@operato/scene-visualizer 10.0.0-beta.7 → 10.0.0-beta.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/editors/index.d.ts +1 -0
- package/dist/editors/index.js +5 -0
- package/dist/editors/index.js.map +1 -1
- package/dist/editors/property-editor-gltf-fill-targets.d.ts +4 -1
- package/dist/editors/property-editor-gltf-fill-targets.js +178 -74
- package/dist/editors/property-editor-gltf-fill-targets.js.map +1 -1
- package/dist/editors/property-editor-gltf-info.d.ts +19 -4
- package/dist/editors/property-editor-gltf-info.js +279 -84
- package/dist/editors/property-editor-gltf-info.js.map +1 -1
- package/dist/editors/property-editor-gltf-play-targets.d.ts +25 -0
- package/dist/editors/property-editor-gltf-play-targets.js +388 -0
- package/dist/editors/property-editor-gltf-play-targets.js.map +1 -0
- package/package.json +2 -2
- package/translations/en.json +6 -0
- package/translations/ja.json +5 -0
- package/translations/ko.json +6 -1
- package/translations/ms.json +5 -0
- package/translations/zh.json +5 -0
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/*
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* Copyright © HatioLab Inc. All rights reserved.
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*
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* GLTF 애니메이션 타겟 선택 에디터.
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* All / None / Custom 모드로 started에 바인딩할 애니메이션 선택.
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* 각 애니메이션을 개별 미리보기(play/stop) 가능.
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*/
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import { __decorate } from "tslib";
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import '@material/web/icon/icon.js';
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import '@operato/i18n/ox-i18n.js';
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import { css, html, nothing } from 'lit';
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import { customElement, property, state } from 'lit/decorators.js';
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import { OxPropertyEditor } from '@operato/property-editor';
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import { ScrollbarStyles } from '@operato/styles/scrollbar-styles.js';
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function getMode(value) {
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if (value === '*')
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return 'all';
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if (value === 'none')
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return 'none';
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if (Array.isArray(value) && value.length > 0)
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return 'custom';
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if (Array.isArray(value))
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return 'custom'; // empty array = custom with nothing
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if (!value)
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return 'all'; // undefined = default = all
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return 'all';
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}
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let GLTFPlayTargetsEditor = class GLTFPlayTargetsEditor extends OxPropertyEditor {
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static styles = [
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...OxPropertyEditor.styles,
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ScrollbarStyles,
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css `
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.mode-selector {
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display: flex;
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gap: 0;
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margin-bottom: 6px;
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border: 1px solid var(--md-sys-color-outline-variant, rgba(0, 0, 0, 0.15));
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border-radius: 6px;
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overflow: hidden;
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}
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.mode-btn {
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flex: 1;
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padding: 5px 0;
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font-size: 11px;
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font-weight: 500;
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text-align: center;
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cursor: pointer;
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background: var(--md-sys-color-surface-container, #f3edf7);
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color: var(--md-sys-color-on-surface, #1c1b1f);
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border: none;
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border-right: 1px solid var(--md-sys-color-outline-variant, rgba(0, 0, 0, 0.1));
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transition: all 0.15s;
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}
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.mode-btn:last-child {
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border-right: none;
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}
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.mode-btn:hover {
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background: var(--md-sys-color-surface-container-highest, #e6e0e9);
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}
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.mode-btn[active] {
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background: var(--md-sys-color-primary, #6750a4);
