@operato/scene-visualizer 1.2.90 → 1.2.91
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +9 -0
- package/attachments/0d91a37d-c2d7-4c6d-88dc-a29e5bbea361.png +0 -0
- package/attachments/1b07c8d3-07d5-4007-b02e-031ee1755539.glb +0 -0
- package/attachments/226c6c23-c4fd-46c8-93e3-3d3d9c4bb8a9.glb +0 -0
- package/attachments/4425ca46-cf1d-476d-9185-dcb881ecad1f.glb +0 -0
- package/attachments/51e7c45d-6eae-4baf-a4e2-ba979b7e77cd.glb +0 -0
- package/attachments/54427925-c109-4499-875c-fb14207b95c5.glb +0 -0
- package/attachments/8cc70a65-e20f-4187-83c8-64deb3faf3d9.glb +0 -0
- package/attachments/964d004d-1fe7-4224-89a6-2b6e86db233c.glb +0 -0
- package/attachments/ff47fd63-6f1c-4a69-b965-9bb03797a415.png +0 -0
- package/db.sqlite +0 -0
- package/dist/banner.d.ts +1 -0
- package/dist/banner.js.map +1 -1
- package/dist/camera.d.ts +1 -0
- package/dist/camera.js.map +1 -1
- package/dist/cube.d.ts +1 -0
- package/dist/cylinder.d.ts +1 -0
- package/dist/desk.d.ts +1 -0
- package/dist/desk.js.map +1 -1
- package/dist/editors/property-editor-gltf-info.d.ts +1 -0
- package/dist/editors/property-editor-gltf-info.js.map +1 -1
- package/dist/editors/property-editor-location-increase-pattern.js.map +1 -1
- package/dist/gltf-object.d.ts +1 -0
- package/dist/gltf-object.js.map +1 -1
- package/dist/light.d.ts +1 -0
- package/dist/light.js.map +1 -1
- package/dist/polygon.js.map +1 -1
- package/dist/rack-table-cell.d.ts +1 -0
- package/dist/rack-table-cell.js.map +1 -1
- package/dist/rack-table.js.map +1 -1
- package/dist/rack.js.map +1 -1
- package/dist/rect.js.map +1 -1
- package/dist/scene/component.js.map +1 -1
- package/dist/sphere.d.ts +1 -0
- package/dist/sprite.d.ts +1 -0
- package/dist/stock.d.ts +1 -0
- package/dist/stock.js.map +1 -1
- package/dist/three-container-editor.js.map +1 -1
- package/dist/three-container.js.map +1 -1
- package/dist/three-controls.d.ts +1 -0
- package/dist/three-controls.js.map +1 -1
- package/dist/three-layout.d.ts +1 -0
- package/dist/three-space.js.map +1 -1
- package/dist/threed/common.js.map +1 -1
- package/dist/threed/floor/floor.d.ts +1 -0
- package/dist/threed/floor/floor.js.map +1 -1
- package/dist/threed/real-object-camera-meshed.js.map +1 -1
- package/dist/threed/real-object-extrude.js.map +1 -1
- package/dist/threed/real-object-gltf.d.ts +1 -0
- package/dist/threed/real-object-gltf.js.map +1 -1
- package/dist/threed/real-object-mesh.js.map +1 -1
- package/dist/threed/real-object-scene.js.map +1 -1
- package/dist/threed/real-object-sprite-2d.js.map +1 -1
- package/dist/threed/real-object-sprite.js.map +1 -1
- package/dist/threed/real-object-text.js.map +1 -1
- package/dist/threed/real-object.d.ts +1 -0
- package/dist/threed/real-object.js.map +1 -1
- package/dist/threed/texture/canvas-texture.d.ts +1 -0
- package/dist/threed/texture/canvas-texture.js.map +1 -1
- package/dist/threed/texture/text-texture.js.map +1 -1
- package/dist/threed/three-dimensional-container.d.ts +1 -0
- package/dist/threed/utils/bound-uv-generator.js.map +1 -1
- package/dist/visualizer.d.ts +1 -0
- package/dist/visualizer.js.map +1 -1
- package/dist/wall.d.ts +1 -0
- package/logs/.08636eb59927f12972f6774f5947c8507b3564c2-audit.json +15 -0
- package/logs/.5e5d741d8b7784a2fbad65eedc0fd46946aaf6f2-audit.json +20 -0
- package/logs/application-2023-11-26-10.log +6 -0
- package/logs/connections-2023-11-12-12.log +38 -0
- package/logs/connections-2023-11-26-10.log +41 -0
- package/package.json +2 -2
- package/schema.gql +3761 -0
- package/schema.graphql +73 -0
- package/tsconfig.tsbuildinfo +1 -1
package/dist/three-space.js.map
CHANGED
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, ComponentNature, Container, error, FPS, Layout, Properties } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'\nimport { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js'\n\nimport ThreeControls from './three-controls'\nimport './three-layout'\nimport { RealObject } from './threed/real-object'\nimport { ThreeDimensionalContainer } from './threed/three-dimensional-container'\nimport { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer'\nimport { createFloor } from './threed/floor/floor'\nimport { RealObjectDomElement } from './threed'\n\nconst NATURE = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'precision',\n name: 'precision',\n property: {\n options: [\n {\n display: 'High',\n value: 'highp'\n },\n {\n display: 'Medium',\n value: 'mediump'\n },\n {\n display: 'Low',\n value: 'lowp'\n }\n ]\n }\n },\n {\n type: 'checkbox',\n label: 'anti-alias',\n name: 'antialias',\n property: 'antialias'\n },\n {\n type: 'checkbox',\n label: 'controller',\n name: 'controller',\n property: 'controller'\n }\n ],\n help: 'scene/component/three-space'\n}\n\nconst WEBGL_NO_SUPPORT_TEXT = 'WebGL no support'\n\nexport class ThreeSpace extends Container implements ThreeDimensionalContainer {\n _scene3d?: THREE.Scene\n _initalizeComplete?: Promise<void>\n\n _mixer?: THREE.AnimationMixer\n\n _camera?: THREE.PerspectiveCamera\n _renderer3d?: THREE.WebGLRenderer\n\n _mouse?: THREE.Vector2\n\n _clock?: THREE.Clock\n\n _controls?: any\n _onFocus?: (e: FocusEvent) => void\n _onResize?: (e: Event) => void\n _noSupportWebgl: boolean = false\n\n _raycaster = new THREE.Raycaster()\n\n _lastFocused?: RealObject\n _lastHovered?: RealObject\n\n private _css3DScene?: THREE.Scene\n private _css3DRenderer?: CSS3DRenderer\n\n composer?: EffectComposer\n\n containable(component: Component) {\n return component.is3dish()\n }\n\n is3dContainer() {\n return true\n }\n\n /* THREE Object related .. */\n\n createObjects(components: Component[]) {\n for (let component of components) {\n try {\n var item = component.realObject\n\n if (item) {\n if (component.isHTMLElement()) {\n this.css3DScene.add((item as RealObjectDomElement).object3d)\n } else {\n this._scene3d!.add(item.object3d)\n }\n }\n } catch (err) {\n error(err)\n }\n }\n }\n\n destroy_scene3d() {\n this.stop()\n\n window.removeEventListener('focus', this._onFocus!)\n window.removeEventListener('resize', this._onResize!)\n\n if (this._renderer3d) this._renderer3d.clear()\n\n if (this._controls?.autoRotate) {\n this._controls.doAutoRotate(false)\n }\n\n delete this._renderer3d\n delete this._camera\n delete this._controls\n\n if (this._scene3d) {\n let children = this._scene3d.children.slice()\n for (let i in children) {\n let child = children[i] as any\n if (child.dispose) child.dispose()\n if (child.geometry && child.geometry.dispose) child.geometry.dispose()\n if (child.material && child.material.dispose) child.material.dispose()\n if (child.texture && child.texture.dispose) child.texture.dispose()\n this._scene3d.remove(child)\n }\n }\n\n delete this._scene3d\n }\n\n update() {\n var { width, height } = this.bounds\n\n var {\n fov = 45,\n near = 0.1,\n far = 20000,\n antialias = true,\n precision = 'highp',\n cameraX,\n cameraY,\n cameraZ,\n exposure = 2.5\n } = this.state\n\n var components = this.components || []\n\n // SCENE\n this._scene3d = new THREE.Scene()\n\n // CAMERA\n var aspect = width / height\n\n this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far)\n\n var cameraXPos = height * 0.8,\n cameraYPos = width * 0.8,\n cameraZPos = Math.min(500, Math.floor(Math.min(width, height)))\n // cameraZPos = Math.floor(Math.min(width, height))\n\n if (cameraX != undefined) cameraXPos = cameraX * width\n if (cameraY != undefined) cameraYPos = cameraY * height\n if (cameraZ != undefined) cameraZPos = cameraZ * Math.floor(Math.min(width, height))\n\n this._camera.position.set(cameraXPos, cameraZPos, cameraYPos)\n\n this._scene3d.add(this._camera)\n this._camera.lookAt(this._scene3d.position)\n this._camera.zoom = this.getState('zoom') * 0.01\n\n try {\n const canvas = document.createElement('canvas')\n let context = canvas!.getContext('webgl2')!\n\n var renderer3d = new THREE.WebGLRenderer({\n canvas,\n context,\n precision,\n alpha: true,\n antialias\n })\n } catch (e) {\n this._noSupportWebgl = true\n return\n }\n\n this._renderer3d = renderer3d\n\n renderer3d!.autoClear = true\n // @ts-ignore for three@0.150.1\n renderer3d!.outputColorSpace = THREE.SRGBColorSpace\n renderer3d!.useLegacyLights = false\n renderer3d!.toneMappingExposure = Math.pow(exposure, 5.0)\n renderer3d!.toneMapping = THREE.LinearToneMapping\n renderer3d!.shadowMap.enabled = true\n renderer3d!.setClearColor(0xffffff, 0) // transparent\n renderer3d!.setSize(width, height)\n\n // CONTROLS\n this._controls = new (ThreeControls as any)(this._camera, this)\n this._controls.cameraChanged = true\n\n // Lights\n var _hemiLight = new THREE.HemisphereLight(0xdddddd, 0x333333, 0.035)\n var _directionalLight = new THREE.DirectionalLight(0xd6e1ff, 0.01)\n var _pointLight1 = new THREE.PointLight(0xd6e1ff, 1, undefined, 2)\n\n _pointLight1.power = cameraZPos * 50\n _pointLight1.castShadow = true\n _pointLight1.position.set(0, cameraZPos, 0)\n _pointLight1.shadow.camera.near = 0.1\n _pointLight1.shadow.camera.far = cameraZPos * 2\n\n // const helper = new THREE.CameraHelper(_pointLight1.shadow.camera)\n // this._scene3d?.add(helper)\n\n this.scene3d!.add(_hemiLight)\n this.scene3d!.add(_pointLight1)\n this._camera.add(_directionalLight)\n\n this._mouse = new THREE.Vector2()\n\n this._clock = new THREE.Clock(true)\n this._mixer = new THREE.AnimationMixer(this.scene3d!)