@optimuslabs/harness-map-staging 1.5.42 → 1.5.44
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -90,6 +90,10 @@ export function getQuarantineDir() {
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90
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export function getSkillBlockProcessesPath() {
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return join(getRemediationStateDir(), 'skill_block_processes.json');
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}
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+
/** The blocked skills the user was already shown the quarantine window for, per server. */
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export function getSkillBlockWindowsShownPath() {
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return join(getRemediationStateDir(), 'skill_block_windows_shown.json');
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}
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export function getDeferredVscdbApplyPath() {
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return join(getVscdbStateDir(), DEFERRED_VSCDB_APPLY_BASENAME);
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}
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@@ -173,6 +177,7 @@ const APPROVAL_LISTS = [
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'skill_blocks',
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'skill_block_sessions',
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'skill_block_windows',
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+
'skill_block_group_window',
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'agent_access_windows',
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];
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/** Each approval list from `file` when it names one, else the one on disk; absent ones left out. */
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@@ -225,6 +230,10 @@ export function writeSkillBlocks(skill_blocks) {
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export function writeSkillBlockSessions(skill_block_sessions) {
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writeApprovalList({ skill_block_sessions });
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}
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+
/** Replace only the window for several blocked skills at once, keeping everything else on disk. */
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export function writeSkillBlockGroupWindow(skill_block_group_window) {
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writeApprovalList({ skill_block_group_window });
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}
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/** Replace only the skill block windows, keeping everything else on disk. */
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export function writeSkillBlockWindows(skill_block_windows) {
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writeApprovalList({ skill_block_windows });
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@@ -4,7 +4,7 @@ import { homedir } from 'node:os';
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import { executeBody } from '../../endpoint_client/http_transport.js';
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import { parseJsonWithJsoncFallback, parseTomlText, stringifyToml } from '../readers/file_readers.js';
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import { complianceRunnerDiag, hookRunLog, logRemediationApplyFailure } from './hook_logger.js';
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-
import { atomicWriteJson, getDeferredVscdbApplyPath, getFileCollectionVscdbContractPath, getRemediationInstructionsPath, readRemediationInstructionsFile, writeApprovedTenants, writeUnapprovedEmailDomains, writeAllowedEmailDomains, writeTeamEmailDomains, writeApprovedAgents, writeAgentAccessWindows, writeRemediationInstructionsFile, writeSkillBlockSessions, writeSkillBlockWindows, writeSkillBlocks, } from './management_storage.js';
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+
import { atomicWriteJson, getDeferredVscdbApplyPath, getFileCollectionVscdbContractPath, getRemediationInstructionsPath, readRemediationInstructionsFile, writeApprovedTenants, writeUnapprovedEmailDomains, writeAllowedEmailDomains, writeTeamEmailDomains, writeApprovedAgents, writeAgentAccessWindows, writeRemediationInstructionsFile, writeSkillBlockSessions, writeSkillBlockGroupWindow, writeSkillBlockWindows, writeSkillBlocks, } from './management_storage.js';
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import { applySkillBlocks } from './skill_block.js';
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import { openQuarantineWindows } from './skill_block_sessions.js';
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import { readStoredAuthKey } from '../auth/auth_key_store.js';
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@@ -1695,11 +1695,17 @@ function storeSkillBlockWindows(windows) {
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}
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writeSkillBlockWindows(kept);
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}
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+
/** Keep the server's window for several skills at once; null when nothing is blocked. */
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function storeSkillBlockGroupWindow(words) {
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if (words === undefined)
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return;
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writeSkillBlockGroupWindow(words && typeof words === 'object' && !Array.isArray(words) ? words : null);
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}
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/**
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* Store the server's skill blocks and make the folders on disk match them. An older server sends
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* no `skill_blocks`: the folders are then left as they are, never unlocked by mistake.
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*/
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1702
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-
function enforceSkillBlocks(syncResult) {
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+
function enforceSkillBlocks(syncResult, endpointBase) {
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const blocks = syncResult.skill_blocks;
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if (!Array.isArray(blocks))
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return;
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@@ -1711,10 +1717,11 @@ function enforceSkillBlocks(syncResult) {
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writeSkillBlocks(entries);
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storeSkillBlockSessions(syncResult.skill_block_sessions);
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storeSkillBlockWindows(syncResult.skill_block_windows);
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storeSkillBlockGroupWindow(syncResult.skill_block_group_window);
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try {
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const outcome = applySkillBlocks(entries);
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// Tell the user when a skill is quarantined, whether or not a session of theirs loaded it.
