@opetope/react 0.8.0 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +40 -0
- package/README.md +10 -3
- package/README.ru.md +10 -3
- package/dist/testing.d.ts +2 -2
- package/dist/testing.js +2 -2
- package/dist/testing.js.map +1 -1
- package/package.json +5 -5
- package/dist/testing-call.d.ts +0 -10
package/CHANGELOG.md
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# @opetope/react
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## 0.9.0
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### Minor Changes
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- 0318472: Give every package a testing entry, and open a model without a feature.
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`@opetope/core/testing` publishes `testReadable` (the state cell a model receives as `ctx.state`), `runCall` — moved
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here from `@opetope/react/testing`, because it reaches the existing invoker and knows about neither a renderer nor a
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feature — and `CallInputArgs`, so a test can wrap `runCall` without naming `./internal` (D285).
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`@opetope/runtime/testing` adds `openModel(Decl, dependencies?, create, { reporter })`, which opens one model with
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the same kernel, lanes and retirement the feature path builds and none of what a feature adds (D286), and
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`settled(target?)` / `waitFor(target?, predicate)`, which wait on facts rather than on a guessed number of ticks
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(D287): the data queue and the cleanup a refused model owes, plus — for the instance you name — the calls of its
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models and their effect and event loops. `settled` waits for all of them; `waitFor` withholds its predicate only
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while the data graph is flushing, so a value that already arrived is not made to wait for a call still running.
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Each entry re-exports the one below, and `@opetope/react/testing` keeps `renderSlot`, `command`, `createScenario`
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and `ScenarioTimeoutError`, so no existing import breaks.
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### Patch Changes
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- Updated dependencies [0318472]
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- @opetope/core@0.9.0
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- @opetope/runtime@0.9.0
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## 0.8.1
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### Patch Changes
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- a36f487: Restore two writes that the one calling shape had closed off in types only; runtime behaviour is unchanged.
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`ctx.update` is two overloads instead of one union. As a union the value half `PlainStateValue<Value>` stayed a deferred conditional, and a deferred target cannot discriminate a union state, so naming one member of a state whose other members lack its fields — writing `{ error, kind: 'failed' }` into `{ kind: 'idle' | 'ready' } | { error: unknown; kind: 'failed' }` — stopped compiling. Alone in the value overload the same conditional resolves, so D282 still holds: a function in that position is the updater, and a function-valued state is written through one. The updater's return is checked against the state, so a branch returning a narrower literal needs a return annotation.
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`ctx.call(run, options)` treats the body and its modifiers as one inference pool again. D279 lets either side declare the input, but `ModelCallOptions<NoInfer<Input>>` removed the options as an inference site, so a call whose input is declared by `once` or `dedupe` left an unannotated `run` parameter implicitly `any` and failed over to the selection overload with an unrelated error. A body that declares its own input was never affected.
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- Updated dependencies [a36f487]
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- @opetope/core@0.8.1
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- @opetope/runtime@0.8.1
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## 0.8.0
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### Minor Changes
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package/README.md
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## Testing
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`@opetope/react/testing` exports component fixtures
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`@opetope/react/testing` exports component fixtures and application scenarios, and re-exports
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`@opetope/runtime/testing` — which in turn re-exports `@opetope/core/testing` — so a React test names one entry
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(D285):
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- `renderSlot(target, { contribution, models, props })` mounts the published target or one fixture contribution;
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- `command(run)` produces an authentic `Call` for a model fixture;
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- `runCall(target, input?, options?)` executes an existing authentic `Call` without mounting React (D261)
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- `runCall(target, input?, options?)` executes an existing authentic `Call` without mounting React (D261);
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- `testReadable(initial)`, `openModel`, `settled` and `waitFor` come from the entries below, for the part of a test
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that has no UI in it.
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A test that renders nothing should import `@opetope/runtime/testing` directly: `command` and `renderSlot` are the
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only two words here that need React.
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The `renderSlot` harness returns `Slot` and `updateProps`: there are no roots and no fixtures for them, UI enters the
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application as contributions (D85).
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| ---------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
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| `@opetope/react` | `useModel`, `useCommand`, `useCommands`, `useReadable`, `useSelector`, `useResource`, `requiresModels`, `defineSlot`, `defineSwitchSlot`, `Slot`, `ContributionError`; types `SlotTarget`, `SwitchSlotTarget`, `SlotContribution`, `CommandHook`, `CommandOutcome` |
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| `@opetope/react/integration` | `FeatureBoundary`, `ContributionBoundary`, `useFeature`, `useFeatureRetry`, `FeatureBoundaryError` for the integration layer; types `FeatureBoundaryProps`, `ContributionBoundaryProps`, `ContributionErrorContent`, `ContributionFailure`, `FeatureDemandSource`, `FeatureDemandState`, `FeatureDemandResult`, `FeatureDemandLease` |
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| `@opetope/react/testing` | `renderSlot`, `command`, `
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| `@opetope/react/testing` | `renderSlot`, `command`, `createScenario`, `ScenarioTimeoutError` and fixture/scenario types, plus everything `@opetope/runtime/testing` and `@opetope/core/testing` publish; tests only |
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`Call<Input, Output>` is imported from `@opetope/core`; UI `CommandOutcome<Output>` is imported from `@opetope/react`. The former `Command` synonym and the `CommandOutcome` re-export from `@opetope/react/integration` are removed (D270).
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package/README.ru.md
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## Testing
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`@opetope/react/testing` экспортирует fixtures
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`@opetope/react/testing` экспортирует fixtures компонентов и сценарии приложения, а также реэкспортирует
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`@opetope/runtime/testing`, который, в свою очередь, реэкспортирует `@opetope/core/testing`, поэтому React-тест
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называет один вход (D285):
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- `renderSlot(target, { contribution, models, props })` монтирует опубликованную цель либо один вклад-фикстуру;
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- `command(run)` выдаёт подлинный `Call` для фикстуры модели;
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- `runCall(target, input?, options?)` запускает существующий подлинный `Call` без монтирования React (D261)
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- `runCall(target, input?, options?)` запускает существующий подлинный `Call` без монтирования React (D261);
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- `testReadable(initial)`, `openModel`, `settled` и `waitFor` приходят из входов ниже — для той части теста, в
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которой UI нет.
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Тест, который ничего не рендерит, должен импортировать `@opetope/runtime/testing` напрямую: React нужен только
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двум словам отсюда — `command` и `renderSlot`.
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Харнесс `renderSlot` отдаёт `Slot` и `updateProps`: корней и их фикстур больше нет, UI входит в приложение
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вкладами (D85).
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| ---------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
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| `@opetope/react` | `useModel`, `useCommand`, `useCommands`, `useReadable`, `useSelector`, `useResource`, `requiresModels`, `defineSlot`, `defineSwitchSlot`, `Slot`, `ContributionError`; типы `SlotTarget`, `SwitchSlotTarget`, `SlotContribution`, `CommandHook`, `CommandOutcome` |
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| `@opetope/react/integration` | `FeatureBoundary`, `ContributionBoundary`, `useFeature`, `useFeatureRetry`, `FeatureBoundaryError` для integration-слоя; типы `FeatureBoundaryProps`, `ContributionBoundaryProps`, `ContributionErrorContent`, `ContributionFailure`, `FeatureDemandSource`, `FeatureDemandState`, `FeatureDemandResult`, `FeatureDemandLease` |
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| `@opetope/react/testing` | `renderSlot`, `command`, `createScenario`, `ScenarioTimeoutError` и типы fixtures/scenarios плюс всё, что публикуют `@opetope/runtime/testing` и `@opetope/core/testing`; только для тестов |
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`Call<Input, Output>` импортируется из `@opetope/core`, а UI-результат `CommandOutcome<Output>` — из `@opetope/react`. Прежний синоним `Command` и переэкспорт `CommandOutcome` из `@opetope/react/integration` удалены (D270).
