@optolith/database-schema 0.98.0 → 0.99.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +10 -0
- package/gen/types.d.ts +74 -6
- package/lib/types/Locale.d.ts +10 -4
- package/lib/types/Locale.js +10 -4
- package/lib/types/equipment/item/Armor.d.ts +22 -0
- package/lib/types/equipment/item/Armor.js +18 -0
- package/lib/types/equipment/item/ArmorAccessory.d.ts +13 -0
- package/lib/types/equipment/item/BandageOrRemedy.d.ts +13 -0
- package/lib/types/equipment/item/CeremonialItem.d.ts +13 -0
- package/lib/types/equipment/item/Clothes.d.ts +13 -0
- package/lib/types/equipment/item/Container.d.ts +13 -0
- package/lib/types/equipment/item/EquipmentOfBlessedOnes.d.ts +17 -36
- package/lib/types/equipment/item/EquipmentOfBlessedOnes.js +15 -4
- package/lib/types/equipment/item/IlluminationLightSource.d.ts +13 -0
- package/lib/types/equipment/item/IlluminationRefillOrSupply.d.ts +13 -0
- package/lib/types/equipment/item/Item.d.ts +13 -0
- package/lib/types/equipment/item/Liebesspielzeug.d.ts +13 -0
- package/lib/types/equipment/item/LuxuryGood.d.ts +13 -0
- package/lib/types/equipment/item/MagicalArtifact.d.ts +13 -0
- package/lib/types/equipment/item/MusicalInstrument.d.ts +13 -0
- package/lib/types/equipment/item/OrienteeringAid.d.ts +13 -0
- package/lib/types/equipment/item/RopeOrChain.d.ts +13 -0
- package/lib/types/equipment/item/Stationery.d.ts +13 -0
- package/lib/types/equipment/item/ThievesTool.d.ts +13 -0
- package/lib/types/equipment/item/TravelGearOrTool.d.ts +13 -0
- package/lib/types/equipment/item/Weapon.d.ts +4 -0
- package/lib/types/equipment/item/WeaponAccessory.d.ts +13 -0
- package/lib/types/equipment/item/_Item.d.ts +30 -0
- package/lib/types/equipment/item/_Item.js +8 -0
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -2,6 +2,16 @@
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All notable changes to this project will be documented in this file. See [commit-and-tag-version](https://github.com/absolute-version/commit-and-tag-version) for commit guidelines.
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## [0.99.0](https://github.com/Optolith/database-schema/compare/v0.98.0...v0.99.0) (2026-10-13)
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### ⚠ BREAKING CHANGES
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* improve natural language for more items
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### Features
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* improve natural language for more items ([e72bdc4](https://github.com/Optolith/database-schema/commit/e72bdc45d66699a8496b5b9ed6d66ff21898d71a))
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## [0.98.0](https://github.com/Optolith/database-schema/compare/v0.97.1...v0.98.0) (2026-10-13)
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### ⚠ BREAKING CHANGES
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package/gen/types.d.ts
CHANGED
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@@ -254,6 +254,7 @@ export type EnumMap = {
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ArcaneTraditionPrerequisiteGroup: ArcaneTraditionPrerequisiteGroup
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ArmorComplexity: ArmorComplexity
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ArmorType: ArmorType
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AssociatedTradition: AssociatedTradition
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AttributeColor: AttributeColor
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AutomaticEntryAction: AutomaticEntryAction
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AutomaticEntryTarget: AutomaticEntryTarget
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@@ -2637,16 +2638,22 @@ export interface Locale {
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"Complex": string
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"Various": string
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"Parrying weapon (PA bonus +1 for the main weapon)": string
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"{$variantArmor} is a type of {$baseArmor}.": string & { __params: { "variantArmor": string; "baseArmor": string } }
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"{$variantHitZoneArmor} counts as {$baseArmor} for hit zone {$hitZone}.": string & { __params: { "variantHitZoneArmor": string; "baseArmor": string; "hitZone": string } }
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"Arms": string
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"Head": string
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"Legs": string
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"Torso": string
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"many shamans": string
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"To buy this item during hero creation, the character must have Tradition ({$traditions}).": string & { __params: { "traditions": string } }
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"To buy {$itemName} during hero creation, the character must have Tradition ({$traditions}).": string & { __params: { "itemName": string; "traditions": string } }
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"Sanctified ({$traditions})
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"
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"Sanctified ({$traditions})": string & { __params: { "traditions": string } }
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"only {$blessedOnes} may purchase weapons sanctified by {$gods}, respectively.": string & { __params: { "blessedOnes": string; "gods": string } }
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"only {$blessedOnes} may purchase weapons sanctified by {$god}.": string & { __params: { "blessedOnes": string; "god": string } }
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"To buy this item during hero creation, the character must be from {$cultures}.": string & { __params: { "cultures": string } }
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"To buy {$itemName} during hero creation, the character must be from {$cultures}.": string & { __params: { "itemName": string; "cultures": string } }
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"To buy this item during hero creation, the character must have a shamanistic tradition.": string
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"To buy {$itemName} during hero creation, the character must have a shamanistic tradition.": string & { __params: { "itemName": string } }
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"To buy this item during hero creation, the character must be from {$groupOfCultures}.": string & { __params: { "groupOfCultures": string } }
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"To buy {$itemName} during hero creation, the character must be from {$groupOfCultures}.": string & { __params: { "itemName": string; "groupOfCultures": string } }
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".input {$value :number} {{{$value} inches}}": string & { __params: { "value": number } }
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"unlimited": string
