@operato/scene-visualizer 9.2.2 → 10.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (181) hide show
  1. package/dist/banner.d.ts +232 -3
  2. package/dist/banner.js +1 -2
  3. package/dist/banner.js.map +1 -1
  4. package/dist/camera.d.ts +232 -3
  5. package/dist/camera.js +1 -2
  6. package/dist/camera.js.map +1 -1
  7. package/dist/carrier.d.ts +263 -0
  8. package/dist/carrier.js +272 -0
  9. package/dist/carrier.js.map +1 -0
  10. package/dist/cube.d.ts +232 -4
  11. package/dist/cube.js +1 -2
  12. package/dist/cube.js.map +1 -1
  13. package/dist/cylinder.d.ts +1 -3
  14. package/dist/cylinder.js +1 -2
  15. package/dist/cylinder.js.map +1 -1
  16. package/dist/desk.d.ts +238 -3
  17. package/dist/desk.js +1 -2
  18. package/dist/desk.js.map +1 -1
  19. package/dist/editors/index.d.ts +1 -0
  20. package/dist/editors/index.js +5 -0
  21. package/dist/editors/index.js.map +1 -1
  22. package/dist/editors/property-editor-gltf-fill-targets.d.ts +17 -0
  23. package/dist/editors/property-editor-gltf-fill-targets.js +211 -0
  24. package/dist/editors/property-editor-gltf-fill-targets.js.map +1 -0
  25. package/dist/editors/property-editor-gltf-info.js +38 -29
  26. package/dist/editors/property-editor-gltf-info.js.map +1 -1
  27. package/dist/editors/property-editor-location-increase-pattern.js +91 -95
  28. package/dist/editors/property-editor-location-increase-pattern.js.map +1 -1
  29. package/dist/effects/outline.js +1 -1
  30. package/dist/effects/outline.js.map +1 -1
  31. package/dist/ellipse.js +2 -4
  32. package/dist/ellipse.js.map +1 -1
  33. package/dist/gltf-object.d.ts +232 -3
  34. package/dist/gltf-object.js +1 -2
  35. package/dist/gltf-object.js.map +1 -1
  36. package/dist/html-overlay-element.js +3 -7
  37. package/dist/html-overlay-element.js.map +1 -1
  38. package/dist/index.d.ts +5 -17
  39. package/dist/index.js +7 -17
  40. package/dist/index.js.map +1 -1
  41. package/dist/light.d.ts +1 -2
  42. package/dist/light.js +1 -2
  43. package/dist/light.js.map +1 -1
  44. package/dist/polygon.js +2 -4
  45. package/dist/polygon.js.map +1 -1
  46. package/dist/rack-table-3d.d.ts +16 -0
  47. package/dist/rack-table-3d.js +94 -0
  48. package/dist/rack-table-3d.js.map +1 -0
  49. package/dist/rack-table-cell.d.ts +238 -3
  50. package/dist/rack-table-cell.js +44 -51
  51. package/dist/rack-table-cell.js.map +1 -1
  52. package/dist/rack-table-location.d.ts +37 -0
  53. package/dist/rack-table-location.js +227 -0
  54. package/dist/rack-table-location.js.map +1 -0
  55. package/dist/rack-table.d.ts +13 -29
  56. package/dist/rack-table.js +108 -380
  57. package/dist/rack-table.js.map +1 -1
  58. package/dist/rack.d.ts +3 -5
  59. package/dist/rack.js +7 -9
  60. package/dist/rack.js.map +1 -1
  61. package/dist/rect.js +2 -4
  62. package/dist/rect.js.map +1 -1
  63. package/dist/signal-tower.d.ts +492 -0
  64. package/dist/signal-tower.js +275 -0
  65. package/dist/signal-tower.js.map +1 -0
  66. package/dist/sphere.d.ts +1 -3
  67. package/dist/sphere.js +1 -2
  68. package/dist/sphere.js.map +1 -1
  69. package/dist/sprite.d.ts +232 -3
  70. package/dist/sprite.js +1 -2
  71. package/dist/sprite.js.map +1 -1
  72. package/dist/stock.d.ts +22 -10
  73. package/dist/stock.js +87 -81
  74. package/dist/stock.js.map +1 -1
  75. package/dist/tank.d.ts +492 -0
  76. package/dist/tank.js +312 -0
  77. package/dist/tank.js.map +1 -0
  78. package/dist/templates/carrier.d.ts +19 -0
  79. package/dist/templates/carrier.js +20 -0
  80. package/dist/templates/carrier.js.map +1 -0
  81. package/dist/templates/cube.js +1 -1
  82. package/dist/templates/cube.js.map +1 -1
  83. package/dist/templates/cylinder.js +3 -3
  84. package/dist/templates/cylinder.js.map +1 -1
  85. package/dist/templates/index.d.ts +1 -0
  86. package/dist/templates/index.js +9 -1
  87. package/dist/templates/index.js.map +1 -1
  88. package/dist/templates/signal-tower.d.ts +21 -0
  89. package/dist/templates/signal-tower.js +22 -0
  90. package/dist/templates/signal-tower.js.map +1 -0
  91. package/dist/templates/sphere.d.ts +1 -0
  92. package/dist/templates/sphere.js +5 -4
  93. package/dist/templates/sphere.js.map +1 -1
  94. package/dist/templates/tank.d.ts +21 -0
  95. package/dist/templates/tank.js +22 -0
  96. package/dist/templates/tank.js.map +1 -0
  97. package/dist/templates/vehicle.d.ts +19 -0
  98. package/dist/templates/vehicle.js +20 -0
  99. package/dist/templates/vehicle.js.map +1 -0
  100. package/dist/text.js +2 -4
  101. package/dist/text.js.map +1 -1
  102. package/dist/three-container.d.ts +11 -35
  103. package/dist/three-container.js +128 -322
  104. package/dist/three-container.js.map +1 -1
  105. package/dist/three-controls.d.ts +101 -1
  106. package/dist/three-controls.js +339 -541
  107. package/dist/three-controls.js.map +1 -1
  108. package/dist/three-space.d.ts +6 -83
  109. package/dist/three-space.js +25 -537
  110. package/dist/three-space.js.map +1 -1
  111. package/dist/threed/index.d.ts +1 -0
  112. package/dist/threed/index.js +1 -0
  113. package/dist/threed/index.js.map +1 -1
  114. package/dist/threed/interfaces.d.ts +15 -0
  115. package/dist/threed/interfaces.js +5 -0
  116. package/dist/threed/interfaces.js.map +1 -0
  117. package/dist/threed/managers/camera-manager.d.ts +14 -0
  118. package/dist/threed/managers/camera-manager.js +60 -0
  119. package/dist/threed/managers/camera-manager.js.map +1 -0
  120. package/dist/threed/managers/controls-manager.d.ts +50 -0
  121. package/dist/threed/managers/controls-manager.js +249 -0
  122. package/dist/threed/managers/controls-manager.js.map +1 -0
  123. package/dist/threed/managers/event-manager3d.d.ts +19 -0
  124. package/dist/threed/managers/event-manager3d.js +76 -0
  125. package/dist/threed/managers/event-manager3d.js.map +1 -0
  126. package/dist/threed/managers/index.d.ts +7 -0
  127. package/dist/threed/managers/index.js +7 -0
  128. package/dist/threed/managers/index.js.map +1 -0
  129. package/dist/threed/managers/light-manager.d.ts +7 -0
  130. package/dist/threed/managers/light-manager.js +37 -0
  131. package/dist/threed/managers/light-manager.js.map +1 -0
  132. package/dist/threed/managers/renderer-manager.d.ts +30 -0
  133. package/dist/threed/managers/renderer-manager.js +120 -0
  134. package/dist/threed/managers/renderer-manager.js.map +1 -0
  135. package/dist/threed/managers/scene-manager.d.ts +15 -0
  136. package/dist/threed/managers/scene-manager.js +48 -0
  137. package/dist/threed/managers/scene-manager.js.map +1 -0
  138. package/dist/threed/managers/types.d.ts +36 -0
  139. package/dist/threed/managers/types.js +2 -0
  140. package/dist/threed/managers/types.js.map +1 -0
  141. package/dist/threed/real-object-dom-element.js +11 -3
  142. package/dist/threed/real-object-dom-element.js.map +1 -1
  143. package/dist/threed/real-object-extrude.d.ts +1 -0
  144. package/dist/threed/real-object-extrude.js +7 -0
  145. package/dist/threed/real-object-extrude.js.map +1 -1
  146. package/dist/threed/real-object-gltf.js +6 -2
  147. package/dist/threed/real-object-gltf.js.map +1 -1
  148. package/dist/threed/real-object-mesh.js +4 -6
  149. package/dist/threed/real-object-mesh.js.map +1 -1
  150. package/dist/threed/real-object-registry.d.ts +7 -0
  151. package/dist/threed/real-object-registry.js +32 -0
  152. package/dist/threed/real-object-registry.js.map +1 -0
  153. package/dist/threed/real-object-scene.js +10 -5
  154. package/dist/threed/real-object-scene.js.map +1 -1
