@opsydyn/effect-three 0.1.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +16 -0
- package/README.md +3 -4
- package/dist/{index-ef8pbv9g.js → index-8cf8t6by.js} +328 -25
- package/dist/index-8cf8t6by.js.map +41 -0
- package/dist/index.js +61 -8
- package/dist/index.js.map +3 -3
- package/dist/kernel/behaviours.d.ts.map +1 -1
- package/dist/kernel/build.d.ts +56 -1
- package/dist/kernel/build.d.ts.map +1 -1
- package/dist/kernel/cameraMotion.d.ts +3 -1
- package/dist/kernel/cameraMotion.d.ts.map +1 -1
- package/dist/kernel/cameraShake.d.ts +33 -0
- package/dist/kernel/cameraShake.d.ts.map +1 -0
- package/dist/kernel/description.d.ts +85 -1
- package/dist/kernel/description.d.ts.map +1 -1
- package/dist/kernel/diff.d.ts +3 -1
- package/dist/kernel/diff.d.ts.map +1 -1
- package/dist/kernel/equality.d.ts +5 -1
- package/dist/kernel/equality.d.ts.map +1 -1
- package/dist/kernel/index.d.ts +1 -1
- package/dist/kernel/index.d.ts.map +1 -1
- package/dist/kernel/index.js +12 -2
- package/dist/kernel/index.js.map +1 -1
- package/dist/kernel/labels.d.ts +6 -0
- package/dist/kernel/labels.d.ts.map +1 -1
- package/dist/kernel/pointer.d.ts.map +1 -1
- package/dist/kernel/renderKit.d.ts +5 -4
- package/dist/kernel/renderKit.d.ts.map +1 -1
- package/dist/kernel/resources.d.ts.map +1 -1
- package/dist/kernel/sceneGraph.d.ts +0 -1
- package/dist/kernel/sceneGraph.d.ts.map +1 -1
- package/dist/runtime/SceneSchema.d.ts +296 -5
- package/dist/runtime/SceneSchema.d.ts.map +1 -1
- package/dist/webgl/index.js +2 -2
- package/dist/webgl/index.js.map +3 -3
- package/dist/webgpu/index.js +2 -2
- package/dist/webgpu/index.js.map +3 -3
- package/package.json +1 -1
- package/src/kernel/behaviours.ts +5 -0
- package/src/kernel/bodySources.ts +1 -1
- package/src/kernel/build.ts +98 -0
- package/src/kernel/cameraMotion.ts +3 -0
- package/src/kernel/cameraShake.ts +97 -0
- package/src/kernel/description.ts +91 -1
- package/src/kernel/diff.ts +7 -1
- package/src/kernel/equality.ts +47 -0
- package/src/kernel/index.ts +5 -0
- package/src/kernel/labels.ts +6 -0
- package/src/kernel/pointer.ts +8 -0
- package/src/kernel/renderKit.ts +5 -4
- package/src/kernel/resources.ts +69 -0
- package/src/kernel/sceneGraph.ts +146 -3
- package/src/runtime/SceneSchema.ts +58 -4
- package/src/webgl/index.ts +1 -1
- package/src/webgpu/index.ts +2 -2
- package/dist/index-ef8pbv9g.js.map +0 -40
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@@ -15,13 +15,17 @@ export declare const Vec3: Schema.Tuple<readonly [Schema.Finite, Schema.Finite,
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export declare const Axis: Schema.Literals<readonly ["x", "y", "z"]>;
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/** A 24-bit RGB colour, for example `0x3366ff`. */
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export declare const Rgb: Schema.Int;
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/** Model-owned Euler angles,
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/** Model-owned Euler angles, a spin behaviour, or facing the camera (a billboard). */
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export declare const Rotation: Schema.Union<readonly [Schema.TaggedStruct<"Fixed", {
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readonly euler: Schema.Tuple<readonly [Schema.Finite, Schema.Finite, Schema.Finite]>;
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}>, Schema.TaggedStruct<"Spin", {
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readonly axis: Schema.Literals<readonly ["x", "y", "z"]>;
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readonly radiansPerSecond: Schema.Finite;
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readonly phase: Schema.Finite;
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}>, Schema.TaggedStruct<"Billboard", {
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readonly lockX: Schema.Boolean;
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readonly lockY: Schema.Boolean;
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readonly lockZ: Schema.Boolean;
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}>]>;
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/** Box geometry parameters. */
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export declare const BoxGeometry: Schema.TaggedStruct<"Box", {
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readonly capSegments: Schema.Int;
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readonly radialSegments: Schema.Int;
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}>;
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/** Rounded box geometry parameters (Drei's `RoundedBox`). */
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export declare const RoundedBoxGeometry: Schema.TaggedStruct<"RoundedBox", {
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readonly width: Schema.Finite;
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readonly height: Schema.Finite;
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readonly depth: Schema.Finite;
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readonly radius: Schema.Finite;
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readonly smoothness: Schema.Int;
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readonly bevelSegments: Schema.Int;
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readonly steps: Schema.Int;
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readonly creaseAngle: Schema.Finite;
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}>;
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/** Backdrop geometry parameters (Drei's `Backdrop`). */
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export declare const BackdropGeometry: Schema.TaggedStruct<"Backdrop", {