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color: var(--md-sys-color-on-primary, #fff);
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}
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.anim-list {
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display: flex;
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flex-direction: column;
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gap: 1px;
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max-height: 200px;
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overflow-y: auto;
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font-size: 12px;
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}
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.anim-item {
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display: flex;
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align-items: center;
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gap: 6px;
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padding: 4px 8px;
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border-radius: 4px;
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transition: background 0.1s;
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}
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.anim-item:hover {
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background: var(--md-sys-color-primary-container, rgba(103, 80, 164, 0.12));
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}
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.anim-item input[type='checkbox'] {
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margin: 0;
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accent-color: var(--md-sys-color-primary, #6750a4);
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}
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.anim-item span {
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flex: 1;
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font-size: 12px;
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color: var(--md-sys-color-on-surface, #1c1b1f);
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}
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.anim-item md-icon {
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--md-icon-size: 18px;
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cursor: pointer;
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color: var(--md-sys-color-on-surface-variant, #666);
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transition: color 0.15s;
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}
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.anim-item md-icon:hover {
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color: var(--md-sys-color-primary, #6750a4);
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}
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.anim-item md-icon[playing] {
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color: var(--md-sys-color-primary, #6750a4);
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}
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.mode-desc {
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display: flex;
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align-items: center;
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gap: 6px;
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font-size: 11px;
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color: var(--md-sys-color-on-surface-variant, #666);
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padding: 4px 0;
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}
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.mini-btn {
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font-size: 10px;
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padding: 2px 8px;
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border: 1px solid var(--md-sys-color-outline-variant, rgba(0, 0, 0, 0.15));
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border-radius: 4px;
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background: var(--md-sys-color-surface-container, #f3edf7);
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color: var(--md-sys-color-on-surface, #1c1b1f);
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cursor: pointer;
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}
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.mini-btn:hover {
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background: var(--md-sys-color-surface-container-highest, #e6e0e9);
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}
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.play-toggle {
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display: flex;
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align-items: center;
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gap: 6px;
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padding: 4px 0;
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margin-bottom: 4px;
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cursor: pointer;
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font-size: 12px;
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font-weight: 500;
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color: var(--md-sys-color-on-surface, #1c1b1f);
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}
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.play-toggle input[type='checkbox'] {
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accent-color: var(--md-sys-color-primary, #6750a4);
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}
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.empty {
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color: var(--md-sys-color-on-surface-variant, #999);
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font-size: 11px;
