@operato/scene-visualizer 9.0.0-beta.0 → 9.0.0-beta.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (129) hide show
  1. package/dist/banner.d.ts +1 -1
  2. package/dist/banner.js +1 -1
  3. package/dist/banner.js.map +1 -1
  4. package/dist/camera.d.ts +1 -1
  5. package/dist/camera.js +1 -1
  6. package/dist/camera.js.map +1 -1
  7. package/dist/cube.d.ts +2 -2
  8. package/dist/cube.js +4 -2
  9. package/dist/cube.js.map +1 -1
  10. package/dist/cylinder.d.ts +2 -2
  11. package/dist/cylinder.js +5 -3
  12. package/dist/cylinder.js.map +1 -1
  13. package/dist/desk.d.ts +1 -1
  14. package/dist/desk.js +1 -1
  15. package/dist/desk.js.map +1 -1
  16. package/dist/editors/index.d.ts +2 -2
  17. package/dist/editors/index.js +2 -2
  18. package/dist/editors/index.js.map +1 -1
  19. package/dist/editors/property-editor-gltf-info.js +1 -1
  20. package/dist/editors/property-editor-gltf-info.js.map +1 -1
  21. package/dist/ellipse.d.ts +1 -1
  22. package/dist/ellipse.js +1 -1
  23. package/dist/ellipse.js.map +1 -1
  24. package/dist/gltf-object.d.ts +1 -1
  25. package/dist/gltf-object.js +1 -1
  26. package/dist/gltf-object.js.map +1 -1
  27. package/dist/html-overlay-element.js +1 -1
  28. package/dist/html-overlay-element.js.map +1 -1
  29. package/dist/index.d.ts +22 -22
  30. package/dist/index.js +22 -22
  31. package/dist/index.js.map +1 -1
  32. package/dist/light.d.ts +1 -1
  33. package/dist/light.js +1 -1
  34. package/dist/light.js.map +1 -1
  35. package/dist/polygon.d.ts +1 -1
  36. package/dist/polygon.js +1 -1
  37. package/dist/polygon.js.map +1 -1
  38. package/dist/rack-table-cell.d.ts +1 -1
  39. package/dist/rack-table-cell.js +1 -1
  40. package/dist/rack-table-cell.js.map +1 -1
  41. package/dist/rack-table.d.ts +4 -4
  42. package/dist/rack-table.js +2 -2
  43. package/dist/rack-table.js.map +1 -1
  44. package/dist/rack.d.ts +3 -3
  45. package/dist/rack.js +2 -2
  46. package/dist/rack.js.map +1 -1
  47. package/dist/rect.d.ts +1 -1
  48. package/dist/rect.js +1 -1
  49. package/dist/rect.js.map +1 -1
  50. package/dist/scene/component.js +1 -1
  51. package/dist/scene/component.js.map +1 -1
  52. package/dist/sphere.d.ts +2 -2
  53. package/dist/sphere.js +5 -3
  54. package/dist/sphere.js.map +1 -1
  55. package/dist/sprite.d.ts +1 -1
  56. package/dist/sprite.js +1 -1
  57. package/dist/sprite.js.map +1 -1
  58. package/dist/stock.d.ts +2 -2
  59. package/dist/stock.js +1 -1
  60. package/dist/stock.js.map +1 -1
  61. package/dist/templates/index.js +13 -13
  62. package/dist/templates/index.js.map +1 -1
  63. package/dist/text.js +1 -1
  64. package/dist/text.js.map +1 -1
  65. package/dist/three-container.d.ts +4 -4
  66. package/dist/three-container.js +4 -4
  67. package/dist/three-container.js.map +1 -1
  68. package/dist/three-space.d.ts +4 -4
  69. package/dist/three-space.js +4 -4
  70. package/dist/three-space.js.map +1 -1
  71. package/dist/threed/floor/floor.js +1 -1
  72. package/dist/threed/floor/floor.js.map +1 -1
  73. package/dist/threed/index.d.ts +15 -15
  74. package/dist/threed/index.js +15 -15
  75. package/dist/threed/index.js.map +1 -1
  76. package/dist/threed/real-object-camera-meshed.d.ts +1 -1
  77. package/dist/threed/real-object-camera-meshed.js +2 -2
  78. package/dist/threed/real-object-camera-meshed.js.map +1 -1
  79. package/dist/threed/real-object-camera.d.ts +1 -1
  80. package/dist/threed/real-object-camera.js +1 -1
  81. package/dist/threed/real-object-camera.js.map +1 -1
  82. package/dist/threed/real-object-dom-element.d.ts +1 -1
  83. package/dist/threed/real-object-dom-element.js +1 -1
  84. package/dist/threed/real-object-dom-element.js.map +1 -1
  85. package/dist/threed/real-object-dummy.d.ts +1 -1
  86. package/dist/threed/real-object-dummy.js +1 -1
  87. package/dist/threed/real-object-dummy.js.map +1 -1
  88. package/dist/threed/real-object-extrude.d.ts +3 -2
  89. package/dist/threed/real-object-extrude.js +18 -4
  90. package/dist/threed/real-object-extrude.js.map +1 -1
  91. package/dist/threed/real-object-gltf.d.ts +1 -1
  92. package/dist/threed/real-object-gltf.js +3 -3
  93. package/dist/threed/real-object-gltf.js.map +1 -1
  94. package/dist/threed/real-object-group.d.ts +1 -1
  95. package/dist/threed/real-object-group.js +1 -1
  96. package/dist/threed/real-object-group.js.map +1 -1
  97. package/dist/threed/real-object-mesh.d.ts +2 -1
  98. package/dist/threed/real-object-mesh.js +17 -2
  99. package/dist/threed/real-object-mesh.js.map +1 -1
  100. package/dist/threed/real-object-plane.d.ts +1 -1
  101. package/dist/threed/real-object-plane.js +1 -1
  102. package/dist/threed/real-object-plane.js.map +1 -1
  103. package/dist/threed/real-object-scene.d.ts +1 -1
  104. package/dist/threed/real-object-scene.js +2 -2
  105. package/dist/threed/real-object-scene.js.map +1 -1
  106. package/dist/threed/real-object-sprite-2d.d.ts +1 -1
  107. package/dist/threed/real-object-sprite-2d.js +2 -2
  108. package/dist/threed/real-object-sprite-2d.js.map +1 -1
  109. package/dist/threed/real-object-sprite.d.ts +1 -1
  110. package/dist/threed/real-object-sprite.js +2 -2
  111. package/dist/threed/real-object-sprite.js.map +1 -1
  112. package/dist/threed/real-object-text.d.ts +1 -1
  113. package/dist/threed/real-object-text.js +3 -3
  114. package/dist/threed/real-object-text.js.map +1 -1
  115. package/dist/threed/real-object.d.ts +1 -1
  116. package/dist/threed/real-object.js +1 -1
  117. package/dist/threed/real-object.js.map +1 -1
  118. package/dist/threed/texture/canvas-texture.js +1 -1
  119. package/dist/threed/texture/canvas-texture.js.map +1 -1
  120. package/dist/threed/texture/text-texture.js +1 -1
  121. package/dist/threed/texture/text-texture.js.map +1 -1
  122. package/dist/visualizer.d.ts +3 -3
  123. package/dist/visualizer.js +3 -3
  124. package/dist/visualizer.js.map +1 -1
  125. package/dist/wall.d.ts +2 -3
  126. package/dist/wall.js +5 -6
  127. package/dist/wall.js.map +1 -1
  128. package/package.json +8 -7
  129. package/things-scene.config.js +2 -2
@@ -1 +1 @@
1
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, ComponentNature, Container, error, FPS, Layout, Properties } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'\nimport { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js'\n\nimport ThreeControls from './three-controls'\nimport './three-layout'\nimport { RealObject } from './threed/real-object'\nimport { ThreeDimensionalContainer } from './threed/three-dimensional-container'\nimport { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer'\nimport { createFloor } from './threed/floor/floor'\nimport { RealObjectDomElement } from './threed'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'precision',\n name: 'precision',\n property: {\n options: [\n {\n display: 'High',\n value: 'highp'\n },\n {\n display: 'Medium',\n value: 'mediump'\n },\n {\n display: 'Low',\n value: 'lowp'\n }\n ]\n }\n },\n {\n type: 'checkbox',\n label: 'anti-alias',\n name: 'antialias',\n property: 'antialias'\n },\n {\n type: 'checkbox',\n label: 'controller',\n name: 'controller',\n property: 'controller'\n }\n ],\n help: 'scene/component/three-space'\n}\n\nconst WEBGL_NO_SUPPORT_TEXT = 'WebGL no support'\n\nexport class ThreeSpace extends Container implements ThreeDimensionalContainer {\n _scene3d?: THREE.Scene\n _initalizeComplete?: Promise<void>\n\n _mixer?: THREE.AnimationMixer\n\n _camera?: THREE.PerspectiveCamera\n _renderer3d?: THREE.WebGLRenderer\n\n _mouse?: THREE.Vector2\n\n _clock?: THREE.Clock\n\n _controls?: any\n _onFocus?: (e: FocusEvent) => void\n _onResize?: (e: Event) => void\n _noSupportWebgl: boolean = false\n\n _raycaster = new THREE.Raycaster()\n\n _lastFocused?: RealObject\n _lastHovered?: RealObject\n\n private _css3DScene?: THREE.Scene\n private _css3DRenderer?: CSS3DRenderer\n\n composer?: EffectComposer\n\n containable(component: Component) {\n return component.is3dish()\n }\n\n is3dContainer() {\n return true\n }\n\n /* THREE Object related .. */\n\n createObjects(components: Component[]) {\n for (let component of components) {\n try {\n var item = component.realObject\n\n if (item) {\n if (component.isHTMLElement()) {\n this.css3DScene.add((item as RealObjectDomElement).object3d)\n } else {\n this._scene3d!.add(item.object3d)\n }\n }\n } catch (err) {\n error(err)\n }\n }\n }\n\n destroy_scene3d() {\n this.stop()\n\n window.removeEventListener('focus', this._onFocus!)\n window.removeEventListener('resize', this._onResize!)\n\n if (this._renderer3d) this._renderer3d.clear()\n\n if (this._controls?.autoRotate) {\n this._controls.doAutoRotate(false)\n }\n\n delete this._renderer3d\n delete this._camera\n delete this._controls\n\n if (this._scene3d) {\n let children = this._scene3d.children.slice()\n for (let i in children) {\n let child = children[i] as any\n if (child.dispose) child.dispose()\n if (child.geometry && child.geometry.dispose) child.geometry.dispose()\n if (child.material && child.material.dispose) child.material.dispose()\n if (child.texture && child.texture.dispose) child.texture.dispose()\n this._scene3d.remove(child)\n }\n }\n\n delete this._scene3d\n }\n\n update() {\n var { width, height } = this.bounds\n\n var {\n fov = 45,\n near = 0.1,\n far = 20000,\n antialias = true,\n precision = 'highp',\n cameraX,\n cameraY,\n cameraZ,\n exposure = 2.5\n } = this.state\n\n var components = this.components || []\n\n // SCENE\n this._scene3d = new THREE.Scene()\n\n // CAMERA\n var aspect = width / height\n\n this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far)\n\n var cameraXPos = height * 0.8,\n cameraYPos = width * 0.8,\n cameraZPos = Math.min(500, Math.floor(Math.min(width, height)))\n // cameraZPos = Math.floor(Math.min(width, height))\n\n if (cameraX != undefined) cameraXPos = cameraX * width\n if (cameraY != undefined) cameraYPos = cameraY * height\n if (cameraZ != undefined) cameraZPos = cameraZ * Math.floor(Math.min(width, height))\n\n this._camera.position.set(cameraXPos, cameraZPos, cameraYPos)\n\n this._scene3d.add(this._camera)\n this._camera.lookAt(this._scene3d.position)\n this._camera.zoom = this.getState('zoom') * 0.01\n\n try {\n const canvas = document.createElement('canvas')\n let context = canvas!.getContext('webgl2')!