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package/dist/testing.d.ts
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export { openModel, runCall, settled, testReadable, waitFor, WaitTimeoutError } from '@opetope/runtime/testing';
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export type { CallInputArgs, ModelInstance, OpenModelOptions, RunCallOptions, SettleTarget, WaitOptions, } from '@opetope/runtime/testing';
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export { createScenario } from './scenario.js';
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export { ScenarioTimeoutError } from './scenario-diagnostics.js';
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export { command, renderSlot } from './scenario-slot.js';
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export type { SlotTestFixture, SlotTestHarness } from './scenario-slot.js';
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export { runCall } from './testing-call.js';
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export type { RunCallOptions } from './testing-call.js';
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export type { Scenario, ScenarioHost, ScenarioHostMount, ScenarioMount, ScenarioOptions, ScenarioOwnership, ScenarioWaitOptions, } from './scenario-types.js';
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package/dist/testing.js
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import{defineCallTarget as _,hasOwn as
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import{WaitTimeoutError as ge,openModel as Se,runCall as ye,settled as ve,testReadable as $e,waitFor as ke}from"@opetope/runtime/testing";import{defineCallTarget as _,hasOwn as P,createAggregateError as N}from"@opetope/core/internal";import{openApplication as q}from"@opetope/runtime";import{createInspectionSession as B}from"@opetope/runtime/internal";import{createElement as H}from"react";import{declarationId as W}from"@opetope/core";import{d as D,a as E,c as L,M as U}from"./contribution-frame-DXl7K0-B.js";function G(e){if(e.state.kind==="ready")return[];const t=e.state.kind==="waiting"?` (${e.state.reason})`:"";return[`Feature ${e.label}: ${e.state.kind}${t}.`]}function J(e){if(e.lane===null)return`Call ${e.declaration}: ${e.state}; lane parallel; blockers none (parallel).`;const t=e.lane.blockedBy==="unknown"?"unknown":e.lane.blockedBy.join(", ");return`Call ${e.declaration}: ${e.state}; lane ${e.lane.declaration}; blockers ${t}.`}function K(e){if(e===void 0)return["Runtime activity: unknown."];const t=[];return(e.freshness==="stale"||e.truncated)&&t.push(`Activity: ${e.freshness}${e.truncated?", truncated":""}; completeness unknown.`),[...t,...e.features.map(n=>`Feature ${n.feature}: ${n.phase}; body ${n.body}; host demand unknown.`),...e.calls.map(J),...e.resources.map(n=>`Resource ${n.id}: ${n.state}; retainers ${String(n.retainers)}.`)]}function Q(e){const t=[...e.runtime.conditions.flatMap(n=>n.state.kind==="true"?[]:[`Condition ${n.label}: ${n.state.kind}.`]),...e.runtime.instances.flatMap(G),...K(e.activity)];return t.length===0?"No registered runtime blocker observed; external UI and host work are unknown.":t.join(`
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`)}class T extends Error{label;timeoutMs;snapshot;history;code="timeout";constructor(t,n,r,o){super(`Scenario timed out after ${String(n)}ms: ${t}.
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${
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${Q(r)}`),this.label=t,this.timeoutMs=n,this.snapshot=r,this.history=o,this.name="ScenarioTimeoutError"}}function V(e,t){return!t||e===void 0?!1:e.closed&&!e.truncated}function X(e,t,n){if(e===void 0)return["Runtime activity is unavailable."];const r=[];return e.truncated&&r.push("The activity snapshot is truncated."),e.freshness==="stale"&&!t&&r.push("The activity snapshot is stale."),n||r.push("Successful application and mount cleanup has not been observed."),Object.freeze(r)}function Y(e,t){return e===void 0||e.truncated||e.freshness==="stale"&&!t?{calls:"unknown",features:"unknown",resources:"unknown"}:{calls:e.calls.length,features:e.features.length,resources:e.resources.length}}function Z(e,t){const n=e.activity,r=V(n,t);return Object.freeze({...Y(n,r),closed:t,reasons:X(n,r,t),scope:"registered-runtime",status:r?"complete":"unknown"})}class ee{released;get closed(){return this.completion!==void 0}available=!1;completion;handle;reject;resolve;constructor(t){this.released=t}close=()=>this.completion!==void 0?this.completion:(this.completion=new Promise((t,n)=>{this.resolve=t,this.reject=n}),this.available&&this.releaseAvailable(),this.completion);provide(t){this.available=!0,this.handle=t,this.closed&&this.releaseAvailable()}finish(t,n){const r=this.resolve,o=this.reject;this.resolve=void 0,this.reject=void 0,this.released(t,n),t?o==null||o(n):r==null||r()}releaseAvailable(){const t=this.handle;this.handle=void 0,this.available=!1;try{Promise.resolve(t==null?void 0:t.unmount()).then(()=>this.finish(!1),n=>this.finish(!0,n))}catch(n){this.finish(!0,n)}}}const te=W("testing.contribution");let O=0;function ne(e){return O+=1,D(_({id:`testing.command.${String(O)}`,run:e}))}function I(e,t={}){const n=t.models??[];let r=t.props??{};const o=new Set,w={getSnapshot:()=>r,subscribe:i=>(o.add(i),()=>o.delete(i))},c=t.contribution,s=t.reporter,l=s===void 0?void 0:{models:[],reporter:s};return Object.freeze({close:()=>{r={},o.clear()},Slot:()=>{const i=E(e.entries),d=E(w);return(c===void 0?i.map(p=>[p.id,p.value,L(p)??l]):[[te,c,l]]).map(([p,f,k])=>H(U,{authority:k,contribution:f,contributionId:p,fixtures:n,key:p,slotProps:d,targetId:e.id}))},updateProps:i=>{r=i;for(const d of[...o])d()}})}function re(e,t={}){const n=I(e,t);return Object.freeze({Slot:n.Slot,updateProps:n.updateProps})}function C(e,t){if(!Number.isFinite(e)||e<=0||e>2147483647)throw new RangeError(`${t} must be a finite duration from 0 (exclusive) to 2147483647ms.`);return e}class oe{source;listeners=new Set;pending=new Set;constructor(t){this.source=t}cancel(){for(const t of[...this.pending])t(new Error("Scenario is closing."))}deadline(t,n,r=this.source.timeoutMs){return C(r,"Scenario timeoutMs"),new Promise((o,w)=>{const c=setTimeout(()=>w(this.timeout(n,r)),r);Promise.resolve(t).then(s=>{clearTimeout(c),o(s)},s=>{clearTimeout(c),w(s)})})}notify=()=>{for(const t of[...this.listeners])t()};waitFor(t,n){const r=C(n.timeoutMs??this.source.timeoutMs,"Scenario timeoutMs"),o=C(n.pollIntervalMs??10,"Scenario pollIntervalMs");return new Promise((w,c)=>{let s=!1,l=()=>{};const g=(f,k=f!==void 0)=>{s||(s=!0,l(),k?c(f):w())},i=()=>{if(!s)try{t(this.source.getSnapshot())&&g()}catch(f){g(f,!0)}},d=f=>g(f),v=setTimeout(()=>g(this.timeout(n.label??"waitFor",r)),r),p=setInterval(i,o);l=()=>{clearTimeout(v),clearInterval(p),this.listeners.delete(i),this.pending.delete(d)},this.listeners.add(i),this.pending.add(d),i()})}timeout(t,n){return new T(t,n,this.source.getSnapshot(),this.source.history())}}function R(e,t){if(!Number.isSafeInteger(e)||e<1||e>1e4)throw new RangeError(`${t} must be an integer from 1 to 10000.`);return e}function se(e){if(e===null||typeof e!="object"||!("mount"in e)||typeof e.mount!="function")throw new TypeError("Scenario requires a host.mount(Component) adapter.")}function ie(e){return{...e.cleanupFailure===void 0?{}:{cleanupFailure:e.cleanupFailure},...P(e,"conditions")?{conditions:e.conditions}:{},...P(e,"imports")?{imports:e.imports}:{},reporter:e.reporter}}function ae(e,t){const n=C(t.timeoutMs??1e3,"Scenario timeoutMs"),r=R(t.historyCapacity??64,"Scenario historyCapacity"),o=R(t.activityCapacity??256,"Scenario activityCapacity");let w=t.host;se(w);let c=q(e,ie(t)),s;try{s=B(c,{activityCapacity:o,ringCapacity:r})}catch(u){throw c.ready.catch(()=>{}),c.close().catch(()=>{}),u}let l="open",g=!1,i=!1;const d=[],v=new Set,p=[],f=()=>s.getSnapshot(),k=()=>Object.freeze([...d]),$=new oe({getSnapshot:f,history:k,timeoutMs:n}),j=()=>{if(!i){i=!0;try{const u=f(),m=d[d.length-1];((m==null?void 0:m.stateRevision)!