@operato/scene-visualizer 9.0.0-beta.1 → 9.0.0-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (127) hide show
  1. package/dist/banner.d.ts +1 -1
  2. package/dist/banner.js +1 -1
  3. package/dist/banner.js.map +1 -1
  4. package/dist/camera.d.ts +1 -1
  5. package/dist/camera.js +1 -1
  6. package/dist/camera.js.map +1 -1
  7. package/dist/cube.d.ts +2 -2
  8. package/dist/cube.js +1 -1
  9. package/dist/cube.js.map +1 -1
  10. package/dist/cylinder.d.ts +2 -2
  11. package/dist/cylinder.js +1 -1
  12. package/dist/cylinder.js.map +1 -1
  13. package/dist/desk.d.ts +1 -1
  14. package/dist/desk.js +1 -1
  15. package/dist/desk.js.map +1 -1
  16. package/dist/editors/index.d.ts +2 -2
  17. package/dist/editors/index.js +2 -2
  18. package/dist/editors/index.js.map +1 -1
  19. package/dist/ellipse.d.ts +1 -1
  20. package/dist/ellipse.js +1 -1
  21. package/dist/ellipse.js.map +1 -1
  22. package/dist/gltf-object.d.ts +1 -1
  23. package/dist/gltf-object.js +1 -1
  24. package/dist/gltf-object.js.map +1 -1
  25. package/dist/html-overlay-element.js +1 -1
  26. package/dist/html-overlay-element.js.map +1 -1
  27. package/dist/index.d.ts +22 -22
  28. package/dist/index.js +22 -22
  29. package/dist/index.js.map +1 -1
  30. package/dist/light.d.ts +1 -1
  31. package/dist/light.js +1 -1
  32. package/dist/light.js.map +1 -1
  33. package/dist/polygon.d.ts +1 -1
  34. package/dist/polygon.js +1 -1
  35. package/dist/polygon.js.map +1 -1
  36. package/dist/rack-table-cell.d.ts +1 -1
  37. package/dist/rack-table-cell.js +1 -1
  38. package/dist/rack-table-cell.js.map +1 -1
  39. package/dist/rack-table.d.ts +4 -4
  40. package/dist/rack-table.js +2 -2
  41. package/dist/rack-table.js.map +1 -1
  42. package/dist/rack.d.ts +3 -3
  43. package/dist/rack.js +2 -2
  44. package/dist/rack.js.map +1 -1
  45. package/dist/rect.d.ts +1 -1
  46. package/dist/rect.js +1 -1
  47. package/dist/rect.js.map +1 -1
  48. package/dist/scene/component.js +1 -1
  49. package/dist/scene/component.js.map +1 -1
  50. package/dist/sphere.d.ts +2 -2
  51. package/dist/sphere.js +1 -1
  52. package/dist/sphere.js.map +1 -1
  53. package/dist/sprite.d.ts +1 -1
  54. package/dist/sprite.js +1 -1
  55. package/dist/sprite.js.map +1 -1
  56. package/dist/stock.d.ts +2 -2
  57. package/dist/stock.js +1 -1
  58. package/dist/stock.js.map +1 -1
  59. package/dist/templates/index.js +13 -13
  60. package/dist/templates/index.js.map +1 -1
  61. package/dist/text.js +1 -1
  62. package/dist/text.js.map +1 -1
  63. package/dist/three-container.d.ts +4 -4
  64. package/dist/three-container.js +4 -4
  65. package/dist/three-container.js.map +1 -1
  66. package/dist/three-space.d.ts +4 -4
  67. package/dist/three-space.js +4 -4
  68. package/dist/three-space.js.map +1 -1
  69. package/dist/threed/floor/floor.js +1 -1
  70. package/dist/threed/floor/floor.js.map +1 -1
  71. package/dist/threed/index.d.ts +15 -15
  72. package/dist/threed/index.js +15 -15
  73. package/dist/threed/index.js.map +1 -1
  74. package/dist/threed/real-object-camera-meshed.d.ts +1 -1
  75. package/dist/threed/real-object-camera-meshed.js +2 -2
  76. package/dist/threed/real-object-camera-meshed.js.map +1 -1
  77. package/dist/threed/real-object-camera.d.ts +1 -1
  78. package/dist/threed/real-object-camera.js +1 -1
  79. package/dist/threed/real-object-camera.js.map +1 -1
  80. package/dist/threed/real-object-dom-element.d.ts +1 -1
  81. package/dist/threed/real-object-dom-element.js +1 -1
  82. package/dist/threed/real-object-dom-element.js.map +1 -1
  83. package/dist/threed/real-object-dummy.d.ts +1 -1
  84. package/dist/threed/real-object-dummy.js +1 -1
  85. package/dist/threed/real-object-dummy.js.map +1 -1
  86. package/dist/threed/real-object-extrude.d.ts +2 -2
  87. package/dist/threed/real-object-extrude.js +4 -4
  88. package/dist/threed/real-object-extrude.js.map +1 -1
  89. package/dist/threed/real-object-gltf.d.ts +1 -1
  90. package/dist/threed/real-object-gltf.js +1 -1
  91. package/dist/threed/real-object-gltf.js.map +1 -1
  92. package/dist/threed/real-object-group.d.ts +1 -1
  93. package/dist/threed/real-object-group.js +1 -1
  94. package/dist/threed/real-object-group.js.map +1 -1
  95. package/dist/threed/real-object-mesh.d.ts +1 -1
  96. package/dist/threed/real-object-mesh.js +2 -2
  97. package/dist/threed/real-object-mesh.js.map +1 -1
  98. package/dist/threed/real-object-plane.d.ts +1 -1
  99. package/dist/threed/real-object-plane.js +1 -1
  100. package/dist/threed/real-object-plane.js.map +1 -1
  101. package/dist/threed/real-object-scene.d.ts +1 -1
  102. package/dist/threed/real-object-scene.js +2 -2
  103. package/dist/threed/real-object-scene.js.map +1 -1
  104. package/dist/threed/real-object-sprite-2d.d.ts +1 -1
  105. package/dist/threed/real-object-sprite-2d.js +2 -2
  106. package/dist/threed/real-object-sprite-2d.js.map +1 -1
  107. package/dist/threed/real-object-sprite.d.ts +1 -1
  108. package/dist/threed/real-object-sprite.js +2 -2
  109. package/dist/threed/real-object-sprite.js.map +1 -1
  110. package/dist/threed/real-object-text.d.ts +1 -1
  111. package/dist/threed/real-object-text.js +3 -3
  112. package/dist/threed/real-object-text.js.map +1 -1
  113. package/dist/threed/real-object.d.ts +1 -1
  114. package/dist/threed/real-object.js +1 -1
  115. package/dist/threed/real-object.js.map +1 -1
  116. package/dist/threed/texture/canvas-texture.js +1 -1
  117. package/dist/threed/texture/canvas-texture.js.map +1 -1
  118. package/dist/threed/texture/text-texture.js +1 -1
  119. package/dist/threed/texture/text-texture.js.map +1 -1
  120. package/dist/visualizer.d.ts +3 -3
  121. package/dist/visualizer.js +3 -3
  122. package/dist/visualizer.js.map +1 -1
  123. package/dist/wall.d.ts +2 -2
  124. package/dist/wall.js +1 -1
  125. package/dist/wall.js.map +1 -1
  126. package/package.json +3 -2
  127. package/things-scene.config.js +2 -2
package/dist/banner.d.ts CHANGED
@@ -1,6 +1,6 @@
1
1
  import * as THREE from 'three';
2
2
  import { ComponentNature, Shape } from '@hatiolab/things-scene';
3
- import { RealObject } from './threed/real-object';
3
+ import { RealObject } from './threed/real-object.js';
4
4
  export declare class Banner3D extends RealObject {
5
5
  build(): void;
6
6
  createCube(w: number, h: number, d: number): THREE.Mesh<THREE.BoxGeometry, THREE.MeshStandardMaterial, THREE.Object3DEventMap>;
package/dist/banner.js CHANGED
@@ -3,7 +3,7 @@
3
3
  */
4
4
  import * as THREE from 'three';
5
5
  import { Component, RectPath, Shape } from '@hatiolab/things-scene';
6
- import { RealObject } from './threed/real-object';
6
+ import { RealObject } from './threed/real-object.js';
7
7
  const NATURE = {
8
8
  mutable: false,
9
9
  resizable: true,