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"Structure Points": string
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@@ -13234,10 +13241,20 @@ export interface RestrictedToBlessedTraditions {
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}
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export interface RestrictedToBlessedTraditionsTranslation {
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/**
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* The item’s sanctified prefix, if different from the generated one.
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*/
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sanctified?: string
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/**
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* The item’s name and surrounding words influenced by grammatical agreement.
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*/
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item: string
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/**
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* The blessed ones able to buy the item, if different from the generated one.
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*/
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blessedOnes?: string
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}
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/**
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* An armor type can have a *sturdiness rating*. The higher the rating, the more durable the armor. Rolling higher than this rating during a sturdiness check means the armor receives one level of the new condition *Wear*.
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*/
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sturdinessRating: number
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/**
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* All translations for the entry, identified by IETF language tag (BCP47).
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*/
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translations: {
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[localeId: string]: StandardArmorTypeTranslation
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}
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}
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export interface StandardArmorTypeTranslation {
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/**
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* The name of this armor when referenced as the base of a variant in a note.
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*/
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nameInNote: string
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}
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/**
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* An armor type can have a *sturdiness rating*. The higher the rating, the more durable the armor. Rolling higher than this rating during a sturdiness check means the armor receives one level of the new condition *Wear*.
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*/
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sturdinessRating: number
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/**
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* All translations for the entry, identified by IETF language tag (BCP47).
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*/
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translations: {
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[localeId: string]: StandardVariantArmorTypeTranslation
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}
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}
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export interface StandardVariantArmorTypeTranslation {
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/**
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* The name of this armor when referenced as being a variant of another armor in a note.
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*/
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nameInNote: string
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}
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/**
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* The standard armor this armor is a variant of.
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*/
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variantOf: Armor_ID
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/**
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* All translations for the entry, identified by IETF language tag (BCP47).
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*/
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translations: {
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[localeId: string]: VariantArmorTypeTranslation
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}
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}
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export interface VariantArmorTypeTranslation {
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/**
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* The name of this armor when referenced as being a variant of another armor in a note.
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*/
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nameInNote: string
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}
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/**
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structure_points: StructurePoints
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/**
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* The traditions this item is associated with.
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*/
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associatedTraditions: AssociatedTradition[]
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/**
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* The item can also be used either as an improvised weapon or as an armor, although this is not the primary use case of the item.
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errata?: Errata
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}
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export type AssociatedTradition =
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kind: "Specific"
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Specific: BlessedTradition_ID
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}
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kind: "ManyShamans"
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}
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export interface EquipmentPackage {
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/**
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* All items in the package. You have to provide the item (template) identifier and you can optionally provide the number of how often an item is included in the package.
