@operato/scene-visualizer 1.3.4 → 1.3.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/CHANGELOG.md +18 -0
  2. package/db.sqlite +0 -0
  3. package/dist/banner.d.ts +2 -13
  4. package/dist/banner.js.map +1 -1
  5. package/dist/camera.js.map +1 -1
  6. package/dist/cube.d.ts +2 -8
  7. package/dist/cube.js.map +1 -1
  8. package/dist/cylinder.d.ts +2 -8
  9. package/dist/cylinder.js.map +1 -1
  10. package/dist/desk.d.ts +2 -13
  11. package/dist/desk.js.map +1 -1
  12. package/dist/gltf-object.d.ts +2 -51
  13. package/dist/gltf-object.js.map +1 -1
  14. package/dist/light.js.map +1 -1
  15. package/dist/rack-table.d.ts +2 -36
  16. package/dist/rack-table.js.map +1 -1
  17. package/dist/sphere.d.ts +2 -8
  18. package/dist/sphere.js.map +1 -1
  19. package/dist/three-container.js.map +1 -1
  20. package/dist/three-space.js.map +1 -1
  21. package/dist/visualizer.js +1 -1
  22. package/dist/visualizer.js.map +1 -1
  23. package/dist/wall.d.ts +2 -13
  24. package/dist/wall.js.map +1 -1
  25. package/logs/.08636eb59927f12972f6774f5947c8507b3564c2-audit.json +3 -3
  26. package/logs/.5e5d741d8b7784a2fbad65eedc0fd46946aaf6f2-audit.json +3 -8
  27. package/logs/application-2024-01-01-20.log +7 -0
  28. package/logs/connections-2024-01-01-20.log +41 -0
  29. package/package.json +3 -3
  30. package/schema.graphql +3966 -0
  31. package/src/banner.ts +2 -2
  32. package/src/camera.ts +1 -1
  33. package/src/cube.ts +2 -2
  34. package/src/cylinder.ts +2 -2
  35. package/src/desk.ts +2 -2
  36. package/src/gltf-object.ts +2 -2
  37. package/src/light.ts +1 -1
  38. package/src/rack-table.ts +2 -1
  39. package/src/sphere.ts +2 -2
  40. package/src/three-container.ts +1 -1
  41. package/src/three-space.ts +1 -1
  42. package/src/visualizer.ts +2 -2
  43. package/src/wall.ts +2 -2
  44. package/tsconfig.tsbuildinfo +1 -1
  45. package/logs/application-2023-12-01-20.log +0 -9
  46. package/logs/connections-2023-11-26-10.log +0 -41
  47. package/logs/connections-2023-12-01-20.log +0 -41
package/CHANGELOG.md CHANGED
@@ -3,6 +3,24 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ ## [1.3.8](https://github.com/things-scene/operato-scene/compare/v1.3.7...v1.3.8) (2024-01-01)
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+
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+
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+ ### :bug: Bug Fix
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+
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+ * upgrade three ([6f0e8f4](https://github.com/things-scene/operato-scene/commit/6f0e8f4faa1f30640468da0755502e8b9a999d0c))
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+ ## [1.3.7](https://github.com/things-scene/operato-scene/compare/v1.3.6...v1.3.7) (2024-01-01)
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+
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+
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+ ### :bug: Bug Fix
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+
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+ * mpi module moved from things-factory ([47b743f](https://github.com/things-scene/operato-scene/commit/47b743fd19001f195db85e50b8f6e457a1573aa5))
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  ## [1.3.4](https://github.com/things-scene/operato-scene/compare/v1.3.3...v1.3.4) (2023-12-04)
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package/db.sqlite CHANGED
Binary file
package/dist/banner.d.ts CHANGED
@@ -1,6 +1,6 @@
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  /// <reference path="../src/component.d.ts" />
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  import * as THREE from 'three';
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- import { Shape } from '@hatiolab/things-scene';
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+ import { ComponentNature, Shape } from '@hatiolab/things-scene';
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  import { RealObject } from './threed/real-object';
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  export declare class Banner3D extends RealObject {
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  build(): void;
@@ -10,18 +10,7 @@ export declare class Banner3D extends RealObject {
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  declare const Banner_base: typeof Shape;
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  export declare class Banner extends Banner_base {