\n\n this.createObjects(components)\n\n this._camera.updateProjectionMatrix()\n\n const floor = createFloor(this)\n // if (this._floor) {\n // this.object3d.remove(this._floor)\n // this._floor.clear()\n // delete this._floor\n // }\n\n if (floor) {\n // this._floor = floor\n this._scene3d.add(floor)\n }\n\n // this.invalidate()\n\n // postprocessing\n\n var composer = (this.composer = new EffectComposer(renderer3d!))\n composer.setSize(width, height)\n\n const renderPass = new RenderPass(this._scene3d, this._camera)\n composer.addPass(renderPass)\n\n this._onFocus = (e: FocusEvent) => {\n this.render_threed()\n }\n\n this._onResize = (e: Event) => {\n this.resize()\n }\n\n window.addEventListener('resize', this._onResize)\n window.addEventListener('focus', this._onFocus)\n\n this.buildOverlays()\n this.resize()\n }\n\n resize() {\n const { width, height } = this.bounds\n\n this._camera!.aspect = width / height\n\n this.renderer3d!.setSize(width, height)\n this.css3DRenderer.setSize(width, height)\n\n this.composer?.setSize(width, height)\n this._camera!.updateProjectionMatrix()\n }\n\n init_scene3d() {\n this.root.on('redraw', this.onredraw, this)\n\n if (this._scene3d) {\n this.destroy_scene3d()\n }\n\n this.update()\n\n this.onchangeData && this.onchangeData(this.data, this.data)\n }\n\n threed_animate() {\n if (!this._controls) {\n return\n }\n\n if (this._mixer) {\n this._mixer.update(this._clock!.getDelta())\n }\n\n this._controls.update()\n\n if (this.state.autoRotate) {\n this.invalidate()\n }\n\n this.render_threed()\n }\n\n stop() {}\n\n get scene3d() {\n if (!this._scene3d) {\n this.init_scene3d()\n }\n\n return this._scene3d\n }\n\n get renderer3d() {\n return this._renderer3d\n }\n\n get mixer() {\n return this._mixer\n }\n\n get zoom() {\n return this._camera?.zoom\n }\n\n /**\n * CSS3DRenderer용 THREE.Scene을 제공\n */\n get css3DScene() {\n if (!this._css3DScene) {\n this._css3DScene = this.buildCSS3DScene()\n }\n return this._css3DScene\n }\n\n protected buildCSS3DScene() {\n return new THREE.Scene()\n }\n\n protected disposeCSS3DScene() {\n var children = [...this.css3DScene.children]\n children.forEach(child => this.css3DScene.remove(child))\n }\n\n /* css3d-renderer */\n\n /**\n * css3d-renderer getter\n */\n get css3DRenderer() {\n if (!this._css3DRenderer) {\n this._css3DRenderer = this.createCSS3DRenderer()\n }\n\n return this._css3DRenderer\n }\n\n protected createCSS3DRenderer() {\n var renderer = new CSS3DRenderer()\n var div = renderer.domElement\n div.style.position = 'absolute'\n div.style.top = '0'\n div.style.pointerEvents = 'none'\n\n if (this.app.isViewMode) {\n // disableAllUserEvents(div)\n } else {\n div.style.pointerEvents = 'none'\n }\n\n return renderer\n }\n\n protected disposeCSS3DRenderer() {\n // Nothing to do\n }\n\n /**\n * element내부에 필요한 overlay들을 생성\n * ViewRenderer에서는 CSS3DRenderer와 GLRendering을 위한 canvas를 오버레이로 만든다.\n * Warn: this.element는 아직 만들어지지 않은 상태에 buildOverlays가 호출됨.\n * @param into\n */\n buildOverlays() {\n this.element.appendChild(this.css3DRenderer.domElement)\n }\n\n render_threed() {\n if (this.composer) {\n this.composer.render()\n }\n }\n\n /* Container Overides .. */\n render(ctx: CanvasRenderingContext2D) {\n if (this.app.isViewMode) {\n this.setState('threed', true)\n }\n\n if (this.state.threed && !this._noSupportWebgl && this._camera) {\n this.css3DRenderer.render(this.css3DScene, this._camera!)\n return\n }\n\n super.render(ctx)\n }\n\n postrender(ctx: CanvasRenderingContext2D) {\n var { left, top, debug, threed } = this.state\n\n var { width, height } = this.bounds\n\n // ios에서 width, height에 소수점이 있으면 3d를 표현하지 못하는 문제가 있어 정수화\n width = Math.floor(width)\n height = Math.floor(height)\n\n if (threed) {\n if (!this._scene3d) {\n this.init_scene3d()\n this.render_threed()\n }\n\n if (this._noSupportWebgl) {\n this._showWebglNoSupportText(ctx)\n return\n }\n\n if (!this._renderer3d) {\n return\n }\n\n var { width: rendererWidth, height: rendererHeight } = this._renderer3d.getSize(new THREE.Vector2())\n\n ctx.drawImage(this._renderer3d.domElement, 0, 0, rendererWidth, rendererHeight, left, top, width, height)\n\n if (debug) {\n ctx.font = 100 + 'px Arial'\n ctx.textAlign = 'center'\n ctx.fillStyle = 'black'\n ctx.globalAlpha = 0.5\n ctx.fillText(String(FPS()), 100, 100)\n }\n } else {\n super.postrender(ctx)\n }\n }\n\n dispose() {\n this.root.off('redraw', this.onredraw, this)\n\n this.disposeCSS3DScene()\n\n this.composer?.dispose()\n this.destroy_scene3d()\n\n super.dispose()\n }\n\n get layout() {\n return Layout.get('three')\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n\n getObjectByRaycast(): THREE.Object3D | undefined {\n var intersects = this.getObjectsByRaycast()\n\n if (intersects && intersects.length > 0) {\n var object: THREE.Object3D | null = intersects[0].object\n while (object) {\n if (object.userData.context) {\n return object\n }\n\n object = object.parent\n }\n }\n }\n\n getObjectsByRaycast() {\n var vector = this._mouse\n if (!this._camera) {\n return\n }\n\n this._raycaster.setFromCamera(vector!, this._camera)\n\n var intersects = this._raycaster.intersectObjects(this._scene3d!.children, true)\n\n return intersects\n }\n\n _showWebglNoSupportText(context: CanvasRenderingContext2D) {\n context.save()\n\n var { width, height } = this.state\n\n context.font = width / 20 + 'px Arial'\n context.textAlign = 'center'\n context.fillText(WEBGL_NO_SUPPORT_TEXT, width / 2 - width / 40, height / 2)\n\n context.restore()\n }\n\n /* Event Handlers */\n\n onchange(after: Properties, before: Properties) {\n if (after.hasOwnProperty('width') || after.hasOwnProperty('height') || after.hasOwnProperty('threed'))\n this.destroy_scene3d()\n\n if (after.hasOwnProperty('autoRotate')) {\n if (this._controls) {\n this._controls.doAutoRotate(after.autoRotate)\n }\n }\n\n if (\n after.hasOwnProperty('fov') ||\n after.hasOwnProperty('near') ||\n after.hasOwnProperty('far') ||\n after.hasOwnProperty('zoom')\n ) {\n if (this._camera) {\n const { near, far, zoom, fov } = this.state\n\n this._camera.near = near\n this._camera.far = far\n this._camera.zoom = zoom * 0.01\n this._camera.fov = fov\n this._camera.updateProjectionMatrix()\n\n this._controls.cameraChanged = true\n }\n }\n }\n\n onmousedown(e: MouseEvent) {\n if (this._controls) {\n this._controls.onMouseDown(e)\n }\n }\n\n onmouseup(e: MouseEvent) {\n if (this._controls) {\n if (this._lastFocused) {\n ;(this._lastFocused as any)._focused = false\n }\n\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context as RealObject\n\n if (realObject) {\n ;(realObject as any)._focused = true\n ;(realObject as any)._focusedAt = performance.now()\n this._lastFocused = realObject\n realObject.component?.trigger('click', e)\n }\n\n e.stopPropagation()\n }\n }\n\n onmousemove(e: MouseEvent) {\n if (this._controls) {\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context as RealObject\n\n if (realObject !== this._lastHovered) {\n if (this._lastHovered) {\n this._lastHovered.component?.trigger('mouseleave', e)\n delete this._lastHovered\n }\n\n if (realObject) {\n this._lastHovered = realObject\n this._lastHovered.component?.trigger('mouseenter', e)\n }\n }\n\n this._controls.onMouseMove(e)\n\n e.stopPropagation()\n }\n }\n\n onmouseleave(e: MouseEvent) {}\n\n onwheel(e: WheelEvent) {\n if (this._controls) {\n this.handleMouseWheel(e)\n e.stopPropagation()\n }\n }\n\n ondblclick(e: MouseEvent) {\n if (this._controls) {\n this.setState('zoom', this.getState('zoom'))\n this._controls.reset()\n e.stopPropagation()\n }\n }\n\n ondragstart(e: DragEvent) {\n if (this._controls) {\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n var { left, top, width, height } = this.bounds\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n this._controls.onDragStart(e)\n e.stopPropagation()\n }\n }\n\n ondragmove(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragMove(e)\n e.stopPropagation()\n }\n }\n\n ondragend(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragEnd(e)\n e.stopPropagation()\n }\n }\n\n ontouchstart(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchStart(e)\n e.stopPropagation()\n }\n }\n\n onpan(e: TouchEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onTouchMove(e)\n e.stopPropagation()\n }\n }\n ontouchend(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchEnd(e)\n e.stopPropagation()\n }\n }\n\n onkeydown(e: KeyboardEvent) {\n if (this._controls) {\n this._controls.onKeyDown(e)\n e.stopPropagation()\n }\n }\n\n onpinch(e: TouchEvent) {\n if (this._controls) {\n var zoom = this.getState('zoom')\n //@ts-ignore\n zoom *= e.scale\n\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n e.stopPropagation()\n }\n }\n\n ondoubletap() {\n this._controls.reset()\n }\n\n handleMouseWheel(event: WheelEvent) {\n var delta = 0\n var zoom = this.getState('zoom')\n\n delta = -event.deltaY\n zoom += delta * 0.1\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n }\n\n onredraw() {\n this.threed_animate()\n }\n}\n\nComponent.register('3d-space', ThreeSpace)\n"]}
|
|
1
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+