\n\n var renderer3d = new THREE.WebGLRenderer({\n canvas,\n context,\n precision,\n alpha: true,\n antialias\n })\n } catch (e) {\n this._noSupportWebgl = true\n return\n }\n\n this._renderer3d = renderer3d\n\n renderer3d!.autoClear = true\n // @ts-ignore for three@0.150.1\n renderer3d!.outputColorSpace = THREE.SRGBColorSpace\n renderer3d!.useLegacyLights = false\n renderer3d!.toneMappingExposure = Math.pow(exposure, 5.0)\n renderer3d!.toneMapping = THREE.LinearToneMapping\n renderer3d!.shadowMap.enabled = true\n renderer3d!.setClearColor(0xffffff, 0) // transparent\n renderer3d!.setSize(width, height)\n\n // CONTROLS\n this._controls = new (ThreeControls as any)(this._camera, this)\n this._controls.cameraChanged = true\n\n // Lights\n var _hemiLight = new THREE.HemisphereLight(0xdddddd, 0x333333, 0.035)\n var _directionalLight = new THREE.DirectionalLight(0xd6e1ff, 0.01)\n var _pointLight1 = new THREE.PointLight(0xd6e1ff, 1, undefined, 2)\n\n _pointLight1.power = cameraZPos * 50\n _pointLight1.castShadow = true\n _pointLight1.position.set(0, cameraZPos, 0)\n _pointLight1.shadow.camera.near = 0.1\n _pointLight1.shadow.camera.far = cameraZPos * 2\n\n // const helper = new THREE.CameraHelper(_pointLight1.shadow.camera)\n // this._scene3d?.add(helper)\n\n this.scene3d!.add(_hemiLight)\n this.scene3d!.add(_pointLight1)\n this._camera.add(_directionalLight)\n\n this._mouse = new THREE.Vector2()\n\n this._clock = new THREE.Clock(true)\n this._mixer = new THREE.AnimationMixer(this.scene3d!)\n\n this.createObjects(components)\n\n this._camera.updateProjectionMatrix()\n\n const floor = createFloor(this)\n // if (this._floor) {\n // this.object3d.remove(this._floor)\n // this._floor.clear()\n // delete this._floor\n // }\n\n if (floor) {\n // this._floor = floor\n this._scene3d.add(floor)\n }\n\n // this.invalidate()\n\n // postprocessing\n\n var composer = (this.composer = new EffectComposer(renderer3d!))\n composer.setSize(width, height)\n\n const renderPass = new RenderPass(this._scene3d, this._camera)\n composer.addPass(renderPass)\n\n this._onFocus = (e: FocusEvent) => {\n this.render_threed()\n }\n\n this._onResize = (e: Event) => {\n this.resize()\n }\n\n window.addEventListener('resize', this._onResize)\n window.addEventListener('focus', this._onFocus)\n\n this.buildOverlays()\n this.resize()\n }\n\n resize() {\n const { width, height } = this.bounds\n\n this._camera!.aspect = width / height\n\n this.renderer3d!.setSize(width, height)\n this.css3DRenderer.setSize(width, height)\n\n this.composer?.setSize(width, height)\n this._camera!.updateProjectionMatrix()\n }\n\n init_scene3d() {\n this.root.on('redraw', this.onredraw, this)\n\n if (this._scene3d) {\n this.destroy_scene3d()\n }\n\n this.update()\n\n this.onchangeData && this.onchangeData(this.data, this.data)\n }\n\n threed_animate() {\n if (!this._controls) {\n return\n }\n\n if (this._mixer) {\n this._mixer.update(this._clock!.getDelta())\n }\n\n this._controls.update()\n\n if (this.state.autoRotate) {\n this.invalidate()\n }\n\n this.render_threed()\n }\n\n stop() {}\n\n get scene3d() {\n if (!this._scene3d) {\n this.init_scene3d()\n }\n\n return this._scene3d\n }\n\n get renderer3d() {\n return this._renderer3d\n }\n\n get mixer() {\n return this._mixer\n }\n\n get zoom() {\n return this._camera?.zoom\n }\n\n /**\n * CSS3DRenderer용 THREE.Scene을 제공\n */\n get css3DScene() {\n if (!this._css3DScene) {\n this._css3DScene = this.buildCSS3DScene()\n }\n return this._css3DScene\n }\n\n protected buildCSS3DScene() {\n return new THREE.Scene()\n }\n\n protected disposeCSS3DScene() {\n var children = [...this.css3DScene.children]\n children.forEach(child => this.css3DScene.remove(child))\n }\n\n /* css3d-renderer */\n\n /**\n * css3d-renderer getter\n */\n get css3DRenderer() {\n if (!this._css3DRenderer) {\n this._css3DRenderer = this.createCSS3DRenderer()\n }\n\n return this._css3DRenderer\n }\n\n protected createCSS3DRenderer() {\n var renderer = new CSS3DRenderer()\n var div = renderer.domElement\n div.style.position = 'absolute'\n div.style.top = '0'\n div.style.pointerEvents = 'none'\n\n if (this.app.isViewMode) {\n // disableAllUserEvents(div)\n } else {\n div.style.pointerEvents = 'none'\n }\n\n return renderer\n }\n\n protected disposeCSS3DRenderer() {\n // Nothing to do\n }\n\n /**\n * element내부에 필요한 overlay들을 생성\n * ViewRenderer에서는 CSS3DRenderer와 GLRendering을 위한 canvas를 오버레이로 만든다.\n * Warn: this.element는 아직 만들어지지 않은 상태에 buildOverlays가 호출됨.\n * @param into\n */\n buildOverlays() {\n this.element.appendChild(this.css3DRenderer.domElement)\n }\n\n render_threed() {\n if (this.composer) {\n this.composer.render()\n }\n }\n\n /* Container Overides .. */\n render(ctx: CanvasRenderingContext2D) {\n if (this.app.isViewMode) {\n this.setState('threed', true)\n }\n\n if (this.state.threed && !this._noSupportWebgl && this._camera) {\n this.css3DRenderer.render(this.css3DScene, this._camera!)\n return\n }\n\n super.render(ctx)\n }\n\n postrender(ctx: CanvasRenderingContext2D) {\n var { left, top, debug, threed } = this.state\n\n var { width, height } = this.bounds\n\n // ios에서 width, height에 소수점이 있으면 3d를 표현하지 못하는 문제가 있어 정수화\n width = Math.floor(width)\n height = Math.floor(height)\n\n if (threed) {\n if (!this._scene3d) {\n this.init_scene3d()\n this.render_threed()\n }\n\n if (this._noSupportWebgl) {\n this._showWebglNoSupportText(ctx)\n return\n }\n\n if (!this._renderer3d) {\n return\n }\n\n var { width: rendererWidth, height: rendererHeight } = this._renderer3d.getSize(new THREE.Vector2())\n\n ctx.drawImage(this._renderer3d.domElement, 0, 0, rendererWidth, rendererHeight, left, top, width, height)\n\n if (debug) {\n ctx.font = 100 + 'px Arial'\n ctx.textAlign = 'center'\n ctx.fillStyle = 'black'\n ctx.globalAlpha = 0.5\n ctx.fillText(String(FPS()), 100, 100)\n }\n } else {\n super.postrender(ctx)\n }\n }\n\n dispose() {\n this.root.off('redraw', this.onredraw, this)\n\n this.disposeCSS3DScene()\n\n this.composer?.dispose()\n this.destroy_scene3d()\n\n super.dispose()\n }\n\n get layout() {\n return Layout.get('three')\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n\n getObjectByRaycast(): THREE.Object3D | undefined {\n var intersects = this.getObjectsByRaycast()\n\n if (intersects && intersects.length > 0) {\n var object: THREE.Object3D | null = intersects[0].object\n while (object) {\n if (object.userData.context) {\n return object\n }\n\n object = object.parent\n }\n }\n }\n\n getObjectsByRaycast() {\n var vector = this._mouse\n if (!this._camera) {\n return\n }\n\n this._raycaster.setFromCamera(vector!, this._camera)\n\n var intersects = this._raycaster.intersectObjects(this._scene3d!.children, true)\n\n return intersects\n }\n\n _showWebglNoSupportText(context: CanvasRenderingContext2D) {\n context.save()\n\n var { width, height } = this.state\n\n context.font = width / 20 + 'px Arial'\n context.textAlign = 'center'\n context.fillText(WEBGL_NO_SUPPORT_TEXT, width / 2 - width / 40, height / 2)\n\n context.restore()\n }\n\n /* Event Handlers */\n\n onchange(after: Properties, before: Properties) {\n if (after.hasOwnProperty('width') || after.hasOwnProperty('height') || after.hasOwnProperty('threed'))\n this.destroy_scene3d()\n\n if (after.hasOwnProperty('autoRotate')) {\n if (this._controls) {\n this._controls.doAutoRotate(after.autoRotate)\n }\n }\n\n if (\n after.hasOwnProperty('fov') ||\n after.hasOwnProperty('near') ||\n after.hasOwnProperty('far') ||\n after.hasOwnProperty('zoom')\n ) {\n if (this._camera) {\n const { near, far, zoom, fov } = this.state\n\n this._camera.near = near\n this._camera.far = far\n this._camera.zoom = zoom * 0.01\n this._camera.fov = fov\n this._camera.updateProjectionMatrix()\n\n this._controls.cameraChanged = true\n }\n }\n }\n\n onmousedown(e: MouseEvent) {\n if (this._controls) {\n this._controls.onMouseDown(e)\n }\n }\n\n onmouseup(e: MouseEvent) {\n if (this._controls) {\n if (this._lastFocused) {\n ;(this._lastFocused as any)._focused = false\n }\n\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context as RealObject\n\n if (realObject) {\n ;(realObject as any)._focused = true\n ;(realObject as any)._focusedAt = performance.now()\n this._lastFocused = realObject\n realObject.component?.trigger('click', e)\n }\n\n e.stopPropagation()\n }\n }\n\n onmousemove(e: MouseEvent) {\n if (this._controls) {\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context as RealObject\n\n if (realObject !== this._lastHovered) {\n if (this._lastHovered) {\n this._lastHovered.component?.trigger('mouseleave', e)\n delete this._lastHovered\n }\n\n if (realObject) {\n this._lastHovered = realObject\n this._lastHovered.component?.trigger('mouseenter', e)\n }\n }\n\n this._controls.onMouseMove(e)\n\n e.stopPropagation()\n }\n }\n\n onmouseleave(e: MouseEvent) {}\n\n onwheel(e: WheelEvent) {\n if (this._controls) {\n this.handleMouseWheel(e)\n e.stopPropagation()\n }\n }\n\n ondblclick(e: MouseEvent) {\n if (this._controls) {\n this.setState('zoom', this.getState('zoom'))\n this._controls.reset()\n e.stopPropagation()\n }\n }\n\n ondragstart(e: DragEvent) {\n if (this._controls) {\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n var { left, top, width, height } = this.bounds\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n this._controls.onDragStart(e)\n e.stopPropagation()\n }\n }\n\n ondragmove(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragMove(e)\n e.stopPropagation()\n }\n }\n\n ondragend(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragEnd(e)\n e.stopPropagation()\n }\n }\n\n ontouchstart(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchStart(e)\n e.stopPropagation()\n }\n }\n\n onpan(e: TouchEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onTouchMove(e)\n e.stopPropagation()\n }\n }\n ontouchend(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchEnd(e)\n e.stopPropagation()\n }\n }\n\n onkeydown(e: KeyboardEvent) {\n if (this._controls) {\n this._controls.onKeyDown(e)\n e.stopPropagation()\n }\n }\n\n onpinch(e: TouchEvent) {\n if (this._controls) {\n var zoom = this.getState('zoom')\n //@ts-ignore\n zoom *= e.scale\n\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n e.stopPropagation()\n }\n }\n\n ondoubletap() {\n this._controls.reset()\n }\n\n handleMouseWheel(event: WheelEvent) {\n var delta = 0\n var zoom = this.getState('zoom')\n\n delta = -event.deltaY\n zoom += delta * 0.1\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n }\n\n onredraw() {\n this.threed_animate()\n }\n}\n\nComponent.register('3d-space', ThreeSpace)\n"]}
1
