@origingame/create-game 0.1.0 → 0.2.0

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Files changed (58) hide show
  1. package/README.md +15 -7
  2. package/archetypes/README.md +4 -2
  3. package/archetypes/idle/gitignore +8 -0
  4. package/archetypes/idle/package.json +1 -1
  5. package/archetypes/idle/project.ogt +1 -1
  6. package/archetypes/match3/gitignore +8 -0
  7. package/archetypes/match3/package.json +1 -1
  8. package/archetypes/match3/project.ogt +1 -1
  9. package/archetypes/rhythm/gitignore +8 -0
  10. package/archetypes/rhythm/package.json +1 -1
  11. package/archetypes/rhythm/project.ogt +1 -1
  12. package/archetypes/roguelike/gitignore +8 -0
  13. package/archetypes/roguelike/package.json +1 -1
  14. package/archetypes/roguelike/project.ogt +1 -1
  15. package/archetypes/runner/gitignore +8 -0
  16. package/archetypes/runner/package.json +1 -1
  17. package/archetypes/runner/project.ogt +1 -1
  18. package/archetypes/third-person/gitignore +8 -0
  19. package/archetypes/third-person/package.json +1 -1
  20. package/archetypes/third-person/project.ogt +1 -1
  21. package/archetypes/topdown/gitignore +8 -0
  22. package/archetypes/topdown/package.json +1 -1
  23. package/archetypes/topdown/project.ogt +1 -1
  24. package/archetypes/tower-defense/gitignore +8 -0
  25. package/archetypes/tower-defense/package.json +1 -1
  26. package/archetypes/tower-defense/project.ogt +1 -1
  27. package/bin/create.ts +80 -16
  28. package/package.json +5 -4
  29. package/template/gitignore +8 -0
  30. package/template/package.json +1 -1
  31. package/template/project.ogt +1 -1
  32. package/template-2d/.origin/setup +14 -0
  33. package/template-2d/LICENSES.md +14 -0
  34. package/template-2d/README.md +39 -0
  35. package/template-2d/assets/audio/coin.wav +0 -0
  36. package/template-2d/assets/audio/jump.wav +0 -0
  37. package/template-2d/assets/fonts/OFL.txt +93 -0
  38. package/template-2d/assets/fonts/ui.ttf +0 -0
  39. package/template-2d/assets/fonts/ui.ttf.ogt +11 -0
  40. package/template-2d/assets/looks/origin-game-2d.ogt +12 -0
  41. package/template-2d/assets/maps/level.ogt +112 -0
  42. package/template-2d/assets/sprites/coin.ogt +11 -0
  43. package/template-2d/assets/sprites/coin.png +0 -0
  44. package/template-2d/assets/sprites/coin.png.ogt +7 -0
  45. package/template-2d/assets/sprites/courier.ogt +34 -0
  46. package/template-2d/assets/sprites/courier.png +0 -0
  47. package/template-2d/assets/sprites/courier.png.ogt +7 -0
  48. package/template-2d/assets/strings/en.ogt +11 -0
  49. package/template-2d/assets/tiles/city.ogt +17 -0
  50. package/template-2d/assets/tiles/city.png +0 -0
  51. package/template-2d/assets/tiles/city.png.ogt +7 -0
  52. package/template-2d/gitattributes +22 -0
  53. package/template-2d/gitignore +8 -0
  54. package/template-2d/package.json +18 -0
  55. package/template-2d/project.ogt +21 -0
  56. package/template-2d/src/main.ts +305 -0
  57. package/template-2d/tests/smoke.og.ts +60 -0
  58. package/template-2d/tsconfig.json +17 -0
@@ -0,0 +1,93 @@
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+ Copyright 2014-2021 Adobe (http://www.adobe.com/), with Reserved Font Name 'Source'
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+
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+ This Font Software is licensed under the SIL Open Font License, Version 1.1.
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+ This license is copied below, and is also available with a FAQ at:
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+ https://scripts.sil.org/OFL
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+
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+
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+ -----------------------------------------------------------
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+ SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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+ -----------------------------------------------------------
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+
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+ PREAMBLE
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+ The goals of the Open Font License (OFL) are to stimulate worldwide
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+ development of collaborative font projects, to support the font creation
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+ efforts of academic and linguistic communities, and to provide a free and
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+ open framework in which fonts may be shared and improved in partnership
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+ with others.
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+
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+ The OFL allows the licensed fonts to be used, studied, modified and
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+ redistributed freely as long as they are not sold by themselves. The
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+ fonts, including any derivative works, can be bundled, embedded,
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+ redistributed and/or sold with any software provided that any reserved
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+ names are not used by derivative works. The fonts and derivatives,
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+ however, cannot be released under any other type of license. The
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+ requirement for fonts to remain under this license does not apply
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+ to any document created using the fonts or their derivatives.
