@operato/scene-visualizer 8.0.0-beta.2 → 8.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (129) hide show
  1. package/dist/banner.d.ts +1 -1
  2. package/dist/banner.js +1 -1
  3. package/dist/banner.js.map +1 -1
  4. package/dist/camera.d.ts +1 -1
  5. package/dist/camera.js +1 -1
  6. package/dist/camera.js.map +1 -1
  7. package/dist/cube.d.ts +2 -2
  8. package/dist/cube.js +4 -2
  9. package/dist/cube.js.map +1 -1
  10. package/dist/cylinder.d.ts +2 -2
  11. package/dist/cylinder.js +5 -3
  12. package/dist/cylinder.js.map +1 -1
  13. package/dist/desk.d.ts +1 -1
  14. package/dist/desk.js +1 -1
  15. package/dist/desk.js.map +1 -1
  16. package/dist/editors/index.d.ts +2 -2
  17. package/dist/editors/index.js +2 -2
  18. package/dist/editors/index.js.map +1 -1
  19. package/dist/editors/property-editor-gltf-info.js +1 -1
  20. package/dist/editors/property-editor-gltf-info.js.map +1 -1
  21. package/dist/ellipse.d.ts +1 -1
  22. package/dist/ellipse.js +1 -1
  23. package/dist/ellipse.js.map +1 -1
  24. package/dist/gltf-object.d.ts +1 -1
  25. package/dist/gltf-object.js +1 -1
  26. package/dist/gltf-object.js.map +1 -1
  27. package/dist/html-overlay-element.js +1 -1
  28. package/dist/html-overlay-element.js.map +1 -1
  29. package/dist/index.d.ts +22 -22
  30. package/dist/index.js +22 -22
  31. package/dist/index.js.map +1 -1
  32. package/dist/light.d.ts +1 -1
  33. package/dist/light.js +1 -1
  34. package/dist/light.js.map +1 -1
  35. package/dist/polygon.d.ts +1 -1
  36. package/dist/polygon.js +1 -1
  37. package/dist/polygon.js.map +1 -1
  38. package/dist/rack-table-cell.d.ts +1 -1
  39. package/dist/rack-table-cell.js +1 -1
  40. package/dist/rack-table-cell.js.map +1 -1
  41. package/dist/rack-table.d.ts +4 -4
  42. package/dist/rack-table.js +2 -2
  43. package/dist/rack-table.js.map +1 -1
  44. package/dist/rack.d.ts +3 -3
  45. package/dist/rack.js +2 -2
  46. package/dist/rack.js.map +1 -1
  47. package/dist/rect.d.ts +1 -1
  48. package/dist/rect.js +1 -1
  49. package/dist/rect.js.map +1 -1
  50. package/dist/scene/component.js +1 -1
  51. package/dist/scene/component.js.map +1 -1
  52. package/dist/sphere.d.ts +2 -2
  53. package/dist/sphere.js +5 -3
  54. package/dist/sphere.js.map +1 -1
  55. package/dist/sprite.d.ts +1 -1
  56. package/dist/sprite.js +1 -1
  57. package/dist/sprite.js.map +1 -1
  58. package/dist/stock.d.ts +2 -2
  59. package/dist/stock.js +1 -1
  60. package/dist/stock.js.map +1 -1
  61. package/dist/templates/index.js +13 -13
  62. package/dist/templates/index.js.map +1 -1
  63. package/dist/text.js +1 -1
  64. package/dist/text.js.map +1 -1
  65. package/dist/three-container.d.ts +4 -4
  66. package/dist/three-container.js +4 -4
  67. package/dist/three-container.js.map +1 -1
  68. package/dist/three-space.d.ts +4 -4
  69. package/dist/three-space.js +4 -4
  70. package/dist/three-space.js.map +1 -1
  71. package/dist/threed/floor/floor.js +1 -1
  72. package/dist/threed/floor/floor.js.map +1 -1
  73. package/dist/threed/index.d.ts +15 -15
  74. package/dist/threed/index.js +15 -15
  75. package/dist/threed/index.js.map +1 -1
  76. package/dist/threed/real-object-camera-meshed.d.ts +1 -1
  77. package/dist/threed/real-object-camera-meshed.js +2 -2
  78. package/dist/threed/real-object-camera-meshed.js.map +1 -1
  79. package/dist/threed/real-object-camera.d.ts +1 -1
  80. package/dist/threed/real-object-camera.js +1 -1
  81. package/dist/threed/real-object-camera.js.map +1 -1
  82. package/dist/threed/real-object-dom-element.d.ts +1 -1
  83. package/dist/threed/real-object-dom-element.js +1 -1
  84. package/dist/threed/real-object-dom-element.js.map +1 -1
  85. package/dist/threed/real-object-dummy.d.ts +1 -1
  86. package/dist/threed/real-object-dummy.js +1 -1
  87. package/dist/threed/real-object-dummy.js.map +1 -1
  88. package/dist/threed/real-object-extrude.d.ts +3 -2
  89. package/dist/threed/real-object-extrude.js +18 -4
  90. package/dist/threed/real-object-extrude.js.map +1 -1
  91. package/dist/threed/real-object-gltf.d.ts +1 -1
  92. package/dist/threed/real-object-gltf.js +3 -3
  93. package/dist/threed/real-object-gltf.js.map +1 -1
  94. package/dist/threed/real-object-group.d.ts +1 -1
  95. package/dist/threed/real-object-group.js +1 -1
  96. package/dist/threed/real-object-group.js.map +1 -1
  97. package/dist/threed/real-object-mesh.d.ts +2 -1
  98. package/dist/threed/real-object-mesh.js +17 -2
  99. package/dist/threed/real-object-mesh.js.map +1 -1
  100. package/dist/threed/real-object-plane.d.ts +1 -1
  101. package/dist/threed/real-object-plane.js +1 -1
  102. package/dist/threed/real-object-plane.js.map +1 -1
  103. package/dist/threed/real-object-scene.d.ts +1 -1
  104. package/dist/threed/real-object-scene.js +2 -2
  105. package/dist/threed/real-object-scene.js.map +1 -1
  106. package/dist/threed/real-object-sprite-2d.d.ts +1 -1
  107. package/dist/threed/real-object-sprite-2d.js +2 -2
  108. package/dist/threed/real-object-sprite-2d.js.map +1 -1
  109. package/dist/threed/real-object-sprite.d.ts +1 -1
  110. package/dist/threed/real-object-sprite.js +2 -2
  111. package/dist/threed/real-object-sprite.js.map +1 -1
  112. package/dist/threed/real-object-text.d.ts +1 -1
  113. package/dist/threed/real-object-text.js +3 -3
  114. package/dist/threed/real-object-text.js.map +1 -1
  115. package/dist/threed/real-object.d.ts +1 -1
  116. package/dist/threed/real-object.js +2 -1
  117. package/dist/threed/real-object.js.map +1 -1
  118. package/dist/threed/texture/canvas-texture.js +1 -1
  119. package/dist/threed/texture/canvas-texture.js.map +1 -1
  120. package/dist/threed/texture/text-texture.js +1 -1
  121. package/dist/threed/texture/text-texture.js.map +1 -1
  122. package/dist/visualizer.d.ts +3 -3
  123. package/dist/visualizer.js +3 -3
  124. package/dist/visualizer.js.map +1 -1
  125. package/dist/wall.d.ts +2 -3
  126. package/dist/wall.js +5 -6
  127. package/dist/wall.js.map +1 -1
  128. package/package.json +6 -6
  129. package/things-scene.config.js +2 -2
@@ -2,7 +2,7 @@
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
4
  import * as THREE from 'three';
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- import { RealObject } from './real-object';
5
+ import { RealObject } from './real-object.js';
6
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  export class RealObjectGroup extends RealObject {
7
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  getObject3dInstance() {
8
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  return new THREE.Group();
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-group.js","sourceRoot":"","sources":["../../src/threed/real-object-group.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAE1C,MAAM,OAAO,eAAgB,SAAQ,UAAuB;IAChD,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,KAAK,EAAE,CAAA;IAC1B,CAAC;CAyBF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport * as THREE from 'three'\nimport { RealObject } from './real-object'\n\nexport class RealObjectGroup extends RealObject<THREE.Group> {\n protected getObject3dInstance() {\n return new THREE.Group()\n }\n\n // build() {\n // super.build()\n\n // var { left = 0, top = 0, width = 0, height = 0 } = this.component.bounds\n\n // let cx = left + width / 2 - canvasSize.width / 2\n // let cy = top + height / 2 - canvasSize.height / 2\n // // let cz = this.state.rx\n\n // this.object3d.position.x = cx\n // this.object3d.position.z = cy\n // }\n\n // createChildrenObject() {\n // var { components } = this._model\n\n // components.forEach((component: Model) => {\n // var item = component.getRealObject()\n // if (item) {\n // this.object3d.add(item.object3d)\n // }\n // })\n // }\n}\n"]}
1
+ {"version":3,"file":"real-object-group.js","sourceRoot":"","sources":["../../src/threed/real-object-group.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,MAAM,OAAO,eAAgB,SAAQ,UAAuB;IAChD,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,KAAK,EAAE,CAAA;IAC1B,CAAC;CAyBF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport * as THREE from 'three'\nimport { RealObject } from './real-object.js'\n\nexport class RealObjectGroup extends RealObject<THREE.Group> {\n protected getObject3dInstance() {\n return new THREE.Group()\n }\n\n // build() {\n // super.build()\n\n // var { left = 0, top = 0, width = 0, height = 0 } = this.component.bounds\n\n // let cx = left + width / 2 - canvasSize.width / 2\n // let cy = top + height / 2 - canvasSize.height / 2\n // // let cz = this.state.rx\n\n // this.object3d.position.x = cx\n // this.object3d.position.z = cy\n // }\n\n // createChildrenObject() {\n // var { components } = this._model\n\n // components.forEach((component: Model) => {\n // var item = component.getRealObject()\n // if (item) {\n // this.object3d.add(item.object3d)\n // }\n // })\n // }\n}\n"]}
@@ -1,11 +1,12 @@
1
1
  import * as THREE from 'three';
2
- import { RealObject } from './real-object';
2
+ import { RealObject } from './real-object.js';
3
3
  export declare abstract class RealObjectMesh extends RealObject<THREE.Mesh> {
4
4
  protected getObject3dInstance(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
5
5
  build(): void;
6
6
  updateAlpha(): void;
7
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  updateHidden(): void;
8
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  updateFillStyle(): void;
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+ updateDimension(): void;
9
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  protected abstract buildGeometry(): void;
10
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  buildMaterial(): void;
11
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  clear(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
@@ -2,8 +2,8 @@
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
4
  import * as THREE from 'three';
5
- import { applyAlpha } from './common';
6
- import { RealObject } from './real-object';
5
+ import { applyAlpha } from './common.js';
6
+ import { RealObject } from './real-object.js';
7
7
  export class RealObjectMesh extends RealObject {
8
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  getObject3dInstance() {
9
9
  return new THREE.Mesh();
@@ -41,6 +41,21 @@ export class RealObjectMesh extends RealObject {
41
41
  }
42
42
  }
43
43
  }
44
+ updateDimension() {
45
+ var { width, height } = this.component.bounds;
46
+ var { depth = 1 } = this.component.state;
47
+ if (!this.object3d) {
48
+ return;
49
+ }
50
+ this.object3d.geometry.computeBoundingBox();
51
+ let bbox = this.object3d.geometry.boundingBox;
52
+ if (bbox) {
53
+ let originalWidth = bbox.max.x - bbox.min.x;
54
+ let originalDepth = bbox.max.y - bbox.min.y;
55
+ let originalHeight = bbox.max.z - bbox.min.z;
56
+ this.object3d.scale.set(width / originalWidth, depth / originalDepth, height / originalHeight);
57
+ }
58
+ }
44
59
  buildMaterial() {
45
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  this.object3d.material = new THREE.MeshStandardMaterial({
46
61
  transparent: true,