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padding: 8px;
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text-align: center;
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}
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`
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];
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_component = null;
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_lastExternalValue = undefined;
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updated(changes) {
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if (changes.has('src')) {
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this.dispatchEvent(new CustomEvent('i-need-selected', {
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bubbles: true,
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composed: true,
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detail: {
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callback: (selected) => {
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this._component = selected?.[0];
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this._refreshAnimNames();
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}
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}
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}));
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}
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}
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_refreshAnimNames() {
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if (!this._component) {
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this._animNames = [];
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return;
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}
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this._animNames = this._component.animationNames ?? [];
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}
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_pollTimer;
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connectedCallback() {
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super.connectedCallback();
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// GLTF 비동기 로드 후 애니메이션 목록 갱신을 위한 폴링 (최대 20회 = 20초)
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let retries = 0;
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this._pollTimer = window.setInterval(() => {
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if (!this._animNames?.length) {
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this._refreshAnimNames();
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}
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if (this._animNames?.length || ++retries >= 20) {
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clearInterval(this._pollTimer);
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this._pollTimer = undefined;
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}
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}, 1000);
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}
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disconnectedCallback() {
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super.disconnectedCallback();
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if (this._pollTimer) {
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clearInterval(this._pollTimer);
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}
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}
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editorTemplate(value, _spec) {
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if (!this._animNames?.length) {
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this._refreshAnimNames();
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}
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if (value !== this._lastExternalValue) {
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this._lastExternalValue = value;
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this._mode = getMode(value);
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}
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const mode = this._mode;
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const animCount = this._animNames?.length ?? 0;
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const targets = Array.isArray(this.value) ? this.value : (Array.isArray(value) ? value : []);
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const isPlaying = this._getPlayState();
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return html `
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<fieldset fullwidth>
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${animCount > 0
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? html `
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<label class="play-toggle">
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<input
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type="checkbox"
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.checked=${isPlaying}
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@change=${(e) => {
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e.stopPropagation();
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this._setPlay(e.target.checked);
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}}
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/>
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<span>Play</span>
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</label>
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<div class="mode-selector">
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<div class="mode-btn" ?active=${mode === 'all'} @click=${() => this._setMode('all')}>All</div>
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<div class="mode-btn" ?active=${mode === 'none'} @click=${() => this._setMode('none')}>None</div>