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"banner.js","sourceRoot":"","sources":["../src/banner.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,SAAS,EAAmB,QAAQ,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAA;AACpF,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAA;AAEpD,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE;QACV;YACE,IAAI,EAAE,OAAO;YACb,KAAK,EAAE,WAAW;YAClB,IAAI,EAAE,UAAU;YAChB,QAAQ,EAAE,UAAU;SACrB;KACF;IACD,IAAI,EAAE,wBAAwB;CAC/B,CAAA;AAED,MAAM,OAAO,QAAS,SAAQ,UAAU;IACtC,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE/D,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC,CAAA;QAExD,IAAI,YAAY,GAAG,IAAI,CAAC,kBAAkB,CAAC,KAAK,EAAE,KAAK,CAAC,CAAA;QACxD,YAAY,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,GAAG,MAAM,GAAG,CAAC,CAAC,CAAA;QACjD,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,YAAY,CAAC,CAAA;IACjC,CAAC;IAED,UAAU,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACxC,IAAI,EAAE,QAAQ,GAAG,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,IAAI,QAAQ,GAAG,IAAI,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;QAC7C,IAAI,QAAQ,GAAG,IAAI,KAAK,CAAC,oBAAoB,CAAC;YAC5C,KAAK,EAAE,QAAQ;YACf,IAAI,EAAE,KAAK,CAAC,SAAS;SACtB,CAAC,CAAA;QAEF,IAAI,IAAI,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAA;QAC7C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAA;QAEtB,OAAO,IAAI,CAAA;IACb,CAAC;IAED,kBAAkB,CAAC,CAAS,EAAE,CAAS;QACrC,IAAI,aAAa,CAAA;QAEjB,IAAI,EAAE,SAAS,GAAG,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACpD,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAEhE,IAAI,OAAO,EAAE,CAAC;YACZ,aAAa,GAAG,IAAI,KAAK,CAAC,oBAAoB,CAAC,EAAE,GAAG,EAAE,OAAO,EAAE,CAAC,CAAA;QAClE,CAAC;aAAM,CAAC;YACN,aAAa,GAAG,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7C,KAAK,EAAE,SAAS,IAAI,SAAS;gBAC7B,IAAI,EAAE,KAAK,CAAC,SAAS;aACtB,CAAC,CAAA;QACJ,CAAC;QAED,IAAI,aAAa,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;QACvD,IAAI,SAAS,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,aAAa,EAAE,aAAa,CAAC,CAAA;QAC5D,SAAS,CAAC,UAAU,GAAG,IAAI,CAAA;QAE3B,OAAO,SAAS,CAAA;IAClB,CAAC;CACF;AAED,MAAM,OAAO,MAAO,SAAQ,QAAQ,CAAC,KAAK,CAAC;IACzC,OAAO;QACL,OAAO,IAAI,CAAA;IACb,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;IAED,eAAe;QACb,OAAO,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAA;IAC3B,CAAC;CACF;AAED,SAAS,CAAC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport * as THREE from 'three'\nimport { Component, ComponentNature, RectPath, Shape } from '@hatiolab/things-scene'\nimport { RealObject } from './threed/real-object.js'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'color',\n label: 'box-color',\n name: 'boxColor',\n property: 'boxColor'\n }\n ],\n help: 'scene/component/banner'\n}\n\nexport class Banner3D extends RealObject {\n build() {\n super.build()\n\n var { width = 1, height = 1, depth = 1 } = this.component.state\n\n this.object3d.add(this.createCube(width, height, depth))\n\n let textureBoard = this.createTextureBoard(width, depth)\n textureBoard.position.set(0, 0, 0.5 * height + 1)\n this.object3d.add(textureBoard)\n }\n\n createCube(w: number, h: number, d: number) {\n var { boxColor = '#ccaa76' } = this.component.state\n\n var geometry = new THREE.BoxGeometry(w, d, h)\n var material = new THREE.MeshStandardMaterial({\n color: boxColor,\n side: THREE.FrontSide\n })\n\n var cube = new THREE.Mesh(geometry, material)\n cube.castShadow = true\n\n return cube\n }\n\n createTextureBoard(w: number, h: number) {\n var boardMaterial\n\n let { fillStyle = '#ccaa76' } = this.component.state\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n boardMaterial = new THREE.MeshStandardMaterial({ map: texture })\n } else {\n boardMaterial = new THREE.MeshStandardMaterial({\n color: fillStyle || '#ccaa76',\n side: THREE.FrontSide\n })\n }\n\n var boardGeometry = new THREE.PlaneGeometry(w, h, 1, 1)\n var boardMesh = new THREE.Mesh(boardGeometry, boardMaterial)\n boardMesh.castShadow = true\n\n return boardMesh\n }\n}\n\nexport class Banner extends RectPath(Shape) {\n is3dish() {\n return true\n }\n\n get nature() {\n return NATURE\n }\n\n buildRealObject(): RealObject | undefined {\n return new Banner3D(this)\n }\n}\n\nComponent.register('banner', Banner)\n"]}
package/dist/camera.d.ts CHANGED
@@ -1,6 +1,6 @@
1
1
  import { ComponentNature, Shape } from '@hatiolab/things-scene';
2
2
  import * as THREE from 'three';
3
- import { RealObject } from './threed/real-object';
3
+ import { RealObject } from './threed/real-object.js';
4
4
  export declare class Camera3D extends RealObject<THREE.Mesh> {
5
5
  camera?: THREE.PerspectiveCamera;
6
6
  helper?: THREE.CameraHelper;
package/dist/camera.js CHANGED
@@ -3,7 +3,7 @@
3
3
  */
4
4
  import { Component, RectPath, Shape } from '@hatiolab/things-scene';
5
5
  import * as THREE from 'three';
6
- import { RealObject } from './threed/real-object';
6
+ import { RealObject } from './threed/real-object.js';
7
7
  const DEFAULT = {
8
8
  far: 100000,
9
9
  fov: 80,
@@ -1 +1 @@
1
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All rights reserved.\n */\nimport { Component, ComponentNature, RectPath, Shape } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object'\n\nconst DEFAULT = {\n far: 100000,\n fov: 80,\n near: 1,\n zoom: 1\n}\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'number',\n label: 'near',\n name: 'near'\n },\n {\n type: 'number',\n label: 'far',\n name: 'far'\n },\n {\n type: 'number',\n label: 'fov',\n name: 'fov'\n },\n {\n type: 'number',\n label: 'zoom',\n name: 'zoom'\n },\n {\n type: 'checkbox',\n label: 'show-helper',\n name: 'showHelper'\n }\n ],\n help: 'scene/component/camera'\n}\n\nexport class Camera3D extends RealObject<THREE.Mesh> {\n camera?: THREE.PerspectiveCamera\n helper?: THREE.CameraHelper\n\n protected getObject3dInstance() {\n return new THREE.Mesh()\n }\n\n updateCamera() {\n var {\n near = DEFAULT.near,\n far = DEFAULT.far,\n fov = DEFAULT.fov,\n zoom = DEFAULT.zoom,\n showHelper\n } = this.component.state\n\n this.camera!.far = far\n this.camera!.fov = fov\n this.camera!.near = near\n this.camera!.zoom = zoom\n\n if (showHelper) {\n if (!this.helper) {\n this.helper = new THREE.CameraHelper(this.camera!)\n this.object3d.add(this.helper)\n }\n } else if (this.helper) {\n this.object3d.remove(this.helper)\n delete this.helper\n }\n }\n\n build() {\n super.build()\n\n var { width = 0, height = 0, depth = 0, fillStyle = 'lightgray' } = this.component.state\n\n this.object3d.geometry = new THREE.BoxGeometry(width, depth, height)\n this.object3d.material = new THREE.MeshStandardMaterial({ color: fillStyle, side: THREE.FrontSide })\n\n this.camera = new THREE.PerspectiveCamera()\n this.camera.position.set(0, 0, 0)\n\n this.object3d.add(this.camera)\n this.object3d.lookAt(0, 0, 0)\n\n this.updateCamera()\n }\n}\n\nexport class Camera extends RectPath(Shape) {\n static _image: HTMLImageElement\n\n is3dish() {\n return true\n }\n\n static get image() {\n if (!Camera._image) {\n Camera._image = new Image()\n Camera._image.src = new URL('../icons/camera-big.png', import.meta.url).href\n }\n\n return Camera._image\n }\n\n render(context: CanvasRenderingContext2D) {\n var { left, top, width, height } = this.bounds\n\n context.beginPath()\n this.drawImage(context, Camera.image, left, top, width, height)\n }\n\n buildRealObject(): RealObject | undefined {\n return new Camera3D(this)\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n}\n\nComponent.register('camera', Camera)\n"]}