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  is3dish(): boolean;
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- get nature(): {
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- mutable: boolean;
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- resizable: boolean;
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- rotatable: boolean;
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- properties: {
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- type: string;
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- label: string;
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- name: string;
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- property: string;
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- }[];
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- help: string;
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- };
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+ get nature(): ComponentNature;
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  buildRealObject(): RealObject | undefined;
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  }
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  export {};
@@ -1 +1 @@
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1
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@@ -1 +1 @@
1
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All rights reserved.\n */\nimport { Component, ComponentNature, RectPath, Shape } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object'\n\nconst DEFAULT = {\n far: 100000,\n fov: 80,\n near: 1,\n zoom: 1\n}\n\nconst NATURE = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'number',\n label: 'near',\n name: 'near'\n },\n {\n type: 'number',\n label: 'far',\n name: 'far'\n },\n {\n type: 'number',\n label: 'fov',\n name: 'fov'\n },\n {\n type: 'number',\n label: 'zoom',\n name: 'zoom'\n },\n {\n type: 'checkbox',\n label: 'show-helper',\n name: 'showHelper'\n }\n ],\n help: 'scene/component/camera'\n}\n\nexport class Camera3D extends RealObject<THREE.Mesh> {\n camera?: THREE.PerspectiveCamera\n helper?: THREE.CameraHelper\n\n protected getObject3dInstance() {\n return new THREE.Mesh()\n }\n\n updateCamera() {\n var {\n near = DEFAULT.near,\n far = DEFAULT.far,\n fov = DEFAULT.fov,\n zoom = DEFAULT.zoom,\n showHelper\n } = this.component.state\n\n this.camera!.far = far\n this.camera!.fov = fov\n this.camera!.near = near\n this.camera!.zoom = zoom\n\n if (showHelper) {\n if (!this.helper) {\n this.helper = new THREE.CameraHelper(this.camera!)\n this.object3d.add(this.helper)\n }\n } else if (this.helper) {\n this.object3d.remove(this.helper)\n delete this.helper\n }\n }\n\n build() {\n super.build()\n\n var { width = 0, height = 0, depth = 0, fillStyle = 'lightgray' } = this.component.state\n\n this.object3d.geometry = new THREE.BoxGeometry(width, depth, height)\n this.object3d.material = new THREE.MeshStandardMaterial({ color: fillStyle, side: THREE.FrontSide })\n\n this.camera = new THREE.PerspectiveCamera()\n this.camera.position.set(0, 0, 0)\n\n this.object3d.add(this.camera)\n this.object3d.lookAt(0, 0, 0)\n\n this.updateCamera()\n }\n}\n\nexport class Camera extends RectPath(Shape) {\n static _image: HTMLImageElement\n\n is3dish() {\n return true\n }\n\n static get image() {\n if (!Camera._image) {\n Camera._image = new Image()\n Camera._image.src = new URL('../icons/camera-big.png', import.meta.url).href\n }\n\n return Camera._image\n }\n\n render(context: CanvasRenderingContext2D) {\n var { left, top, width, height } = this.bounds\n\n context.beginPath()\n this.drawImage(context, Camera.image, left, top, width, height)\n }\n\n buildRealObject(): RealObject | undefined {\n return new Camera3D(this)\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n}\n\nComponent.register('camera', Camera)\n"]}
