@optolith/database-schema 0.99.0 → 0.100.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +22 -0
- package/gen/types.d.ts +541 -113
- package/lib/main.js +1 -0
- package/lib/types/Locale.d.ts +3 -0
- package/lib/types/Locale.js +3 -0
- package/lib/types/Profession.d.ts +21 -0
- package/lib/types/Profession.js +20 -0
- package/lib/types/_ActivatableAdvanced.d.ts +28 -0
- package/lib/types/_ActivatableAdvanced.js +57 -1
- package/lib/types/_ActivatableCombat.d.ts +43 -39
- package/lib/types/_ActivatableCombat.js +66 -72
- package/lib/types/_Identifier.d.ts +1 -0
- package/lib/types/_Identifier.js +2 -0
- package/lib/types/_IdentifierGroup.d.ts +1 -0
- package/lib/types/_IdentifierGroup.js +2 -1
- package/lib/types/equipment/EquipmentPackage.d.ts +1 -0
- package/lib/types/equipment/item/ItemComponent.d.ts +127 -0
- package/lib/types/equipment/item/ItemComponent.js +313 -0
- package/lib/types/index.d.ts +1 -0
- package/lib/types/index.js +1 -0
- package/lib/types/prerequisites/PrerequisiteGroups.d.ts +61 -5
- package/lib/types/prerequisites/PrerequisiteGroups.js +4 -1
- package/lib/types/prerequisites/single/RatedMinimumNumberPrerequisite.js +2 -2
- package/lib/types/prerequisites/single/RatedMinimumNumberPrerequisiteForProfession.d.ts +150 -0
- package/lib/types/prerequisites/single/RatedMinimumNumberPrerequisiteForProfession.js +53 -0
- package/lib/types/specialAbility/AdvancedCombatSpecialAbility.d.ts +40 -39
- package/lib/types/specialAbility/BrawlingSpecialAbility.d.ts +40 -39
- package/lib/types/specialAbility/CombatSpecialAbility.d.ts +40 -39
- package/lib/types/specialAbility/CombatStyleSpecialAbility.d.ts +68 -39
- package/lib/types/specialAbility/CommandSpecialAbility.d.ts +40 -39
- package/lib/types/specialAbility/LiturgicalStyleSpecialAbility.d.ts +28 -0
- package/lib/types/specialAbility/MagicStyleSpecialAbility.d.ts +28 -0
- package/lib/types/specialAbility/MagicalTradition.d.ts +1 -0
- package/lib/types/specialAbility/MagicalTradition.js +5 -1
- package/lib/types/specialAbility/SkillStyleSpecialAbility.d.ts +28 -0
- package/package.json +1 -1
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import * as DB from "tsondb/schema/dsl";
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export declare const RatedMinimumNumberPrerequisiteForProfession: DB.TypeAlias<"RatedMinimumNumberPrerequisiteForProfession", DB.Object<{
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number: DB.MemberDecl<DB.Integer, true>;
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value: DB.MemberDecl<DB.Integer, true>;
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targets: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"RatedMinimumNumberPrerequisiteTargetForProfession", {
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Skills: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"RatedMinimumNumberPrerequisiteSkillsTarget", DB.Object<{
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targets: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, true>;
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}>, []>>>;
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CombatTechniques: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"RatedMinimumNumberPrerequisiteCombatTechniquesTarget", DB.Object<{
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group: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"RatedMinimumNumberPrerequisiteCombatTechniquesTargetGroup", {
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All: DB.EnumCase<null>;
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Close: DB.EnumCase<null>;
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Ranged: DB.EnumCase<null>;
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}, []>>, true>;
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}>, []>>>;
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Spellworks: DB.EnumCase<DB.IncludeIdentifier<[], DB.Enum<"RatedMinimumNumberPrerequisiteSpellworksTargetForProfession", {
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Specific: DB.EnumCase<DB.ReferenceIdentifier>;
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SelectOptions: DB.EnumCase<DB.IncludeIdentifier<[], DB.Enum<"SpecialAbilityIdentifier", {
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ArcaneOrbEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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AttireEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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Beutelzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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BowlEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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CauldronEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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ChronicleEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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DaggerRitual: DB.EnumCase<DB.ReferenceIdentifier>;