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All rights reserved.\n */\nimport { Component, ComponentNature, RectPath, Shape } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object.js'\n\nconst DEFAULT = {\n far: 100000,\n fov: 80,\n near: 1,\n zoom: 1\n}\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'number',\n label: 'near',\n name: 'near'\n },\n {\n type: 'number',\n label: 'far',\n name: 'far'\n },\n {\n type: 'number',\n label: 'fov',\n name: 'fov'\n },\n {\n type: 'number',\n label: 'zoom',\n name: 'zoom'\n },\n {\n type: 'checkbox',\n label: 'show-helper',\n name: 'showHelper'\n }\n ],\n help: 'scene/component/camera'\n}\n\nexport class Camera3D extends RealObject<THREE.Mesh> {\n camera?: THREE.PerspectiveCamera\n helper?: THREE.CameraHelper\n\n protected getObject3dInstance() {\n return new THREE.Mesh()\n }\n\n updateCamera() {\n var {\n near = DEFAULT.near,\n far = DEFAULT.far,\n fov = DEFAULT.fov,\n zoom = DEFAULT.zoom,\n showHelper\n } = this.component.state\n\n this.camera!.far = far\n this.camera!.fov = fov\n this.camera!.near = near\n this.camera!.zoom = zoom\n\n if (showHelper) {\n if (!this.helper) {\n this.helper = new THREE.CameraHelper(this.camera!)\n this.object3d.add(this.helper)\n }\n } else if (this.helper) {\n this.object3d.remove(this.helper)\n delete this.helper\n }\n }\n\n build() {\n super.build()\n\n var { width = 0, height = 0, depth = 0, fillStyle = 'lightgray' } = this.component.state\n\n this.object3d.geometry = new THREE.BoxGeometry(width, depth, height)\n this.object3d.material = new THREE.MeshStandardMaterial({ color: fillStyle, side: THREE.FrontSide })\n\n this.camera = new THREE.PerspectiveCamera()\n this.camera.position.set(0, 0, 0)\n\n this.object3d.add(this.camera)\n this.object3d.lookAt(0, 0, 0)\n\n this.updateCamera()\n }\n}\n\nexport class Camera extends RectPath(Shape) {\n static _image: HTMLImageElement\n\n is3dish() {\n return true\n }\n\n static get image() {\n if (!Camera._image) {\n Camera._image = new Image()\n Camera._image.src = new URL('../icons/camera-big.png', import.meta.url).href\n }\n\n return Camera._image\n }\n\n render(context: CanvasRenderingContext2D) {\n var { left, top, width, height } = this.bounds\n\n context.beginPath()\n this.drawImage(context, Camera.image, left, top, width, height)\n }\n\n buildRealObject(): RealObject | undefined {\n return new Camera3D(this)\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n}\n\nComponent.register('camera', Camera)\n"]}
package/dist/cube.d.ts CHANGED
@@ -1,6 +1,6 @@
1
1
  import { ComponentNature, Shape } from '@hatiolab/things-scene';
2
- import { RealObject } from './threed/real-object';
3
- import { RealObjectMesh } from './threed/real-object-mesh';
2
+ import { RealObject } from './threed/real-object.js';
3
+ import { RealObjectMesh } from './threed/real-object-mesh.js';
4
4
  export declare class Cube3D extends RealObjectMesh {
5
5
  buildGeometry(): void;
6
6
  }
package/dist/cube.js CHANGED
@@ -3,7 +3,7 @@
3
3
  */
4
4
  import { Component, RectPath, Shape } from '@hatiolab/things-scene';
5
5
  import * as THREE from 'three';
6
- import { RealObjectMesh } from './threed/real-object-mesh';
6
+ import { RealObjectMesh } from './threed/real-object-mesh.js';
7
7
  const NATURE = {
8
8
  mutable: false,
9
9
  resizable: true,
package/dist/cube.js.map CHANGED
@@ -1 +1 @@
1
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1
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@@ -1,6 +1,6 @@
1
1
  import { ComponentNature, Ellipse } from '@hatiolab/things-scene';
2
- import { RealObject } from './threed/real-object';
3
- import { RealObjectMesh } from './threed/real-object-mesh';
2
+ import { RealObject } from './threed/real-object.js';
3
+ import { RealObjectMesh } from './threed/real-object-mesh.js';
4
4
  export declare class Cylinder3D extends RealObjectMesh {
5
5
  buildGeometry(): void;
6
6
  }
package/dist/cylinder.js CHANGED
@@ -3,7 +3,7 @@
3
3
  */
4
4
  import { Component, Ellipse } from '@hatiolab/things-scene';
5
5
  import * as THREE from 'three';
6
- import { RealObjectMesh } from './threed/real-object-mesh';
6
+ import { RealObjectMesh } from './threed/real-object-mesh.js';
7
7
  const NATURE = {
8
8
  mutable: false,
9
9
  resizable: true,
@@ -1 +1 @@
1
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1
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package/dist/desk.d.ts CHANGED
@@ -1,6 +1,6 @@
1
1
  import { ComponentNature, Shape } from '@hatiolab/things-scene';
2
2
  import * as THREE from 'three';
3
- import { RealObject } from './threed/real-object';
3
+ import { RealObject } from './threed/real-object.js';
4
4
  export declare class Desk3D extends RealObject {
5
5
  get boardThickness(): number;
6
6
  get legThickness(): number;
package/dist/desk.js CHANGED
@@ -3,7 +3,7 @@
3
3
  */
4
4
  import { Component, RectPath, Shape } from '@hatiolab/things-scene';
5
5
  import * as THREE from 'three';
6
- import { RealObject } from './threed/real-object';
6
+ import { RealObject } from './threed/real-object.js';
7
7
  const NATURE = {
8
8
  mutable: false,
9
9
  resizable: true,
package/dist/desk.js.map CHANGED
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All rights reserved.\n */\nimport { Component, ComponentNature, RectPath, Shape } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'color',\n label: 'leg-color',\n name: 'legColor',\n property: 'legColor'\n }\n ],\n help: 'scene/component/desk'\n}\n\nexport class Desk3D extends RealObject {\n get boardThickness() {\n var { depth } = this.component.state\n\n return Math.min(10, depth / 10)\n }\n\n get legThickness() {\n var { width, height } = this.component.state\n\n var min = Math.min(width, height)\n\n return Math.min(10, min / 10)\n }\n\n get margin() {\n return Math.min(this.legThickness / 5, 2)\n }\n\n build() {\n super.build()\n\n var { width, height, depth } = this.component.state\n\n var top = (depth - this.boardThickness) / 2\n\n var legs = this.createDeskLegs(width, height, depth)\n legs.position.set(0, -this.boardThickness / 2, 0)\n legs.castShadow = true\n\n this.object3d.add(legs)\n\n let board = this.createDeskBoard(width, height)\n board.position.set(0, top, 0)\n board.rotation.x = Math.PI / 2\n board.castShadow = true\n\n this.object3d.add(board)\n }\n\n createDeskLegs(w: number, h: number, d: number) {\n var { legColor } = this.component.state\n\n var legThickness = this.legThickness\n var margin = this.margin\n d -= this.boardThickness\n\n var legs = new