  155. package/dist/threed/real-object-sprite-2d.js.map +1 -1
  156. package/dist/threed/real-object-sprite.js +2 -0
  157. package/dist/threed/real-object-sprite.js.map +1 -1
  158. package/dist/threed/real-object-text.js +2 -0
  159. package/dist/threed/real-object-text.js.map +1 -1
  160. package/dist/threed/real-object.d.ts +3 -2
  161. package/dist/threed/real-object.js +7 -16
  162. package/dist/threed/real-object.js.map +1 -1
  163. package/dist/threed/three-dimensional-container.d.ts +1 -2
  164. package/dist/threed/three-dimensional-container.js.map +1 -1
  165. package/dist/threed/utils/dispose.d.ts +2 -0
  166. package/dist/threed/utils/dispose.js +32 -0
  167. package/dist/threed/utils/dispose.js.map +1 -0
  168. package/dist/vehicle.d.ts +248 -0
  169. package/dist/vehicle.js +133 -0
  170. package/dist/vehicle.js.map +1 -0
  171. package/dist/visualizer.d.ts +4 -5
  172. package/dist/visualizer.js +15 -28
  173. package/dist/visualizer.js.map +1 -1
  174. package/dist/wall.d.ts +232 -4
  175. package/dist/wall.js +1 -2
  176. package/dist/wall.js.map +1 -1
  177. package/icons/carrier.png +0 -0
  178. package/icons/signal-tower.png +0 -0
  179. package/icons/tank.png +0 -0
  180. package/icons/vehicle.png +0 -0
  181. package/package.json +16 -18
@@ -0,0 +1,37 @@
1
+ import * as THREE from 'three';
2
+ export class LightManager {
3
+ constructor() {
4
+ this.lights = [];
5
+ }
6
+ setup(scene, camera, config) {
7
+ const { hemisphere, directional, point } = config;
8
+ const hemiLight = new THREE.HemisphereLight(hemisphere.skyColor, hemisphere.groundColor, hemisphere.intensity);
9
+ scene.add(hemiLight);
10
+ this.lights.push(hemiLight);
11
+ if (directional) {
12
+ const dirLight = new THREE.DirectionalLight(directional.color, directional.intensity);
13
+ if (directional.attachToCamera) {
14
+ camera.add(dirLight);
15
+ }
16
+ else {
17
+ scene.add(dirLight);
18
+ }
19
+ this.lights.push(dirLight);
20
+ }
21
+ if (point) {
22
+ const pointLight = new THREE.PointLight(point.color, point.intensity, undefined, point.decay);
23
+ pointLight.power = point.power;
24
+ pointLight.castShadow = point.castShadow;
25
+ pointLight.position.set(...point.position);
26
+ pointLight.shadow.camera.near = point.shadowNear;
27
+ pointLight.shadow.camera.far = point.shadowFar;
28
+ scene.add(pointLight);
29
+ this.lights.push(pointLight);
30
+ }
31
+ }
32
+ destroy() {
33
+ this.lights.forEach(light => light.dispose());
34
+ this.lights = [];
35
+ }
36
+ }
37
+ //# sourceMappingURL=light-manager.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"light-manager.js","sourceRoot":"","sources":["../../../src/threed/managers/light-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAG9B,MAAM,OAAO,YAAY;IAAzB;QACU,WAAM,GAAkB,EAAE,CAAA;IAmCpC,CAAC;IAjCC,KAAK,CAAC,KAAkB,EAAE,MAAoB,EAAE,MAAsB;QACpE,MAAM,EAAE,UAAU,EAAE,WAAW,EAAE,KAAK,EAAE,GAAG,MAAM,CAAA;QAEjD,MAAM,SAAS,GAAG,IAAI,KAAK,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,UAAU,CAAC,WAAW,EAAE,UAAU,CAAC,SAAS,CAAC,CAAA;QAC9G,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;QACpB,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAE3B,IAAI,WAAW,EAAE,CAAC;YAChB,MAAM,QAAQ,GAAG,IAAI,KAAK,CAAC,gBAAgB,CAAC,WAAW,CAAC,KAAK,EAAE,WAAW,CAAC,SAAS,CAAC,CAAA;YACrF,IAAI,WAAW,CAAC,cAAc,EAAE,CAAC;gBAC/B,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAA;YACtB,CAAC;iBAAM,CAAC;gBACN,KAAK,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAA;YACrB,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;QAC5B,CAAC;QAED,IAAI,KAAK,EAAE,CAAC;YACV,MAAM,UAAU,GAAG,IAAI,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,SAAS,EAAE,SAAS,EAAE,KAAK,CAAC,KAAK,CAAC,CAAA;YAC7F,UAAU,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAA;YAC9B,UAAU,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,CAAA;YACxC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAA;YAC1C,UAAU,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC,UAAU,CAAA;YAChD,UAAU,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,GAAG,KAAK,CAAC,SAAS,CAAA;YAC9C,KAAK,CAAC,GAAG,CAAC,UAAU,CAAC,CAAA;YACrB,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAA;QAC9B,CAAC;IACH,CAAC;IAED,OAAO;QACL,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,CAAA;QAC7C,IAAI,CAAC,MAAM,GAAG,EAAE,CAAA;IAClB,CAAC;CACF","sourcesContent":["import * as THREE from 'three'\nimport { LightingConfig } from './types.js'\n\nexport class LightManager {\n private lights: THREE.Light[] = []\n\n setup(scene: THREE.Scene, camera: THREE.Camera, config: LightingConfig) {\n const { hemisphere, directional, point } = config\n\n const hemiLight = new THREE.HemisphereLight(hemisphere.skyColor, hemisphere.groundColor, hemisphere.intensity)\n scene.add(hemiLight)\n this.lights.push(hemiLight)\n\n if (directional) {\n const dirLight = new THREE.DirectionalLight(directional.color, directional.intensity)\n if (directional.attachToCamera) {\n camera.add(dirLight)\n } else {\n scene.add(dirLight)\n }\n this.lights.push(dirLight)\n }\n\n if (point) {\n const pointLight = new THREE.PointLight(point.color, point.intensity, undefined, point.decay)\n pointLight.power = point.power\n pointLight.castShadow = point.castShadow\n pointLight.position.set(...point.position)\n pointLight.shadow.camera.near = point.shadowNear\n pointLight.shadow.camera.far = point.shadowFar\n scene.add(pointLight)\n this.lights.push(pointLight)\n }\n }\n\n destroy() {\n this.lights.forEach(light => light.dispose())\n this.lights = []\n }\n}\n"]}
@@ -0,0 +1,30 @@
1
+ import * as THREE from 'three';
2
+ import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
3
+ import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
4
+ import { RendererConfig } from './types.js';
5
+ export declare class RendererManager {
6
+ private _renderer?;
7
+ private _css3DRenderer?;
8
+ private _css3DScene?;
9
+ private _composer?;
10
+ private _noSupportWebgl;
11
+ get renderer(): THREE.WebGLRenderer | undefined;
12
+ get css3DRenderer(): CSS3DRenderer;
13
+ get css3DScene(): THREE.Scene;
14
+ get composer(): EffectComposer | undefined;
15
+ get noSupportWebgl(): boolean;
16
+ get domElement(): HTMLCanvasElement | undefined;
17
+ setupWebGL(width: number, height: number, config: RendererConfig): boolean;
18
+ setupCSS3D(isViewMode: boolean, sceneAttr?: string): void;
19
+ private createCSS3DRenderer;
20
+ setupComposer(scene: THREE.Scene, camera: THREE.Camera, width: number, height: number): EffectComposer;
21
+ resize(width: number, height: number): void;
22
+ render(): void;
23
+ renderCSS3D(camera: THREE.Camera): void;
24
+ getSize(): {
25
+ width: number;
26
+ height: number;
27
+ };
28
+ destroy(): void;
29
+ disposeCSS3DScene(): void;
30
+ }
@@ -0,0 +1,120 @@
1
+ import * as THREE from 'three';
2
+ import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
3
+ import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
4
+ import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
5
+ export class RendererManager {
6
+ constructor() {
7
+ this._noSupportWebgl = false;
8
+ }
9
+ get renderer() {
10
+ return this._renderer;
11
+ }
12
+ get css3DRenderer() {
13
+ if (!this._css3DRenderer) {
14
+ this._css3DRenderer = this.createCSS3DRenderer();
15
+ }
16
+ return this._css3DRenderer;
17
+ }
18
+ get css3DScene() {
19
+ if (!this._css3DScene) {
20
+ this._css3DScene = new THREE.Scene();
21
+ }
22
+ return this._css3DScene;
23
+ }
24
+ get composer() {
25
+ return this._composer;
26
+ }
27
+ get noSupportWebgl() {
28
+ return this._noSupportWebgl;
29
+ }
30
+ get domElement() {
