@optolith/database-schema 0.50.0 → 0.50.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +8 -0
- package/gen/types.d.ts +23 -13
- package/lib/types/equipment/item/HerbalAid.d.ts +27 -0
- package/lib/types/equipment/item/HerbalAid.js +5 -1
- package/lib/types/specialAbility/BlessedTradition.d.ts +1 -0
- package/lib/types/specialAbility/BlessedTradition.js +4 -0
- package/package.json +1 -1
package/CHANGELOG.md
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@@ -2,6 +2,14 @@
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All notable changes to this project will be documented in this file. See [commit-and-tag-version](https://github.com/absolute-version/commit-and-tag-version) for commit guidelines.
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## [0.50.1](https://github.com/Optolith/database-schema/compare/v0.50.0...v0.50.1) (2026-06-14)
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### Features
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* primary blessing for tradition ([9d97dd4](https://github.com/Optolith/database-schema/commit/9d97dd4ec95c8dd42cb6e31873a4702684a941de))
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* trade secrets for herbal aids ([27236a7](https://github.com/Optolith/database-schema/commit/27236a75884fdb891a60a0105ebb5ff82147cbc1)), closes [#159](https://github.com/Optolith/database-schema/issues/159) [#158](https://github.com/Optolith/database-schema/issues/158)
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## [0.50.0](https://github.com/Optolith/database-schema/compare/v0.49.0...v0.50.0) (2026-06-14)
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package/gen/types.d.ts
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@@ -7403,6 +7403,11 @@ export interface BlessedTradition {
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*/
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aspects?: [Aspect_ID, Aspect_ID]
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/**
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* The tradition’s primary blessing. Leave empty if the tradition does not have one.
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*/
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primaryBlessing?: Blessing_ID
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/**
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* If a tradition restricts the possible blessings, the blessings that are **not** allowed.
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*/
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@@ -7499,19 +7504,6 @@ export interface BlessedTraditionTranslation {
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errata?: Errata
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}
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/**
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* If a tradition restricts the possible blessings, the blessings that are **not** allowed.
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*/
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export type RestrictedBlessings =
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kind: "Three"
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Three: [Blessing_ID, Blessing_ID, Blessing_ID]
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}
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kind: "Six"
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Six: [Blessing_ID, Blessing_ID, Blessing_ID, Blessing_ID, Blessing_ID, Blessing_ID]
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}
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export interface Blessing {
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/**
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* Measurable parameters of a blessing.
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description: string
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}
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/**
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* If a tradition restricts the possible blessings, the blessings that are **not** allowed.
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*/
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export type RestrictedBlessings =
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kind: "Three"
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Three: [Blessing_ID, Blessing_ID, Blessing_ID]
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}
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kind: "Six"
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Six: [Blessing_ID, Blessing_ID, Blessing_ID, Blessing_ID, Blessing_ID, Blessing_ID]
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}
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export type FavoredCombatTechniques =
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kind: "All"
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*/
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crafting_difficulty: number
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/**
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* AP value and prerequisites of the herbal aid�s trade secret.
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*/
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trade_secret?: RecipeTradeSecret
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/**
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* The armor or weapon this herbal aid represents.
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*/
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@@ -10,6 +10,33 @@ export declare const HerbalAid: DB.Entity<"HerbalAid", {
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Supernatural: DB.EnumCase<null>;
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}, []>>>, true>;
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crafting_difficulty: DB.MemberDecl<DB.Integer, true>;
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trade_secret: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"RecipeTradeSecret", DB.Object<{
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ap_value: DB.MemberDecl<DB.Integer, true>;
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prerequisites: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"PlainGeneralPrerequisites", DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"PlainPrerequisites", DB.Array<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.Enum<"PrerequisitesElement", {
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Single: DB.EnumCase<DB.TypeArgument<DB.Param<"T", DB.Type>>>;
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Disjunction: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"PrerequisitesDisjunction", DB.Object<{
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list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"T", DB.Type>>>, true>;
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display_option: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"DisplayOption", {
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Hide: DB.EnumCase<null>;
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ReplaceWith: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ReplacementDisplayOption", DB.Object<{
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sentence_type: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"SentenceType", {
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Standalone: DB.EnumCase<null>;
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Connected: DB.EnumCase<null>;
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}, []>>, false>;
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translations: DB.MemberDecl<DB.NestedEntityMap<"ReplacementDisplayOptionTranslation", {
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replacement: DB.MemberDecl<DB.String, true>;
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}>, true>;
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}>, []>>>;
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}, []>>, false>;
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}>, [T: DB.Param<"T", DB.Type>]>>>;
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Group: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"PrerequisiteGroup", DB.Object<{
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list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"T", DB.Type>>>, true>;
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translations: DB.MemberDecl<DB.NestedEntityMap<"PrerequisiteGroupTranslation", {
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text: DB.MemberDecl<DB.String, true>;
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}>, true>;
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}>, [T: DB.Param<"T", DB.Type>]>>>;
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}, [T: DB.Param<"T", DB.Type>]>>>, [T: DB.Param<"T", DB.Type>]>>, []>>, false>;
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}>, []>>, false>;
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combatUse: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"HerbalAidCombatUse", {
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Weapon: DB.EnumCase<DB.ReferenceIdentifier>;
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Armor: DB.EnumCase<DB.ReferenceIdentifier>;
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@@ -2,7 +2,7 @@ import * as DB from "tsondb/schema/dsl";
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import { src } from "../../source/_PublicationRef.js";
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import { NestedTranslationMap } from "../../Locale.js";
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import { WeaponIdentifier, ArmorIdentifier } from "../../_Identifier.js";
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import { EffectType } from "./_Herbary.js";
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import { EffectType, RecipeTradeSecret } from "./_Herbary.js";
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export const HerbalAid = DB.Entity(import.meta.url, {
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name: "HerbalAid",
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namePlural: "HerbalAids",
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comment: "The difficulty for this aid to craft.",
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type: DB.Integer(),
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}),
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trade_secret: DB.Optional({
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comment: "AP value and prerequisites of the herbal aid�s trade secret.",
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type: DB.IncludeIdentifier(RecipeTradeSecret),
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}),
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combatUse: DB.Optional({
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comment: "The armor or weapon this herbal aid represents.",
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type: DB.IncludeIdentifier(HerbalAidCombatUse),
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}, "parent">>, true>;
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primary: DB.MemberDecl<DB.ReferenceIdentifier, false>;
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aspects: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
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primaryBlessing: DB.MemberDecl<DB.ReferenceIdentifier, false>;
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restricted_blessings: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"RestrictedBlessings", {
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Three: DB.EnumCase<DB.Array<DB.ReferenceIdentifier>>;
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comment: "The tradition’s aspects, if any.",
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type: DB.Array(AspectIdentifier(), { minItems: 2, maxItems: 2 }),
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}),
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primaryBlessing: DB.Optional({
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comment: "The tradition’s primary blessing. Leave empty if the tradition does not have one.",
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type: BlessingIdentifier(),
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}),
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restricted_blessings: DB.Optional({
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comment: "If a tradition restricts the possible blessings, the blessings that are **not** allowed.",
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type: DB.IncludeIdentifier(RestrictedBlessings),
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package/package.json
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{
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"name": "@optolith/database-schema",
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"version": "0.50.
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"version": "0.50.1",
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"description": "Definitions and utilities for the flat-file database of Optolith, a character creation tool for the Pen and Paper RPG “The Dark Eye 5”, and its external integrations into other software.",
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"keywords": [
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"tde",
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