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-
openQuarantineWindows(outcome.quarantined, entries);
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openQuarantineWindows(outcome.quarantined, entries, endpointBase);
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}
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catch (err) {
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const msg = `skill_block_error: ${errorText(err)}`;
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@@ -1857,7 +1864,7 @@ export async function syncRemediations(endpointBase, machineUuid) {
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return;
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applyClearApplyTrackingUuids(syncResult.clear_apply_tracking_uuids);
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storeApprovals(syncResult);
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-
enforceSkillBlocks(syncResult);
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+
enforceSkillBlocks(syncResult, endpointBase);
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if (syncResult.status === 'unchanged') {
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await reconcileUnchanged(endpointBase, machineUuid, remediations, activeUuids);
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return;
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@@ -9,8 +9,11 @@
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* and each file's hash, never its content); the vault entry is `chmod 000`, and an empty `chmod 000`
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* folder is left at the original path so that no app (Claude Code re-syncing account skills, a
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* plugin update) can put the skill back. A receipt whose folder is no longer listed is restored.
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-
*
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-
*
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* Any folder the inventory reported is quarantined, wherever it is, as long as it is a real
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* directory holding a SKILL.md and never the home folder or a folder above it, so a bad path cannot
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* move anything that is not a skill. The hooks run as the user, so a folder the user cannot move
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* (owned by root) fails and is logged. A listed path that is a symlink quarantines the folder it
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* points to (`quarantinePath`).
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*/
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import { createHash } from 'node:crypto';
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import { chmodSync, existsSync, lstatSync, mkdirSync, readdirSync, readFileSync, readlinkSync, realpathSync, renameSync, rmdirSync, rmSync, statSync, unlinkSync, writeFileSync, } from 'node:fs';
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@@ -25,6 +28,30 @@ function log(message) {
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function permissionBits(path) {
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return lstatSync(path).mode & 0o7777;
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}
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/**
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* The folder a listed path quarantines: the path itself, or, for a symlink, the folder it points to.
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* The skills CLI (`npx skills add`) installs one copy in `~/.agents/skills/<name>` and links each
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* agent's folder to it (`~/.claude/skills/<name>`), and a link was refused, so a skill the server
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* knew only by its link stayed usable by every agent. Quarantining the folder behind the link closes
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* it for every link and every agent reading it. A chain of more than eight links is left as it is,
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* and refused.
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*/
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function quarantinePath(dir) {
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let path = resolve(dir);
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for (let hop = 0; hop < 8; hop++) {
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const next = linkTarget(path);
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if (next === null)
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return path;
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path = next;
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}
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return path;
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}
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/** Where the link at `path` leads, or null when `path` is not a link (missing ones included). */
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function linkTarget(path) {
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if (!exists(path) || !lstatSync(path).isSymbolicLink())
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return null;
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return resolve(dirname(path), readlinkSync(path));
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}
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/** The vault id of an original path: one path, one entry. */
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function entryId(dir) {
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return createHash('sha256').update(resolve(dir)).digest('hex').slice(0, 16);
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@@ -111,26 +138,31 @@ function sameFiles(a, b) {
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}
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/** When the folder at `dir` was quarantined, or null when it is not. */
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export function quarantinedAt(dir) {
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-
const receipt = readReceipt(entryId(dir));
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+
const receipt = readReceipt(entryId(quarantinePath(dir)));
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return receipt && receipt.status !== 'moving' ? receipt.quarantined_at : null;
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}
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/**
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* The receipt of the skill folder quarantined from `dir`, when the empty folder quarantine left
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* is still there. The collection reports such a path as quarantined: its skill cannot have changed
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-
* since it was moved, and the server keeps the copy it has.
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* since it was moved, and the server keeps the copy it has. A link to a quarantined folder is
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* reported the same way.
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*/
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export function quarantineReceiptFor(dir) {
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-
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const path = quarantinePath(dir);
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if (!isStub(path))
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return null;
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-
const receipt = readReceipt(entryId(
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+
const receipt = readReceipt(entryId(path));
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return receipt && receipt.status !== 'moving' ? receipt : null;
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}
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-
/**
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/**
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* Why `dir` must not be moved, or null when it is a real skill folder. Any location the inventory
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* reported can be moved (a project on another drive, a shared folder), except the home folder and
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* the folders above it.