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, ComponentNature, Container, error, FPS, Layout, Properties } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'\nimport { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js'\n\nimport ThreeControls from './three-controls'\nimport './three-layout'\nimport { RealObject } from './threed/real-object'\nimport { ThreeDimensionalContainer } from './threed/three-dimensional-container'\nimport { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer'\nimport { createFloor } from './threed/floor/floor'\nimport { RealObjectDomElement } from './threed'\n\nconst NATURE = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'precision',\n name: 'precision',\n property: {\n options: [\n {\n display: 'High',\n value: 'highp'\n },\n {\n display: 'Medium',\n value: 'mediump'\n },\n {\n display: 'Low',\n value: 'lowp'\n }\n ]\n }\n },\n {\n type: 'checkbox',\n label: 'anti-alias',\n name: 'antialias',\n property: 'antialias'\n },\n {\n type: 'checkbox',\n label: 'controller',\n name: 'controller',\n property: 'controller'\n }\n ],\n help: 'scene/component/three-space'\n}\n\nconst WEBGL_NO_SUPPORT_TEXT = 'WebGL no support'\n\nexport class ThreeSpace extends Container implements ThreeDimensionalContainer {\n _scene3d?: THREE.Scene\n _initalizeComplete?: Promise<void>\n\n _mixer?: THREE.AnimationMixer\n\n _camera?: THREE.PerspectiveCamera\n _renderer3d?: THREE.WebGLRenderer\n\n _mouse?: THREE.Vector2\n\n _clock?: THREE.Clock\n\n _controls?: any\n _onFocus?: (e: FocusEvent) => void\n _onResize?: (e: Event) => void\n _noSupportWebgl: boolean = false\n\n _raycaster = new THREE.Raycaster()\n\n _lastFocused?: RealObject\n _lastHovered?: RealObject\n\n private _css3DScene?: THREE.Scene\n private _css3DRenderer?: CSS3DRenderer\n\n composer?: EffectComposer\n\n containable(component: Component) {\n return component.is3dish()\n }\n\n is3dContainer() {\n return true\n }\n\n /* THREE Object related .. */\n\n createObjects(components: Component[]) {\n for (let component of components) {\n try {\n var item = component.realObject\n\n if (item) {\n if (component.isHTMLElement()) {\n this.css3DScene.add((item as RealObjectDomElement).object3d)\n } else {\n this._scene3d!.add(item.object3d)\n }\n }\n } catch (err) {\n error(err)\n }\n }\n }\n\n destroy_scene3d() {\n this.stop()\n\n window.removeEventListener('focus', this._onFocus!)\n window.removeEventListener('resize', this._onResize!)\n\n if (this._renderer3d) this._renderer3d.clear()\n\n if (this._controls?.autoRotate) {\n this._controls.doAutoRotate(false)\n }\n\n delete this._renderer3d\n delete this._camera\n delete this._controls\n\n if (this._scene3d) {\n let children = this._scene3d.children.slice()\n for (let i in children) {\n let child = children[i] as any\n if (child.dispose) child.dispose()\n if (child.geometry && child.geometry.dispose) child.geometry.dispose()\n if (child.material && child.material.dispose) child.material.dispose()\n if (child.texture && child.texture.dispose) child.texture.dispose()\n this._scene3d.remove(child)\n }\n }\n\n delete this._scene3d\n }\n\n update() {\n var { width, height } = this.bounds\n\n var {\n fov = 45,\n near = 0.1,\n far = 20000,\n antialias = true,\n precision = 'highp',\n cameraX,\n cameraY,\n cameraZ,\n exposure = 2.5\n } = this.state\n\n var components = this.components || []\n\n // SCENE\n this._scene3d = new THREE.Scene()\n\n // CAMERA\n var aspect = width / height\n\n this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far)\n\n var cameraXPos = height * 0.8,\n cameraYPos = width * 0.8,\n cameraZPos = Math.min(500, Math.floor(Math.min(width, height)))\n // cameraZPos = Math.floor(Math.min(width, height))\n\n if (cameraX != undefined) cameraXPos = cameraX * width\n if (cameraY != undefined) cameraYPos = cameraY * height\n if (cameraZ != undefined) cameraZPos = cameraZ * Math.floor(Math.min(width, height))\n\n this._camera.position.set(cameraXPos, cameraZPos, cameraYPos)\n\n this._scene3d.add(this._camera)\n this._camera.lookAt(this._scene3d.position)\n this._camera.zoom = this.getState('zoom') * 0.01\n\n try {\n const canvas = document.createElement('canvas')\n let context = canvas!.getContext('webgl2')!\n\n var renderer3d = new THREE.WebGLRenderer({\n canvas,\n context,\n precision,\n alpha: true,\n antialias\n })\n } catch (e) {\n this._noSupportWebgl = true\n return\n }\n\n this._renderer3d = renderer3d\n\n renderer3d!.autoClear = true\n // @ts-ignore for three@0.150.1\n renderer3d!.outputColorSpace = THREE.SRGBColorSpace\n renderer3d!.useLegacyLights = false\n renderer3d!.toneMappingExposure = Math.pow(exposure, 5.0)\n renderer3d!.toneMapping = THREE.LinearToneMapping\n renderer3d!.shadowMap.enabled = true\n renderer3d!.setClearColor(0xffffff, 0) // transparent\n renderer3d!.setSize(width, height)\n\n // CONTROLS\n this._controls = new (ThreeControls as any)(this._camera, this)\n this._controls.cameraChanged = true\n\n // Lights\n var _hemiLight = new THREE.HemisphereLight(0xdddddd, 0x333333, 0.035)\n var _directionalLight = new THREE.DirectionalLight(0xd6e1ff, 0.01)\n var _pointLight1 = new THREE.PointLight(0xd6e1ff, 1, undefined, 2)\n\n _pointLight1.power = cameraZPos * 50\n _pointLight1.castShadow = true\n _pointLight1.position.set(0, cameraZPos, 0)\n _pointLight1.shadow.camera.near = 0.1\n _pointLight1.shadow.camera.far = cameraZPos * 2\n\n // const helper = new THREE.CameraHelper(_pointLight1.shadow.camera)\n // this._scene3d?.add(helper)\n\n this.scene3d!.add(_hemiLight)\n this.scene3d!.add(_pointLight1)\n this._camera.add(_directionalLight)\n\n this._mouse = new THREE.Vector2()\n\n this._clock = new THREE.Clock(true)\n this._mixer = new THREE.AnimationMixer(this.scene3d!)\n\n this.createObjects(components)\n\n this._camera.updateProjectionMatrix()\n\n const floor = createFloor(this)\n // if (this._floor) {\n // this.object3d.remove(this._floor)\n // this._floor.clear()\n // delete this._floor\n // }\n\n if (floor) {\n // this._floor = floor\n this._scene3d.add(floor)\n }\n\n // this.invalidate()\n\n // postprocessing\n\n var composer = (this.composer = new EffectComposer(renderer3d!))\n composer.setSize(width, height)\n\n const renderPass = new RenderPass(this._scene3d, this._camera)\n composer.addPass(renderPass)\n\n this._onFocus = (e: FocusEvent) => {\n this.render_threed()\n }\n\n this._onResize = (e: Event) => {\n this.resize()\n }\n\n window.addEventListener('resize', this._onResize)\n window.addEventListener('focus', this._onFocus)\n\n this.buildOverlays()\n this.resize()\n }\n\n resize() {\n const { width, height } = this.bounds\n\n this._camera!.aspect = width / height\n\n this.renderer3d!.setSize(width, height)\n this.css3DRenderer.setSize(width, height)\n\n this.composer?.setSize(width, height)\n this._camera!.updateProjectionMatrix()\n }\n\n init_scene3d() {\n this.root.on('redraw', this.onredraw, this)\n\n if (this._scene3d) {\n this.destroy_scene3d()\n }\n\n this.update()\n\n this.onchangeData && this.onchangeData(this.data, this.data)\n }\n\n threed_animate() {\n if (!this._controls) {\n return\n }\n\n if (this._mixer) {\n this._mixer.update(this._clock!.getDelta())\n }\n\n this._controls.update()\n\n if (this.state.autoRotate) {\n this.invalidate()\n }\n\n this.render_threed()\n }\n\n stop() {}\n\n get scene3d() {\n if (!this._scene3d) {\n this.init_scene3d()\n }\n\n return this._scene3d\n }\n\n get renderer3d() {\n return this._renderer3d\n }\n\n get mixer() {\n return this._mixer\n }\n\n get zoom() {\n return this._camera?.zoom\n }\n\n /**\n * CSS3DRenderer용 THREE.Scene을 제공\n */\n get css3DScene() {\n if (!this._css3DScene) {\n this._css3DScene = this.buildCSS3DScene()\n }\n return this._css3DScene\n }\n\n protected buildCSS3DScene() {\n return new THREE.Scene()\n }\n\n protected disposeCSS3DScene() {\n var children = [...this.css3DScene.children]\n children.forEach(child => this.css3DScene.remove(child))\n }\n\n /* css3d-renderer */\n\n /**\n * css3d-renderer getter\n */\n get css3DRenderer() {\n if (!this._css3DRenderer) {\n this._css3DRenderer = this.createCSS3DRenderer()\n }\n\n return this._css3DRenderer\n }\n\n protected createCSS3DRenderer() {\n var renderer = new CSS3DRenderer()\n var div = renderer.domElement\n div.style.position = 'absolute'\n div.style.top = '0'\n div.style.pointerEvents = 'none'\n\n if (this.app.isViewMode) {\n // disableAllUserEvents(div)\n } else {\n div.style.pointerEvents = 'none'\n }\n\n return renderer\n }\n\n protected disposeCSS3DRenderer() {\n // Nothing to do\n }\n\n /**\n * element내부에 필요한 overlay들을 생성\n * ViewRenderer에서는 CSS3DRenderer와 GLRendering을 위한 canvas를 오버레이로 만든다.\n * Warn: this.element는 아직 만들어지지 않은 상태에 buildOverlays가 호출됨.\n * @param into\n */\n buildOverlays() {\n this.element.appendChild(this.css3DRenderer.domElement)\n }\n\n render_threed() {\n if (this.composer) {\n this.composer.render()\n }\n }\n\n /* Container Overides .. */\n render(ctx: CanvasRenderingContext2D) {\n if (this.app.isViewMode) {\n this.setState('threed', true)\n }\n\n if (this.state.threed && !this._noSupportWebgl && this._camera) {\n this.css3DRenderer.render(this.css3DScene, this._camera!)