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<div class="mode-btn" ?active=${mode === 'custom'} @click=${() => this._setMode('custom')}>Custom</div>
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</div>
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${mode === 'all'
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? html `<div class="mode-desc">${animCount} animations — play all</div>`
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: nothing}
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${mode === 'none'
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? html `<div class="mode-desc">No animations auto-play</div>`
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: nothing}
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${mode === 'custom'
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? html `
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<div class="mode-desc">
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<span style="flex:1">${targets.length} / ${animCount} selected</span>
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<button class="mini-btn" @click=${() => this._applyValue([...(this._animNames ?? [])])}>All</button>
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<button class="mini-btn" @click=${() => this._applyValue([])}>Clear</button>
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</div>
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`
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: nothing}
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<div class="anim-list">
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${(this._animNames ?? []).map(name => html `
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<div class="anim-item">
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${mode === 'custom'
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? html `
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<input
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type="checkbox"
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.checked=${targets.includes(name)}
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@change=${(e) => {
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e.stopPropagation();
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this._onToggle(name, e.target.checked, targets);
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}}
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/>
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`
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: nothing}
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<span>${name}</span>
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<md-icon
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?playing=${this._playingAnim === name}
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@click=${() => this._togglePreview(name)}
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title="preview"
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>${this._playingAnim === name ? 'stop' : 'play_arrow'}</md-icon>
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</div>
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`)}
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</div>
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`
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: html `<div class="empty">No animations available</div>`}
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</fieldset>
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`;
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}
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_setMode(mode) {
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const prevMode = this._mode;
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this._mode = mode;
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let newValue;
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switch (mode) {
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case 'all':
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newValue = '*';
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break;
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case 'none':
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newValue = 'none';
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break;
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case 'custom':
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if (prevMode === 'all') {
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newValue = [...(this._animNames ?? [])];
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}
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else if (prevMode === 'none') {
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newValue = [];
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}
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else {
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newValue = Array.isArray(this.value) ? this.value : [];
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}
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break;
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}
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this._applyValue(newValue);
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}
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_onToggle(name, checked, current) {
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const list = [...current];
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if (checked) {
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+
if (!list.includes(name))
|
|
316
|
+
list.push(name);
|
|
317
|
+
}
|
|
318
|
+
else {
|
|
319
|
+
const idx = list.indexOf(name);
|
|
320
|
+
if (idx >= 0)
|
|
321
|
+
list.splice(idx, 1);
|
|
322
|
+
}
|
|
323
|
+
this._applyValue(list);