31
+ var _a;
32
+ return (_a = this._renderer) === null || _a === void 0 ? void 0 : _a.domElement;
33
+ }
34
+ setupWebGL(width, height, config) {
35
+ try {
36
+ const canvas = document.createElement('canvas');
37
+ const context = canvas.getContext('webgl2');
38
+ const renderer = new THREE.WebGLRenderer({
39
+ canvas,
40
+ context,
41
+ precision: config.precision,
42
+ alpha: true,
43
+ antialias: config.antialias
44
+ });
45
+ renderer.autoClear = true;
46
+ // @ts-ignore for three@0.150.1
47
+ renderer.outputColorSpace = THREE.SRGBColorSpace;
48
+ renderer.useLegacyLights = false;
49
+ renderer.toneMappingExposure = Math.pow(config.exposure, 5.0);
50
+ renderer.toneMapping = THREE.LinearToneMapping;
51
+ renderer.shadowMap.enabled = true;
52
+ renderer.setClearColor(0xffffff, 0);
53
+ renderer.setSize(width, height);
54
+ this._renderer = renderer;
55
+ this._noSupportWebgl = false;
56
+ return true;
57
+ }
58
+ catch (e) {
59
+ this._noSupportWebgl = true;
60
+ return false;
61
+ }
62
+ }
63
+ setupCSS3D(isViewMode, sceneAttr) {
64
+ const renderer = this.css3DRenderer;
65
+ const div = renderer.domElement;
66
+ div.style.position = 'absolute';
67
+ div.style.top = '0';
68
+ div.style.pointerEvents = 'none';
69
+ if (sceneAttr) {
70
+ div.setAttribute('scene', sceneAttr);
71
+ }
72
+ if (!isViewMode) {
73
+ div.style.pointerEvents = 'none';
74
+ }
75
+ }
76
+ createCSS3DRenderer() {
77
+ return new CSS3DRenderer();
78
+ }
79
+ setupComposer(scene, camera, width, height) {
80
+ this._composer = new EffectComposer(this._renderer);
81
+ this._composer.setSize(width, height);
82
+ const renderPass = new RenderPass(scene, camera);
83
+ this._composer.addPass(renderPass);
84
+ return this._composer;
85
+ }
86
+ resize(width, height) {
87
+ var _a, _b, _c;
88
+ (_a = this._renderer) === null || _a === void 0 ? void 0 : _a.setSize(width, height);
89
+ (_b = this._css3DRenderer) === null || _b === void 0 ? void 0 : _b.setSize(width, height);
90
+ (_c = this._composer) === null || _c === void 0 ? void 0 : _c.setSize(width, height);
91
+ }
92
+ render() {
93
+ var _a;
94
+ (_a = this._composer) === null || _a === void 0 ? void 0 : _a.render();
95
+ }
96
+ renderCSS3D(camera) {
97
+ var _a;
98
+ (_a = this._css3DRenderer) === null || _a === void 0 ? void 0 : _a.render(this.css3DScene, camera);
99
+ }
100
+ getSize() {
101
+ var _a;
102
+ const v = new THREE.Vector2();
103
+ (_a = this._renderer) === null || _a === void 0 ? void 0 : _a.getSize(v);
104
+ return { width: v.x, height: v.y };
105
+ }
106
+ destroy() {
107
+ var _a, _b;
108
+ (_a = this._composer) === null || _a === void 0 ? void 0 : _a.dispose();
109
+ (_b = this._renderer) === null || _b === void 0 ? void 0 : _b.dispose();
110
+ delete this._composer;
111
+ delete this._renderer;
112
+ }
113
+ disposeCSS3DScene() {
114
+ if (this._css3DScene) {
115
+ const children = [...this._css3DScene.children];
116
+ children.forEach(child => this._css3DScene.remove(child));
117
+ }
118
+ }
119
+ }
120
+ //# sourceMappingURL=renderer-manager.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderer-manager.js","sourceRoot":"","sources":["../../../src/threed/managers/renderer-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,cAAc,EAAE,MAAM,qDAAqD,CAAA;AACpF,OAAO,EAAE,UAAU,EAAE,MAAM,iDAAiD,CAAA;AAC5E,OAAO,EAAE,aAAa,EAAE,MAAM,+CAA+C,CAAA;AAG7E,MAAM,OAAO,eAAe;IAA5B;QAKU,oBAAe,GAAG,KAAK,CAAA;IA+HjC,CAAC;IA7HC,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,SAAS,CAAA;IACvB,CAAC;IAED,IAAI,aAAa;QACf,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;YACzB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAA;QAClD,CAAC;QACD,OAAO,IAAI,CAAC,cAAc,CAAA;IAC5B,CAAC;IAED,IAAI,UAAU;QACZ,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACtB,IAAI,CAAC,WAAW,GAAG,IAAI,KAAK,CAAC,KAAK,EAAE,CAAA;QACtC,CAAC;QACD,OAAO,IAAI,CAAC,WAAW,CAAA;IACzB,CAAC;IAED,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,SAAS,CAAA;IACvB,CAAC;IAED,IAAI,cAAc;QAChB,OAAO,IAAI,CAAC,eAAe,CAAA;IAC7B,CAAC;IAED,IAAI,UAAU;;QACZ,OAAO,MAAA,IAAI,CAAC,SAAS,0CAAE,UAAU,CAAA;IACnC,CAAC;IAED,UAAU,CAAC,KAAa,EAAE,MAAc,EAAE,MAAsB;QAC9D,IAAI,CAAC;YACH,MAAM,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAA;YAC/C,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAE,CAAA;YAE5C,MAAM,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC;gBACvC,MAAM;gBACN,OAAO;gBACP,SAAS,EAAE,MAAM,CAAC,SAAS;gBAC3B,KAAK,EAAE,IAAI;gBACX,SAAS,EAAE,MAAM,CAAC,SAAS;aAC5B,CAAC,CAAA;YAEF,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAA;YACzB,+BAA+B;YAC/B,QAAQ,CAAC,gBAAgB,GAAG,KAAK,CAAC,cAAc,CAAA;YAChD,QAAQ,CAAC,eAAe,GAAG,KAAK,CAAA;YAChC,QAAQ,CAAC,mBAAmB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAA;YAC7D,QAAQ,CAAC,WAAW,GAAG,KAAK,CAAC,iBAAiB,CAAA;YAC9C,QAAQ,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAA;YACjC,QAAQ,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAA;YACnC,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;YAE/B,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAA;YACzB,IAAI,CAAC,eAAe,GAAG,KAAK,CAAA;YAC5B,OAAO,IAAI,CAAA;QACb,CAAC;QAAC,OAAO,CAAC,EAAE,CAAC;YACX,IAAI,CAAC,eAAe,GAAG,IAAI,CAAA;YAC3B,OAAO,KAAK,CAAA;QACd,CAAC;IACH,CAAC;IAED,UAAU,CAAC,UAAmB,EAAE,SAAkB;QAChD,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAA;QACnC,MAAM,GAAG,GAAG,QAAQ,CAAC,UAAU,CAAA;QAC/B,GAAG,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAA;QAC/B,GAAG,CAAC,KAAK,CAAC,GAAG,GAAG,GAAG,CAAA;QACnB,GAAG,CAAC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAA;QAEhC,IAAI,SAAS,EAAE,CAAC;YACd,GAAG,CAAC,YAAY,CAAC,OAAO,EAAE,SAAS,CAAC,CAAA;QACtC,CAAC;QAED,IAAI,CAAC,UAAU,EAAE,CAAC;YAChB,GAAG,CAAC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAA;QAClC,CAAC;IACH,CAAC;IAEO,mBAAmB;QACzB,OAAO,IAAI,aAAa,EAAE,CAAA;IAC5B,CAAC;IAED,aAAa,CAAC,KAAkB,EAAE,MAAoB,EAAE,KAAa,EAAE,MAAc;QACnF,IAAI,CAAC,SAAS,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAU,CAAC,CAAA;QACpD,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;QAErC,MAAM,UAAU,GAAG,IAAI,UAAU,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;QAChD,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,CAAC,CAAA;QAElC,OAAO,IAAI,CAAC,SAAS,CAAA;IACvB,CAAC;IAED,MAAM,CAAC,KAAa,EAAE,MAAc;;QAClC,MAAA,IAAI,CAAC,SAAS,0CAAE,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;QACtC,MAAA,IAAI,CAAC,cAAc,0CAAE,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;QAC3C,MAAA,IAAI,CAAC,SAAS,0CAAE,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IACxC,CAAC;IAED,MAAM;;QACJ,MAAA,IAAI,CAAC,SAAS,0CAAE,MAAM,EAAE,CAAA;IAC1B,CAAC;IAED,WAAW,CAAC,MAAoB;;QAC9B,MAAA,IAAI,CAAC,cAAc,0CAAE,MAAM,CAAC,IAAI,CAAC,UAAU,EAAE,MAAM,CAAC,CAAA;IACtD,CAAC;IAED,OAAO;;QACL,MAAM,CAAC,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;QAC7B,MAAA,IAAI,CAAC,SAAS,0CAAE,OAAO,CAAC,CAAC,CAAC,CAAA;QAC1B,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC,EAAE,CAAA;IACpC,CAAC;IAED,OAAO;;QACL,MAAA,IAAI,CAAC,SAAS,0CAAE,OAAO,EAAE,CAAA;QACzB,MAAA,IAAI,CAAC,SAAS,0CAAE,OAAO,EAAE,CAAA;QACzB,OAAO,IAAI,CAAC,SAAS,CAAA;QACrB,OAAO,IAAI,CAAC,SAAS,CAAA;IACvB,CAAC;IAED,iBAAiB;QACf,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACrB,MAAM,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAA;YAC/C,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,CAAC,WAAY,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAA;QAC5D,CAAC;IACH,CAAC;CACF","sourcesContent":["import * as THREE from 'three'\nimport { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'\nimport { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js'\nimport { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js'\nimport { RendererConfig } from './types.js'\n\nexport class RendererManager {\n private _renderer?: THREE.WebGLRenderer\n private _css3DRenderer?: CSS3DRenderer\n private _css3DScene?: THREE.Scene\n private _composer?: EffectComposer\n private _noSupportWebgl = false\n\n get renderer() {\n return this._renderer\n }\n\n get css3DRenderer() {\n if (!this._css3DRenderer) {\n this._css3DRenderer = this.createCSS3DRenderer()\n }\n return this._css3DRenderer\n }\n\n get css3DScene() {\n if (!this._css3DScene) {\n this._css3DScene = new THREE.Scene()\n }\n return this._css3DScene\n }\n\n get composer() {\n return this._composer\n }\n\n get noSupportWebgl() {\n return this._noSupportWebgl\n }\n\n get domElement() {\n return this._renderer?.domElement\n }\n\n setupWebGL(width: number, height: number, config: RendererConfig): boolean {\n try {\n const canvas = document.createElement('canvas')\n const context = canvas.getContext('webgl2')!