\n return\n }\n\n super.render(ctx)\n }\n\n postrender(ctx: CanvasRenderingContext2D) {\n var { left, top, debug, threed } = this.state\n\n var { width, height } = this.bounds\n\n // ios에서 width, height에 소수점이 있으면 3d를 표현하지 못하는 문제가 있어 정수화\n width = Math.floor(width)\n height = Math.floor(height)\n\n if (threed) {\n if (!this._scene3d) {\n this.init_scene3d()\n this.render_threed()\n }\n\n if (this._noSupportWebgl) {\n this._showWebglNoSupportText(ctx)\n return\n }\n\n if (!this._renderer3d) {\n return\n }\n\n var { width: rendererWidth, height: rendererHeight } = this._renderer3d.getSize(new THREE.Vector2())\n\n ctx.drawImage(this._renderer3d.domElement, 0, 0, rendererWidth, rendererHeight, left, top, width, height)\n\n if (debug) {\n ctx.font = 100 + 'px Arial'\n ctx.textAlign = 'center'\n ctx.fillStyle = 'black'\n ctx.globalAlpha = 0.5\n ctx.fillText(String(FPS()), 100, 100)\n }\n } else {\n super.postrender(ctx)\n }\n }\n\n dispose() {\n this.root.off('redraw', this.onredraw, this)\n\n this.disposeCSS3DScene()\n\n this.composer?.dispose()\n this.destroy_scene3d()\n\n super.dispose()\n }\n\n get layout() {\n return Layout.get('three')\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n\n getObjectByRaycast(): THREE.Object3D | undefined {\n var intersects = this.getObjectsByRaycast()\n\n if (intersects && intersects.length > 0) {\n var object: THREE.Object3D | null = intersects[0].object\n while (object) {\n if (object.userData.context) {\n return object\n }\n\n object = object.parent\n }\n }\n }\n\n getObjectsByRaycast() {\n var vector = this._mouse\n if (!this._camera) {\n return\n }\n\n this._raycaster.setFromCamera(vector!, this._camera)\n\n var intersects = this._raycaster.intersectObjects(this._scene3d!.children, true)\n\n return intersects\n }\n\n _showWebglNoSupportText(context: CanvasRenderingContext2D) {\n context.save()\n\n var { width, height } = this.state\n\n context.font = width / 20 + 'px Arial'\n context.textAlign = 'center'\n context.fillText(WEBGL_NO_SUPPORT_TEXT, width / 2 - width / 40, height / 2)\n\n context.restore()\n }\n\n /* Event Handlers */\n\n onchange(after: Properties, before: Properties) {\n if (after.hasOwnProperty('width') || after.hasOwnProperty('height') || after.hasOwnProperty('threed'))\n this.destroy_scene3d()\n\n if (after.hasOwnProperty('autoRotate')) {\n if (this._controls) {\n this._controls.doAutoRotate(after.autoRotate)\n }\n }\n\n if (\n after.hasOwnProperty('fov') ||\n after.hasOwnProperty('near') ||\n after.hasOwnProperty('far') ||\n after.hasOwnProperty('zoom')\n ) {\n if (this._camera) {\n const { near, far, zoom, fov } = this.state\n\n this._camera.near = near\n this._camera.far = far\n this._camera.zoom = zoom * 0.01\n this._camera.fov = fov\n this._camera.updateProjectionMatrix()\n\n this._controls.cameraChanged = true\n }\n }\n }\n\n onmousedown(e: MouseEvent) {\n if (this._controls) {\n this._controls.onMouseDown(e)\n }\n }\n\n onmouseup(e: MouseEvent) {\n if (this._controls) {\n if (this._lastFocused) {\n ;(this._lastFocused as any)._focused = false\n }\n\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context as RealObject\n\n if (realObject) {\n ;(realObject as any)._focused = true\n ;(realObject as any)._focusedAt = performance.now()\n this._lastFocused = realObject\n realObject.component?.trigger('click', e)\n }\n\n e.stopPropagation()\n }\n }\n\n onmousemove(e: MouseEvent) {\n if (this._controls) {\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context as RealObject\n\n if (realObject !== this._lastHovered) {\n if (this._lastHovered) {\n this._lastHovered.component?.trigger('mouseleave', e)\n delete this._lastHovered\n }\n\n if (realObject) {\n this._lastHovered = realObject\n this._lastHovered.component?.trigger('mouseenter', e)\n }\n }\n\n this._controls.onMouseMove(e)\n\n e.stopPropagation()\n }\n }\n\n onmouseleave(e: MouseEvent) {}\n\n onwheel(e: WheelEvent) {\n if (this._controls) {\n this.handleMouseWheel(e)\n e.stopPropagation()\n }\n }\n\n ondblclick(e: MouseEvent) {\n if (this._controls) {\n this.setState('zoom', this.getState('zoom'))\n this._controls.reset()\n e.stopPropagation()\n }\n }\n\n ondragstart(e: DragEvent) {\n if (this._controls) {\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n var { left, top, width, height } = this.bounds\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n this._controls.onDragStart(e)\n e.stopPropagation()\n }\n }\n\n ondragmove(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragMove(e)\n e.stopPropagation()\n }\n }\n\n ondragend(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragEnd(e)\n e.stopPropagation()\n }\n }\n\n ontouchstart(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchStart(e)\n e.stopPropagation()\n }\n }\n\n onpan(e: TouchEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onTouchMove(e)\n e.stopPropagation()\n }\n }\n ontouchend(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchEnd(e)\n e.stopPropagation()\n }\n }\n\n onkeydown(e: KeyboardEvent) {\n if (this._controls) {\n this._controls.onKeyDown(e)\n e.stopPropagation()\n }\n }\n\n onpinch(e: TouchEvent) {\n if (this._controls) {\n var zoom = this.getState('zoom')\n //@ts-ignore\n zoom *= e.scale\n\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n e.stopPropagation()\n }\n }\n\n ondoubletap() {\n this._controls.reset()\n }\n\n handleMouseWheel(event: WheelEvent) {\n var delta = 0\n var zoom = this.getState('zoom')\n\n delta = -event.deltaY\n zoom += delta * 0.1\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n }\n\n onredraw() {\n this.threed_animate()\n }\n}\n\nComponent.register('3d-space', ThreeSpace)\n"]}
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{"version":3,"file":"common.js","sourceRoot":"","sources":["../../src/threed/common.ts"],"names":[],"mappings":"AAAA,OAAO,SAAS,MAAM,YAAY,CAAA;AAElC,MAAM,CAAC,MAAM,SAAS,GAAG,KAAK,CAAA;AAE9B,MAAM,UAAU,UAAU,CAAC,QAAa,EAAE,KAAa,EAAE,SAAc;IACrE,IAAI,OAAO,GAAG,CAAC,CAAA;IACf,IAAI,CAAC,SAAS,IAAI,SAAS,IAAI,MAAM,IAAI,SAAS,IAAI,aAAa,EAAE,CAAC;QACpE,OAAO,GAAG,CAAC,CAAA;IACb,CAAC;SAAM,CAAC;QACN,IAAI,SAAS,GAAG,OAAO,SAAS,IAAI,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC,CAAA;QAClF,OAAO,GAAG,KAAK,GAAG,SAAS,CAAA;IAC7B,CAAC;IAED,QAAQ,CAAC,OAAO,GAAG,OAAO,CAAA;IAC1B,QAAQ,CAAC,WAAW,GAAG,OAAO,GAAG,CAAC,CAAA;AACpC,CAAC;AAED,MAAM,CAAC,MAAM,cAAc,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAA;AAC/D,MAAM,CAAC,MAAM,UAAU,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAA;AAC9C,MAAM,CAAC,MAAM,cAAc,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAA;AAClD,MAAM,CAAC,MAAM,WAAW,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAA","sourcesContent":["import tinycolor from 'tinycolor2'\n\nexport const SCALE_MIN = 0.001\n\nexport function applyAlpha(material: any, alpha: number, fillStyle: any) {\n var opacity = 1\n if (!fillStyle || fillStyle == 'none' || fillStyle == 'transparent') {\n opacity = 0\n } else {\n var fillAlpha = typeof fillStyle == 'string' ? tinycolor(fillStyle).getAlpha() : 1\n opacity = alpha * fillAlpha\n }\n\n material.opacity = opacity\n material.transparent = opacity < 1\n}\n\nexport const UNIT_DIMENSION = { width: 1, height: 1, depth: 1 }\nexport const UNIT_SCALE = { x: 1, y: 1, z: 1 }\nexport const UNIT_TRANSLATE = { x: 0, y: 0, z: 0 }\nexport const UNIT_ROTATE = { x: 0, y: 0, z: 0 }\n"]}
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{"version":3,"file":"real-object-camera-meshed.js","sourceRoot":"","sources":["../../src/threed/real-object-camera-meshed.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,UAAU,CAAA;AAEzC,MAAM,OAAO,GAAG;IACd,GAAG,EAAE,MAAM;IACX,GAAG,EAAE,EAAE;IACP,IAAI,EAAE,CAAC;IACP,IAAI,EAAE,CAAC;CACR,CAAA;AAED,MAAM,OAAO,gBAAiB,SAAQ,cAAc;IAGlD,MAAM;QACJ,KAAK,CAAC,MAAM,EAAE,CAAA;QAEd,IAAI,CAAC,YAAY,EAAE,CAAA;IACrB,CAAC;IAED,IAAI,MAAM;QACR,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAClB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,YAAY,EAAE,CAAA;YAClC,IAAI,CAAC,YAAY,EAAE,CAAA;QACrB,CAAC;QAED,OAAO,IAAI,CAAC,OAAO,CAAA;IACrB,CAAC;IAED,YAAY;QACV,OAAO,IAAI,KAAK,CAAC,iBAAiB,EAAE,CAAA;IACtC,CAAC;IAED,YAAY;QACV,IAAI,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE7G,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,GAAG,CAAA;QACrB,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,GAAG,CAAA;QACrB,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAA;QACvB,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAA;IACzB,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;IAChC,CAAC;IAED,KAAK;QACH,OAAO,IAAI,CAAC,OAAO,CAAA;QAEnB,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;IAED,aAAa;QACX,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,IAAI,cAAc,CAAA;QAE3F,IAAI,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,GAAG,CAAC,CAAA;QAE/C,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC,CAAA;IACnE,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObjectMesh } from './real-object-mesh'\nimport { UNIT_DIMENSION } from './common'\n\nconst DEFAULT = {\n far: 100000,\n fov: 80,\n near: 1,\n zoom: 1\n}\n\nexport class RealObjectCamera extends RealObjectMesh {\n protected _camera?: THREE.PerspectiveCamera\n\n update() {\n super.update()\n\n this.updateCamera()\n }\n\n get camera(): THREE.PerspectiveCamera {\n if (!this._camera) {\n this._camera = this.createCamera()\n this.updateCamera()\n }\n\n return this._camera\n }\n\n createCamera() {\n return new THREE.PerspectiveCamera()\n }\n\n updateCamera() {\n var { near = DEFAULT.near, far = DEFAULT.far, fov = DEFAULT.fov, zoom = DEFAULT.zoom } = this.component.state\n\n this.camera.far = far\n this.camera.fov = fov\n this.camera.near = near\n this.camera.zoom = zoom\n }\n\n build() {\n super.build()\n\n this.object3d.add(this.camera)\n }\n\n clear() {\n delete this._camera\n\n return super.clear()\n }\n\n buildGeometry() {\n var { width = 1, height = 1, depth = 1 } = this.component.state.dimension || UNIT_DIMENSION\n\n var radius = Math.min(width, height, depth) / 2\n\n this.object3d.geometry = new THREE.SphereGeometry(radius, 32, 32)\n }\n}\n"]}