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readonly floor: Schema.Finite;
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readonly segments: Schema.Int;
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}>;
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/** Ring geometry parameters. */
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export declare const RingGeometry: Schema.TaggedStruct<"Ring", {
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readonly innerRadius: Schema.Finite;
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}>, Schema.TaggedStruct<"Circle", {
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readonly radius: Schema.Finite;
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readonly segments: Schema.Int;
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}>, Schema.TaggedStruct<"RoundedBox", {
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readonly width: Schema.Finite;
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readonly height: Schema.Finite;
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readonly depth: Schema.Finite;
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readonly radius: Schema.Finite;
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readonly smoothness: Schema.Int;
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readonly bevelSegments: Schema.Int;
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readonly steps: Schema.Int;
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readonly creaseAngle: Schema.Finite;
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}>, Schema.TaggedStruct<"Backdrop", {
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readonly floor: Schema.Finite;
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readonly segments: Schema.Int;
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}>]>;
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/** A registered behaviour, by name, with numeric parameters. */
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export declare const Behave: Schema.Struct<{
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}>, Schema.TaggedStruct<"Circle", {
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readonly radius: Schema.Finite;
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readonly segments: Schema.Int;
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}>, Schema.TaggedStruct<"RoundedBox", {
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readonly width: Schema.Finite;
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readonly height: Schema.Finite;
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readonly depth: Schema.Finite;
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readonly radius: Schema.Finite;
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readonly smoothness: Schema.Int;
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readonly bevelSegments: Schema.Int;
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readonly steps: Schema.Int;
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readonly creaseAngle: Schema.Finite;
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}>, Schema.TaggedStruct<"Backdrop", {
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readonly floor: Schema.Finite;
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readonly segments: Schema.Int;
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}>, Schema.TaggedStruct<"SharedGeometry", {
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readonly id: Schema.String;
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}>, Schema.TaggedStruct<"LentGeometry", {
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}>, Schema.TaggedStruct<"Circle", {
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readonly radius: Schema.Finite;
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readonly segments: Schema.Int;
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}>, Schema.TaggedStruct<"RoundedBox", {
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readonly width: Schema.Finite;
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readonly height: Schema.Finite;
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readonly depth: Schema.Finite;
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readonly radius: Schema.Finite;
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readonly smoothness: Schema.Int;
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readonly bevelSegments: Schema.Int;
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readonly steps: Schema.Int;
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readonly creaseAngle: Schema.Finite;
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}>, Schema.TaggedStruct<"Backdrop", {
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readonly floor: Schema.Finite;
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readonly segments: Schema.Int;
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}>]>;
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}>>;
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readonly materials: Schema.$Array<Schema.Struct<{
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readonly axis: Schema.Literals<readonly ["x", "y", "z"]>;
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readonly radiansPerSecond: Schema.Finite;
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readonly phase: Schema.Finite;
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}>, Schema.TaggedStruct<"Billboard", {
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readonly lockX: Schema.Boolean;
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readonly lockY: Schema.Boolean;