==u.stateRevision||m.activity!==u.activity)&&(d.push(u),d.length>r&&d.shift())}finally{i=!1}$.notify()}},A=s.subscribe(j);j();const F=$.deadline(c.ready,"application ready");F.catch(()=>{});let M,S;const z=()=>{if(M!==void 0)return M;let u,m;M=new Promise((a,h)=>{u=a,m=h}),l="closing",$.cancel();const y=[];try{y.push(c.close())}catch(a){y.push(Promise.reject(a))}return y.push(...[...v].map(a=>a.close())),Promise.allSettled(y).then(a=>{const h=[...new Set([...p,...a.flatMap(b=>b.status==="rejected"?[b.reason]:[])])];p.length=0,l="closed";try{j()}catch(b){h.push(b)}finally{A(),s.close(),v.clear(),c=void 0,w=void 0}g=h.length===0,h.length===0?u():m(N(h,"Scenario cleanup failed."))}),M};return Object.freeze({close:()=>{if(S!==void 0)return S;const u=z();return S!==void 0||(S=$.deadline(u,"scenario close"),S.catch(()=>{l==="closing"&&(S=void 0)})),S},getSnapshot:f,history:k,mount:(u,m={})=>{if(l!=="open")throw new Error("Scenario is closing.");const y=I(u,m),a=new ee((b,x)=>{v.delete(a),y.close(),b&&p.push(x)});v.add(a);let h;try{if(h=w.mount(y.Slot),h===null||typeof h!="object"||typeof h.unmount!="function")throw new TypeError("Scenario host.mount must return an unmount() handle.");a.provide(h)}catch(b){throw a.provide(void 0),a.close().catch(()=>{}),b}return Object.freeze({host:h,unmount:a.close,updateProps:b=>{if(l!=="open"||a.closed)throw new Error("Scenario mount is closed.");y.updateProps(b),$.notify()}})},notify:()=>{l==="open"&&$.notify()},ownership:()=>Z(f(),g),ready:F,waitFor:(u,m={})=>l!=="open"?Promise.reject(new Error("Scenario is closing.")):$.waitFor(u,m)})}export{T as ScenarioTimeoutError,ge as WaitTimeoutError,ne as command,ae as createScenario,Se as openModel,re as renderSlot,ye as runCall,ve as settled,$e as testReadable,ke as waitFor};
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{"version":3,"file":"testing.js","sources":["../src/scenario-diagnostics.ts","../src/scenario-mount.ts","../src/scenario-slot.tsx","../src/scenario-wait.ts","../src/scenario.ts","../src/testing-call.ts"],"sourcesContent":["import type { RuntimeActivitySnapshot, RuntimeGraphSnapshot } from '@opetope/runtime/internal';\n\nimport type { ScenarioOwnership } from './scenario-types';\n\nfunction instanceFacts(instance: RuntimeGraphSnapshot['runtime']['instances'][number]): readonly string[] {\n if (instance.state.kind === 'ready') return [];\n\n const waiting = instance.state.kind === 'waiting' ? ` (${instance.state.reason})` : '';\n\n return [`Feature ${instance.label}: ${instance.state.kind}${waiting}.`];\n}\n\nfunction callFact(call: RuntimeActivitySnapshot['calls'][number]): string {\n if (call.lane === null) return `Call ${call.declaration}: ${call.state}; lane parallel; blockers none (parallel).`;\n\n const blockers = call.lane.blockedBy === 'unknown' ? 'unknown' : call.lane.blockedBy.join(', ');\n\n return `Call ${call.declaration}: ${call.state}; lane ${call.lane.declaration}; blockers ${blockers}.`;\n}\n\nfunction activityFacts(activity: RuntimeActivitySnapshot | undefined): readonly string[] {\n if (activity === undefined) return ['Runtime activity: unknown.'];\n\n const facts: string[] = [];\n\n if (activity.freshness === 'stale' || activity.truncated) {\n facts.push(`Activity: ${activity.freshness}${activity.truncated ? ', truncated' : ''}; completeness unknown.`);\n }\n\n return [\n ...facts,\n ...activity.features.map(\n feature => `Feature ${feature.feature}: ${feature.phase}; body ${feature.body}; host demand unknown.`,\n ),\n ...activity.calls.map(callFact),\n ...activity.resources.map(\n resource => `Resource ${resource.id}: ${resource.state}; retainers ${String(resource.retainers)}.`,\n ),\n ];\n}\n\nfunction explainSnapshot(snapshot: RuntimeGraphSnapshot): string {\n const facts = [\n ...snapshot.runtime.conditions.flatMap(condition =>\n condition.state.kind === 'true' ? [] : [`Condition ${condition.label}: ${condition.state.kind}.`],\n ),\n ...snapshot.runtime.instances.flatMap(instanceFacts),\n ...activityFacts(snapshot.activity),\n ];\n\n return facts.length === 0\n ? 'No registered runtime blocker observed; external UI and host work are unknown.'\n : facts.join('\\n');\n}\n\n/** D206: the failure carries the producer's same data-only graph/activity facts, without product payloads. */\nclass ScenarioTimeoutError extends Error {\n readonly code = 'timeout';\n\n constructor(\n readonly label: string,\n readonly timeoutMs: number,\n readonly snapshot: RuntimeGraphSnapshot,\n readonly history: readonly RuntimeGraphSnapshot[],\n ) {\n super(`Scenario timed out after ${String(timeoutMs)}ms: ${label}.\\n${explainSnapshot(snapshot)}`);\n this.name = 'ScenarioTimeoutError';\n }\n}\n\nfunction ownershipComplete(activity: RuntimeActivitySnapshot | undefined, successfullyClosed: boolean): boolean {\n if (!successfullyClosed || activity === undefined) return false;\n\n return activity.closed && !activity.truncated;\n}\n\nfunction ownershipReasons(\n activity: RuntimeActivitySnapshot | undefined,\n complete: boolean,\n successfullyClosed: boolean,\n): readonly string[] {\n if (activity === undefined) return ['Runtime activity is unavailable.'];\n\n const reasons: string[] = [];\n\n if (activity.truncated) reasons.push('The activity snapshot is truncated.');\n\n if (activity.freshness === 'stale' && !complete) reasons.push('The activity snapshot is stale.');\n\n if (!successfullyClosed) reasons.push('Successful application and mount cleanup has not been observed.');\n\n return Object.freeze(reasons);\n}\n\nfunction ownershipCounts(\n activity: RuntimeActivitySnapshot | undefined,\n complete: boolean,\n): Pick<ScenarioOwnership, 'calls' | 'features' | 'resources'> {\n if (activity === undefined || activity.truncated || (activity.freshness === 'stale' && !complete)) {\n return { calls: 'unknown', features: 'unknown', resources: 'unknown' };\n }\n\n return { calls: activity.calls.length, features: activity.features.length, resources: activity.resources.length };\n}\n\nfunction scenarioOwnership(snapshot: RuntimeGraphSnapshot, successfullyClosed: boolean): ScenarioOwnership {\n const activity = snapshot.activity;\n const complete = ownershipComplete(activity, successfullyClosed);\n\n return Object.freeze({\n ...ownershipCounts(activity, complete),\n closed: successfullyClosed,\n reasons: ownershipReasons(activity, complete, successfullyClosed),\n scope: 'registered-runtime',\n status: complete ? 'complete' : 'unknown',\n });\n}\n\nexport { scenarioOwnership, ScenarioTimeoutError };\n","import type { ScenarioHostMount } from './scenario-types';\n\n/** A reservation exists before the host callback, so reentrant close also owns a mount returned later. */\nclass ScenarioMountLease<Mounted extends ScenarioHostMount> {\n get closed(): boolean {\n return this.completion !== undefined;\n }\n private available = false;\n private completion: Promise<void> | undefined;\n private handle: Mounted | undefined;\n private reject: ((error: unknown) => void) | undefined;\n\n private resolve: (() => void) | undefined;\n\n constructor(private readonly released: (failed: boolean, error?: unknown) => void) {}\n\n readonly close = (): Promise<void> => {\n if (this.completion !== undefined) return this.completion;\n\n this.completion = new Promise<void>((resolve, reject) => {\n this.resolve = resolve;\n this.reject = reject;\n });\n\n if (this.available) this.releaseAvailable();\n\n return this.completion;\n };\n\n provide(handle: Mounted | undefined): void {\n this.available = true;\n this.handle = handle;\n\n if (this.closed) this.releaseAvailable();\n }\n\n private finish(failed: boolean, error?: unknown): void {\n const resolve = this.resolve;\n const reject = this.reject;\n this.resolve = undefined;\n this.reject = undefined;\n this.released(failed, error);\n\n if (!failed) resolve?.();\n else reject?.