"
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+ extends "16bit-pixel"
@@ -0,0 +1,112 @@
1
+ type tilemap
2
+ version 1
3
+ ---
4
+ # The level (og-game §8's grammar): 48 x 14 cells of 16 px, one world unit
5
+ # each, over the city tileset. The roofs collide on og.Tilemap.colliderLayers
6
+ # (1); the ledges name their own collider layer (2), which the courier's
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+ # og.PlatformerController.oneWayLayers makes one-way: it jumps up through
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+ # them and lands on top, and Down drops it through.
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+ size 48 14
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+ tile 16 16
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+ unit 1
12
+ tileset "tiles/city.ogt"
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+ layer skyline {
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+ z -2
15
+ parallax 0.5 1
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+ repeat x
17
+ legend "^" 6
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+ legend "f" 4
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+ legend "w" 5
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+ row "................................................"
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+ row "................................................"
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+ row "................................................"
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+ row "...........................^^^^^^^.............."
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+ row ".....^^^^^^................fffffff...........^^^"
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+ row ".....ffffff.....^^^^^......fwfwfwf.....^^^^^.fff"
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+ row "^^^^.fwfwff.....fffff.^^^^.fffffff.....fffff.fwf"
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+ row "ffff.ffffff.^^^.fwfwf.ffff.fwfwfwf.^^^.fwfwf.fff"
28
+ row "fwff.fwfwff.fff.fffff.fwff.fffffff.fff.fffff.fwf"
29
+ row "ffff.ffffff.fwf.fwfwf.ffff.fwfwfwf.fwf.fwfwf.fff"
30
+ row "fwff.fwfwff.fff.fffff.fwff.fffffff.fff.fffff.fwf"
31
+ row "ffff.ffffff.fwf.fwfwf.ffff.fwfwfwf.fwf.fwfwf.fff"
32
+ row "fwff.fwfwff.fff.fffff.fwff.fffffff.fff.fffff.fwf"
33
+ row "ffff.ffffff.fwf.fwfwf.ffff.fwfwfwf.fwf.fwfwf.fff"
34
+ }
35
+ layer roofs {
36
+ z 0
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+ collision true
38
+ legend "=" 0
39
+ legend "b" 1
40
+ legend "L" 2
41
+ legend "D" 3
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+ row "b..............................................b"
43
+ row "b..............................................b"
44
+ row "D..............................................D"
45
+ row "b..............................................b"
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+ row "b..............................................b"
47
+ row "b..............................................b"
48
+ row "b..............................................b"
49
+ row "D..............................................D"
50
+ row "b..............................................b"
51
+ row "b..............................................b"
52
+ row "b.............................======...........b"
53
+ row "b.............................bbLbbb...........b"
54
+ row "====================...========================="
55
+ row "bbbLbbDbbbLbbbbbbLbb...bLbbbDbbLbbbbbbLDbbbbbLbb"
56
+ }
57
+ layer ledges {
58
+ z 0
59
+ collision true
60
+ colliderLayers 2
61
+ legend "=" 0
62
+ row "................................................"
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+ row "................................................"
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+ row "................................................"
65
+ row "................................................"
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+ row "................................................"
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+ row "................................................"
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+ row ".......................=====...................."
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+ row "................................................"
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+ row "................................................"
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+ row "...........=====................................"
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+ row "................................................"
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+ row "................................................"
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+ row "................................................"
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+ row "................................................"
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+ }
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+ object spawn {
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+ kind "spawn"
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+ at 2.5 12
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+ }
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+ object coin-0 {
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+ kind "coin"
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+ at 6.5 11.2
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+ }
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+ object coin-1 {
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+ kind "coin"
87
+ at 9.5 11.2
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+ }
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+ object coin-2 {
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+ kind "coin"
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+ at 13.5 8.2
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+ }
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+ object coin-3 {
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+ kind "coin"
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+ at 21.5 9.5
96
+ }
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+ object coin-4 {
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+ kind "coin"
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+ at 25.5 5.2
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+ }
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+ object coin-5 {
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+ kind "coin"
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+ at 32.5 9.2
104
+ }
105
+ object coin-6 {
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+ kind "coin"
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+ at 40.5 11.2
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+ }
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+ object goal {
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+ kind "goal"
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+ rect 45 10 1 2
112
+ }
@@ -0,0 +1,292 @@
1
+ type rig2d
2
+ version 1
3
+ ---
4
+ # The lamp keeper (templates/game-2d): a 2D rig drawn as textured triangles.