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readonly lockZ: Schema.Boolean;
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}>]>;
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readonly scale: Schema.Tuple<readonly [Schema.Finite, Schema.Finite, Schema.Finite]>;
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readonly transition: Schema.Union<readonly [Schema.TaggedStruct<"Instant", {}>, Schema.TaggedStruct<"Ease", {
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}>, Schema.TaggedStruct<"Circle", {
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readonly radius: Schema.Finite;
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readonly segments: Schema.Int;
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}>, Schema.TaggedStruct<"RoundedBox", {
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readonly depth: Schema.Finite;
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readonly radius: Schema.Finite;
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readonly smoothness: Schema.Int;
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}>, Schema.TaggedStruct<"Backdrop", {
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readonly yawFrequency: Schema.Finite;
|
|
1611
|
+
readonly pitchFrequency: Schema.Finite;
|
|
1612
|
+
readonly rollFrequency: Schema.Finite;
|
|
1613
|
+
readonly trigger: Schema.Finite;
|
|
1614
|
+
}>>, never>;
|
|
1480
1615
|
}>;
|
|
1481
1616
|
/** The active camera. */
|
|
1482
1617
|
export declare const Camera: Schema.Union<readonly [Schema.TaggedStruct<"Perspective", {
|
|
@@ -1487,6 +1622,18 @@ export declare const Camera: Schema.Union<readonly [Schema.TaggedStruct<"Perspec
|
|
|
1487
1622
|
readonly lookAt: Schema.Tuple<readonly [Schema.Finite, Schema.Finite, Schema.Finite]>;
|
|
1488
1623
|
readonly damping: Schema.Finite;
|
|
1489
1624
|
readonly autoRotate: Schema.Finite;
|
|
1625
|
+
readonly shake: Schema.withDecodingDefaultKey<Schema.NullOr<Schema.Struct<{
|
|
1626
|
+
readonly intensity: Schema.Finite;
|
|
1627
|
+
readonly decay: Schema.Boolean;
|
|
1628
|
+
readonly decayRate: Schema.Finite;
|
|
1629
|
+
readonly maxYaw: Schema.Finite;
|
|
1630
|
+
readonly maxPitch: Schema.Finite;
|
|
1631
|
+
readonly maxRoll: Schema.Finite;
|
|
1632
|
+
readonly yawFrequency: Schema.Finite;
|
|
1633
|
+
readonly pitchFrequency: Schema.Finite;
|
|
1634
|
+
readonly rollFrequency: Schema.Finite;
|
|
1635
|
+
readonly trigger: Schema.Finite;
|
|
1636
|
+
}>>, never>;
|
|
1490
1637
|
}>, Schema.TaggedStruct<"Orthographic", {
|
|
1491
1638
|
readonly zoom: Schema.Finite;
|
|
1492
1639
|
readonly near: Schema.Finite;
|
|
@@ -1495,6 +1642,18 @@ export declare const Camera: Schema.Union<readonly [Schema.TaggedStruct<"Perspec
|
|
|
1495
1642
|
readonly lookAt: Schema.Tuple<readonly [Schema.Finite, Schema.Finite, Schema.Finite]>;
|
|
1496
1643
|
readonly damping: Schema.Finite;
|
|
1497
1644
|
readonly autoRotate: Schema.Finite;
|
|
1645
|
+
readonly shake: Schema.withDecodingDefaultKey<Schema.NullOr<Schema.Struct<{
|
|
1646
|
+
readonly intensity: Schema.Finite;
|
|
1647
|
+
readonly decay: Schema.Boolean;
|
|
1648
|
+
readonly decayRate: Schema.Finite;
|
|
1649
|
+
readonly maxYaw: Schema.Finite;
|
|
1650
|
+
readonly maxPitch: Schema.Finite;
|
|
1651
|
+
readonly maxRoll: Schema.Finite;
|
|
1652
|
+
readonly yawFrequency: Schema.Finite;
|
|
1653
|
+
readonly pitchFrequency: Schema.Finite;
|
|
1654
|
+
readonly rollFrequency: Schema.Finite;
|
|
1655
|
+
readonly trigger: Schema.Finite;
|
|
1656
|
+
}>>, never>;
|
|
1498
1657
|
}>]>;
|
|
1499
1658
|
/** A post-processing effect. */
|
|
1500
1659
|
export declare const PostEffect: Schema.Union<readonly [Schema.TaggedStruct<"Bloom", {
|
|
@@ -1539,6 +1698,18 @@ export declare const View: Schema.Struct<{
|
|
|
1539
1698
|
readonly lookAt: Schema.Tuple<readonly [Schema.Finite, Schema.Finite, Schema.Finite]>;
|
|
1540
1699
|
readonly damping: Schema.Finite;
|
|
1541
1700
|
readonly autoRotate: Schema.Finite;
|
|
1701
|
+
readonly shake: Schema.withDecodingDefaultKey<Schema.NullOr<Schema.Struct<{
|
|
1702
|
+
readonly intensity: Schema.Finite;
|
|
1703
|
+
readonly decay: Schema.Boolean;
|
|
1704
|
+
readonly decayRate: Schema.Finite;
|
|
1705
|
+
readonly maxYaw: Schema.Finite;
|
|
1706
|
+
readonly maxPitch: Schema.Finite;
|
|
1707
|
+
readonly maxRoll: Schema.Finite;
|
|
1708
|
+
readonly yawFrequency: Schema.Finite;
|
|
1709
|
+
readonly pitchFrequency: Schema.Finite;
|
|
1710
|
+
readonly rollFrequency: Schema.Finite;
|
|
1711
|
+
readonly trigger: Schema.Finite;
|
|
1712
|
+
}>>, never>;
|
|
1542
1713
|
}>, Schema.TaggedStruct<"Orthographic", {
|
|
1543
1714
|
readonly zoom: Schema.Finite;
|
|
1544
1715
|
readonly near: Schema.Finite;
|
|
@@ -1547,6 +1718,18 @@ export declare const View: Schema.Struct<{
|
|
|
1547
1718
|
readonly lookAt: Schema.Tuple<readonly [Schema.Finite, Schema.Finite, Schema.Finite]>;
|
|
1548
1719
|
readonly damping: Schema.Finite;
|
|
1549
1720
|
readonly autoRotate: Schema.Finite;
|
|
1721
|
+
readonly shake: Schema.withDecodingDefaultKey<Schema.NullOr<Schema.Struct<{
|
|
1722
|
+
readonly intensity: Schema.Finite;
|
|
1723
|
+
readonly decay: Schema.Boolean;
|
|
1724
|
+
readonly decayRate: Schema.Finite;
|
|
1725
|
+
readonly maxYaw: Schema.Finite;
|
|
1726
|
+
readonly maxPitch: Schema.Finite;
|
|
1727
|
+
readonly maxRoll: Schema.Finite;
|
|
1728
|
+
readonly yawFrequency: Schema.Finite;
|
|
1729
|
+
readonly pitchFrequency: Schema.Finite;
|
|
1730
|
+
readonly rollFrequency: Schema.Finite;
|
|
1731
|
+
readonly trigger: Schema.Finite;
|
|
1732
|
+
}>>, never>;
|
|
1550
1733
|
}>]>;
|
|
1551
1734
|
readonly rect: Schema.Struct<{
|
|
1552
1735
|
readonly x: Schema.Finite;
|
|
@@ -1568,6 +1751,18 @@ export declare const RenderTexture: Schema.Struct<{