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All rights reserved.\n */\nimport { Component, ComponentNature, RectPath, Shape } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object'\n\nconst DEFAULT = {\n far: 100000,\n fov: 80,\n near: 1,\n zoom: 1\n}\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'number',\n label: 'near',\n name: 'near'\n },\n {\n type: 'number',\n label: 'far',\n name: 'far'\n },\n {\n type: 'number',\n label: 'fov',\n name: 'fov'\n },\n {\n type: 'number',\n label: 'zoom',\n name: 'zoom'\n },\n {\n type: 'checkbox',\n label: 'show-helper',\n name: 'showHelper'\n }\n ],\n help: 'scene/component/camera'\n}\n\nexport class Camera3D extends RealObject<THREE.Mesh> {\n camera?: THREE.PerspectiveCamera\n helper?: THREE.CameraHelper\n\n protected getObject3dInstance() {\n return new THREE.Mesh()\n }\n\n updateCamera() {\n var {\n near = DEFAULT.near,\n far = DEFAULT.far,\n fov = DEFAULT.fov,\n zoom = DEFAULT.zoom,\n showHelper\n } = this.component.state\n\n this.camera!.far = far\n this.camera!.fov = fov\n this.camera!.near = near\n this.camera!.zoom = zoom\n\n if (showHelper) {\n if (!this.helper) {\n this.helper = new THREE.CameraHelper(this.camera!)\n this.object3d.add(this.helper)\n }\n } else if (this.helper) {\n this.object3d.remove(this.helper)\n delete this.helper\n }\n }\n\n build() {\n super.build()\n\n var { width = 0, height = 0, depth = 0, fillStyle = 'lightgray' } = this.component.state\n\n this.object3d.geometry = new THREE.BoxGeometry(width, depth, height)\n this.object3d.material = new THREE.MeshStandardMaterial({ color: fillStyle, side: THREE.FrontSide })\n\n this.camera = new THREE.PerspectiveCamera()\n this.camera.position.set(0, 0, 0)\n\n this.object3d.add(this.camera)\n this.object3d.lookAt(0, 0, 0)\n\n this.updateCamera()\n }\n}\n\nexport class Camera extends RectPath(Shape) {\n static _image: HTMLImageElement\n\n is3dish() {\n return true\n }\n\n static get image() {\n if (!Camera._image) {\n Camera._image = new Image()\n Camera._image.src = new URL('../icons/camera-big.png', import.meta.url).href\n }\n\n return Camera._image\n }\n\n render(context: CanvasRenderingContext2D) {\n var { left, top, width, height } = this.bounds\n\n context.beginPath()\n this.drawImage(context, Camera.image, left, top, width, height)\n }\n\n buildRealObject(): RealObject | undefined {\n return new Camera3D(this)\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n}\n\nComponent.register('camera', Camera)\n"]}
package/dist/cube.d.ts CHANGED
@@ -1,5 +1,5 @@
1
1
  /// <reference path="../src/component.d.ts" />
2
- import { Shape } from '@hatiolab/things-scene';
2
+ import { ComponentNature, Shape } from '@hatiolab/things-scene';
3
3
  import { RealObject } from './threed/real-object';
4
4
  import { RealObjectMesh } from './threed/real-object-mesh';
5
5
  export declare class Cube3D extends RealObjectMesh {
@@ -9,12 +9,6 @@ declare const Cube_base: typeof Shape;
9
9
  export declare class Cube extends Cube_base {
10
10
  is3dish(): boolean;
11
11
  buildRealObject(): RealObject | undefined;
12
- get nature(): {
13
- mutable: boolean;
14
- resizable: boolean;
15
- rotatable: boolean;
16
- properties: never[];
17
- help: string;
18
- };
12
+ get nature(): ComponentNature;
19
13
  }
20
14
  export {};
package/dist/cube.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"cube.js","sourceRoot":"","sources":["../src/cube.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,SAAS,EAAQ,QAAQ,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAA;AACzE,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAA;AAE1D,MAAM,MAAM,GAAG;IACb,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE,EAAE;IACd,IAAI,EAAE,sBAAsB;CAC7B,CAAA;AAED,MAAM,OAAO,MAAO,SAAQ,cAAc;IACxC,aAAa;QACX,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE/D,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,WAAW,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;IACtE,CAAC;CACF;AAED,MAAM,OAAO,IAAK,SAAQ,QAAQ,CAAC,KAAK,CAAC;IACvC,OAAO;QACL,OAAO,IAAI,CAAA;IACb,CAAC;IAED,eAAe;QACb,OAAO,IAAI,MAAM,CAAC,IAAI,CAAC,CAAA;IACzB,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;CACF;AAED,SAAS,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport { Component, Rect, RectPath, Shape } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object'\nimport { RealObjectMesh } from './threed/real-object-mesh'\n\nconst NATURE = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [],\n help: 'scene/component/cube'\n}\n\nexport class Cube3D extends RealObjectMesh {\n buildGeometry() {\n var { width = 0, height = 0, depth = 0 } = this.component.state\n\n this.object3d.geometry = new THREE.BoxGeometry(width, depth, height)\n }\n}\n\nexport class Cube extends RectPath(Shape) {\n is3dish() {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new Cube3D(this)\n }\n\n get nature() {\n return NATURE\n }\n}\n\nComponent.register('cube', Cube)\n"]}
1