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-mesh.js","sourceRoot":"","sources":["../../src/threed/real-object-mesh.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,UAAU,CAAA;AACrC,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAE1C,MAAM,OAAgB,cAAe,SAAQ,UAAsB;IACvD,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,IAAI,EAAE,CAAA;IACzB,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,aAAa,EAAE,CAAA;QACpB,IAAI,CAAC,aAAa,EAAE,CAAA;IACtB,CAAC;IAED,aAAa;IAEb,WAAW;QACT,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;IACtD,CAAC;IAED,YAAY;QACV,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAA;IACtD,CAAC;IAED,eAAe;QACb,IAAI,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACxC,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAsC,CAAA;QACnE,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAM;QACR,CAAC;QAED,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAEhE,IAAI,OAAO,EAAE,CAAC;YACZ,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;YAC1B,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;QACxB,CAAC;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;YACxC,IAAI,SAAS,KAAK,aAAa,EAAE,CAAC;gBAChC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;YACtB,CAAC;QACH,CAAC;IACH,CAAC;IAID,aAAa;QACX,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,oBAAoB,CAAC;YACtD,WAAW,EAAE,IAAI;YACjB,IAAI,EAAE,KAAK,CAAC,UAAU;SACvB,CAAC,CAAA;IACJ,CAAC;IAED,KAAK;QACH,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAS,EAAE,EAAE;YACnC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBAChB,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CACtB;gBAAA,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,CAAC,CAAC,OAAO,IAAI,CAAC,CAAC,OAAO,EAAE,CAAC,CAAA;YACzG,CAAC;QACH,CAAC,CAAC,CAAA;QAEF,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { applyAlpha } from './common'\nimport { RealObject } from './real-object'\n\nexport abstract class RealObjectMesh extends RealObject<THREE.Mesh> {\n protected getObject3dInstance() {\n return new THREE.Mesh()\n }\n\n build() {\n super.build()\n\n this.buildGeometry()\n this.buildMaterial()\n }\n\n /* overide */\n\n updateAlpha() {\n var { alpha = 1, fillStyle } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fillStyle)\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateFillStyle() {\n var { fillStyle } = this.component.state\n var material = this.object3d.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n texture.needsUpdate = true\n material.map = texture\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n\n protected abstract buildGeometry(): void\n\n buildMaterial(): void {\n this.object3d.material = new THREE.MeshStandardMaterial({\n transparent: true,\n side: THREE.DoubleSide\n })\n }\n\n clear() {\n this.object3d.traverse((mesh: any) => {\n if (mesh.isMesh) {\n mesh.geometry.dispose()\n ;(mesh.material.length ? mesh.material : [mesh.material]).forEach((m: any) => m.dispose && m.dispose())\n }\n })\n\n return super.clear()\n }\n}\n"]}
1
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@@ -1,4 +1,4 @@
1
- import { RealObjectMesh } from './real-object-mesh';
1
+ import { RealObjectMesh } from './real-object-mesh.js';
2
2
  export declare class RealObjectPlane extends RealObjectMesh {
3
3
  buildGeometry(): void;
4
4
  buildMaterial(): void;
@@ -5,7 +5,7 @@
5
5
  Inspired by http://learningthreejs.com/blog/2013/04/30/closing-the-gap-between-html-and-webgl/
6
6
  */
7
7
  import * as THREE from 'three';
8
- import { RealObjectMesh } from './real-object-mesh';
8
+ import { RealObjectMesh } from './real-object-mesh.js';
9
9
  export class RealObjectPlane extends RealObjectMesh {
10
10
  buildGeometry() {
11
11
  var { width, height } = this.component.state.dimension;
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-plane.js","sourceRoot":"","sources":["../../src/threed/real-object-plane.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;EAEE;AAEF,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AAEnD,MAAM,OAAO,eAAgB,SAAQ,cAAc;IACjD,aAAa;QACX,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,CAAA;QAEtD,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IACjE,CAAC;IAED,aAAa;QACX,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,oBAAoB,CAAC;YACtD,OAAO,EAAE,CAAC;YACV,IAAI,EAAE,KAAK,CAAC,UAAU;YACtB,QAAQ,EAAE,KAAK,CAAC,UAAU;SAC3B,CAAC,CAAA;IACJ,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\n/* \n Inspired by http://learningthreejs.com/blog/2013/04/30/closing-the-gap-between-html-and-webgl/\n*/\n\nimport * as THREE from 'three'\n\nimport { RealObjectMesh } from './real-object-mesh'\n\nexport class RealObjectPlane extends RealObjectMesh {\n buildGeometry() {\n var { width, height } = this.component.state.dimension\n\n this.object3d.geometry = new THREE.PlaneGeometry(width, height)\n }\n\n buildMaterial() /* : THREE.MeshMaterialType | THREE.MeshMaterialType[] */ {\n this.object3d.material = new THREE.MeshStandardMaterial({\n opacity: 0,\n side: THREE.DoubleSide,\n blending: THREE.NoBlending\n })\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-plane.js","sourceRoot":"","sources":["../../src/threed/real-object-plane.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;EAEE;AAEF,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAA;AAEtD,MAAM,OAAO,eAAgB,SAAQ,cAAc;IACjD,aAAa;QACX,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,CAAA;QAEtD,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IACjE,CAAC;IAED,aAAa;QACX,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,oBAAoB,CAAC;YACtD,OAAO,EAAE,CAAC;YACV,IAAI,EAAE,KAAK,CAAC,UAAU;YACtB,QAAQ,EAAE,KAAK,CAAC,UAAU;SAC3B,CAAC,CAAA;IACJ,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\n/* \n Inspired by http://learningthreejs.com/blog/2013/04/30/closing-the-gap-between-html-and-webgl/\n*/\n\nimport * as THREE from 'three'\n\nimport { RealObjectMesh } from './real-object-mesh.js'\n\nexport class RealObjectPlane extends RealObjectMesh {\n buildGeometry() {\n var { width, height } = this.component.state.dimension\n\n this.object3d.geometry = new THREE.PlaneGeometry(width, height)\n }\n\n buildMaterial() /* : THREE.MeshMaterialType | THREE.MeshMaterialType[] */ {\n this.object3d.material = new THREE.MeshStandardMaterial({\n opacity: 0,\n side: THREE.DoubleSide,\n blending: THREE.NoBlending\n })\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import * as THREE from 'three';
2
- import { RealObject } from './real-object';
2
+ import { RealObject } from './real-object.js';
3
3
  export declare class RealObjectScene extends RealObject<THREE.Scene> {
4
4
  private _floor?;
5
5
  private _animationMixer?;
@@ -2,8 +2,8 @@
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
4
  import * as THREE from 'three';
5
- import { RealObject } from './real-object';
6
- import { createFloor } from './floor/floor';
5
+ import { RealObject } from './real-object.js';
6
+ import { createFloor } from './floor/floor.js';
7
7
  export class RealObjectScene extends RealObject {
8
8
  getObject3dInstance() {
9
9
  return new THREE.Scene();
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-scene.js","sourceRoot":"","sources":["../../src/threed/real-object-scene.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAC1C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAA;AAE3C,MAAM,OAAO,eAAgB,SAAQ,UAAuB;IAIhD,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,KAAK,EAAE,CAAA;IAC1B,CAAC;IAED,OAAO;QACL,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YACrC,CAAC;YAAC,KAAa,CAAC,SAAS,CAAC,IAAK,KAAa,CAAC,SAAS,CAAC,EAAE,CAAA;YAEzD,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,CAAA;QAC7B,CAAC,CAAC,CAAA;IACJ,CAAC;IAED,KAAK;QACH,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YAEjC,IAAI,IAAI,CAAC,MAAM,CAAC,QAAQ,YAAY,KAAK,EAAE,CAAC;gBAC1C,CAAC;gBAAC,IAAI,CAAC,MAAM,CAAC,QAA6B,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAA;YACrF,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;YAChC,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;YAE9B,OAAO,IAAI,CAAC,MAAM,CAAA;QACpB,CAAC;QAED,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAO,CAAA;IACrB,CAAC;IAED,IAAI,KAAK,CAAC,KAA6B;QACrC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YACjC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAA;YACnB,OAAO,IAAI,CAAC,MAAM,CAAA;QACpB,CAAC;QAED,IAAI,KAAK,EAAE,CAAC;YACV,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;YACnB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;QAC1B,CAAC;QAED,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,CAAA;IAC7B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;IAC1C,CAAC;IAED,eAAe,KAAI,CAAC;IACpB,sBAAsB,KAAI,CAAC;IAC3B,eAAe,KAAI,CAAC;IACpB,cAAc,KAAI,CAAC;IACnB,YAAY,KAAI,CAAC;IACjB,WAAW,KAAI,CAAC;IAChB,WAAW,KAAI,CAAC;IAChB,YAAY,KAAI,CAAC;IAEjB,IAAI,cAAc;QAChB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;YAC1B,IAAI,CAAC,eAAe,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;QAChE,CAAC;QAED,OAAO,IAAI,CAAC,eAAe,CAAA;IAC7B,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object'\nimport { createFloor } from './floor/floor'\n\nexport class RealObjectScene extends RealObject<THREE.Scene> {\n private _floor?: THREE.Mesh\n private _animationMixer?: THREE.AnimationMixer\n\n protected getObject3dInstance() {\n return new THREE.Scene()\n }\n\n dispose() {\n this.object3d.children.forEach(child => {\n ;(child as any)['dispose'] && (child as any)['dispose']()\n\n this.object3d.remove(child)\n })\n }\n\n clear() {\n if (this._floor) {\n this.object3d.remove(this._floor)\n\n if (this._floor.material instanceof Array) {\n ;(this._floor.material as THREE.Material[]).forEach(material => material.dispose())\n } else {\n this._floor.material.dispose()\n }\n this._floor.geometry.dispose()\n\n delete this._floor\n }\n\n return super.clear()\n }\n\n get floor(): THREE.Mesh {\n return this._floor!\n }\n\n set floor(floor: THREE.Mesh | undefined) {\n if (this._floor) {\n this.object3d.remove(this._floor)\n this._floor.clear()\n delete this._floor\n }\n\n if (floor) {\n this._floor = floor\n this.object3d.add(floor)\n }\n\n this.component.invalidate()\n }\n\n build() {\n super.build()\n\n this.floor = createFloor(this.component)\n }\n\n updateTransform() {}\n updateTransformReverse() {}\n updateDimension() {}\n updatePosition() {}\n updateRotate() {}\n updateScale() {}\n updateAlpha() {}\n updateHidden() {}\n\n get animationMixer(): THREE.AnimationMixer {\n if (!this._animationMixer) {\n this._animationMixer = new THREE.AnimationMixer(this.object3d)\n }\n\n return this._animationMixer\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-scene.js","sourceRoot":"","sources":["../../src/threed/real-object-scene.