THREE.Group()\n\n var posX = w / 2 - legThickness / 2 - margin\n var posY = h / 2 - legThickness / 2 - margin\n var posZ = 0\n\n for (var i = 0; i < 4; i++) {\n var geometry = new THREE.BoxGeometry(legThickness, d, legThickness)\n var material = new THREE.MeshStandardMaterial({\n color: legColor || '#252525'\n })\n\n var leg = new THREE.Mesh(geometry, material)\n leg.castShadow = true\n\n switch (i) {\n case 0:\n leg.position.set(posX, posZ, posY)\n break\n case 1:\n leg.position.set(posX, posZ, -posY)\n break\n case 2:\n leg.position.set(-posX, posZ, posY)\n break\n case 3:\n leg.position.set(-posX, posZ, -posY)\n break\n }\n\n legs.add(leg)\n }\n\n return legs\n }\n\n createDeskBoard(w: number, h: number) {\n var { fillStyle } = this.component.state\n\n var d = 10\n\n var boardMaterial = new THREE.MeshStandardMaterial({\n color: fillStyle || '#ccaa76'\n })\n var boardGeometry = new THREE.BoxGeometry(w, h, d, 1, 1)\n var board = new THREE.Mesh(boardGeometry, boardMaterial)\n\n return board\n }\n}\n\nexport class Desk extends RectPath(Shape) {\n is3dish() {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new Desk3D(this)\n }\n\n get nature() {\n return NATURE\n }\n}\n\nComponent.register('desk', Desk)\n"]}
1
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All rights reserved.\n */\nimport { Component, ComponentNature, RectPath, Shape } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object.js'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'color',\n label: 'leg-color',\n name: 'legColor',\n property: 'legColor'\n }\n ],\n help: 'scene/component/desk'\n}\n\nexport class Desk3D extends RealObject {\n get boardThickness() {\n var { depth } = this.component.state\n\n return Math.min(10, depth / 10)\n }\n\n get legThickness() {\n var { width, height } = this.component.state\n\n var min = Math.min(width, height)\n\n return Math.min(10, min / 10)\n }\n\n get margin() {\n return Math.min(this.legThickness / 5, 2)\n }\n\n build() {\n super.build()\n\n var { width, height, depth } = this.component.state\n\n var top = (depth - this.boardThickness) / 2\n\n var legs = this.createDeskLegs(width, height, depth)\n legs.position.set(0, -this.boardThickness / 2, 0)\n legs.castShadow = true\n\n this.object3d.add(legs)\n\n let board = this.createDeskBoard(width, height)\n board.position.set(0, top, 0)\n board.rotation.x = Math.PI / 2\n board.castShadow = true\n\n this.object3d.add(board)\n }\n\n createDeskLegs(w: number, h: number, d: number) {\n var { legColor } = this.component.state\n\n var legThickness = this.legThickness\n var margin = this.margin\n d -= this.boardThickness\n\n var legs = new THREE.Group()\n\n var posX = w / 2 - legThickness / 2 - margin\n var posY = h / 2 - legThickness / 2 - margin\n var posZ = 0\n\n for (var i = 0; i < 4; i++) {\n var geometry = new THREE.BoxGeometry(legThickness, d, legThickness)\n var material = new THREE.MeshStandardMaterial({\n color: legColor || '#252525'\n })\n\n var leg = new THREE.Mesh(geometry, material)\n leg.castShadow = true\n\n switch (i) {\n case 0:\n leg.position.set(posX, posZ, posY)\n break\n case 1:\n leg.position.set(posX, posZ, -posY)\n break\n case 2:\n leg.position.set(-posX, posZ, posY)\n break\n case 3:\n leg.position.set(-posX, posZ, -posY)\n break\n }\n\n legs.add(leg)\n }\n\n return legs\n }\n\n createDeskBoard(w: number, h: number) {\n var { fillStyle } = this.component.state\n\n var d = 10\n\n var boardMaterial = new THREE.MeshStandardMaterial({\n color: fillStyle || '#ccaa76'\n })\n var boardGeometry = new THREE.BoxGeometry(w, h, d, 1, 1)\n var board = new THREE.Mesh(boardGeometry, boardMaterial)\n\n return board\n }\n}\n\nexport class Desk extends RectPath(Shape) {\n is3dish() {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new Desk3D(this)\n }\n\n get nature() {\n return NATURE\n }\n}\n\nComponent.register('desk', Desk)\n"]}
@@ -1,5 +1,5 @@
1
- import './property-editor-location-increase-pattern';
2
- import './property-editor-gltf-info';
1
+ import './property-editor-location-increase-pattern.js';
2
+ import './property-editor-gltf-info.js';
3
3
  declare const _default: {
4
4
  type: string;
5
5
  element: string;
@@ -1,5 +1,5 @@
1
- import './property-editor-location-increase-pattern';
2
- import './property-editor-gltf-info';
1
+ import './property-editor-location-increase-pattern.js';
2
+ import './property-editor-gltf-info.js';
3
3
  export default [
4
4
  {
5
5
  type: 'location-increase-pattern',
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/editors/index.ts"],"names":[],"mappings":"AAAA,OAAO,6CAA6C,CAAA;AACpD,OAAO,6BAA6B,CAAA;AAEpC,eAAe;IACb;QACE,IAAI,EAAE,2BAA2B;QACjC,OAAO,EAAE,2CAA2C;KACrD;IACD;QACE,IAAI,EAAE,WAAW;QACjB,OAAO,EAAE,2BAA2B;KACrC;CACF,CAAA","sourcesContent":["import './property-editor-location-increase-pattern'\nimport './property-editor-gltf-info'\n\nexport default [\n {\n type: 'location-increase-pattern',\n element: 'property-editor-location-increase-pattern'\n },\n {\n type: 'gltf-info',\n element: 'property-editor-gltf-info'\n }\n]\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/editors/index.ts"],"names":[],"mappings":"AAAA,OAAO,gDAAgD,CAAA;AACvD,OAAO,gCAAgC,CAAA;AAEvC,eAAe;IACb;QACE,IAAI,EAAE,2BAA2B;QACjC,OAAO,EAAE,2CAA2C;KACrD;IACD;QACE,IAAI,EAAE,WAAW;QACjB,OAAO,EAAE,2BAA2B;KACrC;CACF,CAAA","sourcesContent":["import './property-editor-location-increase-pattern.js'\nimport './property-editor-gltf-info.js'\n\nexport default [\n {\n type: 'location-increase-pattern',\n element: 'property-editor-location-increase-pattern'\n },\n {\n type: 'gltf-info',\n element: 'property-editor-gltf-info'\n }\n]\n"]}
package/dist/ellipse.d.ts CHANGED
@@ -1,5 +1,5 @@
1
1
  import * as THREE from 'three';
2
- import { RealObjectExtrude } from './threed/real-object-extrude';
2
+ import { RealObjectExtrude } from './threed/real-object-extrude.js';
3
3
  export declare class EllipseExtrude extends RealObjectExtrude {
4
4
  get shape(): THREE.Shape;
5
5
  }
package/dist/ellipse.js CHANGED
@@ -3,7 +3,7 @@
3
3
  */
4
4
  import { Ellipse } from '@hatiolab/things-scene';
5
5
  import * as THREE from 'three';
6
- import { RealObjectExtrude } from './threed/real-object-extrude';
6
+ import { RealObjectExtrude } from './threed/real-object-extrude.js';
7
7
  export class EllipseExtrude extends RealObjectExtrude {
8
8
  get shape() {
9
9
  var { cx = 0, cy = 0, rx = 1, ry = 1, startAngle = 0, endAngle = 2 * Math.PI, anticlockwise = false } = this.component.state;
@@ -1 +1 @@
1