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FoolsHatEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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Haubenzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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Hauerkettenzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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InstrumentEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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Keulenzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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Krallenkettenzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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Kristallkugelzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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OrbEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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RingEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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Schweinetrommelzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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SickleRitual: DB.EnumCase<DB.ReferenceIdentifier>;
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SpellSwordEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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StaffEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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ToyEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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Trinkhornzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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WandEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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WeaponEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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AdvancedCombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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AdvancedKarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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AdvancedMagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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AdvancedSkillSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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AncestorGlyph: DB.EnumCase<DB.ReferenceIdentifier>;
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BlessedTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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BrawlingSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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CeremonialItemSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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CombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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CombatStyleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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CommandSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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FamiliarSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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FatePointSexSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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FatePointSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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GeneralSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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KarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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LiturgicalStyleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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LycantropicGift: DB.EnumCase<DB.ReferenceIdentifier>;
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MagicalSign: DB.EnumCase<DB.ReferenceIdentifier>;
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MagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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MagicalTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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MagicStyleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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PactGift: DB.EnumCase<DB.ReferenceIdentifier>;
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ProtectiveWardingCircleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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Sermon: DB.EnumCase<DB.ReferenceIdentifier>;
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SexSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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SikaryanDrainSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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SkillStyleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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VampiricGift: DB.EnumCase<DB.ReferenceIdentifier>;
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Vision: DB.EnumCase<DB.ReferenceIdentifier>;
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}, []>>>;
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}, []>>>;
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Liturgies: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"RatedMinimumNumberPrerequisiteLiturgiesTarget", DB.Object<{
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aspect: DB.MemberDecl<DB.ReferenceIdentifier, true>;
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}>, []>>>;
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}, []>>, true>;
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display_option: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"DisplayOption", {
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Hide: DB.EnumCase<null>;
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ReplaceWith: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ReplacementDisplayOption", DB.Object<{