\n\n const renderer = new THREE.WebGLRenderer({\n canvas,\n context,\n precision: config.precision,\n alpha: true,\n antialias: config.antialias\n })\n\n renderer.autoClear = true\n // @ts-ignore for three@0.150.1\n renderer.outputColorSpace = THREE.SRGBColorSpace\n renderer.useLegacyLights = false\n renderer.toneMappingExposure = Math.pow(config.exposure, 5.0)\n renderer.toneMapping = THREE.LinearToneMapping\n renderer.shadowMap.enabled = true\n renderer.setClearColor(0xffffff, 0)\n renderer.setSize(width, height)\n\n this._renderer = renderer\n this._noSupportWebgl = false\n return true\n } catch (e) {\n this._noSupportWebgl = true\n return false\n }\n }\n\n setupCSS3D(isViewMode: boolean, sceneAttr?: string) {\n const renderer = this.css3DRenderer\n const div = renderer.domElement\n div.style.position = 'absolute'\n div.style.top = '0'\n div.style.pointerEvents = 'none'\n\n if (sceneAttr) {\n div.setAttribute('scene', sceneAttr)\n }\n\n if (!isViewMode) {\n div.style.pointerEvents = 'none'\n }\n }\n\n private createCSS3DRenderer(): CSS3DRenderer {\n return new CSS3DRenderer()\n }\n\n setupComposer(scene: THREE.Scene, camera: THREE.Camera, width: number, height: number) {\n this._composer = new EffectComposer(this._renderer!)\n this._composer.setSize(width, height)\n\n const renderPass = new RenderPass(scene, camera)\n this._composer.addPass(renderPass)\n\n return this._composer\n }\n\n resize(width: number, height: number) {\n this._renderer?.setSize(width, height)\n this._css3DRenderer?.setSize(width, height)\n this._composer?.setSize(width, height)\n }\n\n render() {\n this._composer?.render()\n }\n\n renderCSS3D(camera: THREE.Camera) {\n this._css3DRenderer?.render(this.css3DScene, camera)\n }\n\n getSize(): { width: number; height: number } {\n const v = new THREE.Vector2()\n this._renderer?.getSize(v)\n return { width: v.x, height: v.y }\n }\n\n destroy() {\n this._composer?.dispose()\n this._renderer?.dispose()\n delete this._composer\n delete this._renderer\n }\n\n disposeCSS3DScene() {\n if (this._css3DScene) {\n const children = [...this._css3DScene.children]\n children.forEach(child => this._css3DScene!.remove(child))\n }\n }\n}\n"]}
@@ -0,0 +1,15 @@
1
+ import * as THREE from 'three';
2
+ import { Component } from '@hatiolab/things-scene';
3
+ export declare class SceneManager {
4
+ private _scene?;
5
+ private _mixer?;
6
+ private _clock?;
7
+ get scene(): THREE.Scene | undefined;
8
+ get mixer(): THREE.AnimationMixer | undefined;
9
+ setup(): THREE.Scene;
10
+ setupMixer(): THREE.AnimationMixer;
11
+ addFloor(component: Component): void;
12
+ addObject(obj3d: THREE.Object3D): void;
13
+ updateAnimation(): void;
14
+ destroy(): void;
15
+ }
@@ -0,0 +1,48 @@
1
+ import * as THREE from 'three';
2
+ import { createFloor } from '../floor/floor.js';
3
+ import { disposeObject3D } from '../utils/dispose.js';
4
+ export class SceneManager {
5
+ get scene() {
6
+ return this._scene;
7
+ }
8
+ get mixer() {
9
+ return this._mixer;
10
+ }
11
+ setup() {
12
+ this._scene = new THREE.Scene();
13
+ return this._scene;
14
+ }
15
+ setupMixer() {
16
+ this._clock = new THREE.Clock(true);
17
+ this._mixer = new THREE.AnimationMixer(this._scene);
18
+ return this._mixer;
19
+ }
20
+ addFloor(component) {
21
+ const floor = createFloor(component);
22
+ if (floor) {
23
+ this._scene.add(floor);
24
+ }
25
+ }
26
+ addObject(obj3d) {
27
+ this._scene.add(obj3d);
28
+ }
29
+ updateAnimation() {
30
+ if (this._mixer && this._clock) {
31
+ this._mixer.update(this._clock.getDelta());
32
+ }
33
+ }
34
+ destroy() {
35
+ if (this._mixer) {
36
+ this._mixer.stopAllAction();
37
+ this._mixer.uncacheRoot(this._scene);
38
+ }
39
+ if (this._scene) {
40
+ disposeObject3D(this._scene);
41
+ this._scene.clear();
42
+ }
43
+ delete this._scene;
44
+ delete this._mixer;
45
+ delete this._clock;
46
+ }
47
+ }
48
+ //# sourceMappingURL=scene-manager.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scene-manager.js","sourceRoot":"","sources":["../../../src/threed/managers/scene-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAA;AAC/C,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAA;AAErD,MAAM,OAAO,YAAY;IAKvB,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAA;IACpB,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAA;IACpB,CAAC;IAED,KAAK;QACH,IAAI,CAAC,MAAM,GAAG,IAAI,KAAK,CAAC,KAAK,EAAE,CAAA;QAC/B,OAAO,IAAI,CAAC,MAAM,CAAA;IACpB,CAAC;IAED,UAAU;QACR,IAAI,CAAC,MAAM,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAA;QACnC,IAAI,CAAC,MAAM,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAO,CAAC,CAAA;QACpD,OAAO,IAAI,CAAC,MAAM,CAAA;IACpB,CAAC;IAED,QAAQ,CAAC,SAAoB;QAC3B,MAAM,KAAK,GAAG,WAAW,CAAC,SAAS,CAAC,CAAA;QACpC,IAAI,KAAK,EAAE,CAAC;YACV,IAAI,CAAC,MAAO,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;QACzB,CAAC;IACH,CAAC;IAED,SAAS,CAAC,KAAqB;QAC7B,IAAI,CAAC,MAAO,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;IACzB,CAAC;IAED,eAAe;QACb,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC/B,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAA;QAC5C,CAAC;IACH,CAAC;IAED,OAAO;QACL,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,CAAC,aAAa,EAAE,CAAA;YAC3B,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,MAAO,CAAC,CAAA;QACvC,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YAC5B,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAA;QACrB,CAAC;QAED,OAAO,IAAI,CAAC,MAAM,CAAA;QAClB,OAAO,IAAI,CAAC,MAAM,CAAA;QAClB,OAAO,IAAI,CAAC,MAAM,CAAA;IACpB,CAAC;CACF","sourcesContent":["import * as THREE from 'three'\nimport { Component } from '@hatiolab/things-scene'\nimport { createFloor } from '../floor/floor.js'\nimport { disposeObject3D } from '../utils/dispose.js'\n\nexport class SceneManager {\n private _scene?: THREE.Scene\n private _mixer?: THREE.AnimationMixer\n private _clock?: THREE.Clock\n\n get scene() {\n return this._scene\n }\n\n get mixer() {\n return this._mixer\n }\n\n setup() {\n this._scene = new THREE.Scene()\n return this._scene\n }\n\n setupMixer() {\n this._clock = new THREE.Clock(true)\n this._mixer = new THREE.AnimationMixer(this._scene!)\n return this._mixer\n }\n\n addFloor(component: Component) {\n const floor = createFloor(component)\n if (floor) {\n this._scene!.add(floor)\n }\n }\n\n addObject(obj3d: THREE.Object3D) {\n this._scene!.add(obj3d)\n }\n\n updateAnimation() {\n if (this._mixer && this._clock) {\n this._mixer.update(this._clock.getDelta())\n }\n }\n\n destroy() {\n if (this._mixer) {\n this._mixer.stopAllAction()\n this._mixer.uncacheRoot(this._scene!)\n }\n\n if (this._scene) {\n disposeObject3D(this._scene)\n this._scene.clear()\n }\n\n delete this._scene\n delete this._mixer\n delete this._clock\n }\n}\n"]}
