@optimuslabs/harness-map-staging 1.5.43 → 1.5.44
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -9,8 +9,11 @@
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* and each file's hash, never its content); the vault entry is `chmod 000`, and an empty `chmod 000`
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* folder is left at the original path so that no app (Claude Code re-syncing account skills, a
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* plugin update) can put the skill back. A receipt whose folder is no longer listed is restored.
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*
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*
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* Any folder the inventory reported is quarantined, wherever it is, as long as it is a real
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* directory holding a SKILL.md and never the home folder or a folder above it, so a bad path cannot
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* move anything that is not a skill. The hooks run as the user, so a folder the user cannot move
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* (owned by root) fails and is logged. A listed path that is a symlink quarantines the folder it
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* points to (`quarantinePath`).
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*/
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import { createHash } from 'node:crypto';
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import { chmodSync, existsSync, lstatSync, mkdirSync, readdirSync, readFileSync, readlinkSync, realpathSync, renameSync, rmdirSync, rmSync, statSync, unlinkSync, writeFileSync, } from 'node:fs';
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@@ -25,6 +28,30 @@ function log(message) {
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function permissionBits(path) {
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return lstatSync(path).mode & 0o7777;
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}
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/**
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* The folder a listed path quarantines: the path itself, or, for a symlink, the folder it points to.
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* The skills CLI (`npx skills add`) installs one copy in `~/.agents/skills/<name>` and links each
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* agent's folder to it (`~/.claude/skills/<name>`), and a link was refused, so a skill the server
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* knew only by its link stayed usable by every agent. Quarantining the folder behind the link closes
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* it for every link and every agent reading it. A chain of more than eight links is left as it is,
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* and refused.
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*/
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function quarantinePath(dir) {
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let path = resolve(dir);
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for (let hop = 0; hop < 8; hop++) {
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const next = linkTarget(path);
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if (next === null)
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return path;
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path = next;
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}
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return path;
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}
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/** Where the link at `path` leads, or null when `path` is not a link (missing ones included). */
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function linkTarget(path) {
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if (!exists(path) || !lstatSync(path).isSymbolicLink())
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return null;
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return resolve(dirname(path), readlinkSync(path));
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}
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/** The vault id of an original path: one path, one entry. */
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function entryId(dir) {
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return createHash('sha256').update(resolve(dir)).digest('hex').slice(0, 16);
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@@ -111,26 +138,31 @@ function sameFiles(a, b) {
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}
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/** When the folder at `dir` was quarantined, or null when it is not. */
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export function quarantinedAt(dir) {
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const receipt = readReceipt(entryId(dir));
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const receipt = readReceipt(entryId(quarantinePath(dir)));
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return receipt && receipt.status !== 'moving' ? receipt.quarantined_at : null;
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}
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/**
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* The receipt of the skill folder quarantined from `dir`, when the empty folder quarantine left
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* is still there. The collection reports such a path as quarantined: its skill cannot have changed
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* since it was moved, and the server keeps the copy it has.
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* since it was moved, and the server keeps the copy it has. A link to a quarantined folder is
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* reported the same way.
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*/
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export function quarantineReceiptFor(dir) {
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-
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const path = quarantinePath(dir);
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if (!isStub(path))
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return null;
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-
const receipt = readReceipt(entryId(
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const receipt = readReceipt(entryId(path));
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return receipt && receipt.status !== 'moving' ? receipt : null;
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}
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-
/**
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/**
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* Why `dir` must not be moved, or null when it is a real skill folder. Any location the inventory
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* reported can be moved (a project on another drive, a shared folder), except the home folder and
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* the folders above it.
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*/
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export function refusalReason(dir, home = homedir()) {
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const root = resolve(home);
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const target = resolve(dir);
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if (
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return '
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if (isHomeOrAbove(target, home))
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return 'the home folder or above it';
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if (!existsSync(target))
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return 'missing';
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const stat = lstatSync(target);
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@@ -138,12 +170,17 @@ export function refusalReason(dir, home = homedir()) {
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return 'symlink';
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if (!stat.isDirectory())
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return 'not a directory';
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if (
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return '
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if (isHomeOrAbove(realpathSync(target), realpathSync(home)))
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return 'the home folder or above it';
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if (!existsSync(join(target, 'SKILL.md')))
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return 'no SKILL.md';
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return null;
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}
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/** Whether `dir` is the home folder or a folder that holds it (`/Users`, `/`). */
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function isHomeOrAbove(dir, home) {
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const folder = dir.endsWith(sep) ? dir : dir + sep;
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return (resolve(home) + sep).startsWith(folder);
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}
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/** Move a listed folder into the vault, with its receipt, and leave the empty folder behind. */
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function moveIn(dir, id, entry, outcome) {
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const receipt = {
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@@ -203,9 +240,9 @@ function keepQuarantined(dir, id, receipt, home, outcome) {
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makeStub(dir);
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outcome.requarantined.push(dir);
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}
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/** Quarantine one listed folder, or keep it quarantined. */
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/** Quarantine one listed folder (the one a link points to), or keep it quarantined. */
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function quarantine(entry, home, outcome) {
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const dir =
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const dir = quarantinePath(entry.skill_dir);
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const id = entryId(dir);
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let receipt = readReceipt(id);
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if (receipt?.status === 'moving') {
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@@ -334,7 +371,7 @@ function releaseStateLock(lockPath) {
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}
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function applyUnderLock(entries, home, outcome) {
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releaseInPlaceLocks();
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const wanted = new Set(entries.map((entry) => entryId(entry.skill_dir)));
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const wanted = new Set(entries.map((entry) => entryId(quarantinePath(entry.skill_dir))));
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for (const entry of entries) {
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try {
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quarantine(entry, home, outcome);
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