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sentence_type: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"SentenceType", {
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Standalone: DB.EnumCase<null>;
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Connected: DB.EnumCase<null>;
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}, []>>, false>;
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translations: DB.MemberDecl<DB.NestedEntityMap<"ReplacementDisplayOptionTranslation", {
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replacement: DB.MemberDecl<DB.String, true>;
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}>, true>;
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}>, []>>>;
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}, []>>, false>;
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}>, []>;
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export declare const RatedMinimumNumberPrerequisiteSpellworksTargetForProfession: DB.Enum<"RatedMinimumNumberPrerequisiteSpellworksTargetForProfession", {
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Specific: DB.EnumCase<DB.ReferenceIdentifier>;
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SelectOptions: DB.EnumCase<DB.IncludeIdentifier<[], DB.Enum<"SpecialAbilityIdentifier", {
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ArcaneOrbEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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AttireEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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Beutelzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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BowlEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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CauldronEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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ChronicleEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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DaggerRitual: DB.EnumCase<DB.ReferenceIdentifier>;
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FoolsHatEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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Haubenzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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Hauerkettenzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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InstrumentEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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Keulenzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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Krallenkettenzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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Kristallkugelzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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OrbEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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RingEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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Schweinetrommelzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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SickleRitual: DB.EnumCase<DB.ReferenceIdentifier>;
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SpellSwordEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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StaffEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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ToyEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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Trinkhornzauber: DB.EnumCase<DB.ReferenceIdentifier>;
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WandEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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WeaponEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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AdvancedCombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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AdvancedKarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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AdvancedMagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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AdvancedSkillSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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AncestorGlyph: DB.EnumCase<DB.ReferenceIdentifier>;
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BlessedTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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BrawlingSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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CeremonialItemSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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CombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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CombatStyleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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CommandSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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FamiliarSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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FatePointSexSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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FatePointSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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GeneralSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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KarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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LiturgicalStyleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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LycantropicGift: DB.EnumCase<DB.ReferenceIdentifier>;