@@ -0,0 +1,36 @@
1
+ export interface CameraConfig {
2
+ fov: number;
3
+ near: number;
4
+ far: number;
5
+ zoom: number;
6
+ cameraX?: number;
7
+ cameraY?: number;
8
+ cameraZ?: number;
9
+ }
10
+ export interface RendererConfig {
11
+ precision: string;
12
+ antialias: boolean;
13
+ exposure: number;
14
+ }
15
+ export interface LightingConfig {
16
+ hemisphere: {
17
+ skyColor: number;
18
+ groundColor: number;
19
+ intensity: number;
20
+ };
21
+ directional?: {
22
+ color: number;
23
+ intensity: number;
24
+ attachToCamera: boolean;
25
+ };
26
+ point?: {
27
+ color: number;
28
+ intensity: number;
29
+ decay: number;
30
+ power: number;
31
+ castShadow: boolean;
32
+ position: [number, number, number];
33
+ shadowNear: number;
34
+ shadowFar: number;
35
+ };
36
+ }
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../../src/threed/managers/types.ts"],"names":[],"mappings":"","sourcesContent":["export interface CameraConfig {\n fov: number\n near: number\n far: number\n zoom: number\n cameraX?: number\n cameraY?: number\n cameraZ?: number\n}\n\nexport interface RendererConfig {\n precision: string\n antialias: boolean\n exposure: number\n}\n\nexport interface LightingConfig {\n hemisphere: { skyColor: number; groundColor: number; intensity: number }\n directional?: { color: number; intensity: number; attachToCamera: boolean }\n point?: {\n color: number\n intensity: number\n decay: number\n power: number\n castShadow: boolean\n position: [number, number, number]\n shadowNear: number\n shadowFar: number\n }\n}\n"]}
@@ -16,6 +16,8 @@ export class RealObjectDomElement extends RealObject {
16
16
  build() {
17
17
  super.build();
18
18
  var element = this.component.element;
19
+ if (!element)
20
+ return;
19
21
  var { width, height } = this.component.bounds;
20
22
  element.style.width = width + 'px';
21
23
  element.style.height = height + 'px';
@@ -25,8 +27,11 @@ export class RealObjectDomElement extends RealObject {
25
27
  updateDimension() {
26
28
  super.updateDimension();
27
29
  var dimension = this.dimension;
28
- this.component.element.style.width = dimension.width + 'px';
29
- this.component.element.style.height = dimension.height + 'px';
30
+ var element = this.component.element;
31
+ if (!element)
32
+ return;
33
+ element.style.width = dimension.width + 'px';
34
+ element.style.height = dimension.height + 'px';
30
35
  }
31
36
  updateAlpha() {
32
37
  super.updateAlpha();
@@ -34,7 +39,10 @@ export class RealObjectDomElement extends RealObject {
34
39
  // dom element의 opacity에 alpha를 적용해야한다.
35
40
  // 하지만, 컬러톤의 반영 외에 transparent 기능은 하지 못하므로, 뒤에 있는 오브젝트를 보여주지 못한다.
36
41
  var { alpha = 1 } = this.component.state;
37
- this.component.element.style.opacity = alpha;
42
+ var element = this.component.element;
43
+ if (element) {
44
+ element.style.opacity = String(alpha);
45
+ }
38
46
  }
39
47
  }
40
48
  //# sourceMappingURL=real-object-dom-element.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-dom-element.js","sourceRoot":"","sources":["../../src/threed/real-object-dom-element.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,WAAW,EAAE,MAAM,+CAA+C,CAAA;AAC3E,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,MAAM,OAAO,oBAAqB,SAAQ,UAAuB;IACrD,mBAAmB;QAC3B,OAAO,IAAI,WAAW,CAAE,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAC,CAAA;IAC/F,CAAC;IAED,IAAI,EAAE;QACJ,IAAI,EAAE,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACvC,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QACtC,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhD,OAAO,IAAI,GAAG,EAAE,GAAG,MAAM,GAAG,CAAC,CAAA;IAC/B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,OAAO,GAAI,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAA;QAEnF,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAE7C,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,GAAG,IAAI,CAAA;QAClC,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,GAAG,IAAI,CAAA;QAEpC,OAAO,CAAC,KAAK,CAAC,IAAI,GAAG,EAAE,CAAA;QACvB,OAAO,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE,CAAA;IACxB,CAAC;IAED,eAAe;QACb,KAAK,CAAC,eAAe,EAAE,CAAA;QAEvB,IAAI,SAAS,GAAG,IAAI,CAAC,SAAS,CAC7B;QAAC,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,GAAG,IAAI,CAC1G;QAAC,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,GAAG,IAAI,CAAA;IAC/G,CAAC;IAED,WAAW;QACT,KAAK,CAAC,WAAW,EAAE,CAAA;QAEnB,sCAAsC;QACtC,uCAAuC;QACvC,iEAAiE;QACjE,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAEvC;QAAC,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,KAAK,CAAA;IAC9F,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { HTMLOverlayElement, HTMLOverlayContainer, DELTA } from '@hatiolab/things-scene'\n\nimport { CSS3DObject } from 'three/examples/jsm/renderers/CSS3DRenderer.js'\nimport { RealObject } from './real-object.js'\n\nexport class RealObjectDomElement extends RealObject<CSS3DObject> {\n protected getObject3dInstance() {\n return new CSS3DObject((this.component as HTMLOverlayElement | HTMLOverlayContainer).element)\n }\n\n get cz() {\n var { zPos = 0 } = this.component.state\n var { height } = this.component.bounds\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + height / 2\n }\n\n build() {\n super.build()\n\n var element = (this.component as HTMLOverlayElement | HTMLOverlayContainer).element\n\n var { width, height } = this.component.bounds\n\n element.style.width = width + 'px'\n element.style.height = height + 'px'\n\n element.style.left = ''\n element.style.top = ''\n }\n\n updateDimension() {\n super.updateDimension()\n\n var dimension = this.dimension\n ;(this.component as HTMLOverlayElement | HTMLOverlayContainer).element.style.width = dimension.width + 'px'\n ;(this.component as HTMLOverlayElement | HTMLOverlayContainer).element.style.height = dimension.height + 'px'\n }\n\n updateAlpha() {\n super.updateAlpha()\n\n // material의 opacity는 항상 0으로 유지되어야 하며,\n // dom element의 opacity에 alpha를 적용해야한다.\n // 하지만, 컬러톤의 반영 외에 transparent 기능은 하지 못하므로, 뒤에 있는 오브젝트를 보여주지 못한다.\n var { alpha = 1 } = this.component.state\n\n ;(this.component as HTMLOverlayElement | HTMLOverlayContainer).element.style.opacity = alpha\n }\n}\n"]}
1
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@@ -5,6 +5,7 @@ export declare class RealObjectExtrude extends RealObject {
5
5
  _boundUVGenerator?: BoundUVGenerator;
6
6
  private _mainMesh?;
7
7
  private _sideMesh?;
8
+ clear(): THREE.Object3D<THREE.Object3DEventMap>;
8
9
  get shape(): any;
9
10
  get sideShape(): null;
10
11
  get boundUVGenerator(): BoundUVGenerator;
@@ -7,6 +7,11 @@ import { BoundUVGenerator } from './utils/bound-uv-generator.js';
7
7
  import { createCanvas } from './html/elements.js';
8
8
  import { applyAlpha } from './common.js';
9
9
  export class RealObjectExtrude extends RealObject {
10
+ clear() {
11
+ this._mainMesh = undefined;
12
+ this._sideMesh = undefined;
13
+ return super.clear();
14
+ }
10
15
  get shape() {
11
16
  return null;
12
17
  }
@@ -149,6 +154,8 @@ export class RealObjectExtrude extends RealObject {
149
154
  }
150
155
  const texture = RealObject.buildFillStyleTexture(this.component);
151
156
  if (texture) {
157
+ if (material.map)
158
+ material.map.dispose();
152
159
  material.map = texture;
153
160
  }
154
161
  else {
@@ -1 +1 @@
1