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object'\n\nimport { BoundUVGenerator } from './utils/bound-uv-generator'\nimport { createCanvas } from './html/elements'\nimport { applyAlpha } from './common'\n\nexport class RealObjectExtrude extends RealObject {\n _boundUVGenerator?: BoundUVGenerator\n private _mainMesh?: THREE.Mesh\n private _sideMesh?: THREE.Mesh\n\n get shape(): any {\n return null\n }\n\n get sideShape() {\n return null\n }\n\n get boundUVGenerator() {\n if (!this._boundUVGenerator) this._boundUVGenerator = new BoundUVGenerator()\n\n return this._boundUVGenerator\n }\n\n build() {\n super.build()\n\n var { depth = 1 } = this.component.state\n\n // 다각형 그리기\n var shape = this.shape\n if (!shape) {\n return\n }\n\n var boundUVGenerator = this.boundUVGenerator\n\n if (boundUVGenerator) {\n boundUVGenerator.setShape({\n extrudedShape: shape,\n extrudedOptions: {\n depth\n }\n })\n }\n\n var geometry = this.createGeometry(shape)\n\n var material = this.createMainMaterial()\n this._mainMesh = this.createMainMesh(geometry, material as THREE.Material)\n this._mainMesh.castShadow = true\n\n this.object3d.add(this._mainMesh)\n\n this._sideMesh = this.createSideMesh(geometry, shape /* FIXME , extrudeSettings */)\n this._sideMesh.castShadow = true\n\n this.object3d.add(this._sideMesh)\n\n this.updateFillStyle()\n this.updateStrokeStyle()\n }\n\n createGeometry(shape: THREE.Shape): THREE.BufferGeometry {\n const { depth = 1 } = this.component.state\n\n const extrudeSettings = {\n steps: 1,\n depth,\n bevelEnabled: false,\n UVGenerator: this.boundUVGenerator\n } as THREE.ExtrudeGeometryOptions\n\n var geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings)\n geometry.center()\n\n return geometry as any\n }\n\n createMainMaterial() {\n return new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5\n })\n }\n\n createMainMesh(geometry: THREE.BufferGeometry, material: THREE.Material) {\n var mesh = new THREE.Mesh(geometry, material)\n mesh.rotation.x = -Math.PI / 2\n mesh.rotation.y = -Math.PI\n mesh.rotation.z = -Math.PI\n\n return mesh\n }\n\n createSideMesh(geometry: THREE.BufferGeometry, shape: THREE.Shape) {\n var { depth = 1, lineWidth = 0 } = this.component.state\n\n var hole = new THREE.Path()\n hole.setFromPoints(shape.getPoints())\n\n var sideMaterial = new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5,\n // prevent overlapped layers flickering\n polygonOffset: true,\n polygonOffsetFactor: -0.1\n })\n\n shape = this.sideShape || shape\n shape.holes.push(hole)\n\n var sideExtrudeSettings = {\n steps: 1,\n depth: depth + 1,\n bevelEnabled: true,\n bevelThickness: 0,\n bevelSize: lineWidth,\n bevelSizeSegments: 5\n }\n\n var sideGeometry = new THREE.ExtrudeGeometry(shape, sideExtrudeSettings)\n sideGeometry.center()\n\n var sideMesh = new THREE.Mesh(sideGeometry, sideMaterial)\n sideMesh.rotation.x = -Math.PI / 2\n sideMesh.rotation.y = -Math.PI\n sideMesh.rotation.z = -Math.PI\n\n return sideMesh\n }\n\n createTexture() {\n function nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n }\n\n var { width, height } = this.component.bounds\n\n var poweredWidth = nextPowerOf2(width)\n var poweredHeight = nextPowerOf2(height)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n this.component.render(canvas.getContext('2d')!)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - height / poweredHeight)\n texture.repeat.set(width / poweredWidth, height / poweredHeight)\n texture.minFilter = THREE.LinearFilter\n\n return texture\n }\n\n updateAlpha() {\n var { alpha = 1, fillStyle, strokeStyle } = this.component.state\n\n this._mainMesh && applyAlpha(this._mainMesh.material, alpha, fillStyle)\n this._sideMesh && applyAlpha(this._sideMesh.material, alpha, strokeStyle)\n }\n\n updateStrokeStyle() {\n const material = this._sideMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var { strokeStyle } = this.component.state\n\n material.color.set(strokeStyle)\n }\n\n updateFillStyle() {\n var { fillStyle, alpha = 1 } = this.component.state\n\n var material = this._mainMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n material.map = texture\n } else {\n material.color.set(fillStyle)\n }\n }\n}\n"]}
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object'\n\nimport { BoundUVGenerator } from './utils/bound-uv-generator'\nimport { createCanvas } from './html/elements'\nimport { applyAlpha } from './common'\n\nexport class RealObjectExtrude extends RealObject {\n _boundUVGenerator?: BoundUVGenerator\n private _mainMesh?: THREE.Mesh\n private _sideMesh?: THREE.Mesh\n\n get shape(): any {\n return null\n }\n\n get sideShape() {\n return null\n }\n\n get boundUVGenerator() {\n if (!this._boundUVGenerator) this._boundUVGenerator = new BoundUVGenerator()\n\n return this._boundUVGenerator\n }\n\n build() {\n super.build()\n\n var { depth = 1 } = this.component.state\n\n // 다각형 그리기\n var shape = this.shape\n if (!shape) {\n return\n }\n\n var boundUVGenerator = this.boundUVGenerator\n\n if (boundUVGenerator) {\n boundUVGenerator.setShape({\n extrudedShape: shape,\n extrudedOptions: {\n depth\n }\n })\n }\n\n var geometry = this.createGeometry(shape)\n\n var material = this.createMainMaterial()\n this._mainMesh = this.createMainMesh(geometry, material as THREE.Material)\n this._mainMesh.castShadow = true\n\n this.object3d.add(this._mainMesh)\n\n this._sideMesh = this.createSideMesh(geometry, shape /* FIXME , extrudeSettings */)\n this._sideMesh.castShadow = true\n\n this.object3d.add(this._sideMesh)\n\n this.updateFillStyle()\n this.updateStrokeStyle()\n }\n\n createGeometry(shape: THREE.Shape): THREE.BufferGeometry {\n const { depth = 1 } = this.component.state\n\n const extrudeSettings = {\n steps: 1,\n depth,\n bevelEnabled: false,\n UVGenerator: this.boundUVGenerator\n } as THREE.ExtrudeGeometryOptions\n\n var geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings)\n geometry.center()\n\n return geometry as any\n }\n\n createMainMaterial() {\n return new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5\n })\n }\n\n createMainMesh(geometry: THREE.BufferGeometry, material: THREE.Material) {\n var mesh = new THREE.Mesh(geometry, material)\n mesh.rotation.x = -Math.PI / 2\n mesh.rotation.y = -Math.PI\n mesh.rotation.z = -Math.PI\n\n return mesh\n }\n\n createSideMesh(geometry: THREE.BufferGeometry, shape: THREE.Shape) {\n var { depth = 1, lineWidth = 0 } = this.component.state\n\n var hole = new THREE.Path()\n hole.setFromPoints(shape.getPoints())\n\n var sideMaterial = new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5,\n // prevent overlapped layers flickering\n polygonOffset: true,\n polygonOffsetFactor: -0.1\n })\n\n shape = this.sideShape || shape\n shape.holes.push(hole)\n\n var sideExtrudeSettings = {\n steps: 1,\n depth: depth + 1,\n bevelEnabled: true,\n bevelThickness: 0,\n bevelSize: lineWidth,\n bevelSizeSegments: 5\n }\n\n var sideGeometry = new THREE.ExtrudeGeometry(shape, sideExtrudeSettings)\n sideGeometry.center()\n\n var sideMesh = new THREE.Mesh(sideGeometry, sideMaterial)\n sideMesh.rotation.x = -Math.PI / 2\n sideMesh.rotation.y = -Math.PI\n sideMesh.rotation.z = -Math.PI\n\n return sideMesh\n }\n\n createTexture() {\n function nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n }\n\n var { width, height } = this.component.bounds\n\n var poweredWidth = nextPowerOf2(width)\n var poweredHeight = nextPowerOf2(height)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n this.component.render(canvas.getContext('2d')!)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - height / poweredHeight)\n texture.repeat.set(width / poweredWidth, height / poweredHeight)\n texture.minFilter = THREE.LinearFilter\n\n return texture\n }\n\n updateAlpha() {\n var { alpha = 1, fillStyle, strokeStyle } = this.component.state\n\n this._mainMesh && applyAlpha(this._mainMesh.material, alpha, fillStyle)\n this._sideMesh && applyAlpha(this._sideMesh.material, alpha, strokeStyle)\n }\n\n updateStrokeStyle() {\n const material = this._sideMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var { strokeStyle } = this.component.state\n\n material.color.set(strokeStyle)\n }\n\n updateFillStyle() {\n var { fillStyle, alpha = 1 } = this.component.state\n\n var material = this._mainMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n material.map = texture\n } else {\n material.color.set(fillStyle)\n }\n }\n}\n"]}
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{"version":3,"file":"real-object-gltf.js","sourceRoot":"","sources":["../../src/threed/real-object-gltf.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAA;AAE9C,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAE1C,OAAO,EAAQ,UAAU,EAAE,MAAM,0CAA0C,CAAA;AAC3E,OAAO,EAAE,WAAW,EAAE,MAAM,wCAAwC,CAAA;AACpE,OAAO,EAAE,UAAU,EAAE,MAAM,uCAAuC,CAAA;AAClE,aAAa;AACb,OAAO,EAAE,cAAc,EAAE,MAAM,mDAAmD,CAAA;AAGlF,MAAM,OAAO,cAAe,SAAQ,UAAU;IAA9C;;QAIU,eAAU,GAAmB,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;IAmH1D,CAAC;IAjHC,MAAM,KAAK,UAAU;QACnB,OAAO,cAAc,CAAC,WAAW,CAAA;IACnC,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE1C,IAAI,CAAC,MAAM,EAAE;