- {"version":3,"file":"ellipse.js","sourceRoot":"","sources":["../src/ellipse.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,OAAO,EAAE,MAAM,wBAAwB,CAAA;AAChD,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAA;AAEhE,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IACnD,IAAI,KAAK;QACP,IAAI,EACF,EAAE,GAAG,CAAC,EACN,EAAE,GAAG,CAAC,EACN,EAAE,GAAG,CAAC,EACN,EAAE,GAAG,CAAC,EACN,UAAU,GAAG,CAAC,EACd,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,EACtB,aAAa,GAAG,KAAK,EACtB,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExB,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,YAAY,CAClC,EAAE,EACF,EAAE,EAAE,SAAS;QACb,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,EACZ,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,mBAAmB;QACjC,UAAU,EACV,QAAQ,EAAE,yBAAyB;QACnC,aAAa,EAAE,aAAa;QAC5B,CAAC,CAAC,YAAY;SACf,CAAA;QAED,OAAO,IAAI,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAA;IAC7C,CAAC;CACF;AAED,OAAO,CAAC,SAAS,CAAC,eAAe,GAAG;IAClC,OAAO,IAAI,cAAc,CAAC,IAAI,CAAC,CAAA;AACjC,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport { Ellipse } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObjectExtrude } from './threed/real-object-extrude'\n\nexport class EllipseExtrude extends RealObjectExtrude {\n get shape() {\n var {\n cx = 0,\n cy = 0,\n rx = 1,\n ry = 1,\n startAngle = 0,\n endAngle = 2 * Math.PI,\n anticlockwise = false\n } = this.component.state\n\n const curve = new THREE.EllipseCurve(\n cx,\n cy, // ax, aY\n Math.abs(rx),\n Math.abs(ry), // xRadius, yRadius\n startAngle,\n endAngle, // aStartAngle, aEndAngle\n anticlockwise, // aClockwise\n 0 // aRotation\n )\n\n return new THREE.Shape(curve.getPoints(50))\n }\n}\n\nEllipse.prototype.buildRealObject = function () {\n return new EllipseExtrude(this)\n}\n"]}
1
+ {"version":3,"file":"ellipse.js","sourceRoot":"","sources":["../src/ellipse.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,OAAO,EAAE,MAAM,wBAAwB,CAAA;AAChD,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAA;AAEnE,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IACnD,IAAI,KAAK;QACP,IAAI,EACF,EAAE,GAAG,CAAC,EACN,EAAE,GAAG,CAAC,EACN,EAAE,GAAG,CAAC,EACN,EAAE,GAAG,CAAC,EACN,UAAU,GAAG,CAAC,EACd,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,EACtB,aAAa,GAAG,KAAK,EACtB,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExB,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,YAAY,CAClC,EAAE,EACF,EAAE,EAAE,SAAS;QACb,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,EACZ,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,mBAAmB;QACjC,UAAU,EACV,QAAQ,EAAE,yBAAyB;QACnC,aAAa,EAAE,aAAa;QAC5B,CAAC,CAAC,YAAY;SACf,CAAA;QAED,OAAO,IAAI,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAA;IAC7C,CAAC;CACF;AAED,OAAO,CAAC,SAAS,CAAC,eAAe,GAAG;IAClC,OAAO,IAAI,cAAc,CAAC,IAAI,CAAC,CAAA;AACjC,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport { Ellipse } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObjectExtrude } from './threed/real-object-extrude.js'\n\nexport class EllipseExtrude extends RealObjectExtrude {\n get shape() {\n var {\n cx = 0,\n cy = 0,\n rx = 1,\n ry = 1,\n startAngle = 0,\n endAngle = 2 * Math.PI,\n anticlockwise = false\n } = this.component.state\n\n const curve = new THREE.EllipseCurve(\n cx,\n cy, // ax, aY\n Math.abs(rx),\n Math.abs(ry), // xRadius, yRadius\n startAngle,\n endAngle, // aStartAngle, aEndAngle\n anticlockwise, // aClockwise\n 0 // aRotation\n )\n\n return new THREE.Shape(curve.getPoints(50))\n }\n}\n\nEllipse.prototype.buildRealObject = function () {\n return new EllipseExtrude(this)\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import { ComponentNature, Control, Shape } from '@hatiolab/things-scene';
2
- import { RealObject } from './threed/real-object';
2
+ import { RealObject } from './threed/real-object.js';
3
3
  declare const GLTFObject_base: typeof Shape;
4
4
  export declare class GLTFObject extends GLTFObject_base {
5
5
  static _image: HTMLImageElement;
@@ -2,7 +2,7 @@
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
4
  import { Component, RectPath, Shape } from '@hatiolab/things-scene';
5
- import { RealObjectGLTF } from './threed/real-object-gltf';
5
+ import { RealObjectGLTF } from './threed/real-object-gltf.js';
6
6
  const BASE_URL_ALIAS = '$base_url';
7
7
  const NATURE = {
8
8
  mutable: false,
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"gltf-object.js","sourceRoot":"","sources":["../src/gltf-object.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,EAAE,SAAS,EAA4B,QAAQ,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAA;AAG7F,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAA;AAE7D,MAAM,cAAc,GAAG,WAAW,CAAA;AAElC,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE;QACV;YACE,IAAI,EAAE,eAAe;YACrB,KAAK,EAAE,KAAK;YACZ,IAAI,EAAE,KAAK;YACX,QAAQ,EAAE;gBACR,YAAY,EAAE,IAAI;gBAClB,cAAc,EAAE,IAAI;gBACpB,YAAY,EAAE,cAAc;gBAC5B,cAAc,EAAE,UAAU;gBAC1B,cAAc,EAAE;oBACd,IAAI,EAAE,KAAK;oBACX,KAAK,EAAE;wBACL;4BACE,IAAI,EAAE,UAAU;4BAChB,KAAK,EAAE,OAAO;yBACf;qBACF;iBACF;gBACD,SAAS,EAAE,IAAI;gBACf,QAAQ,EAAE,aAAa;aACxB;YACD,OAAO,EAAE,UAA6B,GAAW;gBAC/C,MAAM,IAAI,GAAQ,IAAI,CAAC,UAAW,CAAC,aAAa,CAAC,iBAAiB,CAAC,CAAA;gBACnE,IAAI,CAAC,GAAG,GAAG,GAAG,CAAA;YAChB,CAAC;SACF;QACD;YACE,IAAI,EAAE,WAAW;YACjB,KAAK,EAAE,EAAE;YACT,IAAI,EAAE,UAAU;YAChB,QAAQ,EAAE,IAAI;YACd,QAAQ,EAAE;gBACR,MAAM,EAAE,CAAC,SAAqB,EAAE,OAAY,EAAE,EAAE;oBAC9C,SAAS,CAAC,GAAG,CAAC,OAAO,CAAC,CAAA;gBACxB,CAAC;aACF;YACD,MAAM,EAAE;gBACN,SAAS,EAAE,IAAI;aAChB;SACF;KACF;IACD,gBAAgB,EAAE,QAAQ;IAC1B,IAAI,EAAE,6BAA6B;CACpC,CAAA;AAED,MAAM,OAAO,UAAW,SAAQ,QAAQ,CAAC,KAAK,CAAC;IAG7C,OAAO;QACL,OAAO,IAAI,CAAA;IACb,CAAC;IAED,MAAM,KAAK,KAAK;QACd,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;YACvB,UAAU,CAAC,MAAM,GAAG,IAAI,KAAK,EAAE,CAAA;YAC/B,UAAU,CAAC,MAAM,CAAC,GAAG,GAAG,IAAI,GAAG,CAAC,8BAA8B,EAAE,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAA;QACvF,CAAC;QAED,OAAO,UAAU,CAAC,MAAM,CAAA;IAC1B,CAAC;IAED,IAAI,QAAQ;QACV,OAAO,EAAE,CAAA;IACX,CAAC;IAED,MAAM,CAAC,OAAiC;QACtC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,CAAA;QAE9C,OAAO,CAAC,SAAS,EAAE,CAAA;QACnB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;IACrE,CAAC;IAED,eAAe;QACb,OAAO,IAAI,cAAc,CAAC,IAAI,CAAC,CAAA;IACjC,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;IAED,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAA;IAC7B,CAAC;IAED,IAAI,MAAM,CAAC,MAAM;QACf,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IAC9B,CAAC;IAED,IAAI,SAAS,CAAC,SAA2D;;QACvE,MAAM,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,SAAS,CAAA;QACtD,IAAI,CAAC,QAAQ,CAAC;YACZ,KAAK;YACL,MAAM;YACN,KAAK;SACN,CAAC,CAAA;QAEF,MAAA,IAAI,CAAC,UAAU,0CAAE,eAAe,EAAE,CAAA;IACpC,CAAC;CACF;AAED,SAAS,CAAC,QAAQ,CAAC,aAAa,EAAE,UAAU,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, ComponentNature, Control, RectPath, Shape } from '@hatiolab/things-scene'\nimport { RealObject } from './threed/real-object.js'\n\nimport { RealObjectGLTF } from './threed/real-object-gltf.js'\n\nconst BASE_URL_ALIAS = '$base_url'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'gltf-selector',\n label: 'url',\n name: 'src',\n property: {\n displayField: 'id',\n displayFullUrl: true,\n baseUrlAlias: BASE_URL_ALIAS,\n defaultStorage: '3d-model',\n storageFilters: {\n type: Array,\n value: [\n {\n name: 'category',\n value: 'image'\n }\n ]\n },\n useUpload: true,\n category: 'application'\n },\n observe: function (this: HTMLElement, src: string) {\n const info: any = this.parentNode!.querySelector('[name=gltfInfo]')\n info.src = src\n }\n },\n {\n type: 'gltf-info',\n label: '',\n name: 'gltfInfo',\n readonly: true,\n property: {\n action: (component: GLTFObject, options: any) => {\n component.set(options)\n }\n },\n editor: {\n fullwidth: true\n }\n }\n ],\n 'value-property': 'source',\n help: 'scene/component/gltf-object'\n}\n\nexport class GLTFObject extends RectPath(Shape) {\n static _image: HTMLImageElement\n\n is3dish() {\n return true\n }\n\n static get image() {\n if (!GLTFObject._image) {\n GLTFObject._image = new Image()\n GLTFObject._image.src = new URL('../icons/canvasicon-gltf.png', import.meta.url).href\n }\n\n return GLTFObject._image\n }\n\n get controls(): Array<Control> | undefined {\n return []\n }\n\n render(context: CanvasRenderingContext2D) {\n var { left, top, width, height } = this.bounds\n\n context.beginPath()\n this.drawImage(context, GLTFObject.image, left, top, width, height)\n }\n\n buildRealObject(): RealObject | undefined {\n return new RealObjectGLTF(this)\n }\n\n get nature() {\n return NATURE\n }\n\n get source() {\n return this.getState('src')\n }\n\n set source(source) {\n this.setState('src', source)\n }\n\n set dimension(dimension: { width: number; height: number; depth: number }) {\n const { width = 1, height = 1, depth = 1 } = dimension\n this.setState({\n width,\n height,\n depth\n })\n\n this.realObject?.updateDimension()\n }\n}\n\nComponent.register('gltf-object', GLTFObject)\n"]}
@@ -2,7 +2,7 @@
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
4
  import { HTMLOverlayContainer, HTMLOverlayElement } from '@hatiolab/things-scene';
5
- import { RealObjectDomElement } from './threed/real-object-dom-element';
5
+ import { RealObjectDomElement } from './threed/real-object-dom-element.js';
6
6
  HTMLOverlayElement.prototype.buildRealObject = function () {
7
7
  return new RealObjectDomElement(this);
8
8
  };
@@ -1 +1 @@
1
- {"version":3,"file":"html-overlay-element.js","sourceRoot":"","sources":["../src/html-overlay-element.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,oBAAoB,EAAE,kBAAkB,EAAE,MAAM,wBAAwB,CAAA;AACjF,OAAO,EAAE,oBAAoB,EAAE,MAAM,kCAAkC,CAAA;AAEvE,kBAAkB,CAAC,SAAS,CAAC,eAAe,GAAG;IAC7C,OAAO,IAAI,oBAAoB,CAAC,IAAI,CAAC,CAAA;AACvC,CAAC,CAAA;AAED,oBAAoB,CAAC,SAAS,CAAC,eAAe,GAAG;IAC/C,OAAO,IAAI,oBAAoB,CAAC,IAAI,CAAC,CAAA;AACvC,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport { HTMLOverlayContainer, HTMLOverlayElement } from '@hatiolab/things-scene'\nimport { RealObjectDomElement } from './threed/real-object-dom-element'\n\nHTMLOverlayElement.prototype.buildRealObject = function () {\n return new RealObjectDomElement(this)\n}\n\nHTMLOverlayContainer.prototype.buildRealObject = function () {\n return new RealObjectDomElement(this)\n}\n"]}
1
+ {"version":3,"file":"html-overlay-element.js","sourceRoot":"","sources":["../src/html-overlay-element.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,oBAAoB,EAAE,kBAAkB,EAAE,MAAM,wBAAwB,CAAA;AACjF,OAAO,EAAE,oBAAoB,EAAE,MAAM,qCAAqC,CAAA;AAE1E,kBAAkB,CAAC,SAAS,CAAC,eAAe,GAAG;IAC7C,OAAO,IAAI,oBAAoB,CAAC,IAAI,CAAC,CAAA;AACvC,CAAC,CAAA;AAED,oBAAoB,CAAC,SAAS,CAAC,eAAe,GAAG;IAC/C,OAAO,IAAI,oBAAoB,CAAC,IAAI,CAAC,CAAA;AACvC,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport { HTMLOverlayContainer, HTMLOverlayElement } from '@hatiolab/things-scene'\nimport { RealObjectDomElement } from './threed/real-object-dom-element.js'\n\nHTMLOverlayElement.prototype.buildRealObject = function () {\n return new RealObjectDomElement(this)\n}\n\nHTMLOverlayContainer.prototype.buildRealObject = function () {\n return new RealObjectDomElement(this)\n}\n"]}
package/dist/index.d.ts CHANGED
@@ -1,22 +1,22 @@
1
- import './scene/component';
2
- import './text';
3
- import './html-overlay-element';
4
- export * from './threed';
5
- export * from './gltf-object';
6
- export * from './camera';
7
- export * from './banner';
8
- export * from './sprite';
9
- export * from './cube';
10
- export * from './cylinder';
11
- export * from './desk';
12
- export * from './ellipse';
13
- export * from './polygon';
14
- export * from './rack';
15
- export * from './rack-table';
16
- export * from './rack-table-cell';
17
- export * from './rect';
18
- export * from './sphere';
19
- export * from './visualizer';
20
- export * from './three-container';
21
- export * from './wall';
22
- export * from './light';
1
+ import './scene/component.js';
2
+ import './text.js';
3
+ import './html-overlay-element.js';
4
+ export * from './threed/index.js';
5
+ export * from './gltf-object.js';
6
+ export * from './camera.js';
7
+ export * from './banner.js';
8
+ export * from './sprite.js';
9
+ export * from './cube.js';
10
+ export * from './cylinder.js';
11
+ export * from './desk.js';
12
+ export * from './ellipse.js';
13
+ export * from './polygon.js';
14
+ export * from './rack.js';
15
+ export * from './rack-table.js';
16
+ export * from './rack-table-cell.js';
17
+ export * from './rect.js';
18
+ export * from './sphere.js';
19
+ export * from './visualizer.js';
20
+ export * from './three-container.js';
21
+ export * from './wall.js';
22
+ export * from './light.js';
package/dist/index.js CHANGED
@@ -1,26 +1,26 @@
1
1
  /*
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
- import './scene/component';
5
- import './text';
6
- import './html-overlay-element';
7
- export * from './threed';
8
- export * from './gltf-object';
9
- export * from './camera';
10
- export * from './banner';
11
- export * from './sprite';
12
- export * from './cube';
13
- export * from './cylinder';
14
- export * from './desk';
15
- export * from './ellipse';
16
- export * from './polygon';
17
- export * from './rack';
18
- export * from './rack-table';
19
- export * from './rack-table-cell';
20
- export * from './rect';
21
- export * from './sphere';
22
- export * from './visualizer';
23
- export * from './three-container';
24
- export * from './wall';
25
- export * from './light';
4
+ import './scene/component.js';
5
+ import './text.js';
6
+ import './html-overlay-element.js';
7
+ export * from './threed/index.js';
8
+ export * from './gltf-object.js';
9
+ export * from './camera.js';
10
+ export * from './banner.js';
11
+ export * from './sprite.js';
12
+ export * from './cube.js';
13
+ export * from './cylinder.js';
14
+ export * from './desk.js';
15
+ export * from './ellipse.js';
16
+ export * from './polygon.js';
17
+ export * from './rack.js';
18
+ export * from './rack-table.js';
19
+ export * from './rack-table-cell.js';
20
+ export * from './rect.js';
21
+ export * from './sphere.js';
22
+ export * from './visualizer.js';
23
+ export * from './three-container.js';
24
+ export * from './wall.js';
25
+ export * from './light.js';
26
26
