@optolith/database-schema 0.105.0 → 0.106.0
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package/CHANGELOG.md
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All notable changes to this project will be documented in this file. See [commit-and-tag-version](https://github.com/absolute-version/commit-and-tag-version) for commit guidelines.
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## [0.106.0](https://github.com/Optolith/database-schema/compare/v0.105.0...v0.106.0) (2026-10-16)
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### ⚠ BREAKING CHANGES
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* allow blessed tradition groups as associated traditions for ceremonial items
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### Features
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* allow blessed tradition groups as associated traditions for ceremonial items ([315ddc7](https://github.com/Optolith/database-schema/commit/315ddc7a46ca48511ecee0c448fe0f691a1bc165))
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## [0.105.0](https://github.com/Optolith/database-schema/compare/v0.104.0...v0.105.0) (2026-10-16)
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### ⚠ BREAKING CHANGES
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package/gen/types.d.ts
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@@ -24961,7 +24961,7 @@ export interface CeremonialItem {
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/**
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* The deity associated with the equipment item.
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*/
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associated_tradition:
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associated_tradition: RestrictedToBlessedTraditionsScope
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/**
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* The item can also be used either as an improvised weapon or as an armor, although this is not the primary use case of the item.
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points: DB.MemberDecl<DB.Integer, true>;
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}>, []>>>, []>>>;
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}, []>>, false>;
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associated_tradition: DB.MemberDecl<DB.
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associated_tradition: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"RestrictedToBlessedTraditionsScope", {
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Specific: DB.EnumCase<DB.Array<DB.ReferenceIdentifier>>;
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Church: DB.EnumCase<null>;
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Shamanistic: DB.EnumCase<null>;
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}, []>>, true>;
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combat_use: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CombatUse", {
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Weapon: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ImprovisedWeapon", DB.Object<{
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melee_uses: DB.MemberDecl<DB.NestedEntityMap<string, {
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import * as DB from "tsondb/schema/dsl";
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import { BlessedTraditionIdentifier } from "../../_Identifier.js";
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import { src } from "../../source/_PublicationRef.js";
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import { CombatUse, Complexity, Cost, DefaultItemTranslations, StructurePoints, Weight, } from "./_Item.js";
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import { CombatUse, Complexity, Cost, DefaultItemTranslations, RestrictedToBlessedTraditionsScope, StructurePoints, Weight, } from "./_Item.js";
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import { checkWeaponCombatTechniqueIntegrity } from "./_Weapon.js";
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export const CeremonialItem = DB.Entity(import.meta.url, {
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name: "CeremonialItem",
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}),
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associated_tradition: DB.Required({
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comment: "The deity associated with the equipment item.",
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type:
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type: DB.IncludeIdentifier(RestrictedToBlessedTraditionsScope),
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}),
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combat_use: DB.Optional({
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comment: "The item can also be used either as an improvised weapon or as an armor, although this is not the primary use case of the item.",
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package/package.json
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{
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"name": "@optolith/database-schema",
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"version": "0.
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"version": "0.106.0",
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"description": "Definitions and utilities for the flat-file database of Optolith, a character creation tool for the Pen and Paper RPG “The Dark Eye 5”, and its external integrations into other software.",
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"keywords": [
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"tde",
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