(error);\n }\n\n private releaseAvailable(): void {\n const handle = this.handle;\n this.handle = undefined;\n this.available = false;\n try {\n Promise.resolve(handle?.unmount()).then(\n () => this.finish(false),\n (error: unknown) => this.finish(true, error),\n );\n } catch (error) {\n this.finish(true, error);\n }\n }\n}\n\nexport { ScenarioMountLease };\n","import { createElement } from 'react';\nimport type { FC, ReactNode } from 'react';\n\nimport { declarationId } from '@opetope/core';\nimport type { Call } from '@opetope/core';\nimport { defineCallTarget } from '@opetope/core/internal';\n\nimport { bindCommand } from './command';\nimport { contributionAuthority, ContributionMount } from './contribution-frame';\nimport type { ContributionValue, ModelFixture } from './contribution-frame';\nimport { useReadable } from './readable-hooks';\nimport type { SlotComponentProperties, SlotContribution, SlotProperties, SlotTarget } from './slot';\n\n/**\n * Two forms, as `renderRoot` had (D19): without `contribution` the harness mounts what the target published, with it\n * the harness mounts one fixture contribution so a component test needs no generation.\n */\ntype SlotTestFixture<Props extends SlotProperties> = {\n readonly contribution?: SlotContribution<Props>;\n readonly models?: readonly ModelFixture[];\n readonly props?: SlotComponentProperties<Props>;\n /**\n * Where a contained mount failure is reported (D256). A component test has no feature to report to, so without it\n * the failure is detached and the assertion has nothing to read.\n */\n readonly reporter?: (error: unknown) => void;\n};\n\ninterface SlotTestHarness<Props extends SlotProperties> {\n readonly Slot: FC;\n readonly updateProps: (props: SlotComponentProperties<Props>) => void;\n}\n\nconst testingContributionId = declarationId('testing.contribution');\n\nlet fixtureSequence = 0;\n\n/** A command a fixture publishes: the test writes the body, the harness gives it the identity a model requires. */\nfunction command<Input, Output>(run: (input: Input) => Output | PromiseLike<Output>): Call<Input, Output> {\n fixtureSequence += 1;\n\n return bindCommand(defineCallTarget<Input, Output>({ id: `testing.command.${String(fixtureSequence)}`, run }));\n}\n\n/**\n * Mounts the contributions of one slot the way a host does, with optional model fixtures for a component test. D19 and D85: the same\n * ContributionMount is shared by component tests and the application scenario harness (D206).\n */\nfunction createSlotHarness<Props extends SlotProperties>(\n target: SlotTarget<Props>,\n fixture: SlotTestFixture<Props> = {},\n): SlotTestHarness<Props> & { readonly close: () => void } {\n const fixtures = fixture.models ?? [];\n let current: object = fixture.props ?? {};\n const listeners = new Set<() => void>();\n const props = {\n getSnapshot: (): object => current,\n subscribe: (listener: () => void): (() => void) => {\n listeners.add(listener);\n\n return () => listeners.delete(listener);\n },\n };\n\n const supplied = fixture.contribution;\n const reported = fixture.reporter;\n const fixtureAuthority = reported === undefined ? undefined : { models: [], reporter: reported };\n const Mounted: FC = (): ReactNode => {\n const published = useReadable(target.entries);\n const slotProps = useReadable(props);\n const entries =\n supplied === undefined\n ? published.map(\n entry =>\n [entry.id, entry.value as ContributionValue, contributionAuthority(entry) ?? fixtureAuthority] as const,\n )\n : [[testingContributionId, supplied as unknown as ContributionValue, fixtureAuthority] as const];\n\n return entries.map(([contributionId, contribution, authority]) =>\n createElement(ContributionMount, {\n authority,\n contribution,\n contributionId,\n fixtures,\n key: contributionId,\n slotProps,\n targetId: target.id,\n }),\n );\n };\n\n return Object.freeze({\n close: (): void => {\n current = {};\n listeners.clear();\n },\n Slot: Mounted,\n updateProps: (next: SlotComponentProperties<Props>): void => {\n current = next;\n\n for (const listener of [...listeners]) listener();\n },\n });\n}\n\nfunction renderSlot<Props extends SlotProperties>(\n target: SlotTarget<Props>,\n fixture: SlotTestFixture<Props> = {},\n): SlotTestHarness<Props> {\n const harness = createSlotHarness(target, fixture);\n\n return Object.freeze({ Slot: harness.Slot, updateProps: harness.updateProps });\n}\n\nexport { command, createSlotHarness, renderSlot };\nexport type { SlotTestFixture, SlotTestHarness };\n","import type { RuntimeGraphSnapshot } from '@opetope/runtime/internal';\n\nimport { ScenarioTimeoutError } from './scenario-diagnostics';\nimport type { ScenarioWaitOptions } from './scenario-types';\n\nfunction positiveDuration(value: number, label: string): number {\n if (!Number.isFinite(value) || value <= 0 || value > 2_147_483_647) {\n throw new RangeError(`${label} must be a finite duration from 0 (exclusive) to 2147483647ms.`);\n }\n\n return value;\n}\n\ninterface ScenarioWaitSource {\n readonly getSnapshot: () => RuntimeGraphSnapshot;\n readonly history: () => readonly RuntimeGraphSnapshot[];\n readonly timeoutMs: number;\n}\n\nclass ScenarioWaiters {\n private readonly listeners = new Set<() => void>();\n private readonly pending = new Set<(error: Error) => void>();\n\n constructor(private readonly source: ScenarioWaitSource) {}\n\n cancel(): void {\n for (const reject of [...this.pending]) reject(new Error('Scenario is closing.'));\n }\n\n deadline<Value>(result: PromiseLike<Value>, label: string, timeoutMs = this.source.timeoutMs): Promise<Value> {\n positiveDuration(timeoutMs, 'Scenario timeoutMs');\n\n return new Promise<Value>((resolve, reject) => {\n const timer = setTimeout(() => reject(this.timeout(label, timeoutMs)), timeoutMs);\n Promise.resolve(result).then(\n value => {\n clearTimeout(timer);\n resolve(value);\n },\n (error: unknown) => {\n clearTimeout(timer);\n reject(error);\n },\n );\n });\n }\n\n readonly notify = (): void => {\n for (const listener of [...this.listeners]) listener();\n };\n\n waitFor(predicate: (snapshot: RuntimeGraphSnapshot) => boolean, options: ScenarioWaitOptions): Promise<void> {\n const timeoutMs = positiveDuration(options.timeoutMs ?? this.source.timeoutMs, 'Scenario timeoutMs');\n const pollIntervalMs = positiveDuration(options.pollIntervalMs ?? 10, 'Scenario pollIntervalMs');\n\n return new Promise<void>((resolve, reject) => {\n let done = false;\n let dispose = (): void => undefined;\n const finish = (error?: unknown, failed = error !== undefined): void => {\n if (done) return;\n\n done = true;\n dispose();\n\n if (!failed) resolve();\n else reject(error);\n };\n const check = (): void => {\n if (done) return;\n\n try {\n if (predicate(this.source.getSnapshot())) finish();\n } catch (error) {\n finish(error, true);\n }\n };\n const cancel = (error: Error): void => finish(error);\n const deadline = setTimeout(() => finish(this.timeout(options.label ?? 'waitFor', timeoutMs)), timeoutMs);\n const poll = setInterval(check, pollIntervalMs);\n dispose = (): void => {\n clearTimeout(deadline);\n clearInterval(poll);\n this.listeners.delete(check);\n this.pending.delete(cancel);\n };\n this.listeners.add(check);\n this.pending.add(cancel);\n check();\n });\n }\n\n private timeout(label: string, timeoutMs: number): ScenarioTimeoutError {\n return new ScenarioTimeoutError(label, timeoutMs, this.source.getSnapshot(), this.source.history());\n }\n}\n\nexport { positiveDuration, ScenarioWaiters };\n","import { createAggregateError, hasOwn } from '@opetope/core/internal';\nimport { openApplication } from '@opetope/runtime';\nimport type { Application, ApplicationExecution } from '@opetope/runtime';\nimport { createInspectionSession } from '@opetope/runtime/internal';\nimport type {\n ApplicationConditionBinding,\n OpenApplicationOptions,\n RuntimeGraphSnapshot,\n RuntimeInspectionSession,\n} from '@opetope/runtime/internal';\n\nimport { scenarioOwnership } from './scenario-diagnostics';\nimport { ScenarioMountLease } from './scenario-mount';\nimport { createSlotHarness } from './scenario-slot';\nimport type {\n Scenario,\n ScenarioFeatures,\n ScenarioHost,\n ScenarioHostMount,\n ScenarioMount,\n ScenarioOptions,\n ScenarioWaitOptions,\n} from './scenario-types';\nimport { positiveDuration, ScenarioWaiters } from './scenario-wait';\nimport type { SlotComponentProperties, SlotProperties, SlotTarget } from './slot';\n\nfunction boundedCapacity(value: number, label: string): number {\n if (!Number.isSafeInteger(value) || value < 1 || value > 10_000) {\n throw new RangeError(`${label} must be an integer from 1 to 10000.