- 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All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object.js'\n\nimport { BoundUVGenerator } from './utils/bound-uv-generator.js'\nimport { createCanvas } from './html/elements.js'\nimport { applyAlpha } from './common.js'\n\nexport class RealObjectExtrude extends RealObject {\n _boundUVGenerator?: BoundUVGenerator\n private _mainMesh?: THREE.Mesh\n private _sideMesh?: THREE.Mesh\n\n get shape(): any {\n return null\n }\n\n get sideShape() {\n return null\n }\n\n get boundUVGenerator() {\n if (!this._boundUVGenerator) this._boundUVGenerator = new BoundUVGenerator()\n\n return this._boundUVGenerator\n }\n\n build() {\n super.build()\n\n var { depth = 1 } = this.component.state\n\n // 다각형 그리기\n var shape = this.shape\n if (!shape) {\n return\n }\n\n var boundUVGenerator = this.boundUVGenerator\n\n if (boundUVGenerator) {\n boundUVGenerator.setShape({\n extrudedShape: shape,\n extrudedOptions: {\n depth\n }\n })\n }\n\n var geometry = this.createGeometry(shape)\n\n var material = this.createMainMaterial()\n this._mainMesh = this.createMainMesh(geometry, material as THREE.Material)\n this._mainMesh.castShadow = true\n\n this.object3d.add(this._mainMesh)\n\n this._sideMesh = this.createSideMesh(geometry, shape /* FIXME , extrudeSettings */)\n this._sideMesh.castShadow = true\n\n this.object3d.add(this._sideMesh)\n\n this.updateFillStyle()\n this.updateStrokeStyle()\n }\n\n createGeometry(shape: THREE.Shape): THREE.BufferGeometry {\n const { depth = 1 } = this.component.state\n\n const extrudeSettings = {\n steps: 1,\n depth,\n bevelEnabled: false,\n UVGenerator: this.boundUVGenerator\n } as THREE.ExtrudeGeometryOptions\n\n var geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings)\n geometry.center()\n\n return geometry as any\n }\n\n createMainMaterial() {\n return new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5\n })\n }\n\n createMainMesh(geometry: THREE.BufferGeometry, material: THREE.Material) {\n var mesh = new THREE.Mesh(geometry, material)\n mesh.rotation.x = -Math.PI / 2\n mesh.rotation.y = -Math.PI\n mesh.rotation.z = -Math.PI\n\n return mesh\n }\n\n createSideMesh(geometry: THREE.BufferGeometry, shape: THREE.Shape) {\n var { depth = 1, lineWidth = 0 } = this.component.state\n\n var hole = new THREE.Path()\n hole.setFromPoints(shape.getPoints())\n\n var sideMaterial = new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5,\n // prevent overlapped layers flickering\n polygonOffset: true,\n polygonOffsetFactor: -0.1\n })\n\n shape = this.sideShape || shape\n shape.holes.push(hole)\n\n var sideExtrudeSettings = {\n steps: 1,\n depth: depth + 1,\n bevelEnabled: true,\n bevelThickness: 0,\n bevelSize: lineWidth,\n bevelSizeSegments: 5\n }\n\n var sideGeometry = new THREE.ExtrudeGeometry(shape, sideExtrudeSettings)\n sideGeometry.center()\n\n var sideMesh = new THREE.Mesh(sideGeometry, sideMaterial)\n sideMesh.rotation.x = -Math.PI / 2\n sideMesh.rotation.y = -Math.PI\n sideMesh.rotation.z = -Math.PI\n\n return sideMesh\n }\n\n createTexture() {\n function nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n }\n\n var { width, height } = this.component.bounds\n\n var poweredWidth = nextPowerOf2(width)\n var poweredHeight = nextPowerOf2(height)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n this.component.render(canvas.getContext('2d')!)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - height / poweredHeight)\n texture.repeat.set(width / poweredWidth, height / poweredHeight)\n texture.minFilter = THREE.LinearFilter\n\n return texture\n }\n\n updateAlpha() {\n var { alpha = 1, fillStyle, strokeStyle } = this.component.state\n\n this._mainMesh && applyAlpha(this._mainMesh.material, alpha, fillStyle)\n this._sideMesh && applyAlpha(this._sideMesh.material, alpha, strokeStyle)\n }\n\n updateStrokeStyle() {\n const material = this._sideMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var { strokeStyle } = this.component.state\n\n material.color.set(strokeStyle)\n }\n\n updateFillStyle() {\n var { fillStyle, alpha = 1 } = this.component.state\n\n var material = this._mainMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n material.map = texture\n } else {\n material.color.set(fillStyle)\n }\n }\n\n updateDimension() {\n var { width, height, depth } = this.dimension\n\n if (!this._mainMesh || !this._sideMesh) return\n\n this._mainMesh.geometry.computeBoundingBox()\n let bbox = this._mainMesh.geometry.boundingBox\n\n if (bbox) {\n let originalWidth = bbox.max.x - bbox.min.x\n let originalHeight = bbox.max.y - bbox.min.y\n let originalDepth = bbox.max.z - bbox.min.z\n\n this._mainMesh.scale.set(width / originalWidth, height / originalHeight, depth / originalDepth)\n this._sideMesh.scale.set(width / originalWidth, height / originalHeight, depth / originalDepth)\n }\n }\n}\n"]}
1
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object.js'\n\nimport { BoundUVGenerator } from './utils/bound-uv-generator.js'\nimport { createCanvas } from './html/elements.js'\nimport { applyAlpha } from './common.js'\n\nexport class RealObjectExtrude extends RealObject {\n _boundUVGenerator?: BoundUVGenerator\n private _mainMesh?: THREE.Mesh\n private _sideMesh?: THREE.Mesh\n\n clear() {\n this._mainMesh = undefined\n this._sideMesh = undefined\n return super.clear()\n }\n\n get shape(): any {\n return null\n }\n\n get sideShape() {\n return null\n }\n\n get boundUVGenerator() {\n if (!this._boundUVGenerator) this._boundUVGenerator = new BoundUVGenerator()\n\n return this._boundUVGenerator\n }\n\n build() {\n super.build()\n\n var { depth = 1 } = this.component.state\n\n // 다각형 그리기\n var shape = this.shape\n if (!shape) {\n return\n }\n\n var boundUVGenerator = this.boundUVGenerator\n\n if (boundUVGenerator) {\n boundUVGenerator.setShape({\n extrudedShape: shape,\n extrudedOptions: {\n depth\n }\n })\n }\n\n var geometry = this.createGeometry(shape)\n\n var material = this.createMainMaterial()\n this._mainMesh = this.createMainMesh(geometry, material as THREE.Material)\n this._mainMesh.castShadow = true\n\n this.object3d.add(this._mainMesh)\n\n this._sideMesh = this.createSideMesh(geometry, shape /* FIXME , extrudeSettings */)\n this._sideMesh.castShadow = true\n\n this.object3d.add(this._sideMesh)\n\n this.updateFillStyle()\n this.updateStrokeStyle()\n }\n\n createGeometry(shape: THREE.Shape): THREE.BufferGeometry {\n const { depth = 1 } = this.component.state\n\n const extrudeSettings = {\n steps: 1,\n depth,\n bevelEnabled: false,\n UVGenerator: this.boundUVGenerator\n } as THREE.ExtrudeGeometryOptions\n\n var geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings)\n geometry.center()\n\n return geometry as any\n }\n\n createMainMaterial() {\n return new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5\n })\n }\n\n createMainMesh(geometry: THREE.BufferGeometry, material: THREE.Material) {\n var mesh = new THREE.Mesh(geometry, material)\n mesh.rotation.x = -Math.PI / 2\n mesh.rotation.y = -Math.PI\n mesh.rotation.z = -Math.PI\n\n return mesh\n }\n\n createSideMesh(geometry: THREE.BufferGeometry, shape: THREE.Shape) {\n var { depth = 1, lineWidth = 0 } = this.component.state\n\n var hole = new THREE.Path()\n hole.setFromPoints(shape.getPoints())\n\n var sideMaterial = new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5,\n // prevent overlapped layers flickering\n polygonOffset: true,\n polygonOffsetFactor: -0.1\n })\n\n shape = this.sideShape || shape\n shape.holes.push(hole)\n\n var sideExtrudeSettings = {\n steps: 1,\n depth: depth + 1,\n bevelEnabled: true,\n bevelThickness: 0,\n bevelSize: lineWidth,\n bevelSizeSegments: 5\n }\n\n var sideGeometry = new THREE.ExtrudeGeometry(shape, sideExtrudeSettings)\n sideGeometry.center()\n\n var sideMesh = new THREE.Mesh(sideGeometry, sideMaterial)\n sideMesh.rotation.x = -Math.PI / 2\n sideMesh.rotation.y = -Math.PI\n sideMesh.rotation.z = -Math.PI\n\n return sideMesh\n }\n\n createTexture() {\n function nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n }\n\n var { width, height } = this.component.bounds\n\n var poweredWidth = nextPowerOf2(width)\n var poweredHeight = nextPowerOf2(height)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n this.component.render(canvas.getContext('2d')!)