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, ComponentNature, Container, error, FPS, Layout, Properties } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'\nimport { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js'\n\nimport ThreeControls from './three-controls.js'\nimport './three-layout.js'\nimport { RealObject } from './threed/real-object.js'\nimport { ThreeDimensionalContainer } from './threed/three-dimensional-container.js'\nimport { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js'\nimport { createFloor } from './threed/floor/floor.js'\nimport { RealObjectDomElement } from './threed/real-object-dom-element.js'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'precision',\n name: 'precision',\n property: {\n options: [\n {\n display: 'High',\n value: 'highp'\n },\n {\n display: 'Medium',\n value: 'mediump'\n },\n {\n display: 'Low',\n value: 'lowp'\n }\n ]\n }\n },\n {\n type: 'checkbox',\n label: 'anti-alias',\n name: 'antialias',\n property: 'antialias'\n },\n {\n type: 'checkbox',\n label: 'controller',\n name: 'controller',\n property: 'controller'\n }\n ],\n help: 'scene/component/three-space'\n}\n\nconst WEBGL_NO_SUPPORT_TEXT = 'WebGL no support'\n\nexport class ThreeSpace extends Container implements ThreeDimensionalContainer {\n _scene3d?: THREE.Scene\n _initalizeComplete?: Promise<void>\n\n _mixer?: THREE.AnimationMixer\n\n _camera?: THREE.PerspectiveCamera\n _renderer3d?: THREE.WebGLRenderer\n\n _mouse?: THREE.Vector2\n\n _clock?: THREE.Clock\n\n _controls?: any\n _onFocus?: (e: FocusEvent) => void\n _onResize?: (e: Event) => void\n _noSupportWebgl: boolean = false\n\n _raycaster = new THREE.Raycaster()\n\n _lastFocused?: RealObject\n _lastHovered?: RealObject\n\n private _css3DScene?: THREE.Scene\n private _css3DRenderer?: CSS3DRenderer\n\n composer?: EffectComposer\n\n containable(component: Component) {\n return component.is3dish()\n }\n\n is3dContainer() {\n return true\n }\n\n /* THREE Object related .. */\n\n createObjects(components: Component[]) {\n for (let component of components) {\n try {\n var item = component.realObject\n\n if (item) {\n if (component.isHTMLElement()) {\n this.css3DScene.add((item as RealObjectDomElement).object3d)\n } else {\n this._scene3d!.add(item.object3d)\n }\n }\n } catch (err) {\n error(err)\n }\n }\n }\n\n destroy_scene3d() {\n this.stop()\n\n window.removeEventListener('focus', this._onFocus!)\n window.removeEventListener('resize', this._onResize!)\n\n if (this._renderer3d) this._renderer3d.clear()\n\n if (this._controls?.autoRotate) {\n this._controls.doAutoRotate(false)\n }\n\n delete this._renderer3d\n delete this._camera\n delete this._controls\n\n if (this._scene3d) {\n let children = this._scene3d.children.slice()\n for (let i in children) {\n let child = children[i] as any\n if (child.dispose) child.dispose()\n if (child.geometry && child.geometry.dispose) child.geometry.dispose()\n if (child.material && child.material.dispose) child.material.dispose()\n if (child.texture && child.texture.dispose) child.texture.dispose()\n this._scene3d.remove(child)\n }\n }\n\n delete this._scene3d\n }\n\n update() {\n var { width, height } = this.bounds\n\n var {\n fov = 45,\n near = 0.1,\n far = 20000,\n antialias = true,\n precision = 'highp',\n cameraX,\n cameraY,\n cameraZ,\n exposure = 2.5\n } = this.state\n\n var components = this.components || []\n\n // SCENE\n this._scene3d = new THREE.Scene()\n\n // CAMERA\n var aspect = width / height\n\n this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far)\n\n var cameraXPos = height * 0.8,\n cameraYPos = width * 0.8,\n cameraZPos = Math.min(500, Math.floor(Math.min(width, height)))\n // cameraZPos = Math.floor(Math.min(width, height))\n\n if (cameraX != undefined) cameraXPos = cameraX * width\n if (cameraY != undefined) cameraYPos = cameraY * height\n if (cameraZ != undefined) cameraZPos = cameraZ * Math.floor(Math.min(width, height))\n\n this._camera.position.set(cameraXPos, cameraZPos, cameraYPos)\n\n this._scene3d.add(this._camera)\n this._camera.lookAt(this._scene3d.position)\n this._camera.zoom = this.getState('zoom') * 0.01\n\n try {\n const canvas = document.createElement('canvas')\n let context = canvas!.getContext('webgl2')!\n\n var renderer3d = new THREE.WebGLRenderer({\n canvas,\n context,\n precision,\n alpha: true,\n antialias\n })\n } catch (e) {\n this._noSupportWebgl = true\n return\n }\n\n this._renderer3d = renderer3d\n\n renderer3d!.autoClear = true\n // @ts-ignore for three@0.150.1\n renderer3d!.outputColorSpace = THREE.SRGBColorSpace\n renderer3d!.useLegacyLights = false\n renderer3d!.toneMappingExposure = Math.pow(exposure, 5.0)\n renderer3d!.toneMapping = THREE.LinearToneMapping\n renderer3d!.shadowMap.enabled = true\n renderer3d!.setClearColor(0xffffff, 0) // transparent\n renderer3d!.setSize(width, height)\n\n // CONTROLS\n this._controls = new (ThreeControls as any)(this._camera, this)\n this._controls.cameraChanged = true\n\n // Lights\n var _hemiLight = new THREE.HemisphereLight(0xdddddd, 0x333333, 0.035)\n var _directionalLight = new THREE.DirectionalLight(0xd6e1ff, 0.01)\n var _pointLight1 = new THREE.PointLight(0xd6e1ff, 1, undefined, 2)\n\n _pointLight1.power = cameraZPos * 50\n _pointLight1.castShadow = true\n _pointLight1.position.set(0, cameraZPos, 0)\n _pointLight1.shadow.camera.near = 0.1\n _pointLight1.shadow.camera.far = cameraZPos * 2\n\n // const helper = new THREE.CameraHelper(_pointLight1.shadow.camera)\n // this._scene3d?.add(helper)\n\n this.scene3d!.add(_hemiLight)\n this.scene3d!.add(_pointLight1)\n this._camera.add(_directionalLight)\n\n this._mouse = new THREE.Vector2()\n\n this._clock = new THREE.Clock(true)\n this._mixer = new THREE.AnimationMixer(this.scene3d!)\n\n this.createObjects(components)\n\n this._camera.updateProjectionMatrix()\n\n const floor = createFloor(this)\n // if (this._floor) {\n // this.object3d.remove(this._floor)\n // this._floor.clear()\n // delete this._floor\n // }\n\n if (floor) {\n // this._floor = floor\n this._scene3d.add(floor)\n }\n\n // this.invalidate()\n\n // postprocessing\n\n var composer = (this.composer = new EffectComposer(renderer3d!))\n composer.setSize(width, height)\n\n const renderPass = new RenderPass(this._scene3d, this._camera)\n composer.addPass(renderPass)\n\n this._onFocus = (e: FocusEvent) => {\n this.render_threed()\n }\n\n this._onResize = (e: Event) => {\n this.resize()\n }\n\n window.addEventListener('resize', this._onResize)\n window.addEventListener('focus', this._onFocus)\n\n this.buildOverlays()\n this.resize()\n }\n\n resize() {\n const { width, height } = this.bounds\n\n this._camera!.aspect = width / height\n\n this.renderer3d!.setSize(width, height)\n this.css3DRenderer.setSize(width, height)\n\n this.composer?.setSize(width, height)\n this._camera!.updateProjectionMatrix()\n }\n\n init_scene3d() {\n this.root.on('redraw', this.onredraw, this)\n\n if (this._scene3d) {\n this.destroy_scene3d()\n }\n\n this.update()\n\n this.onchangeData && this.onchangeData(this.data, this.data)\n }\n\n threed_animate() {\n if (!this._controls) {\n return\n }\n\n if (this._mixer) {\n this._mixer.update(this._clock!.getDelta())\n }\n\n this._controls.update()\n\n if (this.state.autoRotate) {\n this.invalidate()\n }\n\n this.render_threed()\n }\n\n stop() {}\n\n get scene3d() {\n if (!this._scene3d) {\n this.init_scene3d()\n }\n\n return this._scene3d\n }\n\n get renderer3d() {\n return this._renderer3d\n }\n\n get mixer() {\n return this._mixer\n }\n\n get zoom() {\n return this._camera?.zoom\n }\n\n /**\n * CSS3DRenderer용 THREE.Scene을 제공\n */\n get css3DScene() {\n if (!this._css3DScene) {\n this._css3DScene = this.buildCSS3DScene()\n }\n return this._css3DScene\n }\n\n protected buildCSS3DScene() {\n return new THREE.Scene()\n }\n\n protected disposeCSS3DScene() {\n var children = [...this.css3DScene.children]\n children.forEach(child => this.css3DScene.remove(child))\n }\n\n /* css3d-renderer */\n\n /**\n * css3d-renderer getter\n */\n get css3DRenderer() {\n if (!this._css3DRenderer) {\n this._css3DRenderer = this.createCSS3DRenderer()\n }\n\n return this._css3DRenderer\n }\n\n protected createCSS3DRenderer() {\n var renderer = new CSS3DRenderer()\n var div = renderer.domElement\n div.style.position = 'absolute'\n div.style.top = '0'\n div.style.pointerEvents = 'none'\n\n if (this.app.isViewMode) {\n // disableAllUserEvents(div)\n } else {\n div.style.pointerEvents = 'none'\n }\n\n return renderer\n }\n\n protected disposeCSS3DRenderer() {\n // Nothing to do\n }\n\n /**\n * element내부에 필요한 overlay들을 생성\n * ViewRenderer에서는 CSS3DRenderer와 GLRendering을 위한 canvas를 오버레이로 만든다.\n * Warn: this.element는 아직 만들어지지 않은 상태에 buildOverlays가 호출됨.\n * @param into\n */\n buildOverlays() {\n this.element.appendChild(this.css3DRenderer.domElement)\n }\n\n render_threed() {\n if (this.composer) {\n this.composer.render()\n }\n }\n\n /* Container Overides .. */\n render(ctx: CanvasRenderingContext2D) {\n if (this.app.isViewMode) {\n this.setState('threed', true)\n }\n\n if (this.state.threed && !this._noSupportWebgl && this._camera) {\n this.css3DRenderer.render(this.css3DScene, this._camera!)