5
+ # Bones are pixels with +y up, unit 20 pixels to a world unit; the legs are
6
+ # two-bone IK chains planted on the ramp by og.IkTarget2D (src/main.ts, Plant),
7
+ # the cape a weighted mesh over the hip and two cape bones, fluttered by the
8
+ # idle clip's deform keys. The walk clip bobs the hip on Bézier keys, swings
9
+ # the arm and trails the cape; its "step" events mark each foot's contact,
10
+ # and src/main.ts's Plant moves the feet's IK targets in step with it (a
11
+ # 0.8 s cycle of a 0.4 m stride: the keeper walks 0.5 m/s). Written by hand
12
+ # (og-game §8, the rig2d grammar).
13
+ texture "keeper.png"
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+ filter nearest
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+ unit 20
16
+ bone root {
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+ }
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+ bone hip {
19
+ parent root
20
+ at 0 22
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+ rotation 90
22
+ length 16
23
+ }
24
+ bone head {
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+ parent hip
26
+ at 16 0
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+ rotation -90
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+ }
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+ bone arm {
30
+ parent hip
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+ at 14 -5
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+ rotation 180
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+ length 13
34
+ }
35
+ bone thigh-b {
36
+ parent hip
37
+ at 0 2
38
+ rotation 180
39
+ length 11
40
+ }
41
+ bone shin-b {
42
+ parent thigh-b
43
+ at 11 0
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+ length 11
45
+ }
46
+ bone thigh-f {
47
+ parent hip
48
+ at 0 -2
49
+ rotation 180
50
+ length 11
51
+ }
52
+ bone shin-f {
53
+ parent thigh-f
54
+ at 11 0
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+ length 11
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+ }
57
+ bone cape-1 {
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+ parent hip
59
+ at 15 4
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+ rotation 180
61
+ length 12
62
+ }
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+ bone cape-2 {
64
+ parent cape-1
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+ at 12 0
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+ length 12
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+ }
68
+ bone foot-b {
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+ parent root
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+ at -3 0
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+ }
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+ bone foot-f {
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+ parent root
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+ at 3 0
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+ }
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+ slot cape {
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+ bone hip
78
+ attachment cape
79
+ }
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+ slot thigh-b {
81
+ bone thigh-b
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+ attachment thigh-b
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+ color 0.72 0.72 0.8 1
84
+ }
85
+ slot shin-b {
86
+ bone shin-b
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+ attachment shin-b
