@orangelogic/design-system 2.215.0 → 2.219.0

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@@ -1402,12 +1402,23 @@ class mne {
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  async loadModel(e) {
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  this.engine.clearInternalTexturesCache(), this.engine.displayLoadingUI = () => this.displayLoadingUI();
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  try {
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- const t = await window.BABYLON.LoadSceneAsync(e, this.engine);
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+ const t = await this.loadScene(e);
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  return this.scene && this.scene.dispose(), this.scene = t, this.scene.skipFrustumClipping = !0, this.hideLoadingUI(), t;
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  } catch (t) {
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  throw this.hideLoadingUI(), t;
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  }
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  }
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+ async loadScene(e) {
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+ try {
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+ return await window.BABYLON.LoadSceneAsync(e, this.engine);
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+ } catch (t) {
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+ if (t instanceof Error && "innerError" in t && t.innerError instanceof Error && "errorCode" in t.innerError && t.innerError.errorCode === window.BABYLON.ErrorCodes.GLTFLoaderUnexpectedMagicError)
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+ return window.BABYLON.LoadSceneAsync(e, this.engine, {
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+ pluginExtension: ".gltf"
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+ });
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+ throw t;
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+ }
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+ }
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  /**
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  * Starts the Babylon.js render loop for continuous scene rendering.
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  * Waits for scene to be ready before beginning the render loop.
@@ -1,7 +1,7 @@
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  {
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  "name": "@orangelogic/design-system",
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  "type": "module",
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- "version": "2.215.0",
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+ "version": "2.219.0",
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  "license": "UNLICENSED",
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  "types": "library/types.d.ts",
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  "scripts": {
@@ -66,6 +66,7 @@ export declare class SceneController {
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  * @throws Error if model loading fails
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  */
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  loadModel(url: string): Promise<Scene>;
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+ private loadScene;
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  /**
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  * Starts the Babylon.js render loop for continuous scene rendering.
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  * Waits for scene to be ready before beginning the render loop.
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@orangelogic/design-system",
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  "type": "module",
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- "version": "2.215.0",
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+ "version": "2.219.0",
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  "license": "UNLICENSED",
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  "types": "library/types.d.ts",
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  "scripts": {