|
|
|
1568
1751
|
readonly lookAt: Schema.Tuple<readonly [Schema.Finite, Schema.Finite, Schema.Finite]>;
|
|
1569
1752
|
readonly damping: Schema.Finite;
|
|
1570
1753
|
readonly autoRotate: Schema.Finite;
|
|
1754
|
+
readonly shake: Schema.withDecodingDefaultKey<Schema.NullOr<Schema.Struct<{
|
|
1755
|
+
readonly intensity: Schema.Finite;
|
|
1756
|
+
readonly decay: Schema.Boolean;
|
|
1757
|
+
readonly decayRate: Schema.Finite;
|
|
1758
|
+
readonly maxYaw: Schema.Finite;
|
|
1759
|
+
readonly maxPitch: Schema.Finite;
|
|
1760
|
+
readonly maxRoll: Schema.Finite;
|
|
1761
|
+
readonly yawFrequency: Schema.Finite;
|
|
1762
|
+
readonly pitchFrequency: Schema.Finite;
|
|
1763
|
+
readonly rollFrequency: Schema.Finite;
|
|
1764
|
+
readonly trigger: Schema.Finite;
|
|
1765
|
+
}>>, never>;
|
|
1571
1766
|
}>, Schema.TaggedStruct<"Orthographic", {
|
|
1572
1767
|
readonly zoom: Schema.Finite;
|
|
1573
1768
|
readonly near: Schema.Finite;
|
|
@@ -1576,9 +1771,21 @@ export declare const RenderTexture: Schema.Struct<{
|
|
|
1576
1771
|
readonly lookAt: Schema.Tuple<readonly [Schema.Finite, Schema.Finite, Schema.Finite]>;
|
|
1577
1772
|
readonly damping: Schema.Finite;
|
|
1578
1773
|
readonly autoRotate: Schema.Finite;
|
|
1774
|
+
readonly shake: Schema.withDecodingDefaultKey<Schema.NullOr<Schema.Struct<{
|
|
1775
|
+
readonly intensity: Schema.Finite;
|
|
1776
|
+
readonly decay: Schema.Boolean;
|
|
1777
|
+
readonly decayRate: Schema.Finite;
|
|
1778
|
+
readonly maxYaw: Schema.Finite;
|
|
1779
|
+
readonly maxPitch: Schema.Finite;
|
|
1780
|
+
readonly maxRoll: Schema.Finite;
|
|
1781
|
+
readonly yawFrequency: Schema.Finite;
|
|
1782
|
+
readonly pitchFrequency: Schema.Finite;
|
|
1783
|
+
readonly rollFrequency: Schema.Finite;
|
|
1784
|
+
readonly trigger: Schema.Finite;
|
|
1785
|
+
}>>, never>;
|
|
1579
1786
|
}>]>;
|
|
1580
1787
|
readonly background: Schema.NullOr<Schema.Int>;
|
|
1581
|
-
readonly children: Schema.$Array<Schema.Codec<KernelSceneNode,
|
|
1788
|
+
readonly children: Schema.$Array<Schema.Codec<KernelSceneNode, unknown, never, never>>;
|
|
1582
1789
|
}>;
|
|
1583
1790
|
/** A complete scene description. */
|
|
1584
1791
|
/** A point to show HTML at. */
|
|
@@ -1662,6 +1869,18 @@ export declare const SceneDescription: Schema.Struct<{
|
|
|
1662
1869
|
readonly lookAt: Schema.Tuple<readonly [Schema.Finite, Schema.Finite, Schema.Finite]>;
|
|
1663
1870
|
readonly damping: Schema.Finite;
|
|
1664
1871
|
readonly autoRotate: Schema.Finite;
|
|
1872
|
+
readonly shake: Schema.withDecodingDefaultKey<Schema.NullOr<Schema.Struct<{
|
|
1873
|
+
readonly intensity: Schema.Finite;
|
|
1874
|
+
readonly decay: Schema.Boolean;
|
|
1875
|
+
readonly decayRate: Schema.Finite;
|
|
1876
|
+
readonly maxYaw: Schema.Finite;
|
|
1877
|
+
readonly maxPitch: Schema.Finite;
|
|
1878
|
+
readonly maxRoll: Schema.Finite;
|
|
1879
|
+
readonly yawFrequency: Schema.Finite;
|
|
1880
|
+
readonly pitchFrequency: Schema.Finite;
|
|
1881
|
+
readonly rollFrequency: Schema.Finite;
|
|
1882
|
+
readonly trigger: Schema.Finite;
|
|
1883
|
+
}>>, never>;
|
|
1665
1884
|
}>, Schema.TaggedStruct<"Orthographic", {
|
|
1666
1885
|
readonly zoom: Schema.Finite;
|
|
1667
1886
|
readonly near: Schema.Finite;
|
|
@@ -1670,6 +1889,18 @@ export declare const SceneDescription: Schema.Struct<{
|
|
|
1670
1889
|
readonly lookAt: Schema.Tuple<readonly [Schema.Finite, Schema.Finite, Schema.Finite]>;
|
|
1671
1890
|
readonly damping: Schema.Finite;
|
|
1672
1891
|
readonly autoRotate: Schema.Finite;
|
|
1892
|
+
readonly shake: Schema.withDecodingDefaultKey<Schema.NullOr<Schema.Struct<{
|
|
1893
|
+
readonly intensity: Schema.Finite;
|
|
1894
|
+
readonly decay: Schema.Boolean;
|
|
1895
|
+
readonly decayRate: Schema.Finite;
|
|
1896
|
+
readonly maxYaw: Schema.Finite;
|
|
1897
|
+
readonly maxPitch: Schema.Finite;
|
|
1898
|
+
readonly maxRoll: Schema.Finite;
|
|
1899
|
+
readonly yawFrequency: Schema.Finite;
|
|
1900
|
+
readonly pitchFrequency: Schema.Finite;
|
|
1901
|
+
readonly rollFrequency: Schema.Finite;
|
|
1902
|
+
readonly trigger: Schema.Finite;
|
|
1903
|
+
}>>, never>;
|
|
1673
1904
|
}>]>;
|
|
1674
1905
|
readonly gestures: Schema.Literals<readonly ["page", "scene"]>;
|
|
1675
1906
|
readonly views: Schema.$Array<Schema.Struct<{
|
|
@@ -1682,6 +1913,18 @@ export declare const SceneDescription: Schema.Struct<{
|
|
|
1682
1913
|
readonly lookAt: Schema.Tuple<readonly [Schema.Finite, Schema.Finite, Schema.Finite]>;
|
|
1683
1914
|
readonly damping: Schema.Finite;
|
|
1684
1915
|
readonly autoRotate: Schema.Finite;
|
|
1916
|
+
readonly shake: Schema.withDecodingDefaultKey<Schema.NullOr<Schema.Struct<{
|
|
1917
|
+
readonly intensity: Schema.Finite;
|
|
1918
|
+
readonly decay: Schema.Boolean;
|
|
1919
|
+
readonly decayRate: Schema.Finite;
|
|
1920
|
+
readonly maxYaw: Schema.Finite;
|
|
1921
|
+
readonly maxPitch: Schema.Finite;
|
|
1922
|
+
readonly maxRoll: Schema.Finite;
|
|
1923
|
+
readonly yawFrequency: Schema.Finite;
|
|
1924
|
+
readonly pitchFrequency: Schema.Finite;
|
|
1925
|
+
readonly rollFrequency: Schema.Finite;
|
|
1926
|
+
readonly trigger: Schema.Finite;
|
|
1927
|
+
}>>, never>;
|
|
1685
1928
|
}>, Schema.TaggedStruct<"Orthographic", {
|
|
1686
1929
|
readonly zoom: Schema.Finite;
|
|
1687
1930
|
readonly near: Schema.Finite;
|
|
@@ -1690,6 +1933,18 @@ export declare const SceneDescription: Schema.Struct<{
|
|
|
1690
1933
|
readonly lookAt: Schema.Tuple<readonly [Schema.Finite, Schema.Finite, Schema.Finite]>;
|
|
1691
1934
|
readonly damping: Schema.Finite;
|
|
1692
1935
|
readonly autoRotate: Schema.Finite;
|
|
1936
|
+
readonly shake: Schema.withDecodingDefaultKey<Schema.NullOr<Schema.Struct<{
|
|
1937
|
+
readonly intensity: Schema.Finite;