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+
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+ DEFINITIONS
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+ "Font Software" refers to the set of files released by the Copyright
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+ Holder(s) under this license and clearly marked as such. This may
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+ include source files, build scripts and documentation.
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+
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+ "Reserved Font Name" refers to any names specified as such after the
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+ copyright statement(s).
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+
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+ "Original Version" refers to the collection of Font Software components as
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+ distributed by the Copyright Holder(s).
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+
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+ "Modified Version" refers to any derivative made by adding to, deleting,
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+ or substituting -- in part or in whole -- any of the components of the
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+ Original Version, by changing formats or by porting the Font Software to a
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+ new environment.
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+
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+ "Author" refers to any designer, engineer, programmer, technical
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+ writer or other person who contributed to the Font Software.
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+
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+ PERMISSION & CONDITIONS
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+ Permission is hereby granted, free of charge, to any person obtaining
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+ a copy of the Font Software, to use, study, copy, merge, embed, modify,
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+ redistribute, and sell modified and unmodified copies of the Font
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+ Software, subject to the following conditions:
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+
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+ 1) Neither the Font Software nor any of its individual components,
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+ in Original or Modified Versions, may be sold by itself.
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+
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+ 2) Original or Modified Versions of the Font Software may be bundled,
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+ redistributed and/or sold with any software, provided that each copy
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+ contains the above copyright notice and this license. These can be
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+ included either as stand-alone text files, human-readable headers or
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+ in the appropriate machine-readable metadata fields within text or
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+ binary files as long as those fields can be easily viewed by the user.
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+
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+ 3) No Modified Version of the Font Software may use the Reserved Font
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+ Name(s) unless explicit written permission is granted by the corresponding
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+ Copyright Holder. This restriction only applies to the primary font name as
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+ presented to the users.
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+
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+ 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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+ Software shall not be used to promote, endorse or advertise any
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+ Modified Version, except to acknowledge the contribution(s) of the
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+ Copyright Holder(s) and the Author(s) or with their explicit written
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+ permission.
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+
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+ 5) The Font Software, modified or unmodified, in part or in whole,
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+ must be distributed entirely under this license, and must not be
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+ distributed under any other license. The requirement for fonts to
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+ remain under this license does not apply to any document created
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+ using the Font Software.
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+
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+ TERMINATION
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+ This license becomes null and void if any of the above conditions are
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+ not met.
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+
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+ DISCLAIMER
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+ THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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+ OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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+ COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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+ INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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+ DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+ FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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+ OTHER DEALINGS IN THE FONT SOFTWARE.
Binary file
@@ -0,0 +1,11 @@
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+ type import
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+ version 1
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+ ---
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+ # The HUD's font: Noto Sans SC Regular subset to Latin-1 (the runner
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+ # archetype's assets/fonts/ui.ttf). A language with other characters needs
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+ # a font that holds them (og-i18n §2).
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+ font {
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+ charset latin
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+ em_px 48
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+ px_range 6
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+ }
@@ -0,0 +1,12 @@
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+ type look
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+ version 1
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+ ---
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+ # The game's look (og-taste §12): the frame's art direction as data, named
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+ # by GameDesc.look in src/main.ts and applied before start runs. It starts
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+ # from the catalogue's 16bit-pixel preset (a 224-pixel-tall frame, eight-tone
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+ # ramps, a Bayer dither: the camera's 14 units are 16 pixels each, one per
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+ # texel of the tiles); a block written below wins over the preset field by
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+ # field, and `extends` takes any catalogue slug. `npm create @origingame/game`
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+ # writes the game's own look from its premise, or from --look <slug>.
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+ name "Origin Game 2D"
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+ extends "16bit-pixel"
@@ -0,0 +1,112 @@
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+ type tilemap
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+ version 1
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+ ---
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+ # The level (og-game §8's grammar): 48 x 14 cells of 16 px, one world unit
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+ # each, over the city tileset. The roofs collide on og.Tilemap.colliderLayers
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+ # (1); the ledges name their own collider layer (2), which the courier's
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+ # og.PlatformerController.oneWayLayers makes one-way: it jumps up through
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+ # them and lands on top, and Down drops it through.
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+ size 48 14
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+ tile 16 16
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+ unit 1
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+ tileset "tiles/city.ogt"
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+ layer skyline {
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+ z -2
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+ parallax 0.5 1
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+ repeat x
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+ legend "^" 6
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+ legend "f" 4
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+ legend "w" 5
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+ row "................................................"
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+ row "................................................"
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+ row "................................................"