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAA;AAE9C,MAAM,OAAO,eAAgB,SAAQ,UAAuB;IAIhD,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,KAAK,EAAE,CAAA;IAC1B,CAAC;IAED,OAAO;QACL,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YACrC,CAAC;YAAC,KAAa,CAAC,SAAS,CAAC,IAAK,KAAa,CAAC,SAAS,CAAC,EAAE,CAAA;YAEzD,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,CAAA;QAC7B,CAAC,CAAC,CAAA;IACJ,CAAC;IAED,KAAK;QACH,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YAEjC,IAAI,IAAI,CAAC,MAAM,CAAC,QAAQ,YAAY,KAAK,EAAE,CAAC;gBAC1C,CAAC;gBAAC,IAAI,CAAC,MAAM,CAAC,QAA6B,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAA;YACrF,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;YAChC,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;YAE9B,OAAO,IAAI,CAAC,MAAM,CAAA;QACpB,CAAC;QAED,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAO,CAAA;IACrB,CAAC;IAED,IAAI,KAAK,CAAC,KAA6B;QACrC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YACjC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAA;YACnB,OAAO,IAAI,CAAC,MAAM,CAAA;QACpB,CAAC;QAED,IAAI,KAAK,EAAE,CAAC;YACV,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;YACnB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;QAC1B,CAAC;QAED,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,CAAA;IAC7B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;IAC1C,CAAC;IAED,eAAe,KAAI,CAAC;IACpB,sBAAsB,KAAI,CAAC;IAC3B,eAAe,KAAI,CAAC;IACpB,cAAc,KAAI,CAAC;IACnB,YAAY,KAAI,CAAC;IACjB,WAAW,KAAI,CAAC;IAChB,WAAW,KAAI,CAAC;IAChB,YAAY,KAAI,CAAC;IAEjB,IAAI,cAAc;QAChB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;YAC1B,IAAI,CAAC,eAAe,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;QAChE,CAAC;QAED,OAAO,IAAI,CAAC,eAAe,CAAA;IAC7B,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object.js'\nimport { createFloor } from './floor/floor.js'\n\nexport class RealObjectScene extends RealObject<THREE.Scene> {\n private _floor?: THREE.Mesh\n private _animationMixer?: THREE.AnimationMixer\n\n protected getObject3dInstance() {\n return new THREE.Scene()\n }\n\n dispose() {\n this.object3d.children.forEach(child => {\n ;(child as any)['dispose'] && (child as any)['dispose']()\n\n this.object3d.remove(child)\n })\n }\n\n clear() {\n if (this._floor) {\n this.object3d.remove(this._floor)\n\n if (this._floor.material instanceof Array) {\n ;(this._floor.material as THREE.Material[]).forEach(material => material.dispose())\n } else {\n this._floor.material.dispose()\n }\n this._floor.geometry.dispose()\n\n delete this._floor\n }\n\n return super.clear()\n }\n\n get floor(): THREE.Mesh {\n return this._floor!\n }\n\n set floor(floor: THREE.Mesh | undefined) {\n if (this._floor) {\n this.object3d.remove(this._floor)\n this._floor.clear()\n delete this._floor\n }\n\n if (floor) {\n this._floor = floor\n this.object3d.add(floor)\n }\n\n this.component.invalidate()\n }\n\n build() {\n super.build()\n\n this.floor = createFloor(this.component)\n }\n\n updateTransform() {}\n updateTransformReverse() {}\n updateDimension() {}\n updatePosition() {}\n updateRotate() {}\n updateScale() {}\n updateAlpha() {}\n updateHidden() {}\n\n get animationMixer(): THREE.AnimationMixer {\n if (!this._animationMixer) {\n this._animationMixer = new THREE.AnimationMixer(this.object3d)\n }\n\n return this._animationMixer\n }\n}\n"]}
@@ -1,4 +1,4 @@
1
- import { RealObjectSprite } from './real-object-sprite';
1
+ import { RealObjectSprite } from './real-object-sprite.js';
2
2
  export declare class RealObjectSprite2D extends RealObjectSprite {
3
3
  buildMaterial(): void;
4
4
  get scale(): {
@@ -2,8 +2,8 @@
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
4
  import * as THREE from 'three';
5
- import { RealObjectSprite } from './real-object-sprite';
6
- import { createCanvasTexture } from './texture/canvas-texture';
5
+ import { RealObjectSprite } from './real-object-sprite.js';
6
+ import { createCanvasTexture } from './texture/canvas-texture.js';
7
7
  export class RealObjectSprite2D extends RealObjectSprite {
8
8
  buildMaterial() {
9
9
  var material = this.object3d.material;
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-sprite-2d.js","sourceRoot":"","sources":["../../src/threed/real-object-sprite-2d.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAA;AACvD,OAAO,EAAE,mBAAmB,EAAE,MAAM,0BAA0B,CAAA;AAE9D,MAAM,OAAO,kBAAmB,SAAQ,gBAAgB;IACtD,aAAa;QACX,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAgC,CAAA;QAC7D,IAAI,QAAQ,EAAE,CAAC;YACb,QAAQ,CAAC,OAAO,EAAE,CAAA;QACpB,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC;YAChD,GAAG,EAAE,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC;YACxC,SAAS,EAAE,IAAI;YACf,eAAe,EAAE,KAAK;SACvB,CAAC,CAAA;IACJ,CAAC;IAED,IAAI,KAAK;QACP,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAC/C,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,EAAE,GAAG,IAAI,CAAC,cAAe,CAAC,MAAM,CAAA;QAChF,MAAM,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE1C,OAAO;YACL,CAAC,EAAE,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,WAAW;YAChC,CAAC,EAAE,CAAC,KAAK,GAAG,MAAM,CAAC,GAAG,YAAY;YAClC,CAAC,EAAE,KAAK;SACT,CAAA;IACH,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,eAAe;QACb,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,iBAAiB;QACf,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,WAAW;QACT,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,UAAU;QACR,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { RealObjectSprite } from './real-object-sprite'\nimport { createCanvasTexture } from './texture/canvas-texture'\n\nexport class RealObjectSprite2D extends RealObjectSprite {\n buildMaterial() {\n var material = this.object3d.material as THREE.SpriteMaterial\n if (material) {\n material.dispose()\n }\n\n this.object3d.material = new THREE.SpriteMaterial({\n map: createCanvasTexture(this.component),\n alphaTest: 0.01,\n sizeAttenuation: false\n })\n }\n\n get scale() {\n const { width, height } = this.component.bounds\n const { width: parentWidth, height: parentHeight } = this.threeContainer!.bounds\n const { scale = 1 } = this.component.state\n\n return {\n x: (scale * width) / parentWidth,\n y: (scale * height) / parentHeight,\n z: scale\n }\n }\n\n update() {\n this.build()\n }\n\n updateFillStyle() {\n this.update()\n }\n\n updateStrokeStyle() {\n this.update()\n }\n\n updateAlpha() {\n this.update()\n }\n\n updateText() {\n this.update()\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-sprite-2d.js","sourceRoot":"","sources":["../../src/threed/real-object-sprite-2d.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAA;AAC1D,OAAO,EAAE,mBAAmB,EAAE,MAAM,6BAA6B,CAAA;AAEjE,MAAM,OAAO,kBAAmB,SAAQ,gBAAgB;IACtD,aAAa;QACX,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAgC,CAAA;QAC7D,IAAI,QAAQ,EAAE,CAAC;YACb,QAAQ,CAAC,OAAO,EAAE,CAAA;QACpB,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC;YAChD,GAAG,EAAE,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC;YACxC,SAAS,EAAE,IAAI;YACf,eAAe,EAAE,KAAK;SACvB,CAAC,CAAA;IACJ,CAAC;IAED,IAAI,KAAK;QACP,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAC/C,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,EAAE,GAAG,IAAI,CAAC,cAAe,CAAC,MAAM,CAAA;QAChF,MAAM,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE1C,OAAO;YACL,CAAC,EAAE,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,WAAW;YAChC,CAAC,EAAE,CAAC,KAAK,GAAG,MAAM,CAAC,GAAG,YAAY;YAClC,CAAC,EAAE,KAAK;SACT,CAAA;IACH,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,eAAe;QACb,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,iBAAiB;QACf,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,WAAW;QACT,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,UAAU;QACR,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { RealObjectSprite } from './real-object-sprite.js'\nimport { createCanvasTexture } from './texture/canvas-texture.js'\n\nexport class RealObjectSprite2D extends RealObjectSprite {\n buildMaterial() {\n var material = this.object3d.material as THREE.SpriteMaterial\n if (material) {\n material.dispose()\n }\n\n this.object3d.material = new THREE.SpriteMaterial({\n map: createCanvasTexture(this.component),\n alphaTest: 0.01,\n sizeAttenuation: false\n })\n }\n\n get scale() {\n const { width, height } = this.component.bounds\n const { width: parentWidth, height: parentHeight } = this.threeContainer!.bounds\n const { scale = 1 } = this.component.state\n\n return {\n x: (scale * width) / parentWidth,\n y: (scale * height) / parentHeight,\n z: scale\n }\n }\n\n update() {\n this.build()\n }\n\n updateFillStyle() {\n this.update()\n }\n\n updateStrokeStyle() {\n this.update()\n }\n\n updateAlpha() {\n this.update()\n }\n\n updateText() {\n this.update()\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import * as THREE from 'three';
2
- import { RealObject } from './real-object';
2
+ import { RealObject } from './real-object.js';
3
3
  export declare abstract class RealObjectSprite extends RealObject<THREE.Sprite> {
4
4
  protected getObject3dInstance(): THREE.Sprite;
5
5
  build(): void;
@@ -2,8 +2,8 @@
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
4
  import * as THREE from 'three';
5
- import { applyAlpha } from './common';
6
- import { RealObject } from './real-object';
5
+ import { applyAlpha } from './common.js';
6
+ import { RealObject } from './real-object.js';
7
7
  export class RealObjectSprite extends RealObject {
8
8
  getObject3dInstance() {
9
9
  return new THREE.Sprite();
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-sprite.js","sourceRoot":"","sources":["../../src/threed/real-object-sprite.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,UAAU,CAAA;AAGrC,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAE1C,MAAM,OAAgB,gBAAiB,SAAQ,UAAwB;IAC3D,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,MAAM,EAAE,CAAA;IAC3B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,aAAa,EAAE,CAAA;IACtB,CAAC;IAID,aAAa;IAEb,IAAI,EAAE;QACJ,IAAI,EAAE,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACvC,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QACtC,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhD,OAAO,IAAI,GAAG,EAAE,GAAG,MAAM,GAAG,CAAC,CAAA;IAC/B,CAAC;IAED,WAAW;QACT,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;IACtD,CAAC;IAED,YAAY;QACV,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAA;IACtD,CAAC;IAED,eAAe;QACb,IAAI,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACxC,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAgC,CAAA;QAC7D,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAM;QACR,CAAC;QAED,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAEhE,IAAI,OAAO,EAAE,CAAC;YACZ,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;YAC1B,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;QACxB,CAAC;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;YACxC,IAAI,SAAS,KAAK,aAAa,EAAE,CAAC;gBAChC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;YACtB,CAAC;QACH,CAAC;IACH,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { applyAlpha } from './common'\nimport { DELTA } from '@hatiolab/things-scene'\n\nimport { RealObject } from './real-object'\n\nexport abstract class RealObjectSprite extends RealObject<THREE.Sprite> {\n protected getObject3dInstance() {\n return new THREE.Sprite()\n }\n\n build() {\n super.build()\n\n this.buildMaterial()\n }\n\n abstract buildMaterial(): void\n\n /* overide */\n\n get cz() {\n var { zPos = 0 } = this.component.state\n var { height } = this.component.bounds\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + height / 2\n }\n\n updateAlpha() {\n var { alpha = 1, fillStyle } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fillStyle)\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateFillStyle() {\n var { fillStyle } = this.component.state\n var material = this.object3d.material as THREE.SpriteMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n texture.needsUpdate = true\n material.map = texture\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-sprite.js","sourceRoot":"","sources":["../../src/threed/real-object-sprite.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAA;AAGxC,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,MAAM,OAAgB,gBAAiB,SAAQ,UAAwB;IAC3D,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,MAAM,EAAE,CAAA;IAC3B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,aAAa,EAAE,CAAA;IACtB,CAAC;IAID,aAAa;IAEb,IAAI,EAAE;QACJ,IAAI,EAAE,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACvC,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QACtC,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhD,OAAO,IAAI,GAAG,EAAE,GAAG,MAAM,GAAG,CAAC,CAAA;IAC/B,CAAC;IAED,WAAW;QACT,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;IACtD,CAAC;IAED,YAAY;QACV,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAA;IACtD,CAAC;IAED,eAAe;QACb,IAAI,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACxC,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAgC,CAAA;QAC7D,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAM;QACR,CAAC;QAED,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAEhE,IAAI,OAAO,EAAE,CAAC;YACZ,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;YAC1B,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;QACxB,CAAC;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;YACxC,IAAI,SAAS,KAAK,aAAa,EAAE,CAAC;gBAChC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;YACtB,CAAC;QACH,CAAC;IACH,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { applyAlpha } from './common.js'\nimport { DELTA } from '@hatiolab/things-scene'\n\nimport { RealObject } from './real-object.js'\n\nexport abstract class RealObjectSprite extends RealObject<THREE.Sprite> {\n protected getObject3dInstance() {\n return new THREE.Sprite()\n }\n\n build() {\n super.build()\n\n this.buildMaterial()\n }\n\n abstract buildMaterial(): void\n\n /* overide */\n\n get cz() {\n var { zPos = 0 } = this.component.state\n var { height } = this.component.bounds\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + height / 2\n }\n\n updateAlpha() {\n var { alpha = 1, fillStyle } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fillStyle)\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateFillStyle() {\n var { fillStyle } = this.component.state\n var material = this.object3d.material as THREE.SpriteMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n texture.needsUpdate = true\n material.map = texture\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n}\n"]}