|
|
1938
|
+
readonly decay: Schema.Boolean;
|
|
1939
|
+
readonly decayRate: Schema.Finite;
|
|
1940
|
+
readonly maxYaw: Schema.Finite;
|
|
1941
|
+
readonly maxPitch: Schema.Finite;
|
|
1942
|
+
readonly maxRoll: Schema.Finite;
|
|
1943
|
+
readonly yawFrequency: Schema.Finite;
|
|
1944
|
+
readonly pitchFrequency: Schema.Finite;
|
|
1945
|
+
readonly rollFrequency: Schema.Finite;
|
|
1946
|
+
readonly trigger: Schema.Finite;
|
|
1947
|
+
}>>, never>;
|
|
1693
1948
|
}>]>;
|
|
1694
1949
|
readonly rect: Schema.Struct<{
|
|
1695
1950
|
readonly x: Schema.Finite;
|
|
@@ -1710,6 +1965,18 @@ export declare const SceneDescription: Schema.Struct<{
|
|
|
1710
1965
|
readonly lookAt: Schema.Tuple<readonly [Schema.Finite, Schema.Finite, Schema.Finite]>;
|
|
1711
1966
|
readonly damping: Schema.Finite;
|
|
1712
1967
|
readonly autoRotate: Schema.Finite;
|
|
1968
|
+
readonly shake: Schema.withDecodingDefaultKey<Schema.NullOr<Schema.Struct<{
|
|
1969
|
+
readonly intensity: Schema.Finite;
|
|
1970
|
+
readonly decay: Schema.Boolean;
|
|
1971
|
+
readonly decayRate: Schema.Finite;
|
|
1972
|
+
readonly maxYaw: Schema.Finite;
|
|
1973
|
+
readonly maxPitch: Schema.Finite;
|
|
1974
|
+
readonly maxRoll: Schema.Finite;
|
|
1975
|
+
readonly yawFrequency: Schema.Finite;
|
|
1976
|
+
readonly pitchFrequency: Schema.Finite;
|
|
1977
|
+
readonly rollFrequency: Schema.Finite;
|
|
1978
|
+
readonly trigger: Schema.Finite;
|
|
1979
|
+
}>>, never>;
|
|
1713
1980
|
}>, Schema.TaggedStruct<"Orthographic", {
|
|
1714
1981
|
readonly zoom: Schema.Finite;
|
|
1715
1982
|
readonly near: Schema.Finite;
|
|
@@ -1718,9 +1985,21 @@ export declare const SceneDescription: Schema.Struct<{
|
|
|
1718
1985
|
readonly lookAt: Schema.Tuple<readonly [Schema.Finite, Schema.Finite, Schema.Finite]>;
|
|
1719
1986
|
readonly damping: Schema.Finite;
|
|
1720
1987
|
readonly autoRotate: Schema.Finite;
|
|
1988
|
+
readonly shake: Schema.withDecodingDefaultKey<Schema.NullOr<Schema.Struct<{
|
|
1989
|
+
readonly intensity: Schema.Finite;
|
|
1990
|
+
readonly decay: Schema.Boolean;
|
|
1991
|
+
readonly decayRate: Schema.Finite;
|
|
1992
|
+
readonly maxYaw: Schema.Finite;
|
|
1993
|
+
readonly maxPitch: Schema.Finite;
|
|
1994
|
+
readonly maxRoll: Schema.Finite;
|
|
1995
|
+
readonly yawFrequency: Schema.Finite;
|
|
1996
|
+
readonly pitchFrequency: Schema.Finite;
|
|
1997
|
+
readonly rollFrequency: Schema.Finite;
|
|
1998
|
+
readonly trigger: Schema.Finite;
|
|
1999
|
+
}>>, never>;
|
|
1721
2000
|
}>]>;
|
|
1722
2001
|
readonly background: Schema.NullOr<Schema.Int>;
|
|
1723
|
-
readonly children: Schema.$Array<Schema.Codec<KernelSceneNode,
|
|
2002
|
+
readonly children: Schema.$Array<Schema.Codec<KernelSceneNode, unknown, never, never>>;
|
|
1724
2003
|
}>>;
|
|
1725
2004
|
readonly overlays: Schema.$Array<Schema.Struct<{
|
|
1726
2005
|
readonly key: Schema.String;
|
|
@@ -1906,6 +2185,18 @@ export declare const SceneDescription: Schema.Struct<{
|
|
|
1906
2185
|
}>, Schema.TaggedStruct<"Circle", {
|
|
1907
2186
|
readonly radius: Schema.Finite;
|
|
1908
2187
|
readonly segments: Schema.Int;
|
|
2188
|
+
}>, Schema.TaggedStruct<"RoundedBox", {
|
|
2189
|
+
readonly width: Schema.Finite;
|
|
2190
|
+
readonly height: Schema.Finite;
|
|
2191
|
+
readonly depth: Schema.Finite;
|
|
2192
|
+
readonly radius: Schema.Finite;
|
|
2193
|
+
readonly smoothness: Schema.Int;
|
|
2194
|
+
readonly bevelSegments: Schema.Int;
|
|
2195
|
+
readonly steps: Schema.Int;
|
|
2196
|
+
readonly creaseAngle: Schema.Finite;
|
|
2197
|
+
}>, Schema.TaggedStruct<"Backdrop", {
|
|
2198
|
+
readonly floor: Schema.Finite;
|
|
2199
|
+
readonly segments: Schema.Int;
|
|
1909
2200
|
}>]>;
|
|
1910
2201
|
}>>;
|
|
1911
2202
|
readonly materials: Schema.$Array<Schema.Struct<{
|
|
@@ -1977,7 +2268,7 @@ export declare const SceneDescription: Schema.Struct<{
|
|
|
1977
2268
|
}>]>;
|
|
1978
2269
|
}>>;
|
|
1979
2270
|
}>;
|
|
1980
|
-
readonly children: Schema.$Array<Schema.Codec<KernelSceneNode,
|
|
2271
|
+
readonly children: Schema.$Array<Schema.Codec<KernelSceneNode, unknown, never, never>>;
|
|
1981
2272
|
}>;
|
|
1982
2273
|
/** Detail of pointer-leave events: the interactive mesh's key. */
|
|
1983
2274
|
export declare const KeyDetail: Schema.Struct<{
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SceneSchema.d.ts","sourceRoot":"","sources":["../../src/runtime/SceneSchema.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,OAAO,
|
|
1
|
+
{"version":3,"file":"SceneSchema.d.ts","sourceRoot":"","sources":["../../src/runtime/SceneSchema.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,OAAO,EAAU,MAAM,EAAE,MAAM,QAAQ,CAAC;AAExC,OAAO,EAAc,KAAK,SAAS,IAAI,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAMzF,8DAA8D;AAC9D,eAAO,MAAM,IAAI,sEAA8D,CAAC;AAEhF,uBAAuB;AACvB,eAAO,MAAM,IAAI,2CAAmC,CAAC;AAUrD,mDAAmD;AACnD,eAAO,MAAM,GAAG,YAAwE,CAAC;AAEzF,sFAAsF;AACtF,eAAO,MAAM,QAAQ;;;;;;;;;;IAYnB,CAAC;AAEH,+BAA+B;AAC/B,eAAO,MAAM,WAAW;;;;EAItB,CAAC;AAIH,kCAAkC;AAClC,eAAO,MAAM,cAAc;;;;EAIzB,CAAC;AAEH,iCAAiC;AACjC,eAAO,MAAM,aAAa;;;EAAsE,CAAC;AAEjG,gEAAgE;AAChE,eAAO,MAAM,gBAAgB;;;;;EAK3B,CAAC;AAEH,iCAAiC;AACjC,eAAO,MAAM,aAAa;;;;;EAKxB,CAAC;AAEH,gCAAgC;AAChC,eAAO,MAAM,YAAY;;;;EAIvB,CAAC;AAEH,mCAAmC;AACnC,eAAO,MAAM,eAAe;;;;;EAK1B,CAAC;AAEH,6DAA6D;AAC7D,eAAO,MAAM,kBAAkB;;;;;;;;;EAS7B,CAAC;AAEH,wDAAwD;AACxD,eAAO,MAAM,gBAAgB;;;EAG3B,CAAC;AAEH,gCAAgC;AAChC,eAAO,MAAM,YAAY;;;;EAIvB,CAAC;AAEH,kCAAkC;AAClC,eAAO,MAAM,cAAc;;;EAGzB,CAAC;AAIH,sCAAsC;AACtC,eAAO,MAAM,YAAY;;;;;;;;;;;;;;;;EAkBvB,CAAC;AAEH,0BAA0B;AAC1B,eAAO,MAAM,aAAa;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAaxB,CAAC;AAEH,gEAAgE;AAChE,eAAO,MAAM,MAAM;;;EAGjB,CAAC;AAEH,mCAAmC;AACnC,eAAO,MAAM,MAAM,uFAA+E,CAAC;AAEnG,gDAAgD;AAChD,eAAO,MAAM,UAAU;;;IAGrB,CAAC;AAEH,oCAAoC;AACpC,eAAO,MAAM,YAAY,uDAA+C,CAAC;AAczE,iCAAiC;AACjC,eAAO,MAAM,aAAa;;;;;;;EAIxB,CAAC;AAEH,iCAAiC;AACjC,eAAO,MAAM,eAAe;;;;;;;;;EAK1B,CAAC;AAEH,iCAAiC;AACjC,eAAO,MAAM,aAAa;;;;;;;;;;;EAOxB,CAAC;AAWH,0CAA0C;AAC1C,eAAO,MAAM,gBAAgB;;;;;;;;;;;;EAAyD,CAAC;AAEvF,qGAAqG;AACrG,eAAO,MAAM,gBAAgB;;;;;;;;;;;;;;;;EAO3B,CAAC;AAEH,2CAA2C;AAC3C,eAAO,MAAM,cAAc;;;;;;EAAwC,CAAC;AAEpE,uDAAuD;AACvD,eAAO,MAAM,cAAc;;;EAAuE,CAAC;AAEnG,yBAAyB;AACzB,eAAO,MAAM,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAQ1B,CAAC;AAEH,wDAAwD;AACxD,eAAO,MAAM,WAAW;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAItB,CAAC;AAEH,wDAAwD;AACxD,eAAO,MAAM,WAAW;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAGtB,CAAC;AAEH,mCAAmC;AACnC,eAAO,MAAM,mBAAmB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAG9B,CAAC;AAKH,gDAAgD;AAChD,eAAO,MAAM,mBAAmB;;;;;;;;;;;;;;;;;;EAW9B,CAAC;AAIH,qFAAqF;AACrF,eAAO,MAAM,iBAAiB;;;EAG5B,CAAC;AAEH,0DAA0D;AAC1D,eAAO,MAAM,IAAI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAkBf,CAAC;AAKH,kEAAkE;AAClE,eAAO,MAAM,OAAO;;;;;;;;;;;;IAOlB,CAAC;AAEH,yDAAyD;AACzD,eAAO,MAAM,OAAO;;;EAGlB,CAAC;AAEH,qFAAqF;AACrF,eAAO,MAAM,UAAU;;;;;EAKrB,CAAC;AAEH,iCAAiC;AACjC,eAAO,MAAM,WAAW,uDAA+C,CAAC;AAExE,oCAAoC;AACpC,eAAO,MAAM,SAAS;;;;;;;;;;;;;;;;;;;;;;;;;;;IAmBpB,CAAC;AAEH,kCAAkC;AAClC,eAAO,MAAM,KAAK;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAQhB,CAAC;AAEH,eAAO,MAAM,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAOlB,CAAC;AAEH,eAAO,MAAM,QAAQ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAanB,CAAC;AAEH,yCAAyC;AACzC,eAAO,MAAM,QAAQ;;;;;;EAMnB,CAAC;AAEH,mDAAmD;AACnD,eAAO,MAAM,aAAa;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAcxB,CAAC;AAEH,0DAA0D;AAC1D,eAAO,MAAM,SAAS;;;;EAIpB,CAAC;AAEH,eAAO,MAAM,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAavB,CAAC;AAEH,2BAA2B;AAC3B,eAAO,MAAM,SAAS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA+BpB,CAAC;AAEH,6BAA6B;AAC7B,eAAO,MAAM,gBAAgB;;;;EAI3B,CAAC;AAYH,eAAO,MAAM,oBAAoB;;;;;;;;;EAS/B,CAAC;AAEH,mBAAmB;AACnB,eAAO,MAAM,cAAc;;;;;;;;;;EAUzB,CAAC;AAEH,6DAA6D;AAC7D,eAAO,MAAM,aAAa;;;;;;;;;;;;;EAexB,CAAC;AAEH,wBAAwB;AACxB,uCAAuC;AACvC,eAAO,MAAM,QAAQ;;;;;;;EAOnB,CAAC;AAEH,0BAA0B;AAC1B,eAAO,MAAM,cAAc;;;;;;;;;;;;;;;;;EAiBzB,CAAC;AAEH,eAAO,MAAM,mBAAmB;;;;;;EAM9B,CAAC;AAEH,+CAA+C;AAC/C,eAAO,MAAM,SAAS,EAAE,MAAM,CAAC,KAAK,CAAC,eAAe,EAAE,OAAO,CA2B3D,CAAC;AAKH,2CAA2C;AAC3C,eAAO,MAAM,WAAW;;;;;;;;;;;EAWtB,CAAC;AAEH,4BAA4B;AAC5B,eAAO,MAAM,iBAAiB;;;;;;;;;;;;;;;;;;;;EAS5B,CAAC;AAEH,mEAAmE;AACnE,eAAO,MAAM,kBAAkB;;;;;;;;;;;;;;;;;;;;EAS7B,CAAC;AAEH,yBAAyB;AACzB,eAAO,MAAM,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAAwD,CAAC;AAI5E,gCAAgC;AAChC,eAAO,MAAM,UAAU;;;;;;;;;;IAQrB,CAAC;AAEH,kCAAkC;AAClC,eAAO,MAAM,cAAc;;;;;;;;;;;;;;;;;;EAUzB,CAAC;AAEH,mDAAmD;AACnD,eAAO,MAAM,IAAI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EASf,CAAC;AAEH,uDAAuD;AACvD,eAAO,MAAM,aAAa;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAOxB,CAAC;AAEH,oCAAoC;AACpC,+BAA+B;AAC/B,eAAO,MAAM,OAAO;;;;;;;;;EASlB,CAAC;AAEH,2CAA2C;AAC3C,eAAO,MAAM,WAAW;;;;;;EAMtB,CAAC;AAEH,sBAAsB;AACtB,eAAO,MAAM,GAAG;;;;;;;;EAQd,CAAC;AAEH,2BAA2B;AAC3B,eAAO,MAAM,cAAc;;;;;;;;;;EAUzB,CAAC;AAEH,8BAA8B;AAC9B,qDAAqD;AACrD,eAAO,MAAM,QAAQ;;;;EAAuE,CAAC;AAE7F,eAAO,MAAM,EAAE;;;;;;;;;;;;;;;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package/dist/webgl/index.js
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// src/webgl/index.ts
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shading: "webgl",
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sky: hostSky,
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shaderGrid: hostShaderGrid,
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//# sourceMappingURL=index.js.map
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package/dist/webgl/index.js.map
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"/**\n * The WebGL kit's contact shadow materials: three's depth material with its output\n * replaced by the shadow (as Drei's `ContactShadows`, `bf6f4ad`), and three's horizontal\n * and vertical blur shaders. The passes themselves are the kernel's.\n *\n * @module\n */\nimport { type Color, MeshDepthMaterial, ShaderMaterial } from 'three';\nimport { HorizontalBlurShader } from 'three/addons/shaders/HorizontalBlurShader.js';\nimport { VerticalBlurShader } from 'three/addons/shaders/VerticalBlurShader.js';\n\nimport {\n type BlurPass,\n createContactShadowPasses,\n type ShadowMaterials,\n} from '../kernel/contactShadowPasses.ts';\nimport type { SceneRenderer } from '../kernel/renderer.ts';\nimport type { ContactShadowPasses, ShadowedScene } from '../kernel/renderKit.ts';\n\n/**\n * The shadow pass's edit to three's depth shader: its basic-packing output, and the\n * shadow written instead (darkest where an object touches the plane).\n */\nconst shadowShader = {\n depthOutput: 'gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );',\n shadowOutput: 'gl_FragColor = vec4( shadowColor * fragCoordZ * 2.0, 1.0 - fragCoordZ );',\n} as const;\n\nconst depth = (color: Color): MeshDepthMaterial => {\n const material = new MeshDepthMaterial();\n material.depthTest = false;\n material.depthWrite = false;\n material.onBeforeCompile = (shader) => {\n shader.uniforms['shadowColor'] = { value: color };\n shader.fragmentShader = `uniform vec3 shadowColor;\\n${shader.fragmentShader.replace(\n shadowShader.depthOutput,\n shadowShader.shadowOutput,\n )}`;\n };\n return material;\n};\n\n/** three's blur shaders: `h` (horizontal) or `v` (vertical) is the step, `tDiffuse` the source. */\nconst blurShaders = {\n horizontal: { shader: HorizontalBlurShader, step: 'h' },\n vertical: { shader: VerticalBlurShader, step: 'v' },\n} as const;\n\nconst blur = (direction: 'horizontal' | 'vertical'): BlurPass => {\n const { shader, step } = blurShaders[direction];\n const material = new ShaderMaterial({ ...shader, depthTest: false });\n return {\n material,\n set: (source, amount) => {\n Reflect.set(material.uniforms['tDiffuse'] ?? {}, 'value', source);\n Reflect.set(material.uniforms[step] ?? {}, 'value', amount);\n },\n };\n};\n\nconst webglShadowMaterials: ShadowMaterials = { depth, blur, flippedTargets: false };\n\n/** Creates the contact shadow passes for one scene graph and renderer, in GLSL. */\nexport const createContactShadows = (\n graph: ShadowedScene,\n renderer: SceneRenderer,\n): ContactShadowPasses => createContactShadowPasses(graph, renderer, webglShadowMaterials);\n",