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - height / poweredHeight)\n texture.repeat.set(width / poweredWidth, height / poweredHeight)\n texture.minFilter = THREE.LinearFilter\n\n return texture\n }\n\n updateAlpha() {\n var { alpha = 1, fillStyle, strokeStyle } = this.component.state\n\n this._mainMesh && applyAlpha(this._mainMesh.material, alpha, fillStyle)\n this._sideMesh && applyAlpha(this._sideMesh.material, alpha, strokeStyle)\n }\n\n updateStrokeStyle() {\n const material = this._sideMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var { strokeStyle } = this.component.state\n\n material.color.set(strokeStyle)\n }\n\n updateFillStyle() {\n var { fillStyle, alpha = 1 } = this.component.state\n\n var material = this._mainMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n if (material.map) material.map.dispose()\n material.map = texture\n } else {\n material.color.set(fillStyle)\n }\n }\n\n updateDimension() {\n var { width, height, depth } = this.dimension\n\n if (!this._mainMesh || !this._sideMesh) return\n\n this._mainMesh.geometry.computeBoundingBox()\n let bbox = this._mainMesh.geometry.boundingBox\n\n if (bbox) {\n let originalWidth = bbox.max.x - bbox.min.x\n let originalHeight = bbox.max.y - bbox.min.y\n let originalDepth = bbox.max.z - bbox.min.z\n\n this._mainMesh.scale.set(width / originalWidth, height / originalHeight, depth / originalDepth)\n this._sideMesh.scale.set(width / originalWidth, height / originalHeight, depth / originalDepth)\n }\n }\n}\n"]}
@@ -4,6 +4,7 @@
4
4
  import * as THREE from 'three';
5
5
  import { error } from '@hatiolab/things-scene';
6
6
  import { RealObject } from './real-object.js';
7
+ import { disposeObject3D } from './utils/dispose.js';
7
8
  import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
8
9
  import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
9
10
  import { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader.js';
@@ -77,8 +78,11 @@ export class RealObjectGLTF extends RealObject {
77
78
  }
78
79
  }
79
80
  clear() {
80
- // TODO gltf object 리소스 해제가 필요하면, 여기에 추가.
81
- // 반복적으로 로딩하면 WebGL 리소스 부족으로 오류 발생.
81
+ if (this.pivot) {
82
+ disposeObject3D(this.pivot);
83
+ }
84
+ this.pivot = undefined;
85
+ this.objectSize = undefined;
82
86
  return super.clear();
83
87
  }
84
88
  updateDimension() {
@@ -1 +1 @@
1
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All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { error } from '@hatiolab/things-scene'\n\nimport { RealObject } from './real-object.js'\n\nimport { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js'\nimport { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader.js'\n// @ts-ignore\nimport { MeshoptDecoder } from 'three/examples/jsm/libs/meshopt_decoder.module.js'\nimport { Properties } from '@hatiolab/things-scene'\n\nexport class RealObjectGLTF extends RealObject {\n private static _GLTFLoader = new GLTFLoader()\n\n private pivot?: THREE.Object3D\n private objectSize?: THREE.Vector3 = new THREE.Vector3()\n\n static get GLTFLoader() {\n return RealObjectGLTF._GLTFLoader\n }\n\n build() {\n super.build()\n\n var { src: source } = this.component.state\n\n if (!source) {\n this.clear()\n return\n }\n\n let gltfLoader = new GLTFLoader()\n\n // Optional: Provide a DRACOLoader instance to decode compressed mesh data\n const dracoLoader = new DRACOLoader()\n dracoLoader.setDecoderPath('/node_modules/three/examples/jsm/libs/draco/')\n gltfLoader.setDRACOLoader(dracoLoader)\n\n const ktx2Loader = new KTX2Loader()\n ktx2Loader.setTranscoderPath(`/node_modules/three/examples/jsm/libs/basis/`)\n ktx2Loader.detectSupport(this.threeContainer!.renderer3d!)\n gltfLoader.setKTX2Loader(ktx2Loader)\n\n gltfLoader.setMeshoptDecoder(MeshoptDecoder)\n\n var fullsource = this.component.app.url(source)\n gltfLoader.setCrossOrigin('use-credentials')\n\n gltfLoader.load(\n fullsource,\n gltf => {\n this.gltfLoaded(gltf)\n },\n xhr => {\n console.log(Math.round((xhr.loaded / xhr.total) * 100) + '% loaded')\n },\n err => {\n error('GLTFLoader.load', err)\n this.clear()\n }\n )\n }\n\n private gltfLoaded(gltf: GLTF) {\n let scene = gltf.scene\n\n var animations = gltf.animations\n var object = scene.clone()\n object.userData.context = this\n\n object.traverse((child: THREE.Object3D) => {\n if ((child as any).isMesh) {\n child.castShadow = true\n }\n })\n\n var boundingBox = new THREE.Box3().setFromObject(object)\n var center = boundingBox.getCenter(object.position)\n this.objectSize = boundingBox.getSize(this.objectSize!)\n\n center.multiplyScalar(-1)\n\n // 오브젝트 공백을 최소로 하기위해서 clear() 를 최대한 pending함.\n this.clear()\n\n this.pivot = new THREE.Object3D()\n this.object3d.add(this.pivot)\n this.pivot.add(object)\n\n this.updateDimension()\n\n if (animations && animations.length) {\n for (var i = 0; i < animations.length; i++) {\n var animation = animations[i]\n var action = this.threeContainer!.mixer!.clipAction(animation)\n action.play()\n }\n } else {\n console.log('no animations..')\n }\n }\n\n clear() {\n // TODO gltf object 리소스 해제가 필요하면, 여기에 추가.\n // 반복적으로 로딩하면 WebGL 리소스 부족으로 오류 발생.\n\n return super.clear()\n }\n\n updateDimension() {\n var { width = 1, height = 1, depth = 1 } = this.component.state\n\n var { x = 1, y = 1, z = 1 } = this.objectSize || {}\n\n this.pivot && this.pivot.scale.set(width / x, depth / y, height / z)\n\n this.component.invalidate()\n }\n\n updateSource() {\n this.build()\n }\n\n onchange(after: Properties, before: Properties) {\n super.onchange(after, before)\n\n if ('src' in after) {\n this.updateSource()\n }\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-gltf.js","sourceRoot":"","sources":["../../src/threed/real-object-gltf.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAA;AAE9C,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAC7C,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAA;AAEpD,OAAO,EAAQ,UAAU,EAAE,MAAM,0CAA0C,CAAA;AAC3E,OAAO,EAAE,WAAW,EAAE,MAAM,2CAA2C,CAAA;AACvE,OAAO,EAAE,UAAU,EAAE,MAAM,0CAA0C,CAAA;AACrE,aAAa;AACb,OAAO,EAAE,cAAc,EAAE,MAAM,mDAAmD,CAAA;AAGlF,MAAM,OAAO,cAAe,SAAQ,UAAU;IAA9C;;QAIU,eAAU,GAAmB,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;IAsH1D,CAAC;IApHC,MAAM,KAAK,UAAU;QACnB,OAAO,cAAc,CAAC,WAAW,CAAA;IACnC,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE1C,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,IAAI,CAAC,KAAK,EAAE,CAAA;YACZ,OAAM;QACR,CAAC;QAED,IAAI,UAAU,GAAG,IAAI,UAAU,EAAE,CAAA;QAEjC,0EAA0E;QAC1E,MAAM,WAAW,GAAG,IAAI,WAAW,EAAE,CAAA;QACrC,WAAW,CAAC,cAAc,CAAC,8CAA8C,CAAC,CAAA;QAC1E,UAAU,CAAC,cAAc,CAAC,WAAW,CAAC,CAAA;QAEtC,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAA;QACnC,UAAU,CAAC,iBAAiB,CAAC,8CAA8C,CAAC,CAAA;QAC5E,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,cAAe,CAAC,UAAW,CAAC,CAAA;QAC1D,UAAU,CAAC,aAAa,CAAC,UAAU,CAAC,CAAA;QAEpC,UAAU,CAAC,iBAAiB,CAAC,cAAc,CAAC,CAAA;QAE5C,IAAI,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,CAAA;QAC/C,UAAU,CAAC,cAAc,CAAC,iBAAiB,CAAC,CAAA;QAE5C,UAAU,CAAC,IAAI,CACb,UAAU,EACV,IAAI,CAAC,EAAE;YACL,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;QACvB,CAAC,EACD,GAAG,CAAC,EAAE;YACJ,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,GAAG,UAAU,CAAC,CAAA;QACtE,CAAC,EACD,GAAG,CAAC,EAAE;YACJ,KAAK,CAAC,iBAAiB,EAAE,GAAG,CAAC,CAAA;YAC7B,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC,CACF,CAAA;IACH,CAAC;IAEO,UAAU,CAAC,IAAU;QAC3B,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAA;QAEtB,IAAI,UAAU,GAAG,IAAI,CAAC,UAAU,CAAA;QAChC,IAAI,MAAM,GAAG,KAAK,CAAC,KAAK,EAAE,CAAA;QAC1B,MAAM,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAA;QAE9B,MAAM,CAAC,QAAQ,CAAC,CAAC,KAAqB,EAAE,EAAE;YACxC,IAAK,KAAa,CAAC,MAAM,EAAE,CAAC;gBAC1B,KAAK,CAAC,UAAU,GAAG,IAAI,CAAA;YACzB,CAAC;QACH,CAAC,CAAC,CAAA;QAEF,IAAI,WAAW,GAAG,IAAI,KAAK,CAAC,IAAI,EAAE,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;QACxD,IAAI,MAAM,GAAG,WAAW,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAA;QACnD,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,UAAW,CAAC,CAAA;QAEvD,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAA;QAEzB,6CAA6C;QAC7C,IAAI,CAAC,KAAK,EAAE,CAAA;QAEZ,IAAI,CAAC,KAAK,GAAG,IAAI,KAAK,CAAC,QAAQ,EAAE,CAAA;QACjC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;QAC7B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,CAAA;QAEtB,IAAI,CAAC,eAAe,EAAE,CAAA;QAEtB,IAAI,UAAU,IAAI,UAAU,CAAC,MAAM,EAAE,CAAC;YACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC3C,IAAI,SAAS,GAAG,UAAU,CAAC,CAAC,CAAC,CAAA;gBAC7B,IAAI,MAAM,GAAG,IAAI,CAAC,cAAe,CAAC,KAAM,CAAC,UAAU,CAAC,SAAS,CAAC,CAAA;gBAC9D,MAAM,CAAC,IAAI,EAAE,CAAA;YACf,CAAC;QACH,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAA;QAChC,CAAC;IACH,CAAC;IAED,KAAK;QACH,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACf,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;QAC7B,CAAC;QACD,IAAI,CAAC,KAAK,GAAG,SAAS,CAAA;QACtB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAA;QAE3B,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;IAED,eAAe;QACb,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE/D,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,UAAU,IAAI,EAAE,CAAA;QAEnD,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAA;QAEpE,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,CAAA;IAC7B,CAAC;IAED,YAAY;QACV,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,QAAQ,CAAC,KAAiB,EAAE,MAAkB;QAC5C,KAAK,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;QAE7B,IAAI,KAAK,IAAI,KAAK,EAAE,CAAC;YACnB,IAAI,CAAC,YAAY,EAAE,CAAA;QACrB,CAAC;IACH,CAAC;;AAxHc,0BAAW,GAAG,IAAI,UAAU,EAAE,AAAnB,CAAmB","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { error } from '@hatiolab/things-scene'\n\nimport { RealObject } from './real-object.js'\nimport { disposeObject3D } from './utils/dispose.js'\n\nimport { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js'\nimport { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader.js'\n// @ts-ignore\nimport { MeshoptDecoder } from 'three/examples/jsm/libs/meshopt_decoder.module.js'\nimport { Properties } from '@hatiolab/things-scene'\n\nexport class RealObjectGLTF extends RealObject {\n private static _GLTFLoader = new GLTFLoader()\n\n private pivot?: THREE.Object3D\n private objectSize?: THREE.Vector3 = new THREE.Vector3()\n\n static get GLTFLoader() {\n return RealObjectGLTF._GLTFLoader\n }\n\n build() {\n super.build()\n\n var { src: source } = this.component.state\n\n if (!source) {\n this.clear()\n return\n }\n\n let gltfLoader = new GLTFLoader()\n\n // Optional: Provide a DRACOLoader instance to decode compressed mesh data\n const dracoLoader = new DRACOLoader()\n dracoLoader.setDecoderPath('/node_modules/three/examples/jsm/libs/draco/')\n gltfLoader.setDRACOLoader(dracoLoader)\n\n const ktx2Loader = new KTX2Loader()\n ktx2Loader.setTranscoderPath(`/node_modules/three/examples/jsm/libs/basis/`)\n ktx2Loader.detectSupport(this.threeContainer!.renderer3d!)\n gltfLoader.setKTX2Loader(ktx2Loader)\n\n gltfLoader.setMeshoptDecoder(MeshoptDecoder)\n\n var fullsource = this.component.app.url(source)\n gltfLoader.setCrossOrigin('use-credentials')\n\n gltfLoader.load(\n fullsource,\n gltf => {\n this.gltfLoaded(gltf)\n },\n xhr => {\n console.log(Math.round((xhr.loaded / xhr.total) * 100) + '% loaded')\n },\n err => {\n error('GLTFLoader.load', err)\n this.clear()\n }\n )\n }\n\n private gltfLoaded(gltf: GLTF) {\n let scene = gltf.scene\n\n var animations = gltf.animations\n var object = scene.clone()\n object.userData.context = this\n\n object.traverse((child: THREE.Object3D) => {\n if ((child as any).isMesh) {\n child.castShadow = true\n }\n })\n\n var boundingBox = new THREE.Box3().setFromObject(object)\n var center = boundingBox.getCenter(object.position)\n this.objectSize = boundingBox.getSize(this.objectSize!)\n\n center.multiplyScalar(-1)\n\n // 오브젝트 공백을 최소로 하기위해서 clear() 를 최대한 pending함.\n this.clear()\n\n this.pivot = new THREE.Object3D()\n this.object3d.add(this.pivot)\n this.pivot.add(object)\n\n this.updateDimension()\n\n if (animations && animations.length) {\n for (var i = 0; i < animations.length; i++) {\n var animation = animations[i]\n var action = this.threeContainer!.mixer!.clipAction(animation)\n action.play()\n }\n } else {\n console.log('no animations..')\n }\n }\n\n clear() {\n if (this.pivot) {\n disposeObject3D(this.pivot)\n }\n this.pivot = undefined\n this.objectSize = undefined\n\n return super.clear()\n }\n\n updateDimension() {\n var { width = 1, height = 1, depth = 1 } = this.component.state\n\n var { x = 1, y = 1, z = 1 } = this.objectSize || {}\n\n this.pivot && this.pivot.scale.set(width / x, depth / y, height / z)\n\n this.component.invalidate()\n }\n\n updateSource() {\n this.build()\n }\n\n onchange(after: Properties, before: Properties) {\n super.onchange(after, before)\n\n if ('src' in after) {\n this.updateSource()\n }\n }\n}\n"]}
@@ -4,6 +4,7 @@
4
4
  import * as THREE from 'three';
5
5
  import { applyAlpha } from './common.js';
6
6
  import { RealObject } from './real-object.js';
7
+ import { disposeObject3D } from './utils/dispose.js';
7
8
  export class RealObjectMesh extends RealObject {
8
9
  getObject3dInstance() {
9
10
  return new THREE.Mesh();
@@ -29,6 +30,8 @@ export class RealObjectMesh extends RealObject {
29
30
  }
30
31
  const texture = RealObject.buildFillStyleTexture(this.component);
31
32
  if (texture) {
33
+ if (material.map)
34
+ material.map.dispose();
32
35
  texture.needsUpdate = true;
33
36
  material.map = texture;
34
37
  }
@@ -63,12 +66,7 @@ export class RealObjectMesh extends RealObject {
63
66
  });
64
67
  }
65
68
  clear() {
66
- this.object3d.traverse((mesh) => {
67
- if (mesh.isMesh) {
68
- mesh.geometry.dispose();
69
- (mesh.material.length ? mesh.material : [mesh.material]).forEach((m) => m.dispose && m.dispose());
70
- }
71
- });
69
+ disposeObject3D(this.object3d);
72
70
  return super.clear();
73
71
  }
74
72
  }
@@ -1 +1 @@
1
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1
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@@ -0,0 +1,7 @@
1
+ import type { Component } from '@hatiolab/things-scene';
2
+ import type { RealObject } from './real-object.js';
3
+ type RealObjectFactory = (component: Component) => RealObject;
4
+ export declare function registerRealObjectFactory(type: string, factory: RealObjectFactory): void;
5
+ export declare function registerDefaultRealObjectFactory(factory: RealObjectFactory): void;
6
+ export declare function createRealObjectFor(component: Component): RealObject | undefined;
7
+ export {};