@optolith/database-schema 0.52.0 → 0.52.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +7 -0
- package/gen/types.d.ts +14 -0
- package/lib/types/_ActivatableCombat.d.ts +3 -0
- package/lib/types/_ActivatableCombat.js +7 -0
- package/lib/types/specialAbility/AdvancedCombatSpecialAbility.d.ts +3 -0
- package/lib/types/specialAbility/BrawlingSpecialAbility.d.ts +3 -0
- package/lib/types/specialAbility/CombatSpecialAbility.d.ts +3 -0
- package/lib/types/specialAbility/CombatStyleSpecialAbility.d.ts +3 -0
- package/lib/types/specialAbility/CommandSpecialAbility.d.ts +3 -0
- package/package.json +1 -1
package/CHANGELOG.md
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@@ -2,6 +2,13 @@
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All notable changes to this project will be documented in this file. See [commit-and-tag-version](https://github.com/absolute-version/commit-and-tag-version) for commit guidelines.
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## [0.52.1](https://github.com/Optolith/database-schema/compare/v0.52.0...v0.52.1) (2026-06-20)
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### Features
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* optional translation for combat technique restrictions ([1e30f55](https://github.com/Optolith/database-schema/commit/1e30f55407cae829aae2d1a1097c30eff4c68f3a)), closes [#169](https://github.com/Optolith/database-schema/issues/169) [#168](https://github.com/Optolith/database-schema/issues/168)
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## [0.52.0](https://github.com/Optolith/database-schema/compare/v0.51.0...v0.52.0) (2026-06-19)
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package/gen/types.d.ts
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@@ -11847,12 +11847,26 @@ export interface SpecificApplicableCombatTechnique {
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restriction?: ApplicableSpecificCombatTechniquesRestriction
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/**
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* All translations for the entry, identified by IETF language tag (BCP47).
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*/
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translation?: {
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[localeId: string]: SpecificApplicableCombatTechniqueTranslation
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}
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/**
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* The specific weapons this combat special ability is only applicable to.
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*/
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weapons?: Weapon_ID[]
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}
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export interface SpecificApplicableCombatTechniqueTranslation {
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/**
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* The additional restriction of the combat technique.
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*/
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restriction: string
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}
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export type ApplicableSpecificCombatTechniquesRestriction =
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kind: "Improvised"
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@@ -117,6 +117,9 @@ export declare const combat_techniques: DB.MemberDecl<DB.IncludeIdentifier<[], D
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}>, []>>>;
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OneBluntSide: DB.EnumCase<null>;
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}, []>>, false>;
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translation: DB.MemberDecl<DB.NestedEntityMap<"SpecificApplicableCombatTechniqueTranslation", {
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restriction: DB.MemberDecl<DB.String, true>;
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}>, false>;
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weapons: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
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}>, []>>>, true>;
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}>, []>>>;
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import * as DB from "tsondb/schema/dsl";
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import { CloseCombatTechniqueIdentifier, RaceIdentifier, RangedCombatTechniqueIdentifier, WeaponIdentifier, } from "./_Identifier.js";
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import { CombatRelatedSpecialAbilityIdentifier, CombatTechniqueIdentifier, } from "./_IdentifierGroup.js";
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import { NestedTranslationMap } from "./Locale.js";
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const CombatSpecialAbilityUsageType = DB.Enum(import.meta.url, {
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name: "CombatSpecialAbilityUsageType",
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comment: "The definition of how the combat special ability can be used in combat.",
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@@ -262,6 +263,12 @@ const SpecificApplicableCombatTechnique = DB.TypeAlias(import.meta.url, {
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restriction: DB.Optional({
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type: DB.IncludeIdentifier(ApplicableSpecificCombatTechniquesRestriction),
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}),
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translation: NestedTranslationMap(DB.Optional, "SpecificApplicableCombatTechnique", DB.Object({
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restriction: DB.Required({
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comment: "The additional restriction of the combat technique.",
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type: DB.String({ minLength: 1, markdown: "inline" }),
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}),
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})),
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weapons: DB.Optional({
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comment: "The specific weapons this combat special ability is only applicable to.",
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type: DB.Array(WeaponIdentifier(), { minItems: 1 }),
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}>, []>>>;
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OneBluntSide: DB.EnumCase<null>;
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}, []>>, false>;
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translation: DB.MemberDecl<DB.NestedEntityMap<"SpecificApplicableCombatTechniqueTranslation", {
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restriction: DB.MemberDecl<DB.String, true>;
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}>, false>;
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weapons: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
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}>, []>>>, true>;
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}>, []>>>;
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}>, []>>>;
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OneBluntSide: DB.EnumCase<null>;
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}, []>>, false>;
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translation: DB.MemberDecl<DB.NestedEntityMap<"SpecificApplicableCombatTechniqueTranslation", {
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restriction: DB.MemberDecl<DB.String, true>;
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}>, false>;
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weapons: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
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}>, []>>>, true>;
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}>, []>>>;
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}>, []>>>;
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OneBluntSide: DB.EnumCase<null>;
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}, []>>, false>;
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translation: DB.MemberDecl<DB.NestedEntityMap<"SpecificApplicableCombatTechniqueTranslation", {
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restriction: DB.MemberDecl<DB.String, true>;
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}>, false>;
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weapons: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
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}>, []>>>, true>;
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}>, []>>>;
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}>, []>>>;
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}, []>>, false>;
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translation: DB.MemberDecl<DB.NestedEntityMap<"SpecificApplicableCombatTechniqueTranslation", {
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restriction: DB.MemberDecl<DB.String, true>;
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}>, false>;
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weapons: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
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}>, []>>>, true>;
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}>, []>>>;
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}>, []>>>;
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}, []>>, false>;
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translation: DB.MemberDecl<DB.NestedEntityMap<"SpecificApplicableCombatTechniqueTranslation", {
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restriction: DB.MemberDecl<DB.String, true>;
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}>, false>;
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weapons: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
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}>, []>>>, true>;
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}>, []>>>;
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package/package.json
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{
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"name": "@optolith/database-schema",
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"version": "0.52.
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"version": "0.52.1",
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"description": "Definitions and utilities for the flat-file database of Optolith, a character creation tool for the Pen and Paper RPG “The Dark Eye 5”, and its external integrations into other software.",
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"keywords": [
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"tde",
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