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"/**\n * Drei's `Grid` (`src/core/Grid.tsx` at `bf6f4ad`, MIT; itself after Fyrestar's\n * `THREE.InfiniteGridHelper` and threlte's `Grid`): a plane whose shader draws thin cell\n * lines and thicker section lines from screen-space derivatives, fading with distance\n * from the camera's foot on the plane. An infinite grid stretches the plane by the fade\n * distance; one that follows the camera slides under it.\n *\n * Each frame the material needs the camera drawing it projected onto the grid's plane.\n * Drei sets that in `useFrame`; here `onBeforeRender` does it, so every view (and each\n * eye in XR) gets its own camera.\n *\n * @module\n */\nimport {\n BackSide,\n Color,\n DoubleSide,\n FrontSide,\n Mesh,\n Plane,\n PlaneGeometry,\n ShaderMaterial,\n type Side,\n Vector3,\n} from 'three';\n\nimport type { MaterialSide, ShaderGridNode } from '../kernel/description.ts';\nimport type { HostedShaderGrid } from '../kernel/renderKit.ts';\n\n/** The mesh a shader grid is hosted as. */\nexport type HostShaderGrid = Mesh<PlaneGeometry, ShaderMaterial>;\n\nconst sides = { front: FrontSide, back: BackSide, double: DoubleSide } satisfies Record<\n MaterialSide,\n Side\n>;\n\nconst vertexShader = /* glsl */ `\n uniform vec3 cameraOnPlane;\n uniform vec3 planeOrigin;\n uniform float fadeDistance;\n uniform bool infiniteGrid;\n uniform bool followCamera;\n\n varying vec3 gridPosition;\n varying vec4 worldPosition;\n\n void main() {\n // The plane geometry lies in XY; the grid lies in XZ.\n gridPosition = position.xzy;\n if (infiniteGrid) gridPosition *= 1.0 + fadeDistance;\n worldPosition = modelMatrix * vec4(gridPosition, 1.0);\n if (followCamera) {\n worldPosition.xyz += cameraOnPlane - planeOrigin;\n gridPosition = (inverse(modelMatrix) * worldPosition).xyz;\n }\n gl_Position = projectionMatrix * viewMatrix * worldPosition;\n }\n`;\n\nconst fragmentShader = /* glsl */ `\n uniform vec3 cameraOnPlane;\n uniform float cellSize;\n uniform float cellThickness;\n uniform vec3 cellColor;\n uniform float sectionSize;\n uniform float sectionThickness;\n uniform vec3 sectionColor;\n uniform float fadeDistance;\n uniform float fadeStrength;\n uniform float fadeFrom;\n\n varying vec3 gridPosition;\n varying vec4 worldPosition;\n\n // 1 on a line of a grid with this spacing, 0 between, antialiased over a pixel.\n float lines(float spacing, float thickness) {\n vec2 at = gridPosition.xz / spacing;\n vec2 away = abs(fract(at - 0.5) - 0.5) / fwidth(at);\n return 1.0 - min(min(away.x, away.y) + 1.0 - thickness, 1.0);\n }\n\n void main() {\n float cell = lines(cellSize, cellThickness);\n float section = lines(sectionSize, sectionThickness);\n float distanceAway = distance(cameraOnPlane * fadeFrom, worldPosition.xyz);\n float fade = pow(1.0 - min(distanceAway / fadeDistance, 1.0), fadeStrength);\n vec3 color = mix(cellColor, sectionColor, min(1.0, sectionThickness * section));\n float alpha = (cell + section) * fade;\n alpha = mix(0.75 * alpha, alpha, section);\n if (alpha <= 0.0) discard;\n gl_FragColor = vec4(color, alpha);\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n }\n`;\n\nconst up = new Vector3(0, 1, 0);\nconst origin = new Vector3();\nconst plane = new Plane();\nconst cameraPosition = new Vector3();\n\n/** Writes a node's settings into its material's uniforms. */\nconst writeUniforms = (material: ShaderMaterial, node: ShaderGridNode): void => {\n const { uniforms } = material;\n const set = (name: string, value: unknown): void => {\n const uniform = uniforms[name];\n if (uniform !== undefined) uniform.value = value;\n };\n set('cellSize', node.cellSize);\n set('cellThickness', node.cellThickness);\n set('sectionSize', node.sectionSize);\n set('sectionThickness', node.sectionThickness);\n set('fadeDistance', node.fadeDistance);\n set('fadeStrength', node.fadeStrength);\n set('fadeFrom', node.fadeFrom);\n set('infiniteGrid', node.infinite);\n set('followCamera', node.followCamera);\n uniforms['cellColor']?.value.setHex(node.cellColor);\n uniforms['sectionColor']?.value.setHex(node.sectionColor);\n material.side = sides[node.side];\n};\n\n/** Places the grid and its plane from its description. */\nconst writePlacement = (mesh: HostShaderGrid, node: ShaderGridNode): void => {\n mesh.position.fromArray(node.position);\n mesh.rotation.fromArray([...node.rotation]);\n};\n\n/** Creates the grid mesh for a node. */\nexport const createShaderGrid = (node: ShaderGridNode): HostShaderGrid => {\n const material = new ShaderMaterial({\n uniforms: {\n cellSize: { value: 0 },\n cellThickness: { value: 0 },\n cellColor: { value: new Color() },\n sectionSize: { value: 0 },\n sectionThickness: { value: 0 },\n sectionColor: { value: new Color() },\n fadeDistance: { value: 0 },\n fadeStrength: { value: 0 },\n fadeFrom: { value: 0 },\n infiniteGrid: { value: false },\n followCamera: { value: false },\n cameraOnPlane: { value: new Vector3() },\n planeOrigin: { value: new Vector3() },\n },\n vertexShader,\n fragmentShader,\n transparent: true,\n });\n writeUniforms(material, node);\n const mesh: HostShaderGrid = new Mesh(new PlaneGeometry(...node.size), material);\n // The shader moves vertices (infinite, following): the plane's own bounds mean nothing.