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*/
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export function refusalReason(dir, home = homedir()) {
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const root = resolve(home);
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const target = resolve(dir);
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if (
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-
return '
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if (isHomeOrAbove(target, home))
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return 'the home folder or above it';
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if (!existsSync(target))
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return 'missing';
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const stat = lstatSync(target);
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@@ -138,12 +170,17 @@ export function refusalReason(dir, home = homedir()) {
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return 'symlink';
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if (!stat.isDirectory())
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return 'not a directory';
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-
if (
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-
return '
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+
if (isHomeOrAbove(realpathSync(target), realpathSync(home)))
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return 'the home folder or above it';
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if (!existsSync(join(target, 'SKILL.md')))
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return 'no SKILL.md';
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return null;
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}
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+
/** Whether `dir` is the home folder or a folder that holds it (`/Users`, `/`). */
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+
function isHomeOrAbove(dir, home) {
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const folder = dir.endsWith(sep) ? dir : dir + sep;
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return (resolve(home) + sep).startsWith(folder);
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+
}
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/** Move a listed folder into the vault, with its receipt, and leave the empty folder behind. */
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function moveIn(dir, id, entry, outcome) {
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const receipt = {
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@@ -203,9 +240,9 @@ function keepQuarantined(dir, id, receipt, home, outcome) {
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makeStub(dir);
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outcome.requarantined.push(dir);
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}
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-
/** Quarantine one listed folder, or keep it quarantined. */
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+
/** Quarantine one listed folder (the one a link points to), or keep it quarantined. */
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function quarantine(entry, home, outcome) {
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-
const dir =
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+
const dir = quarantinePath(entry.skill_dir);
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const id = entryId(dir);
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let receipt = readReceipt(id);
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if (receipt?.status === 'moving') {
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@@ -334,7 +371,7 @@ function releaseStateLock(lockPath) {
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}
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function applyUnderLock(entries, home, outcome) {
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releaseInPlaceLocks();
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337
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-
const wanted = new Set(entries.map((entry) => entryId(entry.skill_dir)));
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+
const wanted = new Set(entries.map((entry) => entryId(quarantinePath(entry.skill_dir))));
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for (const entry of entries) {
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try {
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quarantine(entry, home, outcome);
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@@ -11,9 +11,9 @@
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* of a process that ran a listed one. An unblock takes the sessions off the list.
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*/
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import { execFileSync } from 'node:child_process';
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-
import { existsSync, readFileSync } from 'node:fs';
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+
import { existsSync, readFileSync, statSync, unlinkSync, writeFileSync } from 'node:fs';
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import { basename } from 'node:path';
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-
import { atomicWriteJson, getSkillBlockProcessesPath, readRemediationInstructionsFile, } from './management_storage.js';
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+
import { atomicWriteJson, getSkillBlockProcessesPath, getSkillBlockWindowsShownPath, readRemediationInstructionsFile, } from './management_storage.js';
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import { launchAgentAccessWindow } from '../../agent_access/window_runner.js';
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import { quarantinedAt } from './skill_block.js';
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/**
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@@ -162,9 +162,85 @@ function resourceUuidOf(skill) {
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/** The skills this run already opened the window for, so a prompt that quarantines a skill and is
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* refused for it opens one window, not two. */
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const windowsShown = new Set();
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+
function readWindowsShown() {
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+
try {
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+
const path = getSkillBlockWindowsShownPath();
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168
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+
if (!existsSync(path))
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return {};
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+
const shown = JSON.parse(readFileSync(path, 'utf8'));
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return shown && typeof shown === 'object' && !Array.isArray(shown) ? shown : {};
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}
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catch {
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return {};
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+
}
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}
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+
const lockWait = new Int32Array(new SharedArrayBuffer(4));
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+
/** Try once to take the lock: 'held', 'busy' (another run holds it), or 'none' (it cannot be made). */
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+
function takeWindowsLock(lock) {
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+
try {
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if (existsSync(lock) && Date.now() - statSync(lock).mtimeMs > 60_000)
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+
unlinkSync(lock);
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writeFileSync(lock, '', { flag: 'wx' });
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return 'held';
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}
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+
catch (err) {
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+
return err.code === 'EEXIST' ? 'busy' : 'none';
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+
}
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+
}
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+
/**
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+
* Run `decide` holding the lock on the remembered windows, so the gate and the runner of one prompt
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+
* decide in turn and the second sees what the first opened. Waits up to two seconds while the other
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* holds it; false, `decide` not run, when it still does. A lock a dead process left goes after a
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+
* minute. When the lock cannot be made at all (no state folder), `decide` runs without it: a missing
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* folder must not cost the user the window.