88
+ color 0.72 0.72 0.8 1
89
+ }
90
+ slot boot-b {
91
+ bone shin-b
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+ attachment boot-b
93
+ color 0.72 0.72 0.8 1
94
+ }
95
+ slot torso {
96
+ bone hip
97
+ attachment torso
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+ }
99
+ slot thigh-f {
100
+ bone thigh-f
101
+ attachment thigh-f
102
+ }
103
+ slot shin-f {
104
+ bone shin-f
105
+ attachment shin-f
106
+ }
107
+ slot boot-f {
108
+ bone shin-f
109
+ attachment boot-f
110
+ }
111
+ slot head {
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+ bone head
113
+ attachment head
114
+ }
115
+ slot arm {
116
+ bone arm
117
+ attachment arm
118
+ }
119
+ slot lantern {
120
+ bone arm
121
+ attachment lantern
122
+ }
123
+ region torso {
124
+ slot torso
125
+ rect 0 0 12 20
126
+ at 8 0
127
+ rotation -90
128
+ size 12 20
129
+ }
130
+ region head {
131
+ slot head
132
+ rect 15 0 14 12
133
+ at 0 5
134
+ rotation 0
135
+ size 14 12
136
+ }
137
+ region arm {
138
+ slot arm
139
+ rect 32 16 4 14
140
+ at 6.5 0
141
+ rotation 90
142
+ size 4 14
143
+ }
144
+ region lantern {
145
+ slot lantern
146
+ rect 52 16 8 10
147
+ at 15 0
148
+ rotation 90
149
+ size 8 10
150
+ }
151
+ region thigh-b {
152
+ slot thigh-b
153
+ rect 32 0 5 12
154
+ at 5.5 0
155
+ rotation 90
156
+ size 5 12
157
+ }
158
+ region shin-b {
159
+ slot shin-b
160
+ rect 40 0 5 12
161
+ at 5.5 0
162
+ rotation 90
163
+ size 5 12
164
+ }
165
+ region boot-b {
166
+ slot boot-b
167
+ rect 48 0 10 5
168
+ at 10.5 2
169
+ rotation 90
170
+ size 10 5
171
+ }
172
+ region thigh-f {
173
+ slot thigh-f
174
+ rect 32 0 5 12
175
+ at 5.5 0
176
+ rotation 90
177
+ size 5 12
178
+ }
179
+ region shin-f {
180
+ slot shin-f
181
+ rect 40 0 5 12
182
+ at 5.5 0
183
+ rotation 90
184
+ size 5 12
185
+ }
186
+ region boot-f {
187
+ slot boot-f
188
+ rect 48 0 10 5
189
+ at 10.5 2
190
+ rotation 90
191
+ size 10 5
192
+ }
193
+ mesh cape {
194
+ slot cape
195
+ vertex 0 32 hip 16.000 16.000 1
196
+ vertex 6 32 hip 16.000 9.000 1
197
+ vertex 12 32 hip 16.000 2.000 1
198
+ vertex 0 40 hip 7.000 16.000 0.4 cape-1 8.000 -12.000 0.6
199
+ vertex 6 40 hip 7.000 9.000 0.4 cape-1 8.000 -5.000 0.6
200
+ vertex 12 40 hip 7.000 2.000 0.4 cape-1 8.000 2.000 0.6
201
+ vertex 0 48 cape-1 17.000 -12.000 0.5 cape-2 5.000 -12.000 0.5
202
+ vertex 6 48 cape-1 17.000 -5.000 0.5 cape-2 5.000 -5.000 0.5
203
+ vertex 12 48 cape-1 17.000 2.000 0.5 cape-2 5.000 2.000 0.5
204
+ vertex 0 56 cape-2 14.000 -12.000 1
205
+ vertex 6 56 cape-2 14.000 -5.000 1
206
+ vertex 12 56 cape-2 14.000 2.000 1
207
+ triangles 0 3 1 1 3 4 1 4 2 2 4 5 3 6 4 4 6 7 4 7 5 5 7 8 6 9 7 7 9 10 7 10 8 8 10 11
208
+ }
209
+ ik leg-b {
210
+ bones thigh-b shin-b
211
+ target foot-b
212
+ bend clockwise
213
+ }
214
+ ik leg-f {
215
+ bones thigh-f shin-f
216
+ target foot-f
217
+ bend clockwise
218
+ }
219
+ clip idle {
220
+ duration 2
221
+ loop true
222
+ bone hip {
223
+ translate 0 0 0
224
+ translate 1 0 -1.5
225
+ translate 2 0 0
226
+ }
227
+ bone head {
228
+ rotate 0 0
229
+ rotate 1 4
230
+ rotate 2 0
231
+ }
232
+ bone arm {
233
+ rotate 0 4
234
+ rotate 1 -8
235
+ rotate 2 4
236
+ }
237
+ bone cape-1 {
238
+ rotate 0 -4
239
+ rotate 1 8
240
+ rotate 2 -4
241
+ }
242
+ bone cape-2 {
243
+ rotate 0 -6
244
+ rotate 1 12
245
+ rotate 2 -6
246
+ }
247
+ deform cape {
248
+ key 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