@@ -1,4 +1,4 @@
1
- import { RealObjectMesh } from './real-object-mesh';
1
+ import { RealObjectMesh } from './real-object-mesh.js';
2
2
  /**
3
3
  * RealObjectText
4
4
  */
@@ -2,9 +2,9 @@
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
4
  import * as THREE from 'three';
5
- import { applyAlpha } from './common';
6
- import { RealObjectMesh } from './real-object-mesh';
7
- import { textTexture } from './texture/text-texture';
5
+ import { applyAlpha } from './common.js';
6
+ import { RealObjectMesh } from './real-object-mesh.js';
7
+ import { textTexture } from './texture/text-texture.js';
8
8
  /**
9
9
  * RealObjectText
10
10
  */
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-text.js","sourceRoot":"","sources":["../../src/threed/real-object-text.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,UAAU,CAAA;AAErC,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAA;AAEpD;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,cAAc;IAChD,aAAa,KAAI,CAAC;IAElB,aAAa;IAEb,IAAI,QAAQ;QACV,MAAM,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE3E,OAAO;YACL,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC;YAC1B,CAAC,EAAE,SAAS;YACZ,CAAC,EAAE,CAAC,QAAQ;SACb,CAAA;IACH,CAAC;IAED,eAAe;QACb,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE5C,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;YAC3B,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;QAClC,CAAC;QAED,qDAAqD;QACrD,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IACjE,CAAC;IAED,UAAU;QACR,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAsC,CAAA;QACnE,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAM;QACR,CAAC;QAED,IAAI,EACF,KAAK,EACL,MAAM,EACN,IAAI,GAAG,KAAK,EACZ,MAAM,GAAG,KAAK,EACd,UAAU,GAAG,OAAO,EACpB,QAAQ,GAAG,EAAE,EACb,SAAS,GAAG,OAAO,EACnB,SAAS,EACV,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExB,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAA;QAE9B,MAAM,OAAO,GAAG,WAAW,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE;YAC/C,IAAI;YACJ,MAAM;YACN,UAAU;YACV,QAAQ;YACR,SAAS;SACV,CAAC,CAAA;QAEF,IAAI,OAAO,EAAE,CAAC;YACZ,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;YACtB,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;QAC5B,CAAC;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;YACxC,IAAI,SAAS,KAAK,aAAa,EAAE,CAAC;gBAChC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;YACtB,CAAC;QACH,CAAC;IACH,CAAC;IAED,WAAW;QACT,8CAA8C;QAC9C,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CACnD;QAAC,IAAI,CAAC,QAAQ,CAAC,QAAgB,CAAC,WAAW,GAAG,IAAI,CAAA;IACrD,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { applyAlpha } from './common'\n\nimport { RealObjectMesh } from './real-object-mesh'\nimport { textTexture } from './texture/text-texture'\n\n/**\n * RealObjectText\n */\nexport class RealObjectText extends RealObjectMesh {\n buildGeometry() {}\n\n /* overide */\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX - Math.PI / 2,\n y: rotationY,\n z: -rotation\n }\n }\n\n updateDimension() {\n var { width, height } = this.component.state\n\n if (this.object3d.geometry) {\n this.object3d.geometry.dispose()\n }\n\n /* scaling으로 해결되지 않기때문에, 새로 geometry를 만드는 방법을 사용한다 */\n this.object3d.geometry = new THREE.PlaneGeometry(width, height)\n }\n\n updateText() {\n var material = this.object3d.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var {\n width,\n height,\n bold = false,\n italic = false,\n fontFamily = 'Serif',\n fontSize = 10,\n fontColor = 'black',\n fillStyle\n } = this.component.state\n\n var text = this.component.text\n\n const texture = textTexture(text, width, height, {\n bold,\n italic,\n fontFamily,\n fontSize,\n fontColor\n })\n\n if (texture) {\n material.map = texture\n texture.needsUpdate = true\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n\n updateAlpha() {\n // material의 transparency는 항상 true으로 유지되어야 한다.\n var { alpha = 1, fontColor } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fontColor)\n ;(this.object3d.material as any).transparent = true\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-text.js","sourceRoot":"","sources":["../../src/threed/real-object-text.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAA;AAExC,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAA;AACtD,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAA;AAEvD;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,cAAc;IAChD,aAAa,KAAI,CAAC;IAElB,aAAa;IAEb,IAAI,QAAQ;QACV,MAAM,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE3E,OAAO;YACL,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC;YAC1B,CAAC,EAAE,SAAS;YACZ,CAAC,EAAE,CAAC,QAAQ;SACb,CAAA;IACH,CAAC;IAED,eAAe;QACb,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE5C,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;YAC3B,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;QAClC,CAAC;QAED,qDAAqD;QACrD,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IACjE,CAAC;IAED,UAAU;QACR,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAsC,CAAA;QACnE,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAM;QACR,CAAC;QAED,IAAI,EACF,KAAK,EACL,MAAM,EACN,IAAI,GAAG,KAAK,EACZ,MAAM,GAAG,KAAK,EACd,UAAU,GAAG,OAAO,EACpB,QAAQ,GAAG,EAAE,EACb,SAAS,GAAG,OAAO,EACnB,SAAS,EACV,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExB,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAA;QAE9B,MAAM,OAAO,GAAG,WAAW,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE;YAC/C,IAAI;YACJ,MAAM;YACN,UAAU;YACV,QAAQ;YACR,SAAS;SACV,CAAC,CAAA;QAEF,IAAI,OAAO,EAAE,CAAC;YACZ,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;YACtB,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;QAC5B,CAAC;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;YACxC,IAAI,SAAS,KAAK,aAAa,EAAE,CAAC;gBAChC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;YACtB,CAAC;QACH,CAAC;IACH,CAAC;IAED,WAAW;QACT,8CAA8C;QAC9C,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CACnD;QAAC,IAAI,CAAC,QAAQ,CAAC,QAAgB,CAAC,WAAW,GAAG,IAAI,CAAA;IACrD,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { applyAlpha } from './common.js'\n\nimport { RealObjectMesh } from './real-object-mesh.js'\nimport { textTexture } from './texture/text-texture.js'\n\n/**\n * RealObjectText\n */\nexport class RealObjectText extends RealObjectMesh {\n buildGeometry() {}\n\n /* overide */\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX - Math.PI / 2,\n y: rotationY,\n z: -rotation\n }\n }\n\n updateDimension() {\n var { width, height } = this.component.state\n\n if (this.object3d.geometry) {\n this.object3d.geometry.dispose()\n }\n\n /* scaling으로 해결되지 않기때문에, 새로 geometry를 만드는 방법을 사용한다 */\n this.object3d.geometry = new THREE.PlaneGeometry(width, height)\n }\n\n updateText() {\n var material = this.object3d.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var {\n width,\n height,\n bold = false,\n italic = false,\n fontFamily = 'Serif',\n fontSize = 10,\n fontColor = 'black',\n fillStyle\n } = this.component.state\n\n var text = this.component.text\n\n const texture = textTexture(text, width, height, {\n bold,\n italic,\n fontFamily,\n fontSize,\n fontColor\n })\n\n if (texture) {\n material.map = texture\n texture.needsUpdate = true\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n\n updateAlpha() {\n // material의 transparency는 항상 true으로 유지되어야 한다.\n var { alpha = 1, fontColor } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fontColor)\n ;(this.object3d.material as any).transparent = true\n }\n}\n"]}
@@ -1,6 +1,6 @@
1
1
  import * as THREE from 'three';
2
2
  import { Component, Properties } from '@hatiolab/things-scene';
3
- import { ThreeDimensionalContainer } from './three-dimensional-container';
3
+ import { ThreeDimensionalContainer } from './three-dimensional-container.js';
4
4
  export declare abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> {
5
5
  protected _component: Component;
6
6
  protected _focused: boolean;
@@ -2,7 +2,7 @@
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
4
  import * as THREE from 'three';
5
- import { SCALE_MIN } from './common';
5
+ import { SCALE_MIN } from './common.js';
6
6
  function hasProperties(props, obj) {
7
7
  return props.findIndex(prop => prop in obj) !== -1;
8
8
  }
@@ -29,6 +29,7 @@ export class RealObject {
29
29
  this._focused = false;
30
30
  this._component = component;
31
31
  this.object3d = this.getObject3dInstance();
32
+ // @ts-ignore
32
33
  this.component.isIn3DSpace = isIn3DSpace;
33
34
  this.component.on('change', this.onchange, this);
34
35
  }
@@ -1 +1 @@
1