`);\n }\n\n return value;\n}\n\nfunction validateHost(host: unknown): void {\n if (host === null || typeof host !== 'object' || !('mount' in host) || typeof host.mount !== 'function') {\n throw new TypeError('Scenario requires a host.mount(Component) adapter.');\n }\n}\n\n/**\n * What the scenario hands to `openApplication`: absence is preserved separately from an explicitly invalid value,\n * so the condition-dependent type and the D281 omissions behave exactly as they do for a host.\n */\nfunction applicationOpenOptions<const Features extends ScenarioFeatures>(\n options: ScenarioOptions<Features, ScenarioHostMount>,\n): OpenApplicationOptions<Features> {\n return {\n ...(options.cleanupFailure === undefined ? {} : { cleanupFailure: options.cleanupFailure }),\n ...(hasOwn(options, 'conditions') ? { conditions: options.conditions } : {}),\n ...(hasOwn(options, 'imports') ? { imports: options.imports } : {}),\n reporter: options.reporter,\n };\n}\n\n/** D206: one real application, its existing inspection session and renderer-owned Slot ingress. */\nfunction createScenario<\n const Features extends ScenarioFeatures,\n Mounted extends ScenarioHostMount,\n const Bindings extends readonly ApplicationConditionBinding[] = readonly [],\n>(\n application: Application<Features>,\n options: ScenarioOptions<NoInfer<Features>, Mounted, Bindings>,\n): Scenario<Mounted> {\n const timeoutMs = positiveDuration(options.timeoutMs ?? 1_000, 'Scenario timeoutMs');\n const historyCapacity = boundedCapacity(options.historyCapacity ?? 64, 'Scenario historyCapacity');\n const activityCapacity = boundedCapacity(options.activityCapacity ?? 256, 'Scenario activityCapacity');\n let host: ScenarioHost<Mounted> | undefined = options.host;\n\n validateHost(host);\n\n let execution: ApplicationExecution | undefined = openApplication(application, applicationOpenOptions(options));\n let session: RuntimeInspectionSession;\n try {\n session = createInspectionSession(execution, { activityCapacity, ringCapacity: historyCapacity });\n } catch (error) {\n void execution.ready.catch(() => undefined);\n void execution.close().catch(() => undefined);\n throw error;\n }\n\n let phase: 'closed' | 'closing' | 'open' = 'open';\n let successfullyClosed = false;\n let capturing = false;\n const records: RuntimeGraphSnapshot[] = [];\n const mounts = new Set<ScenarioMountLease<Mounted>>();\n const mountFailures: unknown[] = [];\n const getSnapshot = (): RuntimeGraphSnapshot => session.getSnapshot();\n const history = (): readonly RuntimeGraphSnapshot[] => Object.freeze([...records]);\n const waiters = new ScenarioWaiters({ getSnapshot, history, timeoutMs });\n const capture = (): void => {\n if (capturing) return;\n\n capturing = true;\n try {\n const snapshot = getSnapshot();\n const previous = records[records.length - 1];\n\n if (previous?.stateRevision !== snapshot.stateRevision || previous.activity !== snapshot.activity) {\n records.push(snapshot);\n\n if (records.length > historyCapacity) records.shift();\n }\n } finally {\n capturing = false;\n }\n waiters.notify();\n };\n const release = session.subscribe(capture);\n capture();\n const ready = waiters.deadline(execution.ready, 'application ready');\n // A test may deliberately inspect loading without awaiting ready; rejection remains observable to that caller.\n void ready.catch(() => undefined);\n\n let physicalClose: Promise<void> | undefined;\n let closeAttempt: Promise<void> | undefined;\n const startClose = (): Promise<void> => {\n if (physicalClose !== undefined) return physicalClose;\n\n let resolve!: () => void;\n let reject!: (error: unknown) => void;\n physicalClose = new Promise<void>((accept, refuse) => {\n resolve = accept;\n reject = refuse;\n });\n phase = 'closing';\n waiters.cancel();\n const drains: Promise<void>[] = [];\n // Fence before any foreign unmount callback can reenter UI ingress; join all physical drains afterwards.\n try {\n drains.push(execution!.close());\n } catch (error) {\n drains.push(Promise.reject(error));\n }\n drains.push(...[...mounts].map(mount => mount.close()));\n void Promise.allSettled(drains).then(results => {\n const failures = [\n ...new Set([\n ...mountFailures,\n ...results.flatMap(result => (result.status === 'rejected' ? [result.reason as unknown] : [])),\n ]),\n ];\n mountFailures.length = 0;\n phase = 'closed';\n try {\n capture();\n } catch (error) {\n failures.push(error);\n } finally {\n release();\n session.close();\n mounts.clear();\n execution = undefined;\n host = undefined;\n }\n successfullyClosed = failures.length === 0;\n\n if (failures.length === 0) resolve();\n else reject(createAggregateError(failures, 'Scenario cleanup failed.'));\n });\n\n return physicalClose;\n };\n\n const close = (): Promise<void> => {\n if (closeAttempt !== undefined) return closeAttempt;\n\n const drain = startClose();\n\n // A nested close during unmount may have installed the same attempt already.\n if (closeAttempt !== undefined) return closeAttempt;\n\n closeAttempt = waiters.deadline(drain, 'scenario close');\n void closeAttempt.catch(() => {\n // A deadline cannot cancel physical work. A later close can await that same drain with a new deadline.\n if (phase === 'closing') closeAttempt = undefined;\n });\n\n return closeAttempt;\n };\n\n const mount: Scenario<Mounted>['mount'] = <Props extends SlotProperties>(\n target: SlotTarget<Props>,\n fixture: { readonly props?: SlotComponentProperties<Props> } = {},\n ): ScenarioMount<Props, Mounted> => {\n if (phase !== 'open') throw new Error('Scenario is closing.');\n\n const slot = createSlotHarness(target, fixture);\n const lease = new ScenarioMountLease<Mounted>((failed, error) => {\n mounts.delete(lease);\n slot.close();\n\n if (failed) mountFailures.push(error);\n });\n mounts.add(lease);\n let mounted: Mounted;\n try {\n mounted = host!.mount(slot.Slot);\n\n if (mounted === null || typeof mounted !== 'object' || typeof mounted.unmount !== 'function') {\n throw new TypeError('Scenario host.mount must return an unmount() handle.');\n }\n\n lease.provide(mounted);\n } catch (error) {\n lease.provide(undefined);\n void lease.close().catch(() => undefined);\n throw error;\n }\n\n return Object.freeze({\n host: mounted,\n unmount: lease.close,\n updateProps: (props: SlotComponentProperties<Props>): void => {\n if (phase !== 'open' || lease.closed) throw new Error('Scenario mount is closed.');\n\n slot.updateProps(props);\n waiters.notify();\n },\n });\n };\n\n return Object.freeze({\n close,\n getSnapshot,\n history,\n mount,\n notify: (): void => {\n if (phase === 'open') waiters.notify();\n },\n ownership: () => scenarioOwnership(getSnapshot(), successfullyClosed),\n ready,\n waitFor: (predicate: (snapshot: RuntimeGraphSnapshot) => boolean, waitOptions: ScenarioWaitOptions = {}) => {\n if (phase !== 'open') return Promise.reject(new Error('Scenario is closing.'));\n\n return waiters.waitFor(predicate, waitOptions);\n },\n });\n}\n\nexport { createScenario };\n","import type { Call } from '@opetope/core';\nimport type { CallInputArgs } from '@opetope/core/internal';\nimport { invokeCallTarget } from '@opetope/core/internal';\n\ninterface RunCallOptions {\n readonly signal?: AbortSignal;\n}\n\n/** Runs an authentic Call in a test; its existing owner still controls scheduling, retirement and cleanup. */\nfunction runCall<Input, Output>(\n target: Call<Input, Output>,\n input: NoInfer<Input>,\n options?: RunCallOptions,\n): Promise<Output>;\nfunction runCall<Input, Output>(\n target: Call<Input, Output>,\n ...args: [...CallInputArgs<Input>, options?: RunCallOptions]\n): Promise<Output>;\nasync function runCall<Input, Output>(\n target: Call<Input, Output>,\n input?: Input,\n options?: RunCallOptions,\n): Promise<Output> {\n return invokeCallTarget(target, input as Input, {\n signal: options?.signal ?? new AbortController().signal,\n });\n}\n\nexport { runCall };\nexport type { RunCallOptions 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1