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package/lib/types/Locale.d.ts
CHANGED
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Complex: null;
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Various: null;
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"Parrying weapon (PA bonus +1 for the main weapon)": null;
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"{$variantArmor} is a type of {$baseArmor}.": null;
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"{$variantHitZoneArmor} counts as {$baseArmor} for hit zone {$hitZone}.": null;
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Arms: null;
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Head: null;
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Legs: null;
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"many shamans": null;
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"To buy this item during hero creation, the character must have Tradition ({$traditions}).": null;
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"To buy {$itemName} during hero creation, the character must have Tradition ({$traditions}).": null;
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"
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"Sanctified ({$traditions})": null;
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"only {$blessedOnes} may purchase weapons sanctified by {$gods}, respectively.": null;
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"only {$blessedOnes} may purchase weapons sanctified by {$god}.": null;
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"To buy this item during hero creation, the character must be from {$cultures}.": null;
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"To buy {$itemName} during hero creation, the character must be from {$cultures}.": null;
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"To buy this item during hero creation, the character must have a shamanistic tradition.": null;
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"To buy {$itemName} during hero creation, the character must have a shamanistic tradition.": null;
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"To buy this item during hero creation, the character must be from {$groupOfCultures}.": null;
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"To buy {$itemName} during hero creation, the character must be from {$groupOfCultures}.": null;
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".input {$value :number} {{{$value} inches}}": null;
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unlimited: null;
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"Structure Points": null;
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package/lib/types/Locale.js
CHANGED
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"Complex": null,
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"Various": null,
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"Parrying weapon (PA bonus +1 for the main weapon)": null,
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"{$variantArmor} is a type of {$baseArmor}.": null,
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"{$variantHitZoneArmor} counts as {$baseArmor} for hit zone {$hitZone}.": null,
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"Arms": null,
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"Head": null,
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"Legs": null,
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"Torso": null,
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"many shamans": null,
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"To buy this item during hero creation, the character must have Tradition ({$traditions}).": null,
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"To buy {$itemName} during hero creation, the character must have Tradition ({$traditions}).": null,
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"Sanctified ({$traditions})
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"
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"Sanctified ({$traditions})": null,
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"only {$blessedOnes} may purchase weapons sanctified by {$gods}, respectively.": null,
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"only {$blessedOnes} may purchase weapons sanctified by {$god}.": null,
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"To buy {$itemName} during hero creation, the character must be from {$cultures}.": null,
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"To buy this item during hero creation, the character must have a shamanistic tradition.": null,
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"To buy {$itemName} during hero creation, the character must have a shamanistic tradition.": null,
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"To buy this item during hero creation, the character must be from {$groupOfCultures}.": null,
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"To buy {$itemName} during hero creation, the character must be from {$groupOfCultures}.": null,
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".input {$value :number} {{{$value} inches}}": null,
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"unlimited": null,
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"Structure Points": null,
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@@ -102,13 +102,22 @@ export declare const Armor: DB.Entity<"Armor", {
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armorType: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ArmorType", {
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Standard: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"StandardArmorType", DB.Object<{
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sturdinessRating: DB.MemberDecl<DB.Integer, true>;
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translations: DB.MemberDecl<DB.NestedEntityMap<"StandardArmorTypeTranslation", {