- 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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { Component, Properties, DELTA } from '@hatiolab/things-scene'\n\nimport { SCALE_MIN } from './common'\nimport { ThreeDimensionalContainer } from './three-dimensional-container'\n\nfunction hasProperties(props: string[], obj: object) {\n return props.findIndex(prop => prop in obj) !== -1\n}\n\nfunction isIn3DSpace() {\n return true\n}\n\nexport abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> {\n protected _component: Component\n protected _focused: boolean = false\n\n public object3d: T\n\n static buildFillStyleTexture(component: Component) {\n const { fillStyle } = component.state\n\n if (typeof fillStyle == 'object' && fillStyle.type == 'pattern' && fillStyle.image) {\n return new THREE.TextureLoader(THREE.DefaultLoadingManager).load(\n component.app.url(fillStyle.image),\n texture => {\n texture.minFilter = THREE.LinearFilter\n // @ts-ignore\n texture.colorSpace = THREE.SRGBColorSpace\n texture.repeat.set(1, 1)\n texture.needsUpdate = true\n\n component.invalidate()\n },\n e => {\n console.error(e)\n }\n )\n }\n }\n\n constructor(component: Component) {\n this._component = component\n this.object3d = this.getObject3dInstance()\n this.component.isIn3DSpace = isIn3DSpace\n\n this.component.on('change', this.onchange, this)\n }\n\n update() {\n this.clear()\n this.build()\n\n this.updateDimension()\n this.updateTransform()\n this.updateFillStyle()\n this.updateStrokeStyle()\n this.updateAlpha()\n this.updateHidden()\n this.updateText()\n }\n\n protected getObject3dInstance(): T {\n return new THREE.Object3D() as T\n }\n\n build() {\n this.object3d.userData.context = this\n this.object3d.castShadow = true\n this.object3d.name = this.component.state.id\n }\n\n get component(): Component {\n return this._component!\n }\n\n get threeContainer(): ThreeDimensionalContainer | undefined {\n var component = this.component\n\n while (component) {\n if ('is3dContainer' in component && (component as ThreeDimensionalContainer).is3dContainer()) {\n return component as ThreeDimensionalContainer\n }\n component = component.parent\n }\n }\n\n get focused(): boolean {\n return this._focused\n }\n\n set focused(focused: boolean) {\n this._focused = focused\n }\n\n dispose() {\n this.component.off('change', this.onchange, this)\n delete this.component._realObject\n\n this.clear()\n }\n\n clear() {\n this.object3d.children.slice().forEach((child: any) => {\n if (child['dispose']) child['dispose']()\n if (child['geometry'] && child['geometry']['dispose']) child['geometry']['dispose']()\n if (child['material'] && child['material']['dispose']) child['material']['dispose']()\n if (child['texture'] && child['texture']['dispose']) child['texture']['dispose']()\n this.object3d.remove(child)\n })\n\n this.object3d.userData = {}\n return this.object3d.clear()\n }\n\n /**\n * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale\n */\n updateTransform() {\n // var {\n // scale: { x: sx = 1, y: sy = 1, z: sz = 1 } = UNIT_SCALE,\n // translate: { x: tx = 0, y: ty = 0, z: tz = 0 } = UNIT_TRANSLATE,\n // rotate: { x: rx = 0, y: ry = 0, z: rz = 0 } = UNIT_ROTATE\n // } = this.component.state\n\n var { x: tx, y: ty, z: tz } = this.position\n var { x: rx, y: ry, z: rz } = this.rotation\n var { x: sx, y: sy, z: sz } = this.scale\n\n this.object3d.position.set(tx, ty, tz)\n this.object3d.rotation.set(rx, ry, rz)\n this.object3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN))\n }\n\n get position() {\n const { x, y, z } = this.center\n return {\n x,\n y: z,\n z: y\n }\n }\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX,\n y: -rotation,\n z: rotationY\n }\n }\n\n get scale() {\n const { scale = 1 } = this.component.state\n\n return {\n x: scale,\n y: scale,\n z: scale\n }\n }\n\n get cx() {\n var { x = 0 } = this.component.center\n var { width: parentWidth = 0 } = this.component.parent.bounds\n var { tx = 0 } = this.component.delta() as DELTA\n\n return x + tx - parentWidth / 2\n }\n\n get cy() {\n var { y = 0 } = this.component.center\n var { height: parentHeight = 0 } = this.component.parent.bounds\n var { ty = 0 } = this.component.delta() as DELTA\n\n return y + ty - parentHeight / 2\n }\n\n get cz() {\n var { zPos = 0, depth = 1 } = this.component.state\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + depth / 2\n }\n\n get center() {\n var { x = 0, y = 0 } = this.component.center\n var { width: parentWidth = 0, height: parentHeight = 0 } = this.component.parent.bounds\n\n var { tx = 0, ty = 0, tz = 0 } = this.component.delta() as DELTA\n\n return {\n x: x + tx - parentWidth / 2,\n y: y + ty - parentHeight / 2,\n z: this.cz\n }\n }\n\n get dimension() {\n const { width, height } = this.component.bounds\n const { depth } = this.component.state\n return {\n width,\n height,\n depth\n }\n }\n\n /**\n * Object3D 모델의 변화를 Component의 모델값에 반영\n */\n // updateTransformReverse() {\n // var { rotation, position, scale } = this.object3d\n\n // this.component.set({\n // rotate: {\n // x: rotation.x,\n // y: rotation.y,\n // z: rotation.z\n // },\n // translate: {\n // x: position.x,\n // y: position.y,\n // z: position.z\n // },\n // scale: {\n // x: scale.x,\n // y: scale.y,\n // z: scale.z\n // }\n // })\n // }\n\n /* update functions - 전체적인 rebuilding이 필요하지 않은 update 기능 들임 */\n updatePosition() {\n var { x = 0, y = 0, z = 0 } = this.position\n this.object3d.position.set(x, y, z)\n }\n\n updateRotate() {\n var { x = 0, y = 0, z = 0 } = this.rotation\n this.object3d.rotation.set(x, y, z)\n }\n\n updateScale() {\n var { x = 1, y = 1, z = 1 } = this.scale\n this.object3d.scale.set(Math.max(x, SCALE_MIN), Math.max(y, SCALE_MIN), Math.max(z, SCALE_MIN))\n }\n\n updateDimension() {\n var { width, height, depth } = this.dimension\n this.object3d.scale.set(width, height, depth)\n }\n\n updateAlpha() {\n var { alpha } = this.component.state\n\n alpha = alpha == undefined ? 1 : alpha\n\n this.object3d.traverse((o: any) => {\n var materials = o.material\n if (!o.material) return\n\n if (!Array.isArray(materials)) {\n materials = [materials]\n }\n\n materials.forEach((m: any) => {\n m.opacity *= alpha\n m.transparent = alpha < 1\n })\n })\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateStrokeStyle() {}\n updateFillStyle() {}\n updateText() {}\n\n onchange(after: Properties, before: Properties) {\n if (hasProperties(['cx', 'cy', 'cz', 'zPos', 'left', 'top'], after)) {\n this.updatePosition()\n }\n\n if (hasProperties(['width', 'height', 'depth'], after)) {\n this.updateDimension()\n }\n\n if (hasProperties(['rotationX', 'rotationY', 'rotation'], after)) {\n this.updateRotate()\n }\n\n if ('scale' in after) {\n this.updateScale()\n }\n\n if ('hidden' in after) {\n this.updateHidden()\n }\n\n if ('alpha' in after) {\n this.updateAlpha()\n }\n\n if ('strokeStyle' in after) {\n this.updateStrokeStyle()\n }\n\n if ('fillStyle' in after) {\n this.updateFillStyle()\n }\n\n if ('text' in after) {\n this.updateText()\n }\n }\n}\n"]}
1
+ 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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { Component, Properties, DELTA } from '@hatiolab/things-scene'\n\nimport { SCALE_MIN } from './common.js'\nimport { ThreeDimensionalContainer } from './three-dimensional-container.js'\n\nfunction hasProperties(props: string[], obj: object) {\n return props.findIndex(prop => prop in obj) !== -1\n}\n\nfunction isIn3DSpace() {\n return true\n}\n\nexport abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> {\n protected _component: Component\n protected _focused: boolean = false\n\n public object3d: T\n\n static buildFillStyleTexture(component: Component) {\n const { fillStyle } = component.state\n\n if (typeof fillStyle == 'object' && fillStyle.type == 'pattern' && fillStyle.image) {\n return new THREE.TextureLoader(THREE.DefaultLoadingManager).load(\n component.app.url(fillStyle.image),\n texture => {\n texture.minFilter = THREE.LinearFilter\n // @ts-ignore\n texture.colorSpace = THREE.SRGBColorSpace\n texture.repeat.set(1, 1)\n texture.needsUpdate = true\n\n component.invalidate()\n },\n e => {\n console.error(e)\n }\n )\n }\n }\n\n constructor(component: Component) {\n this._component = component\n this.object3d = this.getObject3dInstance()\n // @ts-ignore\n this.component.isIn3DSpace = isIn3DSpace\n\n this.component.on('change', this.onchange, this)\n }\n\n update() {\n this.clear()\n this.build()\n\n this.updateDimension()\n this.updateTransform()\n this.updateFillStyle()\n this.updateStrokeStyle()\n this.updateAlpha()\n this.updateHidden()\n this.updateText()\n }\n\n protected getObject3dInstance(): T {\n return new THREE.Object3D() as T\n }\n\n build() {\n this.object3d.userData.context = this\n this.object3d.castShadow = true\n this.object3d.name = this.component.state.id\n }\n\n get component(): Component {\n return this._component!\n }\n\n get threeContainer(): ThreeDimensionalContainer | undefined {\n var component = this.component\n\n while (component) {\n if ('is3dContainer' in component && (component as ThreeDimensionalContainer).is3dContainer()) {\n return component as ThreeDimensionalContainer\n }\n component = component.parent\n }\n }\n\n get focused(): boolean {\n return this._focused\n }\n\n set focused(focused: boolean) {\n this._focused = focused\n }\n\n dispose() {\n this.component.off('change', this.onchange, this)\n delete this.component._realObject\n\n this.clear()\n }\n\n clear() {\n this.object3d.children.slice().forEach((child: any) => {\n if (child['dispose']) child['dispose']()\n if (child['geometry'] && child['geometry']['dispose']) child['geometry']['dispose']()\n if (child['material'] && child['material']['dispose']) child['material']['dispose']()\n if (child['texture'] && child['texture']['dispose']) child['texture']['dispose']()\n this.object3d.remove(child)\n })\n\n this.object3d.userData = {}\n return this.object3d.clear()\n }\n\n /**\n * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale\n */\n updateTransform() {\n // var {\n // scale: { x: sx = 1, y: sy = 1, z: sz = 1 } = UNIT_SCALE,\n // translate: { x: tx = 0, y: ty = 0, z: tz = 0 } = UNIT_TRANSLATE,\n // rotate: { x: rx = 0, y: ry = 0, z: rz = 0 } = UNIT_ROTATE\n // } = this.component.state\n\n var { x: tx, y: ty, z: tz } = this.position\n var { x: rx, y: ry, z: rz } = this.rotation\n var { x: sx, y: sy, z: sz } = this.scale\n\n this.object3d.position.set(tx, ty, tz)\n this.object3d.rotation.set(rx, ry, rz)\n this.object3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN))\n }\n\n get position() {\n const { x, y, z } = this.center\n return {\n x,\n y: z,\n z: y\n }\n }\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX,\n y: -rotation,\n z: rotationY\n }\n }\n\n get scale() {\n const { scale = 1 } = this.component.state\n\n return {\n x: scale,\n y: scale,\n z: scale\n }\n }\n\n get cx() {\n var { x = 0 } = this.component.center\n var { width: parentWidth = 0 } = this.component.parent.bounds\n var { tx = 0 } = this.component.delta() as DELTA\n\n return x + tx - parentWidth / 2\n }\n\n get cy() {\n var { y = 0 } = this.component.center\n var { height: parentHeight = 0 } = this.component.parent.bounds\n var { ty = 0 } = this.component.delta() as DELTA\n\n return y + ty - parentHeight / 2\n }\n\n get cz() {\n var { zPos = 0, depth = 1 } = this.component.state\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + depth / 2\n }\n\n get center() {\n var { x = 0, y = 0 } = this.component.center\n var { width: parentWidth = 0, height: parentHeight = 0 } = this.component.parent.bounds\n\n var { tx = 0, ty = 0, tz = 0 } = this.component.delta() as DELTA\n\n return {\n x: x + tx - parentWidth / 2,\n y: y + ty - parentHeight / 2,\n z: this.cz\n }\n }\n\n get dimension() {\n const { width, height } = this.component.bounds\n const { depth } = this.component.state\n return {\n width,\n height,\n depth\n }\n }\n\n /**\n * Object3D 모델의 변화를 Component의 모델값에 반영\n */\n // updateTransformReverse() {\n // var { rotation, position, scale } = this.object3d\n\n // this.component.set({\n // rotate: {\n // x: rotation.x,\n // y: rotation.y,\n // z: rotation.z\n // },\n // translate: {\n // x: position.x,\n // y: position.y,\n // z: position.z\n // },\n // scale: {\n // x: scale.x,\n // y: scale.y,\n // z: scale.z\n // }\n // })\n // }\n\n /* update functions - 전체적인 rebuilding이 필요하지 않은 update 기능 들임 */\n updatePosition() {\n var { x = 0, y = 0, z = 0 } = this.position\n this.object3d.position.set(x, y, z)\n }\n\n updateRotate() {\n var { x = 0, y = 0, z = 0 } = this.rotation\n this.object3d.rotation.set(x, y, z)\n }\n\n updateScale() {\n var { x = 1, y = 1, z = 1 } = this.scale\n this.object3d.scale.set(Math.max(x, SCALE_MIN), Math.max(y, SCALE_MIN), Math.max(z, SCALE_MIN))\n }\n\n updateDimension() {\n var { width, height, depth } = this.dimension\n this.object3d.scale.set(width, height, depth)\n }\n\n updateAlpha() {\n var { alpha } = this.component.state\n\n alpha = alpha == undefined ? 1 : alpha\n\n this.object3d.traverse((o: any) => {\n var materials = o.material\n if (!o.material) return\n\n if (!Array.isArray(materials)) {\n materials = [materials]\n }\n\n materials.forEach((m: any) => {\n m.opacity *= alpha\n m.transparent = alpha < 1\n })\n })\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateStrokeStyle() {}\n updateFillStyle() {}\n updateText() {}\n\n onchange(after: Properties, before: Properties) {\n if (hasProperties(['cx', 'cy', 'cz', 'zPos', 'left', 'top'], after)) {\n this.updatePosition()\n }\n\n if (hasProperties(['width', 'height', 'depth'], after)) {\n this.updateDimension()\n }\n\n if (hasProperties(['rotationX', 'rotationY', 'rotation'], after)) {\n this.updateRotate()\n }\n\n if ('scale' in after) {\n this.updateScale()\n }\n\n if ('hidden' in after) {\n this.updateHidden()\n }\n\n if ('alpha' in after) {\n this.updateAlpha()\n }\n\n if ('strokeStyle' in after) {\n this.updateStrokeStyle()\n }\n\n if ('fillStyle' in after) {\n this.updateFillStyle()\n }\n\n if ('text' in after) {\n this.updateText()\n }\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import * as THREE from 'three';
