@orakl/protocol 0.1.1 → 0.2.0
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package/dist/badges.d.ts
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@@ -1,4 +1,4 @@
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export type BadgeId = "victor" | "flawless" | "sharpshooter" | "podium" | "unstoppable" | "on-a-roll" | "survivor" | "giant-slayer" | "pantheon" | "specialist" | "polymath" | "phoenix" | "strong-finish" | "master-of-none" | "faster-than-most" | "clutch" | "quick-draw" | "decisive" | "sure-handed" | "unbroken-focus" | "devotee";
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export type BadgeId = "victor" | "flawless" | "sharpshooter" | "podium" | "unstoppable" | "on-a-roll" | "survivor" | "giant-slayer" | "pantheon" | "specialist" | "polymath" | "phoenix" | "strong-finish" | "master-of-none" | "faster-than-most" | "clutch" | "quick-draw" | "decisive" | "sure-handed" | "unbroken-focus" | "devotee" | "herculean" | "undaunted" | "measured" | "strong-start" | "new-heights" | "far-horizons" | "cassandra" | "lone-torch" | "ascendant" | "undisputed";
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/** Modes a badge can be awarded in. */
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export type BadgeMode = "solo" | "multiplayer";
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export interface BadgeAward {
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@@ -1,7 +1,7 @@
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import { Schema } from "effect";
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/** Page-load response bodies for `src/api/routes/pages-history.ts and admin-feature-flags.ts`. */
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/** Achievement badge id (mirrors `BadgeId` in `src/lib/badges.ts`). */
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export declare const BadgeIdSchema: Schema.Literal<["victor", "flawless", "sharpshooter", "podium", "unstoppable", "on-a-roll", "survivor", "giant-slayer", "pantheon", "specialist", "polymath", "phoenix", "strong-finish", "master-of-none", "faster-than-most", "clutch", "quick-draw", "decisive", "sure-handed", "unbroken-focus", "devotee"]>;
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export declare const BadgeIdSchema: Schema.Literal<["victor", "flawless", "sharpshooter", "podium", "unstoppable", "on-a-roll", "survivor", "giant-slayer", "pantheon", "specialist", "polymath", "phoenix", "strong-finish", "master-of-none", "faster-than-most", "clutch", "quick-draw", "decisive", "sure-handed", "unbroken-focus", "devotee", "herculean", "undaunted", "measured", "strong-start", "new-heights", "far-horizons", "cassandra", "lone-torch", "ascendant", "undisputed"]>;
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/** Rarity tier a badge award reached (mirrors `Rarity` in `src/lib/badges.ts`). */
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export declare const RaritySchema: Schema.Literal<["common", "rare", "legendary", "exotic"]>;
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/** Per-badge counts + best rarity across a player's runs (mirrors `BadgeTally`). */
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@@ -89,7 +89,7 @@ declare const PlayerGamePlacementSchema: Schema.Struct<{
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final_score: typeof Schema.Number;
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rank: typeof Schema.Number;
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player_count: typeof Schema.Number;
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badges: Schema.mutable<Schema.Array$<Schema.Literal<["victor", "flawless", "sharpshooter", "podium", "unstoppable", "on-a-roll", "survivor", "giant-slayer", "pantheon", "specialist", "polymath", "phoenix", "strong-finish", "master-of-none", "faster-than-most", "clutch", "quick-draw", "decisive", "sure-handed", "unbroken-focus", "devotee"]>>>;
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badges: Schema.mutable<Schema.Array$<Schema.Literal<["victor", "flawless", "sharpshooter", "podium", "unstoppable", "on-a-roll", "survivor", "giant-slayer", "pantheon", "specialist", "polymath", "phoenix", "strong-finish", "master-of-none", "faster-than-most", "clutch", "quick-draw", "decisive", "sure-handed", "unbroken-focus", "devotee", "herculean", "undaunted", "measured", "strong-start", "new-heights", "far-horizons", "cassandra", "lone-torch", "ascendant", "undisputed"]>>>;
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}>;
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export type PlayerGamePlacement = typeof PlayerGamePlacementSchema.Type;
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/** Body of `GET /api/pages/history`. */
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@@ -164,7 +164,7 @@ export declare const HistoryPageSchema: Schema.Struct<{
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final_score: typeof Schema.Number;
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rank: typeof Schema.Number;
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player_count: typeof Schema.Number;
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badges: Schema.mutable<Schema.Array$<Schema.Literal<["victor", "flawless", "sharpshooter", "podium", "unstoppable", "on-a-roll", "survivor", "giant-slayer", "pantheon", "specialist", "polymath", "phoenix", "strong-finish", "master-of-none", "faster-than-most", "clutch", "quick-draw", "decisive", "sure-handed", "unbroken-focus", "devotee"]>>>;