\n return\n }\n\n super.render(ctx)\n }\n\n postrender(ctx: CanvasRenderingContext2D) {\n var { left, top, debug, threed } = this.state\n\n var { width, height } = this.bounds\n\n // ios에서 width, height에 소수점이 있으면 3d를 표현하지 못하는 문제가 있어 정수화\n width = Math.floor(width)\n height = Math.floor(height)\n\n if (threed) {\n if (!this._scene3d) {\n this.init_scene3d()\n this.render_threed()\n }\n\n if (this._noSupportWebgl) {\n this._showWebglNoSupportText(ctx)\n return\n }\n\n if (!this._renderer3d) {\n return\n }\n\n var { width: rendererWidth, height: rendererHeight } = this._renderer3d.getSize(new THREE.Vector2())\n\n ctx.drawImage(this._renderer3d.domElement, 0, 0, rendererWidth, rendererHeight, left, top, width, height)\n\n if (debug) {\n ctx.font = 100 + 'px Arial'\n ctx.textAlign = 'center'\n ctx.fillStyle = 'black'\n ctx.globalAlpha = 0.5\n ctx.fillText(String(FPS()), 100, 100)\n }\n } else {\n super.postrender(ctx)\n }\n }\n\n dispose() {\n this.root.off('redraw', this.onredraw, this)\n\n this.disposeCSS3DScene()\n\n this.composer?.dispose()\n this.destroy_scene3d()\n\n super.dispose()\n }\n\n get layout() {\n return Layout.get('three')\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n\n getObjectByRaycast(): THREE.Object3D | undefined {\n var intersects = this.getObjectsByRaycast()\n\n if (intersects && intersects.length > 0) {\n var object: THREE.Object3D | null = intersects[0].object\n while (object) {\n if (object.userData.context) {\n return object\n }\n\n object = object.parent\n }\n }\n }\n\n getObjectsByRaycast() {\n var vector = this._mouse\n if (!this._camera) {\n return\n }\n\n this._raycaster.setFromCamera(vector!, this._camera)\n\n var intersects = this._raycaster.intersectObjects(this._scene3d!.children, true)\n\n return intersects\n }\n\n _showWebglNoSupportText(context: CanvasRenderingContext2D) {\n context.save()\n\n var { width, height } = this.state\n\n context.font = width / 20 + 'px Arial'\n context.textAlign = 'center'\n context.fillText(WEBGL_NO_SUPPORT_TEXT, width / 2 - width / 40, height / 2)\n\n context.restore()\n }\n\n /* Event Handlers */\n\n onchange(after: Properties, before: Properties) {\n if (after.hasOwnProperty('width') || after.hasOwnProperty('height') || after.hasOwnProperty('threed'))\n this.destroy_scene3d()\n\n if (after.hasOwnProperty('autoRotate')) {\n if (this._controls) {\n this._controls.doAutoRotate(after.autoRotate)\n }\n }\n\n if (\n after.hasOwnProperty('fov') ||\n after.hasOwnProperty('near') ||\n after.hasOwnProperty('far') ||\n after.hasOwnProperty('zoom')\n ) {\n if (this._camera) {\n const { near, far, zoom, fov } = this.state\n\n this._camera.near = near\n this._camera.far = far\n this._camera.zoom = zoom * 0.01\n this._camera.fov = fov\n this._camera.updateProjectionMatrix()\n\n this._controls.cameraChanged = true\n }\n }\n }\n\n onmousedown(e: MouseEvent) {\n if (this._controls) {\n this._controls.onMouseDown(e)\n }\n }\n\n onmouseup(e: MouseEvent) {\n if (this._controls) {\n if (this._lastFocused) {\n ;(this._lastFocused as any)._focused = false\n }\n\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context as RealObject\n\n if (realObject) {\n ;(realObject as any)._focused = true\n ;(realObject as any)._focusedAt = performance.now()\n this._lastFocused = realObject\n realObject.component?.trigger('click', e)\n }\n\n e.stopPropagation()\n }\n }\n\n onmousemove(e: MouseEvent) {\n if (this._controls) {\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context as RealObject\n\n if (realObject !== this._lastHovered) {\n if (this._lastHovered) {\n this._lastHovered.component?.trigger('mouseleave', e)\n delete this._lastHovered\n }\n\n if (realObject) {\n this._lastHovered = realObject\n this._lastHovered.component?.trigger('mouseenter', e)\n }\n }\n\n this._controls.onMouseMove(e)\n\n e.stopPropagation()\n }\n }\n\n onmouseleave(e: MouseEvent) {}\n\n onwheel(e: WheelEvent) {\n if (this._controls) {\n this.handleMouseWheel(e)\n e.stopPropagation()\n }\n }\n\n ondblclick(e: MouseEvent) {\n if (this._controls) {\n this.setState('zoom', this.getState('zoom'))\n this._controls.reset()\n e.stopPropagation()\n }\n }\n\n ondragstart(e: DragEvent) {\n if (this._controls) {\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n var { left, top, width, height } = this.bounds\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n this._controls.onDragStart(e)\n e.stopPropagation()\n }\n }\n\n ondragmove(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragMove(e)\n e.stopPropagation()\n }\n }\n\n ondragend(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragEnd(e)\n e.stopPropagation()\n }\n }\n\n ontouchstart(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchStart(e)\n e.stopPropagation()\n }\n }\n\n onpan(e: TouchEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onTouchMove(e)\n e.stopPropagation()\n }\n }\n ontouchend(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchEnd(e)\n e.stopPropagation()\n }\n }\n\n onkeydown(e: KeyboardEvent) {\n if (this._controls) {\n this._controls.onKeyDown(e)\n e.stopPropagation()\n }\n }\n\n onpinch(e: TouchEvent) {\n if (this._controls) {\n var zoom = this.getState('zoom')\n //@ts-ignore\n zoom *= e.scale\n\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n e.stopPropagation()\n }\n }\n\n ondoubletap() {\n this._controls.reset()\n }\n\n handleMouseWheel(event: WheelEvent) {\n var delta = 0\n var zoom = this.getState('zoom')\n\n delta = -event.deltaY\n zoom += delta * 0.1\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n }\n\n onredraw() {\n this.threed_animate()\n }\n}\n\nComponent.register('3d-space', ThreeSpace)\n"]}
@@ -1,5 +1,5 @@
1
1
  import * as THREE from 'three';
2
- import { RealObject } from '../real-object';
2
+ import { RealObject } from '../real-object.js';
3
3
  export function createFloor(component) {
4
4
  var { fillStyle } = component.state;
5
5
  if (!fillStyle || fillStyle == 'none') {
@@ -1 +1 @@
1
- {"version":3,"file":"floor.js","sourceRoot":"","sources":["../../../src/threed/floor/floor.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAA;AAE3C,MAAM,UAAU,WAAW,CAAC,SAAoB;IAC9C,IAAI,EAAE,SAAS,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IAEnC,IAAI,CAAC,SAAS,IAAI,SAAS,IAAI,MAAM,EAAE,CAAC;QACtC,OAAM;IACR,CAAC;IAED,IAAI,aAAa,GAAG,IAAI,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;IAClD,IAAI,aAA4D,CAAA;IAEhE,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,SAAS,CAAC,CAAA;IAE3D,IAAI,OAAO,EAAE,CAAC;QACZ,MAAM,KAAK,GAAG,SAAS,CAAA;QAEvB,aAAa,GAAG;YACd,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,GAAG,EAAE,OAAO;aACb,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;SACH,CAAA;IACH,CAAC;SAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;QACxC,aAAa,GAAG,IAAI,KAAK,CAAC,oBAAoB,CAAC;YAC7C,KAAK,EAAE,SAAS;SACjB,CAAC,CAAA;IACJ,CAAC;IAED,IAAI,CAAC,aAAa,EAAE,CAAC;QACnB,OAAM;IACR,CAAC;IAED,MAAM,IAAI,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,aAAa,EAAE,aAAa,CAAC,CAAA;IAEzD,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IAEvC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,CAAA;IAChC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAA;IAC9B,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAA;IAEpB,IAAI,CAAC,IAAI,GAAG,OAAO,CAAA;IACnB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAA;IAEzB,OAAO,IAAI,CAAA;AACb,CAAC","sourcesContent":["import * as THREE from 'three'\nimport { Component } from '@hatiolab/things-scene'\nimport { RealObject } from '../real-object'\n\nexport function createFloor(component: Component): THREE.Mesh | undefined {\n var { fillStyle } = component.state\n\n if (!fillStyle || fillStyle == 'none') {\n return\n }\n\n var floorGeometry = new THREE.BoxGeometry(1, 1, 1)\n var floorMaterial: THREE.Material | THREE.Material[] | undefined\n\n const texture = RealObject.buildFillStyleTexture(component)\n\n if (texture) {\n const color = '#424b57'\n\n floorMaterial = [\n new THREE.MeshStandardMaterial({\n color\n }),\n new THREE.MeshStandardMaterial({\n color\n }),\n new THREE.MeshStandardMaterial({\n color\n }),\n new THREE.MeshStandardMaterial({\n color\n }),\n new THREE.MeshStandardMaterial({\n map: texture\n }),\n new THREE.MeshStandardMaterial({\n color\n })\n ]\n } else if (typeof fillStyle == 'string') {\n floorMaterial = new THREE.MeshStandardMaterial({\n color: fillStyle\n })\n }\n\n if (!floorMaterial) {\n return\n }\n\n const mesh = new THREE.Mesh(floorGeometry, floorMaterial)\n\n var { width, height } = component.state\n\n mesh.scale.set(width, height, 5)\n mesh.rotation.x = -Math.PI / 2\n mesh.position.y = -2\n\n mesh.name = 'floor'\n mesh.receiveShadow = true\n\n return mesh\n}\n"]}
1
+ {"version":3,"file":"floor.js","sourceRoot":"","sources":["../../../src/threed/floor/floor.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAE9C,MAAM,UAAU,WAAW,CAAC,SAAoB;IAC9C,IAAI,EAAE,SAAS,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IAEnC,IAAI,CAAC,SAAS,IAAI,SAAS,IAAI,MAAM,EAAE,CAAC;QACtC,OAAM;IACR,CAAC;IAED,IAAI,aAAa,GAAG,IAAI,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;IAClD,IAAI,aAA4D,CAAA;IAEhE,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,SAAS,CAAC,CAAA;IAE3D,IAAI,OAAO,EAAE,CAAC;QACZ,MAAM,KAAK,GAAG,SAAS,CAAA;QAEvB,aAAa,GAAG;YACd,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,GAAG,EAAE,OAAO;aACb,CAAC;YACF,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC7B,KAAK;aACN,CAAC;SACH,CAAA;IACH,CAAC;SAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;QACxC,aAAa,GAAG,IAAI,KAAK,CAAC,oBAAoB,CAAC;YAC7C,KAAK,EAAE,SAAS;SACjB,CAAC,CAAA;IACJ,CAAC;IAED,IAAI,CAAC,aAAa,EAAE,CAAC;QACnB,OAAM;IACR,CAAC;IAED,MAAM,IAAI,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,aAAa,EAAE,aAAa,CAAC,CAAA;IAEzD,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IAEvC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,CAAA;IAChC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAA;IAC9B,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAA;IAEpB,IAAI,CAAC,IAAI,GAAG,OAAO,CAAA;IACnB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAA;IAEzB,OAAO,IAAI,CAAA;AACb,CAAC","sourcesContent":["import * as THREE from 'three'\nimport { Component } from '@hatiolab/things-scene'\nimport { RealObject } from '../real-object.js'\n\nexport function createFloor(component: Component): THREE.Mesh | undefined {\n var { fillStyle } = component.state\n\n if (!fillStyle || fillStyle == 'none') {\n return\n }\n\n var floorGeometry = new THREE.BoxGeometry(1, 1, 1)\n var floorMaterial: THREE.Material | THREE.Material[] | undefined\n\n const texture = RealObject.buildFillStyleTexture(component)\n\n if (texture) {\n const color = '#424b57'\n\n floorMaterial = [\n new THREE.MeshStandardMaterial({\n color\n }),\n new THREE.MeshStandardMaterial({\n color\n }),\n new THREE.MeshStandardMaterial({\n color\n }),\n new THREE.MeshStandardMaterial({\n color\n }),\n new THREE.MeshStandardMaterial({\n map: texture\n }),\n new THREE.MeshStandardMaterial({\n color\n })\n ]\n } else if (typeof fillStyle == 'string') {\n floorMaterial = new THREE.MeshStandardMaterial({\n color: fillStyle\n })\n }\n\n if (!floorMaterial) {\n return\n }\n\n const mesh = new THREE.Mesh(floorGeometry, floorMaterial)\n\n var { width, height } = component.state\n\n mesh.scale.set(width, height, 5)\n mesh.rotation.x = -Math.PI / 2\n mesh.position.y = -2\n\n mesh.name = 'floor'\n mesh.receiveShadow = true\n\n return mesh\n}\n"]}
@@ -1,15 +1,15 @@
1
- export * from './common';
2
- export * from './three-dimensional-container';
3
- export * from './real-object';
4
- export * from './real-object-dummy';
5
- export * from './real-object-extrude';
6
- export * from './real-object-camera';
7
- export * from './real-object-dom-element';
8
- export * from './real-object-gltf';
9
- export * from './real-object-group';
10
- export * from './real-object-mesh';
11
- export * from './real-object-plane';
12