|
|
324
|
+
}
|
|
325
|
+
_applyValue(newValue) {
|
|
326
|
+
this.value = newValue;
|
|
327
|
+
this.requestUpdate();
|
|
328
|
+
this.dispatchEvent(new CustomEvent('i-need-selected', {
|
|
329
|
+
bubbles: true,
|
|
330
|
+
composed: true,
|
|
331
|
+
detail: {
|
|
332
|
+
callback: (selected) => {
|
|
333
|
+
selected[0].set('playTargets', newValue);
|
|
334
|
+
}
|
|
335
|
+
}
|
|
336
|
+
}));
|
|
337
|
+
}
|
|
338
|
+
_getPlayState() {
|
|
339
|
+
return this._component?.state?.play !== false;
|
|
340
|
+
}
|
|
341
|
+
_setPlay(value) {
|
|
342
|
+
if (!this._component)
|
|
343
|
+
return;
|
|
344
|
+
this._component.set('play', value);
|
|
345
|
+
this.requestUpdate();
|
|
346
|
+
}
|
|
347
|
+
_togglePreview(name) {
|
|
348
|
+
if (!this._component)
|
|
349
|
+
return;
|
|
350
|
+
const ro = this._component.realObject;
|
|
351
|
+
if (!ro?._animationActions)
|
|
352
|
+
return;
|
|
353
|
+
const action = ro._animationActions.get(name);
|
|
354
|
+
if (!action)
|
|
355
|
+
return;
|
|
356
|
+
if (this._playingAnim === name) {
|
|
357
|
+
action.stop();
|
|
358
|
+
this._playingAnim = null;
|
|
359
|
+
}
|
|
360
|
+
else {
|
|
361
|
+
// 이전 프리뷰 중지
|
|
362
|
+
if (this._playingAnim) {
|
|
363
|
+
ro._animationActions.get(this._playingAnim)?.stop();
|
|
364
|
+
}
|
|
365
|
+
action.play();
|
|
366
|
+
this._playingAnim = name;
|
|
367
|
+
}
|
|
368
|
+
this._component.invalidate();
|
|
369
|
+
this.requestUpdate();
|
|
370
|
+
}
|
|
371
|
+
};
|
|
372
|
+
__decorate([
|
|
373
|
+
property({ type: String })
|
|
374
|
+
], GLTFPlayTargetsEditor.prototype, "src", void 0);
|
|
375
|
+
__decorate([
|
|
376
|
+
state()
|
|
377
|
+
], GLTFPlayTargetsEditor.prototype, "_animNames", void 0);
|
|
378
|
+
__decorate([
|
|
379
|
+
state()
|
|
380
|
+
], GLTFPlayTargetsEditor.prototype, "_mode", void 0);
|
|
381
|
+
__decorate([
|
|
382
|
+
state()
|
|
383
|
+
], GLTFPlayTargetsEditor.prototype, "_playingAnim", void 0);
|
|
384
|
+
GLTFPlayTargetsEditor = __decorate([
|
|
385
|
+
customElement('property-editor-gltf-play-targets')
|
|
386
|
+
], GLTFPlayTargetsEditor);
|
|
387
|
+
export default GLTFPlayTargetsEditor;
|
|
388
|
+
//# sourceMappingURL=property-editor-gltf-play-targets.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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* Copyright © HatioLab Inc. All rights reserved.\n *\n * GLTF 애니메이션 타겟 선택 에디터.\n * All / None / Custom 모드로 started에 바인딩할 애니메이션 선택.\n * 각 애니메이션을 개별 미리보기(play/stop) 가능.\n */\n\nimport '@material/web/icon/icon.js'\nimport '@operato/i18n/ox-i18n.js'\n\nimport { css, html, PropertyValues, TemplateResult, nothing } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\n\nimport { OxPropertyEditor, PropertySpec } from '@operato/property-editor'\nimport { ScrollbarStyles } from '@operato/styles/scrollbar-styles.js'\n\ntype AnimMode = 'all' | 'none' | 'custom'\n\nfunction getMode(value: any): AnimMode {\n if (value === '*') return 'all'\n if (value === 'none') return 'none'\n if (Array.isArray(value) && value.length > 0) return 'custom'\n if (Array.isArray(value)) return 'custom' // empty array = custom with nothing\n if (!value) return 'all' // undefined = default = all\n return 'all'\n}\n\n@customElement('property-editor-gltf-play-targets')\nexport default class GLTFPlayTargetsEditor extends OxPropertyEditor {\n static styles = [\n ...OxPropertyEditor.styles,\n ScrollbarStyles,\n css`\n .mode-selector {\n display: flex;\n gap: 0;\n margin-bottom: 6px;\n border: 1px solid var(--md-sys-color-outline-variant, rgba(0, 0, 0, 0.15));\n border-radius: 6px;\n overflow: hidden;\n }\n\n .mode-btn {\n flex: 1;\n padding: 5px 0;\n font-size: 11px;\n font-weight: 500;\n text-align: center;\n cursor: pointer;\n background: var(--md-sys-color-surface-container, #f3edf7);\n color: var(--md-sys-color-on-surface, #1c1b1f);\n border: none;\n border-right: 1px solid var(--md-sys-color-outline-variant, rgba(0, 0, 0, 0.1));\n transition: all 0.15s;\n }\n\n .mode-btn:last-child {\n border-right: none;\n }\n\n .mode-btn:hover {\n background: var(--md-sys-color-surface-container-highest, #e6e0e9);\n }\n\n .mode-btn[active] {\n background: var(--md-sys-color-primary, #6750a4);\n color: var(--md-sys-color-on-primary, #fff);\n }\n\n .anim-list {\n display: flex;\n flex-direction: column;\n gap: 1px;\n max-height: 200px;\n overflow-y: auto;\n font-size: 12px;\n }\n\n .anim-item {\n display: flex;\n align-items: center;\n gap: 6px;\n padding: 4px 8px;\n border-radius: 4px;\n transition: background 0.1s;\n }\n\n .anim-item:hover {\n background: var(--md-sys-color-primary-container, rgba(103, 80, 164, 0.12));\n }\n\n .anim-item input[type='checkbox'] {\n margin: 0;\n accent-color: var(--md-sys-color-primary, #6750a4);\n }\n\n .anim-item span {\n flex: 1;\n font-size: 12px;\n color: var(--md-sys-color-on-surface, #1c1b1f);\n }\n\n .anim-item md-icon {\n --md-icon-size: 18px;\n cursor: pointer;\n color: var(--md-sys-color-on-surface-variant, #666);\n transition: color 0.15s;\n }\n\n .anim-item md-icon:hover {\n color: var(--md-sys-color-primary, #6750a4);\n }\n\n .anim-item md-icon[playing] {\n color: var(--md-sys-color-primary, #6750a4);\n }\n\n .mode-desc {\n display: flex;\n align-items: center;\n gap: 6px;\n font-size: 11px;\n color: var(--md-sys-color-on-surface-variant, #666);\n padding: 4px 0;\n }\n\n .mini-btn {\n font-size: 10px;\n padding: 2px 8px;\n border: 1px solid var(--md-sys-color-outline-variant, rgba(0, 0, 0, 0.15));\n border-radius: 4px;\n background: var(--md-sys-color-surface-container, #f3edf7);\n color: var(--md-sys-color-on-surface, #1c1b1f);\n cursor: pointer;\n }\n\n .mini-btn:hover {\n background: var(--md-sys-color-surface-container-highest, #e6e0e9);\n }\n\n .play-toggle {\n display: flex;\n align-items: center;\n gap: 6px;\n padding: 4px 0;\n margin-bottom: 4px;\n cursor: pointer;\n font-size: 12px;\n font-weight: 500;\n color: var(--md-sys-color-on-surface, #1c1b1f);\n }\n\n .play-toggle input[type='checkbox'] {\n accent-color: var(--md-sys-color-primary, #6750a4);\n }\n\n .empty {\n color: var(--md-sys-color-on-surface-variant, #999);\n font-size: 11px;\n padding: 8px;\n text-align: center;\n }\n `\n ]\n\n @property({ type: String }) declare src: string | undefined\n\n @state() declare private _animNames: string[]\n @state() declare private _mode: AnimMode\n @state() declare private _playingAnim: string | null\n\n private _component: any = null\n private _lastExternalValue: any = undefined\n\n updated(changes: PropertyValues<this>) {\n if (changes.has('src')) {\n this.dispatchEvent(\n new CustomEvent('i-need-selected', {\n bubbles: true,\n composed: true,\n detail: {\n callback: (selected: any[]) => {\n this._component = selected?.