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All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { error } from '@hatiolab/things-scene'\n\nimport { RealObject } from './real-object'\n\nimport { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader'\nimport { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader'\n// @ts-ignore\nimport { MeshoptDecoder } from 'three/examples/jsm/libs/meshopt_decoder.module.js'\nimport { Properties } from '@hatiolab/things-scene'\n\nexport class RealObjectGLTF extends RealObject {\n private static _GLTFLoader = new GLTFLoader()\n\n private pivot?: THREE.Object3D\n private objectSize?: THREE.Vector3 = new THREE.Vector3()\n\n static get GLTFLoader() {\n return RealObjectGLTF._GLTFLoader\n }\n\n build() {\n super.build()\n\n var { src: source } = this.component.state\n\n if (!source) {\n this.clear()\n return\n }\n\n let gltfLoader = new GLTFLoader()\n\n // Optional: Provide a DRACOLoader instance to decode compressed mesh data\n const dracoLoader = new DRACOLoader()\n dracoLoader.setDecoderPath('/node_modules/three/examples/jsm/libs/draco/')\n gltfLoader.setDRACOLoader(dracoLoader)\n\n const ktx2Loader = new KTX2Loader()\n ktx2Loader.setTranscoderPath(`/node_modules/three/examples/jsm/libs/basis/`)\n ktx2Loader.detectSupport(this.threeContainer!.renderer3d!)\n gltfLoader.setKTX2Loader(ktx2Loader)\n\n gltfLoader.setMeshoptDecoder(MeshoptDecoder)\n\n var fullsource = this.component.app.url(source)\n gltfLoader.setCrossOrigin('use-credentials')\n\n gltfLoader.load(\n fullsource,\n gltf => {\n this.gltfLoaded(gltf)\n },\n xhr => {\n console.log(Math.round((xhr.loaded / xhr.total) * 100) + '% loaded')\n },\n err => {\n error('GLTFLoader.load', err)\n this.clear()\n }\n )\n }\n\n private gltfLoaded(gltf: GLTF) {\n let scene = gltf.scene\n\n var animations = gltf.animations\n var object = scene.clone()\n object.userData.context = this\n\n object.traverse((child: THREE.Object3D) => {\n if ((child as any).isMesh) {\n child.castShadow = true\n }\n })\n\n var boundingBox = new THREE.Box3().setFromObject(object)\n var center = boundingBox.getCenter(object.position)\n this.objectSize = boundingBox.getSize(this.objectSize!)\n\n center.multiplyScalar(-1)\n\n // 오브젝트 공백을 최소로 하기위해서 clear() 를 최대한 pending함.\n this.clear()\n\n this.pivot = new THREE.Object3D()\n this.object3d.add(this.pivot)\n this.pivot.add(object)\n\n this.updateDimension()\n\n if (animations && animations.length) {\n for (var i = 0; i < animations.length; i++) {\n var animation = animations[i]\n var action = this.threeContainer!.mixer!.clipAction(animation)\n action.play()\n }\n } else {\n console.log('no animations..')\n }\n }\n\n clear() {\n // TODO gltf object 리소스 해제가 필요하면, 여기에 추가.\n // 반복적으로 로딩하면 WebGL 리소스 부족으로 오류 발생.\n\n return super.clear()\n }\n\n updateDimension() {\n var { width = 1, height = 1, depth = 1 } = this.component.state\n\n var { x = 1, y = 1, z = 1 } = this.objectSize || {}\n\n this.pivot && this.pivot.scale.set(width / x, depth / y, height / z)\n\n this.component.invalidate()\n }\n\n updateSource() {\n this.build()\n }\n\n onchange(after: Properties, before: Properties) {\n super.onchange(after, before)\n\n if ('src' in after) {\n this.updateSource()\n }\n }\n}\n"]}
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{"version":3,"file":"real-object-scene.js","sourceRoot":"","sources":["../../src/threed/real-object-scene.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAC1C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAA;AAE3C,MAAM,OAAO,eAAgB,SAAQ,UAAuB;IAIhD,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,KAAK,EAAE,CAAA;IAC1B,CAAC;IAED,OAAO;QACL,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YACrC,CAAC;YAAC,KAAa,CAAC,SAAS,CAAC,IAAK,KAAa,CAAC,SAAS,CAAC,EAAE,CAAA;YAEzD,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,CAAA;QAC7B,CAAC,CAAC,CAAA;IACJ,CAAC;IAED,KAAK;QACH,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YAEjC,IAAI,IAAI,CAAC,MAAM,CAAC,QAAQ,YAAY,KAAK,EAAE,CAAC;gBAC1C,CAAC;gBAAC,IAAI,CAAC,MAAM,CAAC,QAA6B,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAA;YACrF,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;YAChC,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;YAE9B,OAAO,IAAI,CAAC,MAAM,CAAA;QACpB,CAAC;QAED,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAO,CAAA;IACrB,CAAC;IAED,IAAI,KAAK,CAAC,KAA6B;QACrC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YACjC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAA;YACnB,OAAO,IAAI,CAAC,MAAM,CAAA;QACpB,CAAC;QAED,IAAI,KAAK,EAAE,CAAC;YACV,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;YACnB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;QAC1B,CAAC;QAED,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,CAAA;IAC7B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;IAC1C,CAAC;IAED,eAAe,KAAI,CAAC;IACpB,sBAAsB,KAAI,CAAC;IAC3B,eAAe,KAAI,CAAC;IACpB,cAAc,KAAI,CAAC;IACnB,YAAY,KAAI,CAAC;IACjB,WAAW,KAAI,CAAC;IAChB,WAAW,KAAI,CAAC;IAChB,YAAY,KAAI,CAAC;IAEjB,IAAI,cAAc;QAChB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;YAC1B,IAAI,CAAC,eAAe,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;QAChE,CAAC;QAED,OAAO,IAAI,CAAC,eAAe,CAAA;IAC7B,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object'\nimport { createFloor } from './floor/floor'\n\nexport class RealObjectScene extends RealObject<THREE.Scene> {\n private _floor?: THREE.Mesh\n private _animationMixer?: THREE.AnimationMixer\n\n protected getObject3dInstance() {\n return new THREE.Scene()\n }\n\n dispose() {\n this.object3d.children.forEach(child => {\n ;(child as any)['dispose'] && (child as any)['dispose']()\n\n this.object3d.remove(child)\n })\n }\n\n clear() {\n if (this._floor) {\n this.object3d.remove(this._floor)\n\n if (this._floor.material instanceof Array) {\n ;(this._floor.material as THREE.Material[]).forEach(material => material.dispose())\n } else {\n this._floor.material.dispose()\n }\n this._floor.geometry.dispose()\n\n delete this._floor\n }\n\n return super.clear()\n }\n\n get floor(): THREE.Mesh {\n return this._floor!\n }\n\n set floor(floor: THREE.Mesh | undefined) {\n if (this._floor) {\n this.object3d.remove(this._floor)\n this._floor.clear()\n delete this._floor\n }\n\n if (floor) {\n this._floor = floor\n this.object3d.add(floor)\n }\n\n this.component.invalidate()\n }\n\n build() {\n super.build()\n\n this.floor = createFloor(this.component)\n }\n\n updateTransform() {}\n updateTransformReverse() {}\n updateDimension() {}\n updatePosition() {}\n updateRotate() {}\n updateScale() {}\n updateAlpha() {}\n updateHidden() {}\n\n get animationMixer(): THREE.AnimationMixer {\n if (!this._animationMixer) {\n this._animationMixer = new THREE.AnimationMixer(this.object3d)\n }\n\n return this._animationMixer\n }\n}\n"]}
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{"version":3,"file":"real-object-text.js","sourceRoot":"","sources":["../../src/threed/real-object-text.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,UAAU,CAAA;AAErC,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAA;AAEpD;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,cAAc;IAChD,aAAa,KAAI,CAAC;IAElB,aAAa;IAEb,IAAI,QAAQ;QACV,MAAM,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE3E,OAAO;YACL,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC;YAC1B,CAAC,EAAE,SAAS;YACZ,CAAC,EAAE,QAAQ;SACZ,CAAA;IACH,CAAC;IAED,eAAe;QACb,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE5C,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE;
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{"version":3,"file":"real-object-text.js","sourceRoot":"","sources":["../../src/threed/real-object-text.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,UAAU,CAAA;AAErC,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAA;AAEpD;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,cAAc;IAChD,aAAa,KAAI,CAAC;IAElB,aAAa;IAEb,IAAI,QAAQ;QACV,MAAM,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE3E,OAAO;YACL,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC;YAC1B,CAAC,EAAE,SAAS;YACZ,CAAC,EAAE,QAAQ;SACZ,CAAA;IACH,CAAC;IAED,eAAe;QACb,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE5C,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;YAC3B,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;QAClC,CAAC;QAED,qDAAqD;QACrD,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IACjE,CAAC;IAED,UAAU;QACR,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAsC,CAAA;QACnE,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAM;QACR,CAAC;QAED,IAAI,EACF,KAAK,EACL,MAAM,EACN,IAAI,GAAG,KAAK,EACZ,MAAM,GAAG,KAAK,EACd,UAAU,GAAG,OAAO,EACpB,QAAQ,GAAG,EAAE,EACb,SAAS,GAAG,OAAO,EACnB,SAAS,EACV,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExB,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAA;QAE9B,MAAM,OAAO,GAAG,WAAW,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE;YAC/C,IAAI;YACJ,MAAM;YACN,UAAU;YACV,QAAQ;YACR,SAAS;SACV,CAAC,CAAA;QAEF,IAAI,OAAO,EAAE,CAAC;YACZ,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;YACtB,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;QAC5B,CAAC;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;YACxC,IAAI,SAAS,KAAK,aAAa,EAAE,CAAC;gBAChC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;YACtB,CAAC;QACH,CAAC;IACH,CAAC;IAED,WAAW;QACT,8CAA8C;QAC9C,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CACnD;QAAC,IAAI,CAAC,QAAQ,CAAC,QAAgB,CAAC,WAAW,GAAG,IAAI,CAAA;IACrD,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { applyAlpha } from './common'\n\nimport { RealObjectMesh } from './real-object-mesh'\nimport { textTexture } from './texture/text-texture'\n\n/**\n * RealObjectText\n */\nexport class RealObjectText extends RealObjectMesh {\n buildGeometry() {}\n\n /* overide */\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX - Math.PI / 2,\n y: rotationY,\n z: rotation\n }\n }\n\n updateDimension() {\n var { width, height } = this.component.state\n\n if (this.object3d.geometry) {\n this.object3d.geometry.dispose()\n }\n\n /* scaling으로 해결되지 않기때문에, 새로 geometry를 만드는 방법을 사용한다 */\n this.object3d.geometry = new THREE.PlaneGeometry(width, height)\n }\n\n updateText() {\n var material = this.object3d.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var {\n width,\n height,\n bold = false,\n italic = false,\n fontFamily = 'Serif',\n fontSize = 10,\n fontColor = 'black',\n fillStyle\n } = this.component.state\n\n var text = this.component.text\n\n const texture = textTexture(text, width, height, {\n bold,\n italic,\n fontFamily,\n fontSize,\n fontColor\n })\n\n if (texture) {\n material.map = texture\n texture.needsUpdate = true\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n\n updateAlpha() {\n // material의 transparency는 항상 true으로 유지되어야 한다.\n var { alpha = 1, fontColor } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fontColor)\n ;(this.object3d.material as any).transparent = true\n }\n}\n"]}