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MagicalSign: DB.EnumCase<DB.ReferenceIdentifier>;
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MagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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MagicalTradition: DB.EnumCase<DB.ReferenceIdentifier>;
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MagicStyleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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PactGift: DB.EnumCase<DB.ReferenceIdentifier>;
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ProtectiveWardingCircleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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Sermon: DB.EnumCase<DB.ReferenceIdentifier>;
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SexSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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SikaryanDrainSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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SkillStyleSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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VampiricGift: DB.EnumCase<DB.ReferenceIdentifier>;
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Vision: DB.EnumCase<DB.ReferenceIdentifier>;
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}, []>>>;
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}, []>;
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import * as DB from "tsondb/schema/dsl";
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import { PropertyIdentifier } from "../../_Identifier.js";
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import { SpecialAbilityIdentifier } from "../../_IdentifierGroup.js";
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import { DisplayOption } from "../DisplayOption.js";
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import { RatedMinimumNumberPrerequisiteCombatTechniquesTarget, RatedMinimumNumberPrerequisiteLiturgiesTarget, RatedMinimumNumberPrerequisiteSkillsTarget, } from "./RatedMinimumNumberPrerequisite.js";
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export const RatedMinimumNumberPrerequisiteForProfession = DB.TypeAlias(import.meta.url, {
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name: "RatedMinimumNumberPrerequisiteForProfession",
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type: () => DB.Object({
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number: DB.Required({
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comment: "The minimum number of skills that need to be on the defined minimum skill rating.",
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type: DB.Integer({ minimum: 1 }),
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}),
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value: DB.Required({
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comment: "The minimum skill rating the defined minimum number of skills need to be on.",
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type: DB.Integer({ minimum: 0 }),
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}),
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targets: DB.Required({
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comment: "The targets that contribute to satisfying the prerequisite.",
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type: DB.IncludeIdentifier(RatedMinimumNumberPrerequisiteTargetForProfession),
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}),
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display_option: DB.Optional({
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type: DB.IncludeIdentifier(DisplayOption),
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}),
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}),
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});
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const RatedMinimumNumberPrerequisiteTargetForProfession = DB.Enum(import.meta.url, {
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name: "RatedMinimumNumberPrerequisiteTargetForProfession",
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values: () => ({
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Skills: DB.EnumCase({ type: DB.IncludeIdentifier(RatedMinimumNumberPrerequisiteSkillsTarget) }),
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CombatTechniques: DB.EnumCase({
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type: DB.IncludeIdentifier(RatedMinimumNumberPrerequisiteCombatTechniquesTarget),
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}),
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Spellworks: DB.EnumCase({
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type: DB.IncludeIdentifier(RatedMinimumNumberPrerequisiteSpellworksTargetForProfession),
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}),
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Liturgies: DB.EnumCase({
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type: DB.IncludeIdentifier(RatedMinimumNumberPrerequisiteLiturgiesTarget),
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}),