+ {"version":3,"file":"cube.js","sourceRoot":"","sources":["../src/cube.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,SAAS,EAAmB,QAAQ,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAA;AACpF,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAA;AAE1D,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE,EAAE;IACd,IAAI,EAAE,sBAAsB;CAC7B,CAAA;AAED,MAAM,OAAO,MAAO,SAAQ,cAAc;IACxC,aAAa;QACX,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE/D,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,WAAW,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;IACtE,CAAC;CACF;AAED,MAAM,OAAO,IAAK,SAAQ,QAAQ,CAAC,KAAK,CAAC;IACvC,OAAO;QACL,OAAO,IAAI,CAAA;IACb,CAAC;IAED,eAAe;QACb,OAAO,IAAI,MAAM,CAAC,IAAI,CAAC,CAAA;IACzB,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;CACF;AAED,SAAS,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport { Component, ComponentNature, RectPath, Shape } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object'\nimport { RealObjectMesh } from './threed/real-object-mesh'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [],\n help: 'scene/component/cube'\n}\n\nexport class Cube3D extends RealObjectMesh {\n buildGeometry() {\n var { width = 0, height = 0, depth = 0 } = this.component.state\n\n this.object3d.geometry = new THREE.BoxGeometry(width, depth, height)\n }\n}\n\nexport class Cube extends RectPath(Shape) {\n is3dish() {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new Cube3D(this)\n }\n\n get nature() {\n return NATURE\n }\n}\n\nComponent.register('cube', Cube)\n"]}
@@ -1,5 +1,5 @@
1
1
  /// <reference path="../src/component.d.ts" />
2
- import { Ellipse } from '@hatiolab/things-scene';
2
+ import { ComponentNature, Ellipse } from '@hatiolab/things-scene';
3
3
  import { RealObject } from './threed/real-object';
4
4
  import { RealObjectMesh } from './threed/real-object-mesh';
5
5
  export declare class Cylinder3D extends RealObjectMesh {
@@ -8,11 +8,5 @@ export declare class Cylinder3D extends RealObjectMesh {
8
8
  export declare class Cylinder extends Ellipse {
9
9
  is3dish(): boolean;
10
10
  buildRealObject(): RealObject | undefined;
11
- get nature(): {
12
- mutable: boolean;
13
- resizable: boolean;
14
- rotatable: boolean;
15
- properties: never[];
16
- help: string;
17
- };
11
+ get nature(): ComponentNature;
18
12
  }
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"cylinder.js","sourceRoot":"","sources":["../src/cylinder.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,SAAS,EAAmB,OAAO,EAAE,MAAM,wBAAwB,CAAA;AAC5E,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAA;AAE1D,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE,EAAE;IACd,IAAI,EAAE,0BAA0B;CACjC,CAAA;AAED,MAAM,OAAO,UAAW,SAAQ,cAAc;IAC5C,aAAa;QACX,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEhD,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,gBAAgB,CAAC,EAAE,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,CAAC,CAAA;IACxE,CAAC;CACF;AAED,MAAM,OAAO,QAAS,SAAQ,OAAO;IACnC,OAAO;QACL,OAAO,IAAI,CAAA;IACb,CAAC;IAED,eAAe;QACb,OAAO,IAAI,UAAU,CAAC,IAAI,CAAC,CAAA;IAC7B,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;CACF;AAED,SAAS,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport { Component, ComponentNature, Ellipse } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object'\nimport { RealObjectMesh } from './threed/real-object-mesh'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [],\n help: 'scene/component/cylinder'\n}\n\nexport class Cylinder3D extends RealObjectMesh {\n buildGeometry() {\n var { depth = 0, rx = 0 } = this.component.state\n\n this.object3d.geometry = new THREE.CylinderGeometry(rx, rx, depth, 25)\n }\n}\n\nexport class Cylinder extends Ellipse {\n is3dish() {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new Cylinder3D(this)\n }\n\n get nature() {\n return NATURE\n }\n}\n\nComponent.register('cylinder', Cylinder)\n"]}
package/dist/desk.d.ts CHANGED
@@ -1,5 +1,5 @@
1
1
  /// <reference path="../src/component.d.ts" />
2
- import { Shape } from '@hatiolab/things-scene';
2
+ import { ComponentNature, Shape } from '@hatiolab/things-scene';
3
3
  import * as THREE from 'three';
4
4
  import { RealObject } from './threed/real-object';
5
5
  export declare class Desk3D extends RealObject {
@@ -14,17 +14,6 @@ declare const Desk_base: typeof Shape;
14
14
  export declare class Desk extends Desk_base {
15
15
  is3dish(): boolean;
16
16
  buildRealObject(): RealObject | undefined;
17
- get nature(): {
18
- mutable: boolean;
19
- resizable: boolean;
20
- rotatable: boolean;
21
- properties: {
22
- type: string;
23
- label: string;
24
- name: string;
25
- property: string;
26
- }[];
27
- help: string;