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badges: Schema.mutable<Schema.Array$<Schema.Literal<["victor", "flawless", "sharpshooter", "podium", "unstoppable", "on-a-roll", "survivor", "giant-slayer", "pantheon", "specialist", "polymath", "phoenix", "strong-finish", "master-of-none", "faster-than-most", "clutch", "quick-draw", "decisive", "sure-handed", "unbroken-focus", "devotee", "herculean", "undaunted", "measured", "strong-start", "new-heights", "far-horizons", "cassandra", "lone-torch", "ascendant", "undisputed"]>>>;
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}>>>;
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runsNextCursor: Schema.NullOr<typeof Schema.String>;
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gamesNextCursor: Schema.NullOr<typeof Schema.String>;
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@@ -190,7 +190,7 @@ export declare const GameReviewPageSchema: Schema.Struct<{
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avatarSrc: typeof Schema.String;
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}>>>;
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badges: Schema.mutable<Schema.Array$<Schema.Struct<{
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id: Schema.Literal<["victor", "flawless", "sharpshooter", "podium", "unstoppable", "on-a-roll", "survivor", "giant-slayer", "pantheon", "specialist", "polymath", "phoenix", "strong-finish", "master-of-none", "faster-than-most", "clutch", "quick-draw", "decisive", "sure-handed", "unbroken-focus", "devotee"]>;
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id: Schema.Literal<["victor", "flawless", "sharpshooter", "podium", "unstoppable", "on-a-roll", "survivor", "giant-slayer", "pantheon", "specialist", "polymath", "phoenix", "strong-finish", "master-of-none", "faster-than-most", "clutch", "quick-draw", "decisive", "sure-handed", "unbroken-focus", "devotee", "herculean", "undaunted", "measured", "strong-start", "new-heights", "far-horizons", "cassandra", "lone-torch", "ascendant", "undisputed"]>;
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rarity: Schema.Literal<["common", "rare", "legendary", "exotic"]>;
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}>>>;
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breakdown: Schema.NullOr<Schema.mutable<Schema.Array$<Schema.Struct<{
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@@ -240,7 +240,7 @@ export declare const SoloReviewPageSchema: Schema.Struct<{
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categories: Schema.mutable<Schema.Array$<typeof Schema.String>>;
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}>;
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badges: Schema.mutable<Schema.Array$<Schema.Struct<{
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id: Schema.Literal<["victor", "flawless", "sharpshooter", "podium", "unstoppable", "on-a-roll", "survivor", "giant-slayer", "pantheon", "specialist", "polymath", "phoenix", "strong-finish", "master-of-none", "faster-than-most", "clutch", "quick-draw", "decisive", "sure-handed", "unbroken-focus", "devotee"]>;
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id: Schema.Literal<["victor", "flawless", "sharpshooter", "podium", "unstoppable", "on-a-roll", "survivor", "giant-slayer", "pantheon", "specialist", "polymath", "phoenix", "strong-finish", "master-of-none", "faster-than-most", "clutch", "quick-draw", "decisive", "sure-handed", "unbroken-focus", "devotee", "herculean", "undaunted", "measured", "strong-start", "new-heights", "far-horizons", "cassandra", "lone-torch", "ascendant", "undisputed"]>;
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rarity: Schema.Literal<["common", "rare", "legendary", "exotic"]>;
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}>>>;
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categoryStats: Schema.mutable<Schema.Array$<Schema.Struct<{
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@@ -3,7 +3,7 @@ import { MediaTypeSchema, StoredQuestionSourceSchema, } from "../question.schema
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import { GameAnswerRecordSchema, PlayerRoleSchema, UserPowerSchema, UserRoleSchema, } from "./common.schema.js";
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/** Page-load response bodies for `src/api/routes/pages-history.ts and admin-feature-flags.ts`. */
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/** Achievement badge id (mirrors `BadgeId` in `src/lib/badges.ts`). */
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export const BadgeIdSchema = Schema.Literal("victor", "flawless", "sharpshooter", "podium", "unstoppable", "on-a-roll", "survivor", "giant-slayer", "pantheon", "specialist", "polymath", "phoenix", "strong-finish", "master-of-none", "faster-than-most", "clutch", "quick-draw", "decisive", "sure-handed", "unbroken-focus", "devotee");
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export const BadgeIdSchema = Schema.Literal("victor", "flawless", "sharpshooter", "podium", "unstoppable", "on-a-roll", "survivor", "giant-slayer", "pantheon", "specialist", "polymath", "phoenix", "strong-finish", "master-of-none", "faster-than-most", "clutch", "quick-draw", "decisive", "sure-handed", "unbroken-focus", "devotee", "herculean", "undaunted", "measured", "strong-start", "new-heights", "far-horizons", "cassandra", "lone-torch", "ascendant", "undisputed");
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/** Rarity tier a badge award reached (mirrors `Rarity` in `src/lib/badges.ts`). */
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export const RaritySchema = Schema.Literal("common", "rare", "legendary", "exotic");
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/** Per-badge counts + best rarity across a player's runs (mirrors `BadgeTally`). */
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