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nameInNote: DB.MemberDecl<DB.String, true>;
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}>, true>;
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}>, []>>>;
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StandardVariant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"StandardVariantArmorType", DB.Object<{
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variantOf: DB.MemberDecl<DB.ReferenceIdentifier, true>;
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sturdinessRating: DB.MemberDecl<DB.Integer, true>;
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translations: DB.MemberDecl<DB.NestedEntityMap<"StandardVariantArmorTypeTranslation", {
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nameInNote: DB.MemberDecl<DB.String, true>;
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}>, true>;
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}>, []>>>;
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Variant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"VariantArmorType", DB.Object<{
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variantOf: DB.MemberDecl<DB.ReferenceIdentifier, true>;
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translations: DB.MemberDecl<DB.NestedEntityMap<"VariantArmorTypeTranslation", {
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nameInNote: DB.MemberDecl<DB.String, true>;
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}>, true>;
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}>, []>>>;
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}, []>>, true>;
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hit_zone: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"HitZone", {
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@@ -154,7 +163,9 @@ export declare const Armor: DB.Entity<"Armor", {
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}, []>>, true>;
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isSanctifiedBy: DB.MemberDecl<DB.Boolean, true>;
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translations: DB.MemberDecl<DB.NestedEntityMap<"RestrictedToBlessedTraditionsTranslation", {
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sanctified: DB.MemberDecl<DB.String, false>;
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item: DB.MemberDecl<DB.String, true>;
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blessedOnes: DB.MemberDecl<DB.String, false>;
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@@ -245,7 +256,9 @@ export declare const ArmorAccessory: DB.Entity<"ArmorAccessory", {
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}>, []>>, false>;
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@@ -177,7 +177,9 @@ export declare const BandageOrRemedy: DB.Entity<"BandageOrRemedy", {
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}>, true>;
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}>, []>>, false>;
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@@ -193,13 +195,22 @@ export declare const BandageOrRemedy: DB.Entity<"BandageOrRemedy", {
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Standard: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"StandardArmorType", DB.Object<{
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+
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+
}>, true>;
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}>, []>>>;
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StandardVariant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"StandardVariantArmorType", DB.Object<{
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|
+
translations: DB.MemberDecl<DB.NestedEntityMap<"StandardVariantArmorTypeTranslation", {
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|
+
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+
}>, true>;
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|
}>, []>>>;
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|
Variant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"VariantArmorType", DB.Object<{
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|
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|
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translations: DB.MemberDecl<DB.NestedEntityMap<"VariantArmorTypeTranslation", {
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|
+
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|
+
}>, true>;
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|
}>, []>>>;
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|
}, []>>, true>;
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|
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|
|
@@ -245,7 +256,9 @@ export declare const BandageOrRemedy: DB.Entity<"BandageOrRemedy", {
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245
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|
}, []>>, true>;
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|
isSanctifiedBy: DB.MemberDecl<DB.Boolean, true>;
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|
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|
+
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}>, true>;
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}>, []>>, false>;
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@@ -178,7 +178,9 @@ export declare const CeremonialItem: DB.Entity<"CeremonialItem", {
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|
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|
+
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+
blessedOnes: DB.MemberDecl<DB.String, false>;
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}>, true>;
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|
}>, []>>, false>;
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}>, []>>, false>;
|
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@@ -194,13 +196,22 @@ export declare const CeremonialItem: DB.Entity<"CeremonialItem", {
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|