- export * from './real-object-scene';
13
- export * from './real-object-sprite-2d';
14
- export * from './real-object-sprite';
15
- export * from './real-object-text';
1
+ export * from './common.js';
2
+ export * from './three-dimensional-container.js';
3
+ export * from './real-object.js';
4
+ export * from './real-object-dummy.js';
5
+ export * from './real-object-extrude.js';
6
+ export * from './real-object-camera.js';
7
+ export * from './real-object-dom-element.js';
8
+ export * from './real-object-gltf.js';
9
+ export * from './real-object-group.js';
10
+ export * from './real-object-mesh.js';
11
+ export * from './real-object-plane.js';
12
+ export * from './real-object-scene.js';
13
+ export * from './real-object-sprite-2d.js';
14
+ export * from './real-object-sprite.js';
15
+ export * from './real-object-text.js';
@@ -1,16 +1,16 @@
1
- export * from './common';
2
- export * from './three-dimensional-container';
3
- export * from './real-object';
4
- export * from './real-object-dummy';
5
- export * from './real-object-extrude';
6
- export * from './real-object-camera';
7
- export * from './real-object-dom-element';
8
- export * from './real-object-gltf';
9
- export * from './real-object-group';
10
- export * from './real-object-mesh';
11
- export * from './real-object-plane';
12
- export * from './real-object-scene';
13
- export * from './real-object-sprite-2d';
14
- export * from './real-object-sprite';
15
- export * from './real-object-text';
1
+ export * from './common.js';
2
+ export * from './three-dimensional-container.js';
3
+ export * from './real-object.js';
4
+ export * from './real-object-dummy.js';
5
+ export * from './real-object-extrude.js';
6
+ export * from './real-object-camera.js';
7
+ export * from './real-object-dom-element.js';
8
+ export * from './real-object-gltf.js';
9
+ export * from './real-object-group.js';
10
+ export * from './real-object-mesh.js';
11
+ export * from './real-object-plane.js';
12
+ export * from './real-object-scene.js';
13
+ export * from './real-object-sprite-2d.js';
14
+ export * from './real-object-sprite.js';
15
+ export * from './real-object-text.js';
16
16
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/threed/index.ts"],"names":[],"mappings":"AAAA,cAAc,UAAU,CAAA;AACxB,cAAc,+BAA+B,CAAA;AAC7C,cAAc,eAAe,CAAA;AAC7B,cAAc,qBAAqB,CAAA;AACnC,cAAc,uBAAuB,CAAA;AACrC,cAAc,sBAAsB,CAAA;AACpC,cAAc,2BAA2B,CAAA;AACzC,cAAc,oBAAoB,CAAA;AAClC,cAAc,qBAAqB,CAAA;AACnC,cAAc,oBAAoB,CAAA;AAClC,cAAc,qBAAqB,CAAA;AACnC,cAAc,qBAAqB,CAAA;AACnC,cAAc,yBAAyB,CAAA;AACvC,cAAc,sBAAsB,CAAA;AACpC,cAAc,oBAAoB,CAAA","sourcesContent":["export * from './common'\nexport * from './three-dimensional-container'\nexport * from './real-object'\nexport * from './real-object-dummy'\nexport * from './real-object-extrude'\nexport * from './real-object-camera'\nexport * from './real-object-dom-element'\nexport * from './real-object-gltf'\nexport * from './real-object-group'\nexport * from './real-object-mesh'\nexport * from './real-object-plane'\nexport * from './real-object-scene'\nexport * from './real-object-sprite-2d'\nexport * from './real-object-sprite'\nexport * from './real-object-text'\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/threed/index.ts"],"names":[],"mappings":"AAAA,cAAc,aAAa,CAAA;AAC3B,cAAc,kCAAkC,CAAA;AAChD,cAAc,kBAAkB,CAAA;AAChC,cAAc,wBAAwB,CAAA;AACtC,cAAc,0BAA0B,CAAA;AACxC,cAAc,yBAAyB,CAAA;AACvC,cAAc,8BAA8B,CAAA;AAC5C,cAAc,uBAAuB,CAAA;AACrC,cAAc,wBAAwB,CAAA;AACtC,cAAc,uBAAuB,CAAA;AACrC,cAAc,wBAAwB,CAAA;AACtC,cAAc,wBAAwB,CAAA;AACtC,cAAc,4BAA4B,CAAA;AAC1C,cAAc,yBAAyB,CAAA;AACvC,cAAc,uBAAuB,CAAA","sourcesContent":["export * from './common.js'\nexport * from './three-dimensional-container.js'\nexport * from './real-object.js'\nexport * from './real-object-dummy.js'\nexport * from './real-object-extrude.js'\nexport * from './real-object-camera.js'\nexport * from './real-object-dom-element.js'\nexport * from './real-object-gltf.js'\nexport * from './real-object-group.js'\nexport * from './real-object-mesh.js'\nexport * from './real-object-plane.js'\nexport * from './real-object-scene.js'\nexport * from './real-object-sprite-2d.js'\nexport * from './real-object-sprite.js'\nexport * from './real-object-text.js'\n"]}
@@ -1,5 +1,5 @@
1
1
  import * as THREE from 'three';
2
- import { RealObjectMesh } from './real-object-mesh';
2
+ import { RealObjectMesh } from './real-object-mesh.js';
3
3
  export declare class RealObjectCamera extends RealObjectMesh {
4
4
  protected _camera?: THREE.PerspectiveCamera;
5
5
  update(): void;
@@ -2,8 +2,8 @@
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
4
  import * as THREE from 'three';
5
- import { RealObjectMesh } from './real-object-mesh';
6
- import { UNIT_DIMENSION } from './common';
5
+ import { RealObjectMesh } from './real-object-mesh.js';
6
+ import { UNIT_DIMENSION } from './common.js';
7
7
  const DEFAULT = {
8
8
  far: 100000,
9
9
  fov: 80,
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-camera-meshed.js","sourceRoot":"","sources":["../../src/threed/real-object-camera-meshed.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,UAAU,CAAA;AAEzC,MAAM,OAAO,GAAG;IACd,GAAG,EAAE,MAAM;IACX,GAAG,EAAE,EAAE;IACP,IAAI,EAAE,CAAC;IACP,IAAI,EAAE,CAAC;CACR,CAAA;AAED,MAAM,OAAO,gBAAiB,SAAQ,cAAc;IAGlD,MAAM;QACJ,KAAK,CAAC,MAAM,EAAE,CAAA;QAEd,IAAI,CAAC,YAAY,EAAE,CAAA;IACrB,CAAC;IAED,IAAI,MAAM;QACR,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAClB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,YAAY,EAAE,CAAA;YAClC,IAAI,CAAC,YAAY,EAAE,CAAA;QACrB,CAAC;QAED,OAAO,IAAI,CAAC,OAAO,CAAA;IACrB,CAAC;IAED,YAAY;QACV,OAAO,IAAI,KAAK,CAAC,iBAAiB,EAAE,CAAA;IACtC,CAAC;IAED,YAAY;QACV,IAAI,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE7G,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,GAAG,CAAA;QACrB,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,GAAG,CAAA;QACrB,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAA;QACvB,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAA;IACzB,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;IAChC,CAAC;IAED,KAAK;QACH,OAAO,IAAI,CAAC,OAAO,CAAA;QAEnB,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;IAED,aAAa;QACX,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,IAAI,cAAc,CAAA;QAE3F,IAAI,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,GAAG,CAAC,CAAA;QAE/C,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC,CAAA;IACnE,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObjectMesh } from './real-object-mesh'\nimport { UNIT_DIMENSION } from './common'\n\nconst DEFAULT = {\n far: 100000,\n fov: 80,\n near: 1,\n zoom: 1\n}\n\nexport class RealObjectCamera extends RealObjectMesh {\n protected _camera?: THREE.PerspectiveCamera\n\n update() {\n super.update()\n\n this.updateCamera()\n }\n\n get camera(): THREE.PerspectiveCamera {\n if (!this._camera) {\n this._camera = this.createCamera()\n this.updateCamera()\n }\n\n return this._camera\n }\n\n createCamera() {\n return new THREE.PerspectiveCamera()\n }\n\n updateCamera() {\n var { near = DEFAULT.near, far = DEFAULT.far, fov = DEFAULT.fov, zoom = DEFAULT.zoom } = this.component.state\n\n this.camera.far = far\n this.camera.fov = fov\n this.camera.near = near\n this.camera.zoom = zoom\n }\n\n build() {\n super.build()\n\n this.object3d.add(this.camera)\n }\n\n clear() {\n delete this._camera\n\n return super.clear()\n }\n\n buildGeometry() {\n var { width = 1, height = 1, depth = 1 } = this.component.state.dimension || UNIT_DIMENSION\n\n var radius = Math.min(width, height, depth) / 2\n\n this.object3d.geometry = new THREE.SphereGeometry(radius, 32, 32)\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-camera-meshed.js","sourceRoot":"","sources":["../../src/threed/real-object-camera-meshed.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAA;AACtD,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAA;AAE5C,MAAM,OAAO,GAAG;IACd,GAAG,EAAE,MAAM;IACX,GAAG,EAAE,EAAE;IACP,IAAI,EAAE,CAAC;IACP,IAAI,EAAE,CAAC;CACR,CAAA;AAED,MAAM,OAAO,gBAAiB,SAAQ,cAAc;IAGlD,MAAM;QACJ,KAAK,CAAC,MAAM,EAAE,CAAA;QAEd,IAAI,CAAC,YAAY,EAAE,CAAA;IACrB,CAAC;IAED,IAAI,MAAM;QACR,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAClB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,YAAY,EAAE,CAAA;YAClC,IAAI,CAAC,YAAY,EAAE,CAAA;QACrB,CAAC;QAED,OAAO,IAAI,CAAC,OAAO,CAAA;IACrB,CAAC;IAED,YAAY;QACV,OAAO,IAAI,KAAK,CAAC,iBAAiB,EAAE,CAAA;IACtC,CAAC;IAED,YAAY;QACV,IAAI,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE7G,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,GAAG,CAAA;QACrB,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,GAAG,CAAA;QACrB,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAA;QACvB,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAA;IACzB,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;IAChC,CAAC;IAED,KAAK;QACH,OAAO,IAAI,CAAC,OAAO,CAAA;QAEnB,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;IAED,aAAa;QACX,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,IAAI,cAAc,CAAA;QAE3F,IAAI,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,GAAG,CAAC,CAAA;QAE/C,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC,CAAA;IACnE,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObjectMesh } from './real-object-mesh.js'\nimport { UNIT_DIMENSION } from './common.js'\n\nconst DEFAULT = {\n far: 100000,\n fov: 80,\n near: 1,\n zoom: 1\n}\n\nexport class RealObjectCamera extends RealObjectMesh {\n protected _camera?: THREE.PerspectiveCamera\n\n update() {\n super.update()\n\n this.updateCamera()\n }\n\n get camera(): THREE.PerspectiveCamera {\n if (!this._camera) {\n this._camera = this.createCamera()\n this.updateCamera()\n }\n\n return this._camera\n }\n\n createCamera() {\n return new THREE.PerspectiveCamera()\n }\n\n updateCamera() {\n var { near = DEFAULT.near, far = DEFAULT.far, fov = DEFAULT.fov, zoom = DEFAULT.zoom } = this.component.state\n\n this.camera.far = far\n this.camera.fov = fov\n this.camera.near = near\n this.camera.zoom = zoom\n }\n\n build() {\n super.build()\n\n this.object3d.add(this.camera)\n }\n\n clear() {\n delete this._camera\n\n return super.clear()\n }\n\n buildGeometry() {\n var { width = 1, height = 1, depth = 1 } = this.component.state.dimension || UNIT_DIMENSION\n\n var radius = Math.min(width, height, depth) / 2\n\n this.object3d.geometry = new THREE.SphereGeometry(radius, 32, 32)\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import * as THREE from 'three';
2
- import { RealObject } from './real-object';
2
+ import { RealObject } from './real-object.js';