249
+ key 0.5 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -3 0 -3 0 -3 0 -3 0 -3 0 -3 0 -5 0 -5 0 -5
250
+ key 1 0 0 0 0 0 0 0 1 0 1 0 1 0 1 0 1 0 1 0 2 0 2 0 2 0 2 0 2 0 2 0 3 0 3 0 3
251
+ key 1.5 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -3.5 0 -3.5 0 -3.5 0 -3.5 0 -3.5 0 -3.5 0 -6 0 -6 0 -6
252
+ key 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
253
+ }
254
+ event 0 "inhale"
255
+ }
256
+ clip walk {
257
+ duration 0.8
258
+ loop true
259
+ bone hip {
260
+ translate 0 0 -1 curve 0.3 0 0.6 1
261
+ translate 0.2 0 0.6 curve 0.4 0 0.7 1
262
+ translate 0.4 0 -1 curve 0.3 0 0.6 1
263
+ translate 0.6 0 0.6 curve 0.4 0 0.7 1
264
+ translate 0.8 0 -1
265
+ }
266
+ bone head {
267
+ rotate 0 -2
268
+ rotate 0.4 2
269
+ rotate 0.8 -2
270
+ }
271
+ bone arm {
272
+ rotate 0 16 curve 0.42 0 0.58 1
273
+ rotate 0.4 -12 curve 0.42 0 0.58 1
274
+ rotate 0.8 16
275
+ }
276
+ bone cape-1 {
277
+ rotate 0 -10
278
+ rotate 0.2 -14
279
+ rotate 0.4 -10
280
+ rotate 0.6 -14
281
+ rotate 0.8 -10
282
+ }
283
+ bone cape-2 {
284
+ rotate 0 -12
285
+ rotate 0.3 -20
286
+ rotate 0.5 -12
287
+ rotate 0.7 -20
288
+ rotate 0.8 -12
289
+ }
290
+ event 0 "step"
291
+ event 0.4 "step"
292
+ }
@@ -0,0 +1,7 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Pixel art: lossless, sampled nearest.
5
+ texture {
6
+ kind pixel
7
+ }
@@ -0,0 +1,11 @@
1
+ type flipbook
2
+ version 1
3
+ ---
4
+ # The coin (the runner archetype's sheet): six frames of a turn.
5
+ texture "coin.png"
6
+ grid 16 16 6 1
7
+ spacing 2
8
+ clip spin {
9
+ frames 0 1 2 3 4 5
10
+ fps 10
11
+ }
@@ -0,0 +1,7 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Pixel art: lossless, sampled nearest.
5
+ texture {
6
+ kind pixel
7
+ }
@@ -0,0 +1,34 @@
1
+ type flipbook
2
+ version 1
3
+ ---
4
+ # The courier (the runner archetype's sheet, tools/make-assets.py there):
5
+ # 32 x 40 frames standing on their feet (the pivot: the entity's position is
6
+ # the feet, so a squash keeps them down). Clips are numbered in file order:
7
+ # idle 0, run 1, jump 2, fall 3, crash 4 (src/main.ts's CLIP checks them).
8
+ texture "courier.png"
9
+ pivot 0.5 0
10
+ grid 32 40 8 2
11
+ spacing 2
12
+ clip idle {
13
+ frames 14 15
14
+ fps 2
15
+ }
16
+ clip run {
17
+ frames 0 1 2 3 4 5 6 7
18
+ fps 14
19
+ event 2 "step"
20
+ event 6 "step"
21
+ }
22
+ clip jump {
23
+ frames 8
24
+ fps 1
25
+ }
26
+ clip fall {
27
+ frames 9
28
+ fps 1
29
+ }
30
+ clip crash {
31
+ frames 10 11 12 13
32
+ fps 12
33
+ mode once
34
+ }
@@ -0,0 +1,7 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Pixel art: lossless, sampled nearest.
5
+ texture {
6
+ kind pixel
7
+ }
@@ -0,0 +1,11 @@
1
+ type strings
2
+ version 1
3
+ ---
4
+ # The starter's strings (og.i18n, og-i18n §1): every word the HUD shows is
5
+ # a key here, never a literal in a system. A locale is its own file beside
6
+ # it (`zh-CN.ogt`, the same keys and its `fonts` line), loaded in `start`.
7
+ locale "en"
8
+ base true
9
+ string "hud.level" "The Rooftops"
10
+ string "hud.clear" "Rooftops clear!"
11
+ string "pause.resume" "Resume"
@@ -0,0 +1,17 @@
1
+ type tileset
2
+ version 1
3
+ ---
4
+ # The city (the runner archetype's tileset, tools/make-assets.py there):
5
+ # 0 roof, 1-3 bricks, 4-7 far skyline, 8-14 near buildings, 15 the
6
+ # antenna's light on. The roof and the bricks collide as whole cells on a
7
+ # layer marked `collision true` (og-game §8).