[0]\n this._refreshAnimNames()\n }\n }\n })\n )\n }\n }\n\n private _refreshAnimNames() {\n if (!this._component) {\n this._animNames = []\n return\n }\n\n this._animNames = (this._component.animationNames as string[]) ?? []\n }\n\n private _pollTimer?: number\n\n connectedCallback() {\n super.connectedCallback()\n // GLTF 비동기 로드 후 애니메이션 목록 갱신을 위한 폴링 (최대 20회 = 20초)\n let retries = 0\n this._pollTimer = window.setInterval(() => {\n if (!this._animNames?.length) {\n this._refreshAnimNames()\n }\n if (this._animNames?.length || ++retries >= 20) {\n clearInterval(this._pollTimer)\n this._pollTimer = undefined\n }\n }, 1000)\n }\n\n disconnectedCallback() {\n super.disconnectedCallback()\n if (this._pollTimer) {\n clearInterval(this._pollTimer)\n }\n }\n\n editorTemplate(value: any, _spec: PropertySpec): TemplateResult {\n if (!this._animNames?.length) {\n this._refreshAnimNames()\n }\n\n if (value !== this._lastExternalValue) {\n this._lastExternalValue = value\n this._mode = getMode(value)\n }\n\n const mode = this._mode\n const animCount = this._animNames?.length ?? 0\n const targets: string[] = Array.isArray(this.value) ? this.value : (Array.isArray(value) ? value : [])\n\n const isPlaying = this._getPlayState()\n\n return html`\n <fieldset fullwidth>\n ${animCount > 0\n ? html`\n <label class=\"play-toggle\">\n <input\n type=\"checkbox\"\n .checked=${isPlaying}\n @change=${(e: Event) => {\n e.stopPropagation()\n this._setPlay((e.target as HTMLInputElement).checked)\n }}\n />\n <span>Play</span>\n </label>\n\n <div class=\"mode-selector\">\n <div class=\"mode-btn\" ?active=${mode === 'all'} @click=${() => this._setMode('all')}>All</div>\n <div class=\"mode-btn\" ?active=${mode === 'none'} @click=${() => this._setMode('none')}>None</div>\n <div class=\"mode-btn\" ?active=${mode === 'custom'} @click=${() => this._setMode('custom')}>Custom</div>\n </div>\n\n ${mode === 'all'\n ? html`<div class=\"mode-desc\">${animCount} animations — play all</div>`\n : nothing}\n ${mode === 'none'\n ? html`<div class=\"mode-desc\">No animations auto-play</div>`\n : nothing}\n ${mode === 'custom'\n ? html`\n <div class=\"mode-desc\">\n <span style=\"flex:1\">${targets.length} / ${animCount} selected</span>\n <button class=\"mini-btn\" @click=${() => this._applyValue([...(this._animNames ?? [])])}>All</button>\n <button class=\"mini-btn\" @click=${() => this._applyValue([])}>Clear</button>\n </div>\n `\n : nothing}\n\n <div class=\"anim-list\">\n ${(this._animNames ?? []).map(\n name => html`\n <div class=\"anim-item\">\n ${mode === 'custom'\n ? html`\n <input\n type=\"checkbox\"\n .checked=${targets.includes(name)}\n @change=${(e: Event) => {\n e.stopPropagation()\n this._onToggle(name, (e.target as HTMLInputElement).checked, targets)\n }}\n />\n `\n : nothing}\n <span>${name}</span>\n <md-icon\n ?playing=${this._playingAnim === name}\n @click=${() => this._togglePreview(name)}\n title=\"preview\"\n >${this._playingAnim === name ? 'stop' : 'play_arrow'}</md-icon>\n </div>\n `\n )}\n </div>\n `\n : html`<div class=\"empty\">No animations available</div>`}\n </fieldset>\n `\n }\n\n private _setMode(mode: AnimMode) {\n const prevMode = this._mode\n this._mode = mode\n\n let newValue: any\n switch (mode) {\n case 'all':\n newValue = '*'\n break\n case 'none':\n newValue = 'none'\n break\n case 'custom':\n if (prevMode === 'all') {\n newValue = [...(this._animNames ?? [])]\n } else if (prevMode === 'none') {\n newValue = []\n } else {\n newValue = Array.isArray(this.value) ? this.value : []\n }\n break\n }\n\n this._applyValue(newValue)\n }\n\n private _onToggle(name: string, checked: boolean, current: string[]) {\n const list = [...current]\n if (checked) {\n if (!list.includes(name)) list.push(name)\n } else {\n const idx = list.indexOf(name)\n if (idx >= 0) list.splice(idx, 1)\n }\n this._applyValue(list)\n }\n\n private _applyValue(newValue: any) {\n this.value = newValue\n this.requestUpdate()\n\n this.dispatchEvent(\n new CustomEvent('i-need-selected', {\n bubbles: true,\n composed: true,\n detail: {\n callback: (selected: any[]) => {\n selected[0].set('playTargets', newValue)\n }\n }\n })\n )\n }\n\n private _getPlayState(): boolean {\n return this._component?.state?.play !== false\n }\n\n private _setPlay(value: boolean) {\n if (!this._component) return\n this._component.set('play', value)\n this.requestUpdate()\n }\n\n private _togglePreview(name: string) {\n if (!this._component) return\n\n const ro = this._component.realObject as any\n if (!ro?._animationActions) return\n\n const action = ro._animationActions.get(name)\n if (!action) return\n\n if (this._playingAnim === name) {\n action.stop()\n this._playingAnim = null\n } else {\n // 이전 프리뷰 중지\n if (this._playingAnim) {\n ro._animationActions.get(this._playingAnim)?.stop()\n }\n action.play()\n this._playingAnim = name\n }\n\n this._component.invalidate()\n this.requestUpdate()\n }\n}\n"]}
|
package/package.json
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
"name": "@operato/scene-visualizer",
|
|
3
3
|
"description": "visualizer component for operato-scene",
|
|
4
4
|
"author": "heartyoh",
|
|
5
|
-
"version": "10.0.0-beta.