3
3
  export declare class RealObjectCamera extends RealObject<THREE.PerspectiveCamera> {
4
4
  protected _camera?: THREE.PerspectiveCamera;
5
5
  build(): void;
@@ -2,7 +2,7 @@
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
4
  import * as THREE from 'three';
5
- import { RealObject } from './real-object';
5
+ import { RealObject } from './real-object.js';
6
6
  const DEFAULT = {
7
7
  far: 100000,
8
8
  fov: 80,
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-camera.js","sourceRoot":"","sources":["../../src/threed/real-object-camera.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAE1C,MAAM,OAAO,GAAG;IACd,GAAG,EAAE,MAAM;IACX,GAAG,EAAE,EAAE;IACP,IAAI,EAAE,CAAC;IACP,IAAI,EAAE,CAAC;CACR,CAAA;AAED,MAAM,OAAO,gBAAiB,SAAQ,UAAmC;IAGvE,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;IACf,CAAC;IAED,MAAM;QACJ,KAAK,CAAC,MAAM,EAAE,CAAA;QAEd,IAAI,CAAC,YAAY,EAAE,CAAA;IACrB,CAAC;IAES,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,iBAAiB,EAAE,CAAA;IACtC,CAAC;IAED,YAAY;QACV,IAAI,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE7G,IAAI,CAAC,QAAQ,CAAC,GAAG,GAAG,GAAG,CAAA;QACvB,IAAI,CAAC,QAAQ,CAAC,GAAG,GAAG,GAAG,CAAA;QACvB,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAA;QACzB,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAA;IAC3B,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object'\n\nconst DEFAULT = {\n far: 100000,\n fov: 80,\n near: 1,\n zoom: 1\n}\n\nexport class RealObjectCamera extends RealObject<THREE.PerspectiveCamera> {\n protected _camera?: THREE.PerspectiveCamera\n\n build() {\n super.build()\n }\n\n update() {\n super.update()\n\n this.updateCamera()\n }\n\n protected getObject3dInstance() {\n return new THREE.PerspectiveCamera()\n }\n\n updateCamera() {\n var { near = DEFAULT.near, far = DEFAULT.far, fov = DEFAULT.fov, zoom = DEFAULT.zoom } = this.component.state\n\n this.object3d.far = far\n this.object3d.fov = fov\n this.object3d.near = near\n this.object3d.zoom = zoom\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-camera.js","sourceRoot":"","sources":["../../src/threed/real-object-camera.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,MAAM,OAAO,GAAG;IACd,GAAG,EAAE,MAAM;IACX,GAAG,EAAE,EAAE;IACP,IAAI,EAAE,CAAC;IACP,IAAI,EAAE,CAAC;CACR,CAAA;AAED,MAAM,OAAO,gBAAiB,SAAQ,UAAmC;IAGvE,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;IACf,CAAC;IAED,MAAM;QACJ,KAAK,CAAC,MAAM,EAAE,CAAA;QAEd,IAAI,CAAC,YAAY,EAAE,CAAA;IACrB,CAAC;IAES,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,iBAAiB,EAAE,CAAA;IACtC,CAAC;IAED,YAAY;QACV,IAAI,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE7G,IAAI,CAAC,QAAQ,CAAC,GAAG,GAAG,GAAG,CAAA;QACvB,IAAI,CAAC,QAAQ,CAAC,GAAG,GAAG,GAAG,CAAA;QACvB,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAA;QACzB,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAA;IAC3B,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object.js'\n\nconst DEFAULT = {\n far: 100000,\n fov: 80,\n near: 1,\n zoom: 1\n}\n\nexport class RealObjectCamera extends RealObject<THREE.PerspectiveCamera> {\n protected _camera?: THREE.PerspectiveCamera\n\n build() {\n super.build()\n }\n\n update() {\n super.update()\n\n this.updateCamera()\n }\n\n protected getObject3dInstance() {\n return new THREE.PerspectiveCamera()\n }\n\n updateCamera() {\n var { near = DEFAULT.near, far = DEFAULT.far, fov = DEFAULT.fov, zoom = DEFAULT.zoom } = this.component.state\n\n this.object3d.far = far\n this.object3d.fov = fov\n this.object3d.near = near\n this.object3d.zoom = zoom\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import { CSS3DObject } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
2
- import { RealObject } from './real-object';
2
+ import { RealObject } from './real-object.js';
3
3
  export declare class RealObjectDomElement extends RealObject<CSS3DObject> {
4
4
  protected getObject3dInstance(): CSS3DObject;
5
5
  get cz(): any;
@@ -2,7 +2,7 @@
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
4
  import { CSS3DObject } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
5
- import { RealObject } from './real-object';
5
+ import { RealObject } from './real-object.js';
6
6
  export class RealObjectDomElement extends RealObject {
7
7
  getObject3dInstance() {
8
8
  return new CSS3DObject(this.component.element);
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-dom-element.js","sourceRoot":"","sources":["../../src/threed/real-object-dom-element.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,WAAW,EAAE,MAAM,+CAA+C,CAAA;AAC3E,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAE1C,MAAM,OAAO,oBAAqB,SAAQ,UAAuB;IACrD,mBAAmB;QAC3B,OAAO,IAAI,WAAW,CAAE,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAC,CAAA;IAC/F,CAAC;IAED,IAAI,EAAE;QACJ,IAAI,EAAE,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACvC,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QACtC,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhD,OAAO,IAAI,GAAG,EAAE,GAAG,MAAM,GAAG,CAAC,CAAA;IAC/B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,OAAO,GAAI,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAA;QAEnF,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAE7C,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,GAAG,IAAI,CAAA;QAClC,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,GAAG,IAAI,CAAA;QAEpC,OAAO,CAAC,KAAK,CAAC,IAAI,GAAG,EAAE,CAAA;QACvB,OAAO,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE,CAAA;IACxB,CAAC;IAED,eAAe;QACb,KAAK,CAAC,eAAe,EAAE,CAAA;QAEvB,IAAI,SAAS,GAAG,IAAI,CAAC,SAAS,CAC7B;QAAC,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,GAAG,IAAI,CAC1G;QAAC,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,GAAG,IAAI,CAAA;IAC/G,CAAC;IAED,WAAW;QACT,KAAK,CAAC,WAAW,EAAE,CAAA;QAEnB,sCAAsC;QACtC,uCAAuC;QACvC,iEAAiE;QACjE,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAEvC;QAAC,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,KAAK,CAAA;IAC9F,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { HTMLOverlayElement, HTMLOverlayContainer, DELTA } from '@hatiolab/things-scene'\n\nimport { CSS3DObject } from 'three/examples/jsm/renderers/CSS3DRenderer.js'\nimport { RealObject } from './real-object'\n\nexport class RealObjectDomElement extends RealObject<CSS3DObject> {\n protected getObject3dInstance() {\n return new CSS3DObject((this.component as HTMLOverlayElement | HTMLOverlayContainer).element)\n }\n\n get cz() {\n var { zPos = 0 } = this.component.state\n var { height } = this.component.bounds\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + height / 2\n }\n\n build() {\n super.build()\n\n var element = (this.component as HTMLOverlayElement | HTMLOverlayContainer).element\n\n var { width, height } = this.component.bounds\n\n element.style.width = width + 'px'\n element.style.height = height + 'px'\n\n element.style.left = ''\n element.style.top = ''\n }\n\n updateDimension() {\n super.updateDimension()\n\n var dimension = this.dimension\n ;(this.component as HTMLOverlayElement | HTMLOverlayContainer).element.style.width = dimension.width + 'px'\n ;(this.component as HTMLOverlayElement | HTMLOverlayContainer).element.style.height = dimension.height + 'px'\n }\n\n updateAlpha() {\n super.updateAlpha()\n\n // material의 opacity는 항상 0으로 유지되어야 하며,\n // dom element의 opacity에 alpha를 적용해야한다.\n // 하지만, 컬러톤의 반영 외에 transparent 기능은 하지 못하므로, 뒤에 있는 오브젝트를 보여주지 못한다.\n var { alpha = 1 } = this.component.state\n\n ;(this.component as HTMLOverlayElement | HTMLOverlayContainer).element.style.opacity = alpha\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-dom-element.js","sourceRoot":"","sources":["../../src/threed/real-object-dom-element.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,WAAW,EAAE,MAAM,+CAA+C,CAAA;AAC3E,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,MAAM,OAAO,oBAAqB,SAAQ,UAAuB;IACrD,mBAAmB;QAC3B,OAAO,IAAI,WAAW,CAAE,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAC,CAAA;IAC/F,CAAC;IAED,IAAI,EAAE;QACJ,IAAI,EAAE,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACvC,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QACtC,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhD,OAAO,IAAI,GAAG,EAAE,GAAG,MAAM,GAAG,CAAC,CAAA;IAC/B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,OAAO,GAAI,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAA;QAEnF,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAE7C,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,GAAG,IAAI,CAAA;QAClC,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,GAAG,IAAI,CAAA;QAEpC,OAAO,CAAC,KAAK,CAAC,IAAI,GAAG,EAAE,CAAA;QACvB,OAAO,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE,CAAA;IACxB,CAAC;IAED,eAAe;QACb,KAAK,CAAC,eAAe,EAAE,CAAA;QAEvB,IAAI,SAAS,GAAG,IAAI,CAAC,SAAS,CAC7B;QAAC,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,GAAG,IAAI,CAC1G;QAAC,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,GAAG,IAAI,CAAA;IAC/G,CAAC;IAED,WAAW;QACT,KAAK,CAAC,WAAW,EAAE,CAAA;QAEnB,sCAAsC;QACtC,uCAAuC;QACvC,iEAAiE;QACjE,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAEvC;QAAC,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,KAAK,CAAA;IAC9F,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { HTMLOverlayElement, HTMLOverlayContainer, DELTA } from '@hatiolab/things-scene'\n\nimport { CSS3DObject } from 'three/examples/jsm/renderers/CSS3DRenderer.js'\nimport { RealObject } from './real-object.js'\n\nexport class RealObjectDomElement extends RealObject<CSS3DObject> {\n protected getObject3dInstance() {\n return new CSS3DObject((this.component as HTMLOverlayElement | HTMLOverlayContainer).element)\n }\n\n get cz() {\n var { zPos = 0 } = this.component.state\n var { height } = this.component.bounds\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + height / 2\n }\n\n build() {\n super.build()\n\n var element = (this.component as HTMLOverlayElement | HTMLOverlayContainer).element\n\n var { width, height } = this.component.bounds\n\n element.style.width = width + 'px'\n element.style.height = height + 'px'\n\n element.style.left = ''\n element.style.top = ''\n }\n\n updateDimension() {\n super.updateDimension()\n\n var dimension = this.dimension\n ;(this.component as HTMLOverlayElement | HTMLOverlayContainer).element.style.width = dimension.width + 'px'\n ;(this.component as HTMLOverlayElement | HTMLOverlayContainer).element.style.height = dimension.height + 'px'\n }\n\n updateAlpha() {\n super.updateAlpha()\n\n // material의 opacity는 항상 0으로 유지되어야 하며,\n // dom element의 opacity에 alpha를 적용해야한다.\n // 하지만, 컬러톤의 반영 외에 transparent 기능은 하지 못하므로, 뒤에 있는 오브젝트를 보여주지 못한다.\n var { alpha = 1 } = this.component.state\n\n ;(this.component as HTMLOverlayElement | HTMLOverlayContainer).element.style.opacity = alpha\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import * as THREE from 'three';