28
- };
17
+ get nature(): ComponentNature;
29
18
  }
30
19
  export {};
package/dist/desk.js.map CHANGED
@@ -1 +1 @@
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All rights reserved.\n */\nimport { Component, RectPath, Shape } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object'\n\nconst NATURE = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'color',\n label: 'leg-color',\n name: 'legColor',\n property: 'legColor'\n }\n ],\n help: 'scene/component/desk'\n}\n\nexport class Desk3D extends RealObject {\n get boardThickness() {\n var { depth } = this.component.state\n\n return Math.min(10, depth / 10)\n }\n\n get legThickness() {\n var { width, height } = this.component.state\n\n var min = Math.min(width, height)\n\n return Math.min(10, min / 10)\n }\n\n get margin() {\n return Math.min(this.legThickness / 5, 2)\n }\n\n build() {\n super.build()\n\n var { width, height, depth } = this.component.state\n\n var top = (depth - this.boardThickness) / 2\n\n var legs = this.createDeskLegs(width, height, depth)\n legs.position.set(0, -this.boardThickness / 2, 0)\n legs.castShadow = true\n\n this.object3d.add(legs)\n\n let board = this.createDeskBoard(width, height)\n board.position.set(0, top, 0)\n board.rotation.x = Math.PI / 2\n board.castShadow = true\n\n this.object3d.add(board)\n }\n\n createDeskLegs(w: number, h: number, d: number) {\n var { legColor } = this.component.state\n\n var legThickness = this.legThickness\n var margin = this.margin\n d -= this.boardThickness\n\n var legs = new THREE.Group()\n\n var posX = w / 2 - legThickness / 2 - margin\n var posY = h / 2 - legThickness / 2 - margin\n var posZ = 0\n\n for (var i = 0; i < 4; i++) {\n var geometry = new THREE.BoxGeometry(legThickness, d, legThickness)\n var material = new THREE.MeshStandardMaterial({\n color: legColor || '#252525'\n })\n\n var leg = new THREE.Mesh(geometry, material)\n leg.castShadow = true\n\n switch (i) {\n case 0:\n leg.position.set(posX, posZ, posY)\n break\n case 1:\n leg.position.set(posX, posZ, -posY)\n break\n case 2:\n leg.position.set(-posX, posZ, posY)\n break\n case 3:\n leg.position.set(-posX, posZ, -posY)\n break\n }\n\n legs.add(leg)\n }\n\n return legs\n }\n\n createDeskBoard(w: number, h: number) {\n var { fillStyle } = this.component.state\n\n var d = 10\n\n var boardMaterial = new THREE.MeshStandardMaterial({\n color: fillStyle || '#ccaa76'\n })\n var boardGeometry = new THREE.BoxGeometry(w, h, d, 1, 1)\n var board = new THREE.Mesh(boardGeometry, boardMaterial)\n\n return board\n }\n}\n\nexport class Desk extends RectPath(Shape) {\n is3dish() {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new Desk3D(this)\n }\n\n get nature() {\n return NATURE\n }\n}\n\nComponent.register('desk', Desk)\n"]}
1
+ {"version":3,"file":"desk.js","sourceRoot":"","sources":["../src/desk.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,SAAS,EAAmB,QAAQ,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAA;AACpF,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAA;AAEjD,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE;QACV;YACE,IAAI,EAAE,OAAO;YACb,KAAK,EAAE,WAAW;YAClB,IAAI,EAAE,UAAU;YAChB,QAAQ,EAAE,UAAU;SACrB;KACF;IACD,IAAI,EAAE,sBAAsB;CAC7B,CAAA;AAED,MAAM,OAAO,MAAO,SAAQ,UAAU;IACpC,IAAI,cAAc;QAChB,IAAI,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEpC,OAAO,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,KAAK,GAAG,EAAE,CAAC,CAAA;IACjC,CAAC;IAED,IAAI,YAAY;QACd,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE5C,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;QAEjC,OAAO,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC,CAAA;IAC/B,CAAC;IAED,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,EAAE,CAAC,CAAC,CAAA;IAC3C,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,IAAI,GAAG,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAA;QAE3C,IAAI,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;QACpD,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC,CAAC,CAAA;QACjD,IAAI,CAAC,UAAU,GAAG,IAAI,CAAA;QAEtB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAA;QAEvB,IAAI,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;QAC/C,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAA;QAC7B,KAAK,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAA;QAC9B,KAAK,CAAC,UAAU,GAAG,IAAI,CAAA;QAEvB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;IAC1B,CAAC;IAED,cAAc,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QAC5C,IAAI,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEvC,IAAI,YAAY,GAAG,IAAI,CAAC,YAAY,CAAA;QACpC,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAA;QACxB,CAAC,IAAI,IAAI,CAAC,cAAc,CAAA;QAExB,IAAI,IAAI,GAAG,IAAI,KAAK,CAAC,KAAK,EAAE,CAAA;QAE5B,IAAI,IAAI,GAAG,CAAC,GAAG,CAAC,GAAG,YAAY,GAAG,CAAC,GAAG,MAAM,CAAA;QAC5C,IAAI,IAAI,GAAG,CAAC,GAAG,CAAC,GAAG,YAAY,GAAG,CAAC,GAAG,MAAM,CAAA;QAC5C,IAAI,IAAI,GAAG,CAAC,CAAA;QAEZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YAC3B,IAAI,QAAQ,GAAG,IAAI,KAAK,CAAC,WAAW,CAAC,YAAY,EAAE,CAAC,EAAE,YAAY,CAAC,CAAA;YACnE,IAAI,QAAQ,GAAG,IAAI,KAAK,CAAC,oBAAoB,CAAC;gBAC5C,KAAK,EAAE,QAAQ,IAAI,SAAS;aAC7B,CAAC,CAAA;YAEF,IAAI,GAAG,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAA;YAC5C,GAAG,CAAC,UAAU,GAAG,IAAI,CAAA;YAErB,QAAQ,CAAC,EAAE,CAAC;gBACV,KAAK,CAAC;oBACJ,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAA;oBAClC,MAAK;gBACP,KAAK,CAAC;oBACJ,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC,CAAA;oBACnC,MAAK;gBACP,KAAK,CAAC;oBACJ,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAA;oBACnC,MAAK;gBACP,KAAK,CAAC;oBACJ,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC,CAAA;oBACpC,MAAK;YACT,CAAC;YAED,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;QACf,CAAC;QAED,OAAO,IAAI,CAAA;IACb,CAAC;IAED,eAAe,CAAC,CAAS,EAAE,CAAS;QAClC,IAAI,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExC,IAAI,CAAC,GAAG,EAAE,CAAA;QAEV,IAAI,aAAa,GAAG,IAAI,KAAK,CAAC,oBAAoB,CAAC;YACjD,KAAK,EAAE,SAAS,IAAI,SAAS;SAC9B,CAAC,CAAA;QACF,IAAI,aAAa,GAAG,IAAI,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;QACxD,IAAI,KAAK,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,aAAa,EAAE,aAAa,CAAC,CAAA;QAExD,OAAO,KAAK,CAAA;IACd,CAAC;CACF;AAED,MAAM,OAAO,IAAK,SAAQ,QAAQ,CAAC,KAAK,CAAC;IACvC,OAAO;QACL,OAAO,IAAI,CAAA;IACb,CAAC;IAED,eAAe;QACb,OAAO,IAAI,MAAM,CAAC,IAAI,CAAC,CAAA;IACzB,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;CACF;AAED,SAAS,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport { Component, ComponentNature, RectPath, Shape } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'color',\n label: 'leg-color',\n name: 'legColor',\n property: 'legColor'\n }\n ],\n help: 'scene/component/desk'\n}\n\nexport class Desk3D extends RealObject {\n get boardThickness() {\n var { depth } = this.component.state\n\n return Math.min(10, depth / 10)\n }\n\n get legThickness() {\n var { width, height } = this.component.state\n\n var min = Math.min(width, height)\n\n return Math.min(10, min / 10)\n }\n\n get margin() {\n return Math.min(this.legThickness / 5, 2)\n }\n\n build() {\n super.build()\n\n var { width, height, depth } = this.component.state\n\n var top = (depth - this.boardThickness) / 2\n\n var legs = this.createDeskLegs(width, height, depth)\n legs.position.set(0, -this.boardThickness / 2, 0)\n legs.castShadow = true\n\n this.object3d.add(legs)\n\n let board = this.createDeskBoard(width, height)\n board.position.set(0, top, 0)\n board.rotation.x = Math.PI / 2\n board.castShadow = true\n\n this.object3d.add(board)\n }\n\n createDeskLegs(w: number, h: number, d: number) {\n var { legColor } = this.component.state\n\n var legThickness = this.legThickness\n var margin = this.margin\n d -= this.boardThickness\n\n var legs = new THREE.Group()\n\n var posX = w / 2 - legThickness / 2 - margin\n var posY = h / 2 - legThickness / 2 - margin\n var posZ = 0\n\n for (var i = 0; i < 4; i++) {\n var geometry = new THREE.BoxGeometry(legThickness, d, legThickness)\n var material = new THREE.MeshStandardMaterial({\n color: legColor || '#252525'\n })\n\n var leg = new THREE.Mesh(geometry, material)\n leg.castShadow = true\n\n switch (i) {\n case 0:\n leg.position.set(posX, posZ, posY)\n break\n case 1:\n leg.position.set(posX, posZ, -posY)\n break\n case 2:\n leg.position.set(-posX, posZ, posY)\n break\n case 3:\n leg.position.set(-posX, posZ, -posY)\n break\n }\n\n legs.add(leg)\n }\n\n return legs\n }\n\n createDeskBoard(w: number, h: number) {\n var { fillStyle } = this.component.state\n\n var d = 10\n\n var boardMaterial = new THREE.MeshStandardMaterial({\n color: fillStyle || '#ccaa76'\n })\n var boardGeometry = new THREE.BoxGeometry(w, h, d, 1, 1)\n var board = new THREE.Mesh(boardGeometry, boardMaterial)\n\n return board\n }\n}\n\nexport class Desk extends RectPath(Shape) {\n is3dish() {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new Desk3D(this)\n }\n\n get nature() {\n return NATURE\n }\n}\n\nComponent.register('desk', Desk)\n"]}
@@ -1,5 +1,5 @@
1
1
  /// <reference path="../src/component.d.ts" />