2
- import { createCanvas } from '../html/elements';
2
+ import { createCanvas } from '../html/elements.js';
3
3
  function nextPowerOf2(n) {
4
4
  var count = 0;
5
5
  if (n && !(n & (n - 1))) {
@@ -1 +1 @@
1
- {"version":3,"file":"canvas-texture.js","sourceRoot":"","sources":["../../../src/threed/texture/canvas-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAG9B,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAA;AAE/C,SAAS,YAAY,CAAC,CAAS;IAC7B,IAAI,KAAK,GAAG,CAAC,CAAA;IAEb,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QACxB,OAAO,CAAC,CAAA;IACV,CAAC;IAED,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;QACd,CAAC,KAAK,CAAC,CAAA;QACP,KAAK,IAAI,CAAC,CAAA;IACZ,CAAC;IAED,OAAO,CAAC,IAAI,KAAK,CAAA;AACnB,CAAC;AAED,MAAM,UAAU,mBAAmB,CAAC,SAAoB;IACtD,IAAI,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IACvC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC,MAAM,CAAA;IAExC,KAAK,IAAI,SAAS,CAAA;IAClB,MAAM,IAAI,SAAS,CAAA;IAEnB,0CAA0C;IAC1C,mEAAmE;IACnE,MAAM,KAAK,GAAG,CAAC,CAAA,CAAC,uDAAuD;IAEvE,IAAI,YAAY,GAAG,YAAY,CAAC,KAAK,GAAG,KAAK,CAAC,CAAA;IAC9C,IAAI,aAAa,GAAG,YAAY,CAAC,MAAM,GAAG,KAAK,CAAC,CAAA;IAEhD,IAAI,MAAM,GAAG,YAAY,CAAC,YAAY,EAAE,aAAa,CAAC,CAAA;IAEtD,IAAI,OAAO,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;IAE7C,mBAAmB,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,CAAA;IAE7C,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,MAAM,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC,CAAA;IAC3D,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,YAAY,EAAE,CAAC,MAAM,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC,CAAA;IACpF,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,aAAa,CAAA;IACvC,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,YAAY,CAAA;IACtC,qDAAqD;IACrD,OAAO,CAAC,UAAU,GAAG,KAAK,CAAC,cAAc,CAAA;IAEzC,OAAO,OAAO,CAAA;AAChB,CAAC;AAED,MAAM,UAAU,mBAAmB,CAAC,MAAyB,EAAE,SAAoB,EAAE,KAAa;IAChG,IAAI,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IACvC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,SAAS,CAAC,MAAM,CAAA;IAEpC,IAAI,IAAI,SAAS,GAAG,CAAC,CAAA;IACrB,GAAG,IAAI,SAAS,GAAG,CAAC,CAAA;IAEpB,IAAI,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;IAErC,OAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAA;IAC5B,OAAQ,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;IAC/B,SAAS,CAAC,MAAM,CAAC,OAAQ,CAAC,CAAA;IAC1B,SAAS,CAAC,UAAU,CAAC,OAAQ,CAAC,CAAA;AAChC,CAAC","sourcesContent":["import * as THREE from 'three'\nimport { Component } from '@hatiolab/things-scene'\n\nimport { createCanvas } from '../html/elements'\n\nfunction nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n}\n\nexport function createCanvasTexture(component: Component): THREE.Texture {\n var { lineWidth = 0 } = component.state\n var { width, height } = component.bounds\n\n width += lineWidth\n height += lineWidth\n\n // Factor for increasing image resolution.\n // TODO to be able to redraw according to the change in zoom value.\n const scale = 2 // component.realObject?.threeContainer?.zoom as number\n\n var poweredWidth = nextPowerOf2(width * scale)\n var poweredHeight = nextPowerOf2(height * scale)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n renderCanvasTexture(canvas, component, scale)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - (height * scale) / poweredHeight)\n texture.repeat.set((width * scale) / poweredWidth, (height * scale) / poweredHeight)\n texture.magFilter = THREE.NearestFilter\n texture.minFilter = THREE.LinearFilter\n // texture.minFilter = THREE.LinearMipMapLinearFilter\n texture.colorSpace = THREE.SRGBColorSpace\n\n return texture\n}\n\nexport function renderCanvasTexture(canvas: HTMLCanvasElement, component: Component, scale: number) {\n var { lineWidth = 0 } = component.state\n var { left, top } = component.bounds\n\n left -= lineWidth / 2\n top -= lineWidth / 2\n\n let context = canvas.getContext('2d')\n\n context!.scale(scale, scale)\n context!.translate(-left, -top)\n component.render(context!)\n component.postrender(context!)\n}\n"]}
1
+ {"version":3,"file":"canvas-texture.js","sourceRoot":"","sources":["../../../src/threed/texture/canvas-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAG9B,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAA;AAElD,SAAS,YAAY,CAAC,CAAS;IAC7B,IAAI,KAAK,GAAG,CAAC,CAAA;IAEb,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QACxB,OAAO,CAAC,CAAA;IACV,CAAC;IAED,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;QACd,CAAC,KAAK,CAAC,CAAA;QACP,KAAK,IAAI,CAAC,CAAA;IACZ,CAAC;IAED,OAAO,CAAC,IAAI,KAAK,CAAA;AACnB,CAAC;AAED,MAAM,UAAU,mBAAmB,CAAC,SAAoB;IACtD,IAAI,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IACvC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC,MAAM,CAAA;IAExC,KAAK,IAAI,SAAS,CAAA;IAClB,MAAM,IAAI,SAAS,CAAA;IAEnB,0CAA0C;IAC1C,mEAAmE;IACnE,MAAM,KAAK,GAAG,CAAC,CAAA,CAAC,uDAAuD;IAEvE,IAAI,YAAY,GAAG,YAAY,CAAC,KAAK,GAAG,KAAK,CAAC,CAAA;IAC9C,IAAI,aAAa,GAAG,YAAY,CAAC,MAAM,GAAG,KAAK,CAAC,CAAA;IAEhD,IAAI,MAAM,GAAG,YAAY,CAAC,YAAY,EAAE,aAAa,CAAC,CAAA;IAEtD,IAAI,OAAO,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;IAE7C,mBAAmB,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,CAAA;IAE7C,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,MAAM,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC,CAAA;IAC3D,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,YAAY,EAAE,CAAC,MAAM,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC,CAAA;IACpF,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,aAAa,CAAA;IACvC,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,YAAY,CAAA;IACtC,qDAAqD;IACrD,OAAO,CAAC,UAAU,GAAG,KAAK,CAAC,cAAc,CAAA;IAEzC,OAAO,OAAO,CAAA;AAChB,CAAC;AAED,MAAM,UAAU,mBAAmB,CAAC,MAAyB,EAAE,SAAoB,EAAE,KAAa;IAChG,IAAI,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IACvC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,SAAS,CAAC,MAAM,CAAA;IAEpC,IAAI,IAAI,SAAS,GAAG,CAAC,CAAA;IACrB,GAAG,IAAI,SAAS,GAAG,CAAC,CAAA;IAEpB,IAAI,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;IAErC,OAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAA;IAC5B,OAAQ,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;IAC/B,SAAS,CAAC,MAAM,CAAC,OAAQ,CAAC,CAAA;IAC1B,SAAS,CAAC,UAAU,CAAC,OAAQ,CAAC,CAAA;AAChC,CAAC","sourcesContent":["import * as THREE from 'three'\nimport { Component } from '@hatiolab/things-scene'\n\nimport { createCanvas } from '../html/elements.js'\n\nfunction nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n}\n\nexport function createCanvasTexture(component: Component): THREE.Texture {\n var { lineWidth = 0 } = component.state\n var { width, height } = component.bounds\n\n width += lineWidth\n height += lineWidth\n\n // Factor for increasing image resolution.\n // TODO to be able to redraw according to the change in zoom value.\n const scale = 2 // component.realObject?.threeContainer?.zoom as number\n\n var poweredWidth = nextPowerOf2(width * scale)\n var poweredHeight = nextPowerOf2(height * scale)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n renderCanvasTexture(canvas, component, scale)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - (height * scale) / poweredHeight)\n texture.repeat.set((width * scale) / poweredWidth, (height * scale) / poweredHeight)\n texture.magFilter = THREE.NearestFilter\n texture.minFilter = THREE.LinearFilter\n // texture.minFilter = THREE.LinearMipMapLinearFilter\n texture.colorSpace = THREE.SRGBColorSpace\n\n return texture\n}\n\nexport function renderCanvasTexture(canvas: HTMLCanvasElement, component: Component, scale: number) {\n var { lineWidth = 0 } = component.state\n var { left, top } = component.bounds\n\n left -= lineWidth / 2\n top -= lineWidth / 2\n\n let context = canvas.getContext('2d')\n\n context!.scale(scale, scale)\n context!.translate(-left, -top)\n component.render(context!)\n component.postrender(context!)\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import * as THREE from 'three';
2
- import { createCanvas } from '../html/elements';
2
+ import { createCanvas } from '../html/elements.js';
3
3
  export function fontStyle(bold, italic, fontSize, fontFamily) {
4
4
  return [
5
5
  ['bold', bold],
@@ -1 +1 @@
1
- {"version":3,"file":"text-texture.js","sourceRoot":"","sources":["../../../src/threed/texture/text-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAA;AAE/C,MAAM,UAAU,SAAS,CAAC,IAAa,EAAE,MAAe,EAAE,QAAgB,EAAE,UAAkB;IAC5F,OAAO;QACL,CAAC,MAAM,EAAE,IAAI,CAAC;QACd,CAAC,QAAQ,EAAE,MAAM,CAAC;QAClB,CAAC,QAAQ,GAAG,IAAI,EAAE,IAAI,CAAC;QACvB,CAAC,UAAU,EAAE,IAAI,CAAC;KACnB;SACE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACjB,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACd,IAAI,CAAC,GAAG,CAAC,CAAA;AACd,CAAC;AAED,SAAS,YAAY,CAAC,CAAS;IAC7B,IAAI,KAAK,GAAG,CAAC,CAAA;IAEb,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QACxB,OAAO,CAAC,CAAA;IACV,CAAC;IAED,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;QACd,CAAC,KAAK,CAAC,CAAA;QACP,KAAK,IAAI,CAAC,CAAA;IACZ,CAAC;IAED,OAAO,CAAC,IAAI,KAAK,CAAA;AACnB,CAAC;AAED,MAAM,UAAU,eAAe,CAAC,MAAyB,EAAE,IAAY,EAAE,SAAc;IACrF,IAAI,EAAE,IAAI,GAAG,KAAK,EAAE,MAAM,GAAG,KAAK,EAAE,UAAU,GAAG,OAAO,EAAE,QAAQ,GAAG,EAAE,EAAE,SAAS,GAAG,OAAO,EAAE,GAAG,SAAS,IAAI,EAAE,CAAA;IAEhH,IAAI,GAAG,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;IACjC,GAAI,CAAC,qBAAqB,GAAG,KAAK,CAAA;IAElC,GAAI,CAAC,SAAS,GAAG,SAAS,CAAA;IAC1B,GAAI,CAAC,WAAW,GAAG,SAAS,CAAA;IAC5B,GAAI,CAAC,IAAI,GAAG,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,UAAU,CAAC,CAAA;IACzD,GAAI,CAAC,YAAY,GAAG,KAAK,CAAA;IACzB,GAAI,CAAC,SAAS,GAAG,MAAM,CAAA;IACvB,GAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;IAEjC,yBAAyB;IACzB,0CAA0C;IAC1C,+BAA+B;IAC/B,+CAA+C;IAC/C,iDAAiD;IACjD,KAAK;AACP,CAAC;AAED,MAAM,UAAU,WAAW,CAAC,IAAY,EAAE,KAAa,EAAE,MAAc,EAAE,SAAc;IACrF,wDAAwD;IACxD,IAAI,YAAY,GAAG,YAAY,CAAC,KAAK,CAAC,CAAA;IACtC,IAAI,aAAa,GAAG,YAAY,CAAC,MAAM,CAAC,CAAA;IAExC,IAAI,MAAM,GAAG,YAAY,CAAC,YAAY,EAAE,aAAa,CAAC,CAAA;IAEtD,eAAe,CAAC,MAAM,EAAE,IAAI,EAAE,SAAS,CAAC,CAAA;IAExC,IAAI,OAAO,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;IAE7C,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,GAAG,aAAa,CAAC,CAAA;IACjD,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,YAAY,EAAE,MAAM,GAAG,aAAa,CAAC,CAAA;IAChE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,YAAY,CAAA;IAEtC,OAAO,OAAO,CAAA;AAChB,CAAC;AAED,MAAM,UAAU,UAAU,CAAC,IAAY,EAAE,SAAc;IACrD,IAAI,EAAE,IAAI,GAAG,KAAK,EAAE,MAAM,GAAG,KAAK,EAAE,UAAU,GAAG,OAAO,EAAE,QAAQ,GAAG,EAAE,EAAE,UAAU,GAAG,QAAQ,EAAE,GAAG,SAAS,IAAI,EAAE,CAAA;IAElH,IAAI,IAAI,KAAK,SAAS,IAAI,IAAI,IAAI,EAAE,EAAE,CAAC;QACrC,IAAI,GAAG,GAAG,CAAA;IACZ,CAAC;SAAM,CAAC;QACN,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,CAAA;IACrB,CAAC;IAED,IAAI,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;IACzC,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,UAAU,CAAC,CAAA;IAC/D,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC,CAAA;IAC1C,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAA;IAC7B,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAA;IAChC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAA;IAEvB,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;IAE/B,IAAI,UAAU,GAAG,IAAI,CAAC,qBAAqB,EAAE,CAAA;IAE7C,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;IAE/B,OAAO;QACL,KAAK,EAAE,UAAU,CAAC,KAAK;QACvB,MAAM,EAAE,UAAU,CAAC,MAAM;KAC1B,CAAA;AACH,CAAC","sourcesContent":["import * as THREE from 'three'\n\nimport { createCanvas } from '../html/elements'\n\nexport function fontStyle(bold: boolean, italic: boolean, fontSize: number, fontFamily: string): string {\n return [\n ['bold', bold],\n ['italic', italic],\n [fontSize + 'px', true],\n [fontFamily, true]\n ]\n .filter(p => p[1])\n .map(p => p[0])\n .join(' ')\n}\n\nfunction nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n}\n\nexport function drawTextTexture(canvas: HTMLCanvasElement, text: string, textStyle: any) {\n var { bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, fontColor = 'black' } = textStyle || {}\n\n var ctx = canvas.getContext('2d')\n ctx!.imageSmoothingEnabled = false\n\n ctx!.fillStyle = fontColor\n ctx!.strokeStyle = fontColor\n ctx!.font = fontStyle(bold, italic, fontSize, fontFamily)\n ctx!.textBaseline = 'top'\n ctx!.textAlign = 'left'\n ctx!.fillText(String(text), 0, 0)\n\n /* TODO multiline 시 검토 */\n // var lineText = String(text).split('\\n')\n // lineText.forEach((t, i) => {\n // ctx.fillText(t, 0, Number(i) * lineHeight)\n // ctx.strokeText(t, 0, Number(i) * lineHeight)\n // })\n}\n\nexport function textTexture(text: string, width: number, height: number, textStyle: any) {\n // TODO component.text의 heavy한 로직을 반복적으로 실행하지 않도록, 캐싱하자.\n var poweredWidth = nextPowerOf2(width)\n var poweredHeight = nextPowerOf2(height)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n\n drawTextTexture(canvas, text, textStyle)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - height / poweredHeight)\n texture.repeat.set(width / poweredWidth, height / poweredHeight)\n texture.minFilter = THREE.LinearFilter\n\n return texture\n}\n\nexport function textBounds(text: string, textStyle: any): { width: number; height: number } {\n let { bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, lineHeight = 'normal' } = textStyle || {}\n\n if (text === undefined || text == '') {\n text = ' '\n } else {\n text = String(text)\n }\n\n let span = document.createElement('span')\n span.style.font = fontStyle(bold, italic, fontSize, fontFamily)\n span.style.lineHeight = String(lineHeight)\n span.style.whiteSpace = 'pre'\n span.style.position = 'absolute'\n span.textContent = text\n\n document.body.appendChild(span)\n\n let textBounds = span.getBoundingClientRect()\n\n document.body.removeChild(span)\n\n return {\n width: textBounds.width,\n height: textBounds.height\n }\n}\n"]}
1
+ {"version":3,"file":"text-texture.js","sourceRoot":"","sources":["../../../src/threed/texture/text-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAA;AAElD,MAAM,UAAU,SAAS,CAAC,IAAa,EAAE,MAAe,EAAE,QAAgB,EAAE,UAAkB;IAC5F,OAAO;QACL,CAAC,MAAM,EAAE,IAAI,CAAC;QACd,CAAC,QAAQ,EAAE,MAAM,CAAC;QAClB,CAAC,QAAQ,GAAG,IAAI,EAAE,IAAI,CAAC;QACvB,CAAC,UAAU,EAAE,IAAI,CAAC;KACnB;SACE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACjB,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACd,IAAI,CAAC,GAAG,CAAC,CAAA;AACd,CAAC;AAED,SAAS,YAAY,CAAC,CAAS;IAC7B,IAAI,KAAK,GAAG,CAAC,CAAA;IAEb,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QACxB,OAAO,CAAC,CAAA;IACV,CAAC;IAED,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;QACd,CAAC,KAAK,CAAC,CAAA;QACP,KAAK,IAAI,CAAC,CAAA;IACZ,CAAC;IAED,OAAO,CAAC,IAAI,KAAK,CAAA;AACnB,CAAC;AAED,MAAM,UAAU,eAAe,CAAC,MAAyB,EAAE,IAAY,EAAE,SAAc;IACrF,IAAI,EAAE,IAAI,GAAG,KAAK,EAAE,MAAM,GAAG,KAAK,EAAE,UAAU,GAAG,OAAO,EAAE,QAAQ,GAAG,EAAE,EAAE,SAAS,GAAG,OAAO,EAAE,GAAG,SAAS,IAAI,EAAE,CAAA;IAEhH,IAAI,GAAG,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;IACjC,GAAI,CAAC,qBAAqB,GAAG,KAAK,CAAA;IAElC,GAAI,CAAC,SAAS,GAAG,SAAS,CAAA;IAC1B,GAAI,CAAC,WAAW,GAAG,SAAS,CAAA;IAC5B,GAAI,CAAC,IAAI,GAAG,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,UAAU,CAAC,CAAA;IACzD,GAAI,CAAC,YAAY,GAAG,KAAK,CAAA;IACzB,GAAI,CAAC,SAAS,GAAG,MAAM,CAAA;IACvB,GAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;IAEjC,yBAAyB;IACzB,0CAA0C;IAC1C,+BAA+B;IAC/B,+CAA+C;IAC/C,iDAAiD;IACjD,KAAK;AACP,CAAC;AAED,MAAM,UAAU,WAAW,CAAC,IAAY,EAAE,KAAa,EAAE,MAAc,EAAE,SAAc;IACrF,wDAAwD;IACxD,IAAI,YAAY,GAAG,YAAY,CAAC,KAAK,CAAC,CAAA;IACtC,IAAI,aAAa,GAAG,YAAY,CAAC,MAAM,CAAC,CAAA;IAExC,IAAI,MAAM,GAAG,YAAY,CAAC,YAAY,EAAE,aAAa,CAAC,CAAA;IAEtD,eAAe,CAAC,MAAM,EAAE,IAAI,EAAE,SAAS,CAAC,CAAA;IAExC,IAAI,OAAO,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;IAE7C,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,GAAG,aAAa,CAAC,CAAA;IACjD,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,YAAY,EAAE,MAAM,GAAG,aAAa,CAAC,CAAA;IAChE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,YAAY,CAAA;IAEtC,OAAO,OAAO,CAAA;AAChB,CAAC;AAED,MAAM,UAAU,UAAU,CAAC,IAAY,EAAE,SAAc;IACrD,IAAI,EAAE,IAAI,GAAG,KAAK,EAAE,MAAM,GAAG,KAAK,EAAE,UAAU,GAAG,OAAO,EAAE,QAAQ,GAAG,EAAE,EAAE,UAAU,GAAG,QAAQ,EAAE,GAAG,SAAS,IAAI,EAAE,CAAA;IAElH,IAAI,IAAI,KAAK,SAAS,IAAI,IAAI,IAAI,EAAE,EAAE,CAAC;QACrC,IAAI,GAAG,GAAG,CAAA;IACZ,CAAC;SAAM,CAAC;QACN,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,CAAA;IACrB,CAAC;IAED,IAAI,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;IACzC,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,UAAU,CAAC,CAAA;IAC/D,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC,CAAA;IAC1C,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAA;IAC7B,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAA;IAChC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAA;IAEvB,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;IAE/B,IAAI,UAAU,GAAG,IAAI,CAAC,qBAAqB,EAAE,CAAA;IAE7C,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;IAE/B,OAAO;QACL,KAAK,EAAE,UAAU,CAAC,KAAK;QACvB,MAAM,EAAE,UAAU,CAAC,MAAM;KAC1B,CAAA;AACH,CAAC","sourcesContent":["import * as THREE from 'three'\n\nimport { createCanvas } from '../html/elements.js'\n\nexport function fontStyle(bold: boolean, italic: boolean, fontSize: number, fontFamily: string): string {\n return [\n ['bold', bold],\n ['italic', italic],\n [fontSize + 'px', true],\n [fontFamily, true]\n ]\n .filter(p => p[1])\n .map(p => p[0])\n .join(' ')\n}\n\nfunction nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n}\n\nexport function drawTextTexture(canvas: HTMLCanvasElement, text: string, textStyle: any) {\n var { bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, fontColor = 'black' } = textStyle || {}\n\n var ctx = canvas.getContext('2d')\n ctx!.imageSmoothingEnabled = false\n\n ctx!.fillStyle = fontColor\n ctx!.strokeStyle = fontColor\n ctx!.font = fontStyle(bold, italic, fontSize, fontFamily)\n ctx!.textBaseline = 'top'\n ctx!.textAlign = 'left'\n ctx!.fillText(String(text), 0, 0)\n\n /* TODO multiline 시 검토 */\n // var lineText = String(text).split('\\n')\n // lineText.forEach((t, i) => {\n // ctx.fillText(t, 0, Number(i) * lineHeight)\n // ctx.strokeText(t, 0, Number(i) * lineHeight)\n // })\n}\n\nexport function textTexture(text: string, width: number, height: number, textStyle: any) {\n // TODO component.text의 heavy한 로직을 반복적으로 실행하지 않도록, 캐싱하자.\n var poweredWidth = nextPowerOf2(width)\n var poweredHeight = nextPowerOf2(height)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n\n drawTextTexture(canvas, text, textStyle)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - height / poweredHeight)\n texture.repeat.set(width / poweredWidth, height / poweredHeight)\n texture.minFilter = THREE.LinearFilter\n\n return texture\n}\n\nexport function textBounds(text: string, textStyle: any): { width: number; height: number } {\n let { bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, lineHeight = 'normal' } = textStyle || {}\n\n if (text === undefined || text == '') {\n text = ' '\n } else {\n text = String(text)\n }\n\n let span = document.createElement('span')\n span.style.font = fontStyle(bold, italic, fontSize, fontFamily)\n span.style.lineHeight = String(lineHeight)\n span.style.whiteSpace = 'pre'\n span.style.position = 'absolute'\n span.textContent = text\n\n document.body.appendChild(span)\n\n let textBounds = span.getBoundingClientRect()\n\n document.body.removeChild(span)\n\n return {\n width: textBounds.width,\n height: textBounds.height\n }\n}\n"]}
@@ -1,8 +1,8 @@
1
1
  import { Component, Properties, ComponentNature } from '@hatiolab/things-scene';
2
2
  import * as THREE from 'three';
3
- import { RealObject } from './threed/real-object';
4
- import './three-layout';
5
- import { ThreeContainer } from './three-container';
3
+ import { RealObject } from './threed/real-object.js';
4
+ import './three-layout.js';
5
+ import { ThreeContainer } from './three-container.js';
6
6
  export declare class Visualizer extends ThreeContainer {
7
7
  _legendTarget?: Component;
8
8
  _objects: {
@@ -2,9 +2,9 @@
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
4
  import { Component, ScenePopup } from '@hatiolab/things-scene';
5
- import './three-layout';
6
- import { ThreeContainer } from './three-container';
7
- import { Stock } from './stock';
5
+ import './three-layout.js';
6
+ import { ThreeContainer } from './three-container.js';
7
+ import { Stock } from './stock.js';
8
8
  const NATURE = {
9
9
  mutable: false,
10
10
  resizable: true,
@@ -1 +1 @@
1