2
- import { RealObject } from './real-object';
2
+ import { RealObject } from './real-object.js';
3
3
  export declare class RealObjectDummy extends RealObject<THREE.Object3D> {
4
4
  build(): void;
5
5
  update(): void;
@@ -1,7 +1,7 @@
1
1
  /*
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
- import { RealObject } from './real-object';
4
+ import { RealObject } from './real-object.js';
5
5
  export class RealObjectDummy extends RealObject {
6
6
  build() {
7
7
  super.build();
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-dummy.js","sourceRoot":"","sources":["../../src/threed/real-object-dummy.ts"],"names":[],"mappings":"AAAA;;GAEG;AAGH,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAE1C,MAAM,OAAO,eAAgB,SAAQ,UAA0B;IAC7D,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;IACf,CAAC;IACD,MAAM,KAAI,CAAC;CACZ","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { RealObject } from './real-object'\n\nexport class RealObjectDummy extends RealObject<THREE.Object3D> {\n build() {\n super.build()\n }\n update() {}\n}\n"]}
1
+ {"version":3,"file":"real-object-dummy.js","sourceRoot":"","sources":["../../src/threed/real-object-dummy.ts"],"names":[],"mappings":"AAAA;;GAEG;AAGH,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,MAAM,OAAO,eAAgB,SAAQ,UAA0B;IAC7D,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;IACf,CAAC;IACD,MAAM,KAAI,CAAC;CACZ","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { RealObject } from './real-object.js'\n\nexport class RealObjectDummy extends RealObject<THREE.Object3D> {\n build() {\n super.build()\n }\n update() {}\n}\n"]}
@@ -1,6 +1,6 @@
1
1
  import * as THREE from 'three';
2
- import { RealObject } from './real-object';
3
- import { BoundUVGenerator } from './utils/bound-uv-generator';
2
+ import { RealObject } from './real-object.js';
3
+ import { BoundUVGenerator } from './utils/bound-uv-generator.js';
4
4
  export declare class RealObjectExtrude extends RealObject {
5
5
  _boundUVGenerator?: BoundUVGenerator;
6
6
  private _mainMesh?;
@@ -17,4 +17,5 @@ export declare class RealObjectExtrude extends RealObject {
17
17
  updateAlpha(): void;
18
18
  updateStrokeStyle(): void;
19
19
  updateFillStyle(): void;
20
+ updateDimension(): void;
20
21
  }
@@ -2,10 +2,10 @@
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
4
  import * as THREE from 'three';
5
- import { RealObject } from './real-object';
6
- import { BoundUVGenerator } from './utils/bound-uv-generator';
7
- import { createCanvas } from './html/elements';
8
- import { applyAlpha } from './common';
5
+ import { RealObject } from './real-object.js';
6
+ import { BoundUVGenerator } from './utils/bound-uv-generator.js';
7
+ import { createCanvas } from './html/elements.js';
8
+ import { applyAlpha } from './common.js';
9
9
  export class RealObjectExtrude extends RealObject {
10
10
  get shape() {
11
11
  return null;
@@ -155,5 +155,19 @@ export class RealObjectExtrude extends RealObject {
155
155
  material.color.set(fillStyle);
156
156
  }
157
157
  }
158
+ updateDimension() {
159
+ var { width, height, depth } = this.dimension;
160
+ if (!this._mainMesh || !this._sideMesh)
161
+ return;
162
+ this._mainMesh.geometry.computeBoundingBox();
163
+ let bbox = this._mainMesh.geometry.boundingBox;
164
+ if (bbox) {
165
+ let originalWidth = bbox.max.x - bbox.min.x;
166
+ let originalHeight = bbox.max.y - bbox.min.y;
167
+ let originalDepth = bbox.max.z - bbox.min.z;
168
+ this._mainMesh.scale.set(width / originalWidth, height / originalHeight, depth / originalDepth);
169
+ this._sideMesh.scale.set(width / originalWidth, height / originalHeight, depth / originalDepth);
170
+ }
171
+ }
158
172
  }
159
173
  //# sourceMappingURL=real-object-extrude.js.map
@@ -1 +1 @@
1
- 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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object'\n\nimport { BoundUVGenerator } from './utils/bound-uv-generator'\nimport { createCanvas } from './html/elements'\nimport { applyAlpha } from './common'\n\nexport class RealObjectExtrude extends RealObject {\n _boundUVGenerator?: BoundUVGenerator\n private _mainMesh?: THREE.Mesh\n private _sideMesh?: THREE.Mesh\n\n get shape(): any {\n return null\n }\n\n get sideShape() {\n return null\n }\n\n get boundUVGenerator() {\n if (!this._boundUVGenerator) this._boundUVGenerator = new BoundUVGenerator()\n\n return this._boundUVGenerator\n }\n\n build() {\n super.build()\n\n var { depth = 1 } = this.component.state\n\n // 다각형 그리기\n var shape = this.shape\n if (!shape) {\n return\n }\n\n var boundUVGenerator = this.boundUVGenerator\n\n if (boundUVGenerator) {\n boundUVGenerator.setShape({\n extrudedShape: shape,\n extrudedOptions: {\n depth\n }\n })\n }\n\n var geometry = this.createGeometry(shape)\n\n var material = this.createMainMaterial()\n this._mainMesh = this.createMainMesh(geometry, material as THREE.Material)\n this._mainMesh.castShadow = true\n\n this.object3d.add(this._mainMesh)\n\n this._sideMesh = this.createSideMesh(geometry, shape /* FIXME , extrudeSettings */)\n this._sideMesh.castShadow = true\n\n this.object3d.add(this._sideMesh)\n\n this.updateFillStyle()\n this.updateStrokeStyle()\n }\n\n createGeometry(shape: THREE.Shape): THREE.BufferGeometry {\n const { depth = 1 } = this.component.state\n\n const extrudeSettings = {\n steps: 1,\n depth,\n bevelEnabled: false,\n UVGenerator: this.boundUVGenerator\n } as THREE.ExtrudeGeometryOptions\n\n var geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings)\n geometry.center()\n\n return geometry as any\n }\n\n createMainMaterial() {\n return new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5\n })\n }\n\n createMainMesh(geometry: THREE.BufferGeometry, material: THREE.Material) {\n var mesh = new THREE.Mesh(geometry, material)\n mesh.rotation.x = -Math.PI / 2\n mesh.rotation.y = -Math.PI\n mesh.rotation.z = -Math.PI\n\n return mesh\n }\n\n createSideMesh(geometry: THREE.BufferGeometry, shape: THREE.Shape) {\n var { depth = 1, lineWidth = 0 } = this.component.state\n\n var hole = new THREE.Path()\n hole.setFromPoints(shape.getPoints())\n\n var sideMaterial = new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5,\n // prevent overlapped layers flickering\n polygonOffset: true,\n polygonOffsetFactor: -0.1\n })\n\n shape = this.sideShape || shape\n shape.holes.push(hole)\n\n var sideExtrudeSettings = {\n steps: 1,\n depth: depth + 1,\n bevelEnabled: true,\n bevelThickness: 0,\n bevelSize: lineWidth,\n bevelSizeSegments: 5\n }\n\n var sideGeometry = new THREE.ExtrudeGeometry(shape, sideExtrudeSettings)\n sideGeometry.center()\n\n var sideMesh = new THREE.Mesh(sideGeometry, sideMaterial)\n sideMesh.rotation.x = -Math.PI / 2\n sideMesh.rotation.y = -Math.PI\n sideMesh.rotation.z = -Math.PI\n\n return sideMesh\n }\n\n createTexture() {\n function nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n }\n\n var { width, height } = this.component.bounds\n\n var poweredWidth = nextPowerOf2(width)\n var poweredHeight = nextPowerOf2(height)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n this.component.render(canvas.getContext('2d')!)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - height / poweredHeight)\n texture.repeat.set(width / poweredWidth, height / poweredHeight)\n texture.minFilter = THREE.LinearFilter\n\n return texture\n }\n\n updateAlpha() {\n var { alpha = 1, fillStyle, strokeStyle } = this.component.state\n\n this._mainMesh && applyAlpha(this._mainMesh.material, alpha, fillStyle)\n this._sideMesh && applyAlpha(this._sideMesh.material, alpha, strokeStyle)\n }\n\n updateStrokeStyle() {\n const material = this._sideMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var { strokeStyle } = this.component.state\n\n material.color.set(strokeStyle)\n }\n\n updateFillStyle() {\n var { fillStyle, alpha = 1 } = this.component.state\n\n var material = this._mainMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n material.map = texture\n } else {\n material.color.set(fillStyle)\n }\n }\n}\n"]}
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object.js'\n\nimport { BoundUVGenerator } from './utils/bound-uv-generator.js'\nimport { createCanvas } from './html/elements.js'\nimport { applyAlpha } from './common.js'\n\nexport class RealObjectExtrude extends RealObject {\n _boundUVGenerator?: BoundUVGenerator\n private _mainMesh?: THREE.Mesh\n private _sideMesh?: THREE.Mesh\n\n get shape(): any {\n return null\n }\n\n get sideShape() {\n return null\n }\n\n get boundUVGenerator() {\n if (!this._boundUVGenerator) this._boundUVGenerator = new BoundUVGenerator()\n\n return this._boundUVGenerator\n }\n\n build() {\n super.build()\n\n var { depth = 1 } = this.component.state\n\n // 다각형 그리기\n var shape = this.shape\n if (!shape) {\n return\n }\n\n var boundUVGenerator = this.boundUVGenerator\n\n if (boundUVGenerator) {\n boundUVGenerator.setShape({\n extrudedShape: shape,\n extrudedOptions: {\n depth\n }\n })\n }\n\n var geometry = this.createGeometry(shape)\n\n var material = this.createMainMaterial()\n this._mainMesh = this.createMainMesh(geometry, material as THREE.Material)\n this._mainMesh.castShadow = true\n\n this.object3d.add(this._mainMesh)\n\n this._sideMesh = this.createSideMesh(geometry, shape /* FIXME , extrudeSettings */)\n this._sideMesh.castShadow = true\n\n this.object3d.add(this._sideMesh)\n\n this.updateFillStyle()\n this.updateStrokeStyle()\n }\n\n createGeometry(shape: THREE.Shape): THREE.BufferGeometry {\n const { depth = 1 } = this.component.state\n\n const extrudeSettings = {\n steps: 1,\n depth,\n bevelEnabled: false,\n UVGenerator: this.boundUVGenerator\n } as THREE.ExtrudeGeometryOptions\n\n var geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings)\n geometry.center()\n\n return geometry as any\n }\n\n createMainMaterial() {\n return new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5\n })\n }\n\n createMainMesh(geometry: THREE.BufferGeometry, material: THREE.Material) {\n var mesh = new THREE.Mesh(geometry, material)\n mesh.rotation.x = -Math.PI / 2\n mesh.rotation.y = -Math.PI\n mesh.rotation.z = -Math.PI\n\n return mesh\n }\n\n createSideMesh(geometry: THREE.BufferGeometry, shape: THREE.Shape) {\n var { depth = 1, lineWidth = 0 } = this.component.state\n\n var hole = new THREE.Path()\n hole.setFromPoints(shape.getPoints())\n\n var sideMaterial = new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5,\n // prevent overlapped layers flickering\n polygonOffset: true,\n polygonOffsetFactor: -0.1\n })\n\n shape = this.sideShape || shape\n shape.holes.push(hole)\n\n var sideExtrudeSettings = {\n steps: 1,\n depth: depth + 1,\n bevelEnabled: true,\n bevelThickness: 0,\n bevelSize: lineWidth,\n bevelSizeSegments: 5\n }\n\n var sideGeometry = new THREE.ExtrudeGeometry(shape, sideExtrudeSettings)\n sideGeometry.center()\n\n var sideMesh = new THREE.Mesh(sideGeometry, sideMaterial)\n sideMesh.rotation.x = -Math.PI / 2\n sideMesh.rotation.y = -Math.PI\n sideMesh.rotation.z = -Math.PI\n\n return sideMesh\n }\n\n createTexture() {\n function nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n }\n\n var { width, height } = this.component.bounds\n\n var poweredWidth = nextPowerOf2(width)\n var poweredHeight = nextPowerOf2(height)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n this.component.render(canvas.getContext('2d')!)