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}),
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});
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export const RatedMinimumNumberPrerequisiteSpellworksTargetForProfession = DB.Enum(import.meta.url, {
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name: "RatedMinimumNumberPrerequisiteSpellworksTargetForProfession",
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values: () => ({
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Specific: DB.EnumCase({
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comment: "The property of which the spells are taken into account for satisfying the prerequisite.",
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type: PropertyIdentifier(),
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}),
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SelectOptions: DB.EnumCase({
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comment: "The property/-ies of which the spells are taken into account for satisfying the prerequisite is taken from a special ability with a property select option. All instances of the special ability and thus all selected properties, if the special ability has been bought multiple times, are used to collect applicable properties.",
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type: DB.IncludeIdentifier(SpecialAbilityIdentifier),
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}),
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}),
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});
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None: DB.EnumCase<null>;
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DependingOnCombatStyle: DB.EnumCase<null>;
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All: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableCombatTechniques", DB.Object<{
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restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableAllCombatTechniquesRestrictions", DB.Object<{
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isImprovised: DB.MemberDecl<DB.Boolean, false>;
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hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
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whileMounted: DB.MemberDecl<DB.Boolean, false>;
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race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
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excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
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list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
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}>, [Ref: DB.Param<"Ref", DB.Type>]
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}
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}>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
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}>, []>>, false>;
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}>, []>>>;
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AllClose: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableCloseCombatTechniques", DB.Object<{
|
|
1230
|
-
|
|
1231
|
-
|
|
1232
|
-
|
|
1233
|
-
|
|
1234
|
-
|
|
1235
|
-
|
|
1236
|
-
|
|
1237
|
-
|
|
1238
|
-
|
|
1239
|
-
|
|
1230
|
+
restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCloseCombatTechniquesRestrictions", DB.Object<{
|
|
1231
|
+
isImprovised: DB.MemberDecl<DB.Boolean, false>;
|
|
1232
|
+
hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
|
|
1233
|
+
whileMounted: DB.MemberDecl<DB.Boolean, false>;
|
|
1234
|
+
hasParry: DB.MemberDecl<DB.Boolean, false>;
|
|
1235
|
+
isOneHanded: DB.MemberDecl<DB.Boolean, false>;
|
|
1236
|
+
isTwoHanded: DB.MemberDecl<DB.Boolean, false>;
|
|
1237
|
+
isParryingWeapon: DB.MemberDecl<DB.Boolean, false>;
|
|
1238
|
+
race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
|
|
1239
|
+
weaponClass: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"MeleeWeaponClass", {
|
|
1240
|
+
Axe: DB.EnumCase<null>;
|
|
1241
|
+
}, []>>, false>;
|
|
1242
|
+
excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
|
|
1240
1243
|
list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
|
|
1241
|
-
}>, [Ref: DB.Param<"Ref", DB.Type>]
|
|
1242
|
-
}
|
|
1244
|
+
}>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
|
|
1245
|
+
}>, []>>, false>;
|
|
1243
1246
|
}>, []>>>;
|
|
1244
1247
|
AllRanged: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableRangedCombatTechniques", DB.Object<{
|
|
1245
|
-
|
|
1246
|
-
|
|
1247
|
-
|
|
1248
|
-
|
|
1249
|
-
|
|
1250
|
-
|
|
1248
|
+
restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableRangedCombatTechniquesRestrictions", DB.Object<{
|
|
1249
|
+
isImprovised: DB.MemberDecl<DB.Boolean, false>;
|
|
1250
|
+
hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
|
|
1251
|
+
whileMounted: DB.MemberDecl<DB.Boolean, false>;
|
|
1252
|
+
race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
|
|
1253
|
+
excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
|
|
1251
1254
|
list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
|
|
1252
|
-
}>, [Ref: DB.Param<"Ref", DB.Type>]
|
|
1253
|
-
}
|
|
1255
|
+
}>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
|
|
1256
|
+
}>, []>>, false>;
|
|
1254
1257
|
}>, []>>>;
|
|
1255
1258
|
Specific: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"SpecificApplicableCombatTechniques", DB.Object<{
|
|
1256
1259
|
list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"SpecificApplicableCombatTechnique", DB.Object<{