\n mesh.frustumCulled = false;\n writePlacement(mesh, node);\n mesh.onBeforeRender = (_renderer, _scene, camera) => {\n plane.setFromNormalAndCoplanarPoint(up, origin).applyMatrix4(mesh.matrixWorld);\n plane.projectPoint(\n cameraPosition.setFromMatrixPosition(camera.matrixWorld),\n material.uniforms['cameraOnPlane']?.value,\n );\n material.uniforms['planeOrigin']?.value.set(0, 0, 0).applyMatrix4(mesh.matrixWorld);\n };\n return mesh;\n};\n\n/** Applies a new description to a grid mesh. */\nexport const updateShaderGrid = (\n mesh: HostShaderGrid,\n previous: ShaderGridNode,\n next: ShaderGridNode,\n): void => {\n if (previous.size[0] !== next.size[0] || previous.size[1] !== next.size[1]) {\n mesh.geometry.dispose();\n mesh.geometry = new PlaneGeometry(...next.size);\n }\n writeUniforms(mesh.material, next);\n writePlacement(mesh, next);\n};\n\n/** Frees the grid's geometry and material, which are its own. */\nexport const disposeShaderGrid = (mesh: HostShaderGrid): void => {\n mesh.geometry.dispose();\n mesh.material.dispose();\n};\n\n/** The WebGL kit's shader grid: the mesh, updated in place and freed with it. */\nexport const hostShaderGrid = (node: ShaderGridNode): HostedShaderGrid => {\n const mesh = createShaderGrid(node);\n return {\n object: mesh,\n update: (previous, next) => updateShaderGrid(mesh, previous, next),\n dispose: () => disposeShaderGrid(mesh),\n };\n};\n",
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7
7
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"/**\n * The WebGL kit's sky: three.js's `Sky` (Preetham, `addons/objects/Sky.js` at 0.186.1),\n * as Drei's `Sky` draws it (`bf6f4ad`, `src/core/Sky.tsx`): a box scaled to `distance`\n * whose shader paints the daylight sky for a sun position. Never picked.\n *\n * @module\n */\nimport { Vector3 } from 'three';\nimport { Sky as SkyMesh } from 'three/addons/objects/Sky.js';\n\nimport type { Sky } from '../kernel/description.ts';\nimport type { HostedSky } from '../kernel/renderKit.ts';\n\n/** Writes a sky's description into the mesh's uniforms and scale. */\nconst writeSky = (mesh: SkyMesh, description: Sky): void => {\n const { uniforms } = mesh.material;\n const set = (name: string, value: unknown): void => {\n const uniform = uniforms[name];\n if (uniform !== undefined) uniform.value = value;\n };\n set('turbidity', description.turbidity);\n set('rayleigh', description.rayleigh);\n set('mieCoefficient', description.mieCoefficient);\n set('mieDirectionalG', description.mieDirectionalG);\n set('cloudCoverage', description.clouds);\n set('sunPosition', new Vector3().fromArray(description.sunPosition));\n mesh.scale.setScalar(description.distance);\n};\n\n/** Creates the sky mesh; the scene graph adds it and writes its description. */\nexport const hostSky = (): HostedSky => {\n const mesh = new SkyMesh();\n mesh.raycast = () => undefined;\n return {\n object: mesh,\n update: (description) => writeSky(mesh, description),\n dispose: () => {\n mesh.geometry.dispose();\n mesh.material.dispose();\n },\n };\n};\n",
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8
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-
"/**\n * The WebGL render kit: the scene parts written in GLSL (the sky, the shader grid,\n * contact shadows), for renderers drawing with three.js's `WebGLRenderer`. The Foldkit\n * adapter's `webglRendererFactory` carries it; pass it to `createSceneGraph({ kit })`\n * when using the kernel directly.\n *\n * @module\n */\nimport type { RenderKit } from '../kernel/renderKit.ts';\nimport { createContactShadows } from './contactShadows.ts';\nimport { hostShaderGrid } from './shaderGrid.ts';\nimport { hostSky } from './sky.ts';\n\nexport const webglKit: RenderKit = {\n
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8
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+
"/**\n * The WebGL render kit: the scene parts written in GLSL (the sky, the shader grid,\n * contact shadows), for renderers drawing with three.js's `WebGLRenderer`. The Foldkit\n * adapter's `webglRendererFactory` carries it; pass it to `createSceneGraph({ kit })`\n * when using the kernel directly.\n *\n * @module\n */\nimport type { RenderKit } from '../kernel/renderKit.ts';\nimport { createContactShadows } from './contactShadows.ts';\nimport { hostShaderGrid } from './shaderGrid.ts';\nimport { hostSky } from './sky.ts';\n\nexport const webglKit: RenderKit = {\n shading: 'webgl',\n sky: hostSky,\n shaderGrid: hostShaderGrid,\n contactShadows: createContactShadows,\n};\n"
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9
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],
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|
-
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11
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-
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10
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|
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11
|
+
"debugId": "E10747A03E7930B464756E2164756E21",
|
|
12
12
|
"names": []
|
|
13
13
|
}
|
package/dist/webgpu/index.js
CHANGED
|
@@ -203,7 +203,7 @@ var hostSky = () => {
|
|
|
203
203
|
|
|
204
204
|
// src/webgpu/index.ts
|
|
205
205
|
var webgpuKit = {
|
|
206
|
-
|
|
206
|
+
shading: "tsl",
|
|
207
207
|
sky: hostSky,
|
|
208
208
|
shaderGrid: hostShaderGrid,
|
|
209
209
|
contactShadows: createContactShadows
|
|
@@ -212,5 +212,5 @@ export {
|
|
|
212
212
|
webgpuKit
|
|
213
213
|
};
|
|
214
214
|
|
|
215
|
-
//# debugId=
|
|
215
|
+
//# debugId=3D261B4594F0512A64756E2164756E21
|
|
216
216
|
//# sourceMappingURL=index.js.map
|