|
|
5
|
+
"version": "10.0.0-beta.8",
|
|
6
6
|
"type": "module",
|
|
7
7
|
"main": "dist/index.js",
|
|
8
8
|
"module": "dist/index.js",
|
|
@@ -63,5 +63,5 @@
|
|
|
63
63
|
"prettier --write"
|
|
64
64
|
]
|
|
65
65
|
},
|
|
66
|
-
"gitHead": "
|
|
66
|
+
"gitHead": "ef571c6300992a46028e8cb015ab42bc44a120a3"
|
|
67
67
|
}
|
package/translations/en.json
CHANGED
|
@@ -16,7 +16,13 @@
|
|
|
16
16
|
"label.camera-x": "camera X",
|
|
17
17
|
"label.camera-y": "camera Y",
|
|
18
18
|
"label.camera-z": "camera Z",
|
|
19
|
+
"label.gltf-info": "GLTF Info",
|
|
19
20
|
"label.gltf-file-info": "file info.",
|
|
21
|
+
"label.fill-targets": "Fill Targets",
|
|
22
|
+
"label.no-gltf-meshes": "No meshes available",
|
|
23
|
+
"label.original-ratio": "Original Ratio",
|
|
24
|
+
"label.fit-ratio": "Fit Ratio",
|
|
25
|
+
"label.play-targets": "Play Targets",
|
|
20
26
|
"label.gamma-factor": "gamma factor",
|
|
21
27
|
"label.section-digits": "section digits",
|
|
22
28
|
"label.shelf-locations": "shelf locations",
|
package/translations/ja.json
CHANGED
|
@@ -16,7 +16,12 @@
|
|
|
16
16
|
"label.camera-x": "カメラX",
|
|
17
17
|
"label.camera-y": "カメラY",
|
|
18
18
|
"label.camera-z": "カメラZ",
|
|
19
|
+
"label.gltf-info": "GLTF情報",
|
|
19
20
|
"label.gltf-file-info": "ファイル情報",
|
|
21
|
+
"label.fill-targets": "カラー適用対象",
|
|
22
|
+
"label.no-gltf-meshes": "メッシュがありません",
|
|
23
|
+
"label.original-ratio": "元の比率",
|
|
24
|
+
"label.fit-ratio": "比率調整",
|
|
20
25
|
"label.gamma-factor": "ガンマ係数",
|
|
21
26
|
"label.section-digits": "セクションの桁数",
|
|
22
27
|
"label.shelf-locations": "棚の位置",
|
package/translations/ko.json
CHANGED
|
@@ -16,7 +16,12 @@
|
|
|
16
16
|
"label.camera-x": "카메라 X",
|
|
17
17
|
"label.camera-y": "카메라 Y",
|
|
18
18
|
"label.camera-z": "카메라 Z",
|
|
19
|
-
"label.gltf-info": "
|
|
19
|
+
"label.gltf-info": "GLTF 정보",
|
|
20
|
+
"label.fill-targets": "색상 적용 대상",
|
|
21
|
+
"label.no-gltf-meshes": "메시가 없습니다",
|
|
22
|
+
"label.original-ratio": "원본 비율",
|
|
23
|
+
"label.fit-ratio": "비율 맞춤",
|
|
24
|
+
"label.play-targets": "재생 대상",
|
|
20
25
|
"label.gamma-factor": "감마 인자",
|
|
21
26
|
"label.section-digits": "섹션 넘버링",
|
|
22
27
|
"label.shelf-locations": "선반 로케이션",
|
package/translations/ms.json
CHANGED
|
@@ -16,7 +16,12 @@
|
|
|
16
16
|
"label.camera-x": "camera X",
|
|
17
17
|
"label.camera-y": "camera Y",
|
|
18
18
|
"label.camera-z": "camera Z",
|
|
19
|
+
"label.gltf-info": "GLTF Info",
|
|
19
20
|
"label.gltf-file-info": "file info.",
|
|
21
|
+
"label.fill-targets": "Fill Targets",
|
|
22
|
+
"label.no-gltf-meshes": "No meshes available",
|
|
23
|
+
"label.original-ratio": "Original Ratio",
|
|
24
|
+
"label.fit-ratio": "Fit Ratio",
|
|
20
25
|
"label.gamma-factor": "gamma factor",
|
|
21
26
|
"label.section-digits": "section digits",
|
|
22
27
|
"label.shelf-locations": "shelf locations",
|
package/translations/zh.json
CHANGED
|
@@ -16,7 +16,12 @@
|
|
|
16
16
|
"label.camera-x": "摄像机X",
|
|
17
17
|
"label.camera-y": "摄像机Y",
|
|
18
18
|
"label.camera-z": "摄像机Z",
|
|
19
|
+
"label.gltf-info": "GLTF信息",
|
|
19
20
|
"label.gltf-file-info": "文件信息",
|
|
21
|
+
"label.fill-targets": "颜色目标",
|
|
22
|
+
"label.no-gltf-meshes": "没有可用的网格",
|
|
23
|
+
"label.original-ratio": "原始比例",
|
|
24
|
+
"label.fit-ratio": "比例适配",
|
|
20
25
|
"label.gamma-factor": "伽马因子",
|
|
21
26
|
"label.section-digits": "部门数字",
|
|
22
27
|
"label.shelf-locations": "货架位置",
|