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+
{"version":3,"file":"testing.js","sources":["../src/scenario-diagnostics.ts","../src/scenario-mount.ts","../src/scenario-slot.tsx","../src/scenario-wait.ts","../src/scenario.ts"],"sourcesContent":["import type { RuntimeActivitySnapshot, RuntimeGraphSnapshot } from '@opetope/runtime/internal';\n\nimport type { ScenarioOwnership } from './scenario-types';\n\nfunction instanceFacts(instance: RuntimeGraphSnapshot['runtime']['instances'][number]): readonly string[] {\n if (instance.state.kind === 'ready') return [];\n\n const waiting = instance.state.kind === 'waiting' ? ` (${instance.state.reason})` : '';\n\n return [`Feature ${instance.label}: ${instance.state.kind}${waiting}.`];\n}\n\nfunction callFact(call: RuntimeActivitySnapshot['calls'][number]): string {\n if (call.lane === null) return `Call ${call.declaration}: ${call.state}; lane parallel; blockers none (parallel).`;\n\n const blockers = call.lane.blockedBy === 'unknown' ? 'unknown' : call.lane.blockedBy.join(', ');\n\n return `Call ${call.declaration}: ${call.state}; lane ${call.lane.declaration}; blockers ${blockers}.`;\n}\n\nfunction activityFacts(activity: RuntimeActivitySnapshot | undefined): readonly string[] {\n if (activity === undefined) return ['Runtime activity: unknown.'];\n\n const facts: string[] = [];\n\n if (activity.freshness === 'stale' || activity.truncated) {\n facts.push(`Activity: ${activity.freshness}${activity.truncated ? ', truncated' : ''}; completeness unknown.`);\n }\n\n return [\n ...facts,\n ...activity.features.map(\n feature => `Feature ${feature.feature}: ${feature.phase}; body ${feature.body}; host demand unknown.`,\n ),\n ...activity.calls.map(callFact),\n ...activity.resources.map(\n resource => `Resource ${resource.id}: ${resource.state}; retainers ${String(resource.retainers)}.`,\n ),\n ];\n}\n\nfunction explainSnapshot(snapshot: RuntimeGraphSnapshot): string {\n const facts = [\n ...snapshot.runtime.conditions.flatMap(condition =>\n condition.state.kind === 'true' ? [] : [`Condition ${condition.label}: ${condition.state.kind}.`],\n ),\n ...snapshot.runtime.instances.flatMap(instanceFacts),\n ...activityFacts(snapshot.activity),\n ];\n\n return facts.length === 0\n ? 'No registered runtime blocker observed; external UI and host work are unknown.'\n : facts.join('\\n');\n}\n\n/** D206: the failure carries the producer's same data-only graph/activity facts, without product payloads. */\nclass ScenarioTimeoutError extends Error {\n readonly code = 'timeout';\n\n constructor(\n readonly label: string,\n readonly timeoutMs: number,\n readonly snapshot: RuntimeGraphSnapshot,\n readonly history: readonly RuntimeGraphSnapshot[],\n ) {\n super(`Scenario timed out after ${String(timeoutMs)}ms: ${label}.\\n${explainSnapshot(snapshot)}`);\n this.name = 'ScenarioTimeoutError';\n }\n}\n\nfunction ownershipComplete(activity: RuntimeActivitySnapshot | undefined, successfullyClosed: boolean): boolean {\n if (!successfullyClosed || activity === undefined) return false;\n\n return activity.closed && !activity.truncated;\n}\n\nfunction ownershipReasons(\n activity: RuntimeActivitySnapshot | undefined,\n complete: boolean,\n successfullyClosed: boolean,\n): readonly string[] {\n if (activity === undefined) return ['Runtime activity is unavailable.'];\n\n const reasons: string[] = [];\n\n if (activity.truncated) reasons.push('The activity snapshot is truncated.');\n\n if (activity.freshness === 'stale' && !complete) reasons.push('The activity snapshot is stale.');\n\n if (!successfullyClosed) reasons.push('Successful application and mount cleanup has not been observed.');\n\n return Object.freeze(reasons);\n}\n\nfunction ownershipCounts(\n activity: RuntimeActivitySnapshot | undefined,\n complete: boolean,\n): Pick<ScenarioOwnership, 'calls' | 'features' | 'resources'> {\n if (activity === undefined || activity.truncated || (activity.freshness === 'stale' && !complete)) {\n return { calls: 'unknown', features: 'unknown', resources: 'unknown' };\n }\n\n return { calls: activity.calls.length, features: activity.features.length, resources: activity.resources.length };\n}\n\nfunction scenarioOwnership(snapshot: RuntimeGraphSnapshot, successfullyClosed: boolean): ScenarioOwnership {\n const activity = snapshot.activity;\n const complete = ownershipComplete(activity, successfullyClosed);\n\n return Object.freeze({\n ...ownershipCounts(activity, complete),\n closed: successfullyClosed,\n reasons: ownershipReasons(activity, complete, successfullyClosed),\n scope: 'registered-runtime',\n status: complete ? 'complete' : 'unknown',\n });\n}\n\nexport { scenarioOwnership, ScenarioTimeoutError };\n","import type { ScenarioHostMount } from './scenario-types';\n\n/** A reservation exists before the host callback, so reentrant close also owns a mount returned later. */\nclass ScenarioMountLease<Mounted extends ScenarioHostMount> {\n get closed(): boolean {\n return this.completion !== undefined;\n }\n private available = false;\n private completion: Promise<void> | undefined;\n private handle: Mounted | undefined;\n private reject: ((error: unknown) => void) | undefined;\n\n private resolve: (() => void) | undefined;\n\n constructor(private readonly released: (failed: boolean, error?: unknown) => void) {}\n\n readonly close = (): Promise<void> => {\n if (this.completion !== undefined) return this.completion;\n\n this.completion = new Promise<void>((resolve, reject) => {\n this.resolve = resolve;\n this.reject = reject;\n });\n\n if (this.available) this.releaseAvailable();\n\n return this.completion;\n };\n\n provide(handle: Mounted | undefined): void {\n this.available = true;\n this.handle = handle;\n\n if (this.closed) this.releaseAvailable();\n }\n\n private finish(failed: boolean, error?: unknown): void {\n const resolve = this.resolve;\n const reject = this.reject;\n this.resolve = undefined;\n this.reject = undefined;\n this.released(failed, error);\n\n if (!failed) resolve?.();\n else reject?.(error);\n }\n\n private releaseAvailable(): void {\n const handle = this.handle;\n this.handle = undefined;\n this.available = false;\n try {\n Promise.resolve(handle?.unmount()).then(\n () => this.finish(false),\n (error: unknown) => this.finish(true, error),\n );\n } catch (error) {\n this.finish(true, error);\n }\n }\n}\n\nexport { ScenarioMountLease };\n","import { createElement } from 'react';\nimport type { FC, ReactNode } from 'react';\n\nimport { declarationId } from '@opetope/core';\nimport type { Call } from '@opetope/core';\nimport { defineCallTarget } from '@opetope/core/internal';\n\nimport { bindCommand } from './command';\nimport { contributionAuthority, ContributionMount } from './contribution-frame';\nimport type { ContributionValue, ModelFixture } from './contribution-frame';\nimport { useReadable } from './readable-hooks';\nimport type { SlotComponentProperties, SlotContribution, SlotProperties, SlotTarget } from './slot';\n\n/**\n * Two forms, as `renderRoot` had (D19): without `contribution` the harness mounts what the target published, with it\n * the harness mounts one fixture contribution so a component test needs no generation.\n */\ntype SlotTestFixture<Props extends SlotProperties> = {\n readonly contribution?: SlotContribution<Props>;\n readonly models?: readonly ModelFixture[];\n readonly props?: SlotComponentProperties<Props>;\n /**\n * Where a contained mount failure is reported (D256). A component test has no feature to report to, so without it\n * the failure is detached and the assertion has nothing to read.