2
- import { Control, Shape } from '@hatiolab/things-scene';
2
+ import { ComponentNature, Control, Shape } from '@hatiolab/things-scene';
3
3
  import { RealObject } from './threed/real-object';
4
4
  declare const GLTFObject_base: typeof Shape;
5
5
  export declare class GLTFObject extends GLTFObject_base {
@@ -9,56 +9,7 @@ export declare class GLTFObject extends GLTFObject_base {
9
9
  get controls(): Array<Control> | undefined;
10
10
  render(context: CanvasRenderingContext2D): void;
11
11
  buildRealObject(): RealObject | undefined;
12
- get nature(): {
13
- mutable: boolean;
14
- resizable: boolean;
15
- rotatable: boolean;
16
- properties: ({
17
- type: string;
18
- label: string;
19
- name: string;
20
- property: {
21
- displayField: string;
22
- displayFullUrl: boolean;
23
- baseUrlAlias: string;
24
- defaultStorage: string;
25
- storageFilters: {
26
- type: ArrayConstructor;
27
- value: {
28
- name: string;
29
- value: string;
30
- }[];
31
- };
32
- useUpload: boolean;
33
- category: string;
34
- action?: undefined;
35
- };
36
- observe: (this: HTMLElement, src: string) => void;
37
- readonly?: undefined;
38
- editor?: undefined;
39
- } | {
40
- type: string;
41
- label: string;
42
- name: string;
43
- readonly: boolean;
44
- property: {
45
- action: (component: GLTFObject, options: any) => void;
46
- displayField?: undefined;
47
- displayFullUrl?: undefined;
48
- baseUrlAlias?: undefined;
49
- defaultStorage?: undefined;
50
- storageFilters?: undefined;
51
- useUpload?: undefined;
52
- category?: undefined;
53
- };
54
- editor: {
55
- fullwidth: boolean;
56
- };
57
- observe?: undefined;
58
- })[];
59
- 'value-property': string;
60
- help: string;
61
- };
12
+ get nature(): ComponentNature;
62
13
  get source(): any;
63
14
  set source(source: any);
64
15
  set dimension(dimension: {
@@ -1 +1 @@
1
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1
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package/dist/light.js.map CHANGED
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All rights reserved.\n */\nimport { Anchor, Component, ComponentNature, Ellipse } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object'\n\nconst NATURE = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'light-type',\n name: 'lightType',\n property: {\n options: ['', 'point', 'directional']\n }\n },\n {\n type: 'number',\n label: 'intensity',\n name: 'intensity'\n },\n {\n type: 'number',\n label: 'distance',\n name: 'distance'\n },\n {\n type: 'number',\n label: 'decay',\n name: 'decay'\n },\n {\n type: 'checkbox',\n label: 'cast-shadow',\n name: 'castShadow'\n },\n {\n type: 'number',\n label: 'near',\n name: 'near',\n placeholder: '0.5'\n },\n {\n type: 'number',\n label: 'far',\n name: 'far',\n placeholder: '1000'\n },\n {\n type: 'number',\n label: 'fov',\n name: 'fov',\n placeholder: '90'\n },\n {\n type: 'number',\n label: 'zoom',\n name: 'zoom',\n placeholder: '1'\n },\n {\n type: 'checkbox',\n label: 'show-helper',\n name: 'showHelper'\n }\n ],\n help: 'scene/component/light'\n}\n\nexport class LightObject extends RealObject<THREE.Light> {\n helper?: THREE.CameraHelper\n\n updatePointLight() {\n var {\n lightType = 'point',\n distance = 0, // unlimited\n intensity = 10,\n decay = 1,\n fillStyle: color = 'white',\n castShadow,\n near = 0.5,\n far = 1000,\n fov = 90,\n zoom = 1,\n showHelper\n } = this.component.state\n\n this.object3d!.color = new THREE.Color(color)\n if (lightType == 'point') {\n ;(this.object3d as THREE.PointLight)!.distance = distance\n ;(this.object3d as THREE.PointLight)!.decay = decay\n }\n this.object3d!.intensity = intensity\n this.object3d!.castShadow = castShadow\n if (castShadow) {\n const camera = this.object3d!.shadow?.camera as THREE.PerspectiveCamera\n camera.far = far\n camera.near = near\n camera.fov = fov\n camera.zoom = zoom\n }\n\n if (showHelper) {\n const camera = this.object3d!.shadow?.camera as THREE.PerspectiveCamera\n\n if (!this.helper) {\n this.helper = new THREE.CameraHelper(camera!)\n this.object3d.add(this.helper)\n }\n } else if (this.helper) {\n this.object3d.remove(this.helper)\n delete this.helper\n }\n }\n\n protected getObject3dInstance(): THREE.Light {\n var { lightType = 'point' } = this.component.state\n\n return lightType == 'point' ? new THREE.PointLight() : new THREE.DirectionalLight()\n }\n\n update() {\n this.clear()\n this.build()\n\n this.updateDimension()\n this.updateHidden()\n\n this.updatePointLight()\n }\n}\n\nexport class PointLight extends Ellipse {\n is3dish() {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new LightObject(this)\n }\n\n get anchors(): Array<Anchor> {\n return []\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n}\n\nComponent.register('light', PointLight)\n"]}