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - height / poweredHeight)\n texture.repeat.set(width / poweredWidth, height / poweredHeight)\n texture.minFilter = THREE.LinearFilter\n\n return texture\n }\n\n updateAlpha() {\n var { alpha = 1, fillStyle, strokeStyle } = this.component.state\n\n this._mainMesh && applyAlpha(this._mainMesh.material, alpha, fillStyle)\n this._sideMesh && applyAlpha(this._sideMesh.material, alpha, strokeStyle)\n }\n\n updateStrokeStyle() {\n const material = this._sideMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var { strokeStyle } = this.component.state\n\n material.color.set(strokeStyle)\n }\n\n updateFillStyle() {\n var { fillStyle, alpha = 1 } = this.component.state\n\n var material = this._mainMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n material.map = texture\n } else {\n material.color.set(fillStyle)\n }\n }\n\n updateDimension() {\n var { width, height, depth } = this.dimension\n\n if (!this._mainMesh || !this._sideMesh) return\n\n this._mainMesh.geometry.computeBoundingBox()\n let bbox = this._mainMesh.geometry.boundingBox\n\n if (bbox) {\n let originalWidth = bbox.max.x - bbox.min.x\n let originalHeight = bbox.max.y - bbox.min.y\n let originalDepth = bbox.max.z - bbox.min.z\n\n this._mainMesh.scale.set(width / originalWidth, height / originalHeight, depth / originalDepth)\n this._sideMesh.scale.set(width / originalWidth, height / originalHeight, depth / originalDepth)\n }\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import * as THREE from 'three';
2
- import { RealObject } from './real-object';
2
+ import { RealObject } from './real-object.js';
3
3
  import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
4
4
  import { Properties } from '@hatiolab/things-scene';
5
5
  export declare class RealObjectGLTF extends RealObject {
@@ -3,10 +3,10 @@
3
3
  */
4
4
  import * as THREE from 'three';
5
5
  import { error } from '@hatiolab/things-scene';
6
- import { RealObject } from './real-object';
6
+ import { RealObject } from './real-object.js';
7
7
  import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
8
- import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
9
- import { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader';
8
+ import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
9
+ import { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader.js';
10
10
  // @ts-ignore
11
11
  import { MeshoptDecoder } from 'three/examples/jsm/libs/meshopt_decoder.module.js';
12
12
  export class RealObjectGLTF extends RealObject {
@@ -1 +1 @@
1
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All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { error } from '@hatiolab/things-scene'\n\nimport { RealObject } from './real-object'\n\nimport { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader'\nimport { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader'\n// @ts-ignore\nimport { MeshoptDecoder } from 'three/examples/jsm/libs/meshopt_decoder.module.js'\nimport { Properties } from '@hatiolab/things-scene'\n\nexport class RealObjectGLTF extends RealObject {\n private static _GLTFLoader = new GLTFLoader()\n\n private pivot?: THREE.Object3D\n private objectSize?: THREE.Vector3 = new THREE.Vector3()\n\n static get GLTFLoader() {\n return RealObjectGLTF._GLTFLoader\n }\n\n build() {\n super.build()\n\n var { src: source } = this.component.state\n\n if (!source) {\n this.clear()\n return\n }\n\n let gltfLoader = new GLTFLoader()\n\n // Optional: Provide a DRACOLoader instance to decode compressed mesh data\n const dracoLoader = new DRACOLoader()\n dracoLoader.setDecoderPath('/node_modules/three/examples/jsm/libs/draco/')\n gltfLoader.setDRACOLoader(dracoLoader)\n\n const ktx2Loader = new KTX2Loader()\n ktx2Loader.setTranscoderPath(`/node_modules/three/examples/jsm/libs/basis/`)\n ktx2Loader.detectSupport(this.threeContainer!.renderer3d!)\n gltfLoader.setKTX2Loader(ktx2Loader)\n\n gltfLoader.setMeshoptDecoder(MeshoptDecoder)\n\n var fullsource = this.component.app.url(source)\n gltfLoader.setCrossOrigin('use-credentials')\n\n gltfLoader.load(\n fullsource,\n gltf => {\n this.gltfLoaded(gltf)\n },\n xhr => {\n console.log(Math.round((xhr.loaded / xhr.total) * 100) + '% loaded')\n },\n err => {\n error('GLTFLoader.load', err)\n this.clear()\n }\n )\n }\n\n private gltfLoaded(gltf: GLTF) {\n let scene = gltf.scene\n\n var animations = gltf.animations\n var object = scene.clone()\n object.userData.context = this\n\n object.traverse((child: THREE.Object3D) => {\n if ((child as any).isMesh) {\n child.castShadow = true\n }\n })\n\n var boundingBox = new THREE.Box3().setFromObject(object)\n var center = boundingBox.getCenter(object.position)\n this.objectSize = boundingBox.getSize(this.objectSize!)\n\n center.multiplyScalar(-1)\n\n // 오브젝트 공백을 최소로 하기위해서 clear() 를 최대한 pending함.\n this.clear()\n\n this.pivot = new THREE.Object3D()\n this.object3d.add(this.pivot)\n this.pivot.add(object)\n\n this.updateDimension()\n\n if (animations && animations.length) {\n for (var i = 0; i < animations.length; i++) {\n var animation = animations[i]\n var action = this.threeContainer!.mixer!.clipAction(animation)\n action.play()\n }\n } else {\n console.log('no animations..')\n }\n }\n\n clear() {\n // TODO gltf object 리소스 해제가 필요하면, 여기에 추가.\n // 반복적으로 로딩하면 WebGL 리소스 부족으로 오류 발생.\n\n return super.clear()\n }\n\n updateDimension() {\n var { width = 1, height = 1, depth = 1 } = this.component.state\n\n var { x = 1, y = 1, z = 1 } = this.objectSize || {}\n\n this.pivot && this.pivot.scale.set(width / x, depth / y, height / z)\n\n this.component.invalidate()\n }\n\n updateSource() {\n this.build()\n }\n\n onchange(after: Properties, before: Properties) {\n super.onchange(after, before)\n\n if ('src' in after) {\n this.updateSource()\n }\n }\n}\n"]}
1
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All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { error } from '@hatiolab/things-scene'\n\nimport { RealObject } from './real-object.js'\n\nimport { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js'\nimport { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader.js'\n// @ts-ignore\nimport { MeshoptDecoder } from 'three/examples/jsm/libs/meshopt_decoder.module.js'\nimport { Properties } from '@hatiolab/things-scene'\n\nexport class RealObjectGLTF extends RealObject {\n private static _GLTFLoader = new GLTFLoader()\n\n private pivot?: THREE.Object3D\n private objectSize?: THREE.Vector3 = new THREE.Vector3()\n\n static get GLTFLoader() {\n return RealObjectGLTF._GLTFLoader\n }\n\n build() {\n super.build()\n\n var { src: source } = this.component.state\n\n if (!source) {\n this.clear()\n return\n }\n\n let gltfLoader = new GLTFLoader()\n\n // Optional: Provide a DRACOLoader instance to decode compressed mesh data\n const dracoLoader = new DRACOLoader()\n dracoLoader.setDecoderPath('/node_modules/three/examples/jsm/libs/draco/')\n gltfLoader.setDRACOLoader(dracoLoader)\n\n const ktx2Loader = new KTX2Loader()\n ktx2Loader.setTranscoderPath(`/node_modules/three/examples/jsm/libs/basis/`)\n ktx2Loader.detectSupport(this.threeContainer!.renderer3d!)\n gltfLoader.setKTX2Loader(ktx2Loader)\n\n gltfLoader.setMeshoptDecoder(MeshoptDecoder)\n\n var fullsource = this.component.app.url(source)\n gltfLoader.setCrossOrigin('use-credentials')\n\n gltfLoader.load(\n fullsource,\n gltf => {\n this.gltfLoaded(gltf)\n },\n xhr => {\n console.log(Math.round((xhr.loaded / xhr.total) * 100) + '% loaded')\n },\n err => {\n error('GLTFLoader.load', err)\n this.clear()\n }\n )\n }\n\n private gltfLoaded(gltf: GLTF) {\n let scene = gltf.scene\n\n var animations = gltf.animations\n var object = scene.clone()\n object.userData.context = this\n\n object.traverse((child: THREE.Object3D) => {\n if ((child as any).isMesh) {\n child.castShadow = true\n }\n })\n\n var boundingBox = new THREE.Box3().setFromObject(object)\n var center = boundingBox.getCenter(object.position)\n this.objectSize = boundingBox.getSize(this.objectSize!)\n\n center.multiplyScalar(-1)\n\n // 오브젝트 공백을 최소로 하기위해서 clear() 를 최대한 pending함.\n this.clear()\n\n this.pivot = new THREE.Object3D()\n this.object3d.add(this.pivot)\n this.pivot.add(object)\n\n this.updateDimension()\n\n if (animations && animations.length) {\n for (var i = 0; i < animations.length; i++) {\n var animation = animations[i]\n var action = this.threeContainer!.mixer!.clipAction(animation)\n action.play()\n }\n } else {\n console.log('no animations..')\n }\n }\n\n clear() {\n // TODO gltf object 리소스 해제가 필요하면, 여기에 추가.\n // 반복적으로 로딩하면 WebGL 리소스 부족으로 오류 발생.\n\n return super.clear()\n }\n\n updateDimension() {\n var { width = 1, height = 1, depth = 1 } = this.component.state\n\n var { x = 1, y = 1, z = 1 } = this.objectSize || {}\n\n this.pivot && this.pivot.scale.set(width / x, depth / y, height / z)\n\n this.component.invalidate()\n }\n\n updateSource() {\n this.build()\n }\n\n onchange(after: Properties, before: Properties) {\n super.onchange(after, before)\n\n if ('src' in after) {\n this.updateSource()\n }\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import * as THREE from 'three';
2
- import { RealObject } from './real-object';
2
+ import { RealObject } from './real-object.js';
3
3
  export declare class RealObjectGroup extends RealObject<THREE.Group> {
4
4
  protected getObject3dInstance(): THREE.Group<THREE.Object3DEventMap>;
5
5
  }