8
+ texture "tiles/city.png"
9
+ grid 16 16 4 4
10
+ spacing 2
11
+ filter nearest
12
+ solid 0 1 2 3
13
+ # A far window that goes on and off.
14
+ tile 5 {
15
+ frames 5 4 5
16
+ durations 2.5 0.4 1.8
17
+ }
@@ -0,0 +1,7 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Pixel art: lossless, sampled nearest.
5
+ texture {
6
+ kind pixel
7
+ }
@@ -0,0 +1,22 @@
1
+ # Media to Git LFS, as the platform's other scaffolds route them; text stays
2
+ # diffable (.ogt scenes and settings are line-based text by design).
3
+ *.glb filter=lfs diff=lfs merge=lfs -text
4
+ *.gltf filter=lfs diff=lfs merge=lfs -text
5
+ *.bin filter=lfs diff=lfs merge=lfs -text
6
+ *.png filter=lfs diff=lfs merge=lfs -text
7
+ *.jpg filter=lfs diff=lfs merge=lfs -text
8
+ *.jpeg filter=lfs diff=lfs merge=lfs -text
9
+ *.webp filter=lfs diff=lfs merge=lfs -text
10
+ *.ktx2 filter=lfs diff=lfs merge=lfs -text
11
+ *.hdr filter=lfs diff=lfs merge=lfs -text
12
+ *.exr filter=lfs diff=lfs merge=lfs -text
13
+ *.wav filter=lfs diff=lfs merge=lfs -text
14
+ *.mp3 filter=lfs diff=lfs merge=lfs -text
15
+ *.ogg filter=lfs diff=lfs merge=lfs -text
16
+ *.flac filter=lfs diff=lfs merge=lfs -text
17
+ *.mp4 filter=lfs diff=lfs merge=lfs -text
18
+ *.ttf filter=lfs diff=lfs merge=lfs -text
19
+ *.otf filter=lfs diff=lfs merge=lfs -text
20
+ *.woff2 filter=lfs diff=lfs merge=lfs -text
21
+ *.ogt text eol=lf
22
+ *.ts text eol=lf
@@ -0,0 +1,8 @@
1
+ # og cook output: rebuilt from assets/, never committed.
2
+ cooked/
3
+ # og build output.
4
+ dist/
5
+ # og run and og test output, and og's bundled entry.
6
+ og-out/
7
+ .og/
8
+ node_modules/
@@ -0,0 +1,18 @@
1
+ {
2
+ "name": "origin-game-2d",
3
+ "version": "0.1.0",
4
+ "private": true,
5
+ "type": "module",
6
+ "scripts": {
7
+ "dev": "og dev .",
8
+ "start": "og run .",
9
+ "build": "og build .",
10
+ "publish-build": "og build . --publish",
11
+ "cook": "og cook .",
12
+ "check": "og check .",
13
+ "test": "og test ."
14
+ },
15
+ "dependencies": {
16
+ "@origingame/engine": "0.3.0"
17
+ }
18
+ }
@@ -0,0 +1,21 @@
1
+ type project
2
+ version 1
3
+ ---
4
+ # The project manifest (docs/design.md §2.5): `og run`, `og build`, `og cook`,
5
+ # `og dev` and `og test` read it. `npm create @origingame/game` writes this
6
+ # 2D starter for a 2D premise (or `--profile 2d`) and fills in the name and id.
7
+ name "Origin Game 2D"
8
+ id "origin-game-2d"
9
+ # The engine this game is written against (design §9: upgrades are explicit).
10
+ engine "0.3.0"
11
+ entry "src/main.ts"
12
+ # 2d: an orthographic camera, sprites, flipbooks, tilemaps and 2D physics.
13
+ profile "2d"
14
+ tick 60
15
+ seed 1
16
+ publish {
17
+ # `og build --publish` keeps only the player-facing probe members
18
+ # (hello, tick, state, pick, entity, input, capture).
19
+ probe player
20
+ out "dist"
21
+ }