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,mBAAmB,CAAA;AAE1B,OAAO,QAAQ,CAAA;AACf,OAAO,wBAAwB,CAAA;AAE/B,cAAc,UAAU,CAAA;AACxB,cAAc,eAAe,CAAA;AAE7B,cAAc,UAAU,CAAA;AACxB,cAAc,UAAU,CAAA;AACxB,cAAc,UAAU,CAAA;AACxB,cAAc,QAAQ,CAAA;AACtB,cAAc,YAAY,CAAA;AAC1B,cAAc,QAAQ,CAAA;AACtB,cAAc,WAAW,CAAA;AACzB,cAAc,WAAW,CAAA;AACzB,cAAc,QAAQ,CAAA;AACtB,cAAc,cAAc,CAAA;AAC5B,cAAc,mBAAmB,CAAA;AACjC,cAAc,QAAQ,CAAA;AACtB,cAAc,UAAU,CAAA;AACxB,cAAc,cAAc,CAAA;AAC5B,cAAc,mBAAmB,CAAA;AACjC,cAAc,QAAQ,CAAA;AACtB,cAAc,SAAS,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport './scene/component'\n\nimport './text'\nimport './html-overlay-element'\n\nexport * from './threed'\nexport * from './gltf-object'\n\nexport * from './camera'\nexport * from './banner'\nexport * from './sprite'\nexport * from './cube'\nexport * from './cylinder'\nexport * from './desk'\nexport * from './ellipse'\nexport * from './polygon'\nexport * from './rack'\nexport * from './rack-table'\nexport * from './rack-table-cell'\nexport * from './rect'\nexport * from './sphere'\nexport * from './visualizer'\nexport * from './three-container'\nexport * from './wall'\nexport * from './light'\n"]}
1
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package/dist/light.d.ts CHANGED
@@ -1,6 +1,6 @@
1
1
  import { Anchor, ComponentNature, Ellipse } from '@hatiolab/things-scene';
2
2
  import * as THREE from 'three';
3
- import { RealObject } from './threed/real-object';
3
+ import { RealObject } from './threed/real-object.js';
4
4
  export declare class LightObject extends RealObject<THREE.Light> {
5
5
  helper?: THREE.CameraHelper;
6
6
  updatePointLight(): void;
package/dist/light.js CHANGED
@@ -3,7 +3,7 @@
3
3
  */
4
4
  import { Component, Ellipse } from '@hatiolab/things-scene';
5
5
  import * as THREE from 'three';
6
- import { RealObject } from './threed/real-object';
6
+ import { RealObject } from './threed/real-object.js';
7
7
  const NATURE = {
8
8
  mutable: false,
9
9
  resizable: true,
package/dist/light.js.map CHANGED
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All rights reserved.\n */\nimport { Anchor, Component, ComponentNature, Ellipse } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'light-type',\n name: 'lightType',\n property: {\n options: ['', 'point', 'directional']\n }\n },\n {\n type: 'number',\n label: 'intensity',\n name: 'intensity'\n },\n {\n type: 'number',\n label: 'distance',\n name: 'distance'\n },\n {\n type: 'number',\n label: 'decay',\n name: 'decay'\n },\n {\n type: 'checkbox',\n label: 'cast-shadow',\n name: 'castShadow'\n },\n {\n type: 'number',\n label: 'near',\n name: 'near',\n placeholder: '0.5'\n },\n {\n type: 'number',\n label: 'far',\n name: 'far',\n placeholder: '1000'\n },\n {\n type: 'number',\n label: 'fov',\n name: 'fov',\n placeholder: '90'\n },\n {\n type: 'number',\n label: 'zoom',\n name: 'zoom',\n placeholder: '1'\n },\n {\n type: 'checkbox',\n label: 'show-helper',\n name: 'showHelper'\n }\n ],\n help: 'scene/component/light'\n}\n\nexport class LightObject extends RealObject<THREE.Light> {\n helper?: THREE.CameraHelper\n\n updatePointLight() {\n var {\n lightType = 'point',\n distance = 0, // unlimited\n intensity = 10,\n decay = 1,\n fillStyle: color = 'white',\n castShadow,\n near = 0.5,\n far = 1000,\n fov = 90,\n zoom = 1,\n showHelper\n } = this.component.state\n\n this.object3d!.color = new THREE.Color(color)\n if (lightType == 'point') {\n ;(this.object3d as THREE.PointLight)!.distance = distance\n ;(this.object3d as THREE.PointLight)!.decay = decay\n }\n this.object3d!.intensity = intensity\n this.object3d!.castShadow = castShadow\n if (castShadow) {\n const camera = this.object3d!.shadow?.camera as THREE.PerspectiveCamera\n camera.far = far\n camera.near = near\n camera.fov = fov\n camera.zoom = zoom\n }\n\n if (showHelper) {\n const camera = this.object3d!.shadow?.camera as THREE.PerspectiveCamera\n\n if (!this.helper) {\n this.helper = new THREE.CameraHelper(camera!)\n this.object3d.add(this.helper)\n }\n } else if (this.helper) {\n this.object3d.remove(this.helper)\n delete this.helper\n }\n }\n\n protected getObject3dInstance(): THREE.Light {\n var { lightType = 'point' } = this.component.state\n\n return lightType == 'point' ? new THREE.PointLight() : new THREE.DirectionalLight()\n }\n\n update() {\n this.clear()\n this.build()\n\n this.updateDimension()\n this.updateHidden()\n\n this.updatePointLight()\n }\n}\n\nexport class PointLight extends Ellipse {\n is3dish() {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new LightObject(this)\n }\n\n get anchors(): Array<Anchor> {\n return []\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n}\n\nComponent.register('light', PointLight)\n"]}
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All rights reserved.\n */\nimport { Anchor, Component, ComponentNature, Ellipse } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object.js'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'light-type',\n name: 'lightType',\n property: {\n options: ['', 'point', 'directional']\n }\n },\n {\n type: 'number',\n label: 'intensity',\n name: 'intensity'\n },\n {\n type: 'number',\n label: 'distance',\n name: 'distance'\n },\n {\n type: 'number',\n label: 'decay',\n name: 'decay'\n },\n {\n type: 'checkbox',\n label: 'cast-shadow',\n name: 'castShadow'\n },\n {\n type: 'number',\n label: 'near',\n name: 'near',\n placeholder: '0.5'\n },\n {\n type: 'number',\n label: 'far',\n name: 'far',\n placeholder: '1000'\n },\n {\n type: 'number',\n label: 'fov',\n name: 'fov',\n placeholder: '90'\n },\n {\n type: 'number',\n label: 'zoom',\n name: 'zoom',\n placeholder: '1'\n },\n {\n type: 'checkbox',\n label: 'show-helper',\n name: 'showHelper'\n }\n ],\n help: 'scene/component/light'\n}\n\nexport class LightObject extends RealObject<THREE.Light> {\n helper?: THREE.CameraHelper\n\n updatePointLight() {\n var {\n lightType = 'point',\n distance = 0, // unlimited\n intensity = 10,\n decay = 1,\n fillStyle: color = 'white',\n castShadow,\n near = 0.5,\n far = 1000,\n fov = 90,\n zoom = 1,\n showHelper\n } = this.component.state\n\n this.object3d!.color = new THREE.Color(color)\n if (lightType == 'point') {\n ;(this.object3d as THREE.PointLight)!.distance = distance\n ;(this.object3d as THREE.PointLight)!.decay = decay\n }\n this.object3d!.intensity = intensity\n this.object3d!.castShadow = castShadow\n if (castShadow) {\n const camera = this.object3d!.shadow?.camera as THREE.PerspectiveCamera\n camera.far = far\n camera.near = near\n camera.fov = fov\n camera.zoom = zoom\n }\n\n if (showHelper) {\n const camera = this.object3d!.shadow?.camera as THREE.PerspectiveCamera\n\n if (!this.helper) {\n this.helper = new THREE.CameraHelper(camera!)\n this.object3d.add(this.helper)\n }\n } else if (this.helper) {\n this.object3d.remove(this.helper)\n delete this.helper\n }\n }\n\n protected getObject3dInstance(): THREE.Light {\n var { lightType = 'point' } = this.component.state\n\n return lightType == 'point' ? new THREE.PointLight() : new THREE.DirectionalLight()\n }\n\n update() {\n this.clear()\n this.build()\n\n this.updateDimension()\n this.updateHidden()\n\n this.updatePointLight()\n }\n}\n\nexport class PointLight extends Ellipse {\n is3dish() {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new LightObject(this)\n }\n\n get anchors(): Array<Anchor> {\n return []\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n}\n\nComponent.register('light', PointLight)\n"]}