armorType: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ArmorType", {
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|
Standard: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"StandardArmorType", DB.Object<{
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|
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198
|
sturdinessRating: DB.MemberDecl<DB.Integer, true>;
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|
+
translations: DB.MemberDecl<DB.NestedEntityMap<"StandardArmorTypeTranslation", {
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|
+
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|
+
}>, true>;
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|
}>, []>>>;
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|
StandardVariant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"StandardVariantArmorType", DB.Object<{
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|
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|
+
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207
|
+
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|
|
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|
+
}>, true>;
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|
}>, []>>>;
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|
Variant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"VariantArmorType", DB.Object<{
|
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|
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|
+
translations: DB.MemberDecl<DB.NestedEntityMap<"VariantArmorTypeTranslation", {
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|
+
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|
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|
+
}>, true>;
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|
}>, []>>>;
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|
}, []>>, true>;
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206
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|
hit_zone: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"HitZone", {
|
|
@@ -246,7 +257,9 @@ export declare const CeremonialItem: DB.Entity<"CeremonialItem", {
|
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246
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|
}, []>>, true>;
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247
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|
isSanctifiedBy: DB.MemberDecl<DB.Boolean, true>;
|
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|
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|
+
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249
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|
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|
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blessedOnes: DB.MemberDecl<DB.String, false>;
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|
}>, true>;
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|
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|
}>, []>>, false>;
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|
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|
@@ -177,7 +177,9 @@ export declare const Clothes: DB.Entity<"Clothes", {
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177
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|
}, []>>, true>;
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|
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|
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|
+
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|
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blessedOnes: DB.MemberDecl<DB.String, false>;
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|
}>, true>;
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|
}>, []>>, false>;
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|
}>, []>>, false>;
|
|
@@ -193,13 +195,22 @@ export declare const Clothes: DB.Entity<"Clothes", {
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|
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193
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|
armorType: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ArmorType", {
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|
194
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|
Standard: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"StandardArmorType", DB.Object<{
|
|
195
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|
sturdinessRating: DB.MemberDecl<DB.Integer, true>;
|
|
198
|
+
translations: DB.MemberDecl<DB.NestedEntityMap<"StandardArmorTypeTranslation", {
|
|
199
|
+
nameInNote: DB.MemberDecl<DB.String, true>;
|
|
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|
+
}>, true>;
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|
196
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|
}>, []>>>;
|
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197
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|
StandardVariant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"StandardVariantArmorType", DB.Object<{
|
|
198
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|
variantOf: DB.MemberDecl<DB.ReferenceIdentifier, true>;
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|
199
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|
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|
|
205
|
+
translations: DB.MemberDecl<DB.NestedEntityMap<"StandardVariantArmorTypeTranslation", {
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|
206
|
+
nameInNote: DB.MemberDecl<DB.String, true>;
|
|
207
|
+
}>, true>;
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|
200
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|
}>, []>>>;
|
|
201
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|
Variant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"VariantArmorType", DB.Object<{
|
|
202
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|
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|
|
211
|
+
translations: DB.MemberDecl<DB.NestedEntityMap<"VariantArmorTypeTranslation", {
