@opexa/portal-sdk 0.59.111 → 0.59.113

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package/dist/index.cjs CHANGED
@@ -9905,13 +9905,11 @@ var Transformer = class {
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  }
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  const name = node.displayName?.trim() || node.name;
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  if (!name) return [];
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- const imageId = objectId.ObjectId.from(node.id).toString("hex");
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- const fallback = `${ENDPOINTS.production.static}/images/${node.provider.toLowerCase()}/thumbnail-${imageId}.webp`;
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+ const fallback = `${ENDPOINTS.production.static}/images/${node.provider.toLowerCase()}/thumbnail-${node.id}.webp`;
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  return [
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  {
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  id: node.id,
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- // Wallet's ID is the launch/favorite reference; reference is a provider code.
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- reference: node.id,
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+ reference: node.reference,
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  name,
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  type: node.type,
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  provider: node.provider,
@@ -10079,28 +10077,26 @@ var Transformer = class {
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  name: data.rebateProgram.name,
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  rebatePercentageMode: data.rebateProgram.rebatePercentageMode ?? void 0,
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  rebatePercentageSettings: data.rebateProgram.rebatePercentageSettings ? {
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- gameCategories: (data.rebateProgram.rebatePercentageSettings.gameCategories ?? []).map(
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- (settings) => ({
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- gameProvider: settings.gameProvider,
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- gameType: settings.gameType,
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- percentage: parseDecimal(settings.percentage, 0)
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- })
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- ),
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- games: (data.rebateProgram.rebatePercentageSettings.games ?? []).map(
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- (settings) => ({
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- game: settings.game,
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- percentage: parseDecimal(settings.percentage, 0)
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- })
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- )
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+ gameCategories: (data.rebateProgram.rebatePercentageSettings.gameCategories ?? []).map((settings) => ({
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+ gameProvider: settings.gameProvider,
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+ gameType: settings.gameType,
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+ percentage: parseDecimal(settings.percentage, 0)
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+ })),
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+ games: (data.rebateProgram.rebatePercentageSettings.games ?? []).map((settings) => ({
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+ game: settings.game,
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+ percentage: parseDecimal(settings.percentage, 0)
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+ }))
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  } : void 0,
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  rebatePercentageSettingsPerMemberLevel: data.rebateProgram.rebatePercentageSettingsPerMemberLevel?.map(
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  (settings) => ({
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  level: settings.level,
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- gameCategories: (settings.gameCategories ?? []).map((gameCategory) => ({
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- gameProvider: gameCategory.gameProvider,
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- gameType: gameCategory.gameType,
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- percentage: parseDecimal(gameCategory.percentage, 0)
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- })),
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+ gameCategories: (settings.gameCategories ?? []).map(
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+ (gameCategory) => ({
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+ gameProvider: gameCategory.gameProvider,
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+ gameType: gameCategory.gameType,
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+ percentage: parseDecimal(gameCategory.percentage, 0)
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+ })
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+ ),
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  games: (settings.games ?? []).map((game) => ({
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  game: game.game,
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  percentage: parseDecimal(game.percentage, 0)