package/dist/polygon.d.ts CHANGED
@@ -1,5 +1,5 @@
1
1
  import * as THREE from 'three';
2
- import { RealObjectExtrude } from './threed/real-object-extrude';
2
+ import { RealObjectExtrude } from './threed/real-object-extrude.js';
3
3
  export declare class PolygonExtrude extends RealObjectExtrude {
4
4
  _minMax?: {
5
5
  minX?: number;
package/dist/polygon.js CHANGED
@@ -3,7 +3,7 @@
3
3
  */
4
4
  import { Polygon } from '@hatiolab/things-scene';
5
5
  import * as THREE from 'three';
6
- import { RealObjectExtrude } from './threed/real-object-extrude';
6
+ import { RealObjectExtrude } from './threed/real-object-extrude.js';
7
7
  export class PolygonExtrude extends RealObjectExtrude {
8
8
  get shape() {
9
9
  var { path = [], round = 0 } = this.component.state;
@@ -1 +1 @@
1
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All rights reserved.\n */\n\nimport { POINT, Polygon } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObjectExtrude } from './threed/real-object-extrude'\n\nexport class PolygonExtrude extends RealObjectExtrude {\n _minMax?: {\n minX?: number\n minY?: number\n maxX?: number\n maxY?: number\n }\n\n get shape() {\n var { path = [], round = 0 } = this.component.state\n\n var shape = new THREE.Shape()\n\n for (var i = 0; i < path.length; i++) {\n const prev = path[(i - 1 + path.length) % path.length]\n const cursor = path[(i + path.length) % path.length]\n const next = path[(i + 1) % path.length]\n\n if (prev.x === cursor.x && prev.y === cursor.y) {\n continue\n }\n\n var length = Math.sqrt((prev.x - cursor.x) * (prev.x - cursor.x) + (prev.y - cursor.y) * (prev.y - cursor.y))\n var theta = length !== 0 ? Math.atan2(prev.x - cursor.x, prev.y - cursor.y) : 0\n var x = Math.sin(theta) * Math.min(round, length / 2) + cursor.x\n var y = Math.cos(theta) * Math.min(round, length / 2) + cursor.y\n\n const p1 = round > 0 || length !== 0 ? { x, y } : cursor\n\n var length = Math.sqrt((next.x - cursor.x) * (next.x - cursor.x) + (next.y - cursor.y) * (next.y - cursor.y))\n theta = length !== 0 ? Math.atan2(next.x - cursor.x, next.y - cursor.y) : 0\n x = Math.sin(theta) * Math.min(round, length / 2) + cursor.x\n y = Math.cos(theta) * Math.min(round, length / 2) + cursor.y\n\n const p2 = round > 0 || length !== 0 ? { x, y } : cursor\n\n i == 0 ? shape.moveTo(p1.x, p1.y) : shape.lineTo(p1.x, p1.y)\n round > 0 && shape.quadraticCurveTo(cursor.x, cursor.y, p2.x, p2.y)\n }\n\n return shape\n }\n\n get minMax() {\n if (!this._minMax) {\n var { path } = this.component.state\n\n var minX: number | undefined\n var minY: number | undefined\n var maxX: number | undefined\n var maxY: number | undefined\n\n path.forEach((p: POINT, i: number) => {\n if (i == 0) {\n minX = maxX = p.x\n minY = maxY = p.y\n return\n }\n\n minX = Math.min(minX!, p.x)\n maxX = Math.max(maxX!, p.x)\n minY = Math.min(minY!, p.y)\n maxY = Math.max(maxY!, p.y)\n })\n\n this._minMax = {\n minX,\n minY,\n maxX,\n maxY\n }\n }\n\n return this._minMax\n }\n}\n\nPolygon.prototype.buildRealObject = function () {\n return new PolygonExtrude(this)\n}\n"]}
1
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All rights reserved.\n */\n\nimport { POINT, Polygon } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObjectExtrude } from './threed/real-object-extrude.js'\n\nexport class PolygonExtrude extends RealObjectExtrude {\n _minMax?: {\n minX?: number\n minY?: number\n maxX?: number\n maxY?: number\n }\n\n get shape() {\n var { path = [], round = 0 } = this.component.state\n\n var shape = new THREE.Shape()\n\n for (var i = 0; i < path.length; i++) {\n const prev = path[(i - 1 + path.length) % path.length]\n const cursor = path[(i + path.length) % path.length]\n const next = path[(i + 1) % path.length]\n\n if (prev.x === cursor.x && prev.y === cursor.y) {\n continue\n }\n\n var length = Math.sqrt((prev.x - cursor.x) * (prev.x - cursor.x) + (prev.y - cursor.y) * (prev.y - cursor.y))\n var theta = length !== 0 ? Math.atan2(prev.x - cursor.x, prev.y - cursor.y) : 0\n var x = Math.sin(theta) * Math.min(round, length / 2) + cursor.x\n var y = Math.cos(theta) * Math.min(round, length / 2) + cursor.y\n\n const p1 = round > 0 || length !== 0 ? { x, y } : cursor\n\n var length = Math.sqrt((next.x - cursor.x) * (next.x - cursor.x) + (next.y - cursor.y) * (next.y - cursor.y))\n theta = length !== 0 ? Math.atan2(next.x - cursor.x, next.y - cursor.y) : 0\n x = Math.sin(theta) * Math.min(round, length / 2) + cursor.x\n y = Math.cos(theta) * Math.min(round, length / 2) + cursor.y\n\n const p2 = round > 0 || length !== 0 ? { x, y } : cursor\n\n i == 0 ? shape.moveTo(p1.x, p1.y) : shape.lineTo(p1.x, p1.y)\n round > 0 && shape.quadraticCurveTo(cursor.x, cursor.y, p2.x, p2.y)\n }\n\n return shape\n }\n\n get minMax() {\n if (!this._minMax) {\n var { path } = this.component.state\n\n var minX: number | undefined\n var minY: number | undefined\n var maxX: number | undefined\n var maxY: number | undefined\n\n path.forEach((p: POINT, i: number) => {\n if (i == 0) {\n minX = maxX = p.x\n minY = maxY = p.y\n return\n }\n\n minX = Math.min(minX!, p.x)\n maxX = Math.max(maxX!, p.x)\n minY = Math.min(minY!, p.y)\n maxY = Math.max(maxY!, p.y)\n })\n\n this._minMax = {\n minX,\n minY,\n maxX,\n maxY\n }\n }\n\n return this._minMax\n }\n}\n\nPolygon.prototype.buildRealObject = function () {\n return new PolygonExtrude(this)\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import { Component, Properties } from '@hatiolab/things-scene';
2
- import { RealObject } from './threed/real-object';
2
+ import { RealObject } from './threed/real-object.js';
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3
  declare const RackTableCell_base: typeof Component;
4
4
  /**
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  * 1. 스타일을 상속 받아야 함. (cascade-style)
@@ -2,7 +2,7 @@
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  * Copyright © HatioLab Inc. All rights reserved.
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3
  */
4
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  import { Component, RectPath } from '@hatiolab/things-scene';
5
- import { Rack } from './rack';
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+ import { Rack } from './rack.js';
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  const EMPTY_BORDER = {};
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  function isBottomMost(idx, rows, columns) {
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  return idx >= (rows - 1) * columns;