\n */\n readonly reporter?: (error: unknown) => void;\n};\n\ninterface SlotTestHarness<Props extends SlotProperties> {\n readonly Slot: FC;\n readonly updateProps: (props: SlotComponentProperties<Props>) => void;\n}\n\nconst testingContributionId = declarationId('testing.contribution');\n\nlet fixtureSequence = 0;\n\n/** A command a fixture publishes: the test writes the body, the harness gives it the identity a model requires. */\nfunction command<Input, Output>(run: (input: Input) => Output | PromiseLike<Output>): Call<Input, Output> {\n fixtureSequence += 1;\n\n return bindCommand(defineCallTarget<Input, Output>({ id: `testing.command.${String(fixtureSequence)}`, run }));\n}\n\n/**\n * Mounts the contributions of one slot the way a host does, with optional model fixtures for a component test. D19 and D85: the same\n * ContributionMount is shared by component tests and the application scenario harness (D206).\n */\nfunction createSlotHarness<Props extends SlotProperties>(\n target: SlotTarget<Props>,\n fixture: SlotTestFixture<Props> = {},\n): SlotTestHarness<Props> & { readonly close: () => void } {\n const fixtures = fixture.models ?? [];\n let current: object = fixture.props ?? {};\n const listeners = new Set<() => void>();\n const props = {\n getSnapshot: (): object => current,\n subscribe: (listener: () => void): (() => void) => {\n listeners.add(listener);\n\n return () => listeners.delete(listener);\n },\n };\n\n const supplied = fixture.contribution;\n const reported = fixture.reporter;\n const fixtureAuthority = reported === undefined ? undefined : { models: [], reporter: reported };\n const Mounted: FC = (): ReactNode => {\n const published = useReadable(target.entries);\n const slotProps = useReadable(props);\n const entries =\n supplied === undefined\n ? published.map(\n entry =>\n [entry.id, entry.value as ContributionValue, contributionAuthority(entry) ?? fixtureAuthority] as const,\n )\n : [[testingContributionId, supplied as unknown as ContributionValue, fixtureAuthority] as const];\n\n return entries.map(([contributionId, contribution, authority]) =>\n createElement(ContributionMount, {\n authority,\n contribution,\n contributionId,\n fixtures,\n key: contributionId,\n slotProps,\n targetId: target.id,\n }),\n );\n };\n\n return Object.freeze({\n close: (): void => {\n current = {};\n listeners.clear();\n },\n Slot: Mounted,\n updateProps: (next: SlotComponentProperties<Props>): void => {\n current = next;\n\n for (const listener of [...listeners]) listener();\n },\n });\n}\n\nfunction renderSlot<Props extends SlotProperties>(\n target: SlotTarget<Props>,\n fixture: SlotTestFixture<Props> = {},\n): SlotTestHarness<Props> {\n const harness = createSlotHarness(target, fixture);\n\n return Object.freeze({ Slot: harness.Slot, updateProps: harness.updateProps });\n}\n\nexport { command, createSlotHarness, renderSlot };\nexport type { SlotTestFixture, SlotTestHarness };\n","import type { RuntimeGraphSnapshot } from '@opetope/runtime/internal';\n\nimport { ScenarioTimeoutError } from './scenario-diagnostics';\nimport type { ScenarioWaitOptions } from './scenario-types';\n\nfunction positiveDuration(value: number, label: string): number {\n if (!Number.isFinite(value) || value <= 0 || value > 2_147_483_647) {\n throw new RangeError(`${label} must be a finite duration from 0 (exclusive) to 2147483647ms.`);\n }\n\n return value;\n}\n\ninterface ScenarioWaitSource {\n readonly getSnapshot: () => RuntimeGraphSnapshot;\n readonly history: () => readonly RuntimeGraphSnapshot[];\n readonly timeoutMs: number;\n}\n\nclass ScenarioWaiters {\n private readonly listeners = new Set<() => void>();\n private readonly pending = new Set<(error: Error) => void>();\n\n constructor(private readonly source: ScenarioWaitSource) {}\n\n cancel(): void {\n for (const reject of [...this.pending]) reject(new Error('Scenario is closing.'));\n }\n\n deadline<Value>(result: PromiseLike<Value>, label: string, timeoutMs = this.source.timeoutMs): Promise<Value> {\n positiveDuration(timeoutMs, 'Scenario timeoutMs');\n\n return new Promise<Value>((resolve, reject) => {\n const timer = setTimeout(() => reject(this.timeout(label, timeoutMs)), timeoutMs);\n Promise.resolve(result).then(\n value => {\n clearTimeout(timer);\n resolve(value);\n },\n (error: unknown) => {\n clearTimeout(timer);\n reject(error);\n },\n );\n });\n }\n\n readonly notify = (): void => {\n for (const listener of [...this.listeners]) listener();\n };\n\n waitFor(predicate: (snapshot: RuntimeGraphSnapshot) => boolean, options: ScenarioWaitOptions): Promise<void> {\n const timeoutMs = positiveDuration(options.timeoutMs ?? this.source.timeoutMs, 'Scenario timeoutMs');\n const pollIntervalMs = positiveDuration(options.pollIntervalMs ?? 10, 'Scenario pollIntervalMs');\n\n return new Promise<void>((resolve, reject) => {\n let done = false;\n let dispose = (): void => undefined;\n const finish = (error?: unknown, failed = error !== undefined): void => {\n if (done) return;\n\n done = true;\n dispose();\n\n if (!failed) resolve();\n else reject(error);\n };\n const check = (): void => {\n if (done) return;\n\n try {\n if (predicate(this.source.getSnapshot())) finish();\n } catch (error) {\n finish(error, true);\n }\n };\n const cancel = (error: Error): void => finish(error);\n const deadline = setTimeout(() => finish(this.timeout(options.label ?? 'waitFor', timeoutMs)), timeoutMs);\n const poll = setInterval(check, pollIntervalMs);\n dispose = (): void => {\n clearTimeout(deadline);\n clearInterval(poll);\n this.listeners.delete(check);\n this.pending.delete(cancel);\n };\n this.listeners.add(check);\n this.pending.add(cancel);\n check();\n });\n }\n\n private timeout(label: string, timeoutMs: number): ScenarioTimeoutError {\n return new ScenarioTimeoutError(label, timeoutMs, this.source.getSnapshot(), this.source.history());\n }\n}\n\nexport { positiveDuration, ScenarioWaiters };\n","import { createAggregateError, hasOwn } from '@opetope/core/internal';\nimport { openApplication } from '@opetope/runtime';\nimport type { Application, ApplicationExecution } from '@opetope/runtime';\nimport { createInspectionSession } from '@opetope/runtime/internal';\nimport type {\n ApplicationConditionBinding,\n OpenApplicationOptions,\n RuntimeGraphSnapshot,\n RuntimeInspectionSession,\n} from '@opetope/runtime/internal';\n\nimport { scenarioOwnership } from './scenario-diagnostics';\nimport { ScenarioMountLease } from './scenario-mount';\nimport { createSlotHarness } from './scenario-slot';\nimport type {\n Scenario,\n ScenarioFeatures,\n ScenarioHost,\n ScenarioHostMount,\n ScenarioMount,\n ScenarioOptions,\n ScenarioWaitOptions,\n} from './scenario-types';\nimport { positiveDuration, ScenarioWaiters } from './scenario-wait';\nimport type { SlotComponentProperties, SlotProperties, SlotTarget } from './slot';\n\nfunction boundedCapacity(value: number, label: string): number {\n if (!Number.isSafeInteger(value) || value < 1 || value > 10_000) {\n throw new RangeError(`${label} must be an integer from 1 to 10000.`);\n }\n\n return value;\n}\n\nfunction validateHost(host: unknown): void {\n if (host === null || typeof host !== 'object' || !('mount' in host) || typeof host.mount !== 'function') {\n throw new TypeError('Scenario requires a host.mount(Component) adapter.');\n }\n}\n\n/**\n * What the scenario hands to `openApplication`: absence is preserved separately from an explicitly invalid value,\n * so the condition-dependent type and the D281 omissions behave exactly as they do for a host.\n */\nfunction applicationOpenOptions<const Features extends ScenarioFeatures>(\n options: ScenarioOptions<Features, ScenarioHostMount>,\n): OpenApplicationOptions<Features> {\n return {\n ...(options.cleanupFailure === undefined ? {} : { cleanupFailure: options.cleanupFailure }),\n ...(hasOwn(options, 'conditions') ? { conditions: options.conditions } : {}),\n ...