- 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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, ScenePopup, Properties, ComponentNature } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\n\nimport { RealObject } from './threed/real-object'\nimport './three-layout'\nimport { ThreeContainer } from './three-container'\nimport { Stock } from './stock'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'number',\n label: 'fov',\n name: 'fov',\n property: 'fov'\n },\n {\n type: 'number',\n label: 'near',\n name: 'near',\n property: 'near'\n },\n {\n type: 'number',\n label: 'far',\n name: 'far',\n property: 'far'\n },\n {\n type: 'number',\n label: 'zoom',\n name: 'zoom',\n property: 'zoom'\n },\n {\n type: 'number',\n label: 'camera-x',\n name: 'cameraX'\n },\n {\n type: 'number',\n label: 'camera-y',\n name: 'cameraY'\n },\n {\n type: 'number',\n label: 'camera-z',\n name: 'cameraZ'\n },\n {\n type: 'select',\n label: 'precision',\n name: 'precision',\n property: {\n options: [\n {\n display: 'High',\n value: 'highp'\n },\n {\n display: 'Medium',\n value: 'mediump'\n },\n {\n display: 'Low',\n value: 'lowp'\n }\n ]\n }\n },\n {\n type: 'checkbox',\n label: 'anti-alias',\n name: 'antialias',\n property: 'antialias'\n },\n {\n type: 'checkbox',\n label: 'auto-rotate',\n name: 'autoRotate',\n property: 'autoRotate'\n },\n {\n type: 'checkbox',\n label: '3dmode',\n name: 'threed',\n property: 'threed'\n },\n {\n type: 'checkbox',\n label: 'debug',\n name: 'debug',\n property: 'debug'\n },\n {\n type: 'string',\n label: 'location-field',\n name: 'locationField',\n placeholder: 'location'\n },\n {\n type: 'board-selector',\n label: 'popup-scene',\n name: 'popupScene'\n },\n {\n type: 'id-input',\n label: 'legend-target',\n name: 'legendTarget',\n property: {\n component: 'legend'\n }\n },\n {\n type: 'number',\n label: 'rotation-speed',\n name: 'rotationSpeed'\n },\n {\n type: 'checkbox',\n label: 'hide-empty-stock',\n name: 'hideEmptyStock'\n },\n {\n type: 'select',\n label: 'popup-position',\n name: 'popupPosition',\n property: {\n options: [\n { display: '', value: '' },\n { display: 'CENTER', value: 'center' },\n { display: 'LEFTTOP', value: 'left-top' },\n { display: 'RIGHTTOP', value: 'right-top' },\n { display: 'LEFTBOTTOM', value: 'left-bottom' },\n { display: 'RIGHTBOTTOM', value: 'right-bottom' }\n ]\n }\n }\n ],\n help: 'scene/component/visualizer'\n}\n\nconst WEBGL_NO_SUPPORT_TEXT = 'WebGL no support'\n\nexport class Visualizer extends ThreeContainer {\n _legendTarget?: Component\n\n _objects: { [id: string]: RealObject } = {}\n\n _stock_materials: THREE.Material[] = []\n _default_material?: THREE.Material /* only for Stock */\n _empty_material?: THREE.Material /* only for Stock */\n\n get legendTarget() {\n var { legendTarget } = this.state\n\n if (!this._legendTarget && legendTarget) {\n this._legendTarget = this.root.findById(legendTarget)\n this._legendTarget && this._legendTarget.on('change', this.onLegendTargetChanged, this)\n }\n\n return this._legendTarget\n }\n\n putObject(id: string, object: RealObject) {\n id && (this._objects[id] = object)\n }\n\n getObject(id: string): RealObject {\n return this._objects[id]\n }\n\n /* Container Overides .. */\n\n dispose() {\n this._legendTarget && this._legendTarget.off('change', this.onLegendTargetChanged, this)\n delete this._legendTarget\n\n super.dispose()\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n\n resetMaterials() {\n this._stock_materials.forEach(m => {\n if (m.dispose) m.dispose()\n })\n\n this._stock_materials = []\n }\n\n /* Event Handlers */\n\n onchange(after: Properties, before: Properties) {\n if (before.hasOwnProperty('legendTarget') || after.hasOwnProperty('legendTarget')) {\n this._legendTarget && this._legendTarget.off('change', this.onLegendTargetChanged, this)\n delete this._legendTarget\n this.resetMaterials()\n }\n\n super.onchange(after, before)\n }\n\n onchangeData(): void {\n if (typeof this.data !== 'object') {\n return\n }\n\n var data = this.data\n var locationField = this.getState('locationField') || 'location'\n\n if (data instanceof Array) {\n /**\n * Array type data\n * (e.g. data: [{\n * 'location' : 'A0101-01',\n * 'description': 'description1',\n * ...\n * }, {\n * ...\n * }])\n */\n\n data = data.reduce((acc, value, i, arr) => {\n var location = value[locationField]\n\n if (!location) {\n return acc\n }\n\n // 하나의 로케이션에 여러 레코드 정보가 올 수 있으므로, 하나이 로케이션의 스탁정보를 items 배열에 담는다.\n if (acc[location]) {\n acc[location]['items'].push(value)\n } else {\n acc[location] = { items: [value] }\n }\n\n return acc\n }, {})\n }\n\n /**\n * Object type data\n * (e.g. data: {\n * 'A0101-01': { items: [{ location: 'A0101-01', qty: 10, description: 'description', ... }, {...}] },\n * ...\n * })\n */\n for (var key in data) {\n let id = key\n if (data.hasOwnProperty(id)) {\n let d = data[id]\n let object = this.getObject(id)\n if (object) {\n ;(object as Stock).onchangeStockData(d)\n }\n }\n }\n }\n\n onLegendTargetChanged(after: { [key: string]: any }, before: { [key: string]: any }) {\n if (after.hasOwnProperty('status') && before.hasOwnProperty('status')) this.resetMaterials()\n }\n\n onmouseup(e: MouseEvent) {\n if (this._controls) {\n if (this._lastFocused) {\n ;(this._lastFocused as any)._focused = false\n }\n\n const { popupScene, left, top, width, height } = this.state\n\n var ref = popupScene\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context\n\n if (realObject) {\n if (ref && realObject instanceof Stock) {\n ;(realObject as any).onmouseup(e, this, (data: any) => {\n ScenePopup.show(this, ref, {\n data,\n modal: false,\n closable: true,\n output: false,\n location: this.state.popupPosition || 'right-top'\n })\n })\n }\n\n ;(realObject as any)._focused = true\n ;(realObject as any)._focusedAt = performance.now()\n this._lastFocused = realObject\n realObject.component?.trigger('click', e)\n } else {\n ScenePopup.hide(this.root)\n }\n\n this.invalidate()\n\n e.stopPropagation()\n }\n }\n}\n\nComponent.register('visualizer', Visualizer)\n"]}
1
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, ScenePopup, Properties, ComponentNature } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\n\nimport { RealObject } from './threed/real-object.js'\nimport './three-layout.js'\nimport { ThreeContainer } from './three-container.js'\nimport { Stock } from './stock.js'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'number',\n label: 'fov',\n name: 'fov',\n property: 'fov'\n },\n {\n type: 'number',\n label: 'near',\n name: 'near',\n property: 'near'\n },\n {\n type: 'number',\n label: 'far',\n name: 'far',\n property: 'far'\n },\n {\n type: 'number',\n label: 'zoom',\n name: 'zoom',\n property: 'zoom'\n },\n {\n type: 'number',\n label: 'camera-x',\n name: 'cameraX'\n },\n {\n type: 'number',\n label: 'camera-y',\n name: 'cameraY'\n },\n {\n type: 'number',\n label: 'camera-z',\n name: 'cameraZ'\n },\n {\n type: 'select',\n label: 'precision',\n name: 'precision',\n property: {\n options: [\n {\n display: 'High',\n value: 'highp'\n },\n {\n display: 'Medium',\n value: 'mediump'\n },\n {\n display: 'Low',\n value: 'lowp'\n }\n ]\n }\n },\n {\n type: 'checkbox',\n label: 'anti-alias',\n name: 'antialias',\n property: 'antialias'\n },\n {\n type: 'checkbox',\n label: 'auto-rotate',\n name: 'autoRotate',\n property: 'autoRotate'\n },\n {\n type: 'checkbox',\n label: '3dmode',\n name: 'threed',\n property: 'threed'\n },\n {\n type: 'checkbox',\n label: 'debug',\n name: 'debug',\n property: 'debug'\n },\n {\n type: 'string',\n label: 'location-field',\n name: 'locationField',\n placeholder: 'location'\n },\n {\n type: 'board-selector',\n label: 'popup-scene',\n name: 'popupScene'\n },\n {\n type: 'id-input',\n label: 'legend-target',\n name: 'legendTarget',\n property: {\n component: 'legend'\n }\n },\n {\n type: 'number',\n label: 'rotation-speed',\n name: 'rotationSpeed'\n },\n {\n type: 'checkbox',\n label: 'hide-empty-stock',\n name: 'hideEmptyStock'\n },\n {\n type: 'select',\n label: 'popup-position',\n name: 'popupPosition',\n property: {\n options: [\n { display: '', value: '' },\n { display: 'CENTER', value: 'center' },\n { display: 'LEFTTOP', value: 'left-top' },\n { display: 'RIGHTTOP', value: 'right-top' },\n { display: 'LEFTBOTTOM', value: 'left-bottom' },\n { display: 'RIGHTBOTTOM', value: 'right-bottom' }\n ]\n }\n }\n ],\n help: 'scene/component/visualizer'\n}\n\nconst WEBGL_NO_SUPPORT_TEXT = 'WebGL no support'\n\nexport class Visualizer extends ThreeContainer {\n _legendTarget?: Component\n\n _objects: { [id: string]: RealObject } = {}\n\n _stock_materials: THREE.Material[] = []\n _default_material?: THREE.Material /* only for Stock */\n _empty_material?: THREE.Material /* only for Stock */\n\n get legendTarget() {\n var { legendTarget } = this.state\n\n if (!this._legendTarget && legendTarget) {\n this._legendTarget = this.root.findById(legendTarget)\n this._legendTarget && this._legendTarget.on('change', this.onLegendTargetChanged, this)\n }\n\n return this._legendTarget\n }\n\n putObject(id: string, object: RealObject) {\n id && (this._objects[id] = object)\n }\n\n getObject(id: string): RealObject {\n return this._objects[id]\n }\n\n /* Container Overides .. */\n\n dispose() {\n this._legendTarget && this._legendTarget.off('change', this.onLegendTargetChanged, this)\n delete this._legendTarget\n\n super.dispose()\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n\n resetMaterials() {\n this._stock_materials.forEach(m => {\n if (m.dispose) m.dispose()\n })\n\n this._stock_materials = []\n }\n\n /* Event Handlers */\n\n onchange(after: Properties, before: Properties) {\n if (before.hasOwnProperty('legendTarget') || after.hasOwnProperty('legendTarget')) {\n this._legendTarget && this._legendTarget.off('change', this.onLegendTargetChanged, this)\n delete this._legendTarget\n this.resetMaterials()\n }\n\n super.onchange(after, before)\n }\n\n onchangeData(): void {\n if (typeof this.data !== 'object') {\n return\n }\n\n var data = this.data\n var locationField = this.getState('locationField') || 'location'\n\n if (data instanceof Array) {\n /**\n * Array type data\n * (e.g. data: [{\n * 'location' : 'A0101-01',\n * 'description': 'description1',\n * ...\n * }, {\n * ...\n * }])\n */\n\n data = data.reduce((acc, value, i, arr) => {\n var location = value[locationField]\n\n if (!location) {\n return acc\n }\n\n // 하나의 로케이션에 여러 레코드 정보가 올 수 있으므로, 하나이 로케이션의 스탁정보를 items 배열에 담는다.\n if (acc[location]) {\n acc[location]['items'].push(value)\n } else {\n acc[location] = { items: [value] }\n }\n\n return acc\n }, {})\n }\n\n /**\n * Object type data\n * (e.g. data: {\n * 'A0101-01': { items: [{ location: 'A0101-01', qty: 10, description: 'description', ... }, {...}] },\n * ...\n * })\n */\n for (var key in data) {\n let id = key\n if (data.hasOwnProperty(id)) {\n let d = data[id]\n let object = this.getObject(id)\n if (object) {\n ;(object as Stock).onchangeStockData(d)\n }\n }\n }\n }\n\n onLegendTargetChanged(after: { [key: string]: any }, before: { [key: string]: any }) {\n if (after.hasOwnProperty('status') && before.hasOwnProperty('status')) this.resetMaterials()\n }\n\n onmouseup(e: MouseEvent) {\n if (this._controls) {\n if (this._lastFocused) {\n ;(this._lastFocused as any)._focused = false\n }\n\n const { popupScene, left, top, width, height } = this.state\n\n var ref = popupScene\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context\n\n if (realObject) {\n if (ref && realObject instanceof Stock) {\n ;(realObject as any).onmouseup(e, this, (data: any) => {\n ScenePopup.show(this, ref, {\n data,\n modal: false,\n closable: true,\n output: false,\n location: this.state.popupPosition || 'right-top'\n })\n })\n }\n\n ;(realObject as any)._focused = true\n ;(realObject as any)._focusedAt = performance.now()\n this._lastFocused = realObject\n realObject.component?.trigger('click', e)\n } else {\n ScenePopup.hide(this.root)\n }\n\n this.invalidate()\n\n e.stopPropagation()\n }\n }\n}\n\nComponent.register('visualizer', Visualizer)\n"]}
package/dist/wall.d.ts CHANGED
@@ -1,9 +1,8 @@
1
1
  import { ComponentNature, Shape } from '@hatiolab/things-scene';
2
- import { RealObject } from './threed/real-object';
3
- import { RealObjectMesh } from './threed/real-object-mesh';
2
+ import { RealObject } from './threed/real-object.js';
3
+ import { RealObjectMesh } from './threed/real-object-mesh.js';
4
4
  export declare class Wall3D extends RealObjectMesh {
5
5
  buildGeometry(): void;
6
- updateDimension(): void;
7
6
  }
8
7
  declare const Wall_base: typeof Shape;
9
8
  export declare class Wall extends Wall_base {