|
|
@@ -1258,18 +1261,16 @@ export declare const AdvancedCombatSpecialAbility: DB.Entity<"AdvancedCombatSpec
|
|
|
1258
1261
|
CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
|
|
1259
1262
|
RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
|
|
1260
1263
|
}, []>>, true>;
|
|
1261
|
-
|
|
1262
|
-
|
|
1263
|
-
|
|
1264
|
-
|
|
1265
|
-
|
|
1266
|
-
|
|
1267
|
-
|
|
1268
|
-
|
|
1269
|
-
OneBluntSide: DB.EnumCase<null>;
|
|
1270
|
-
}, []>>, false>;
|
|
1264
|
+
restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableSpecificCombatTechniquesRestrictions", DB.Object<{
|
|
1265
|
+
isImprovised: DB.MemberDecl<DB.Boolean, false>;
|
|
1266
|
+
hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
|
|
1267
|
+
whileMounted: DB.MemberDecl<DB.Boolean, false>;
|
|
1268
|
+
race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
|
|
1269
|
+
level: DB.MemberDecl<DB.Integer, false>;
|
|
1270
|
+
hasOneBluntSide: DB.MemberDecl<DB.Boolean, false>;
|
|
1271
|
+
}>, []>>, false>;
|
|
1271
1272
|
translation: DB.MemberDecl<DB.NestedEntityMap<"SpecificApplicableCombatTechniqueTranslation", {
|
|
1272
|
-
|
|
1273
|
+
restrictions: DB.MemberDecl<DB.String, true>;
|
|
1273
1274
|
}>, false>;
|
|
1274
1275
|
weapons: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
|
|
1275
1276
|
}>, []>>>, true>;
|
|
@@ -1106,41 +1106,44 @@ export declare const BrawlingSpecialAbility: DB.Entity<"BrawlingSpecialAbility",
|
|
|
1106
1106
|
None: DB.EnumCase<null>;
|
|
1107
1107
|
DependingOnCombatStyle: DB.EnumCase<null>;
|
|
1108
1108
|
All: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableCombatTechniques", DB.Object<{
|
|
1109
|
-
|
|
1110
|
-
|
|
1111
|
-
|
|
1112
|
-
|
|
1113
|
-
|
|
1114
|
-
|
|
1109
|
+
restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableAllCombatTechniquesRestrictions", DB.Object<{
|
|
1110
|
+
isImprovised: DB.MemberDecl<DB.Boolean, false>;
|
|
1111
|
+
hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
|
|
1112
|
+
whileMounted: DB.MemberDecl<DB.Boolean, false>;
|
|
1113
|
+
race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
|
|
1114
|
+
excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
|
|
1115
1115
|
list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
|
|
1116
|
-
}>, [Ref: DB.Param<"Ref", DB.Type>]
|
|
1117
|
-
}
|
|
1116
|
+
}>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
|
|
1117
|
+
}>, []>>, false>;
|
|
1118
1118
|
}>, []>>>;
|
|
1119
1119
|
AllClose: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableCloseCombatTechniques", DB.Object<{
|
|
1120
|
-
|
|
1121
|
-
|
|
1122
|
-
|
|
1123
|
-
|
|
1124
|
-
|
|
1125
|
-
|
|
1126
|
-
|
|
1127
|
-
|
|
1128
|
-
|
|
1129
|
-
|
|
1120
|
+
restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCloseCombatTechniquesRestrictions", DB.Object<{
|
|
1121
|
+
isImprovised: DB.MemberDecl<DB.Boolean, false>;
|
|
1122
|
+
hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
|
|
1123
|
+
whileMounted: DB.MemberDecl<DB.Boolean, false>;
|
|
1124
|
+
hasParry: DB.MemberDecl<DB.Boolean, false>;
|
|
1125
|
+
isOneHanded: DB.MemberDecl<DB.Boolean, false>;
|
|
1126
|
+
isTwoHanded: DB.MemberDecl<DB.Boolean, false>;
|
|
1127
|
+
isParryingWeapon: DB.MemberDecl<DB.Boolean, false>;
|
|
1128
|
+
race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
|
|
1129
|
+
weaponClass: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"MeleeWeaponClass", {
|
|
1130
|
+
Axe: DB.EnumCase<null>;
|
|
1131
|
+
}, []>>, false>;
|
|
1132
|
+
excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
|
|
1130
1133
|
list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
|
|
1131
|
-
}>, [Ref: DB.Param<"Ref", DB.Type>]
|
|
1132
|
-
}
|
|
1134
|
+
}>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
|
|
1135
|
+
}>, []>>, false>;
|
|
1133
1136
|
}>, []>>>;
|
|
1134
1137
|
AllRanged: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableRangedCombatTechniques", DB.Object<{
|
|
1135
|
-
|
|
1136
|
-
|
|
1137
|
-
|
|
1138
|
-
|
|
1139
|
-
|
|
1140
|
-
|
|
1138
|
+
restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableRangedCombatTechniquesRestrictions", DB.Object<{
|
|
1139
|
+
isImprovised: DB.MemberDecl<DB.Boolean, false>;
|
|
1140
|
+
hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
|
|
1141
|
+
whileMounted: DB.MemberDecl<DB.Boolean, false>;
|
|
1142
|
+
race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
|
|
1143
|
+
excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
|
|
1141
1144
|
list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
|
|
1142
|
-
}>, [Ref: DB.Param<"Ref", DB.Type>]
|
|
1143
|
-
}
|
|
1145
|
+
}>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
|
|
1146
|
+
}>, []>>, false>;
|
|
1144
1147
|
}>, []>>>;
|
|
1145
1148
|
Specific: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"SpecificApplicableCombatTechniques", DB.Object<{
|
|
1146
1149
|
list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"SpecificApplicableCombatTechnique", DB.Object<{
|
|
@@ -1148,18 +1151,16 @@ export declare const BrawlingSpecialAbility: DB.Entity<"BrawlingSpecialAbility",
|
|
|
1148
1151
|
CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
|
|
1149
1152
|
RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
|
|
1150
1153
|
}, []>>, true>;
|
|
1151
|
-
|
|
1152
|
-
|
|
1153
|
-
|
|
1154
|
-
|
|
1155
|
-
|
|
1156
|
-
|
|
1157
|
-
|
|
1158
|
-
|
|
1159
|
-
OneBluntSide: DB.EnumCase<null>;
|
|
1160
|
-
}, []>>, false>;
|
|
1154
|
+
restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableSpecificCombatTechniquesRestrictions", DB.Object<{
|
|
1155
|
+
isImprovised: DB.MemberDecl<DB.Boolean, false>;
|
|
1156
|
+
hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
|
|
1157
|
+
whileMounted: DB.MemberDecl<DB.Boolean, false>;
|
|
1158
|
+
race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
|
|
1159
|
+
level: DB.MemberDecl<DB.Integer, false>;
|
|
1160
|
+
hasOneBluntSide: DB.MemberDecl<DB.Boolean, false>;
|
|
1161
|
+
}>, []>>, false>;
|
|
1161
1162
|
translation: DB.MemberDecl<DB.NestedEntityMap<"SpecificApplicableCombatTechniqueTranslation", {
|
|
1162
|
-
|
|
1163
|
+
restrictions: DB.MemberDecl<DB.String, true>;
|
|
1163
1164
|
}>, false>;
|
|
1164
1165
|
weapons: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
|
|
1165
1166
|
}>, []>>>, true>;
|
|
@@ -1212,41 +1212,44 @@ export declare const CombatSpecialAbility: DB.Entity<"CombatSpecialAbility", {
|
|
|
1212
1212
|
None: DB.EnumCase<null>;
|
|
1213
1213
|
DependingOnCombatStyle: DB.EnumCase<null>;
|
|
1214
1214
|
All: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableCombatTechniques", DB.Object<{
|
|
1215
|
-
|
|
1216
|
-
|
|
1217
|
-
|
|
1218
|
-
|
|
1219
|
-
|
|
1220
|
-
|
|
1215
|
+
restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableAllCombatTechniquesRestrictions", DB.Object<{
|
|
1216
|
+
isImprovised: DB.MemberDecl<DB.Boolean, false>;
|
|
1217
|
+
hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
|
|
1218
|
+
whileMounted: DB.MemberDecl<DB.Boolean, false>;
|
|
1219
|
+
race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
|
|
1220
|
+
excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
|
|
1221
1221
|
list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
|
|
1222
|
-
}>, [Ref: DB.Param<"Ref", DB.Type>]
|
|
1223
|
-
}
|
|
1222
|
+
}>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
|
|
1223
|
+
}>, []>>, false>;
|
|
1224
1224
|
}>, []>>>;
|
|
1225
1225
|
AllClose: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableCloseCombatTechniques", DB.Object<{
|
|
1226
|
-
|
|
1227
|
-
|
|
1228
|
-
|
|
1229
|
-
|
|
1230
|
-
|
|
1231
|
-
|
|
1232
|
-
|
|
1233
|
-
|
|
1234
|
-
|
|
1235
|
-
|
|
1226
|
+
restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCloseCombatTechniquesRestrictions", DB.Object<{
|
|
1227
|
+
isImprovised: DB.MemberDecl<DB.Boolean, false>;
|
|
1228
|
+
hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
|
|
1229
|
+
whileMounted: DB.MemberDecl<DB.Boolean, false>;
|
|
1230
|
+
hasParry: DB.MemberDecl<DB.Boolean, false>;
|
|
1231
|
+
isOneHanded: DB.MemberDecl<DB.Boolean, false>;
|
|
1232
|
+
isTwoHanded: DB.MemberDecl<DB.Boolean, false>;
|
|
1233
|
+
isParryingWeapon: DB.MemberDecl<DB.Boolean, false>;
|
|
1234
|
+
race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
|
|
1235
|
+
weaponClass: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"MeleeWeaponClass", {
|
|
1236
|
+
Axe: DB.EnumCase<null>;
|
|
1237
|
+
}, []>>, false>;
|
|
1238
|
+
excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
|
|
1236
1239
|
list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
|
|
1237
|
-
}>, [Ref: DB.Param<"Ref", DB.Type>]
|
|
1238
|
-
}
|
|
1240
|
+
}>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
|
|
1241
|
+
}>, []>>, false>;
|
|
1239
1242
|
}>, []>>>;
|
|
1240
1243
|
AllRanged: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableRangedCombatTechniques", DB.Object<{
|
|
1241
|
-
|
|
1242
|
-
|
|
1243
|
-
|
|
1244
|
-
|
|
1245
|
-
|
|
1246
|
-
|
|
1244
|
+
restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableRangedCombatTechniquesRestrictions", DB.Object<{
|
|
1245
|
+
isImprovised: DB.MemberDecl<DB.Boolean, false>;
|
|
1246
|
+
hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
|
|
1247
|
+
whileMounted: DB.MemberDecl<DB.Boolean, false>;
|
|
1248
|
+
race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
|
|
1249
|
+
excludeCombatTechniques: DB.MemberDecl<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
|
|
1247
1250
|
list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
|
|
1248
|
-
}>, [Ref: DB.Param<"Ref", DB.Type>]
|
|
1249
|
-
}
|
|
1251
|
+
}>, [Ref: DB.Param<"Ref", DB.Type>]>>, false>;
|
|
1252
|
+
}>, []>>, false>;
|
|
1250
1253
|
}>, []>>>;
|
|
1251
1254
|
Specific: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"SpecificApplicableCombatTechniques", DB.Object<{
|
|
1252
1255
|
list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"SpecificApplicableCombatTechnique", DB.Object<{
|
|
@@ -1254,18 +1257,16 @@ export declare const CombatSpecialAbility: DB.Entity<"CombatSpecialAbility", {
|
|
|
1254
1257
|
CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
|
|
1255
1258
|
RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
|
|
1256
1259
|
}, []>>, true>;
|
|
1257
|
-
|
|
1258
|
-
|
|
1259
|
-
|
|
1260
|
-
|
|
1261
|
-
|
|
1262
|
-
|
|
1263
|
-
|
|
1264
|
-
|
|
1265
|
-
OneBluntSide: DB.EnumCase<null>;
|
|
1266
|
-
}, []>>, false>;
|
|
1260
|
+
restrictions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableSpecificCombatTechniquesRestrictions", DB.Object<{
|
|
1261
|
+
isImprovised: DB.MemberDecl<DB.Boolean, false>;
|
|
1262
|
+
hasPointedBlade: DB.MemberDecl<DB.Boolean, false>;
|
|
1263
|
+
whileMounted: DB.MemberDecl<DB.Boolean, false>;
|
|
1264
|
+
race: DB.MemberDecl<DB.ReferenceIdentifier, false>;
|
|
1265
|
+
level: DB.MemberDecl<DB.Integer, false>;
|
|
1266
|
+
hasOneBluntSide: DB.MemberDecl<DB.Boolean, false>;
|
|
1267
|
+
}>, []>>, false>;
|
|
1267
1268
|
translation: DB.MemberDecl<DB.NestedEntityMap<"SpecificApplicableCombatTechniqueTranslation", {
|
|
1268
|
-
|
|
1269
|
+
restrictions: DB.MemberDecl<DB.String, true>;
|
|
1269
1270
|
}>, false>;
|
|
1270
1271
|
weapons: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
|
|
1271
1272
|
}>, []>>>, true>;
|