(hasOwn(options, 'imports') ? { imports: options.imports } : {}),\n reporter: options.reporter,\n };\n}\n\n/** D206: one real application, its existing inspection session and renderer-owned Slot ingress. */\nfunction createScenario<\n const Features extends ScenarioFeatures,\n Mounted extends ScenarioHostMount,\n const Bindings extends readonly ApplicationConditionBinding[] = readonly [],\n>(\n application: Application<Features>,\n options: ScenarioOptions<NoInfer<Features>, Mounted, Bindings>,\n): Scenario<Mounted> {\n const timeoutMs = positiveDuration(options.timeoutMs ?? 1_000, 'Scenario timeoutMs');\n const historyCapacity = boundedCapacity(options.historyCapacity ?? 64, 'Scenario historyCapacity');\n const activityCapacity = boundedCapacity(options.activityCapacity ?? 256, 'Scenario activityCapacity');\n let host: ScenarioHost<Mounted> | undefined = options.host;\n\n validateHost(host);\n\n let execution: ApplicationExecution | undefined = openApplication(application, applicationOpenOptions(options));\n let session: RuntimeInspectionSession;\n try {\n session = createInspectionSession(execution, { activityCapacity, ringCapacity: historyCapacity });\n } catch (error) {\n void execution.ready.catch(() => undefined);\n void execution.close().catch(() => undefined);\n throw error;\n }\n\n let phase: 'closed' | 'closing' | 'open' = 'open';\n let successfullyClosed = false;\n let capturing = false;\n const records: RuntimeGraphSnapshot[] = [];\n const mounts = new Set<ScenarioMountLease<Mounted>>();\n const mountFailures: unknown[] = [];\n const getSnapshot = (): RuntimeGraphSnapshot => session.getSnapshot();\n const history = (): readonly RuntimeGraphSnapshot[] => Object.freeze([...records]);\n const waiters = new ScenarioWaiters({ getSnapshot, history, timeoutMs });\n const capture = (): void => {\n if (capturing) return;\n\n capturing = true;\n try {\n const snapshot = getSnapshot();\n const previous = records[records.length - 1];\n\n if (previous?.stateRevision !== snapshot.stateRevision || previous.activity !== snapshot.activity) {\n records.push(snapshot);\n\n if (records.length > historyCapacity) records.shift();\n }\n } finally {\n capturing = false;\n }\n waiters.notify();\n };\n const release = session.subscribe(capture);\n capture();\n const ready = waiters.deadline(execution.ready, 'application ready');\n // A test may deliberately inspect loading without awaiting ready; rejection remains observable to that caller.\n void ready.catch(() => undefined);\n\n let physicalClose: Promise<void> | undefined;\n let closeAttempt: Promise<void> | undefined;\n const startClose = (): Promise<void> => {\n if (physicalClose !== undefined) return physicalClose;\n\n let resolve!: () => void;\n let reject!: (error: unknown) => void;\n physicalClose = new Promise<void>((accept, refuse) => {\n resolve = accept;\n reject = refuse;\n });\n phase = 'closing';\n waiters.cancel();\n const drains: Promise<void>[] = [];\n // Fence before any foreign unmount callback can reenter UI ingress; join all physical drains afterwards.\n try {\n drains.push(execution!.close());\n } catch (error) {\n drains.push(Promise.reject(error));\n }\n drains.push(...[...mounts].map(mount => mount.close()));\n void Promise.allSettled(drains).then(results => {\n const failures = [\n ...new Set([\n ...mountFailures,\n ...results.flatMap(result => (result.status === 'rejected' ? [result.reason as unknown] : [])),\n ]),\n ];\n mountFailures.length = 0;\n phase = 'closed';\n try {\n capture();\n } catch (error) {\n failures.push(error);\n } finally {\n release();\n session.close();\n mounts.clear();\n execution = undefined;\n host = undefined;\n }\n successfullyClosed = failures.length === 0;\n\n if (failures.length === 0) resolve();\n else reject(createAggregateError(failures, 'Scenario cleanup failed.'));\n });\n\n return physicalClose;\n };\n\n const close = (): Promise<void> => {\n if (closeAttempt !== undefined) return closeAttempt;\n\n const drain = startClose();\n\n // A nested close during unmount may have installed the same attempt already.\n if (closeAttempt !== undefined) return closeAttempt;\n\n closeAttempt = waiters.deadline(drain, 'scenario close');\n void closeAttempt.catch(() => {\n // A deadline cannot cancel physical work. A later close can await that same drain with a new deadline.\n if (phase === 'closing') closeAttempt = undefined;\n });\n\n return closeAttempt;\n };\n\n const mount: Scenario<Mounted>['mount'] = <Props extends SlotProperties>(\n target: SlotTarget<Props>,\n fixture: { readonly props?: SlotComponentProperties<Props> } = {},\n ): ScenarioMount<Props, Mounted> => {\n if (phase !== 'open') throw new Error('Scenario is closing.');\n\n const slot = createSlotHarness(target, fixture);\n const lease = new ScenarioMountLease<Mounted>((failed, error) => {\n mounts.delete(lease);\n slot.close();\n\n if (failed) mountFailures.push(error);\n });\n mounts.add(lease);\n let mounted: Mounted;\n try {\n mounted = host!.mount(slot.Slot);\n\n if (mounted === null || typeof mounted !== 'object' || typeof mounted.unmount !== 'function') {\n throw new TypeError('Scenario host.mount must return an unmount() handle.');\n }\n\n lease.provide(mounted);\n } catch (error) {\n lease.provide(undefined);\n void lease.close().catch(() => undefined);\n throw error;\n }\n\n return Object.freeze({\n host: mounted,\n unmount: lease.close,\n updateProps: (props: SlotComponentProperties<Props>): void => {\n if (phase !== 'open' || lease.closed) throw new Error('Scenario mount is closed.');\n\n slot.updateProps(props);\n waiters.notify();\n },\n });\n };\n\n return Object.freeze({\n close,\n getSnapshot,\n history,\n mount,\n notify: (): void => {\n if (phase === 'open') waiters.notify();\n },\n ownership: () => scenarioOwnership(getSnapshot(), successfullyClosed),\n ready,\n waitFor: (predicate: (snapshot: RuntimeGraphSnapshot) => boolean, waitOptions: ScenarioWaitOptions = {}) => {\n if (phase !== 'open') return Promise.reject(new Error('Scenario is closing.'));\n\n return waiters.waitFor(predicate, waitOptions);\n },\n });\n}\n\nexport { createScenario 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|
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
|
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|
1
1
|
{
|
|
2
2
|
"name": "@opetope/react",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.9.0",
|
|
4
4
|
"engines": {
|
|
5
5
|
"node": ">=20.19.0"
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|
6
6
|
},
|
|
@@ -50,16 +50,16 @@
|
|
|
50
50
|
}
|
|
51
51
|
],
|
|
52
52
|
"devDependencies": {
|
|
53
|
-
"@opetope/core": "0.
|
|
54
|
-
"@opetope/runtime": "0.
|
|
53
|
+
"@opetope/core": "0.9.0",
|
|
54
|
+
"@opetope/runtime": "0.9.0",
|
|
55
55
|
"@testing-library/react": "16.3.3",
|
|
56
56
|
"@types/react": "19.2.18",
|
|
57
57
|
"react": "19.2.8",
|
|
58
58
|
"react-dom": "19.2.8"
|
|
59
59
|
},
|
|
60
60
|
"peerDependencies": {
|
|
61
|
-
"@opetope/core": "0.
|
|
62
|
-
"@opetope/runtime": "0.
|
|
61
|
+
"@opetope/core": "0.9.0",
|
|
62
|
+
"@opetope/runtime": "0.9.0",
|
|
63
63
|
"react": ">=19.0.0 <20"
|
|
64
64
|
},
|
|
65
65
|
"sideEffects": false,
|
package/dist/testing-call.d.ts
DELETED
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
import type { Call } from '@opetope/core';
|
|
2
|
-
import type { CallInputArgs } from '@opetope/core/internal';
|
|
3
|
-
interface RunCallOptions {
|
|
4
|
-
readonly signal?: AbortSignal;
|
|
5
|
-
}
|
|
6
|
-
/** Runs an authentic Call in a test; its existing owner still controls scheduling, retirement and cleanup. */
|
|
7
|
-
declare function runCall<Input, Output>(target: Call<Input, Output>, input: NoInfer<Input>, options?: RunCallOptions): Promise<Output>;
|
|
8
|
-
declare function runCall<Input, Output>(target: Call<Input, Output>, ...args: [...CallInputArgs<Input>, options?: RunCallOptions]): Promise<Output>;
|
|
9
|
-
export { runCall };
|
|
10
|
-
export type { RunCallOptions };
|