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+
*/
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+
function withWindowsLock(decide) {
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+
const lock = `${getSkillBlockWindowsShownPath()}.lock`;
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+
let taken = takeWindowsLock(lock);
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+
for (let attempt = 1; attempt < 20 && taken === 'busy'; attempt++) {
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+
Atomics.wait(lockWait, 0, 0, 100);
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+
taken = takeWindowsLock(lock);
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+
}
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+
if (taken === 'busy')
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+
return false;
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+
const held = taken === 'held';
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+
try {
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+
const state = readWindowsShown();
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+
const before = JSON.stringify(state);
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+
decide(state);
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+
if (JSON.stringify(state) !== before)
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+
atomicWriteJson(getSkillBlockWindowsShownPath(), state);
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}
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finally {
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+
try {
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+
if (held)
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+
unlinkSync(lock);
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+
}
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+
catch {
|
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220
|
+
// Already gone; the next run takes it again.
|
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221
|
+
}
|
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222
|
+
}
|
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223
|
+
return true;
|
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224
|
+
}
|
|
225
|
+
/**
|
|
226
|
+
* Open `words` as this prompt's one skill window: 'shown', 'taken' when this prompt (this run, or
|
|
227
|
+
* the other process of the same prompt) already opened one, or 'failed' when it could not open.
|
|
228
|
+
*/
|
|
229
|
+
function openForPrompt(words, state) {
|
|
230
|
+
// The prompt's story id when the hook gave one (the gate and the runner share it), else this run.
|
|
231
|
+
const prompt = (process.env.OPTIMUS_STORY_ID || '').trim();
|
|
232
|
+
if (prompt ? state.prompt === prompt : windowsShown.size > 0)
|
|
233
|
+
return 'taken';
|
|
234
|
+
if (!launchAgentAccessWindow('claude', 'skill', words))
|
|
235
|
+
return 'failed';
|
|
236
|
+
if (prompt)
|
|
237
|
+
state.prompt = prompt;
|
|
238
|
+
return 'shown';
|
|
239
|
+
}
|
|
165
240
|
/**
|
|
166
|
-
* Open the window of one blocked skill, by resource uuid,
|
|
167
|
-
* started, or already started this run; false when the server sent no window for it
|
|
241
|
+
* Open the window of one blocked skill, by resource uuid, beside a refusal. True when it is open:
|
|
242
|
+
* just started, or already started this run; false when the server sent no window for it, or this
|
|
243
|
+
* prompt already showed another skill's window (the hook then shows its one-line alert).
|
|
168
244
|
*/
|
|
169
245
|
function openWindowOf(uuid) {
|
|
170
246
|
if (!uuid)
|
|
@@ -174,22 +250,76 @@ function openWindowOf(uuid) {
|
|
|
174
250
|
const words = readRemediationInstructionsFile().skill_block_windows?.[uuid];
|
|
175
251
|
if (!words)
|
|
176
252
|
return false;
|
|
177
|
-
|
|
178
|
-
|
|
253
|
+
let open = false;
|
|
254
|
+
withWindowsLock((state) => {
|
|
255
|
+
open = openForPrompt(words, state) === 'shown';
|
|
256
|
+
});
|
|
257
|
+
if (open)
|
|
258
|
+
windowsShown.add(uuid);
|
|
259
|
+
return open;
|
|
179
260
|
}
|
|
180
261
|
/** Open the window beside the block of the skill named `skill` (a stopped session, a typed command). */
|
|
181
262
|
export function openSkillBlockWindow(skill) {
|
|
182
263
|
return openWindowOf(resourceUuidOf(skill));
|
|
183
264
|
}
|
|
184
265
|
/**
|
|
185
|
-
*
|
|
186
|
-
*
|
|
187
|
-
*
|
|
188
|
-
*
|
|
266
|
+
* The words for a window opened because the skills in `uuids` were newly blocked (at least one). It
|
|
267
|
+
* lists every skill the server blocks on this machine (`entries`), not only the new ones, so the
|
|
268
|
+
* user sees the whole list each time: the skill's own window when that is one skill, else the
|
|
269
|
+
* server's window for several, its red box listing each by name. An older server sends no window
|
|
270
|
+
* for several: the first new skill's own window then stands for them.