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|
212
|
+
nameInNote: DB.MemberDecl<DB.String, true>;
|
|
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|
+
}>, true>;
|
|
203
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|
}>, []>>>;
|
|
204
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|
}, []>>, true>;
|
|
205
216
|
hit_zone: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"HitZone", {
|
|
@@ -245,7 +256,9 @@ export declare const Clothes: DB.Entity<"Clothes", {
|
|
|
245
256
|
}, []>>, true>;
|
|
246
257
|
isSanctifiedBy: DB.MemberDecl<DB.Boolean, true>;
|
|
247
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|
translations: DB.MemberDecl<DB.NestedEntityMap<"RestrictedToBlessedTraditionsTranslation", {
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|
259
|
+
sanctified: DB.MemberDecl<DB.String, false>;
|
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248
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|
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|
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|
+
blessedOnes: DB.MemberDecl<DB.String, false>;
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|
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|
}>, true>;
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|
250
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|
}>, []>>, false>;
|
|
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|
}>, []>>, false>;
|
|
@@ -177,7 +177,9 @@ export declare const Container: DB.Entity<"Container", {
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|
|
177
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|
}, []>>, true>;
|
|
178
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|
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|
|
179
179
|
translations: DB.MemberDecl<DB.NestedEntityMap<"RestrictedToBlessedTraditionsTranslation", {
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|
180
|
+
sanctified: DB.MemberDecl<DB.String, false>;
|
|
180
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|
item: DB.MemberDecl<DB.String, true>;
|
|
182
|
+
blessedOnes: DB.MemberDecl<DB.String, false>;
|
|
181
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|
}>, true>;
|
|
182
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|
}>, []>>, false>;
|
|
183
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|
}>, []>>, false>;
|
|
@@ -193,13 +195,22 @@ export declare const Container: DB.Entity<"Container", {
|
|
|
193
195
|
armorType: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ArmorType", {
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Standard: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"StandardArmorType", DB.Object<{
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sturdinessRating: DB.MemberDecl<DB.Integer, true>;
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+
translations: DB.MemberDecl<DB.NestedEntityMap<"StandardArmorTypeTranslation", {
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nameInNote: DB.MemberDecl<DB.String, true>;
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+
}>, true>;
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}>, []>>>;
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StandardVariant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"StandardVariantArmorType", DB.Object<{
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variantOf: DB.MemberDecl<DB.ReferenceIdentifier, true>;
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sturdinessRating: DB.MemberDecl<DB.Integer, true>;
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translations: DB.MemberDecl<DB.NestedEntityMap<"StandardVariantArmorTypeTranslation", {
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nameInNote: DB.MemberDecl<DB.String, true>;
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}>, true>;
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}>, []>>>;
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Variant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"VariantArmorType", DB.Object<{
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variantOf: DB.MemberDecl<DB.ReferenceIdentifier, true>;
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translations: DB.MemberDecl<DB.NestedEntityMap<"VariantArmorTypeTranslation", {
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nameInNote: DB.MemberDecl<DB.String, true>;
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}>, true>;
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}>, []>>>;
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}, []>>, true>;
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hit_zone: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"HitZone", {
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@@ -245,7 +256,9 @@ export declare const Container: DB.Entity<"Container", {
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}, []>>, true>;
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isSanctifiedBy: DB.MemberDecl<DB.Boolean, true>;
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translations: DB.MemberDecl<DB.NestedEntityMap<"RestrictedToBlessedTraditionsTranslation", {
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sanctified: DB.MemberDecl<DB.String, false>;
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item: DB.MemberDecl<DB.String, true>;
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blessedOnes: DB.MemberDecl<DB.String, false>;
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}>, true>;
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}>, []>>, false>;
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}>, []>>, false>;
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@@ -25,42 +25,10 @@ export declare const EquipmentOfBlessedOnes: DB.Entity<"EquipmentOfBlessedOnes",
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25
25
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structure_points: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"StructurePoints", DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"StructurePointsComponent", DB.Object<{