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+ row "...........................^^^^^^^.............."
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+ row ".....^^^^^^................fffffff...........^^^"
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+ row ".....ffffff.....^^^^^......fwfwfwf.....^^^^^.fff"
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+ row "^^^^.fwfwff.....fffff.^^^^.fffffff.....fffff.fwf"
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+ row "ffff.ffffff.^^^.fwfwf.ffff.fwfwfwf.^^^.fwfwf.fff"
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+ row "fwff.fwfwff.fff.fffff.fwff.fffffff.fff.fffff.fwf"
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+ row "ffff.ffffff.fwf.fwfwf.ffff.fwfwfwf.fwf.fwfwf.fff"
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+ row "fwff.fwfwff.fff.fffff.fwff.fffffff.fff.fffff.fwf"
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+ row "ffff.ffffff.fwf.fwfwf.ffff.fwfwfwf.fwf.fwfwf.fff"
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+ row "fwff.fwfwff.fff.fffff.fwff.fffffff.fff.fffff.fwf"
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+ row "ffff.ffffff.fwf.fwfwf.ffff.fwfwfwf.fwf.fwfwf.fff"
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+ }
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+ layer roofs {
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+ z 0
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+ collision true
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+ legend "=" 0
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+ legend "b" 1
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+ legend "L" 2
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+ legend "D" 3
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+ row "b..............................................b"
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+ row "b..............................................b"
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+ row "D..............................................D"
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+ row "b..............................................b"
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+ row "b..............................................b"
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+ row "b..............................................b"
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+ row "b..............................................b"
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+ row "D..............................................D"
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+ row "b..............................................b"
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+ row "b..............................................b"
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+ row "b.............................======...........b"
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+ row "b.............................bbLbbb...........b"
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+ row "====================...========================="
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+ row "bbbLbbDbbbLbbbbbbLbb...bLbbbDbbLbbbbbbLDbbbbbLbb"
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+ }
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+ layer ledges {
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+ z 0
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+ collision true
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+ colliderLayers 2
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+ legend "=" 0
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+ row "................................................"
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+ row "................................................"
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+ row "................................................"
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+ row "................................................"
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+ row "................................................"
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+ row "................................................"
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+ row ".......................=====...................."
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+ row "................................................"
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+ row "................................................"
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+ row "...........=====................................"
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+ row "................................................"
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+ row "................................................"
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+ row "................................................"
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+ row "................................................"
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+ }
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+ object spawn {
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+ kind "spawn"
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+ at 2.5 12
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+ }
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+ object coin-0 {
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+ kind "coin"
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+ at 6.5 11.2
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+ }
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+ object coin-1 {
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+ kind "coin"
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+ at 9.5 11.2
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+ }
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+ object coin-2 {
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+ kind "coin"
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+ at 13.5 8.2
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+ }
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+ object coin-3 {
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+ kind "coin"
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+ at 21.5 9.5
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+ }
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+ object coin-4 {
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+ kind "coin"
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+ at 25.5 5.2
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+ }
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+ object coin-5 {
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+ kind "coin"
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+ at 32.5 9.2
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+ }
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+ object coin-6 {
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+ kind "coin"
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+ at 40.5 11.2
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+ }
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+ object goal {
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+ kind "goal"
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+ rect 45 10 1 2
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+ }
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+ type flipbook
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+ version 1
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+ ---
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+ # The coin (the runner archetype's sheet): six frames of a turn.
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+ texture "coin.png"
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+ grid 16 16 6 1
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+ spacing 2
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+ clip spin {
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+ frames 0 1 2 3 4 5
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+ fps 10
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+ }
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+ type import
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+ version 1
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+ ---
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+ # Pixel art: lossless, sampled nearest.
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+ texture {
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+ kind pixel
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+ }
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+ type flipbook
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+ version 1
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+ ---
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+ # The courier (the runner archetype's sheet, tools/make-assets.py there):
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+ # 32 x 40 frames standing on their feet (the pivot: the entity's position is
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+ # the feet, so a squash keeps them down). Clips are numbered in file order:
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+ # idle 0, run 1, jump 2, fall 3, crash 4 (src/main.ts's CLIP checks them).
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+ texture "courier.png"
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+ pivot 0.5 0
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+ grid 32 40 8 2
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+ spacing 2
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+ clip idle {
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+ frames 14 15
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+ fps 2
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+ }
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+ clip run {
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+ frames 0 1 2 3 4 5 6 7
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+ fps 14
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+ event 2 "step"
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+ event 6 "step"
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+ }
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+ clip jump {
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+ frames 8
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+ fps 1
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+ }
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+ clip fall {
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+ frames 9
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+ fps 1
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+ }
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+ clip crash {
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+ frames 10 11 12 13
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+ fps 12
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+ mode once
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+ }
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+ type import
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+ version 1
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+ ---
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+ # Pixel art: lossless, sampled nearest.