1
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All rights reserved.\n */\nimport { Anchor, Component, ComponentNature, Ellipse } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'light-type',\n name: 'lightType',\n property: {\n options: ['', 'point', 'directional']\n }\n },\n {\n type: 'number',\n label: 'intensity',\n name: 'intensity'\n },\n {\n type: 'number',\n label: 'distance',\n name: 'distance'\n },\n {\n type: 'number',\n label: 'decay',\n name: 'decay'\n },\n {\n type: 'checkbox',\n label: 'cast-shadow',\n name: 'castShadow'\n },\n {\n type: 'number',\n label: 'near',\n name: 'near',\n placeholder: '0.5'\n },\n {\n type: 'number',\n label: 'far',\n name: 'far',\n placeholder: '1000'\n },\n {\n type: 'number',\n label: 'fov',\n name: 'fov',\n placeholder: '90'\n },\n {\n type: 'number',\n label: 'zoom',\n name: 'zoom',\n placeholder: '1'\n },\n {\n type: 'checkbox',\n label: 'show-helper',\n name: 'showHelper'\n }\n ],\n help: 'scene/component/light'\n}\n\nexport class LightObject extends RealObject<THREE.Light> {\n helper?: THREE.CameraHelper\n\n updatePointLight() {\n var {\n lightType = 'point',\n distance = 0, // unlimited\n intensity = 10,\n decay = 1,\n fillStyle: color = 'white',\n castShadow,\n near = 0.5,\n far = 1000,\n fov = 90,\n zoom = 1,\n showHelper\n } = this.component.state\n\n this.object3d!.color = new THREE.Color(color)\n if (lightType == 'point') {\n ;(this.object3d as THREE.PointLight)!.distance = distance\n ;(this.object3d as THREE.PointLight)!.decay = decay\n }\n this.object3d!.intensity = intensity\n this.object3d!.castShadow = castShadow\n if (castShadow) {\n const camera = this.object3d!.shadow?.camera as THREE.PerspectiveCamera\n camera.far = far\n camera.near = near\n camera.fov = fov\n camera.zoom = zoom\n }\n\n if (showHelper) {\n const camera = this.object3d!.shadow?.camera as THREE.PerspectiveCamera\n\n if (!this.helper) {\n this.helper = new THREE.CameraHelper(camera!)\n this.object3d.add(this.helper)\n }\n } else if (this.helper) {\n this.object3d.remove(this.helper)\n delete this.helper\n }\n }\n\n protected getObject3dInstance(): THREE.Light {\n var { lightType = 'point' } = this.component.state\n\n return lightType == 'point' ? new THREE.PointLight() : new THREE.DirectionalLight()\n }\n\n update() {\n this.clear()\n this.build()\n\n this.updateDimension()\n this.updateHidden()\n\n this.updatePointLight()\n }\n}\n\nexport class PointLight extends Ellipse {\n is3dish() {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new LightObject(this)\n }\n\n get anchors(): Array<Anchor> {\n return []\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n}\n\nComponent.register('light', PointLight)\n"]}
@@ -1,5 +1,5 @@
1
1
  /// <reference path="../src/component.d.ts" />
2
- import { Component, ContainerAbstract, Control, Properties } from '@hatiolab/things-scene';
2
+ import { Component, ComponentNature, ContainerAbstract, Control, Properties } from '@hatiolab/things-scene';
3
3
  import { Rack } from './rack';
4
4
  import { RackTableCell } from './rack-table-cell';
5
5
  import { RealObjectGroup } from './threed/real-object-group';
@@ -65,41 +65,7 @@ export declare class RackTable extends ContainerAbstract {
65
65
  get all(): Component[];
66
66
  get widths_sum(): any;
67
67
  get heights_sum(): any;
68
- get nature(): {
69
- mutable: boolean;
70
- resizable: boolean;
71
- rotatable: boolean;
72
- properties: ({
73
- type: string;
74
- label: string;
75
- name: string;
76
- property: string;
77
- placeholder?: undefined;
78
- } | {
79
- type: string;
80
- label: string;
81
- name: string;
82
- placeholder: string;
83
- property?: undefined;
84
- } | {
85
- type: string;
86
- label: string;
87
- name: string;
88
- property: {
89
- step: number;
90
- min: number;
91
- max: number;
92
- };
93
- placeholder?: undefined;
94
- } | {
95
- type: string;
96
- label: string;
97
- name: string;
98
- property?: undefined;
99
- placeholder?: undefined;
100
- })[];
101
- help: string;
102
- };
68
+ get nature(): ComponentNature;
103
69
  get controls(): Array<Control> | undefined;
104
70
  onchange(after: Properties, before: Properties): void;
105
71
  get eventMap(): {