|
|
189
271
|
*/
|
|
190
|
-
|
|
272
|
+
function quarantineWords(uuids, entries) {
|
|
273
|
+
const file = readRemediationInstructionsFile();
|
|
274
|
+
const own = file.skill_block_windows ?? {};
|
|
275
|
+
const names = [...new Set(entries.map((e) => e.skill_name))];
|
|
276
|
+
const first = uuids.map((uuid) => own[uuid]).find(Boolean);
|
|
277
|
+
const group = file.skill_block_group_window;
|
|
278
|
+
if (names.length < 2 || !group)
|
|
279
|
+
return first;
|
|
280
|
+
const reason = (group.reason && typeof group.reason === 'object' ? group.reason : {});
|
|
281
|
+
const label = typeof group.group_skill_label === 'string' ? group.group_skill_label : '';
|
|
282
|
+
const findings = [...names].sort().map((name) => ({ severity: 'unknown', label, text: name }));
|
|
283
|
+
return { ...group, reason: { ...reason, findings } };
|
|
284
|
+
}
|
|
285
|
+
/**
|
|
286
|
+
* Open the window for the skills this sync moved into quarantine (`dirs`, the folders it moved), so
|
|
287
|
+
* the user hears of a block when it happens, even when no session of theirs is known to have loaded
|
|
288
|
+
* the skill (a typed command whose turn made no tool call reaches the server as nothing).
|
|
289
|
+
*
|
|
290
|
+
* One window per prompt, listing every skill blocked on the machine (the ones told about before
|
|
291
|
+
* too), and the gate and the runner of the same prompt open at most one between them. A window
|
|
292
|
+
* opens only when a skill is newly blocked, once per skill, by name: a
|
|
293
|
+
* blocked skill gains folders after its block (Claude Desktop copies its skills into a new folder
|
|
294
|
+
* for each session, one skill is in several agents' folders, and each version of a skill is a
|
|
295
|
+
* resource of its own, so `docx` can be several), and each new folder is quarantined by a later
|
|
296
|
+
* sync. The skills told about are remembered per `server` (resource uuids are the server's own,
|
|
297
|
+
* and a machine can sync with more than one), and forgotten once that server no longer blocks
|
|
298
|
+
* them, so a block after an unblock is told again. Skills newly blocked by the second sync of a
|
|
299
|
+
* prompt that already had its window are counted as told.
|
|
300
|
+
*/
|
|
301
|
+
export function openQuarantineWindows(dirs, entries, server) {
|
|
191
302
|
const moved = new Set(dirs);
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
303
|
+
withWindowsLock((state) => {
|
|
304
|
+
const nameOf = new Map(entries.map((e) => [e.resource_uuid, e.skill_name.toLowerCase()]));
|
|
305
|
+
const servers = state.servers ?? {};
|
|
306
|
+
const shown = Object.fromEntries(Object.entries(servers[server] ?? {}).filter(([uuid]) => nameOf.has(uuid)));
|
|
307
|
+
const toldNames = new Set(Object.keys(shown).map((uuid) => nameOf.get(uuid)));
|
|
308
|
+
const newly = [...new Set(entries.filter((e) => moved.has(e.skill_dir)).map((e) => e.resource_uuid))].filter((uuid) => !shown[uuid]);
|
|
309
|
+
const now = new Date().toISOString();
|
|
310
|
+
const fresh = newly.filter((uuid) => !toldNames.has(nameOf.get(uuid)));
|
|
311
|
+
// Another folder or version of a skill already told about: no window.
|
|
312
|
+
for (const uuid of newly)
|
|
313
|
+
if (!fresh.includes(uuid))
|
|
314
|
+
shown[uuid] = now;
|
|
315
|
+
const words = fresh.length > 0 ? quarantineWords(fresh, entries) : undefined;
|
|
316
|
+
const outcome = words ? openForPrompt(words, state) : 'failed';
|
|
317
|
+
// Told when this prompt's window shows them, or another one already did; not when none opened.
|
|
318
|
+
for (const uuid of outcome === 'failed' ? [] : fresh)
|
|
319
|
+
shown[uuid] = now;
|
|
320
|
+
if (outcome === 'shown')
|
|
321
|
+
fresh.forEach((uuid) => windowsShown.add(uuid));
|
|
322
|
+
servers[server] = shown;
|
|
323
|
+
state.servers = servers;
|
|
324
|
+
});
|
|
195
325
|
}
|