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All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { Component, Properties, DELTA } from '@hatiolab/things-scene'\n\nimport { SCALE_MIN } from './common'\nimport { ThreeDimensionalContainer } from './three-dimensional-container'\n\nfunction hasProperties(props: string[], obj: object) {\n return props.findIndex(prop => prop in obj) !== -1\n}\n\nexport abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> {\n protected _component: Component\n protected _focused: boolean = false\n\n public object3d: T\n\n static buildFillStyleTexture(component: Component) {\n const { fillStyle } = component.state\n\n if (typeof fillStyle == 'object' && fillStyle.type == 'pattern' && fillStyle.image) {\n return new THREE.TextureLoader(THREE.DefaultLoadingManager).load(\n component.app.url(fillStyle.image),\n texture => {\n texture.minFilter = THREE.LinearFilter\n // @ts-ignore\n texture.colorSpace = THREE.SRGBColorSpace\n texture.repeat.set(1, 1)\n texture.needsUpdate = true\n\n component.invalidate()\n },\n e => {\n console.error(e)\n }\n )\n }\n }\n\n constructor(component: Component) {\n this._component = component\n this.object3d = this.getObject3dInstance()\n\n this.component.on('change', this.onchange, this)\n }\n\n update() {\n this.clear()\n this.build()\n\n this.updateDimension()\n this.updateTransform()\n this.updateFillStyle()\n this.updateStrokeStyle()\n this.updateAlpha()\n this.updateHidden()\n this.updateText()\n }\n\n protected getObject3dInstance(): T {\n return new THREE.Object3D() as T\n }\n\n build() {\n this.object3d.userData.context = this\n this.object3d.castShadow = true\n this.object3d.name = this.component.state.id\n }\n\n get component(): Component {\n return this._component!\n }\n\n get threeContainer(): ThreeDimensionalContainer | undefined {\n var component = this.component\n\n while (component) {\n if ('is3dContainer' in component && (component as ThreeDimensionalContainer).is3dContainer()) {\n return component as ThreeDimensionalContainer\n }\n component = component.parent\n }\n }\n\n get focused(): boolean {\n return this._focused\n }\n\n set focused(focused: boolean) {\n this._focused = focused\n }\n\n dispose() {\n this.component.off('change', this.onchange, this)\n delete this.component._realObject\n\n this.clear()\n }\n\n clear() {\n this.object3d.children.slice().forEach((child: any) => {\n if (child['dispose']) child['dispose']()\n if (child['geometry'] && child['geometry']['dispose']) child['geometry']['dispose']()\n if (child['material'] && child['material']['dispose']) child['material']['dispose']()\n if (child['texture'] && child['texture']['dispose']) child['texture']['dispose']()\n this.object3d.remove(child)\n })\n\n this.object3d.userData = {}\n return this.object3d.clear()\n }\n\n /**\n * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale\n */\n updateTransform() {\n // var {\n // scale: { x: sx = 1, y: sy = 1, z: sz = 1 } = UNIT_SCALE,\n // translate: { x: tx = 0, y: ty = 0, z: tz = 0 } = UNIT_TRANSLATE,\n // rotate: { x: rx = 0, y: ry = 0, z: rz = 0 } = UNIT_ROTATE\n // } = this.component.state\n\n var { x: tx, y: ty, z: tz } = this.position\n var { x: rx, y: ry, z: rz } = this.rotation\n var { x: sx, y: sy, z: sz } = this.scale\n\n this.object3d.position.set(tx, ty, tz)\n this.object3d.rotation.set(rx, ry, rz)\n this.object3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN))\n }\n\n get position() {\n const { x, y, z } = this.center\n return {\n x,\n y: z,\n z: y\n }\n }\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX,\n y: rotationY,\n z: -rotation\n }\n }\n\n get scale() {\n const { scale = 1 } = this.component.state\n\n return {\n x: scale,\n y: scale,\n z: scale\n }\n }\n\n get cx() {\n var { x = 0 } = this.component.center\n var { width: parentWidth = 0 } = this.component.parent.bounds\n var { tx = 0 } = this.component.delta() as DELTA\n\n return x + tx - parentWidth / 2\n }\n\n get cy() {\n var { y = 0 } = this.component.center\n var { height: parentHeight = 0 } = this.component.parent.bounds\n var { ty = 0 } = this.component.delta() as DELTA\n\n return y + ty - parentHeight / 2\n }\n\n get cz() {\n var { zPos = 0, depth = 1 } = this.component.state\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + depth / 2\n }\n\n get center() {\n var { x = 0, y = 0 } = this.component.center\n var { width: parentWidth = 0, height: parentHeight = 0 } = this.component.parent.bounds\n\n var { tx = 0, ty = 0, tz = 0 } = this.component.delta() as DELTA\n\n return {\n x: x + tx - parentWidth / 2,\n y: y + ty - parentHeight / 2,\n z: this.cz\n }\n }\n\n get dimension() {\n const { width, height } = this.component.bounds\n const { depth } = this.component.state\n return {\n width,\n height,\n depth\n }\n }\n\n /**\n * Object3D 모델의 변화를 Component의 모델값에 반영\n */\n // updateTransformReverse() {\n // var { rotation, position, scale } = this.object3d\n\n // this.component.set({\n // rotate: {\n // x: rotation.x,\n // y: rotation.y,\n // z: rotation.z\n // },\n // translate: {\n // x: position.x,\n // y: position.y,\n // z: position.z\n // },\n // scale: {\n // x: scale.x,\n // y: scale.y,\n // z: scale.z\n // }\n // })\n // }\n\n /* update functions - 전체적인 rebuilding이 필요하지 않은 update 기능 들임 */\n updatePosition() {\n var { x = 0, y = 0, z = 0 } = this.position\n this.object3d.position.set(x, y, z)\n }\n\n updateRotate() {\n var { x = 0, y = 0, z = 0 } = this.rotation\n this.object3d.rotation.set(x, y, z)\n }\n\n updateScale() {\n var { x = 1, y = 1, z = 1 } = this.scale\n this.object3d.scale.set(Math.max(x, SCALE_MIN), Math.max(y, SCALE_MIN), Math.max(z, SCALE_MIN))\n }\n\n updateDimension() {\n var { width, height, depth } = this.dimension\n this.object3d.scale.set(width, height, depth)\n }\n\n updateAlpha() {\n var { alpha } = this.component.state\n\n alpha = alpha == undefined ? 1 : alpha\n\n this.object3d.traverse((o: any) => {\n var materials = o.material\n if (!o.material) return\n\n if (!Array.isArray(materials)) {\n materials = [materials]\n }\n\n materials.forEach((m: any) => {\n m.opacity *= alpha\n m.transparent = alpha < 1\n })\n })\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateStrokeStyle() {}\n updateFillStyle() {}\n updateText() {}\n\n onchange(after: Properties, before: Properties) {\n if (hasProperties(['cx', 'cy', 'cz', 'zPos', 'left', 'top'], after)) {\n this.updatePosition()\n }\n\n if (hasProperties(['width', 'height', 'depth'], after)) {\n this.updateDimension()\n }\n\n if (hasProperties(['rotationX', 'rotationY', 'rotation'], after)) {\n this.updateRotate()\n }\n\n if ('scale' in after) {\n this.updateScale()\n }\n\n if ('hidden' in after) {\n this.updateHidden()\n }\n\n if ('alpha' in after) {\n this.updateAlpha()\n }\n\n if ('strokeStyle' in after) {\n this.updateStrokeStyle()\n }\n\n if ('fillStyle' in after) {\n this.updateFillStyle()\n }\n\n if ('text' in after) {\n this.updateText()\n }\n }\n}\n"]}
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All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { Component, Properties, DELTA } from '@hatiolab/things-scene'\n\nimport { SCALE_MIN } from './common'\nimport { ThreeDimensionalContainer } from './three-dimensional-container'\n\nfunction hasProperties(props: string[], obj: object) {\n return props.findIndex(prop => prop in obj) !== -1\n}\n\nexport abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> {\n protected _component: Component\n protected _focused: boolean = false\n\n public object3d: T\n\n static buildFillStyleTexture(component: Component) {\n const { fillStyle } = component.state\n\n if (typeof fillStyle == 'object' && fillStyle.type == 'pattern' && fillStyle.image) {\n return new THREE.TextureLoader(THREE.DefaultLoadingManager).load(\n component.app.url(fillStyle.image),\n texture => {\n texture.minFilter = THREE.LinearFilter\n // @ts-ignore\n texture.colorSpace = THREE.SRGBColorSpace\n texture.repeat.set(1, 1)\n texture.needsUpdate = true\n\n component.invalidate()\n },\n e => {\n console.error(e)\n }\n )\n }\n }\n\n constructor(component: Component) {\n this._component = component\n this.object3d = this.getObject3dInstance()\n\n this.component.on('change', this.onchange, this)\n }\n\n update() {\n this.clear()\n this.build()\n\n this.updateDimension()\n this.updateTransform()\n this.updateFillStyle()\n this.updateStrokeStyle()\n this.updateAlpha()\n this.updateHidden()\n this.updateText()\n }\n\n protected getObject3dInstance(): T {\n return new THREE.Object3D() as T\n }\n\n build() {\n this.object3d.userData.context = this\n this.object3d.castShadow = true\n this.object3d.name = this.component.state.id\n }\n\n get component(): Component {\n return this._component!