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+ texture {
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+ kind pixel
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+ }
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+ type strings
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+ version 1
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+ ---
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+ # The starter's strings (og.i18n, og-i18n §1): every word the HUD shows is
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+ # a key here, never a literal in a system. A locale is its own file beside
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+ # it (`zh-CN.ogt`, the same keys and its `fonts` line), loaded in `start`.
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+ locale "en"
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+ base true
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+ string "hud.level" "The Rooftops"
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+ string "hud.clear" "Rooftops clear!"
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+ string "pause.resume" "Resume"
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+ type tileset
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+ version 1
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+ ---
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+ # The city (the runner archetype's tileset, tools/make-assets.py there):
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+ # 0 roof, 1-3 bricks, 4-7 far skyline, 8-14 near buildings, 15 the
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+ # antenna's light on. The roof and the bricks collide as whole cells on a
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+ # layer marked `collision true` (og-game §8).
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+ texture "tiles/city.png"
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+ grid 16 16 4 4
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+ spacing 2
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+ filter nearest
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+ solid 0 1 2 3
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+ # A far window that goes on and off.
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+ tile 5 {
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+ frames 5 4 5
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+ durations 2.5 0.4 1.8
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+ }
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+ type import
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+ version 1
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+ ---
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+ # Pixel art: lossless, sampled nearest.
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+ texture {
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+ kind pixel
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+ }
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+ # Media to Git LFS, as the platform's other scaffolds route them; text stays
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+ # diffable (.ogt scenes and settings are line-based text by design).
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+ *.glb filter=lfs diff=lfs merge=lfs -text
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+ *.gltf filter=lfs diff=lfs merge=lfs -text
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+ *.bin filter=lfs diff=lfs merge=lfs -text
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+ *.png filter=lfs diff=lfs merge=lfs -text
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+ *.jpg filter=lfs diff=lfs merge=lfs -text
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+ *.jpeg filter=lfs diff=lfs merge=lfs -text
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+ *.webp filter=lfs diff=lfs merge=lfs -text
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+ *.ktx2 filter=lfs diff=lfs merge=lfs -text
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+ *.hdr filter=lfs diff=lfs merge=lfs -text
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+ *.exr filter=lfs diff=lfs merge=lfs -text
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+ *.wav filter=lfs diff=lfs merge=lfs -text
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+ *.mp3 filter=lfs diff=lfs merge=lfs -text
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+ *.ogg filter=lfs diff=lfs merge=lfs -text
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+ *.flac filter=lfs diff=lfs merge=lfs -text
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+ *.mp4 filter=lfs diff=lfs merge=lfs -text
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+ *.ttf filter=lfs diff=lfs merge=lfs -text
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+ *.otf filter=lfs diff=lfs merge=lfs -text
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+ *.woff2 filter=lfs diff=lfs merge=lfs -text
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+ *.ogt text eol=lf
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+ *.ts text eol=lf
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+ # og cook output: rebuilt from assets/, never committed.
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+ cooked/
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+ # og build output.
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+ dist/
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+ # og run and og test output, and og's bundled entry.
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+ og-out/
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+ .og/
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+ node_modules/
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+ {
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+ "name": "origin-game-2d",
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+ "version": "0.1.0",
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+ "private": true,
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+ "type": "module",
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+ "scripts": {
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+ "dev": "og dev .",
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+ "start": "og run .",
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+ "build": "og build .",
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+ "publish-build": "og build . --publish",
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+ "cook": "og cook .",
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+ "check": "og check .",
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+ "test": "og test ."
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+ },
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+ "dependencies": {
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+ "@origingame/engine": "0.2.0"
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+ }
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+ }
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+ type project
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+ version 1
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+ ---
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+ # The project manifest (docs/design.md §2.5): `og run`, `og build`, `og cook`,
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+ # `og dev` and `og test` read it. `npm create @origingame/game` writes this
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+ # 2D starter for a 2D premise (or `--profile 2d`) and fills in the name and id.
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+ name "Origin Game 2D"
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+ id "origin-game-2d"
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+ # The engine this game is written against (design §9: upgrades are explicit).
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+ engine "0.2.0"
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+ entry "src/main.ts"
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+ # 2d: an orthographic camera, sprites, flipbooks, tilemaps and 2D physics.
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+ profile "2d"
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+ tick 60
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+ seed 1
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+ publish {
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+ # `og build --publish` keeps only the player-facing probe members
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+ # (hello, tick, state, pick, entity, input, capture).
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+ probe player
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+ out "dist"
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+ }