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26
26
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points: DB.MemberDecl<DB.Integer, true>;
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27
27
|
}>, []>>>, []>>, true>;
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28
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-
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-
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30
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-
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31
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-
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32
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-
item: DB.MemberDecl<DB.String, true>;
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33
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-
groupOfCultures: DB.MemberDecl<DB.String, true>;
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34
|
-
}>, true>;
|
|
35
|
-
}>, []>>, false>;
|
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36
|
-
cultures: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"RestrictedToCultures", DB.Object<{
|
|
37
|
-
scope: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, true>;
|
|
38
|
-
translations: DB.MemberDecl<DB.NestedEntityMap<"RestrictedToCulturesTranslation", {
|
|
39
|
-
item: DB.MemberDecl<DB.String, true>;
|
|
40
|
-
cultures: DB.MemberDecl<DB.String, true>;
|
|
41
|
-
}>, true>;
|
|
42
|
-
}>, []>>, false>;
|
|
43
|
-
professions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"RestrictedToProfessions", DB.Object<{
|
|
44
|
-
scope: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, true>;
|
|
45
|
-
}>, []>>, false>;
|
|
46
|
-
magicalTraditions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"RestrictedToMagicalTraditions", DB.Object<{
|
|
47
|
-
scope: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, true>;
|
|
48
|
-
translations: DB.MemberDecl<DB.NestedEntityMap<"RestrictedToMagicalTraditionsTranslation", {
|
|
49
|
-
item: DB.MemberDecl<DB.String, true>;
|
|
50
|
-
}>, true>;
|
|
51
|
-
}>, []>>, false>;
|
|
52
|
-
blessedTraditions: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"RestrictedToBlessedTraditions", DB.Object<{
|
|
53
|
-
scope: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"RestrictedToBlessedTraditionsScope", {
|
|
54
|
-
Specific: DB.EnumCase<DB.Array<DB.ReferenceIdentifier>>;
|
|
55
|
-
Church: DB.EnumCase<null>;
|
|
56
|
-
Shamanistic: DB.EnumCase<null>;
|
|
57
|
-
}, []>>, true>;
|
|
58
|
-
isSanctifiedBy: DB.MemberDecl<DB.Boolean, true>;
|
|
59
|
-
translations: DB.MemberDecl<DB.NestedEntityMap<"RestrictedToBlessedTraditionsTranslation", {
|
|
60
|
-
item: DB.MemberDecl<DB.String, true>;
|
|
61
|
-
}>, true>;
|
|
62
|
-
}>, []>>, false>;
|
|
63
|
-
}>, []>>, false>;
|
|
28
|
+
associatedTraditions: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"AssociatedTradition", {
|
|
29
|
+
Specific: DB.EnumCase<DB.ReferenceIdentifier>;
|
|
30
|
+
ManyShamans: DB.EnumCase<null>;
|
|
31
|
+
}, []>>>, true>;
|
|
64
32
|
combat_use: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CombatUse", {
|
|
65
33
|
Weapon: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ImprovisedWeapon", DB.Object<{
|
|
66
34
|
melee_uses: DB.MemberDecl<DB.NestedEntityMap<string, {
|
|
@@ -140,7 +108,9 @@ export declare const EquipmentOfBlessedOnes: DB.Entity<"EquipmentOfBlessedOnes",
|
|
|
140
108
|
}, []>>, true>;
|
|
141
109
|
isSanctifiedBy: DB.MemberDecl<DB.Boolean, true>;
|
|
142
110
|
translations: DB.MemberDecl<DB.NestedEntityMap<"RestrictedToBlessedTraditionsTranslation", {
|
|
111
|
+
sanctified: DB.MemberDecl<DB.String, false>;
|
|
143
112
|
item: DB.MemberDecl<DB.String, true>;
|
|
113
|
+
blessedOnes: DB.MemberDecl<DB.String, false>;
|
|
144
114
|
}>, true>;
|
|
145
115
|
}>, []>>, false>;
|
|
146
116
|
}>, []>>, false>;
|
|
@@ -156,13 +126,22 @@ export declare const EquipmentOfBlessedOnes: DB.Entity<"EquipmentOfBlessedOnes",
|
|
|
156
126
|
armorType: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ArmorType", {
|
|
157
127
|
Standard: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"StandardArmorType", DB.Object<{
|
|
158
128
|
sturdinessRating: DB.MemberDecl<DB.Integer, true>;
|
|
129
|
+
translations: DB.MemberDecl<DB.NestedEntityMap<"StandardArmorTypeTranslation", {
|
|
130
|
+
nameInNote: DB.MemberDecl<DB.String, true>;
|
|
131
|
+
}>, true>;
|
|
159
132
|
}>, []>>>;
|
|
160
133
|
StandardVariant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"StandardVariantArmorType", DB.Object<{
|
|
161
134
|
variantOf: DB.MemberDecl<DB.ReferenceIdentifier, true>;
|
|
162
135
|
sturdinessRating: DB.MemberDecl<DB.Integer, true>;
|
|
136
|
+
translations: DB.MemberDecl<DB.NestedEntityMap<"StandardVariantArmorTypeTranslation", {
|
|
137
|
+
nameInNote: DB.MemberDecl<DB.String, true>;
|
|
138
|
+
}>, true>;
|
|
163
139
|
}>, []>>>;
|
|
164
140
|
Variant: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"VariantArmorType", DB.Object<{
|
|
165
141
|
variantOf: DB.MemberDecl<DB.ReferenceIdentifier, true>;
|
|
142
|
+
translations: DB.MemberDecl<DB.NestedEntityMap<"VariantArmorTypeTranslation", {
|
|
143
|
+
nameInNote: DB.MemberDecl<DB.String, true>;
|
|
144
|
+
}>, true>;
|
|
166
145
|
}>, []>>>;
|
|
167
146
|
}, []>>, true>;
|
|
168
147
|
hit_zone: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"HitZone", {
|
|
@@ -208,7 +187,9 @@ export declare const EquipmentOfBlessedOnes: DB.Entity<"EquipmentOfBlessedOnes",
|
|
|
208
187
|
}, []>>, true>;
|
|
209
188
|
isSanctifiedBy: DB.MemberDecl<DB.Boolean, true>;
|
|
210
189
|
translations: DB.MemberDecl<DB.NestedEntityMap<"RestrictedToBlessedTraditionsTranslation", {
|
|
190
|
+
sanctified: DB.MemberDecl<DB.String, false>;
|
|
211
191
|
item: DB.MemberDecl<DB.String, true>;
|
|
192
|
+
blessedOnes: DB.MemberDecl<DB.String, false>;
|
|
212
193
|
}>, true>;
|
|
213
194
|
}>, []>>, false>;
|
|
214
195
|
}>, []>>, false>;
|