\n }\n\n get threeContainer(): ThreeDimensionalContainer | undefined {\n var component = this.component\n\n while (component) {\n if ('is3dContainer' in component && (component as ThreeDimensionalContainer).is3dContainer()) {\n return component as ThreeDimensionalContainer\n }\n component = component.parent\n }\n }\n\n get focused(): boolean {\n return this._focused\n }\n\n set focused(focused: boolean) {\n this._focused = focused\n }\n\n dispose() {\n this.component.off('change', this.onchange, this)\n delete this.component._realObject\n\n this.clear()\n }\n\n clear() {\n this.object3d.children.slice().forEach((child: any) => {\n if (child['dispose']) child['dispose']()\n if (child['geometry'] && child['geometry']['dispose']) child['geometry']['dispose']()\n if (child['material'] && child['material']['dispose']) child['material']['dispose']()\n if (child['texture'] && child['texture']['dispose']) child['texture']['dispose']()\n this.object3d.remove(child)\n })\n\n this.object3d.userData = {}\n return this.object3d.clear()\n }\n\n /**\n * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale\n */\n updateTransform() {\n // var {\n // scale: { x: sx = 1, y: sy = 1, z: sz = 1 } = UNIT_SCALE,\n // translate: { x: tx = 0, y: ty = 0, z: tz = 0 } = UNIT_TRANSLATE,\n // rotate: { x: rx = 0, y: ry = 0, z: rz = 0 } = UNIT_ROTATE\n // } = this.component.state\n\n var { x: tx, y: ty, z: tz } = this.position\n var { x: rx, y: ry, z: rz } = this.rotation\n var { x: sx, y: sy, z: sz } = this.scale\n\n this.object3d.position.set(tx, ty, tz)\n this.object3d.rotation.set(rx, ry, rz)\n this.object3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN))\n }\n\n get position() {\n const { x, y, z } = this.center\n return {\n x,\n y: z,\n z: y\n }\n }\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX,\n y: rotationY,\n z: -rotation\n }\n }\n\n get scale() {\n const { scale = 1 } = this.component.state\n\n return {\n x: scale,\n y: scale,\n z: scale\n }\n }\n\n get cx() {\n var { x = 0 } = this.component.center\n var { width: parentWidth = 0 } = this.component.parent.bounds\n var { tx = 0 } = this.component.delta() as DELTA\n\n return x + tx - parentWidth / 2\n }\n\n get cy() {\n var { y = 0 } = this.component.center\n var { height: parentHeight = 0 } = this.component.parent.bounds\n var { ty = 0 } = this.component.delta() as DELTA\n\n return y + ty - parentHeight / 2\n }\n\n get cz() {\n var { zPos = 0, depth = 1 } = this.component.state\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + depth / 2\n }\n\n get center() {\n var { x = 0, y = 0 } = this.component.center\n var { width: parentWidth = 0, height: parentHeight = 0 } = this.component.parent.bounds\n\n var { tx = 0, ty = 0, tz = 0 } = this.component.delta() as DELTA\n\n return {\n x: x + tx - parentWidth / 2,\n y: y + ty - parentHeight / 2,\n z: this.cz\n }\n }\n\n get dimension() {\n const { width, height } = this.component.bounds\n const { depth } = this.component.state\n return {\n width,\n height,\n depth\n }\n }\n\n /**\n * Object3D 모델의 변화를 Component의 모델값에 반영\n */\n // updateTransformReverse() {\n // var { rotation, position, scale } = this.object3d\n\n // this.component.set({\n // rotate: {\n // x: rotation.x,\n // y: rotation.y,\n // z: rotation.z\n // },\n // translate: {\n // x: position.x,\n // y: position.y,\n // z: position.z\n // },\n // scale: {\n // x: scale.x,\n // y: scale.y,\n // z: scale.z\n // }\n // })\n // }\n\n /* update functions - 전체적인 rebuilding이 필요하지 않은 update 기능 들임 */\n updatePosition() {\n var { x = 0, y = 0, z = 0 } = this.position\n this.object3d.position.set(x, y, z)\n }\n\n updateRotate() {\n var { x = 0, y = 0, z = 0 } = this.rotation\n this.object3d.rotation.set(x, y, z)\n }\n\n updateScale() {\n var { x = 1, y = 1, z = 1 } = this.scale\n this.object3d.scale.set(Math.max(x, SCALE_MIN), Math.max(y, SCALE_MIN), Math.max(z, SCALE_MIN))\n }\n\n updateDimension() {\n var { width, height, depth } = this.dimension\n this.object3d.scale.set(width, height, depth)\n }\n\n updateAlpha() {\n var { alpha } = this.component.state\n\n alpha = alpha == undefined ? 1 : alpha\n\n this.object3d.traverse((o: any) => {\n var materials = o.material\n if (!o.material) return\n\n if (!Array.isArray(materials)) {\n materials = [materials]\n }\n\n materials.forEach((m: any) => {\n m.opacity *= alpha\n m.transparent = alpha < 1\n })\n })\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateStrokeStyle() {}\n updateFillStyle() {}\n updateText() {}\n\n onchange(after: Properties, before: Properties) {\n if (hasProperties(['cx', 'cy', 'cz', 'zPos', 'left', 'top'], after)) {\n this.updatePosition()\n }\n\n if (hasProperties(['width', 'height', 'depth'], after)) {\n this.updateDimension()\n }\n\n if (hasProperties(['rotationX', 'rotationY', 'rotation'], after)) {\n this.updateRotate()\n }\n\n if ('scale' in after) {\n this.updateScale()\n }\n\n if ('hidden' in after) {\n this.updateHidden()\n }\n\n if ('alpha' in after) {\n this.updateAlpha()\n }\n\n if ('strokeStyle' in after) {\n this.updateStrokeStyle()\n }\n\n if ('fillStyle' in after) {\n this.updateFillStyle()\n }\n\n if ('text' in after) {\n this.updateText()\n }\n }\n}\n"]}
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{"version":3,"file":"canvas-texture.js","sourceRoot":"","sources":["../../../src/threed/texture/canvas-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAG9B,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAA;AAE/C,SAAS,YAAY,CAAC,CAAS;IAC7B,IAAI,KAAK,GAAG,CAAC,CAAA;IAEb,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QACxB,OAAO,CAAC,CAAA;IACV,CAAC;IAED,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;QACd,CAAC,KAAK,CAAC,CAAA;QACP,KAAK,IAAI,CAAC,CAAA;IACZ,CAAC;IAED,OAAO,CAAC,IAAI,KAAK,CAAA;AACnB,CAAC;AAED,MAAM,UAAU,mBAAmB,CAAC,SAAoB;IACtD,IAAI,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IACvC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC,MAAM,CAAA;IAExC,KAAK,IAAI,SAAS,CAAA;IAClB,MAAM,IAAI,SAAS,CAAA;IAEnB,0CAA0C;IAC1C,mEAAmE;IACnE,MAAM,KAAK,GAAG,CAAC,CAAA,CAAC,uDAAuD;IAEvE,IAAI,YAAY,GAAG,YAAY,CAAC,KAAK,GAAG,KAAK,CAAC,CAAA;IAC9C,IAAI,aAAa,GAAG,YAAY,CAAC,MAAM,GAAG,KAAK,CAAC,CAAA;IAEhD,IAAI,MAAM,GAAG,YAAY,CAAC,YAAY,EAAE,aAAa,CAAC,CAAA;IAEtD,IAAI,OAAO,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;IAE7C,mBAAmB,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,CAAA;IAE7C,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,MAAM,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC,CAAA;IAC3D,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,YAAY,EAAE,CAAC,MAAM,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC,CAAA;IACpF,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,aAAa,CAAA;IACvC,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,YAAY,CAAA;IACtC,qDAAqD;IACrD,OAAO,CAAC,UAAU,GAAG,KAAK,CAAC,cAAc,CAAA;IAEzC,OAAO,OAAO,CAAA;AAChB,CAAC;AAED,MAAM,UAAU,mBAAmB,CAAC,MAAyB,EAAE,SAAoB,EAAE,KAAa;IAChG,IAAI,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IACvC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,SAAS,CAAC,MAAM,CAAA;IAEpC,IAAI,IAAI,SAAS,GAAG,CAAC,CAAA;IACrB,GAAG,IAAI,SAAS,GAAG,CAAC,CAAA;IAEpB,IAAI,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;IAErC,OAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAA;IAC5B,OAAQ,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;IAC/B,SAAS,CAAC,MAAM,CAAC,OAAQ,CAAC,CAAA;IAC1B,SAAS,CAAC,UAAU,CAAC,OAAQ,CAAC,CAAA;AAChC,CAAC","sourcesContent":["import * as THREE from 'three'\nimport { Component } from '@hatiolab/things-scene'\n\nimport { createCanvas } from '../html/elements'\n\nfunction nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n}\n\nexport function createCanvasTexture(component: Component): THREE.Texture {\n var { lineWidth = 0 } = component.state\n var { width, height } = component.bounds\n\n width += lineWidth\n height += lineWidth\n\n // Factor for increasing image resolution.\n // TODO to be able to redraw according to the change in zoom value.\n const scale = 2 // component.realObject?.threeContainer?.zoom as number\n\n var poweredWidth = nextPowerOf2(width * scale)\n var poweredHeight = nextPowerOf2(height * scale)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n renderCanvasTexture(canvas, component, scale)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - (height * scale) / poweredHeight)\n texture.repeat.set((width * scale) / poweredWidth, (height * scale) / poweredHeight)\n texture.magFilter = THREE.NearestFilter\n texture.minFilter = THREE.LinearFilter\n // texture.minFilter = THREE.LinearMipMapLinearFilter\n texture.colorSpace = THREE.SRGBColorSpace\n\n return texture\n}\n\nexport function renderCanvasTexture(canvas: HTMLCanvasElement, component: Component, scale: number) {\n var { lineWidth = 0 } = component.state\n var { left, top } = component.bounds\n\n left -= lineWidth / 2\n top -= lineWidth / 2\n\n let context = canvas.getContext('2d')\n\n context!.scale(scale, scale)\n context!.translate(-left, -top)\n component.render(context!)\n component.postrender(context!)\n}\n"]}
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